#Perlin Noise Generation

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empty knoll
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I'm sure you've seen different post about people making Terrain Generation using the scripting API (notably https://github.com/conmaster2112/procedular-world-gen-script-api)

Before the api existed, I made a little project with commands that attempted to do this for a "Minecraft-in-Minecraft" kind of game, and I think it would be cool to remake this project with the power of the Scripting API

I want to use perlin noise to create terrain generation for this project, and while I could just go to the github above and copy paste it, I want to do everything on my own so I truly understand how to do it.

Does anyone know how I can get a very very simple start making terrain?

All I really want as a result of this post is something like this video here (at the timestamp 17:34) with stone & the multi-octave mentioned
https://youtu.be/ob3VwY4JyzE?t=1040

That's pretty much it, I'm sure if I can get a product that looks similar to what I linked from the video I can make a lot with this little project from years and years ago :>

The past year and a half I've worked almost full time with Minecraft world generation. We've radically changed how the world is generated, to enable dramatic new caves, massive mountains ranges and overall more natural-looking terrain.

In this talk we'll geek out on the gory details of this. How does Minecraft procedural world generation actual...

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copper venture