#Help making items invisible again
1 messages · Page 1 of 1 (latest)
"format_version": "1.20.80",
"minecraft:item": {
"description": {
"identifier": "power:hellfire",
"menu_category": {
"category": "construction"
}
},
"components": {
"minecraft:icon": "power_hellfire",
"minecraft:display_name": {
"value": "§rHellire"
},
"minecraft:render_offsets": {
"main_hand": {
"first_person": {
"scale": [ 0, 0, 0 ]
},
"third_person": {
"scale": [ 0, 0, 0 ]
}
},
"off_hand": {
"first_person": {
"scale": [ 0, 0, 0 ]
},
"third_person": {
"scale": [ 0, 0, 0 ]
}
}
},
"minecraft:max_stack_size": 1,
"tag:invisible_item": {}
}
}
}```
"format_version": "1.16.100",
"minecraft:item": {
"description": {
"identifier": "power:hellfire",
"category": ""
},
"components": {
"minecraft:icon": {
"texture": "power_hellfire"
},
"minecraft:display_name": {
"value": "§rHellire"
},
"minecraft:render_offsets": {
"main_hand": {
"first_person": {
"scale": [
0,
0,
0
]
},
"third_person": {
"scale": [
0,
0,
0
]
}
}
},
"minecraft:use_duration": 0,
"minecraft:max_stack_size": 1,
"minecraft:food": {
"can_always_eat": true
}
}
}
}```
@delicate drum sorry for the ping but can an attachable make an item invisible? I’ve been seeing yall say use attachables for 2d textures now that render offsets is gone.
Yeah, i believe you can use an attachable with an empty geometry
are you able to tether multiple items to one attachable file?
No, you need one for each item
How would you scale an attachable or would I just make a geometry that has nothing in it
I'd recommend trying to make a geometry with nothing in it first
If that doesn't work, you can try scaling in an animation.
"format_version": "1.10.0",
"minecraft:attachable": {
"description": {
"identifier": "omni:omnitrix",
"render_controllers": [
"controller.render.item_default"
],
"materials": {
"default": "entity_alphatest",
"enchanted": "entity_alphatest_glint"
},
"textures": {
"default": "textures/entity/attachable/empty",
"enchanted": "textures/misc/enchanted_item_glint"
},
"geometry": {
"default": "geometry.empty"
},
"animations": {
"hold": "animation.large_item.hold"
},
"scripts": {
"animate": [
"hold"
]
}
}
}
}``` heres what it looks like in game with the attachable file
That looks like it's not applying. Any content log errors when you load up the world?
Also, why not just make the armband part of the attachable?
Rather than modifying player.entity.json
no content log errors and i'll try
it has a custom model that renders the original item used the render_offsets to make it invis and it used a model before being put on
"format_version": "1.10.0",
"minecraft:attachable": {
"description": {
"identifier": "omni:omnitrix",
"render_controllers": [
"controller.render.omnitrix_item"
],
"materials": {
"default": "entity_alphatest",
"enchanted": "entity_alphatest_glint"
},
"textures": {
"default": "textures/omnitrix/os/omnitrix_default",
"enchanted": "textures/misc/enchanted_item_glint"
},
"geometry": {
"default": "geometry.omnitrix_item"
},
"animations": {
"omnitrix_item": "animation.player.omnitrix_item"
},
"scripts": {
"animate": [
"omnitrix_item"
]
}
}
}
}``` its still doing that i'll send the animation that i used in a sec
"loop": true,
"bones": {
"omnitrix_item": {
"position": [
0,
9,
-5
],
"scale": [
0.4,
0.4,
0.5
]
},
"dial_item": {
"position": [
0,
0,
2
]
},
"base_item": {
"scale": [
1,
1,
0.8
]
},
"omnitrix_item_fp": {
"position": [
0,
9,
-5
],
"scale": [
0.3,
0.3,
0.4
]
},
"dial_item_fp": {
"position": [
0,
0,
2
]
},
"base_item_fp": {
"scale": [
1,
1,
0.8
]
}
}
}```
"geometry": "geometry.omnitrix_item",
"materials": [
{
"*": "material.glow"
}
],
"textures": [
"texture.omnitrix"
],
"part_visibility": [
{
"*": "query.get_equipped_item_name('main_hand') =='omnitrix'"
}
]
},``` could the reason be that i have it to where it renders a custom model when the item is held
I don't think that's why the attachable isn't working
I'll put it in an editor later today, maybe some json got malformatted. Only other things I can think of could be a typo in the item identifier for the attachable, or your pack not updating. It's in the development packs ajd not attached to the world at all, right?
Yea development packs but I just removed the icon and it works