#1.21.20.22 - Preview
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h
First
a
s
HA
s
ssr when
@earnest prawn
deferred screenshot
Ty
Letโs goo!!
Thank you @torn root !
Happy preview day 
@torn root Love ya โค๏ธ
Why keep using vanilla tags system?
Thank you @mint parcel !
Happy Preview Day
Does that means it will get updated anytime soon?
that's really large update
Thanks to everyone who reported it ๐
LET'S GOO
Ty! Can't wait to see how it looks!
Yea!!
Oh idk...is today ok with you? ๐
:D
Does behavior.teleport_to_owner works on unloaded chunks?
I can actually finally do a trailer for my deferred pack as I waited for water and SSR
Ngl based on that only screenshot that we have, that water looks very good
Guys drop a banger the day I have to work ๐ญ but seriously, super excited
no bundel
:0
Too bad Eddie is missing this
this water somehow looks like rtx tbh
versioned blocks.json ๐
Can't wait to see how my new PBR effects hold up for deferred now
Yeah, that's the direction they're going to with some other things like PBR
im confused on what the locate command change means
Super happy to hear they are making changes to it!
does SSR works on blocks
pretty cool preview tho
Bedrock Dedicated Server for Minecraft Preview v1.21.20.22 is out now!
Perhaps a tip for custom structures defining
would be huge
Blocks and water
I hope there are rough reflectins as well
The /locate structure command now uses namespaced structure names. Structure names provided without a namespace will assume the โminecraftโ namespace
Copium intensifies
Hopefully that means custom structure definitions
Is this the beggining of world gen for the marketplace
I know the answer just let me be happy ๐
cool deferred updates
not yet. still a ways out on that
Up to a point. The creator docs will be updated today with the roughness range details.
๐
:O
:0
I guess for now I make everything reflective and observe SSR :3
Mirror room with max FOV would look interesting I bet
You absolutely could. It's not restricted to water.
what's subsurface scattering actually do again?
Docs are still missing some things such as item display transforms, durability sensor for items
Awesome!!
I can't wait to try it in-game
By the way, has there been any updates to the information we can know about the "connectable" block trait?
Oh also, items pbr
any update on mail-gpu shadow bug thing?
No SSS yet ig
a myth
Laser swords anyone?
not yet. that work is still sitting behind a bunch of other block work.
Since my reflectives are still tuned for RTX reflection I'd imagine mine would look fine?
Maybe not exact since SSR is different from RT WSR
Entities pbr improved when?
Fair enough, there are many days left still for Christmas ๐
ACES emissiveness not being able to see the pixels fix when
is ssr just reflection stuff then?
Nah, SSR reflects only things that are already on the screen
since the player doesn't get rendered
Happy Preview day \o/
srry im clueless
No, that is one of the limitations of that technique
Ima assume that fix is at very low priority
wonder how my discord profile banner would look in deferred now
Next week I think
Android beta is out
No, it's just proven tricky to solve. We are very close to shipping the fix, it has just taken a while to get the "right" solution.
if this is the case though, would it still reflect the hand like RTX did?
can ssr reflect entities
or is that rendered differently in deferred
guess I should load up the preview and experiment myself
Guys it's over, anvils are deprecated
Hand would obscure a big portion of the image behind it, so I assume it won't be included in reflections
How would SSR run on mobile? I saw only on Ultra setting for reflections, but is it playable?
Woah
Yes
Oh, i see. will the patch gonna be included in the next preview or be in the works for a while?
Deferreds lighting looks different
Also, is the IBL or whatever reflections gone or is it used for lower settings?
I read candles and thought that texture set would be fixed
Ultra reflection settings isn't so laggy
Java shaders that don't exclude hand from SSR have ugly artefacts with missing reflections
yay love the bundles
Realy nice DRP stuff though
hopefullly this fixes reflections bug
SSR isn't that bad for my GPU from what I tested in Godot and other engines
I don't have an ETA yet, but soon โข๏ธ
I presume you watched wattles video kayla, if so, any plans to implenet his suggestion of adding a tooltip to what each deferred rendering slider does?
what's ETA
will definitely not touch that reflection slider otherwise my game will go
That's a good idea
Estimated Time of Arrival
Light mode
probably when ore ui reaches to the screen
ok thank
I see, appreciate the answer.
Flattening!
But why does it need to be oreui?
show that caustics
Does it wave
Unless it's not on mobile
Not quite yet. Snell's window is there though.
Haven't noticed it
Happy preview day!
I won't mind. We got SSR
We still have a lot coming for water ๐
The snells window looks a little odd but it's there
welp i just guess it
lava update when ?
What about better clouds ?
:O I already love this ^^
make my dead bush wavy :(
woah
What is this?
i was just joking
im back 
any time I see block tag mentioned I just think of air tags
It was a way to fix
Aajabrams, do you have much to reflect on this week? BAD JOKE
I did, but I deferred it til next week
Wow that works in both the deferred lighting sense and Resolved as deferred sense๐คฃ You win..
you are the mod 
Yippee! More block flattenings!
Dad jokes in my server? Unacceptable
why is it dark
If blocks are being flattened...then why are they still 16x16x6? Checkmate
But that is my native food
Like it's not a punishment ๐คฃ
Wait, how would normals work on water now?
hm, the reflection seems a bit off.
Technically everything is flat, itโs rendered on a screen ๐ค
damn praying for your stomach
it'll ignore the texture?
Interested to see what the item texture sets will look like in game
We had it before on accident
Mobile limitation I'm thinking
Probably will look better on pc
Just waiting for the store to give me the preview and I'll check
the sky is kinda too blue on reflection like it's not the same one in actual world sky
Let's circle back to the features that were mentioned on QnA
Color grading (contrast, saturation, gain, offset and split-tone grading)- Water lighting + movement (caustics, noise, volumetric rays,
reflections, refractions (maybeSnell's window),"Water will operate on properties like how much algae is present.") - Subsurface scattering (no PBR support yet)
Reflections (SSR + IBL)PBR Texture Set support for Items and particles.
I wonder what's next. Or is that everything? Because if it is, then deferred will be feature complete in a few months, and then will begin a bug fixing and optimisation stage, and official release will follow shortly.Maybe we should do another QnA so that ya'll can reveal next upcoming features
Erm...world gen qna when
World what?
x6?? sounds like your blocks got a bit more flattened than intended
Fixed an issue so that Marketplace content is properly imported before you create or start a world
Omg if this fixes what I think that is huge โค๏ธ
Kinda disapointed about this preview
Huh
july fools?
wel, they are not rough at all...
I ain't joking
Wdym, we got everything we wanted
I think it's a pretty cool preview
What dose the water look like
Flattened in the wrong way
more than cool
this is huge
this is impressive
one_way_collidable is nice
How is that used?
this is pretty large preview for deferred stuff
What you wanted
don't think that's usable for data-driven stuff tho
it said vanilla block tag
what did you want
Not sure why it was mentioned in the changelog if it's vanilla only.
yeah but maybe one day ๐
Whem is the preview releasing for other platforms
I didn't get that message
where is the update?
what*
that's happened a couple times in the past where they added stuff that should probably only be internal
isn't it supposed to drop in 15 mins
oh then the fix for HD items, bundles and some serious parities changes
What about shader features like waving leaves and water
Water is already on the list and was partially updated in todays preview. There was no mention of waving foliage on the QnA afaik, so we have no reason to believe that it's coming
โน๏ธ
Water movement is what we are referring to as "waves"
Today's preview was the "lighting" aspect ๐
Devs, I want Bed recipe
MS Store loves to take its time today
i love water patterns
We need 3 block high waves, tides, and dynamic physics with boats.
Mojang writing out water movement instead of waves to prove they're not lazy /s
Ig fbm waves are still cooking being worked on
Thank you :D
dynamic physics with boats??
physics mod?
f
i am going to sleep now
Basically lol
SSR does not work on mirrors
We need this
Uh oh I hope there isn't any breaking change in material format
"how to turn a phone into a portable C4"
wouldn't this need molang? FORBIDDEN!
1000%
Water is great
I just realized there's a water foam
Me who has a Mali gpu
That's pretty nice
YES
this is looking exactly the way I wanted
Psst, ||allow overriding bed recipe without telling the team and the managers||
preview day?
Yes
:doggysmurkW:
He works on the graphics team, also that is not possible

W preview
@zenith whale you gotta see this when you get back from camping
i wanna check out locate command but testflight being lazy smh
What
yooo sooo
item pbr, SSR, new lighting model for water?
and fixes
TOP DEFERRED UPDATE
Excuse me?
Wow
DEFERRED RENDER DISTANCE BUFF?
Why is my render distance at 96??
Agreed
I didn't expect there to be a water foam
Oh?
That's a pretty neat detail
mmm sea foam
I didn't notice that
Yep you see the white at the edges
wait huh????
bro got higher render distance than non-deferred render distance
I'm on iOS
rtx 5000 type shi
Thank you for cooking mojang 
best way to cook
uh oh, enabling reflections makes the game crash for me on iOS
Whens the update releasing for xbox
Windows when
Patiently waiting
Man deferred looks amazing now
Excuse the low quality screenshots
I'm on my phone atm
True
Maybe I'm crazy but the general lighting looks more balanced
It just looks more accurate. Shadows look darker
I might be crazy
And lighting
Idk
But the water looks a whole lot better
Ofc
when update on Android
it's already out?
oh ok
idk, i don't see difference
Something changed with the lighting. It looks different. I can't pin exactly what it is though
the shadow on water looks, uh. idk.
Already out
why is the shadow white
definitely have a giant room for improvement
I'm waiting for it to come out for PC so we'll see how it looks at max potential
i do not like this
Store likes to be slow on good days
it's so huge
Also great work aaja, the graphics team really did amazing job
Probably a bug or just my low input resolution messing it up
indeed a pretty good preview might definitely try it tomorrow
createWorldScreen.experimentalFocusTargetCamera=Creator Cameras: Focus Target Camera
createWorldScreen.experimentalFocusTargetCameraDescription=Enables behavior for the existing free camera to target an entity
Was this in the changelogs?
no
options.creator.serverboundClientDiagnosticsEnabled=Enable Client Diagnostics
Oh?
Old water looks ๐คฎ
hmmm
Wait, Imma do a before and after while I wait for the PC update
ULTRA WATER
Old vs new

:doggysmurkW:
That's a difference and a half
hooo ohohh ohhooo aaawhh aoohhh awwww ๐ฆ
๐
hello navi
script check
accidentally summoned the script team
Why not in changelog?
Hmm because we forgot lol
"We" ๐ฅฑ more like you
wowzers!
oops forgot there was a preview today
Still polishing the experience. The only thing in there is FPS/frame times
Oooo
listen here you little..
๐ค In this server we bully West Coast users
how could you forget, today is a significant one
hmm.. Anvil is another block that's popped up being flattened where I don't really agree with flattening it
Yeah, this isn't intentional. The white that people are seeing on the edges is NOT purposeful sea foam. It's an artifact with volumetrics boundaries at the water surface. It will improve over time.
Ooh I see
sea foam bug
@high bridge I am waiting on my changelog ๐ก
- fixed a bug
Yeah, I gotta say, it can be a pleasing bug in the right scenarios, but bad in others.
Navi, ||allow overriding bed recipe without telling the team and the managers please please||
yeah understandable
Tempted to make my own version of the debugger and have it store all my clientโs data for later
Whaaaat?? Man I thought that was intentional
True, I don't really mind it that might, I like how the water looks now either way
Lol, nice
I wish ๐
Add a toggle for those who want to keep it! /s
Makes me want water edge foam now
Pull requests welcome! I love the idea of storing the data in a "report" for later viewing
it would be cool if it looks like this
Yes! That sounds great!! Or being able to create an export and more accurately skim through the data
maybe we can turn a bug into a feature
viewOffset ๐ who wanted to make that third person shooter addon or whatever?
Thatโs awesome
the java way
Would be cool
sir this is not bethesda
both Microsoft owned
can we get full info like java
not all this
my first minecraft experience lol
Is the block SSR's reflection range meant to be so small?
Just the simple things
This is all we have in the client diagnostics right now BTW
Could be low on mobile
Wdym? It can only reflect whatโs on screen if thatโs what you mean
For performance reasons
The average FPS one is gonna be very useful
Hold on lemme give a better example
๐ Check again?
I'm gonna play with reflection configs when I get home
omg I really wanted in-game fps counter like in previews
And the windows update is out
Thank you ๐
windows man
I wanna learn how to make graphics stuff like this fr. It seems so cool
.dat files 
The area sampled for the reflections seems rather small on blocks, like barely anything is reflecting outside of an immediate 2 block area
Imma be real we do NOT need all of that lol
Those trees should be reflected
You do not understand, I need to know when next spooky cave noise
Water range seems unlimited though
.nbt >>
Modders have already added a lot of that info through clients

Idk thatโs weird
Keyword "modders", vanilla and average users do not need all that noise on their screen. I would be willing to accept a customizable f3 instead
True
Some of the f3 info would be quite nice to have
I don't see it as a requirement
Just F3 in general would be nice, even if just for toggleable coordinates
Honestly I just want an in game fps counter, biome information and a few other things
F3 is something, I dreadfully miss from Java. Was so useful!
looks cool
I know that sky
I'm honestly fine with using external software for that, don't see why regular players would need fps displays on a block game :p

It would be nice to have for graphics fanatics
Erm...so I can flex my RTX 9090 with my 2000FPS on a silly block game?
Yes
Also max fps testing would benefit from having an inbuilt frame counter
Quite real
If bedrock ever gets to the level of modded java optimization, the fps would be crazy
You won't spawn again Herobrine, just surrender
why is the sky so dark in deferred rendering pipeline?
I get about 1500 fps on a m2 macbook air in java mc, and only 150 to 200 on bedrock. (Mac not having an official bedrock port doesn't help :p)
Can you share screenshots?
i hope we will get rough ssr, for now reflections always look like a mirror
i hate it
Honestly just having the ability to look at current biome and what block I'm looking at stuff like that. F3 is quite useful
Rough SSR would look better tho
i love this update, but i hope for rough ssr
Varied roughness SSR would be nice
Wake up, this is just a dream
But there's always room for improvement. It's the first iteration. It'll get better
I see the light

My data connection sucks. I managed to read the changelog but I wish all these messages and images would load up ๐ข
Don't go to the light Poggy
I got a kid to feed
Gonna have to port all my major improvements from RTX over and see how they look

I got ignored, let's start with step 2
I'm doing it right now
:]

Question, do either deferred or ray tracing packs actually have shaders? Or is it just making pbrs
Iโve never messed with them much
The shader is built into the game
Ok thatโs what I thought
They have custom shaders yes
And there's a string you put into a resource pack to enable the internal shader
Wha
Custom shaders are not possible
No shaders there
But the pack itself is not a shader
Through packs, no
Through material.bin files, yes
Through modding, it is possible
Missed the pack word in the message
To clarify, you don't have to modify the game to install shaders, this can be done by just replacing internal files
โ๏ธ
On windows at least, other platforms keep their internal files inside of the game package so u need to repackage it with new modified files.
Docs are updated!
before the windows update ๐
Whooo! 3K commits
But I'll read :3
lend me any deferred pack
Look up prizma deferred
It's my go to deferred pack
Most likely one of the highest quality deferred packs atm
BAO mention!!!
They're separate items with separate names, so they're separate blocks too. Same as red/normal sand.
The entire point of flattening is to eliminate the magic number "damage" field from items, and keep block states as a block concept. Items become greatly simplified this way.

Oh...this is new?
Where is that?
W
Letโs goo!!
I guess the updates not releasing for consoles
what file is that?
Oh mr @mint parcel , it appears something slipped through the pipelines eh?
That looks beautiful
Yes that would be awesome
I'll bonk my head when windows preview is out
truly a mail-gpu deferred experience
I expected that.. kinda
for whatever reason the dynamic lighting thing and glow now actually more visible in this preview
Ah, looks like thatโs used in Editor
W preview
Based
May we have it for normal scriptping just because
It would be useful
Still no release on W10?
Still not out
Thank god. I was going insane haha
Does anyone have a pack they can share that is updated for latest preview?
for deferred?
yes
can anyone @ me when it comes out for windows please?
for a second i thought thats chad thomas
not that he isnt already a chad
Feel like the windows release is gonna be in 2-4 hours
I definitely feel like Thomas is sleeping on that button again
Car roomba
Microsoft! Release the Preview in the next 30 minutes and my life is yours!
Oh I gotta read those
Microsoft! Release the Preview in the next 15 minutes and my ohio sigma skibidi rizz is yours!
@torn root sorry for the ping. I know why this doesn't work. It's because of tinted glass being used. 100% mirrors should have SSR applied. After reading the docs they don't apply on glass so ignore this issue
What's the MER value for it?
๐

Docs said SSR doesn't apply to glass
But it's metal 255, emissive 0, roughness 0
just want the preview on pc dawg
You can't give your life 2 times Sean
he can take mine
THANK YOU THANK YOU THANK YOU!
I thought this was my skill issues!
This has haunted me for years
slight in space with no gravity is alot! slight in water with a massive boat is like 3 football fields. lol
ohh i've seen that bug before too, great that they fixed it
I didn't know it was a bug, I thought it was the collision boxes overlapping, I've spent countless hours trying to fix and get around this
Why are arrays in Terrain_textures being "removed"
it's due to the flattening of block ids
but isnt that how we do texture vars for blocks so I can have 50 grass textures
for example, stone used to contain andesite so it had an array of textures to have a texture for both normal stone and andesite, but since they were split into two different blocks, there's no need for the array anymore
that's a different thing
it looks like it's the same as what follow_owner does, just more controllable
Added new entity filter "owner_distance", which checks the distance of an entity from its owner ``` also nice
so if that works across dimensions, it should too, but I don't think it does
any rp to test
We need this also for blocks, we're gettig alot of world destroyed when exp modes expire and blocks change. or custom blocks are removed. We need a way to mass remove the ? blocks or hide them until the addon with those blocks is readded
It does apply to Allays, but dogs or cats don't do that because they aren't ticked if they areg going to teleport
Updates canceled lol
^
Its been almost 3 hours i have been patient
Not patient enough
They will release it whenever it's ready
Fortnite session whooo
I don't really agree with flattening something like the anvil states into different blocks though
damn, i really hoped that bugs with the same block and item identifiers crashing in multiplayer would be fixed this preview =(
Guessing we will see the same changes to beehives/nests next
Except that you can mine different levels of anvils
Its in parity with Java
And you can destroy different levels of light block
Ciosciaa has to update his pickaxe digger lists for .20 or I will be sad : (
When destroyed, it should drop the block with the state
Which makes sense why they got flatenned
Not for me
Couldn't you just specify the level in replace anyway
It's the point of flattening
/fill ~ ~ ~ ~ ~ ~ air replace light_block["block_light_level"=4]
The flatting is only for commands, not for 'silk touch' or anything lol
Now they are diff blocks
They always were different blocks
Same block, different state value
Messes up digger lists tho
The light level one is ehhh, could go either way but the anvil one definitely needed to get flattened
If vanilla blocks don't use permutations... sure
But otherwise, they should be states
The light one is nonsense for me
The anvil just "makes sense" because is on Java
Could go either way for me
Because it does make sense for it to be split?
They're different blocks
Except deprecated_anvil instantly breaks when placed :P
So should all chiseled and crack variants be a block state then?
No, different type
anvil is the same type
It makes sense to divide blocks in types; logs, slabs, ores, etc
But divide a block of the same type into subvariants only to change the texture and "durability" is... illogical.
I would love having a getGameVersion function for scripting, that would be so nice!
Yeah
which means you're wrong
It just means I have a different perspective of things lol
I stick to my standards, won't change to have yours because you don't like mines ๐
I wonder how flattened your custom blocks are
You should 1v1 in a few games. Winner is right
Indeed
as flattened as they can be
Dude, by your logic they act the same just cracked...which is what anvils are
My custom blocks are so flat they are particles
this shit wont come out bruh
Come back tomorrkw
We agree to disagree ๐คทโโ๏ธ
Right now I don't see things like that lol
Go take a nap and when you awake it will be here
Having double standards with your own logic is crazy
I agree with Kaioga, anvil durability is a property of a block which is why it should be in a block state. It's similar to growth states for crops or the "bite_counter" state for cakes. All the visual variants for the block are related so they should be bundled into one block.
and my mind is not into minecraft at this very moment
Its literally just, if it has its own slot in the creative menu, it deserves its own id
ehhh...
I don't see why picking a block with pre-set states in cases where it makes sense is wrong
but anyway, pizza with armadillo
-# ahem light blocks
They are different blocks in the inventory as well, although you cannot get them in the vanilla creative menu, you can still add them
Iirc they are under the 'commands' tab that isn't visible
unfortunately block states don't translate into their item forms
maybe if we had item properties..
Block states on items are a category error and that's why they are getting removed
Anything that requires a different item simply must require a different block, simple as that
where is my preview TwT
Were it not so, items would have to lug around extra nonsense data, and you might even need to use that extra nonsense data to look up the model or translation key. Absolutely disgusting, extra complexity for no reason
Java creative menu
So yes, anvils are absolutely appropriate to flatten. It's no different from any other block like wool or sand.
I guess that makes sense, I have been converted
i won't follow that in my addons though ๐
What other blocks besides Bee Hives/Nests that have different states are there?
In item form? In java, it's only those and light blocks normally
I don't think there's that many
Furnace
Campfire
2 states, lit, unlit
Mushroom blocks!!!!
Oh yeah, bedrock mushroom blocks are still cursed, good one
please tell me the difference between these two ๐ฅน
horrific
All 16 states for each
In java mushroom blocks have 64 permutations (each face can be on or off). I've been waiting for them to port that forever
Update out yet?
oh wait
we can't even place the actual mushroom block from the grown mushrooms
it's always just a completely shaved mushroom
@weary spoke + @high bridge these are for an upcoming Editor feature that isn't 100% finished yet. You'll see it in the v0.6.X cycle
I guess the full versions are available in the crafting menu
just not via commands
I canโt wait
Hype hype
forgot to check what's new with json-ui
it's getting kinda tight in here
I guess we need a feature request for this xD
No bundles?
nope
checked, nothing new :(
my dream is coming
Only another year or so and maybe it will be stable
nice missing texture block
you should consider installing counter-strike source
so funny story on that. i imported all the 1.21 textures and forgot to import the actual textures. i only exported the pbr... whoops
Being able to do PBR/MER's in blockbench really makes it easier though
i had worked on all these textures i just copied them over from the RTX version of my pack but completely forgor to port the actual texture. im kinda slow today lol
Item pbr works for the most part, it looks like height maps donโt work though
(i didnt try with the pbr here, i just slapped something together to see if it worked)
is the preview still not out yet on windows?
my ipad is straight up dying with all of this lol
even tho I have sd 8 gen 2 lol
normally it tanks but right now its dying
Yeah items with models generated from textures don't really use textures for rendering, their color and PBR data is baked into the "polygon squares". And since they don't use textures, they can't look up the data of a nearby pixel to know it's height and calculate slope. For this reason you also can't use PBR textures with different resolution than base color texture resolution
hot
Cyber having a seizure?
Same. But it still usually updates, despite the scary looking message
i guess it's time to backup or com.mojang folder will eradicate itself like 2-3 previews ago
wowie, trying to update preview through xbox app literally crashed the app
backup? I did
this preview on win isn't out?
Is this a dream?
dont think so
Still not on windows? 
xboxb app?
I'm just a backup cheer leader. I assume people create stuff in preview they still dont' want to loss. But it's also just a good time while you wait to do a good full backup.
That is a very cool banner for a version switcher lol
I want to try to make this hair. Hair is so hard. I think this is do able
I hate that mouth haha
yeah I hate those.
๐คจ
Microsoft! Release the preview by the end of today and my life is yours!
Very wholesome chat
Pretty much me
You should be more precise though, it isn't released on PC sadly
What are you going to do once the preview is out?
I'll pray
You can pray now, no need to wait
and then I will make an amazing pbr
What are you most excited about and going to try first
You could be making it in blockbench right now
No way
poor head
my head
the cringe is too powerful
Don't do that Cyber
pls ๐
want to see how it looks with mojang ssr implementation/in game with my textures
ssr and how i can make my water even better
yes and yes
What programs do you use to make the PBR/MER files?
gimp/paint.net
Have you tried the blockbench pbr plugin?
its new, but I think the concept of being able to do pbrs in 3d space is epic. I do HD to it's not as helpful for me yet I don't think. But I gave up on all this after RTX hell. So I'm not sure when I'll get back in to it.
Here's quick demonstration of my Blockbench plugin which adds tools for creating RTX resource pack content. The plugin enables PBR material previews in Blockbench. Use project textures as the source for material channels.
(Currently not listed as a community created plugin in Blockbench. Install directly from GitHub source to try it early! http...
imagine still no update on pc
Still no update
Minecraft Preview v1.21.20.22 is out now on the Microsoft Store!
Goodmorning to you too.
i was just about to go to sleep
And I just woke up
guess i cant now
Finally got it updating
๐ญ finally
just gonna wait to roll out
For fucks sake as im about to sleep
real
I was already in bed and I was like it's gotta be out by now.
got fully updated now
first windows screenshot
sigh xbox app has it but bedrock launcher does not for me. crying
nvm
just got it
2nd
everytime i complain lol
Prizma
Okay using same thing

^
Yeah, SSR range on blocks seems a bit low
yeah its low on pc too
perhaps that can be adjusted with config
lemme take a look
It can
I don't know if there are configs
But, the range can be adjusted from my tests.
Those are fun to mess around with
Would be nice if it could disable the point light reflections
wait
emissives... look a lot better
my lava DID NOT look this good in the previous version
wha...
Indoor environments always look the best.
I woke up 1 hour ago, when did the preview release on pc
Finally can check out my world generation with SSR

About 25 minutes ago
:o
How so?
better variability
Oh
except for extreme cases still
Hmm
Quite real
that explains why my torch was emissive
Jungle :3
Try adding reflections to items
ssr doesnt work on them
Owie the reflection range do be quite small tho
Add reflections to armour

Yea :(
yay now the packs can be developed more
im trying to figure out which setting affects their range
You need to cook

welp i killed ssr now
Fading power and fading dist
Try those out
Try going at small value increments
I'll mess around with our vanilla values and later do configs
fading distance
Uh, this is normal right?
Seems that it's leaves looking all goofy
Hmm
I don't know
I did notice this odd striping on the reflection
doesnt look like theres anything you can do to improve the range
it seems hardcoded
Probably related to some sort of sampling for the reflections
Or low refinement steps
Hmm
the more agressive the angle, the better it appears
low, medium, high, ultra
its more noticeable in gameplay
another note
handheld items will not obstruct the SSR reflections
which means no weird reflections disapearing while swinging a sword etc
W
I have no idea how I managed to do this
I get this when my sky is bright for some reason.
The background ๐
The text... -_-
Why does it look good without any fog

woahkay
I noticed that the current ssr implementation does not fill gaps well
(to compare java shader)
New biome tag: "has_structure_trail_ruins"
Mr smokey, any new things about Jigsaw blocks?
Yes I saw tweet nvm
Will it work the same as on Java? (I might wanna fully learn Jigsaw blocks before they're added lol)
Right...my water still looks like this...
that's rough
๐ Ik....not sure how yall get the new water
magic
try decreasing roughness
What should I try?
0
roblox water
I've been messing around with it the entire morning but could NEVER get rid of the black water during noon/sunset/sunrise or some random spot in the world. I guess it's whatever for now. I checked in editor to edit stuff in real time but yea nothing worked.
Is the format version for the texture set still 1.16.100 or do i need to bump it to 1.21.20?
I don't think that matters
Tried editing water fog?
Yea, but I couldn't get them to work at all.
I don't know why it looks like a void.
I really don't get it...every water file has a MER of 0,0,0 and yet my water still doesnt look like the screenshots. I removed the normal maps and heightmaps as well
Why would my global mer override my block specific mer?
It only does when a block doesn't have a texture set
Does ssr work for you on other blocks?
Imma be real Idk what SSR looks like
it's me :D
Reflections of blocks, entities or other things
Yea water fog can't be changed
is it possible to make the water look like this
the color
And texture
I don't think we can add a texture to it, but I am also not sure if we can do this.
Would be cool if ssr also captured the sky and stuff
Wait wait wait....does global MER override your blocks MER?
It shouldn't
Beyond confused bc i set the global mer for blocks to be 0,255,0 and all my blocks lit up
I think it adds that if the block texture (or mer values) doesn't have that assigned to it
sreen space reflections
That doesnt help
Right but thats not whats happening right now
set reflection slider to ultra
Everything is at ultra
are you sure you are using 1.21.20.22?
huh
water is overall dark, hope mojang will change it
waves

Oh?


