Can someone help me get this script working?
import { world, EffectTypes } from "@minecraft/server";
world.afterEvents.projectileHitEntity.subscribe(event => {
const { projectile, entityHit } = event;
if (projectile.id === "minecraft:snowball") {
entityHit.addEffect(EffectTypes.weakness, 200, 1);
}
});
This is what I have so far, no idea if any of it is even right