the code works even when this error is shown, but only shows when the player dies to something other than a player, such as fall damage. how do I fix that
world.afterEvents.entityDie.subscribe((data) => {
let deadEntity = data.deadEntity;
let damagingEntity = data.damageSource.damagingEntity;
if (damagingEntity.typeId != 'minecraft:player' || deadEntity.typeId != 'minecraft:player') return;
let messages = [
`§cdeadEntity §7got destroyed by §cdamagingEntity§7!`,
`§cdeadEntity §7was killed by §cdamagingEntity§7.`,
`§cdeadEntity §7got demolished by §cdamagingEntity§7!`,
`§cdamagingEntity §7sent §cdeadEntity §7into their grave.`,
`§cdamagingEntity §7beat §cdeadEntity§7.`,
`§cdamagingEntity §7sent §cdeadEntity §7to the shadow realm.`
];
let randomMessage = messages[Math.floor(Math.random() * messages.length)];
randomMessage = randomMessage.replace(/deadEntity/g, deadEntity.name).replace(/damagingEntity/g, damagingEntity.name);
world.sendMessage(randomMessage)
world.scoreboard.getObjective("kills").addScore(damagingEntity.scoreboardIdentity, 1);
world.scoreboard.getObjective("coins").addScore(damagingEntity.scoreboardIdentity, 3);
damagingEntity.sendMessage(`§7+ §e3 Coins §7(kill)`);
damagingEntity.playSound(`random.orb`);
deadEntity.runCommand(`clear @s`)
});```