#how to forbidden some entities to path through a block

1 messages · Page 1 of 1 (latest)

tulip briar
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for example, forbidden player to path through a block, but a zombie or an arrow can

craggy kernel
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For preventing players stepping on a block, it would be pretty difficult. Is it a custom or vanilla block? As if it's a custom block, I'd probably wait for custom components and use on_step_on to test the players location on the block, and apply knockback accordingly to get them to go the direction that gets them off the block quickest

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Im not sure how well it would work though, I'm sure there's a better way