#Game Cycle System
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
You would need to subscribe to the after event of an entity dying. Then you can check whether it's a player, what tag it has, and what other players are up to.
You can keep track of the statistics in between each instance of this call being triggered by a death event.
Well, how do people "die" then? Is there a particular item used?