#Game Cycle System

1 messages · Page 1 of 1 (latest)

forest cairn
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You would need to subscribe to the after event of an entity dying. Then you can check whether it's a player, what tag it has, and what other players are up to.

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You can keep track of the statistics in between each instance of this call being triggered by a death event.

forest cairn
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Well, how do people "die" then? Is there a particular item used?

compact holly
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If that logic is already defined in script, handle it according to what the “dead” players tag is

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I mean the animation and teleporting logic

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if that is handled in script then you can call a function(or do logic directly) there