#hide an entity?
1 messages · Page 1 of 1 (latest)
If you don't know how to do it, simply copy the ender crystal code and change the name
What do you mean by hide?
It's better not to have a model, right?
{
"format_version": "1.16.100",
"minecraft:entity": {
"description": {
"identifier": "x:explode",
"is_spawnable": false,
"is_summonable": true,
"is_experimental": false
},
"components": {
"minecraft:explode": {
"power": 3,
"fuse_lit": true,
"causes_fire": false,
"fuse_length": -1,
"breaks_blocks": false
},
"minecraft:physics": {
"has_gravity": false,
"has_collision": false
},
"minecraft:pushable": {
"is_pushable": false,
"is_pushable_by_piston": false
}
}
}
}
It would basically be an entity that explodes when spawning.