#.entityDie (undefined)

1 messages · Page 1 of 1 (latest)

glass forum
#
world.afterEvents.entityDie.subscribe((event) => {
  world.sendMessage(
      `${event.deadEntity.name} died from ${event.damageSource.nameTag}!`
  );
});
unreal holly
#
world.afterEvents.entityDie.subscribe((event) => {
  world.sendMessage(
      `${event.deadEntity.name} died from ${event.damageSource.damagingEntity?.nameTag}!`
  );
});