#how do i define setTimeout?

1 messages · Page 1 of 1 (latest)

novel swift
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system.runTimeuout(() => {}, delay * 20)
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@elfin forge

novel swift
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You can use

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        player.setGameMode("spectator")
        player.runCommandAsync("clear @s")
        system.runTimeout(() => {
            player.setGameMode("creative")
        }, 60 * 20) //60 seconds x 20 ticks = minute, 20 tick = 1 second