function enchantitem(player, enchant, number) {
world.sendMessage(`${number}`)
const container = player.getComponent('inventory')?.container;
const itemselect = container.getItem(player.selectedSlot);
if (!itemselect) return player.sendMessage(`${itemselect} N'est Pas Un D'item Enchantable`)
const ench = itemselect.getComponent('enchantable')
ench.addEnchantment({type: `${enchant}`,level: `${number}`})
container.setItem(player.selectedSlot,itemselect)
player.sendMessage(`Tu Vien De Enchanter ${itemselect.typeId} avec ${enchant} Lvl : ${number}`)
}
#item enchant not work(number)
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