#Java Redstone Script In Bedrock
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Until we have a proper event listener that detects every redstone component this won't be done easily.
Also, bedrock redstone is restricted to only 10 game ticks, whereas the Java edition can have odd game ticks for precise redstone timings.
Another thing is that bedrock redstone is impossible to predict. "Maybe this piston extends first, idk, maybe the piston in front of it extends first? idk."
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If a piston is indirectly activated via redstone dust, redstone block, powered solid block, or observer, you'll need to detect this powering (which I don't know even if it's possible), which is a lot of Dimension.getBlock() and block.getRedstonePower() which the methods are still in beta.
If you're adding Quasi-Connectivity, you'll be doing this redstone power search frequently, which is stupid, and that's why no one is crazy enough to do it other than adding their custom block to be integrated with the current bedrock's redstone mechanic.
long story sort its impossible with current feature