#how to make ridden entity look where you look

1 messages · Page 1 of 1 (latest)

dusky crescent
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I have made a custom mob in the form of the ballista. All I want to do is make it look wherever I do. the only problem is with the default code for ridden entities it does not turn smoothly. any suggestions?

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the attatched is a video that shows what I am talking about. as you can see it does not turn smoothly like you might see in mobs already in the game such as a horse.

sudden condor
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Maybe you can have an animation in your ballista that plays based off of q.has_rider, and has the command /execute at @s as @p run tp @e[c=1,type=example:ballista] ~~~ facing ^^^-1?

dusky crescent
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how would I run it off of a query? I havent played around with how to use queries too much yet