#not resolve

1 messages · Page 1 of 1 (latest)

stiff harness
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 world.afterEvents.playerInteractWithEntity.subscribe((event) => {
    const { player, target } = event;
    if (target.typeId !== 'ngc:shop_gun') return
    shopgun(player);
});

function calculateCash(player) {
    let cash = 0;
    const playerInventory = player.inventory;
    const items = playerInventory.items;
    
    for (const item of items) {
        if (item.type === 'tnt') {
            cash += 10;
        } else if (item.type === 'grass') {
            cash += 1;
        }
        // Ajoutez plus de conditions pour d'autres objets si nécessaire
    }

    return cash;
}

function shopgun(player) {
    const cash = calculateCash(player);

    const form = new ActionFormData();
    form.title("Boutique");
    form.body(`Vous avez actuellement ${cash} cash.`);
    form.button("Arme 1");
    form.button("Arme 2");
    form.show(player).then((r) => {
        if (r.canceled) return;
        if (r.selection === 0) {
            // Logique pour Arme 1
        }
    });
}
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is not work

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error at const items = playerInventory.items;

cinder walrus
#

to get the inventory of a player, use player.getComponent('minecraft:inventory')

stiff harness
#

the problem is y try to convert item valeur to score

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and is not work

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ex tnt = 10 and grass = 1

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and set variable total of item and prise

cinder walrus
#

okay, first you would need an object to hold the prices of each item