#Mob controlled by AI
1 messages · Page 1 of 1 (latest)
What do you mean by that? Do you mean by something similar to chat gpt? As you can give mobs ai with components
I'm talking about using AI that will react to situations and will also learn from his mistakes. For example if a player killed him by pushing him to a hole then next time the mob will try to avoid holes.
Ah. What you're looking for is something called machine learning. I know nothing about the algorithms behind that, but if you were to do it you'd need a pretty big database of some kind, which is difficult to do in Mc.
As for the algorithm itself, a quick search on the internet brought this page up: https://www.w3schools.com/ai/ai_javascript.asp
I haven't checked it out, but I learned some python from w3schools and they're generally pretty good
And this is what bing chat said when I asked it
Sorry for the low resolution