#Toggled Looping Entity Particles

1 messages · Page 1 of 1 (latest)

stiff jetty
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I'd like to know how to create entity particles so long as they are in a certain state. Looping Emitters continuously load the moment it is activated and doesn't go away until the entity dies/despawns.

median socket
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you can make the particle spawn only on first frame on a animation on loop with an animation_length of 0.1 or 0.01 (I don't know what the minimum size is)

stiff jetty
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The particle has an extended lifetime, that won't work for me.

median socket
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can't you just change the particle component?

stiff jetty
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It defeats the purpose of bothering with this situation if I change the components.