#Toggled Looping Entity Particles
1 messages · Page 1 of 1 (latest)
you can make the particle spawn only on first frame on a animation on loop with an animation_length of 0.1 or 0.01 (I don't know what the minimum size is)
The particle has an extended lifetime, that won't work for me.
can't you just change the particle component?
It defeats the purpose of bothering with this situation if I change the components.