#Graphics Showcases

1 messages Β· Page 4 of 1

wintry lodge
silk ore
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can the fog like this only appear in the morning?

wintry lodge
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let me test

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noon. i could probably improve this with some sun angle changes

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sunset

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with a much brighter moon than before

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i just dont want night feeling like day

silk ore
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Ok

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Because some java shaders have a volumetric fog at morning and which then dissipates with the day

ripe island
lost rock
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Poggy's Luminous Dream - Default

ripe island
#

It shouldn't look that green and bad

lost rock
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i didn't change anything

maiden grove
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Brokey

ripe island
ripe island
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And don't install strawberry tonemap

lost rock
split plover
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Only android?

maiden grove
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Yes

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Highlights look pink and green-ish on Android with aces tonemap, because there is a mistake in its implementation

ripe island
wet slate
#

enderman filter

ripe island
wet slate
ripe island
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made water even better

pastel spruce
# ripe island

I gues thats is not vanilla Deferred, but its really cool i want this water!

pastel spruce
#

Wow, what json file modifies it?

ripe island
#

my textures modify it

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bruh

pastel spruce
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oh, just texture?

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coool

ripe island
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textureS

left marten
rancid zodiac
wintry lodge
knotty badge
# ripe island

Wow is that pack released i really wanna try that water

ripe island
#

It's prizma deferred

ripe island
civic basin
lost rock
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Plagued Pbr Deferred 1.3.6 - by quirkyplague

pure lagoon
#

Ya'll are getting good at this!

ripe island
pure lagoon
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Both! But I was refering to making the packs πŸ™‚

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Can't wait till we get you some water effects to play with.

left marten
lost rock
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Deferred looks so beautiful, just water effects and it'll be perfect πŸ’–

grizzled wagon
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Can't wait after the overworld has received the most amount of care so that the nether can start receiving love

ripe island
ripe island
wintry lodge
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How did you get the water to be such a nice blue. I've tried things to change it but nothing had worked. It's still the default light blue

ripe island
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πŸͺ„

wintry lodge
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Fair enough

ripe island
civic basin
rancid zodiac
#

please kayla

maiden grove
#

New month = new feature? πŸ‘€
I hope so

cedar stream
mellow inlet
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Im so far behind in deferred its crazy

wintry lodge
wintry lodge
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took a stab at improving my water

silk creek
silk creek
wintry lodge
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Yeah same. My issue before was you couldn't see them at all. With how rough the old normal was and I decided to add some metalness and it all worked out

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This normal has like a weird repeating issue as well as a tiling problem but it's far better than before

ripe island
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WHY WOULD YOU DO THAT

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why metal water 😭😭😭😭😭

ripe island
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it's not metallic water

wintry lodge
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I compared no metalness to metalness and having some not a lot I used about half brought out way cleaner reflections than having none

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With no metalness you literally couldn't see the clouds on my water at all

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Perhaps it was maybe the old normal but idk

lost rock
cedar stream
ripe island
civic basin
left marten
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Sun Rays

lone nest
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Radiation

left marten
cedar stream
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No I just haven’t messed with it

left marten
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I see

ripe island
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Prizma deferred

ripe island
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Prizma deferred -deferred

wintry lodge
left marten
wintry lodge
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Jungle fog looks to be a little thick imo

vast sandal
wintry lodge
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ty

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my neutral preset doesnt look half bad tbh

gaunt sorrel
wintry lodge
wintry lodge
lone nest
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Is that weird box gone in reflections?

wintry lodge
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Not sure

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Haven't looked

cedar stream
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I get more fps cause of the resolution I guess

rancid zodiac
civic basin
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Screenshots of the marketplace map, Bloom.

ripe island
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Prizma Deferred

gaunt sorrel
cedar stream
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Prizma deferred +more camera perspectives +better player animation +better adventures addon

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It Makes the best deferred experience possible

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In my opinion

wintry lodge
split plover
wintry lodge
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In terms of how the fog looks, yes. In terms of how it looks under the trees, no not at all

wintry lodge
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There is like no shadowing

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Left is RTX right is deferred

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RTX looks like an actual dark forest, like roofed forests should be

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Deferred is just far to bright

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It could be my color grading but I think it's just an issue with how the suns light fills the area

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Now it's probably never going to be able to match as again, raytracing is very different from raster

silk creek
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You just gave me an idea for a deep case study of RTX vs Deferred, once we have the full feature set implemented and tuned. ❀️

My suspicion is that GI is the primary reason for the difference in this image comparison, but that's just my starting hypothesis.

wintry lodge
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I thought of it being something with ambient occlusion. As well leaves just not absorbing as much sunlight as they should leading to less overall shadowing

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But I can't wait to see where you guys take this

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I've just noticed that roofed forests are oddly brighter than they probably should be

silk creek
wintry lodge
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These are all taken in a roofed forest. It looks like there's almost no shadowing involved

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Night time though looks excellent. It appears to be a day issue

silk creek
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Hmm. As the screenshots progress (left to right), the shadows do seem to stand out more...

Is color grading the culprit perhaps? As in, is the average luminance in the first image causing the shadows to be removed relative to the rest of the lighting?

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(apologies if I don't respond in a timely manner; it's getting late for me πŸ˜€)

wintry lodge
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It's pretty late for me too so it's ok

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Uh it very well could be color grading

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I just remember these being really bright even before color grading was out

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I'll run some tests tomorrow when I can actually mess around with things

silk creek
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Thank you! You're doing us a big favor investigating further!

wintry lodge
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Of course no problem

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I'll test a couple of packs as well to see if it's consistent

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Ok yeah I tested a little with what I have on my phone

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It doesn't seem to be color grading related

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But more so the brightness of the sun

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I tested 4 packs. Mine, prizma, lynx, and poggys. My pack and prizma have roughly the same sun luminance. Around 10-15k I believe. Lynx and poggys have a much darker sun. Idk the specifications. The issue is at least from my own testing reducing sun brightness doesn't look that good.

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How did I deduct it as the sun? The exposure change. Brighter suns have much stronger exposure changes than darker suns

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Bright suns seem to kill shadows very hard which... well I guess makes sense but that also makes it impossible to use realistic values effectively

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Which now I guess to piggy back off of that also causes issues for anything indoors using glass

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But that's probably a whole other rendering issue

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And being near glass is treated as being outside

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But I'm currently unsure on how sun brightness affects this

wintry lodge
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Anyways always happy to help.

ripe island
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You can try it in 1.2.12 discord test version

wet slate
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but the fog looks so bright now cuz of exposure

ripe island
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Prizma deferred 1.21 pbr :D

wet slate
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Lava SSS with no Emissive
it looks kinda wrong cuz of the visibility of the point light spot

ripe island
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Prizma deferred

wintry lodge
civic basin
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I've been using low values since deferred launched...

civic basin
wintry lodge
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oh for sure. I dont doubt that

wintry lodge
wet slate
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Lava point light isn't really bad it just that we need a nasa pc

wintry lodge
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With how small the current light clustering amounts are as well as how many point lights lava can have

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It's all an issue

wet slate
wintry lodge
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increasing the amount of light clustering does help with a lot of the visual bugs high point light counts bring

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i actually tend to modify that with every update

wet slate
wintry lodge
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i usually set it toi 300

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and increase the range to the same

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i also usually increase the distance of point light shadows too as that improves some of their weird pop in issues

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well this change i made helps with the bad indoor lighting issues but it makes everything else just look so much more... sad

wintry lodge
wet slate
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sss without emissive vs emissive without sss

ripe island
civic basin
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Some screenshots I took while roaming this map. Enabled SSS for fun, not planning to use them but yea it's there.

Luminous Dreams Default Preset and Bloom.

cedar stream
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Also what preset is that

civic basin
cedar stream
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Oh

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Ok

civic basin
ripe island
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Prizma deferred

lost rock
wintry lodge
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SSS looks incredible on vines. I highly recommend adding it tbh

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Most plant things like grass, ferns all that I'd say it wouldn't be a bad idea to add to those since it mostly works how it should on them

ripe island
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Just because they look good now doesn't mean they won't look terrible in the future

wintry lodge
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No but that's also like saying I'm not gonna add fog because they could change it and make it look bad

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I mean we all kinda jumped in particle pbr before it came out

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With the possibility it could change and not look right

ripe island
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and in sss case, aajab said that the current sss implementation is far from what we will have

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these are two different things

wintry lodge
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Yeah I'm just saying it looks good on small objects. Doesn't look great on full blocks though

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I imagine full blocks will be changed heavily and it will probably look miles better than it does now

ripe island
wintry lodge
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Yeah and I'll tweak it for that. I've only added it to one thing anyway

ripe island
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Prizma deferred

wintry lodge
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in the process of redoing alot of stuff for the rtx version of my pack. starting with atmospheres

wintry lodge
wintry lodge
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Ughhh can't wait for SSR

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(Ik these are RT reflections but still)

lone nest
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I want SSS on RTX

wintry lodge
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After using PTGI GFME which has SSS... it was just perfection

lone nest
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I have to check that out again sometime, I haven't used that shader in a while

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Mostly due to the performance and me using Photon shaders

wintry lodge
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Yeah it doesn't run that great especially on iris

lone nest
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I'll try it on Optifine next time

wintry lodge
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It runs better on optifine and optifine makes me sad

lone nest
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Lol

wintry lodge
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Actually I don't think the GFME versions of PTGI works on optifine anymore

lone nest
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Or once Deferred is in its finished state, we could get updates to RTX

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Still very uncertain

wintry lodge
lone nest
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Yeah

wintry lodge
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There was a test build with a redone irradiance cache. I tried it out it was... well he said it was broken real broken but it worked for the most part

lone nest
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I want to say Veka mentioned SSS being a possibility in RTX due to it being in Deferred, but I'm unsure if he said it or not

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I'll have to double check

wintry lodge
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It basically affects how things refresh

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So lighting reflections all that

lone nest
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Ah

wintry lodge
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Well it was broken as in the GI was never refreshed which caused some rather funny looking issues

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But reflections updated way faster than normal and had much reduced ghosting which was a plus

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Which if we ever got RTX updates officially targeting the irradiance cache would definitely be a good idea

wintry lodge
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GI issues with the broken irradiance cache

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Carpets be glowing lmao

lone nest
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Ominous carpet lights

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Reminds me of the glowstone under the carpet trick

wintry lodge
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Oh yeah lol

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Hey with SSS that's possible

lone nest
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Yeah that's what I was thinking about

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Who knows, maybe someday I could become some sort of graphics developer and make my own shaders and such

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Seems like a pretty nice thing to do

wintry lodge
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Fr. I wanna make one at some point

lone nest
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At the moment , I only know how to "Use" graphics

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Like in rendering in Blender

wintry lodge
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I know a little about what goes into it, it's a good amount of trigonometry

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But idk how to write the code

lone nest
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Hmm

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Suppose I'll see what different classes have to offer

wintry lodge
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Yep. I just learned about trig in JavaScript and my professor said that this can be applied to basically anything that needs accurate angles and such, like shaders

lone nest
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Intresting

ripe island
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Prizma deferred

civic basin
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Poggy's Luminous Dreams (Forgot to disable SSS)

wintry lodge
cedar stream
wintry lodge
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render distance possibly

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low render distance hurts fog ray range

cedar stream
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Ok

wintry lodge
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i think i have now perfected fog across both rtx and deferred now. I be cooking fr

wintry lodge
# wintry lodge

god i wish the fog could haze like this in deferred but i have a feeling this is tied to GI

ripe island
civic basin
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Luminous Dreams on some other Marketplace map I forgot the name about. These pics aren't as good but thought I might share them here ^^

cedar stream
#

Pleagued pbr + true realism = super duper graphics pack

knotty badge
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u sure?

cedar stream
rancid zodiac
knotty badge
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I guess so

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Must've been since they gave up on it

cedar stream
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But after they revealed it they found code flaws

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It seemed to not be able to work with hal

left marten
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it most likely was not made with the HAL renderer

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stuff like proper shadowmaps for realtime shadows didn't exist in HAL

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as far as I remember

cedar stream
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So I guess that’s what made them create render dragon

left marten
#

it was probably a new, completely seperate renderer

left marten
wintry lodge
placid willow
cedar stream
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unless sdgp was gonna be rtx

wintry lodge
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RTX came out in 1.16.200

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And had betas all the way back to at least 1.15

wintry lodge
cedar stream
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during that time the devs said they were working on a new graphics engine for sdgp

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as the code wouldn’t fit with old code

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which i guess meant it wouldn’t work with hal

wintry lodge
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So then yeah they were both in development at the same time

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Cuz if RTX betas go back to late 1.15

cedar stream
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what if sdgp was gonna be ray tracing or at least use it

wintry lodge
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Probably wouldn't have

cedar stream
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there was a comment on reddit from a dev saying sdgp was gonna have ray tracing

wintry lodge
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But there was left over SDGP files in the release RTX

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Or well settings were left over

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Super fancy water, cloud layers that stuff were found. I found them myself as well

cedar stream
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via a pack i found on yt

cedar stream
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ray tracing is what’s left of sdgp

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but it was gonna have more features

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but never came

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or

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they were gonna have two ray tracings

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but i doubt that

rancid zodiac
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no deferred changelog

cedar stream
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it’s a tiny preview ofc not

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and probably the last one of the cycle

civic basin
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#1182091012177399809

mellow inlet
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Bare Bones with RTX (Made with Obsidian-MC Alpha)

cedar stream
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man i hope they can add wavy water like that to deferred

wintry lodge
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just did pbr for the kelp

wintry lodge
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full underwater suite of plants are done

vast sandal
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beautiful sky reflection and light shaft

wintry lodge
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Mycelium. Not gonna detail my thought process again but I'll just say that a lot of thought went into the making of the pbr for this one (it also has a custom texture)

ripe island
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Prizma Deferred

rancid zodiac
pastel spruce
wintry lodge
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Ty

fringe swan
#

I took some screenshots of the Tinycraft addon with Prizma 1.2.10. (As you can see, it is a bit broken, but kinda cool looking nonetheless)

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(This is how it looks normally)

vast sandal
cedar stream
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to get the tinycraft textures

left marten
vast sandal
wintry lodge
#

wow

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my fogs are handled pretty well too

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work in progress cinematic preset

vast sandal
wintry lodge
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work in progress preset 2: Horror Film

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rough breakdown of this preset, blood moon, red sky at night, pure white sun, all biomes sport a heavy white fog, the sun is darker

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this is without a doubt probably the coolest thing ive made

rancid zodiac
#

deferred popping off guys!1!!1!!1

wintry lodge
#

Fr

ripe island
placid willow
left marten
knotty badge
wintry lodge
wintry lodge
wintry lodge
#

Plagued PBR Cinematic preset (mobile edition)

cedar stream
#

Oooo I gotta try that out

wintry lodge
#

Yeah it looks kinda cursed at times but overall I think it achieves the goal

mellow inlet
#

Bare Bones Obsidian (Cat RTX Preset) + BetterRTX

lone nest
wintry lodge
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completely redesigned all of the stripped logs. rather happy with them

wintry lodge
wintry lodge
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also created a rather nice shade from grass to dirt

lone nest
wintry lodge
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I'm honestly though really happy with how much I've improved both texturing wise and pbr wise.

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It's nice to feel good about something :D

cedar stream
#

Better adventures addon + vanilla pbr

wintry lodge
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Was working on my own preset for Dr. Cats Obsidian generator (packs used are barebones and an edited version of my pack)

vast sandal
ripe island
ripe island
rancid zodiac
#

wowie

wet slate
#

i have time for deferred again

wet slate
#

lynx 1.5.1 - stony peaks

civic basin
#

Progress on my fog rework for Luminous Dreams. Aiming to make them only visible in special or rare cases

wintry lodge
#

Lookin good so far

cedar stream
#

😭

civic basin
#

The pack still has the old fog configs within a subpack

mellow inlet
left marten
#

:O

mellow inlet
left marten
#

Nice

mellow inlet
#

depends how fast the other preset creators do

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I think Quirky is done tho

left marten
#

Quirky is working on a preset ye?

mellow inlet
left marten
mellow inlet
#

So far its CatRTX, Plague's Preset, and Default

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I should have 2 (or possibly three) more presets waiting

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I should put some screenshots in #1046947779118895114 rq

wintry lodge
wintry lodge
wintry lodge
#

Looks good for sure

left marten
wintry lodge
#

Haven't messed around with deferred in a bit. Been redoing my RTX pack for a bit now

left marten
#

I haven't played minecraft in a month

wintry lodge
#

Dang. Tbh I haven't really played it too much. Just been working on pack stuff. And occasionally jumping into yss mc

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I've started a new project though. A simplified barebones version of my pack

civic basin
# left marten Great colour grade

Yea I'm still a bit unsatisfied with that as well as my fog. I've been working on both for about 4 days now and I'm not near my goal.

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But thanks ^^ :3

wintry lodge
civic basin
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I have about 200 worlds from testing different biomes in different cases to ensure my fog works

wintry lodge
#

Yep lmao

civic basin
#

Thankfully so far it seems my light shafts are noticeable in some special cases like that cave thing

wintry lodge
#

Yea

civic basin
#

What bothers me is how fog looks in the distance. Would be nice if fog had a radius around the player or something so they can actually see further, but idk

wintry lodge
#

Ooh like a definable max distance

civic basin
#

Yea

wintry lodge
#

Like we can with the vanilla fog

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Well ok that one's a little different but the idea is the same

civic basin
#

Just inverted I think, because after like 64 blocks around you there is no fog

wintry lodge
#

Yea ik what you mean

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I want more fog options for sure

civic basin
#

But I'm happy with how my fog looks right now. Still unsatisfied on the forest but I'll get there eventually. Maybe the Birch needs a tweak or two.

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But imo light shafts in rare cases makes them more beautiful I feel like

wintry lodge
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Yeah. Depends for me honestly

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Can't remember if I posted these

civic basin
#

I like

rancid zodiac
#

wewie

civic basin
#

I am not sure how I feel about this type of fog...

wintry lodge
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It looks very fantasy-like. Magical i guess

civic basin
#

Unsure if it looks good. Spent like 4 hours to get it to look like this

wintry lodge
#

I like the look

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It gives mystical forest vibes

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And the color grading also really supports that

civic basin
#

I guess I am used to see light shafts like everywhere

civic basin
wintry lodge
#

Honestly idk

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It looks good to me overall

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Perhaps it could be a little thicker

civic basin
#

Yea I forgot what controls that lol

wintry lodge
#

Max density and scattering

civic basin
#

My density is 0.595 with a mix of 0.2xx scattering

wintry lodge
#

Oh maybe don't increase it then

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Do these utilize height?

civic basin
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yep

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not uniform

wintry lodge
#

You could slightly raise the maximum density height. Perhaps by a small value of like 5

cedar stream
#

I don’t like how the fog is just completely grey at noon

civic basin
#

dw I dislike it as well

cedar stream
#

Noon in deferred is my least favorite tbh

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Cause I can’t see anything

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Like the brightness turned down

civic basin
#

for me it's too bright

wintry lodge
#

idk i had something neat with noon

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i made the sky a darker blue and i belive i made the sun a little darker

wintry lodge
#

ok that looks really good

civic basin
#

Yea the fog isn't the same everywhere and I think it works really well ^^

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Unsure if I should use absorption because I still don't know what it does lol

wintry lodge
#

absorption adds color to it

cedar stream
#

@civic basin sorry for ping but your pack goes good with scary addons

wintry lodge
#

in rtx absorption controls how much color is absorbed by the sky which can change sky colors and also make fog look hazy rather than foggy. Scattering controls the color there. With deferred, scattering... is basically just a thickness scale. and aborption is how it gets colored

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absorption in deferred though could also make fog appear a bit thicker

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primarily in the nether

civic basin
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I noticed

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I think that's what I need tho-?

wintry lodge
#

some absorption could help

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at least with the fog being a grey

civic basin
#

Some slight modifications

wintry lodge
#

ooh alright

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im realizing my packs fog is a lot like yours where teh sunrays are very situational

civic basin
#

I call it scene aware or something

wintry lodge
#

yeah

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mine are way less prominent though

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i mightve messed something up

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oh what is this resolution

civic basin
wintry lodge
#

i think i was really conservative on fog thickness

civic basin
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Unfortunately we have no other way to allow for a clear view distance so we have to use thick fog

wintry lodge
#

after some minor adjustments

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ill take it

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might make my sun a little darker too

civic basin
#

My head hurts because of my fog but I guess after some time I'll get used to less shafts

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I'll just have to accept the fact that terrain from far away won't be as clear with vol fog

wintry lodge
#

oof yeah

civic basin
#

Nothing we can do about that for now

wintry lodge
#

yea

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rtx handles it much better

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but it also has like dynamic adjustments built in and stuff

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unless thats just some betterRTX magic

civic basin
#

Ehh, guess I can go nuts with light shafts for now :)

wintry lodge
#

ok yeah it does have dynamic thickness

civic basin
#

Something I'd like to see in Deferred

wintry lodge
#

definitely

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more intense where the sun is and less intense where its not

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what the

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it just cuts off lmao

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wait but its correct with deferred...

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what

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i really hope cave lighting could get this good though

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and things like light shafts and such dont break and disappear

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also good example of how rtx handles emissives

civic basin
#

Guess I'm happy with my fog for once

wintry lodge
#

thats good

civic basin
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Bothers me a lil bit that there's no rays everywhere and view distance is messy but that's deferred for now

wintry lodge
#

yea

wintry lodge
#

RTX of course has GI to carry it

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now with proper deferred settings like point lights and fixed emissives. its still kinda rough looking

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neutral preset

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i guess the natural lighting from caves isnt terrible

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but if the fog could persist.

split plover
split plover
split plover
civic basin
wintry lodge
#

Nice. Looks good

civic basin
civic basin
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Heavily experimenting with my birch fog and I feel it's too much?

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If people want insane fog a pack option is always available

mellow inlet
#

Obsidian with the Vanilla Resource Pack (+ BetterRTX)

ripe island
wintry lodge
#

night might get some more changes than it has right now

civic basin
#

So I like rain in deferred now :3 May tweak it more tomorrow but yea :D

wintry lodge
#

wish it would work for me despair

civic basin
#

The rain is kinda hard to see

ripe island
wintry lodge
ripe island
wintry lodge
#

(not working)

ripe island
ripe island
civic basin
#

Rainy Birch Forest

knotty badge
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Change the rain particles

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Like a bit gray and more translucent looks way better

lone nest
civic basin
knotty badge
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Way better

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Love it

ripe island
left marten
wintry lodge
#

improved the sculk sensor

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jungle weather

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may be a bit too strong

wintry lodge
#

this is perfect (did some recoloring too)

wintry lodge
#

heavily updated lava. made it look far more realistic

rancid zodiac
#

rtx?

wintry lodge
#

yeah

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using it as a test

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im gonna try to relicate this in deferred

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it definitely looks better in rtx but this still isnt bad

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heres the old for reference

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the lava within the more desaturated preset

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made a custom mer for water now too

wet slate
wintry lodge
#

I would add SSS but that broke in the latest update. The old method at least

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Unless format version needs to be 1.21 now

maiden grove
#

Might be best if ya'll wait for it to come out officially

wintry lodge
#

Yeah that's the plan

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I more meant that as I would if I could to see what it looked like

ripe island
left marten
left marten
ripe island
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yes

left marten
#

Amazing

ripe island
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i always use hable

left marten
#

Deferred is looking real good now, major credits to all the work the pack creators are putting in

left marten
civic basin
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I don't have anything cool to show other than my fogs which I am happy about, but my PBR is just so bad it kinda demotivates me but here is something meh from a Marketplace map.

lone nest
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I like it :D

civic basin
#

Some night stuff

lone nest
ripe island
wintry lodge
civic basin
#

Some random emissive stuff I did for one of my end biomes. I plan to add more emissive stuff to the other biomes, but here is my favorite biome.

I honestly wish we could make the end look pretty, but maybe in the future.

wintry lodge
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Nice

civic basin
wintry lodge
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Yeah. I'd also say the emissive values may be a little too high

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But it does look neat

civic basin
#

they're between the 0-10 range :<

wintry lodge
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Oh

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Perhaps it's just the color of it then

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Idk emissives in deferred aren't amazing anyway

civic basin
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Yea the texture is white with a tint of light blue

wintry lodge
#

Oh yeah that won't blend well in deferred 😭

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RTX maybe

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My new crying obsidian hasn't been tuned for deferred yet. Looks ok

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But then in RTX it looks fine and each pixel has defined depth

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I'm not sure how this would be fixable though

civic basin
#

Maybe the problem could be that I use ACES idk

wintry lodge
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High emissions look good because they have bloom, but you can't use high emissions because it messes with the texture depth and stuff

wintry lodge
civic basin
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Wasn't there a new version of ACES that fixes this? Not in deferred but in general? Can't remember what Veka said.

wintry lodge
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There's ACES v2 but idk if it's any better in the emissive department

civic basin
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Yea...

wintry lodge
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I love aces colors but don't enjoy the emissives

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I like the idea of emissive desaturation but it does it too much

civic basin
#

yea

wintry lodge
#

Decreasing emissive strength in deferred through the deferred render json actually improved them by a lot

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That on top of adding some small amounts of emissive desaturation

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I should probably type this in general

civic basin
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Kinda happy with this biome for now

wintry lodge
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Oh those look nice

lost rock
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vol fog off

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vol fog low

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vol fog medium

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vol fog high

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vol fog ultra

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screenshots taken with upscaling off

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Deferred pack used: Poggy's Luminous Dream

rancid zodiac
#

so its like a resolution thing?

left marten
#

✨Samples✨

maiden grove
#

Custom shader with colored floodfill lighting

wet slate
#

the blue torch looks cool
second pic gives me an errie vibe ngl

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ig the only thing missing in the pics are emissives

maiden grove
#

Volumetric lighting is also possible

ripe island
wet slate
#

I assume it has to do with point light shape

maiden grove
#

This one is with a more realistic falloff

wet slate
#

looking better

maiden grove
#

I'd love to check out the nether, but sadly this shader relies on shadowmap for voxelization and shadows aren't rendered in the nether :(

cedar stream
maiden grove
#

And the best part is, performance is constant, regardless if you have 3 light sources or 3000, that could be a viable option for ambient lighting, instead of using vanilla lightmap

wintry lodge
#

This looks really good

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I agree that this would be a nice option to lighting

maiden grove
left marten
#

Holy moly

placid willow
maiden grove
left marten
#

Oh my

wet slate
maiden grove
#

there is no bloom btw, it's all just volumetric and ambient lighting

lone nest
maiden grove
#

I can't stop taking screenshots, this is way too good

lone nest
#

Do you think it would be more viable to use colored flood fill lighting for Deferred than point lights?

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Or a combination

maiden grove
#

Combination of both would be ideal, point lights give you crisp shadows and reflections but they only simulate a very small (point) light source and only direct light, while floodfill lpv approximates well large light sources, gives you ambient lighting, but the resulting lighting is not as sharp. Probably the main benefit of LPV is that performance is fixed, regardless of how many lights you have. So you could easily make every single block a light source and you won't notice any fps difference

lone nest
#

I see

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Well I hope that gets added officially

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But either way, nice work SpringbPog

maiden grove
#

If it doesn't get added I'll definitely release a shader using that technique

lone nest
#

Alright ScrapIsFine

wintry lodge
# maiden grove

This really reminds me of rethinking voxels when it got its GI implementation

maiden grove
#

Ok this is the last one for today

lone nest
maiden grove
wintry lodge
lone nest
#

Definitely

mellow inlet
maiden grove
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You could make them work, but I just didn't add them yet. There's ony diffuse and volumetric lighting currently and nothing else

lost rock
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(Veka's Deferred lightning shader) 1.18.12

lost rock
maiden grove
lost rock
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idk

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this gives more fps

lost rock
#

(will be improved for sure)

gaunt sorrel
cedar stream
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Probably the best deferred screenshot I have

rancid zodiac
#

wait really?

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oh wait yeah i believe that

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did you use camera commands for that

cedar stream
rancid zodiac
#

oh…

cedar stream
# cedar stream

The mountains in the background is what makes it look so good

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Imo

mellow inlet
maiden grove
#

No shadowmap in the end, it doesn't work there

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Daily dose of shader screenshots

cedar stream
maiden grove
#

Anything is possible

wintry lodge
#

I'd love to see at the very least colored floodfil

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LPV would be an added bonus though

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With this reminds me a lot of what Euphoria patches is doing with complementary. They added in colored lighting and now are adding LPV and stuff. Looks really neat

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Actually it looks very close to what you showed the other day

maiden grove
#

I wanna try using spherical harmonics in that LPV shader, it's a very promising (though old) technique, but with amazing results and performance https://m.youtube.com/watch?v=vPQ3BbuYVh8

Crytek's CryEngine 3 real-time global illumination demo. Indirect lighting is exaggerated for illustration purposes.

This video was created in October 28, 2009 and published in late February, 2010.

More info: http://www.incrysis.com/index.php?option=com_content&task=view&id=848&Itemid=1

β–Ά Play video
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There was also a recent paper on the subject of SH that reduces memory requirement by approximating quadratic SH with only 15 coefficients, instead of 27

cedar stream
maiden grove
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Sure, "anything" includes those as well.

gaunt sorrel
maiden grove
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Nah I disabled them, but I'm using only 1 shadow cascade so could easily enable back

wintry lodge
#

I'd be interested to see this mixed with point lighting

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Unless it is being used with point lights

knotty badge
civic basin
#

My attempt to make my foliage look better. I disabled heightmaps in these screenshots. I changed the texture of grass because some pixels appeared bright and it just looked ugly, so I just did some tweaks on the grass texture, along with dirt and stone. I also changed the colormap of foliage and I kinda like how it turned out! :D I may make more tweaks later on but this is what I got :3

ripe island
civic basin
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But you're right, it's too flat atm.

ripe island
#

"texture", not heightmap

civic basin
#

Idk why it's like that in the distance to be honest.

civic basin
#

Luckily I'm just experimenting to see what works.

civic basin
#

Tried some other stuff with tone mapping and I got this as a result. It's hard to see the change but it's a bit desaturated.

wintry lodge
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I always like using just a lil desaturation

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My old default was more than a little but still

civic basin
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I like this one and might main it.

wintry lodge
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Yeah it looks good

cedar stream
#

Nostalgia pbr

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Volumetric fog is turned off cause it ruins the blue sky

civic basin
#

I like

cedar stream
cedar stream
wintry lodge
#

It'll allow your sky to come through while still having vol fog

cedar stream
#

I haven’t even messed with volumetric fog yet tbh

maiden grove
#

Managed to compile it for Android! bao_foxxo_sunglasses
Tho it'd need some tweaking to improve performance

lone nest
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Ooo

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Great work :D

maiden grove
#

More Android shader screenshots

lost rock
#

can't wait to try it

maiden grove
mellow inlet
maiden grove
#

Not yet

mellow inlet
maiden grove
#

Forgot this one

rancid zodiac
#

looking moist and toasty

split plover
wet slate
maiden grove
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That was actually a bug that I later fixed, but I thought it looked cool enough to take a screenshot

wet slate
#

πŸ’€

knotty badge
maiden grove
lone nest
left marten
wet slate
#

computer on bao_icon_particles

left marten
#

So real bao_icon_particles bao_icon_particles

maiden grove
wet slate
#

this is peak

left marten
maiden grove
#

Normally deferred runs at 10-15 fps on mobile at those settings

left marten
#

Will this shader ever be released?

wet slate
left marten
#

Well yes

maiden grove
# gaunt sorrel Why is it noisy?

Reduced sample count and density on Android for performance and consistency reasons, but I'll probably increase it by a factor of 1.5 or 2

left marten
#

Filling in large spaces with easy to compute light

wet slate
left marten
#

Fr

wet slate
#

far away you use flood fill
near you also use point light

maiden grove
left marten
#

I'd love to

wet slate
#

yes pls

left marten
#

I have a 8 gen 2 device and a iOS device ready to test

wet slate
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i have my eyes ready to feast

maiden grove
#

Oh I doubt it'd work on iOS right away, I don't have any device to test it on

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Getting it running on Android was already a huge pain

left marten
#

I can be your Guinea pig

gaunt sorrel
maiden grove
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That would be possible, but I didn't bother, especially since I'm already using volumetric buffers for floodfill

maiden grove
#

Here ya go, compiled for android and windows. It only works in the overworld and only during night time, installing modified configs is also required for it to work. Volumetric fog is required to be turned on and it's better to turn off everything else. Shadow quality slider is responsible for rendering distance of lighting (voxelization volume): low - 2x1x2 chunks, medium - 4x2x4, high - 5x4x5, ultra - 8x8x8. Volumetric fog is responsible for memory usage, you could just turn it on to ultra but it's best to find the lowest setting that still renders everything in your voxelization range

lone nest
lone nest
lost rock
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Or just Deferred pack without pbr textures

lost rock
lost rock
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didn't work

maiden grove
# lost rock

There is a specific config file for Android, copy contents of config files into android specific file

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You can also instead modify platform_config to point to that file instead of default android file. Sorry if this seems confusing, I just figured it would be better to provide one file for both platforms instead of 2 identical files with different names

maiden grove
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They're fine

lost rock
#

ok

maiden grove
lone nest
#

Yeah, I had to rename it to .pc

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So it would work

lost rock
#

And renamed the configuration to android

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(shadow_configuration.android.json)

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Same with vol fog

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And added both to their folder

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Signed the apk

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And installed it

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it still didn't work

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idk

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Maybe because idk

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Nvm

maiden grove
#

So it doesn't work? Have you set the time to night, and enabled shadows and volumetric fog in settings. You also need a PBR pack that has blocks with emissive textures

lost rock
#

wait

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I didn't use a pbr pack

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Sorry for being stupid

maiden grove
#

Yeah, that's what I used

lost rock
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cool

maiden grove
#

Well I used rtx one but it should still work

lost rock
#

I used a Deferred pack without anything

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Like just a manifest.json

lost rock
#

everything else off and low

lost rock
#

Stable 60+ fps

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Medium is good

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I like the dark effects

lost rock
#

makes it looks cool

maiden grove
# vast sandal excuse me, may I showcase?

Sure. Just keep in mind that this is just a tech demo and not a proper shader, it has many issues that I probably won't fix as I don't intend to publish it "officially"

vast sandal
#

cool but only work with night time

lone nest
#

well thats when he said it would only work bao_icon_entities

vast sandal
vast sandal
#

Ok

split plover
#

Is it demo bug or mail gpu bug?

#

settings are ultra on all

maiden grove
#

Did you replace configs correctly?

split plover
#

I use 1.21.10.20

maiden grove
#

That's unfortunate. Does vanilla deferred work fine for you or do you also have issues with it?

split plover
maiden grove
#

Ah... that's a very strange bug, seems like renderchunk might be broken somehow. Do you get any issues in vanilla deferred, without shaders?

split plover
maiden grove
#

Does volumetric fog work for you?

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in vanilla

split plover
#

Yes but have bug Different density in several lines like shadow

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I see this Velometric fog in old versions of Minecraft about 1.20.40 and i think this fixed by Mojang because i can't see this bug on 1.21.10.20

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Does your demo shader for 1.21.10.20?
Different shader and Minecraft version can make this bug because Mojang is working on deferred and change material.bin codes.

maiden grove
#

I made it for latest preview 1.21.10.21

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But it seems to be working for others on .20

split plover
#

I use 1.21.10.21 and this is demo with primiza deferred picture i don't have time sky and water texture Minecraft is dark and torch(point lights)not working

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Torch doesn't have any light

#

and this is under water picture

maiden grove
#

Try prizma rtx

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Or just rtx pack in general

#

Deferred packs are way dimmer. Also you should try placing full blocks like glowstone

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This shader doesn't have point lights btw, blocks emit light based on emissive PBR texture

#

Also it only works during the night, so make sure to run /time set midnight

cedar stream
#

(Not my pbr pack btw it’s classic textures rtx pack)

civic basin
#

Believe it or not, but someone just reported the same problem in my discord.

maiden grove
#

Pigs are evolving into creepers again

lone nest
ripe island
cedar stream
#

Cause I’m using bob in this pic

mellow inlet
mellow inlet
rancid zodiac
#

definitely not just for minecraft but it makes the cake sweeter

#

like these are something but

#

idk deferred is still in development

#

i just wanna start actually playing minecraft again but i cant do it in vanilla anymore

cursive geyser
rancid zodiac
mellow inlet
cursive geyser
#

huh, I thought RTX didn't have blur?

mellow inlet
cursive geyser
#

Ah, okay

rancid zodiac
#

barebones deferred PBR when

#

:doggysmurkW:

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i would pay for it

mellow inlet
#

lol

rancid zodiac
#

to finally truly experience what the trailers show

wintry lodge
#

barebones with plagues' obsidian preset

wintry lodge
split plover
#

Velometric point light but have some bug

#

Does this demo have velometric fog shadow?

wintry lodge
#

well this lpv stuff is pretty cool