#Graphics Showcases

1 messages · Page 3 of 1

cedar stream
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Most of my roles from yss server was removed by light

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Cause I kept calling deferred a shader

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I guess

wintry lodge
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Got bored went on my phone and took some snow pics

lone nest
cedar stream
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But I’m sure it’s cause I told my friend that deferred is technically a shader

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In another discord

lone nest
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I'll show you screenshots of it in Dms

vast sandal
rancid zodiac
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aww are your heightmaps broken too 💔

wintry lodge
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Nah those are normal maps

vast sandal
wet slate
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bell shadow

visual plover
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Does anyone know how I can use deferred rendering on Xbox cos I can’t find any texture packs to use so I can enable it on Minecraft preview

wintry lodge
cedar stream
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Like mine

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I can tell you the realm code to join if you want

wintry lodge
visual plover
rancid zodiac
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deferred in 4k man

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can’t wait for PS5

wet slate
ripe island
# wet slate

I don't know why, but your pack is always so dark

wet slate
ripe island
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💀

wet slate
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this is 200k

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it might be my fog that which makes the sunlight dull

ripe island
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you're doing something wrong because your sun illuminates almost nothing

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unless that's your style

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then I don't judge

wet slate
wet slate
lost rock
wintry lodge
knotty badge
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Is the amount of fog in Deferred controlled by the Pack itself?

wet slate
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I fucking found the issue
it's the fog my absorption and scattering are way too high

wintry lodge
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Deferred max settings iPhone 13 Pro

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Looks shockingly good especially for a phone

knotty badge
# wintry lodge Yes

Damn that might explain while deferred makes my game look like poop, its all foggy😭

wintry lodge
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It all depends on the pack you are using

wintry lodge
wintry lodge
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These images here are a big eye opener to the fact I should reduce my fog amount

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But then again the biome I was in was a forest so it was thicker for that reason

ripe island
civic basin
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SSS?

rancid zodiac
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yes she’s giving us the good stuff

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mmmm

ripe island
wintry lodge
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Made some general fog changes. These could use some more tuning but the goal was to make biomes have more supplementary levels of fog rather than a choking strong amount of it

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These changes also benefit night time fairly well (not at my pc rn so this is all I have)

cedar stream
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I hope y’all like these ones

wintry lodge
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these arent bad. the world is oddly shiny though

lone nest
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Custom skybox I assume SpringbJudging

cedar stream
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It’s just those cloud png entity things

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That don’t look good throughout the day

cedar stream
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Not my fault reflections makes everything glossy

knotty badge
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I wish we could change clouds..

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Java can 😭

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Shadermagic

cedar stream
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Yeah

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The ones in my pics look garbage throughout the day

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And night

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This is the only good shots I could get of them

knotty badge
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🥲

cedar stream
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And I REALLY hope that they make water wavy in some sort of way

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Or somehow make the textures bigger

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And have animations

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I hate default water texture mixed with realistic water stuff

left marten
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like Prizma Deferred :)

visual plover
left marten
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yeah, he probably is

left marten
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bedrock looking good now doggySmurkW

cedar stream
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But with another texture pack that adds waving plants

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And those clouds

left marten
cedar stream
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It’s the full grass texture

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The texture pack must’ve messed up reflections

left marten
cedar stream
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But don’t forget that’s what rtx looks like

left marten
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it doesn't

cedar stream
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Bro some rtx packs have glossy grass

left marten
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thats a bug

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with RTX

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its not intended to be that way

cedar stream
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And yet I see no people complain

wet slate
left marten
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at least for RTX

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so real

cedar stream
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Custom clouds

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Custom sky

left marten
left marten
cedar stream
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Clouds?

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Yeah I’m sure you don’t want those png clouds in deferred

wintry lodge
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yeah i was gonna say, my grass isnt reflective like that

cedar stream
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Yeah I know

visual plover
left marten
left marten
lone nest
visual plover
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Compared to this

lone nest
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Clouds look odd there

left marten
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lmao

cedar stream
left marten
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just get the thiccc fog and the texture pack

cedar stream
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If we can find that texture pack

left marten
cedar stream
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We can recreate sdgp

visual plover
cedar stream
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No

visual plover
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Graphical options were supposed to be free

cedar stream
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I heard they used community made textures or something

visual plover
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Textures were paid

lone nest
left marten
cedar stream
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And the sdgp said it would come with dynamic shadows and stuff

visual plover
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They said in 2017 that textures are paid and graphics are free

cedar stream
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Not all of the graphics

visual plover
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Who knows

gaunt sorrel
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Wouldn't be a surprise if that happens with deferred

lone nest
gaunt sorrel
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PBR packs in the marketplace

left marten
lone nest
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True

cedar stream
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And then paid ones

left marten
cedar stream
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Or maybe just free maps

left marten
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this will probably happen

lone nest
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All the RTX maps are free

cedar stream
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With deferred

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💀

left marten
cedar stream
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Man I hope pbr packs aren’t locked to a world

visual plover
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Im sure the best ones won’t be on marketplace

gaunt sorrel
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Maybe a mashup pack. One that comes with both the world and a texture pack.

lone nest
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Maybe

lone nest
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Imagine if we get a vanilla default pack

gaunt sorrel
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Oh wait, we should talk in #1182091012177399809

lone nest
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Oh yeah

left marten
lone nest
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By the way, what version do you use for the shader

left marten
lone nest
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Okay, thanks SpringbSmile

ripe island
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Bruh

wintry lodge
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should i increase the fog in the plains biome here? its very low but im thinking i should increase it a little to improve how the distant things look

cedar stream
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@grizzled wagon now your “super duper graphics pack” looks like sdgp

wintry lodge
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what textures are those? very interesting style on them

cedar stream
wintry lodge
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i see

wintry lodge
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messed with sss a lil

vast sandal
wet slate
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whats the difference

lone nest
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red

wet slate
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one is "0.70" : [255,0,0,255],
and one is "0.70" : [255,0,0,1],

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idk what the last value do

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it just looks the same

lone nest
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How am I supposed to know that SpringbCry

lone nest
cedar stream
wintry lodge
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There's one change to the sun value

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And it's within the alpha channel. Not sure what it actually changes though

maiden grove
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It changes intensity I think

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If you place some light source, you'll see that sunlight will be brighter or dimmer relatively to that light source

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It looks the same because of auto exposure tho

grizzled wagon
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Deferred Rendering - SmokeyStack's Super Duper Graphics Pack

wet slate
wintry lodge
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Ice

lone nest
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N-ice

vast sandal
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Fog and tall grass

grizzled wagon
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An attempt at a normal map for copper ore. Deferred Rendering - SmokeyStack's Super Duper Graphics Pack

wintry lodge
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Better than what I can do lol. I'm still trying to figure out how normals work.

left marten
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1.19.63 YSS SE

lone nest
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I miss those times

left marten
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for sure

cursive geyser
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Who said that deferred can’t look as good or maybe even better?

lone nest
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Nobody has as far as I know

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I was commenting how I miss the times when it was some secret thing

left marten
lone nest
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Yeah

left marten
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SE was something else when it released, something entirely new for Bedrock

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light leak moment

visual plover
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Lighting looks weird compared to deferred or vanilla

left marten
visual plover
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Idk it just looks ugly especially in forests day time

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Leaves and grass

left marten
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i see

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thats the best we had to offer at that time, so I can't do much about it

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besides, YSS has its signature look

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carried across the different shaders we offer

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its pretty subjective

visual plover
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I wish deferred used fake sun rays like in yss see instead of volumetric fog

left marten
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huh

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i think deferred's light shafts with the vol fog looks better than SE

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:P

visual plover
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Eye bleaching fog

left marten
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Origin shader (Unofficial Deferred Port) if anyone has the newest version's bin files dm me.

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Bicubic Deferred

cedar stream
left marten
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we'll see

knotty badge
knotty badge
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deferred rn looks funny asf

left marten
knotty badge
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:(

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Looks like the only proper "shader"

left marten
knotty badge
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Arghhh

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How do i get it ‼️

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YSS?

left marten
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you are in the YSS discord

knotty badge
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Yes

left marten
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get it from there :P

visual plover
knotty badge
visual plover
knotty badge
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Which pack is that

visual plover
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First one is luminous dreams

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Second one is plagued pbr I think

knotty badge
left marten
knotty badge
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Oh i like how the water is now more like java "see through"

visual plover
left marten
knotty badge
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Motion blur he means

gaunt sorrel
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Oh the motion blur isn't real

left marten
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not exactly, its 1200 fps (interpolated) then frame blended down to 60

knotty badge
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Youre lucky if you get 100 w deferred in busy scenerys like citys

visual plover
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Im sure deferred will surpass Java in the future

knotty badge
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hopefully but nah they have more opportunitys

gaunt sorrel
knotty badge
left marten
gaunt sorrel
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wouldn't a city map have quite a lot?

left marten
wintry lodge
knotty badge
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deferred looks fine but it kills alot of materials 😭

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i guess they work on that at the end

visual plover
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?

gaunt sorrel
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#1182091012177399809

knotty badge
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lets say entity_emissive or whatever they are called

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Even attachables arent working properly with it

wintry lodge
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for example on fog reduction. a savana biome was in the screenshot above. this is what im working on now. i may bring it down more

knotty badge
lost rock
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i can play survival without any issues

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  • just light leaks in caves
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  • And under water
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If those two get updated/fixed it'll become survival friendly

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(Performance is another story. Just talking about the overall look and experience)

cedar stream
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I’ve had a good experience too

lone nest
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Same

cedar stream
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(I don’t like how I get bullied when posting deferred pics tho)

lone nest
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I like yours don't worry

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Everyone had their own opinions

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Has*

cedar stream
lone nest
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Deferred on mobile just has its own issues for some people

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Especially the lines in the shadows

cedar stream
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I hope cubemaps look good in deferred

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When they add support

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Cubemaps in vanilla mc don’t look good

cedar stream
placid willow
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Azify revive shader

grizzled wagon
left marten
grizzled wagon
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Ah

left marten
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something like newb iirc

grizzled wagon
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In that case

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@placid willow 😉

split plover
left marten
split plover
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This bug you can see The reflection of the moon is divided into four parts

maiden grove
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Could it be because your water normals texture doesn't tile well?

ripe island
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not a bug

ripe island
left marten
ripe island
left marten
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:)

split plover
left marten
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get gud

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jk

wintry lodge
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working on some edits to render files. What have i changed. shadow clamps across all qualities has been reduced. made some changes to pointlights which stops their lighting and specular reflection from fading out. Reduced skylight contribution making shadows darker and reflections more visible. Adjusted bloom to be a little stronger, and adjusted emissive brightness to better match RTX in terms of coloring

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i have more changes, these are just a small little look at what im cooking

wintry lodge
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changed tonemap to reinhard_luma, increased shadow distance (for high and ultra shadow quality) extended point light shadow distance. made some changes that makes sun rays more visible at the cost of more visible sky reflections on objects that shouldnt have them. ultra quality reflections now update faster and look better

wintry lodge
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custom preset deferred settings preset is now done. rather happy with how this came out (no i dont have a name for it yet)

vast sandal
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Strawberry Deferred (custom deferred)

wintry lodge
vast sandal
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No, it custom deferred

cursive geyser
wintry lodge
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this is a custom deferred set up

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along with my other screenshots above

wintry lodge
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default deferred

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my edits

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now im going to be very clear here. the point light lighting does happen to break very often. just an issue with them in general though

wintry lodge
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its crazy what we can do to deferred with just config files alone

lone nest
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Yeah

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Very nice configs though

wintry lodge
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ty, the performance is.... not amazing but i made some changes that would without a doubt hurt performance

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ie, doubled the shadow distance, and also beefed up pointlights ALOT

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i do not believe this would run on a mobile device. i think i might have made a phone explosion preset lmao

pastel spruce
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@left marten What are that bin files and how it works?

pastel spruce
left marten
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these can be replaced with modded bin files to get Custom shaders on Bedrock

pastel spruce
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Oh, interesting, but things what you are changing may be supported offficialy in the future right?

civic basin
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custom shaders? Unlikely I think.

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Maybe we get blessed with it

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that's how to summon Veka too

maiden grove
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But some other json configs in renderer folder will be supported in the future, such as changing tonemapping operator

left marten
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they are just talking about the material.bin files in the renderer folder

left marten
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I don't expect that to happen anytime soon

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Im not sure they were specifically asking about how to make shaders but yeah

vast sandal
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Ok

maiden grove
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Also, despite having absolutely no official support whatsoever, I should mention that there is still a community of shader developers that are making shaders by modifying material bin files. It's challenging and very annoying, but it's also very rewarding, if you enjoy graphics programming.

pastel spruce
maiden grove
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"platform restrictions" is the official reason I believe, the devs don't really like talking about it tho. Basically consoles (playstation) have a requirement of shipping pre-compiled shaders in the binary, and their shader SDK is also proprietary.

pastel spruce
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well, thats make sense, thanks for clarifying

maiden grove
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They did mention on the qna that the focus rn with deferred is on cross platform features, but I think once it's done, they might look into platform specific features like shader customization and RTX. But, personally, I don't have high hopes for proper shader support.

left marten
vast sandal
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I hope this week the deferred water will be much better

maiden grove
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I don't think it's ready just yet. The next set of features is likely to be SSS, color grading with data driven tonemapping and items PBR. Aaj said that we won't have SSS this week, but it still will be "awesome preview" so I think (hope) we're getting color grading this time.

vast sandal
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Ok thank for information

left marten
left marten
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Prizma Deferred (Modded Renderer files)

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Deferred can look amazing when the renderer configs become data driven

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these shots are with ACES tone mapper

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With water SSR this will look amazing

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even better than it already does.

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honestly great work by the devs.

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also Alegzzis for her PBR pack.

vast sandal
left marten
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wowie those are some strong light shafts

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imagine if we had proper GI bounces

vast sandal
left marten
ripe island
wintry lodge
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Modified deferred (name is still under development)

wintry lodge
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i have made some config changes that FIXED ALL THE ISSUES with point lights

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well... most of them

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this also kinda improved performance. not a lot though

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this just looks incredible

lone nest
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Well done :D

wintry lodge
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Ty!

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Im gonna see if there's any optimizations I can do to get performance in normal worlds better

lone nest
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Alrighty, can't wait to try it out if you plan on releasing it

wintry lodge
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i do plan to release a test build soom

lone nest
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Ooo

wintry lodge
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ok normal world performance is actually really good

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its just that world in general thats stupidly laggy

lone nest
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Very nice

wintry lodge
wintry lodge
lone nest
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I don't see why not

wintry lodge
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alrigh

wintry lodge
cedar stream
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i wanna test the new version of your pack

wintry lodge
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unfortunately this isnt a pack update

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this is like strawberry

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i havent made an ios version of it yet because i literally have no idea how to copy it over

cedar stream
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oh

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ok

wintry lodge
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i do have a new version coming up which redoes all the fogs, and changes some point light colors

placid willow
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CEL shader test demo by deven

lone nest
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Intresting

rancid zodiac
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the lethal company outlines

wintry lodge
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I love the look of cell shading. It's what gives borderlands its like comic book vibe. It's such a neat graphics feature

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Cell shading when done right just looks clean. There was an old Java shader that had a cell shaded option and it was so clean. I think it was sildurs vibrant but I can't remember

maiden grove
placid willow
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He created this due to high demand

placid willow
left marten
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the celshading range doesn't seem to be all that far

placid willow
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White outline version

static crown
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Is a nee update for minecraft today today is minecraft wensday

left marten
cedar stream
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If not

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Then it will be tomorrow

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We’re supposed to be getting some new deferred features

static crown
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Fr?

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Who said we are getting defferd features

cedar stream
static crown
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Oh I hope that they add clouds or better water or both

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And also update reflections so not just water reflects like trees the player and the environment around

civic basin
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wait

placid willow
gaunt sorrel
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#1182091012177399809

cedar stream
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For clouds

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We can probably make custom clouds

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Via cubemaps

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When deferred supports cubemaps

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Hopefully

civic basin
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Hii. #1182091012177399809 please ^^ This is for showcase and discussions about shown showcases

grizzled wagon
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Let's keep discussions in #1182091012177399809 please

wintry lodge
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custom deffered (plagues deferred enhanced)

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i tried to improve exposure. i got it a little better

vast sandal
ripe island
left marten
ripe island
left marten
visual plover
left marten
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it looks fine as is :P

maiden grove
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Messing with color grading (negative saturation)

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Looks like IR photography

wintry lodge
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Wait

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That looks sick as hell

left marten
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wow

maiden grove
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ikr, ya'll should experiment with out-of-bounds values

left marten
#

also pretty off-topic, pt shader when @maiden grove

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sorry for the ping :p

grizzled wagon
maiden grove
left marten
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I see, im looking forward to it.

lost rock
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Strawberry Deferred preset (by Elsa55) - Prizma Deferred pack (by alegzzis)

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Finally i can enjoy point light shadows and bloom

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thanks everyone who helped in creating this masterpiece

maiden grove
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Ohh nooo, aces is still broken

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on android

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@silk creek in case you haven't seen this, aces is broken on GLSL ^ (see above screenshots)

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Need to use BGFX matrix constructors mtxfromCols/mtxFromRows instead of mat3

wintry lodge
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Unless this isn't aces

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I think it is though

maiden grove
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Yeah GLSL is row-major while HLSL and Metal are column-major. ACES is broken on all row-major platforms

wintry lodge
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Ah I see

lone nest
grizzled wagon
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1.21.0.21/1.21.0.22

cedar stream
maiden grove
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Default tonemap was switched to reinhard

grizzled wagon
maiden grove
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Nah it wasn't unknown

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reinhard_luminance was the default before iirc

grizzled wagon
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Ah yes, the rein that is hard that is luminous as opposed to the rein that is hard

maiden grove
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Yes they are very different indeed

lost rock
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Strawberry Deferred fixes it btw

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Idk how

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And fixes point light shadows

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(Strawberry Deferred is a custom Deferred preset replaced with the renderer folder inside Minecraft)

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So edited values in the renderer folder idk

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normal Deferred

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Strawberry Deferred

lone nest
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Dang

wintry lodge
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thoughts so far

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i feel like i somehow nuked shadows out of existence

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which i wanted to make them darker

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ok night time is cursed

maiden grove
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It's better to use gain instead of offset

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gain, unless it's 0, won't loose details in shadows, but offset will

wintry lodge
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idrk what gain does. its just every time ive tried to use it the game has almost looked horribly deepfried

maiden grove
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It's a brightness multiplier basically

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1 means no effect, 0.5 is half as bright, 2 means twice as bright

wintry lodge
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oh lord

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its like if the values dont match with eachother something looks awfully wrong

maiden grove
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Show ur config

wintry lodge
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either that or the changes are just that extreme

gaunt sorrel
maiden grove
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Try a smaller shadowMax

gaunt sorrel
# wintry lodge

Although, are you expecting to use the same values in highlight, midtone and shadow?

maiden grove
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using contrast instead of gain might also work

wintry lodge
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like my plan was to have shadows darker but also have things that are shadowed be more desaturated

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but i cant seem to get the actual shadows themselves to darken

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just the shadowed areas

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but this looks a bit more like what i was going for

vast sandal
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Strawberry Deferred Color Grading: colorfull, realistic and complementary v

wintry lodge
lone nest
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Love these screenshots

wintry lodge
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man is it just me or do heightmaps also just look much more pronounced

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actually normals look higher quality too

cedar stream
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Okay i think I perfected the contrast

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Now I need to figure out how to put a yellowish tint to this

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I will work on pbr later

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I also need to figure out how to make vol fog yellowish

vast sandal
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Strawberry deferred color grading fixed

rancid zodiac
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strawberry deferred going crazy

rancid zodiac
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very different feel in the nether with ACES

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my favorite part: those blasted lines everywhere are gone

wintry lodge
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nether looks great here

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idk how my nether looks with my changes

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HOLY CRAP. i made the nether look so... dark and depressing... almost dead

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its perfect

civic basin
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Probably the only SS I'll share. Maybe if I figure out the shadow part.

wintry lodge
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very high contrast i like

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man if only lava point lights didnt uhhhh]

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2.8 fps moment

civic basin
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I guess I can share more of these.

wintry lodge
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oh yeah these are great

civic basin
wintry lodge
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yeah im trying to figure that out too and just cant get it

lone nest
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Spooky

civic basin
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I'm trying to understand how I can use highlights

wintry lodge
grizzled wagon
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Dang, your warden is normal?

wintry lodge
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ive kinda fixed it

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the heart beat animation doesnt work so i added a static heart to make up for it

civic basin
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My caves are just a black void lol

wintry lodge
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oh yeah idk what happened but heightmaps look ALOT better than before

civic basin
#

your caves are also just a black void?

wintry lodge
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kinda

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all depends

civic basin
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somehow got moon rays

wintry lodge
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yk i forget those exist

wintry lodge
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HAHA ive finalyl fixed my awful sky reflection issues

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with these sky adjustments, volumetric fog can now change the sky to create a better atmosphere per biome

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yk i kinda cooked with this one, this texture goes hard

wintry lodge
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improved the sunrise sky color

civic basin
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I'll have to tweak my emissive textures to not look as bad with my current setup

vast sandal
ripe island
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the current implementation may change dramatically, plus all your blocks have sss

civic basin
#

I forgot to remove them after I messed with them

wintry lodge
static crown
#

Whats pbr

pure lagoon
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Ya'll are starting to get the hang of things here 🙂

left marten
#

Pack creators sure are cooking

lone nest
#

Very

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I might even try to make something myself SpringbSmirk

wintry lodge
#

Definitely took a little bit to get used to but after figuring it out, it's nice

lone nest
#

I might do something with a FNaF aesthetic

wintry lodge
#

Ooh

civic basin
#

I'm doing diff styles

lone nest
#

Gloomy

#

ACES Tonemapping would probably do best for it

civic basin
#

I already have my main style. Doing an other style rn

lone nest
#

Oh nice

lone nest
civic basin
#

that's the fun of it

lone nest
#

Yeah

pure lagoon
#

Don't over-index on the importance of the various "techniques" (ACES, etc..). The real artistry is what ya'll do with it.

grizzled wagon
#

😉 This is where subpacks come in y'all

wintry lodge
#

Yep I'll definitely be doing a sub packs system when I'm ready to

grizzled wagon
#

I've been using a subpack system to support the experimental 1.21 textures, but this is a convo for #1182091012177399809

cedar stream
#

Or in simple Terms

#

It makes block textures 3d

#

Ish

lone nest
cedar stream
#

Who keeps reacting

lone nest
#

Idk

cedar stream
#

That’s all I know about it

lone nest
cedar stream
#

I still don’t know how to recreate this https://youtu.be/Ve_ULgJF9Kk?si=Vr0EV70oiol2s7G4

Hi there, today I'm showing you a little experiment I made for my videos: applying colour correction and colour grading on my Minecraft footage so the original footage from Fraps doesn't look too flat.
Let me know what you think!

Map used: https://www.youtube.com/watch?v=6v4w8SGzzV8

Subscribe: http://www.youtube.com/subscription_center?add_us...

▶ Play video
#

This is what I’m trying to do

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With my pack

wintry lodge
ripe island
#

default

gaunt sorrel
ripe island
wintry lodge
#

with color grading

#

without

#

without color grading

#

with color grading

wet slate
#

ngl i don't really like how the color got washed out for the magma in the color grading

wintry lodge
#

my style is going for much duller colors. im going for a more drab appearance rather than vibrant

#

i will have multiple stlyes for this though

#

i could possibly remedy this by making the shadow desaturation i have in place a little less strong

vast sandal
wintry lodge
rancid zodiac
#

its been getting a bit glitchier but i still enjoy it

wintry lodge
#

I think the crazy thing here is I got this without using ACES it seems that just desaturation got it to work like that

ripe island
#

it is unnatural for emissive blocks to remain the same saturated regardless of their brightness

ripe island
wintry lodge
#

Aces previously was the only way to get emissive desaturation that's just why I brought it up

wet slate
ripe island
wintry lodge
#

No but without modifying whatever file had it, it was the only way to get it. Unless I'm wrong

#

Idk it's almost 3am lol

ripe island
wet slate
#

💀 you really like that effect huh

wintry lodge
#

Everyone has their preferences

#

I like both, they work within respective styles

#

If you are going for a more bright vibrant almost cartoony feel, having saturated emission is great. In my case if your going for a more dark almost realistic tone, having the desaturation works nicely

ripe island
wet slate
#

ig

ripe island
maiden grove
#

Aces works the best when you're using accurate real life values and light calculations. But deferred is not accurate enough (without GI) and everyone uses artistic values rather than accurate in their packs anyways, so it may not be the case. Just pick whichever tonemap you think has the right properties to achieve your desired look, and you can get the rest with color grading.

ripe island
#

I don't even use aces

#

we talked about emissive desaturation

#

emissive desaturation is no no with hable :'c

wet slate
#

I would use aces but it's broken on android according to veka
so I just use hable for now

maiden grove
#

Kinda wish we could also configure where midtones begin, like we can with shadows and highlights. Or better yet, have a curve with unlimited keyframes where we can separately grade each relative luminance level. Since currently, if you wanted to make a custom path to white for example, you have no choice over where that transition begins, since it will always begin in midtones (average luminance) and always end at highlights, with linear interpolation

maiden grove
wet slate
#

hopefully

vast sandal
civic basin
knotty badge
#

🤨

knotty badge
cursive geyser
#

Looks like bloom 👀

wintry lodge
#

Lava point light moment (also slightly modified deferred, I increased the light clustering amount and removed point light fall offs)

ripe island
ripe island
left marten
ripe island
#

no

#

POM /j

left marten
#

quite real

wintry lodge
vast sandal
civic basin
#

A picture. (LD + Color Grading)

left marten
#

wowie

ripe island
ripe island
#

Prizma Deferred (modified shadow distance)

ripe island
pastel spruce
civic basin
cedar stream
#

Finally getting something to what I wanted with color grading

split plover
pastel spruce
#

its part of my random development folder

#

😭 😂

wintry lodge
#

new selectable style coming up. still a work in progress

civic basin
#

Ooo, I like

#

I think I am happy with the 4 or so styles I have :>

wintry lodge
#

this looks more like what i wanted

#

i just have to see how uhhhh night is handled

civic basin
#

Night time

wintry lodge
#

oh no

left marten
wintry lodge
#

mine is going around .25 saturation like my old one

civic basin
#

I gotta mess with highlights more

wintry lodge
#

i reduced gamma but i think im just gonna bring it back up

left marten
wintry lodge
#

ok this is more manageable

left marten
#

i like it this way

left marten
wintry lodge
#

i might need to decrease contrast some

#

or increase gamma more

left marten
#

ooh thats better

#

though the contrast loss in daytime is pretty apparent

wintry lodge
#

wym

left marten
wintry lodge
#

the values are the same

#

probably fog differences

left marten
#

weird

wintry lodge
#

as the fog in the other one is a dark orange

#

this is a green

left marten
#

ah nvm, its probably just auto exposure messing up the look

wintry lodge
left marten
#

yeah thats more like it

wintry lodge
#

so it was auto exposure

left marten
left marten
wintry lodge
#

this is nearly identical to my old one now

left marten
#

me likey

left marten
#

reinhard luma?

wintry lodge
#

ive tried a few. hable seemed to have worked best

left marten
#

Hable on top fr

wintry lodge
#

reinhard luma isnt too bad either

left marten
wintry lodge
#

hable has better contrast though

left marten
wintry lodge
#

which for this kind of preset is perfect

left marten
wintry lodge
#

i like luma for my normal look

left marten
wintry lodge
#

pretty good

#

speaking of i should definitely make one of those

left marten
#

prolly should

wintry lodge
#

my default is already kinda cinematic

#

but my default is also the exact look and style i wanted

#

but its not for everyone of course

left marten
wintry lodge
#

this is using a subpack rn so yes

left marten
left marten
wintry lodge
left marten
#

"Noir"

wintry lodge
#

and i was able to switch it back to default yippee

left marten
#

yay

wintry lodge
#

time to work on a neutral

left marten
#

it may serve as a decent base

#

it doesn't have any of the wacky bugs anymore :P

wintry lodge
#

oh great i messed up my manifest for a sec now my pack isnt showing

left marten
#

oop

wintry lodge
#

huh the neutral looks kinda like my default

left marten
#

true

wintry lodge
#

ok no its more vibrant

left marten
#

but my sun is not blown out doggysmurkW

left marten
wintry lodge
#

ok yeah it did apply correctly

left marten
#

hmm

#

the emmisives don't look half bad with Hable, I didn't test that when I was making this preset

wintry lodge
#

ok yeah here are the stark differences

left marten
#

true

#

your preset has a lot more contrast

#

very apperant in the night

wintry lodge
#

its also desaturated

#

slightly

#

its why the emissives look how they do

left marten
#

you're using a diff tonemapper so that also helps

wintry lodge
#

im happy with this

#

comparison of my 3 styles

#

i wanted a 4th but i cannot think of one rn

#

left neutral, top right my default, bottom right noir film

lost rock
wet slate
#

ngl idk what I did with the fog but I really like this

pastel spruce
#

I got another two nice looking lakes

wet slate
pastel spruce
#

ya, that water is not nice looking but without that lakes its not interesting image

#

¯_(ツ)_/¯

wet slate
pastel spruce
#

ya, i like it in that style

#

its not that gray but its has lower saturation with higher contrast

wintry lodge
#

A lot like what I did

gaunt sorrel
vast sandal
pastel spruce
vast sandal
pastel spruce
vast sandal
#

Ok

vast sandal
#

Thank

visual plover
#

Luminous dreams

wintry lodge
#

very slight changes to saturation, shadowed areas have less saturation and midtones also have less (roughly .5 change to .10 change to either

wintry lodge
#

new enchantment table. ive decided to give it a more crying obsidian kind of look as well as supports my more desaturated style to textures. oh and bookshelves are done now too. I plan to change the center to better resemble either a light or a diamond block. i just dont have an idea for how id want it to look yet.

wintry lodge
ripe island
ripe island
wintry lodge
#

Managing to still look great even on a phone

wintry lodge
# ripe island

moon light shafts what. what brightness is your moon now?

#

or its the fog thickness either way looks really cool

wintry lodge
#

made some more color grading changes

#

now uses hable instead of reinhard_luma

wet slate
wintry lodge
wintry lodge
# wet slate ngl hable is a great tone mapper than aces imo

this one was a really tough decision tbh. i like how aces looks with what im going for but it being broken on android made it kinda tough to choose, reinhard luma is very good but i found it washed colors out a bit too much, and hable has a good balance for my style

#

hable also handles emissives ALOT better than reinhard luma did

wet slate
#

same hable fits the minecraft style that i am going for than any other tonemapper

wet slate
wintry lodge
#

emissives looked much cleaner ontop of the saturation reductions

vast sandal
wet slate
#

only problem I have with aces is the emissives
but other then that it's goated

wintry lodge
#

almost blows them out

wet slate
wintry lodge
#

warden

#

i mayyyyy need to reduce the emission on the glow squid just a little

#

that bloom is kinda insane

#

i did that on purpose but maybe reduce it to like 50 instead of the i think 150 its at rn

wet slate
#

I am waiting for the SSS

wintry lodge
#

i love entity pbr

wet slate
#

my next feature request would be this

wintry lodge
#

yes, colored shadows

#

im not sure how difficult that would be to implement but it would definitely be something good

maiden grove
#

I was actually about to type 😔

wet slate
vast sandal
civic basin
#

Also, wow

vast sandal
ripe island
ripe island
#

Tell us

#

How difficult that would be

maiden grove
#

Should be very easy to do, that feature is definitely on my wish list

wet slate
#

finally veka typed

lost rock
vast sandal
#

Will the hidden colored shadow be like yesterday's SSS? 🤔

ripe island
#

what

#

0.o

#

wdym by hidden colored shadow

maiden grove
ripe island
wet slate
#

It will be better
the one we have rn is glitchy

ripe island
#

it will be

ripe island
vast sandal
#

ok

ripe island
wet slate
ripe island
#

-____-

wintry lodge
# ripe island I love hable

It's pretty good. It preserves more color depth than Reinhard luma but isn't as dark as aces. It's a good middle ground

ripe island
rancid zodiac
#

so how the fog looking :doggysmurkW:

ripe island
#

i hate it

rancid zodiac
#

with tinkering?

wintry lodge
ripe island
#

looks the same for me

rancid zodiac
#

hmmm yea

#

ig i should try your hable pack

ripe island
#

you should

#

it's MUCH better

rancid zodiac
#

im an ACES fan so

#

maybe you’ll get me with it

ripe island
rancid zodiac
#

ok i trust

ripe island
#

just trust me it's good

rancid zodiac
#

is the fog broken on the 1.2.10 tho

ripe island
#

yea

#

no fog

#

you need to wait

rancid zodiac
#

okok

left marten
#

Hable 🔛🔝

ripe island
#

because at the same time I revisit all the fogs and improve them a bit

rancid zodiac
#

all fog needs love

ripe island
#

yea

rancid zodiac
#

but ok i shall wait patiently

wintry lodge
vast sandal
lone nest
#

smog

vast sandal
civic basin
#

Better on Bedrock x Luminous Dreams

lost rock
#

aces moment

ripe island
ripe island
split plover
#

I use poggy last version on aces settings

#

It's same on another settings

#

and all resource packs like lynx and prizma

left marten
#

for colour grading

split plover
#

I forgot update Minecraft 😅

ripe island
wintry lodge
#

Woah

#

That's some THICCC dog

ripe island
#

😎

#

Fogsmaxxing

wintry lodge
#

Fr. I'm still trying to perfect mine. The only one I'm genuinely happy with is my jungle one rn

left marten
ripe island
left marten
#

ooh

#

the light shafts look a lot more defined now

ripe island
vast sandal
wintry lodge
wintry lodge
civic basin
#

Some pictures. Better on Bedrock x Luminous Dreams.

wintry lodge
#

W

left marten
#

W

wet slate
#

I am relearning fog

vast sandal
wintry lodge
wintry lodge
#

absolutely cooking fr