#Graphics Showcases

1 messages · Page 2 of 1

ripe island
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yeah

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i know

wet slate
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mine works tho so here

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try to restart minecraft

ripe island
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Tried 5 times

wet slate
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damn

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that's really really weird

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aint no way device differences have smth do with this

vast sandal
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Without ambient fog more darker in terrain

wet slate
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with the value 0.1

wet slate
ripe island
split plover
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This is the first time I have seen this bug

wet slate
ripe island
wintry lodge
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This does break nether fog so fair warning

split plover
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how i can fix this bloom effect not working on my mobile

maiden grove
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Can't, bloom is broken on Android

lone nest
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Sadly

static crown
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Dose bloom work on xbox

cedar stream
wintry lodge
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bloom just doesnt work on android

split plover
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how i can give red point to red light block?(new block mod)

grizzled wagon
wintry lodge
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Plagued PBR RTX, builds and screenshots by ItsDrCat and InfinityMC

vast sandal
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Strawberry deferred

pseudo kite
ripe island
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PrizmaDeferred

ripe island
cedar stream
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Man I wish I could have render distance like that

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😭

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I mean I probably could but it’s laggy

civic basin
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Poggy's Luminous Dreams - Vanilla Deferred (I think)

wintry lodge
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Those are some very clean light rays

wintry lodge
wet slate
# wintry lodge

yo this looks like some reactive nuclear toxin fire
looks very good I like it picaso

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also add lava point light I dare you

wintry lodge
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Oh no

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I will next time I'm on

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Time for big lag lol

wet slate
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lmao

wintry lodge
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I have the nether very playable rn

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Time to make it unplayable

wet slate
wintry lodge
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Oooooh I like that idea

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Cranks up the fog values as well so you can't see lmao

wet slate
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💀

wintry lodge
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Like I'm talking like 0.7 fog thickness or something like that

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I will construct the unplayable settings when I have time lemme cook

wet slate
rancid zodiac
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i love point lights

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can’t wait until everything in the game lives & breathes point lights

left marten
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you will be made of pointlights soon

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👉 💡

wet slate
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for the sake of my image
i will not make this bulb joke

wintry lodge
ripe island
left marten
rancid zodiac
wet slate
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you did what I didn't dare to do

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wait I meant the joke

grizzled wagon
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1.20.80.20/1.20.80.21

wintry lodge
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The sun looks more natural now

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It blends with itself better

ripe island
rancid zodiac
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hmmm nice

ripe island
wintry lodge
wintry lodge
wintry lodge
wintry lodge
wintry lodge
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never realized how much of a difference sub surface scattering really made

vast sandal
wintry lodge
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i can see it

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other than lack of reflections i honestly think this looks a bit better than the 1.0 release of RTX

vast sandal
wintry lodge
wintry lodge
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this honestly looks so cool

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(full grayscale here)

cedar stream
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Bro I wish we could all make a server and play deferred together

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😢

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I tried to with my preview realm but no one really played it

rancid zodiac
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everybody likes to tinker with minecraft not play it

wintry lodge
vast sandal
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Look like complementary deferred:v

silk ore
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Why the realistic pack ? 🫥

rancid zodiac
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only upon the endgame or even completion of deferred will any of us really play again

wintry lodge
wintry lodge
gaunt sorrel
wintry lodge
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yeah. im not even gonna lie, i really like the way this looks

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its ACES with saturation at 0.2

cedar stream
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Like with color grading

wintry lodge
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Currently pc can do this client side and I mean I guess you could on mobile if you have a text editor but yeah. Pack integration will be nice. I'd like to build my noir preset into the pack in some way it would be cool

lone nest
wet slate
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Lynx deferred - vanilla

lost rock
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Poggy's Luminous Dream - Cold Intense Fog

cedar stream
rancid zodiac
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with or without deferred

cedar stream
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Without deferred obviously

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Sadly

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Not many servers in Minecraft preview

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Most of them are private

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And preview realms are just dead

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Most of the time

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So I play deferred alone

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😭

wintry lodge
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some more shots with my cinematic deferred settings

silk creek
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Wow. Very nice.

ripe island
split plover
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point light fps drop fixed on 1.20.30.22
But on Android mail gpu not fix and have fps drop a lot

split plover
cedar stream
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I’m guessing you used some sort of photo editor

wintry lodge
cedar stream
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Oh

visual plover
wintry lodge
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here are those screenshots without my settings on them (only changed this is an ACES tonemap)

ripe island
civic basin
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Poggy's Luminous Dreams x Better on Bedrock's End

wintry lodge
ripe island
ripe island
vast sandal
wintry lodge
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after quite a bit of tinkering got the sky transitions as smooth as possible (minus the flash from sunrise to day. i think thats because of sun brightness)

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now the process is just getting the colors right without making weird transitions

wet slate
wintry lodge
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Yeah it definitely will need tweaks but I at least no longer have it flashing

ripe island
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PrizmaDeferred

cedar stream
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Sweet

ripe island
gaunt sorrel
ripe island
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hmm?

gaunt sorrel
# ripe island hmm?

The joke is that the two screenshots were taken in the same place but zoomed in

ripe island
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ooooooh

wintry lodge
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wrong video

wintry lodge
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im wondering if nighttime could use some improvements

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although not really sure what id do with it

wintry lodge
wintry lodge
cedar stream
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Plz don’t bully me for classic textures

wintry lodge
cedar stream
wintry lodge
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yeah this is just some sky adjustments

wintry lodge
vast sandal
wintry lodge
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Sword model from the same game my skin is from for fun lol

static crown
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Is there anyway to make performance slightly better on console without messing with the quality of everything

static crown
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On xbox series x

visual plover
static crown
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Would it run better in 1080

wintry lodge
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A@yes absolutely

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But you can't do anything about that

static crown
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Dose it run slow if you try to run it at 4k on pc?

wintry lodge
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Yes

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4K is INCREDIBLY resource heavy

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Getting around 60fps on console at 4K is crazy

visual plover
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I had stable 60 fps before 4k support

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On series s

static crown
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Series x could easily run it at 4k if properly optimized

wintry lodge
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yeah so atm just have to wait

ripe island
ripe island
wintry lodge
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rain fog is awesome here

split plover
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First pictures of HEGA Deferred
Coming soon

cedar stream
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nice

rancid zodiac
rancid zodiac
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only non pbr texture pack that looks nice in deferred is barebones

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:doggySmurkW:

wintry lodge
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there is pbr in those shots btw

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its just very light

rancid zodiac
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oh i see it now

rancid zodiac
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ima start the barebones pbr for deferred waiting room

cedar stream
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i don’t like pbr

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not really

rancid zodiac
cedar stream
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any texture pack

rancid zodiac
cedar stream
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except ugly ones

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that look bad without deferred

rancid zodiac
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im sorry but you’re kinda just simply wrong

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🖤

cedar stream
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rancid zodiac
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the one thing that separates us

cedar stream
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we need deferred reactor

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like rtx reactor

rancid zodiac
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never seen that

cedar stream
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it makes texture packs pbr compatible or something for rtx

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made by madlad himself

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nobody complained when he turned on classic textures in rtx

rancid zodiac
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hmm

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like it pbr-ified texture packs?

cedar stream
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i guess

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ohh wait

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i think it’s a program to turn texture packs into rtx packs

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or pbr packs

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so it probably does work with deferred

ripe island
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no PBR

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it looks flat

ripe island
ripe island
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autogenerated pbr < handmade pbr

civic basin
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No way y'all like heightmaps

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oops

civic basin
civic basin
wintry lodge
ripe island
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But pbr is not only heightmaps, it is emissivity, specular maps, (soon) subsurface scattering

wintry lodge
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the iron here is hand drawn, the rest i used the photoshop 3d tools for. idk if the iron block is even good or what

civic basin
cedar stream
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i have different taste

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that’s all

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i didn’t grow up with these new textures yall like so much

wintry lodge
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I didn't either

civic basin
wintry lodge
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I grew up on Xbox 360 edition lmao

cedar stream
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and pocket edition

civic basin
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classic textures ftw

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I think this should move to #1182091012177399809 for graphic talk or #off-topic for random talk. This is a showcase after all :p

wintry lodge
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Sounds good

ripe island
vast sandal
visual plover
wintry lodge
carmine rune
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Guys I need a best shaders name

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Like what is the best shaders

lone nest
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Well it's mostly based on your personal opinion

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What you think looks the best

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We can offer recommendations

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Like Poggys Deferred pack, Lynx Deferred, Prizma Deferred, Plagued Deferred

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I'm sure I'm missing some, but those are the popular ones around

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But for actual 'Shaders' (Requires BetterRenderDragon for Windows or the Patched APK for Android) are ones like YSS Special Edition, BSBE Deferred, and some others ones I forgot

carmine rune
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Does one of them works on xbox

wintry lodge
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As long as you have an account you can join yea

carmine rune
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Alright thank you

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Do you know any shaders that the leaves moved

wintry lodge
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Not possible

carmine rune
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Oh danm okay

wintry lodge
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It's kinda possible but it looks awful. It involves making an animated texture but it doesn't look good nor does it achieve the same goal

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But either way no packs have done that as it's not worth it for very bad results

split plover
wet slate
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use red values less then 150 ig?

wintry lodge
maiden grove
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You will have to revert that change when reflections will get added (probably in the upcoming couple of weeks)

wet slate
maiden grove
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Not all in-development features can be found in android shader code, and you can't always tell how they're going to work. IBL and SSR are the 2 reflections techniques that will be used, however SSR is not currently present in android shaders, but it apparently is in windows. IBL is a technique that uses cubemaps with varying roughness to simulate both sharp and rough reflections, and in deferred it appears to be somewhat dynamic, it seems that it can capture and reflect actual sky, with stars and sun/moon (SKY_PROBE_PASS), but it's unclear if it can or will in the future reflect blocks or anything else

wintry lodge
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Interesting

lone nest
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Ye

split plover
maiden grove
cedar stream
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the clouds look bad i know but it’s something

wintry lodge
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new water

gaunt sorrel
# wintry lodge new water

That looks really nice. At least it's not bright blue anymore. That colour is much better with deferred

wintry lodge
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issue before was i wasnt using metalness lmao

gaunt sorrel
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Huh. I thought it looked kinda "metallic". but then concluded I had bad judgement

wintry lodge
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yeah the old water had a metallic value of zero but a roughness of 80 so it looked like plastic

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it now has a metalness of 200 with a roughness of 40

silk ore
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Without nothing it is ok but with deferred/ rtx : it ruins lots of screenshots

wintry lodge
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New snow texture along with reworked lighting for taiga's

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Oh and I redid my ice for RTX to make it more realistic

rancid zodiac
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scanline vibes

wintry lodge
rancid zodiac
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):

wintry lodge
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I've found nothing that fixes it

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It's annoying because it makes shots like showing off textures pretty annoying

rancid zodiac
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yeah i think deferred is gonna look way better once they remove it

wintry lodge
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100%

rancid zodiac
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dont realize how much they affect it

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bao_logo_mojang plz

gaunt sorrel
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Less a bug and more a consequence of using shadow mapping

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What can help fix it is shadow bias, but too much of that can lead to peter panning. Where the shadow can look detached from objects

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Let's talk in #1182091012177399809

rancid zodiac
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peter pan movie in minecraft

wintry lodge
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Icy snow RTX edition

ripe island
ripe island
civic basin
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Wow

ripe island
civic basin
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The shine on that is perfect. It look absolutely amazing.

ripe island
split plover
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Is it material.bin edit file?

wintry lodge
maiden grove
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Or patiently wait for reflections

ripe island
silk creek
cedar stream
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now let’s patiently wait for cubemap support

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so i can start on my first upcoming pbr pack

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👀

rancid zodiac
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big eddy? pbr?

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no way

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:doggySmurkW:

cedar stream
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yes

static crown
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Low vs medium vs high vs ultra reflection quality?

wintry lodge
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and theres like no performance loss

static crown
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Ye

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I lose like 1-3 fps from low to ultra

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On xbox series x

silk creek
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Good to know! Perhaps we can crank up the setting for ultra a bit.

wintry lodge
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😂

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Ultra looks almost perfect with little artifacts on mirror blocks. Interesting to see how it could be better

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I'll break it with the configs lol

silk creek
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Well, we aren't updating the reflection buffer every frame. We have various conditions in which it will regenerate, because it is expensive to capture.

So when I say we can "crank up the settings", I don't just mean the quality settings of a given instance of reflections, but also the frequency in which we update it. It could be more responsive to sky movement for instance.

wintry lodge
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Ohhhhh I see. Interesting

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Yeah ultra being more responsive would be cool

silk creek
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Indeed!

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Also, keep in mind, screen-space reflections are coming and we have to leave room in the larger "Reflections" quality slider for that feature. 😉

wintry lodge
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Ah right right. As of now ultra won't hurt but it might later down the road

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Excited for that though. Aside from a few tweaks sky reflection is very nice

static crown
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The only thing I do not like and others also is that the trees leaves have a blue color when I have the reflections on

wintry lodge
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Yes agreed non metallic surfaces definitely reflect too much sky. If it was made more subtle similar to RTX it would be excellent. I am aware of engine differences but just a suggestion

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I also noticed that the global mer does not appear to work either

static crown
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And another thing is that it looks a bit too glossy

silk creek
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Yes, we're listening to all of this valid, thoughtful feedback from everyone. We'll improve it over time. Thank you for playing with it and for your patience in the meantime. 🙏

wintry lodge
static crown
#

Is there gonna be player and better water reflections?

wintry lodge
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For context on the global mer thing, I have max roughness defined in my global json and this block here is fully reflective when it shouldn't be

static crown
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What about very clear water like seen in the realistic shader packs

silk creek
wintry lodge
silk creek
wintry lodge
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I've been meaning to switch it to 0-255

static crown
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And what about better clouds instead of the default ones

silk creek
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Hmm, darn. I was asking because I wouldn't be surprised if 0-255 usage was broken, but 0-1 wasn't. But now I'm even more confused. 🙂 Would you be so kind as to file a bug on our public bug board, please?

silk creek
wintry lodge
static crown
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I know but is there a possibility because that's what I mainly interested in is better clouds

silk creek
static crown
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I'm guessing performance is gonna be the second to last thing yall work on

cedar stream
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that’s what he said

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i do believe

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also @silk creek i don’t know if you saw

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but u managed to get custom clouds in deferred

silk creek
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It will definitely be one of our primary focuses leading up to release, but we are always keeping an eye on and improving performance in our pipeline; we just don't always note it in the changelogs.

cedar stream
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via a texture pack

wintry lodge
silk creek
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I saw! Very cool! Also saw you're planning to make your own PBR pack once we get cubemaps working. Can't wait to see that. 👍

cedar stream
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i’m planning to call it nostalgia pbr

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it will have classic pbr textures

wintry lodge
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hey when you do that, im willing to help you learn pbr and how to make stuff look fairly good too

cedar stream
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and a custom cubemap to make the sky look more default looking

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like sildurs enhanced default

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i am very excited for this to be fully released cause my friends will be able to play it too

silk creek
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Us too ❤️

cedar stream
wintry lodge
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now that the update is out on pc im gonna be seeing what settings make the best looking water

cedar stream
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i haven’t even updated yet

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💀

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internet is out

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gotta renew it

wintry lodge
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I have the water pretty good now but I wanna perfect it

silk creek
cedar stream
#

will water look similar to rtx water?

silk creek
#

I'd recommend spending the time to perfect your water once we've released the new parameters for it.

silk creek
cedar stream
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oh ok

silk creek
#

Soon!

silk creek
# wintry lodge oh ok

In the meantime, if you are curious, I'd recommend looking up the following things on Wikipedia/Google in relation to water: lacunarity, fractal Brownian motion, phytoplankton, CDOM, and sediment. They just might come in useful in the future. 😉

wintry lodge
#

welp time to hit the wikis 😂

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im happy with where i have it anyway

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This is fine for now lol

silk creek
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I agree, your water looks amazing 🤩

cedar stream
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like in most java shaders

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and old bedrock shaders

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or just flat

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like rtx

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it’s fine if it doesn’t but i’m curious if it will

wintry lodge
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when it comes out

ripe island
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and as I have said many times, non-metallic blocks should not have so much sky reflections

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I hope this will be "fixed" because I really don't want to have to make everything completely rough

placid willow
ripe island
#

maybe it doesn't look so bad on metallic blocks?

wintry lodge
#

Gorgeous

ripe island
#

@wintry lodge why were you using metallic properties for your water?

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it worsk just fine with low roughness

wintry lodge
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I remember hearing somewhere metalness is used on water

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But I'll also try it without

ripe island
vast sandal
ripe island
#

my ice now looks more correct

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Normalmaps PepoHappy

wintry lodge
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left with metalness, right withought

wintry lodge
#

also made some modifications within the reflection config that both speeds up reflection reaction, increases sample count, and increases quality over distance. performance loss, roughly 15-30 fps loss within high reflective areas

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scratch the perf loss thing it was maybe like 10

wintry lodge
ripe island
wintry lodge
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i found decrasing the deltas made things better where increasing them did less (or im just really dumb)

wintry lodge
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the deltas seemed to deal with the update refreshes

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fastest time for the frames_delta is 23 before it breaks and stops rendering

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im gonna test them all and update on the maximums

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ok gametime and distance delta can go to 0 without issue. the reflections are basically real time fully updating without lag at this point

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this is the highest it can go before something breaks

wintry lodge
#

seeing the clouds reflecting off of blocks like quartz is really REALLY nice

wet slate
#

Lynx Realism Deferred - Vanilla

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day light detectors

wet slate
civic basin
#

Messing around with sky reflections while I figure out my textures

split plover
maiden grove
maiden grove
ripe island
ripe island
gaunt sorrel
ripe island
ripe island
ripe island
#

working on underwater vol. fog

knotty badge
ripe island
visual plover
maiden grove
#

That's the best water I've seen in deferred so far

ripe island
ripe island
wintry lodge
#

Wow

wet slate
#

got it working for a while

#

this is better

wintry lodge
wet slate
#

256x texture

maiden grove
#

I'm just doing my job bao_mob_frog

ripe island
wintry lodge
# ripe island

This would look good for really early day like for a little after sunrise but not for all of day

maiden grove
#

You could maybe make the fog less bright in this case

ripe island
#

no fog

#

it just looks much worse

maiden grove
#

Tried lowering mie scatttering by the same amount?

ripe island
wintry lodge
ripe island
#

PBR looks much better when the sky doesn't contribute as much

maiden grove
#

To remove directional light and only have reflection

wintry lodge
#

it looks better with pointlights

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althought its current value is too low to actually do anything to them

maiden grove
#

Try to make the sun brighter than, cuz you can see sun sprite reflection and it looks much dimmer than highlights, which doesn't make sense

wintry lodge
#

could that be due to the normal?

maiden grove
maiden grove
#

Setting roughness to 0 or somehow boosting sun sprite or lowering directional light in brightness should help

wintry lodge
#

current sun illuminacne

maiden grove
#

Does ur sun texture have full alpha and bright color in general?

wintry lodge
gaunt sorrel
maiden grove
ripe island
#

I wouldn't use it normally but I wanted to show how much better it would look if the sky reflections contributed less

wintry lodge
#

yeaaaaaaaa 0 lkooks better

maiden grove
wintry lodge
#

true

wintry lodge
#

made some minor ice changes for the new sky reflections

wet slate
#

this is goated

wet slate
split plover
maiden grove
#

Metallic glass is an interesting choice, but looks like it kinda works

civic basin
#

I now gotta manually edit all my texture sets to fix the current reflective problem. Not sure if they plan to fix or change it to only apply to block that has it defined in the texture set and not global mer

#

Remove global mer. Problem solved idk

maiden grove
#

It's possible that reflections are fine, but your atmosphere is way too bright

split plover
#

HEGA Shader

civic basin
maiden grove
#

That's how it works in real life as well

#

Everything becomes more reflective as you look perpendicular to the surface

civic basin
#

grass and dirt.?

maiden grove
#

Yes

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It might have very little reflections and they're very rough, but they still reflect light

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And every material becomes a perfect mirror as your viewing angle approaches 0 degrees (perpendicular to the surface)

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If u have a wooden table, you can try looking at it very close to the surface and you'll see that it becomes very reflective

split plover
maiden grove
#

Increase metalness channel in PBR MER

wet slate
wet slate
#

don't mind the glass pane visual bug

wintry lodge
wintry lodge
civic basin
#

Gotta redo mine too haha

wintry lodge
#

i like doing sky colors. when you get them right it just feels good (im probably gonna fully change these again in like a week lmao)

civic basin
#

Your sunset orange is one I tried but failed many times

wintry lodge
#

ah yeah took me a little to get it right

civic basin
wintry lodge
#

but modify it how you like

civic basin
#

Just kidding.

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You're cool so I credit :>

wintry lodge
#

lol thanks

lost rock
wintry lodge
#

realizing how shiny those blocks are

#

looks interesting though

wintry lodge
#

blackstone (will show off deferred later) i hand crafted the texture for normal polished and polished bricks, I have no idea how i'd change the chiseled ones at this time

wintry lodge
ripe island
#

Deferred

#

Deferred

#

Deferred

#

Deferred

wet slate
ripe island
#

nah, it's SSS, AO, better sky and more that contribute

ripe island
#

Ambient occlusion

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deferred has vanilla AO

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MCRTX has RTAO which is incomparably better, but it is so blurred that it is not visible

wet slate
#

Oh

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Got it thanks

ripe island
ripe island
#

deferred with no changes to fog/ atmospheric sucks

knotty badge
ripe island
static crown
#

Whats PBR stand for

wet slate
ripe island
rancid zodiac
gaunt sorrel
visual plover
static crown
#

My mistake meant to put this in graphics general

ripe island
wintry lodge
#

Hold up

ripe island
wintry lodge
#

WHAT

maiden grove
#

ohh right, point lights work on light blocks, so dynamic lighting add-ons can be used with deferred

ripe island
ripe island
silk creek
#

Whoa! Seriously did NOT expect this. So cool!

#

Are the shadow updates choppy?

civic basin
#

There's no valid way to position where the light is coming from a block

ripe island
#

I expected it to be a disaster, but it is responsive, works quite well, is choppy but playable

civic basin
#

You're making me want to try this myself

ripe island
#

if you ever add dynamic lights for deferred, could you add screenspace shadows?

wet slate
#

if point lights for custom blocks worked rn we could have different colored light for different item in an addon

ripe island
#

screen space shadows for handheld lights would work exceptionally well, I think

wintry lodge
#

So... attach point light to light block. Then... functional? Or are there other things needed

#

This is interesting for sure

ripe island
wet slate
#

You can also tweak which level of light block you wanna place based on your item

#

If it's a jack-o'-lantern level 14 if it's a redstone torch 5

wintry lodge
#

Interesting

rancid zodiac
#

its another deferred dream i have

silk creek
#

It's surprisingly easy to dismiss Peter Panning artifacts in first person when the shadow source isn't coming from the center of your perspective. So it's hard to justify implementing such an expensive feature for little benefit.

#

But your example, on the other hand... 🤔

silk creek
#

This scene is a perfect example of why it's called Peter Panning 😉

lone nest
#

Lol I get it now

silk creek
#

Perhaps the original

#

Idk, I'm not THAT old 🙂

lone nest
silk creek
#

This reference is extra heart-warming and relevant, because most of the computer graphics revolutions in the past 2-3 decades have come from Disney. Thank you, Mr. Burley.

wintry lodge
#

really? wow i didnt know disney made these advances

#

cool to know

silk creek
#

Oh yes. Modern PBR in video games, in any engine, can be traced back to papers published by Brent Burley and the folks at Disney/Pixar.

wintry lodge
#

now that i think about it, the original toy story used ray tracing

silk creek
#

Film tends to be a few years ahead of games, because games must be real time, but film can take ages to render a single frame. So research and cutting edge tech comes from the film industry and is eventually adapted/approximated for use in games at 60FPS.

silk creek
ripe island
silk creek
#

Yes, I believe it could. 🤔

wintry lodge
#

as someone whos going to school for video game development, granted i probably wouldnt be in the graphics coding as i much more enjoy the artistry, kinda knowing the origins and what these different graphical effects do is pretty cool to me

ripe island
#

This would be an extremely cool use of that, I've seen shaders do this and it was better than simply raising the render distance of a shadowmap

silk creek
#

Its a rabbit hole though. Nothing is answered in a single talk/paper. It's the summation of multiple talks/papers where things start to click. Soak it all in. 🙂

wintry lodge
#

definitely. computer graphics has always intrigued me since i was young. very cool to roughly understand it

wintry lodge
#

my new blackstone textures ported to deferred. they look pretty good. First image in the overworld has reflections off

#

for a direct rtx port without any changes they arent bad but definitely need some more fine adjustments to look more like how i want them to

maiden grove
wet slate
#

ngl I like metalic water

#

instead of no metal

maiden grove
#

Darkening water texture should have a similar effect. Having metalness on water is not realistic, water and all non-metals reflects all light equally, while metals don't, so you get tinted reflections

wet slate
maiden grove
#

We'll probably get new water in one of the next previews, so there isn't much sense in working on it now imo

wet slate
#

so i ended on this 1 on roughness value with 20 red

ripe island
wet slate
ripe island
wet slate
ripe island
#

Yes

#

And zero metallic properties

wet slate
#

but it just looks too blurry for me

#

or toned down

ripe island
#

Is it really too blurry?

ripe island
wet slate
ripe island
wet slate
#

here's mine with no metalic

ripe island
#

(screenshots are taken by quirkyplague from an old version of my txt, now the clouds should be even better visible)

ripe island
#

instead of claiming that it is impossible to achieve it without metallic properties, maybe try to expand yout knowledge and discover how pbr works

wet slate
#

💀 blud chill
i didn't say it was impossible

#

I was just about to say my normal is shitty that's why i can't see shit
this is with no normal and no metal

ripe island
#

Also your sky is probably too bright

#

Bright sky

#

Darker sky

#

You can see the clouds much better in the reflections

ripe island
left marten
#

:o

wintry lodge
# ripe island Darker sky

Hm so darkening sky does seem genuinely helpful. It just sucks that if their intensity gets reduced having to fix the sky afterwards might suck

#

Not hard just time consuming (unless you have a backup)

wet slate
ripe island
split plover
wet slate
grizzled wagon
#

Would be better in #1182091012177399809

civic basin
#

Poggy's Lumunous Dreams

#

Modified shadow files*

wintry lodge
#

Nice

civic basin
#

@wintry lodge Thanks for the sky <3 I changed a few thingies :3

wintry lodge
#

Np

civic basin
#

smol sun :>

ripe island
wintry lodge
#

made some mer updates to these blocks

wintry lodge
rancid zodiac
cursive geyser
#

You must craft additional furnaces-

wintry lodge
#

You must craft additional furnaces-

ripe island
wintry lodge
wintry lodge
#

almost all of the furnaces done

#

fully custom furnace texture that im pretty happy with

wintry lodge
ripe island
wintry lodge
#

modified tonemapping

left marten
#

Prizma Deferred 1.2.7

#

me likey HahaYes

cedar stream
wintry lodge
#

i assume so yes. along with things like saturation contrast all that

cedar stream
#

Amazing

ripe island
wintry lodge
#

THESE ARE NOT ACTUALLY EMITTING LIGHT ITS A LIGHT BLOCK

#

they are glowing via emissive tho

gaunt sorrel
#

@silk creek Sorry for the ping, but we've noticed that particles now support PBR, but that wasn't mentioned in the changelogs. Was this accidentally released early or what?

ripe island
wintry lodge
#

Excellent

lone bone
#

Prizma Deferred

civic basin
#

I guess my sky was infact good.

wintry lodge
#

Ported my new furnace to deferred

#

Sad it kinda got its colors blown out

wet slate
cedar stream
#

Prizma looking good

#

Also did they fix the black hole bug?

#

Cause I don’t see it anymore

wintry lodge
#

No they didn't

#

It still happens

#

I've never had it happen to me but someone ik just had it happen to them

silk creek
# cedar stream Also did they fix the black hole bug?

Not quite yet, but we're close. It is a very interesting bug. The "black" pixels are actually NaNs and they occur when lighting values exceed the max floating point value that our buffer supports (around 65k). So you are more likely to encounter it with very high intensity sun values. Some devices/drivers max out at the max float value when you exceed it, resulting in white, but some return NaN, thus resulting in the "black hole". The workaround for now is to use lower intensity sun values, but the proper solution we're working on is pre-exposing the light sources.

cedar stream
#

Ok

#

👍

wintry lodge
#

my sun used to be below that

#

After putting it above that people started having issues

silk creek
#

Indeed. And the sun sprite is an additive blend, which means even an intensity of ~33k lux with an appropriately scaled Rayleigh strength could exceed 65k.

#

Once pre-exposure is finished, you will be able to use Earth-accurate sun values upwards of 100k lux at noon.

placid willow
#

What about other sun colours

silk creek
#

Hmm. It could be that only certain channels are exceeding the range and thus getting NaNs. Like, you seem to have a valid green and blue channel in the affected area of that image, but no red. Just a guess.

Edit: I'm wrong, you have yellow, so clearly there is red. I'm not sure about this one.

#

I would think pre-exposure will fix that as well, yes.

placid willow
silk creek
placid willow
#

😀

wintry lodge
#

Is this issue device specific or can it happen anywhere

#

I've mainly seen it around android devices but I've heard of some iOS getting hit. Idk if I've seen it in windows. I personally haven't encountered it

gaunt sorrel
silk creek
#

I've seen similar behavior, yes.

wintry lodge
#

Oh I didn't see the "some drivers and devices max out"

#

My phone and pc haven't seen the issue so ig I'm lucky lol

#

I'm gonna say this and run into the issue

ripe island
#

It is strangely unsaturated and lacks contrast

#

shadows looks weird too

wet slate
#

there's no shadow of the player

#

also it is 1.20.80.23 and they just changed the tone mapping again

maiden grove
#

Looks like it might have another pack on top

wet slate
#

you might be right
eddy is working on his own pack i think

placid willow
#

Vanilla deferred rendering looks significantly less pleasing~~(ugly)~~ without volumetric fog

#

Also looks like shadows are also set to lowest quality

vast sandal
cedar stream
#

For some reason when I’m in the middle of playing deferred the brightness goes down

#

Idk why tho

#

Or it might be reflections

cedar stream
#

I think it looks fine tho

wintry lodge
#

Yeah it looks fine. It's just that deferred looks weird without fog

ripe island
wintry lodge
visual plover
ripe island
mellow inlet
#

look at these cute zombies!!!

wet slate
mellow inlet
#

Texture pack

#

I actually did this for a YouTuber which is the funniest part

wet slate
#

huh? how does a texture have lighting from holding a torch

mellow inlet
wet slate
#

oh

#

idk what that is

mellow inlet
#

there is a massive light behind the camera when a player in first person holds a torch

#

but when in third person it becomes so small it doesn’t emit any light and is also moved inside the player’s head

#

also works for entities

#

so far at least

wet slate
#

hmm interesting

mellow inlet
#

Yeah

#

It’s honestly not too bad to make either

#

It’s fairly simple to replicate and doesn’t require any serious work

#

The only issue is that the “big light” appears in reflections, and I’m not sure what to do about that rn

wet slate
#

id think you can do anything unless you go do smth like custom shader or smth
or just go to deferred as deferred doesn't have reflections

mellow inlet
#

yeah

#

Honestly, I’m kinda on the fence about releasing it as a “small” update for GI3D.

#

It feels too “flawed” to be a release, but it’s also really really useful in gameplay

wet slate
#

you should get a coin and flip it

#

then jump from the top of the fence

left marten
#

what lmao

wintry lodge
wintry lodge
cedar stream
#

I have 24 render distance on an iPhone XR

wintry lodge
#

cant wait for color grading

vast sandal
ripe island
mellow inlet
#

works in mutlpilayer

#

really well

#

besides the fact that your light is brighter than theirs'

lone nest
ripe island
velvet trellis
grizzled wagon
#

Deferred Rendering - SmokeyStack's Super Duper Graphics Pack

knotty badge
#

really like the 5&6th

wet slate
toxic horizon
#

pbr

wet slate
#

the copper heightmap is triggering my brain 😭

vast sandal
#

Strawberry deferred with modified game file

wet slate
fringe swan
#

PrizmaDeferred 1.2.8

#

Notes:
-Running on an Xbox Series X
-4K
-Fps hovering between 20-30
-All Deferred settings are set to Ultra, except for Volumetric Fog, which is turned off due to preference
-All of these screenshots are taken from the Hermitcraft world

#

-Chunks set to 24

#

-Bloom set to 40%

rancid zodiac
placid willow
#

Calm
He waited months for this

carmine rune
#

I wish rtx is available on xbox

ripe island
cedar stream
rancid zodiac
cedar stream
#

There is nothing wrong with it

#

There’s pbr

#

What else do you want

rancid zodiac
#

naw it looks different still

ripe island
cedar stream
#

Maybe it’s the brightness

cedar stream
wet slate
rancid zodiac
cedar stream
#

No it doesn’t

#

Idc what u say anymore

rancid zodiac
#

but…

cedar stream
#

Cause I changed nothing

rancid zodiac
#

we wait for preview day together

cedar stream
#

At all

rancid zodiac
#

i could try to recreate the scene

#

see how it looks

cedar stream
#

Ok fine

#

I’m sorry

rancid zodiac
cedar stream
#

It’s just that any deferred pic I take

#

There is always something wrong with it

#

From what you all say

#

But I don’t see anything wrong with it

visual plover
#

It looks weird

#

Ugly

wintry lodge
civic basin
#

Please, leave @cedar stream alone and let him enjoy Deferred please. It's not his fault IOS(or his IOS) makes deferred look that way for him. He waited who knows how long to experience it.

wintry lodge
#

Agreed

lone nest
#

Exactly

fringe swan
#

They need to optimize the games

#

At least on next-gen consoles

fringe swan
#

But I am still experimenting with it

#

I do like how the end looks with fog on tho

#

Also, some more screenshots I took

visual plover
fringe swan
#

Maybe, but it sets it to 4K

#

I would have to lower my resolution for my whole console for that

#

I kinda don't wanna do that

visual plover
#

As of right now there is no way to play at 1080p it renders at 4k no matter what

fringe swan
#

Well regardless, the deferred rendering devs said that they wanna get all the features in before they start optimizing it

#

So we still have some time left to wait for that

visual plover
#

Im sure stable 60 fps at 4k is possible on series consoles

fringe swan
#

Oh, it should be. Realistically, it could be at 120 fps or close to it. If I am not mistaken, Poggy has gotten 100+ fps with like a GTX 1070 and I'm pretty sure the series x is more powerful than that

#

Obviously there could be other factors, but I know it should be able to do way better than what it is doing

knotty badge
#

4k 120 fps with differed wont happen

#

actually if they optimize it aggressively yes

visual plover
#

XSX gpu is equivalent to rtx 3060 ti

knotty badge
#

Worse than my graphics card

#

So no at the current state it would not handle 4k 120fps

visual plover
#

They said they will focus on optimisations later

#

You think that it will be like that at the release

#

?

rancid zodiac
#

4k 120fps is how ps5 performs in normal RD, with anti aliasing, simulation distance, render distance, etc maxed out

lone nest
#

I think itll be in-between

rancid zodiac
lone nest
#

Maybe not 120 with Deferred on, but maybe something higher than 60

rancid zodiac
#

getting 4k 120fps on deferred may not be very feasible, but there isnt an optimized ps5 version of minecraft, nor is deferred optimized

lone nest
#

But it's too early to tell as what they said above, they will work on optimization later

rancid zodiac
#

once deferred is fully optimized

cedar stream
#

😭

civic basin
#

Post them.

visual plover
sage fulcrum
#

Please continue to post pictures! Seeing everyone's creations and experiences is the best part of my day 🙂 I ❤️ them all

lone nest
civic basin
cedar stream
#

I will soon

wintry lodge
#

I wish I had stuff to share

#

School has me so busy rn I've barely been able to even play games 😅

wintry lodge
#

i cannot remember if ive posted these but i have done some underwater lighting changes based on biome

wintry lodge
#

reworked desert atmosphere

#

old for comparison

wintry lodge
#

mesas have also been redone

#

the old mesa was the exact same as old desert but orange

mellow inlet
#

Funny March 32nd Project lol

lone nest
#

Imma try that

#

Lmao

mortal tendon
rancid zodiac
#

when you combine rtx packs with deferred:

lone nest
vast sandal
#

Strawberry deferred with modified material

wet slate
#

water organism

wet slate
#

Lynx Deferred - No tweaks

knotty badge
split plover
wintry lodge
wintry lodge
#

RTX warped forest

vast sandal
split plover
#

HEGA'S Deferred New pictures Edit Saturation Like RTX

vast sandal
wet slate
#

got this

left marten
lone nest
ripe island
#

I hope

visual plover
#

It’s just editing numbers

wintry lodge
#

Yes. We aren't making a shader by changing that. What we are doing is changing the values of the internal shader engine. All we are doing is giving it numbers and it's reading those numbers and changing how it looks to the numbers we give it. If we were making a new shader we'd be rewriting the code entirely. It's like saying changing the settings in a Java shader is making a new shader

#

We are just customizing it not changing it

visual plover
#

I will still call deferred shaders

wintry lodge
#

🤷

visual plover
#

🤷

#

😎

left marten
cedar stream
knotty badge
#

Mostly Deferred or Better RTX but none of them are really shaders

#

We dont have the ability to create shaders thanks to the lovely closed source

wintry lodge
#

RTX desert redo looks pretty good tbh

maiden grove
#

It's a shader that modifies RTX, just like there are shaders that modify deferred pipeline (e.g. YSS SE)

knotty badge
#

Yeah kinda i guess

#

But not RTX itself

lone nest
wintry lodge
#

New RTX mesa. Not sure how I feel about this one any suggestions would be appreciated

wintry lodge
#

this seems good

visual plover
#

Too foggy and bright

wintry lodge
#

im working on some changes

#

im not sure what i want for it tbh

#

noon looks a bit rough but i think this is overall better

#

i take back my statement about noon i like it

mental spoke
#

Nah it looks good, don't listen to those who call deferred as shaders🗿

wintry lodge
#

yeah in that case though i do agree with the old one not being good