#Graphics General

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limpid sequoia
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from 11 AM to 2 PM emoji_6

rancid seal
limpid sequoia
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the hell is going on

rancid seal
limpid sequoia
rancid seal
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With ultra realism texturas

limpid sequoia
limpid sequoia
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just made it pump

wise hinge
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gimp

limpid sequoia
limpid sequoia
limpid sequoia
blazing whale
limpid sequoia
limpid sequoia
rancid seal
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Rtxium

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Why dont we have this kind of chemical element

limpid sequoia
rancid seal
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:doggy_smurk:

wise hinge
rancid seal
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Ive decided to go to the gym instaead of doing my ultra rtex sadars today ๐Ÿ—ฟ

rancid seal
zenith stone
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Entities with glowing effects look cool

scarlet gust
zenith stone
limpid sequoia
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Depth

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Height is great

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-# i just fallen in love with Height

willow needle
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Sandstone top

limpid sequoia
willow needle
wise hinge
limpid sequoia
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Planks

limpid sequoia
rancid seal
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Somehow

rancid seal
limpid sequoia
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we're not

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my method is really weird

rancid seal
limpid sequoia
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not just draw, i've changed the curves

rancid seal
limpid sequoia
rancid seal
limpid sequoia
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i'm working on my Height again

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for some specific blocks

rancid seal
limpid sequoia
rancid seal
rancid seal
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As they have some kind of shading, or colour

limpid sequoia
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before

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just make sure:

rancid seal
# limpid sequoia it could

I mean some textures have shading effect, enchanting table top has the entire shadow on its texture, and sometimes you need to incert the textire, thats whats im talking about

limpid sequoia
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i can do it but u can't so why

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i have no knowledge about that too

rancid seal
rancid seal
rancid seal
rancid seal
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I said nothing about GIMP

limpid sequoia
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and i haven't done anything about the shadows

scarlet gust
limpid sequoia
scarlet gust
limpid sequoia
rancid seal
robust warren
limpid sequoia
robust warren
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Ok

blazing whale
limpid sequoia
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nah

blazing whale
limpid sequoia
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if i know anything i'll share (some)
-# vietnamese always saying: "The more you give, the more you receive"

willow needle
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New normalmap sandstone side!

willow needle
limpid sequoia
woven mauve
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What slabs are those mixed with the copper slabs in image one?

limpid sequoia
woven mauve
willow needle
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New normalmap for end stone!

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with AO

limpid sequoia
quick beacon
rancid seal
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I will admit VV is cool to when it comes to low end devices

pale urchin
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Is today opposite day?

rancid seal
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18 seconds of 1 frame for me

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OH LOL

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I have to paay 1$ to play this video

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And I still cant do that because microsoft is a peace of trash canceling money from people who are from russiaa

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Nvm I could just pirate this one

limpid sequoia
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just a deprecated project

brave schooner
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i feel scared

brave schooner
scarlet gust
rancid seal
limpid sequoia
rancid seal
limpid sequoia
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bro used doggysmurkW to summon me

limpid sequoia
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What can i help you today

rancid seal
limpid sequoia
wise hinge
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:doggy_smoke:

limpid sequoia
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the game has just started

noble tulip
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Is there a mod that edits the brightness and contrast?

limpid sequoia
noble tulip
limpid sequoia
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or u mean Vibrant Visuals pack

noble tulip
limpid sequoia
limpid sequoia
limpid sequoia
wise hinge
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endstone normal

rancid seal
rancid seal
limpid sequoia
rancid seal
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Ohhh wait I think you are slpeeing

limpid sequoia
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because i used glowing mer for that

willow needle
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chiseled sandstone (Vibrant Visuals)

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chiseled sandstone (Ray tracing)

woven mauve
willow needle
limpid sequoia
scarlet gust
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It seems fine to me.

rancid seal
limpid sequoia
limpid sequoia
rancid seal
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Best nether lightning

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Idk why i had 30 fps in that screenshot

limpid sequoia
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turn the preview overlay off

rancid seal
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Didnt know this one exist

limpid sequoia
limpid sequoia
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dang

rancid seal
limpid sequoia
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dawg

rancid seal
limpid sequoia
blazing whale
limpid sequoia
rancid seal
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It doesnt

inland vault
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If lava doesn't glow it'd just look like hot sauce

limpid sequoia
half nacelle
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Ya

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Just force full screen๐Ÿคก

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I'm joking

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I'm back gys

half nacelle
rancid seal
half nacelle
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Btw I remade it to create the grass for Bare Bones without any idea of what the texture was like, etc., and use's Heightmaps (curiously, it turned out extremely similar).

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I made my own trailer park-style grass, like Bare Bones, added height maps, and it turned out well btw

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You just need to know where to put it.

rancid seal
half nacelle
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It practically doesn't appear.

rancid seal
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Its logical

half nacelle
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Literally

rancid seal
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I can also see it

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So wth lol

half nacelle
half nacelle
rancid seal
half nacelle
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Now it's explained, btw the lines are the Heightmap.

rancid seal
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It fits the trailer style almost perfectly

half nacelle
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Btw during that time I worked on the PBR of my Java Shader (more optimized, yay! Now I'll have to solve the problem of the ground not appearing in DH-) so I haven't been around here lately for that reason.
Btw this isn't a Java Minecraft server, so ignore it if y'all wanna

half nacelle
half nacelle
rancid seal
rancid seal
half nacelle
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My English is committing crimes-

rancid seal
rancid seal
half nacelle
rancid seal
half nacelle
rancid seal
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I use normal map + Hight metalness and roughness values both to simulate the depth.

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For high resolution resource packs

half nacelle
half nacelle
rancid seal
half nacelle
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(This is just a way of speaking/explaining what i think; don't assume I think PBR is AI now.)

rancid seal
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The depth isn't real, it is simulated on the completely flat surface

half nacelle
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Literally my whole perspective.

rancid seal
half nacelle
# rancid seal Whaat was your previous perspective?

Like, I knew he was good for details, but I believed it was only for flat details and texture. If the texture itself was already there, it wouldn't change much; it would only help in certain situations, like with stones or grass.

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But now I've discovered that it controls how the light reflects on the block, how it reflects, and where to show or remove depth in the block.

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This is like 30x better than just applying the texture directly to the block normally.

rancid seal
jagged badge
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Yeah. Your color texture should have some semblance of innate shading, as like some form of AO, otherwise it will look incredibly flat.

rancid seal
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Fun fact - sunset in minecraft live 2022 trailer is nearly the same as Minecraft RTX sunset.

blazing whale
rancid seal
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Idk

blazing whale
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most clearly perhaps this is for falke depth (still normalmap)

half nacelle
limpid sequoia
wise hinge
limpid sequoia
limpid sequoia
wise hinge
limpid sequoia
wise hinge
limpid sequoia
wise hinge
limpid sequoia
limpid sequoia
limpid sequoia
quick beacon
wise hinge
willow needle
blazing whale
#

Strawberry Deferred HDR P3

limpid sequoia
blazing whale
limpid sequoia
blazing whale
limpid sequoia
scarlet gust
jade dust
limpid sequoia
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The Nether

blazing whale
limpid sequoia
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i have really much motivate to rewrite my configs catrose

limpid sequoia
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my pack changed a lot

blazing whale
scarlet gust
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Cat RTX and Cat Visuals are finally getting updated soon!

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ItsDrCat has been recently making significant changes to Cat RTX and Cat Visuals, such as a lamp rework for Cat RTX, bug fixes related to animations for Cat RTX, and switching from ACES to Hable for Cat Visuals.

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ItsDrCat is genuinely cooking with these changes.

limpid sequoia
rancid seal
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Rtx packs made by rtx haters suck, vv packs made by vv haters suck too

blazing whale
rancid seal
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Thats my point

wise hinge
blazing whale
rancid seal
wise hinge
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raw gold normal

blazing whale
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Raw gold

wise hinge
wise hinge
rancid seal
white willow
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Path traced specular >

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But I love the other customizations that VV has because I'm also a lighting geek

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But if I had the option, I'd just make a custom shader

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I've been thinking about it for RTX

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But that's a giant hurdle I have to cross

tribal trail
rancid seal
tribal trail
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oh my god, I wonder who that is

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probably very bad person

rancid seal
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My face reveal (maybe)

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RTX could be better

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Unfortunaatelly, this future release is still not out, after entire 6 years :<

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And this becomes even worse since mojang have ruined block item PBR loading in RTX

silent zealot
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I love how Editor Mode can easily switch tonemappers...expose this feature in Resource Pack pack settings please!

blazing whale
silent zealot
rancid seal
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Ok ig

half nacelle
#

Why do mobile gamers like grassy floors as mirrors in the Minecraft Patched shaders so much? ๐Ÿ˜ญ๐Ÿ™
Good evening gys

half nacelle
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The bad thing is that the floor gets too dark.

blazing whale
rancid seal
silent zealot
rancid seal
silent zealot
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Ok ๐Ÿ‘

blazing whale
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16x can be tried using the handmade method but you have to understand the vector direction ๐Ÿ™ƒ

rancid seal
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Reflective floor kinda similates floor being wet. Like a heave rain was happening... I saw some people in tiktok using java shaders with reflective surfaces and it really looks like the rain ambience. It is just insane to see stuff you don't usually see. Also, if you imagine all blocks like flat surfaces, having them wet in the case we usually see kinda seems logical... I know its not

blazing whale
#

Some parts use handmade generation, but there is also automatic generation

half nacelle
rancid seal
half nacelle
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Like, bro, I like reflections, but you don't need to yell in my face that your shader has reflections ๐Ÿ˜ญ๐Ÿ™

blazing whale
rancid seal
half nacelle
rancid seal
rancid seal
half nacelle
rancid seal
half nacelle
rancid seal
half nacelle
#

(I don't know how to use options in the manifest, nor how to maintain the PBR and textures without including them as subpacks, or without having to remove subpacks for example.)

half nacelle
half nacelle
willow needle
rancid seal
half nacelle
rancid seal
half nacelle
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Even if I wanted to, there's no app for me to make shaders for Patched Minecraft on my phone.

half nacelle
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I have it installed, but I never get around to using it.

rancid seal
half nacelle
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Actually, I mostly play Java itself via the Launcher because I love volumetric clouds and Java's PBR

half nacelle
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Oh, you're literally talking about shaders?

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โ˜ ๏ธ

willow needle
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because not everyone likes our style, but that's okay

rancid seal
half nacelle
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Remove the stars and it'll be perfect.

rancid seal
half nacelle
rancid seal
half nacelle
rancid seal
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Callling vv packs shaders = bullying me

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๐Ÿ˜ญ ๐Ÿ˜ญ ๐Ÿ˜ญ

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-# ||Same with rtx packs||

half nacelle
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||js joking||

rancid seal
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I mean how do you blur stuff

half nacelle
#

-# ||So you just put a line through the #? I learned again yay||

half nacelle
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And also a bit of mipmap trickery.

blazing whale
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then how our team used a different method in making normalmap but was blamed without asking the concept ๐Ÿ—ฟ

half nacelle
#

Raycasting, custom block, "Batch", Frustum Culling, eye and player position and Frustum Culling area are the secrets of the code in summary.

half nacelle
#

The problem is that the bugs just don't stop โ˜ ๏ธ๐Ÿ™
And it's only working in preview mode for some reason, maybe it's the amount of resources I'm using on js or smth like that.

rancid seal
half nacelle
blazing whale
# rancid seal Huh wtf

For people who don't really understand normalmap, this is definitely considered wrong, but it's actually still correct. ๐Ÿ™ƒ

rancid seal
half nacelle
rancid seal
#

For now

half nacelle
#

The volumetric cloud itself is a duplication of particles.

blazing whale
half nacelle
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Ngl

rancid seal
rancid seal
half nacelle
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Try converting the heightmaps of the creeper drawings, etc., into normalmaps as well. That will probably remove the paper texture and make the normal map bigger; each crack is too tiny.

blazing whale
half nacelle
rancid seal
# half nacelle VV's are a carpet

The best way of making clouds is by doing it via noise.

The most comforable way for me is:

  1. Crearing empty cloud.
  2. Crraring a seed for the cloud.
  3. Getting noise value using x and z coordinates, and y for cloud levels.
  4. Doing smth eith the value to create good cloud.
    I didn't do it before, but this is going to be the first thing i will try to do in rtx in the closest future. I also think this will cause huge stability issues and it will be laggy as well.
rancid seal
half nacelle
# half nacelle It's for optimization.

-# ||I feel strange for not explaining, so I'll explain anyway. Basically, it's to measure when the player is looking at the sky, whether minimally or not.||
-# ||This is used to measure when to create volumetric clouds per particle or not; if this doesn't exist, not every cell phone will be able to handle it since there are many particles in batch loading and reloading per tick.|| ||And I think it's obvious here, bcs there are at least 10 clouds scattered across the entire sky with at least 5 duplicate particles changing color due to weather, etc., etc.||

rancid seal
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Altough the only thing when the creators can be compared is like when you get scammed or not getting scammed when using project

half nacelle
rancid seal
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Tjere is one problem about this

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If you do those kind of clouds, they will statt disapeparing very fast in close distances because bedrock is a limited as hell

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So more calculations will he required. And i think im hell not doing this dawg_smurk

half nacelle
rancid seal
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Entities don't redner when you are not looking st them so pretty much good

rancid seal
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And its good they are

blazing whale
rancid seal
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Rating*

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Or even better to say ratting

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As people like auromatically set random marks to ur pack, even if you dont try them

rancid seal
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Ik it sounds strange but kinda yeah

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If you use the technique of doing clouds ive suggested

white willow
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handmade 16x goes crazy when done right

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generated 16x is kinda mid

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unless you REALLY know what youre doing

rancid seal
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I usually geberate normal kap from height map in aadobe photopshop when workong eith hihh res textures

willow needle
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2048x with handmade normalmap :v

rancid seal
#

I hate typing with screen keyboard, sorry for that amount of mistakes

white willow
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the reason generating at high res is fine is because theres more than enough pixel data to easily generate accurate normals

rancid seal
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It oeuld be intereeting to use one

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Would*

rancid seal
#

Too silent here right now... I am gonna go to sleep

half nacelle
#

It's for optimization, the player isn't even seeing that anymore โ˜ ๏ธ๐Ÿ™

rancid seal
half nacelle
#

Or did I misinterpret it?

rancid seal
willow needle
rancid seal
willow needle
half nacelle
half nacelle
#

It will take longer to render, but it will work.

rancid seal
half nacelle
rancid seal
half nacelle
#

The problem is cutting things up; that's the only problem I won't know how to solve.

rancid seal
#

You cannot simply render shadow in the way you want

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You need to have the entire object to do shadows

half nacelle
rancid seal
half nacelle
#

Or are you going to keep the Minecraft Bedrock carpet clouds linked along with the volumetric clouds? It's going to bug everything.

scarlet gust
half nacelle
rancid seal
silent zealot
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And how does this relate to me?

half nacelle
#

RTX could have compatibility with Resource Packs, by the way.

rancid seal
#

Even my brains are ray traced

scarlet gust
half nacelle
rancid seal
rancid seal
silent zealot
half nacelle
#

But naturally

half nacelle
rancid seal
half nacelle
#

And yes, we have to consider that it's the eye-

rancid seal
half nacelle
#

I should spend less time on Ray Tracing and learn more about other technologies btw

rancid seal
half nacelle
#

A folded rug, for example, is physics in the texture of the block.

half nacelle
#

Ray tracing is path tracing, but optimized, predicting what's behind a tree, for example, in theory.

#

How light spreads, etc., etc.

rancid seal
rancid seal
#

Almost like you had in minecraft beta with regular farlands i think

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Almost, jot exactly, of course

half nacelle
blazing whale
#

hooray pawslight unban me ๐Ÿ—ฟ

half nacelle
#

Or you can use just one tile.

rancid seal
rancid seal
half nacelle
#

But if someone ever wants to do it via noise

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I'm going out by the way, it's at 9% and my phone is already getting burn-in from being on the same screen for so long.

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I'll wait until you finish typing, btw, I want to see the message.

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Or the Bible, too, since I wouldn't doubt it given the delay.

rancid seal
#

For exampel, i use derault way of generating noise.

Getting very big number, uhhh... xyz*sin(seed)
And i don't remember how but getting a value from -1 to 1. For y you set valies for clouds layers. The noise isnt hard to be calculated imo. This kind of noise generation isnt very good, bit it is just simple and easy. You can use it to generate multiple values for the cloud. Of course, you should still keep your eye on overflowing. Numbers shouldn't be big or clouds farlands will happen

rancid seal
half nacelle
#

Create a particle with a cloud texture and duplicate one on top of the other.

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The problem is at the top of the cloud; that's the problem I still don't know how to solve.

rancid seal
sonic canopy
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(it will never happen)

silent zealot
#

Unfortunately true

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I would be more willing tbh if pack settings were supported even if we have to define it as key/value like sounds.json for variants.

wise hinge
scarlet gust
severe grove
#

Best VV Pack for me:
1.Chroma Visual (it only early acces but it look promising and have an potentional, i never try it yet. And i want it so bad)
2. Luminous Dream (this VV pack tonemapping was really good for me, and the sky look very realistic)
3.Vibrant Legacy Simple (It was very good, since it have so many option to us set what do we want, Simple but calming)
4.Vanilla Vibrant Visual (By Cubeir, creator of Vanilla RTX. It was like vamilla by mojang but enhanced so it was very very good but still keep the vanilla enssentional)
5.Prizma Visual (it was good, realistic but not for me. I don't like the Pinky atmospheric but it was a subjective thing.)

silent zealot
#

Isnt chroma on the Marketplace? I dont think that counts as early access.

severe grove
blazing whale
rancid seal
severe grove
severe grove
half nacelle
#

(btw one day i'll make mine in the top 5)

tribal trail
rancid seal
tribal trail
#

why blocks are so weird?

rancid seal
tribal trail
#

but how

#

why and how

rancid seal
tribal trail
#

huh

#

what block shape

rancid seal
rancid seal
tribal trail
#

oh

#

uh

#

huh

rancid seal
loud pilot
#

leaves are probably the most normal looking thing with that enabled

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everything else just has too harsh edges

rancid seal
willow needle
wise hinge
#

Apple

blazing whale
rancid seal
blazing whale
rancid seal
limpid sequoia
limpid sequoia
rancid seal
limpid sequoia
rancid seal
rancid seal
limpid sequoia
limpid sequoia
rancid seal
limpid sequoia
rancid seal
limpid sequoia
rancid seal
limpid sequoia
#

i'm pregnant

blazing whale
limpid sequoia
severe grove
limpid sequoia
severe grove
rancid seal
#

๐Ÿ—ฟ

severe grove
rancid seal
limpid sequoia
#

when i got bad result in my exam my mom will give me this:

limpid sequoia
humble drift
limpid sequoia
rancid seal
limpid sequoia
rancid seal
limpid sequoia
rancid seal
#

Wait

#

What

limpid sequoia
#

use doggysmurkW to summon me

rancid seal
#

Why my doggy smurk alt not working

limpid sequoia
rancid seal
#

Its working

limpid sequoia
limpid sequoia
rancid seal
#

It is :doggy_smurk:

limpid sequoia
rancid seal
#

||vv doesn't have one dawg_smurk||

half nacelle
#

Yes ๐Ÿ˜ญ๐Ÿ™

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Finally yes

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Consistent godrays

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Before btw (some places still are โ˜ ๏ธ๐Ÿ™)

willow needle
limpid sequoia
willow needle
willow needle
limpid sequoia
half nacelle
willow needle
#

Still look good without fog

wise hinge
limpid sequoia
limpid sequoia
wise hinge
severe grove
limpid sequoia
limpid sequoia
#

"cloud_lighting_enabled": false

#

@blazing whale

blazing whale
rancid seal
#

Fogs are easy arent they

limpid sequoia
willow needle
wise hinge
blazing whale
limpid sequoia
half nacelle
#

Js joking

half nacelle
#

What is the point of atmospherics not being called atmospherics_configuration and only atmospherics in the JSON Mojang?! ๐Ÿ˜ก

half nacelle
limpid sequoia
#

-# i've spammed a lot of pics today, my apologise, excuse me

rancid seal
#

Rtx like doesnt

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But its not bad

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Why do i need atmospheric settings if i can do the same stuff with fog

half nacelle
#

Atmospheric, a t m o s p h e r i c

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โ˜ ๏ธ๐Ÿ™

rancid seal
#

Im in crowded bus trying not to fall

half nacelle
half nacelle
rancid seal
half nacelle
# rancid seal I bet no lol

What's wrong with the bus of u gys? (Why are we comparing this like it's a trophy, btw? โ˜ ๏ธ๐Ÿ™

half nacelle
#

-# "Onibus" i said โ˜ ๏ธ๐Ÿ™

half nacelle
#

-# It's not because my curiosity is about to explode โ˜ ๏ธ๐Ÿ™

#

-# What the hell did you send in Russian?

half nacelle
#

That's normal, or if you're lucky, because sometimes you get buses that are more than 10 years old, and even with the wheels visible through the seat area btw

wise hinge
willow needle
wise hinge
#

i hope so

limpid sequoia
ripe fern
#

Hi guys does anyone knows what is padding in terrain_texture.json

{
    "num_mip_levels" : 2,
    "padding" : 8,
    "texture_name": "atlas.terrain"
}```
silent zealot
severe grove
severe grove
limpid sequoia
wise hinge
willow needle
#

Hi

limpid sequoia
wise hinge
blazing whale
rancid seal
blazing whale
#

It has been explained before but it has been covered up

wise hinge
limpid sequoia
#

just hate the clouds so i turned it off

wise hinge
#

correct

rancid seal
#

Its good for rtx too ig

limpid sequoia
limpid sequoia
rancid seal
limpid sequoia
wise hinge
#

doggy general

rancid seal
#

:doggysmurk_alt:

rancid seal
limpid sequoia
rancid seal
#

I have 108 duplicates of SCgatonaranja

rancid seal
limpid sequoia
rancid seal
rancid seal
limpid sequoia
rancid seal
limpid sequoia
#

tomorrow is Sunday and i have to to to Church

rancid seal
limpid sequoia
#

๐Ÿ—ฟ

#

-# i'm Christian and i often go to Church every Sunday

rancid seal
#

Oh, ok

hardy island
half nacelle
#

Of 2400x1080

hardy island
half nacelle
#

But i think it's very good

#

Ngl

hardy island
half nacelle
#

33% of resolution is highkey good for me

hardy island
#

VV is good, just need a lot of optimization

hardy island
half nacelle
#

Btw on java it's worse

half nacelle
hardy island
#

It's like running 792x594 pixel

hardy island
half nacelle
half nacelle
hardy island
half nacelle
#

I NEED IT

hardy island
#

It looks so pixellated

half nacelle
half nacelle
#

Extremely worse

#

You wouldn't want to see it.

hardy island
hardy island
half nacelle
#

It's the fault of the Zalith Launcher creators, WHAT'S THE POINT OF A HELIO G81 RUNNING BLISS AT 200+ CHUNKS WITH DISTANT HORIZONS SMOOTHLY ๐Ÿ˜ญ๐Ÿ™

hardy island
#

Thats why VL fogs looks so pixellated, VL fogs run at half-resolution at ultra settings, it means that 198 x 148.5 resolution only for VL fogs

hardy island
half nacelle
#

Btw i'm the living proof of that

#

So no

#

Incredibly

#

Probably isn't fake

#

Btw the extra chunks isn't generated

#

The maximium

#

Is 256

#

On cellphones

#

@hardy island So don't freak out.

#

It's ok

hardy island
# half nacelle R u sure?

This is fake yk? I mean, bliss is pretty heavy and VRAM is a limiting factor to mobile phones, not to mention the distance is pretty crazy too. This is just windows recorded with a FPS limiter, and then just use shader and tune up the FPS limiter to infinite

hardy island
#

I mean, if you can distant horizon sure, but with shaders? Im not really sure with that

half nacelle
#

Bliss is quite demanding, but if you knew the overall emulation landscape, you'd know that even Red Dead Redemption can run on ultra settings, meaning it's truly demanding to the point of being considered fake or impossible is SEUS PTGI HRR

half nacelle
#

Btw js runs DH in the alpha versions for some reason

#

Probably library

#

Or smth like that

half nacelle
#

SEUS PTGI HRR IS THE NAME OF A SHADER GBOARD๐Ÿ˜ญ๐Ÿ™

#

Btw, it's probably fake, but some are real. It's js a example.

#

It has already been proven that most of the videos are fake, although some of them are incredibly real.

tribal trail
#

No refraction on minecraft live :(

wise hinge
scarlet gust
tribal trail
tribal trail
#

are you blind?

#

besides why would i talk about MCRTX when i don't use it and don't like it

#

make it make sense

scarlet gust
tribal trail
#

have you seen me working on betterrtx after 2025?

#

my preset is dead for a long time

scarlet gust
# half nacelle R u sure?

Your video is very niche and targeted directly at the Helio G99, and it's also very broad when it says "How to fix lag" when you're talking specifically about Minecraft, as well as the fact that "How to fix lag" doesn't appear until several seconds later, as well as bad text animations, so your video is basically doomed to fail.

half nacelle
#

"How to fix lag" is a joke btw

half nacelle
#

And

#

Js for be a Helio G99

#

Make that's videos famous as shit

hardy island
half nacelle
hardy island
half nacelle
#

Technically, this is the resolution of the chunks, not the screen.

hardy island
half nacelle
#

You guys are used to playing on a top-of-the-line gaming PC.

#

Ts is still great resolution, back in the day I used to play games on my J5, this was lagging like crazy, and without even complaining i used to play and have fun.

hardy island
hardy island
hardy island
hardy island
half nacelle
#

Even if it was

#

These are native games for y'all

hardy island
#

Search up UHD 620 and compare them with mobile GPUs with emulators and compare it with the same game

half nacelle
#

You'd need an old Pentium for that.

half nacelle
#

Heavy shaders

#

Very heavy shaders

half nacelle
#

Like Eclipse

hardy island
#

Youre just making things up at this point

hardy island
# half nacelle Very heavy shaders

No, this iGPU is a decade old (im pretty sure you know how OLD it is) and its server for the low ends, and you must also know that a basic Snapdragon 8 Gen 1 would just demolishes this thing

hardy island
limpid sequoia
limpid sequoia
limpid sequoia
#

Dead chat

wise hinge
wind pollen
limpid sequoia
limpid sequoia
#

car_dead cat_dead dead chat

wise hinge
#

ice normal!

blazing whale
#

Ice cream

limpid sequoia
limpid sequoia
rancid seal
limpid sequoia
#

My PC left me cat_cry

#

i can't live without it so... i won't go to college tomorrow although i have an english class to bring it to warranty center to repair it

rancid seal
#

My is still alive, eventhough it kinda shouldn't

limpid sequoia
#

just BIOS issue

rancid seal
#

Ohh yep turning off pc while bios update is so fun

(I know you didn't)

limpid sequoia
#

my pc got bootloop before

rancid seal
limpid sequoia
#

my previous pc is dead so i got a new one

#

with same model

#

they said: Just RAM issue boy ๐Ÿ—ฟ

rancid seal
limpid sequoia
#

they're have no knowlege about technical

mint cloud
#

what kind of distro are you trying to install? it shouldnt have any issues at all.

rancid seal
#

๐Ÿ—ฟ

limpid sequoia
#

i installed Ubuntu before and it is really good

#

it just took me a few hours to install the drivers

mint cloud
#

you could give cachyOS a try as it should install the required drivers your PC has, plus you can choose desktop in a setup menu.

#

it's a gaming/desktop originated Arch-based OS yeah, should work fairly well and alot better. but if that doesn't work or if you want more stable linux OS, go for debian.

#

though i wouldn't use linux for bedrock stuff though tbh

limpid sequoia
#

i got it, thank you very much

blazing whale
pale urchin
pale urchin
blazing whale
pale urchin
pale urchin
blazing whale
pale urchin
#

a resource pack on the marketplace

blazing whale
pale urchin
# blazing whale Yes

I liked how they handled the end. best one out of all marketplace packs imo. what are your thoughts on VV packs' approach to the end dimension?

blazing whale
#

I think it's good

quick beacon
#

Client player entity and client side animations which I think handled those. I could be wrong

pale urchin
# white willow What did they do?

The sky is starry and has a purple gradient. the lighting is purple but not too saturated. and when there's a light, aurora-like particles appear

quick beacon
#

I will say it's pretty neat

pale urchin
#

imo the particles are icing on the cake. I tried with actions and stuff which disabled particles, and even then it was still good

#

Every other pack I've seen with the end we're really basic, or had values that were a tad too extreme

quick beacon
#

I haven't went to work on the end in LD yet, but I plan to get to it later this week

pale urchin
#

If I have any criticism for chroma visuals' end, I think the sky has a little too many stars.

white willow
#

(Talking about particles and sky here)

quick beacon
#

It was indeed made by a team

#

I'll give it to them. The particle stuff was deffs not easy to pull off

pale urchin
white willow
#

For sure, I'm not trying to downplay it

#

I'm just saying it's advanced cuz they have resources others don't

#

(Not a bad thing)

quick beacon
#

I knew it could be done through resource packs because of client animations, but I guess not many people know about the fact you can use the client player file without it breaking persona and all

pale urchin
quick beacon
#

Yeah :<

pale urchin
#

When I saw that you could change precipation in biomes, my first thought is that they should datadrive it

#

It sucks that the only options are the nether particles

white willow
#

Oh I guess while it's on my mind, not sure if it's actions and stuff exclusive or player animations related but the first person shadow gets majorly messed up with A&S active

quick beacon
#

Oh I saw your message about it. I am not sure why that happens but if I had to guess, it could be the animations or render controllers? I don't think it's the model.

white willow
#

I've never seen it before so I couldn't say what it is

silent zealot
#

Im so glad they moved it to client intsead of server pre C&C

#

Too bad its still hardcoded yeah.

white willow
#

It's not the most noticeable with pixelated shadows but with soft shadows it's really bad

#

I don't think prizma has this issue so it may not be animations related

#

But I haven't tried it so idk

quick beacon
#

it might be render controllers, but I could be wrong

silent zealot
#

Soft shadows steve_sick

#

Truly sucks pack settings cant be used for VV.

#

Im not making 10 subpacks for every combo of tonemapper + shadow type

pale urchin
#

more reason to have molang support

silent zealot
#

Even if not molang support like how sounds.json does it, a key/value pair.

#

I would love to be able to ship this out without making 5 subpacks.

white willow
#

Just for comparison sake. Actions and stuff on, actions and stuff off

quick beacon
#

Looks like I need glasses

white willow
#

It's worse in motion

pale urchin
white willow
white willow
#

But yes it does

pale urchin
#

Oh hi Veka

silent zealot
silent zealot
sonic canopy
#

Maybe it has to do with geometry visible bounds. Perhaps one of the player geos used in a&s has very large bounds, so the game is forced to render the player smaller, to make sure it fully fits in the player shadowmap texture

#

Smaller texture means shadow filtering blurs it much more

white willow
#

Hm that makes sense

pale urchin
#

If only the blur was resolution independent

#

unless that introduces other problems?

white willow
# silent zealot

16x shadows look mostly fine but man are the higher texel size shadows so bad ๐Ÿ˜ญ

white willow
#

Like it looks like it should just be hard shadows but I feel like the soft shadows method without the softening applied would look better ๐Ÿ˜ญ

#

But it does make for some cursed stuff

#

Also on the topic of shadows one thing always bugged me about the shadow configs

#

From my experience working with cascaded shadows in Unity for example, it would make sense for the first cascade to have the sharpest shadows no?

#

In the configs, mojang do it in reverse

#

First cascade has the softest and it gets sharper with distance

#

That makes no sense to me

rancid seal
#

Its a perfect opportunity to drop rtx screenshot right now

white willow
sonic canopy
white willow
#

Is the left one actions

#

Or is that default

sonic canopy
#

Left is a&s

white willow
#

So there's just a lot less spread out pixels to work with

pale urchin
#

To make it consistent

white willow
sonic canopy
white willow
#

While technically the softer shadow is higher detail PCF filtering just sucks for softness shadows. PCSS imo is quite necessary if that's what they want to do

#

ultra to the average user looks worse than high because of how pcf widths are handled

pale urchin
#

Yeah that I never really understood. Higher shadow quality shouldn't mean blurrier shadows. They should remain consistent between each setting

white willow
#

Yea the differences don't even have to be resolution

#

Like ultra can just have tighter cascade distances for better details, much increased shadow range (the 128 block limit baffles me. Cascaded shadowmaps are good for distance shadows ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ). And also better bias options

#

In unity I got away with a big map and 3000 meter shadow range with minimal performance impact with well tuned cascades

#

I understand limited shadow ranges for mobile but like console/pc can handle it. There's literally games with raytracing on those.

#

Optimizing VV I understand is a very huge task because of the what like 13 different platforms

#

A lot of the other platforms feel kneecapped by mobile restrictions

loud pilot
white willow
loud pilot
#

Just read the rest of the convo, i might experiment a bit to see if it's fixable

#

although, im not very knowledgable on the graphics side of things, so i doubt i'll find anything

white willow
#

I am using mobile here but it's not platform specific. Happens on any

long ruin
#

I've noticed that too

#

I thought it was some type of thing to save performance

loud pilot
rancid seal
#

Find a creeper

loud pilot
rancid seal
loud pilot
#

looks like a creeper to me ยฏ_(ใƒ„)_/ยฏ

vivid bolt
#

No this guy is about to explode

faint frigate
rancid seal
pale urchin
faint frigate
rancid seal
willow needle
severe grove
limpid sequoia
severe grove
#

Vram?

limpid sequoia
#

and AMD Ryzen 5500

limpid sequoia
severe grove
limpid sequoia
severe grove
limpid sequoia