#Graphics General

1 messages · Page 44 of 1

limpid sequoia
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back to survival map

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🗿

severe grove
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🗿

limpid sequoia
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🗿

wise hinge
severe grove
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🗿

limpid sequoia
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back to VV

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i can't live without it

wind pollen
willow needle
limpid sequoia
willow needle
limpid sequoia
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bao_ext_aintbutter yassssssssssss

rancid seal
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I am sad

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I can't test my rtx rp

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Because preview is not out yet

limpid sequoia
rancid seal
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and i have world made of terrain atlaas

limpid sequoia
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yassssssss

limpid sequoia
rancid seal
limpid sequoia
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Cloud real

rancid seal
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I miss my ultra rtex sadar

limpid sequoia
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i mean my Bet-tuh RTX sadar

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Yuoray

rancid seal
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What does the word "obssesed" mean?

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I see it for the first time

limpid sequoia
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really

rancid seal
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I am not english, bro

limpid sequoia
severe grove
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I translated

rancid seal
severe grove
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Idk if it's right or no

rancid seal
limpid sequoia
# rancid seal Ty

obssesed means you think about something all the time and can't stop

severe grove
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The power of translate

limpid sequoia
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🗿

rancid seal
limpid sequoia
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just suggestion

rancid seal
severe grove
rancid seal
severe grove
limpid sequoia
rancid seal
rancid seal
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Nvm, I don't know which material bins are made for vv

limpid sequoia
severe grove
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Now try to remove fancy, simple, and vv

rancid seal
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Those i think

severe grove
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Thing that left is RTX

limpid sequoia
severe grove
rancid seal
rancid seal
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RTX stuff is easy to find

limpid sequoia
severe grove
rancid seal
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How do I use deferred beta

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I need it

rancid seal
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Metalness, nothing to do with roughness :(

wise hinge
blazing whale
limpid sequoia
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rtex sadar no lag no clickbait

rancid seal
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Copper golem metalness effect

limpid sequoia
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where

rancid seal
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Eyes are glowing too

rancid seal
limpid sequoia
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a u kidding me

rancid seal
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Same model, same texture

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And iron golem with this 3d effect

limpid sequoia
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i've posted too much rtx

rancid seal
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AND FIX THIS FREAKING GRASS

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:3

half nacelle
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Bro☠️🙏

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Js why

half nacelle
white willow
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Rats are racing

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Old image but I removed skylight diffuse contribution and it gave neat looking effects (RTX)

half nacelle
half nacelle
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Why doesn't Luminous "Lucid" Dreams have Godrays?

rancid seal
white willow
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Sunlight GI puts in a lot of work lol

rancid seal
white willow
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Rats stopped racing

rancid seal
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Terrain is still atlasing

white willow
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Well yea I was in release so

limpid sequoia
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u use UPPERCASE i use too

rancid seal
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It is not hard to fix

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Changing blockshapes and it is done

half nacelle
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Water got into my internet cable from the rain out of nowhere gys☠️🙏

half nacelle
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It's never happened to me in my life btw

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First time

tribal trail
rancid seal
tribal trail
white willow
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Normally skylight balances it out but I turned off skylight diffuse for funnies

tribal trail
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ahh

rancid seal
tribal trail
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that makes sense

tribal trail
rancid seal
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Ok

tribal trail
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oK

rancid seal
limpid sequoia
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poor thing

rancid seal
dense elm
limpid sequoia
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Don't need to fix, just delete and this warning is for you

dense elm
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That looks cursed

limpid sequoia
limpid sequoia
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i also can see the face of it

rancid seal
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I cannot use RTX even on stable lol

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Because Mojang didn't learn how to do memory for their render dragon

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Once I reload the world, the blocks or entities or environment textures are getting pink-glithed

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I removed like 50% of resource packs and still this thing

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Nvm I somehow fixed it

rancid seal
iron moon
rancid seal
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Oh yeah this thing is now officialy in minecraft release in rtx

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This thing is not added properly, so I use it as the end sun

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It used to be the end flash

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And it looks like that without modifying the texture and with using vanilla end fog

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Good thing is thaat thing works just like sun object, making glow effect, but no light source is attached, becuase it will require mojang touching some shader code

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Although the only thing why are those working is because the end flash is basically the sun, it just works like that

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I am pretty sad this thing doesn't have any animations :(

half nacelle
half nacelle
rancid seal
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Wdym by saying why?

half nacelle
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U had other ways and options to do something about this new feature, and you give me a sun at the end 😭🙏

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Ts look so cursed

rancid seal
half nacelle
rancid seal
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Or do you prefer vanilla end flash texture lmao

half nacelle
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Lmao

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Limão

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Lmao

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Limão

half nacelle
rancid seal
half nacelle
half nacelle
rancid seal
half nacelle
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Mojang would never officially endorse this abomination.

rancid seal
half nacelle
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Btw add a black hole to it, it will look nicer.

rancid seal
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Looks ugly for me as it doesn't even have animation

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Just a flying end sun with end flash texture

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Funnt

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Funny

half nacelle
rancid seal
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The only thing that makes it good is using some volumetric fog imo

half nacelle
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What did you do Mojang?

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(I don't have a picture of JJK's Higuruma)

rancid seal
half nacelle
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But it looks cursed.

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Rlly cursed

rancid seal
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This*

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My auto corrector replaces "this" with "thos"

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Hate it

half nacelle
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Btw some of JS and particles and u can do physical path tracing via software, so I don't care much about RTX.

rancid seal
rancid seal
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You will not be able to use an add-on to make path tracing at this point

half nacelle
rancid seal
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If you try to do this, tour device will explode

half nacelle
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And also raycasting

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And also Frustum Culling

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Radius limit

rancid seal
half nacelle
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Batting limit

half nacelle
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7 It's enough, at least I think so.

rancid seal
half nacelle
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And also Frustum Culling

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And also global illumination for the rest of the chunks outside the player's FOV.

rancid seal
half nacelle
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And also manual batch rendering of particles.

half nacelle
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There is a limit to the number of particles that can be rendered each time we render.

rancid seal
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Becuase you are still trying to render millions of particles. It will look worse than vv and your performance...

half nacelle
rancid seal
half nacelle
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It's just a matter of opinion for me, btw

rancid seal
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Or try to render millions of particles :3

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And also, you cannot do this because running commands in the script has some delays and linkts, so you will never get the stuff work

half nacelle
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It's simple logic: create rays of sun across the player's entire field of view (FOV) from the sun, with 7 or more rays, the bounce limit (when hitting the final block, create new rays from the block's position). Reflections via blocks beneath the patterns, which are activated and deactivated, frustum culling, if needed to avoid rendering particles outside of frustum culling, batch rendering to limit performance.
In summary, a simple calculation of 7 x 2 (7 rays and 2 reflections) gives a total of 14 rays, for example.

rancid seal
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Mobiles cannot run ultra rtex sadars

half nacelle
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Or not put it in real time either.

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Btw

half nacelle
rancid seal
half nacelle
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It will generate others based on the block's position.

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And the limit of how far the radius will go will be at Frustum Culling.

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By the way, the same logical idea applies to depth of field, motion blur, etc., only the way it's applied and the amount of things used changes.

half nacelle
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Pyhsically Depth Of Field

rancid seal
# half nacelle Bcs?

If we look into your logics, you create 7 rays. Those ray are going to be calculated very slowly or not going to be calculated at all because of scripting apis. The only thing you left to do is to dectect when the ray bounces. Okay, the ray is calculated, but nothing shows. You will see vanilla graphics

half nacelle
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Or PDBF

half nacelle
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By the way, JS isn't that slow, only on a server.

half nacelle
rancid seal
half nacelle
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It's like calculating the depth of a punch.

rancid seal
half nacelle
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Adjusting transparency, color, etc., can make it seem like general transparent light.

rancid seal
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You just told me you want to create 7 or more rays

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So you get those rays

half nacelle
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And

rancid seal
rancid seal
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Fancy world with weird lines

half nacelle
rancid seal
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You get what you have said. Nothing more.

half nacelle
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U visual taste is complicated.

rancid seal
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7 rays can't suddenly become 1000 rays or something like that

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You can never get ultra rtex sadar using add-on

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If you even manage to do so, your phone will explode

pale urchin
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Is somebody describing software rendering but worse?

blazing whale
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🗿

half nacelle
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But 7 is enough to look good, and 7 is better than not opening it at all.

pale urchin
severe grove
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trying to understand what the VV/RTX experts are typing

scarlet gust
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And it's probably not going to go well.

scarlet gust
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Ray tracing is meant to run through GPU acceleration with dedicated RT cores.

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Not CPU acceleration.

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And there's a very good reason why.

limpid sequoia
severe grove
limpid sequoia
severe grove
limpid sequoia
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i have been working on my projects almost 1 year already

willow needle
severe grove
limpid sequoia
scarlet gust
# severe grove Not easy

Ray tracing traces millions of rays and calculates reflections, refractions, and diffusion until they hit a virtual camera, where the data is processed with a tonemapper and displayed on your monitor. All of the light calculations are done through RT cores that are dedicated for ray tracing and nothing else for optimal performance in ray tracing. However, that's extremely oversimplified, and there's much more to it.

blazing whale
wind pollen
limpid sequoia
wise hinge
limpid sequoia
scarlet gust
limpid sequoia
wise hinge
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I wish I could decrease the density of vol fog underwater. :((

limpid sequoia
blazing whale
rancid seal
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@limpid sequoia did you fix grass

limpid sequoia
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Yassssssssssssssss

severe grove
rancid seal
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Lmao

rancid seal
rancid seal
severe grove
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Ooh

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What is "mipmapping"?

jagged badge
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It is a form of anti-aliasing done at the level of textures. Progressively smaller copies of a texture are generated and then applied the further away the rendered face is from the camera, or when oblique to the camera angle. The smaller texture has less information, which aligns better with the reduced surface area on the screen that the face occupies. This notably minimizes Moire patterns

wise hinge
inland vault
#

So
Being apart from Graphics general, now this is:
Cat general
Dawg general
Memes general
Emoji general
:Dawg_smurk: general
:CatSmurkW: general
Hi general

limpid sequoia
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dawg

inland vault
limpid sequoia
white willow
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Path tracing in most real time scenarios is only 1 sample - 4 samples. And usually only cast 1 ray. More rays of course give more accuracy but you lose performance with each additional ray

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I'm not gonna be the best at explaining this since alot around PT still goes over my head

severe grove
white willow
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Ray casts aren't really used for lighting

white willow
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Mc uses ray casts to detect what block your looking at

severe grove
white willow
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And raymarching is used a lot. SSR is raymarched, volumetric fog/clouds are raymarched

severe grove
severe grove
white willow
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Huh

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I mean raymarching can do alot of things

severe grove
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What was that mean?

white willow
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It's showing 4 different steps, and at each step it does something

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So the first step is a big search, then each step after gets smaller and more precise till it hits something

severe grove
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Thank you so much

white willow
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In the case of fog for example, everytime a ray hits a scattered particle it'll add fog all the way until the ray goes out of its designated area

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Usually the ray is just hitting everything in that case

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For screenspace tracing (whether it's reflections or GI) the ray goes until it hits a solid surface then compared the depth of the ray, to the depth of the scene to ensure it actually hit something

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It's very cool stuff

jagged badge
# severe grove So it's like MSAA or FXAA?

No; while both mip-mapping and MSAA are techniques to reduce aliasing in an image, these are fundamentally different concepts and take entirely different routes to get there. You can combine both techniques to great effect.

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MSAA, FXAA, and other spatial anti-aliasing methods operate at the time pixels are drawn to the screen. Their goal is to make sense of the information that will be drawn to the screen.

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(Whether that is as a post-processing effect or done earlier depends on the technique)

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Mip-mapping instead has an effect on the information itself (the data that is to be pulled from); the textures on a given rendered face are a lower resolution, increasing the surface area of a given space of color on the face.

white willow
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Not sure if this image shows it well

jagged badge
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It does. In Plague's example, the checkerboard squares further from the camera are rendered with less detail; there is less chance of nearby pixels picking a different color. It should look homogenously gray in the back, since that is the average color of the checkerboard pattern.

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Indeed, the mapped texture at lower resolution might look fuzzy and tend towards gray

white willow
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MSAA is kinda like mipmapping in the sense of it blends different resolutions together, but instead of lower res, it's a higher res image blended multiple times into the regular image

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But they are not the same

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And instead of per texture it's for the current screen coords

limpid sequoia
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on 26.20 stable emoji_6

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the hell

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time set 0 still normal

white willow
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FXAA is not related at all. FXAA does some edge detection and from there blurs the edges out to smooth the image. It's very simple and light weight and doesn't usually work that well but it helps enough. Mix it with some TAA and it's golden

white willow
jagged badge
#

MSAA takes multiple samples at pixels, right? That would make it a form of super sampling

white willow
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From what I'm reading no it's not super sampling

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MSAA does 3D edge detection and takes multiple samples around the edges to smooth out the scene

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Super sampling afaik involves a higher res image, which MSAA doesn't do

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So like if you're at 1080p for example, and you do 2x super sampling, it'll basically run the scene at 1440p

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Errr I don't think 1440p is 2x

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But you get the idea

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But your primary res is still 1080

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It's kinda the same idea as modern upscaling tech just upscaling runs the scene at a lower res and scales it to your main

wind pollen
blazing whale
limpid sequoia
cobalt valve
limpid sequoia
cobalt valve
#

Well,
Once VV had the black sky issue before version 1.21.123 if I'm not mistaken

limpid sequoia
limpid sequoia
cobalt valve
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I think that is too much fog

limpid sequoia
cobalt valve
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I keep it low so that my view doesn't get obscured by the fog every 30 seconds (when I'm in the hunt for elytras.)

willow needle
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Strawberry Photorealistic (Gold block)

cobalt valve
#

Great Design.

willow needle
willow needle
limpid sequoia
severe grove
severe grove
jagged badge
#

Hm, broadly I would think not. Mip-mapping might consume more texture memory, and the engine has to assign the textures when needed, but I suspect this has become a pretty cheap operation with time

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I recommend doing some research on it instead of taking my word for it

severe grove
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You wasted your time to talk with this idiot, so your a good guy

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Btw respect to all people on this server to explain all things to me

jagged badge
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All learning starts with ignorance; it is my pleasure to teach

half nacelle
fading kindle
#

holy s

wise hinge
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Yum RTX fix catrub catrub

rancid seal
quasi trench
#

):

quasi trench
# rancid seal

i won’t lie that if i decided to go for rtx i’d be an rtx stan too

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but only for betterrtx

limpid sequoia
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i've waited for this for 5 minutes stonks
yasssss

rancid seal
tribal trail
#

oh my god

silent zealot
tribal trail
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i love new heightmaps bug feature on entities

silent zealot
tribal trail
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don't ask questions you don't wanna know

rancid seal
pale urchin
graceful iron
rancid seal
sonic canopy
#

Got the new RTX UV changes implemented, still need to fix the heightmaps tho

limpid sequoia
limpid sequoia
sonic canopy
#

New heightmap format is quite neat

long ruin
limpid sequoia
#

looks good

sonic canopy
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Yeah it is, thanks

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uh, looks like RTX is also affected by this

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ig it probably depends on texture format

limpid sequoia
sonic canopy
# long ruin Whats different?

Instead of storing a black & white heightmap in the block atlas, bedrock now stores a colored texture, where the color of each pixel tells the slope towards its neighbours. 4 color channels (RGBA) - 4 neighbouring pixels. Quite an elegant solution to texture atlasing. On the other hand, mojang had to use 3 extra color components and they have no more available PBR texture channels left, so if they ever wanted to introduce another PBR texture layer, they'd have to add another texture to the atlas. Also, making POM with heightmaps in custom shaders now became much harder, as heightmaps don't store the height directly anymore but rather just store the slope of pixels and it's quite difficult to get back the height from a slope

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I feel like there had to be a different way to implement this tho, while keeping the greyscale heightmaps. Like they already have a bias stored in the UV, why not use that to tell when a fragment is too close to an edge, and then clamp the UV 0.5 pixels away from it

wise hinge
willow needle
#

Remake Netherite into Painite (rare mineral materials)

wind pollen
limpid sequoia
severe grove
rancid seal
rancid seal
wise hinge
rancid seal
#

Made grass blocks light absorption effect

half nacelle
#

Btw it's good.

half nacelle
half nacelle
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I love this highlighted Heightmap style.

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I want to see the lighting and the 3D effect; I don't want to see the light on the heightmap go by completely flat😭🙏

white willow
tribal trail
sonic canopy
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It's just how it is stored internally, don't worry about it

tribal trail
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Oooh

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Okay

rancid seal
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Not new vv feature :3

sonic canopy
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Also applies to VV

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It was added there first a few previews ago which is what caused the atlas bug, RTX was updated only in yesterdays preview

rancid seal
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@sonic canopy i don't get one thing I've been thing about for a while. Is that truth that rtx was able to read vv sun angle in the past?

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I mean changing sun angle trough configs made for vv

sonic canopy
#

Yeah, VV sun angle config influenced RTX. A lot of parameters in RTX are actually controllable and not hardcoded, they are just not exposed to resource packs. Same with VV

rancid seal
tribal trail
sonic canopy
#

I think there was some kind of bug like that in vanilla MCRTX, but we fixed it in betterrtx

quasi trench
#

too bad it doesn’t fit prizma

shrewd glacier
# limpid sequoia

Helo, may I know, are you using vibrant visual graphic or RTX pack for this?

rancid seal
#

Using better rtx of course will fix that

tribal trail
#

but sun angle and keyframes worked great

rancid seal
#

In what version this thing was working?

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I will install it for sure

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And keyframes on fogs are still in rtx

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And why the fuck do they remove what shouldn't be removed, no one asked them to fix this thing

tribal trail
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maybe before vv was released?

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idk

rancid seal
#

It's like when they patched block item PBR loading

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That was happening thanks to deferred

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I really hope they don't patch keyframes on fogs

rancid seal
#

I liked the sun angle, but I didn't oile that the sunlight is not affected. This is the thing they patched I think

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I didn't even notice how it was patched

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But I am sad deferred wasn't available in fully vanilla unoatched minectaft, I always wanted to test it

tribal trail
#

cubeir made a few posts about it

rancid seal
#

We never asked them to fix that

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Mojang being mojang

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Fixing stuff no one asked them to fix

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As usual

rancid seal
# tribal trail

If it was a new glitch and was patched recently, I would probably switch to java 😭
Or maybe not

rancid seal
limpid sequoia
iron moon
scarlet gust
#

I'm finally making my own RTX resource pack!

willow needle
#

Added roughness effect to mers on Emerald block (thanks to previous suggestion from QuirkyPlague)

limpid sequoia
#

holy Mother of God 🗿

willow needle
pale urchin
cobalt valve
#

First one is slightly greener than the second one

limpid sequoia
limpid sequoia
limpid sequoia
#

what's wrong

blazing whale
quasi trench
#

it’s so nice to be able to run VV in 4K without insane tanking

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all medium settings 14 chunks makes sure i don’t go below 50fps

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in heavier situations

limpid sequoia
#

lmao

tropic rampart
#

Remove RTX, VV and Fancy imo

#

We need only simple

pseudo pawn
rancid seal
#

Rtx support was never over, it is being supported, looks good, and get bug fixes.

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Basically a graphics mode designed to bring realism to Minecraft for people with devices with RTX graphics cards

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There are 0 reasons for it to be removed

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If RTX gets removed, I will switch to java

pseudo pawn
#

I shouldnt argue with a guy called RTX ON FOREVER about rtx 😭

scarlet gust
#

It was the product of many years of research and development at NVIDIA, and there's absolutely no reason to remove it.

viscid moth
#

SON 😭😭

#

Is Nvidia paying you

tribal trail
tribal trail
blazing whale
#

🗿

pseudo pawn
viscid moth
pseudo pawn
limpid sequoia
#

i hope i would never touch MERs again

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it took me a lot of my time

willow needle
limpid sequoia
rancid seal
limpid sequoia
limpid sequoia
#

skyblock and forrealium rtex sadar

rich sorrel
#

Test Map color Light Rtx Shadow

blazing whale
limpid sequoia
rancid seal
limpid sequoia
sonic canopy
willow needle
limpid sequoia
rancid seal
rancid seal
pseudo pawn
blazing whale
limpid sequoia
rancid seal
#

@pseudo pawn sorry for being rude, i just cannot prevent myself from becoming agressive when some "not good" stuff is being said about RTX

limpid sequoia
willow needle
limpid sequoia
wise hinge
limpid sequoia
limpid sequoia
iron moon
#

Of

#

🤖

limpid sequoia
wise hinge
limpid sequoia
limpid sequoia
rich sorrel
deft cradle
#

Rtx on

#

Vv off

blazing whale
#

Truly rtx lover 🗿

tribal trail
long ruin
fossil otter
#

ok wierd thing here, why is it when i set the sun angle in VV for a global effect at a certain degree in the sky, swamp biomes just ignore this and the sun goes back to default until i leave the biome again. Am i missing something?

rich sorrel
limpid sequoia
#

but wait, that's strange

limpid sequoia
fossil otter
#

sorry, somewhat new to this stuff still

rich sorrel
#

Inspired build by screenshot vanilla vibrant visual Cubecair

limpid sequoia
inland vault
scarlet gust
# scarlet gust
poll_question_text

Which image is better?

victor_answer_votes

3

total_votes

4

victor_answer_id

2

victor_answer_text

Image 2

scarlet gust
wise hinge
limpid sequoia
limpid sequoia
rancid seal
pseudo pawn
#

huh that was easy...

rancid seal
limpid sequoia
rancid seal
#

2 imposters

limpid sequoia
#

For me, fill-in the blocked account list make me feel better than ever emoji_28

#

just one word then +1 blocked account

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oh, i'm also making a streak

rancid seal
#

@pseudo pawn hope you get mentally damaged soon

limpid sequoia
wise hinge
#

japanese castle

limpid sequoia
#

it is!

rancid seal
severe grove
limpid sequoia
severe grove
severe grove
limpid sequoia
#

i don't cartoonish style anymore

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just normal is fine

rancid seal
#

Ure are so trash

#

💀

#

Bro planned a lot of ways to ragebait me

severe grove
limpid sequoia
severe grove
#

Thing that Java can't and never can do. That's why i love bedrock

#

Java proud of their "Ray Tracing Shader" meanwhile it didn't really need RTX gpu

rancid seal
#

With refractions

severe grove
#

Tysm for the documentation

rancid seal
#

When

severe grove
#

11 month ago

rancid seal
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Old version of my resource pack 😭

severe grove
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But it still looks good

rancid seal
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Should probably make a new video lol

severe grove
rancid seal
severe grove
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It's ok

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Can someone tell me how to tell Java player that Bedrock is the G.O.A.T?

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Yea the G O A T
R F L I
E L M
A E
T
E
S
T

limpid sequoia
severe grove
limpid sequoia
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it's for simple series

severe grove
severe grove
# rich sorrel

Wait.... it should be an RTX map. How do you get that!?

severe grove
pseudo pawn
#

I finally understand why rtx is still a thing, else Mojang would've received a lot of spontaneously combusting packages in their mail..

severe grove
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I'm planning to buy a PC. Using GPU AMD Radeon RX 6600 XT. To play Minecraft Ray Tracing BetterRTX. How much FPS will i get?

severe grove
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Maybe it's enough

white willow
white willow
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Like some of yall gonna look at this and say it's fake raytracing cuz it runs without needing an RTX gpu

half nacelle
limpid sequoia
rich sorrel
rancid seal
languid mirage
white willow
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Yea Belmu is cracked

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It's pretty damn smooth too

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They develop on a Radeon 6600XT

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And almost push 60fps

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At 1440p iirc

limpid sequoia
rancid seal
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Idk why the moon in minecraft trailer is just a white square but ok

quasi trench
rancid seal
half nacelle
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You are unfamiliar with the world of Minecraft Java Shader settings.

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Or rather, the underworld.

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Or you know, you're talking about something else and I'm getting confused and I'm talking nonsense.

half nacelle
white willow
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got bored and messed with RTX again

white willow
rich sorrel
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Anyone have a map for shader/vibrant visual review?

severe grove
severe grove
# white willow Let's clear up a misconception here btw, just because it doesn't need at HWRT ca...

By the way, thanks for the explanation. I'm sure Java really has Path Tracing shaders, Because the difference is very visible from regular shaders. But I'm not sure Java has real Ray Tracing Shaders because their Ray Tracing Shaders look ordinary, the lighting looks normal, nothing special from my observation, but yeah I don't know maybe I'm just stupid or what, but Java's Ray Tracing shaders look 'fake'. that's my opinion, if you don't accept it, that's okay. everyone accepts criticism.

severe grove
# rich sorrel

Yea Cubeir might be cooking when he make Vanilla Vibrant Visual

severe grove
# half nacelle Java can do this

Can you share me a video about Java shader with refraction in the water? I don't really know since i only play Java once. I searched all Ray Tracing Java shader and i didn't found it have any Refraction

rich sorrel
#

I like this pack

limpid sequoia
fossil otter
willow needle
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Strawberry Deferred V4.0 Rewrite Vanilla Realistic 256x now can run on Iphone XR

rich sorrel
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Ray tracing map with Vibrant Visual

fossil otter
# limpid sequoia

I still cant seem to pinpoint the swamp sun angle issue. Yet, when i load into editor mode, the swamps dont always reset the sun angle to 90 degrees. I am at a loss here

fossil otter
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i figured this cant be the only biome doing this, but it totally is

limpid sequoia
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the sun angle always being the same with global config

fossil otter
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right, yet, swamp doesnt seem to follow that rule

limpid sequoia
fossil otter
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and that is with just basic global config?

limpid sequoia
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i've made config for the swamp

fossil otter
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But without that config, what happens?

limpid sequoia
fossil otter
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Ill show you all what im talkin abt lol

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at this point im goinng to have to gut what i did i think and start from scratch to compare results with myself

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like, wtf

limpid sequoia
fossil otter
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i just wanna pull my hair out really

limpid sequoia
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wait

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i can help you

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that problem happens in Mesa biome too

fossil otter
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-made a new map in editor
-changed mode to test world, located swamp biome, and teleported
-behavior did the same thing, sun would move positions when entering and exiting swamp and mangrove
-changed back to editor mode
-TPed myself back to those swamp coords and suddenly its behaving like wtf

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does it really? I haven't tested that one yet

limpid sequoia
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try don't make the pack with editor

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try with manually first

fossil otter
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??? What do u mean? haha

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also this happens in regular Mc as well , when im not in editor version

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like in my family realm, I see the swamp thing happen. Never noticed it until I fired up editor and started moving into a swamp. So I went back to regular Minecraft to check and sure enough it happened there too

limpid sequoia
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try with another map

fossil otter
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I have

limpid sequoia
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also check your config again

fossil otter
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like 4 or 5 at this point, 3 brand new

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nothing in config points to swamps, all global defaults

limpid sequoia
fossil otter
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see that's the part I dont understand, I know u mentioned it before the other day but no idea what that is 😅 im near noob level with vv

limpid sequoia
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but everything always taking time

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just try first

fossil otter
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I dont think im using any sort of client_biome in my pack, not now anyway. Since im not modifying fog at this moment I didn't feel the need to get anything for client_biome

limpid sequoia
limpid sequoia
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in biomes folder

fossil otter
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how do I set them up?

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Ah ok

limpid sequoia
fossil otter
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even if i dont edit them from their default configs?

fossil otter
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huh, ok then, ill give that a shot in a few hours

its like 2 am here haha

limpid sequoia
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doesn't matter if u have them or not, u still need them

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i also don't have them before and i got really much issues

fossil otter
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when I checked the swamp file for this it had no mention of offset angles for sun and moon, but had info for water colors and fog and such. Didn't think it mattered

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but at this point ill try anything 😅

limpid sequoia
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edit in lighting config

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cilent_biome just for add components and more features for the biomes

fossil otter
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ill get the screenshot and ping you tomorrow if youre ok with that 😅 just settled for bed

limpid sequoia
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mine

fossil otter
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oh wow

limpid sequoia
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in cilent_biome

fossil otter
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top pic is lighting file, bottom is the biome file?

limpid sequoia
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that's the structure

fossil otter
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OHHH

fossil otter
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"lighting identifier"

Christ, thats gotta be it right there in the biome file.

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This is definitely far from intuitive eh lol

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ill try it in a couple hours and give you the good word if it works!

limpid sequoia
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i'm also learning from a lot of creators

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and they have brought me this far

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their pack also really really good

fossil otter
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I was taking apart a few vv packs I found online to get me this far, and you certainly have been helpful with this particular problem of mine haha. Sorry, didnt mean to make this all directed at you , you've just been the only one to respond and knows what im talking abt😅

fossil otter
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so thank u lol

limpid sequoia
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now try to solve the swamp issue :))

fossil otter
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lol I shall 🫡

limpid sequoia
limpid sequoia
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Just a demo pack

limpid sequoia
rancid seal
limpid sequoia
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+1 Vibrant Legacy series i don't know why i have too much motivation for VV stonks

rancid seal
limpid sequoia
severe grove
white willow
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Well Tbf you have to mod it in for RTX

long ruin
cobalt valve
cobalt valve
severe grove
white willow
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To be fair

severe grove
severe grove
cobalt valve
severe grove
cobalt valve
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Plus
You said that you wanted some other things in VV earlier
If we think of that was well
The impact on performance could vary from moderate to high.

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I think VV is good as it is now
We don't need any big changes anytime soon.

white willow
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If you use low samples for the dof blur, it's basically free

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But it also depends on how you're doing it. A physically based dof would give better results but may be slower than an approximation (but physically based dof looks so good)

cobalt valve
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That lowkey sounds good

But i think I'd use the low samples for the blur

white willow
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All physically based bloom does is use actual camera functions like f/stops, aperture etc

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So it works more like a camera

limpid sequoia
half nacelle
half nacelle
half nacelle
half nacelle
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I show up here once every 3 years ☠️🙏
Ts project js killed my desire to code btw

rancid seal
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Lonely city with ultr rtex sadar feels more lonely

fossil otter
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@limpid sequoia YOU MAD LAD

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Your tip worked! Thank you SO damn much

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Sun is no longer doing the wierd position swaps. It was indeed the lighting config inside the biome file

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Upon further inspection I saw that most other biome configs all used default, but swamp had its own lighting plus its own sun positions. Wierd.

scarlet gust
fossil otter
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No no, it was meant as a title, like mad genius, or madman 😄

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Stephen helped me figure out some VV issues

white willow
sonic canopy
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... why is default color grading not applied by default in VV? Do I really have to specify it for every biome?

sonic canopy
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I have a RP with color_grading/color_grading.json only and nothing else, and it doesn't work. Only the tonemapper changes but everything else doesn't

rancid seal
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-# || :3 ||

limpid sequoia
scarlet gust
limpid sequoia
limpid sequoia
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-# LerianX Visuals development stage 1 - open sources

limpid sequoia
quick beacon
wise hinge
limpid sequoia
severe grove
severe grove
limpid sequoia
severe grove
# white willow rats racing

The 1st, and the 2nd pucture look like VV, but the 3rd was very good Ray Tracing, meanwhile the 4th picture looke like the combination of VV&RTX

cobalt valve
wise hinge
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cuz im using low skylight intensity at that time
And I don't think clouds being dark at sunset is bad

limpid sequoia
blazing whale
limpid sequoia
willow needle
limpid sequoia
rich sorrel
rancid seal
#

Lol i foudn this thing

ornate hollow
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can samsung galaxy s10+ exynos version enable vv?

cobalt valve
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No
The Exynos version doesn't support Vibrant Visuals because it lacks certain architectural features compared to other Exynos CPUs.
Also, in the Exynos series, the GPUs that support VV is Mali-G68/G77 or higher. But your Exynos has a G76-MP12. It doesn't support VV.

limpid sequoia
severe grove
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Game name pls 🙏

severe grove
limpid sequoia
severe grove
limpid sequoia
severe grove
limpid sequoia
severe grove
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I can't type

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How to type 🙏🥀

limpid sequoia
severe grove
limpid sequoia
#

Just speak

severe grove
limpid sequoia
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Just speak Eng

severe grove
severe grove
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I'm not that stupid

limpid sequoia
silent zealot
severe grove
#

Mayority of Malay people can speak English fluently

willow needle
severe grove
limpid sequoia
willow needle
severe grove
willow needle
severe grove
limpid sequoia
#

dawg

half nacelle
willow needle
half nacelle
half nacelle
half nacelle
limpid sequoia
rancid seal
rancid seal
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Guys is this okay to have a phobia of Minecraft RTX clouds?

ornate hollow
half nacelle
limpid sequoia
iron moon
limpid sequoia
iron moon
cobalt valve
willow needle
limpid sequoia
wind pollen
severe grove
#

Yo the notification

limpid sequoia
rancid seal
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The main reason I don't use vibrant visuals is because im just not able to run it on my mobile. On pc, however, I have rtx, so I kinda don't need to use vv.

limpid sequoia
limpid sequoia
limpid sequoia
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LerianX Visuals

wind pollen
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@limpid sequoia good job. I really appreciate this pack.

wind pollen
limpid sequoia
noble tulip
humble drift
rancid seal
limpid sequoia
blazing whale
limpid sequoia
humble drift
willow needle
limpid sequoia
rancid seal
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?

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What was that

limpid sequoia
blazing whale
rancid seal
limpid sequoia
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i'm married with Vibrant Visuals and have 4 kids already

rancid seal
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I HAVE 2

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HOW

limpid sequoia
inland vault
limpid sequoia
inland vault
limpid sequoia
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🗿

inland vault
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At this point you might be able to develop something for VV as a counterpart to BetterRTX.

limpid sequoia
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i'm also working on BetterRTX

rancid seal
inland vault
rancid seal
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Ngl that was funny enough

inland vault
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Did he even succeed? (||i expect a no..||)

rancid seal
inland vault
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as i thought. Bringing a complete overhaul to the system would be challenging, and even if we got to do that, the other challenge is that how we install it in our Smartphones.

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(It might not be like downloading a resource pack or an addon)

wise hinge
inland vault
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I guess Mojang is working now....

sonic canopy
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New folder for shaders gt added 👁️

pale urchin
sonic canopy
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It's a surprise

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(nothing)

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Just a lonely materials.index.json