#Graphics General

1 messages · Page 41 of 1

limpid sequoia
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patched it

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i have never found a good look of that emoji_50

limpid sequoia
scarlet gust
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That’s because the PowerVR DXT-48-1536 doesn’t support DirectX 12.

rancid seal
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Water is reflective

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You can see mer maps on the leaves

limpid sequoia
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wrong

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I've set Reflection at Ultra

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and doesn't need MER

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LMFAO

wise hinge
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*no heightmap

limpid sequoia
limpid sequoia
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even my subpack doesn't have blocks folder

limpid sequoia
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double

sonic canopy
wise hinge
limpid sequoia
limpid sequoia
limpid sequoia
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@rancid seal i have just accepted your friend request doggysmurkW doggysmurkW

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dawg

rancid seal
limpid sequoia
rancid seal
limpid sequoia
rancid seal
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Time for rtex sadar moment

limpid sequoia
rancid seal
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Make sure to download latest version

limpid sequoia
rancid seal
rancid seal
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And 8 chunks rd?

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😭

limpid sequoia
rancid seal
limpid sequoia
rancid seal
limpid sequoia
rancid seal
limpid sequoia
rancid seal
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But its still good

limpid sequoia
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emoji_2 i had no idea

rancid seal
limpid sequoia
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🗿

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that is what i wanted

rancid seal
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Still eating for mojaang to fix end flashes for rtx

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waiting*

limpid sequoia
rancid seal
tropic rampart
# limpid sequoia

the end flashes are at their best when they're really intense like this.
ideally also when the base end is somewhat dark so the actual flash really lights it up.

rancid seal
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End flashes in RTX are basically just sun, that doens't emit light.

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They kinda work in RTX becuse of the way they were added to fancy

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They also affect sky brightness, so the ambience changes when flash happens

half nacelle
half nacelle
half nacelle
rancid seal
rancid seal
half nacelle
half nacelle
half nacelle
half nacelle
rancid seal
# half nacelle I think it's because of rays

I mean, the roughness of blocks gets controlled by blue channel of mer texture, which is part of PBR. So, the water is reflective, meaning thaat there is almost 0 roughness, so, I thought the water reflections in vv are here because of metalness emissive roughness texture. My RTX resource pack uses custom water texture (so it works with RTX perfectly fine), and VV water had 0 reflections before I added PBR to water (so it would display correctly in cauldrons in rtx)

rancid seal
half nacelle
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So that's not it.

rancid seal
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Ray traced end flaashess

rancid seal
half nacelle
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How does it work?

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☠️🙏

rancid seal
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Like other PBR textures? You make texture set file, make maps (mer/height/normal), and it gets applied. The water in vv was working the saame

half nacelle
half nacelle
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Anyway, today I intend to write the Raycasting code and everything else to test if it works in conjunction with the Resource Pack and all that.

half nacelle
half nacelle
rancid seal
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Water in RTX doesn't support color maps, mer maps, height maps, normal maps - literally anything, so texture set file for rtx water is useless

tribal trail
rancid seal
tribal trail
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subtle end flashes are better

tropic rampart
tribal trail
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it looks weird for me when it's too intense

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I would prefer for sun to be visible all the time in the end tbh

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becuase i hate it being there only sometimes

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and it flashing

tropic rampart
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i like it, it casts these huge shadows from different directions

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i think a constant light source would feel odd there

tribal trail
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I wouldn't mind if it was changing position, just not flashing

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I hate moments where there is no sunlight at all

tropic rampart
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i think it looks great to have the end suddenly light up

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and then be dark usually

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makes the moments where there is a flash really add to the atmosphere which, besides the flashes, is very boring in the End.

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like, there isn't anything really going on there visually so the end flashes make it less boring.

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Also (Outer Wilds spoilers) ||more intense flashes remind me of the ending of Outer Wilds||

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and i think the autoexposure kind of hurts the subtler flashes by making them even less impactful than they should be :<

limpid sequoia
rancid seal
limpid sequoia
willow needle
limpid sequoia
rancid seal
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💔

limpid sequoia
willow needle
limpid sequoia
willow needle
scarlet gust
half nacelle
willow needle
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Strawberry Deferred V4.0 Rewrite test on smartphone

half nacelle
limpid sequoia
willow needle
willow needle
# willow needle

This image may be much clearer even though the height is not too prominent

willow needle
half nacelle
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Probably the most I'll do here now is force 4 or 5 textures to change to this, just to test it.

willow needle
scarlet gust
willow needle
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Cobblestone mossy

wind pollen
willow needle
quasi trench
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woah so cool

wise hinge
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very noise

willow needle
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finished for now

limpid sequoia
wind pollen
severe grove
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RAM price goes crazy
VGA price rise again 🥀

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Why AI WHYYYYY

rancid seal
severe grove
rancid seal
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WAIT, WTF? HOW MUCH DO THEY COST?!!!?!

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32000-93000₽ 16 gb ddr4

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Lmao

limpid sequoia
wind pollen
limpid sequoia
limpid sequoia
limpid sequoia
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Last pic (Air pollution)

wind pollen
limpid sequoia
wind pollen
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Smash

limpid sequoia
wind pollen
limpid sequoia
wise hinge
limpid sequoia
wise hinge
severe grove
severe grove
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That's good

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I like that fog

severe grove
limpid sequoia
rancid seal
severe grove
rancid seal
severe grove
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Wait ill check it how much in IDR

rancid seal
severe grove
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Oh hell no

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Wait is the price goes lower?

limpid sequoia
wind pollen
limpid sequoia
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This good for eyes

half nacelle
limpid sequoia
half nacelle
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The chat is dead, someone revive it ☠️🙏

quick beacon
wise hinge
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chat revived with a cute fox pic

scarlet gust
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I'm going to revive the chat

wise hinge
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I've been waiting for the white water fix for almost 2 years :333333 🙏 🙏
(i suppose it's a lighting bug)

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it's hella annoying

scarlet gust
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Some screenshot I took a year ago

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Still not fixed

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I think this was Solace Natural

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Yet there is nothing natural about polluted oil water

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So I have no idea why it's called Solace Natural

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In fact, most Vibrant Visuals packs also have this problem

sonic canopy
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Skill issue. This happens when VV pack is using a sky intensity of < 1. Just set it to 1 and it'll be fixed

blazing whale
limpid sequoia
blazing whale
limpid sequoia
wise hinge
wind pollen
limpid sequoia
wise hinge
limpid sequoia
wise hinge
rancid seal
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Nocturnemew

limpid sequoia
rancid seal
limpid sequoia
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nope

rancid seal
limpid sequoia
rancid seal
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I saw fogggggg

limpid sequoia
rancid seal
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Yay normal maps moment

limpid sequoia
rancid seal
limpid sequoia
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my eyes are different idk

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Bastion

white willow
limpid sequoia
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nahhhhhhhhhhhhhhhhhh

rancid seal
limpid sequoia
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dawg

rancid seal
limpid sequoia
limpid sequoia
rancid seal
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I didn't made mine ultrabright or smth like that soggy_cat

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And i found fire

blazing whale
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made by @willow needle

rancid seal
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My eyes were hurt

silent zealot
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Oh those look good.

blazing whale
limpid sequoia
rancid seal
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Yay they glow

white willow
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i love chromatic aberration

tropic rampart
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waow

zenith stone
blazing whale
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Strawberry vanilla realistic 256x now work on iphone xr (3gb ram)

wind pollen
white willow
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lol

blazing whale
white willow
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i tend to like the effect very subtle tho

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lemme send a screenshot with the chormatic aberration and acceptable levels

wind pollen
white willow
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its subtle and kept mainly twords the edge of the screen

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turned it up a bit more cuz why not

wind pollen
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At this point my eyes need a graphics driver update lol

limpid sequoia
wind pollen
half nacelle
half nacelle
half nacelle
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☠️🙏

half nacelle
sonic canopy
wind pollen
limpid sequoia
half nacelle
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HOW

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JS HOW

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@wind pollen PLEASE HOW

sonic canopy
wind pollen
sonic canopy
# sonic canopy

Someone should write a path tracer in js via scripting and render it with maps 😎

half nacelle
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Bcs i make shaders on cellphone

white willow
wind pollen
half nacelle
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F

wind pollen
white willow
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ive spent literal months on material rendering

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its so hard 😭

wind pollen
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Kinda reminded me of my pain when i tried making a shader

(Now i don't even try)

sonic canopy
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Maybe we should just rename this channel to #java-shaders

wind pollen
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lol true
People are posting more java pics here

half nacelle
wind pollen
half nacelle
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I'm dying to do this F-DOF, 378 JSONs to duplicate in two more folders with the same textures, just with a smaller block ratio and a larger block ratio, ☠️🙏

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SOS gys

half nacelle
half nacelle
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☠️

wind pollen
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Idk

half nacelle
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Btw chat dead again

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Reviving the chat asking if this overlay is good enough to give a DOF impression or not (random photo of my shader as an example).

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The overlay is stretched way too much ☠️🙏

half nacelle
half nacelle
# wind pollen Looks fair-ish.

It's a good thing it doesn't look like an aberration; I spent ages adjusting the transparency and everything else to get this right.

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And it's also not easy to overlay depth of field, like, how do I mimic human focus in an image? ☠️

wind pollen
half nacelle
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Basically, using Bedrock's Raycast, I'll enable state-based overlays and activate two textures:
The element being focused on, using the same state for the Overlay to be activated, triggers a high-resolution texture pack, and the JS along with the render controller, for example, controls which block is being focused on. To avoid activating all textures from the same pack.
Those that are not being focused, where all textures with state 2 will be activated when JS is enabled, and the textures will be those from the 8x8 textures folder, creating a natural blur with the mipmap.

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And anyway, if the texture idea doesn't work, you can try the Overlay+Fog idea, or just Overlay instead of Overlay+Textures, to force the Mipmap activation, although it will look worse visually.

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In theory, at least, it should work. I haven't finished the process with at least three code textures yet, so I don't know if it will actually work, but in theory, it should work perfectly.
I just don't know if the result will be perfect either ☠️🙏

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In short, basically forcing Mojang's rules to work towards that.

sonic canopy
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Would be interesting to see how you implement switching of vanilla block textures via scripting, I was under the impression that is impossible

half nacelle
wind pollen
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Also
I'm lowkey interested in testing your VV pack

half nacelle
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I haven't gotten to that part yet; I'm kind of working on it while I learn more about JS and Render Controller + Texture.

sonic canopy
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Blocks cant have render controllers

half nacelle
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Sorry for the bad English ☠️

wind pollen
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Anyone can make mistakes

half nacelle
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This is an example I found on the Bedrock Wiki.

wind pollen
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Hm

sonic canopy
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It's for entities

wind pollen
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Anyways I'm off to sleep

sonic canopy
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Gn

half nacelle
# sonic canopy It's for entities

By the way, there are other ways to change the block's texture by state, but I really thought render controllers worked for this ☠️, now I just need to find the other methods.
The JSON for the block probably has a way to do this; the render controller would be more for controlling which state to activate a certain texture for the block.

limpid sequoia
sonic canopy
half nacelle
sonic canopy
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Texture sets won't allow you to switch textures with scripting

rancid seal
rancid seal
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This one is for custom blocks tho.

half nacelle
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In this case, it seems it was just a visual confusion; it's for blocks customized by BP.

half nacelle
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I just hope that custom blocks using in-game blocks work, otherwise the idea of using Mipmaps is over and I'll have to use fog or something like that.

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The idea technically still holds up without it, it just looks "worse" visually.

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That's precisely why I'm tinkering with this, to force the mipmaps to work the way I want the texture to, but for that to happen, the texture needs to receive states.

rancid seal
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Looks like portaal builders placed the wrong block moment

half nacelle
half nacelle
rancid seal
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Reflective iron golems yay

half nacelle
rancid seal
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Yay sunrise

half nacelle
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Bro transformed the iron golem into a mirror.

half nacelle
rancid seal
half nacelle
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Why does this sound like two idiots talking?☠️

half nacelle
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Where is everyone else?

rancid seal
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Why do you call me aan idiot? I dont appreciate it.

half nacelle
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Not that it really is

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And either way, that logic would also call me an idiot, which I also dislike.

rancid seal
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Made sunrises more red

half nacelle
rancid seal
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RTX sky is not changable via a resource pack. But my project is a resource pack, and caan do nothing with game files

half nacelle
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It leaves a yellowish or orange tint with 50% transparency, and I think it looks good; it fills the whole sky, including the sun, and gg.

rancid seal
half nacelle
rancid seal
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Even rtx sky is not a skybox

half nacelle
#

Biome Client

rancid seal
half nacelle
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Fog

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?

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@rancid seal

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Through Resource Pack as well

rancid seal
# half nacelle Fog

Distance fog gets the colour of the sky in rtx. Better to say it looks like the sky, and given colour values don't do anything unless you are in the end dimension. If we're talking about distance fog.

half nacelle
#

Just use the weapons the game gives you. They made Lens Flare following more or less the same logic but using JavaScript; if the user is looking at the sun, activate Overlay or Particle Of Lens Flare as well.
And also make the Particle/Overlay follow your eye if you want.

#

@rancid seal

rancid seal
blazing whale
half nacelle
#

My eyes hurt too now

blazing whale
#

🗿

limpid sequoia
#

🗿

limpid sequoia
limpid sequoia
wise hinge
limpid sequoia
scarlet gust
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I like config 1 but what do you think?

limpid sequoia
inland vault
long ruin
#

Yeah, config one is like im in heaven

pale urchin
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I frankly don't like either

limpid sequoia
long ruin
#

👁️

limpid sequoia
pale urchin
#

Stephen why are you like this? 😔

inland vault
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Who knows

limpid sequoia
#

that's my second side

graceful iron
limpid sequoia
limpid sequoia
#

🗿 it seems he wanted to swim in Desert

rancid seal
rancid seal
scarlet gust
# graceful iron Both are a bit harsh on the eyes imo

How could I improve my configs? I've been trying to decide between Config 1 and Config 2 but both configs have issues. Config 1 looks like a flash bang during the day and extremely dark during the night, and Config 2 attempts to fix those issues but looks like trash.

limpid sequoia
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it's not like you make a config then name it "BetterVV"

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where is better?

scarlet gust
rancid seal
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Realistic looking end. No light source on the sky - the end is completely dark

limpid sequoia
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ask another creators

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i don't know how to explain those

rancid seal
limpid sequoia
#

Vibrant Legacy Rewrite (n times)

limpid sequoia
wise hinge
limpid sequoia
severe grove
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What if DLSS 5 added to Minecraft?

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What do you think?

rancid seal
limpid sequoia
severe grove
#

I think

severe grove
limpid sequoia
limpid sequoia
severe grove
rancid seal
#

If rtx ever gets removed, I remove minectaft bedrock 👍

limpid sequoia
oak thicket
#

Is rtx mode broken for rtx 50 cards

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Im struggling to hit 60 fps on 12 chunks

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Rtx 5050 laptop

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100w

willow needle
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Modern Realistic Rail with Anime style (fan made)

rancid seal
#

47.7 fps in that screenshot

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12 chunks rd

willow needle
rancid seal
#

Were stuck with blockshapes :<

willow needle
rancid seal
#

they are not available

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for bedrock rps

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I meaan for vanillaa blocks

willow needle
rancid seal
#

I need aa new keyboard, the current one is a peace of rubbish, it keeps typing to "a" twice insteaad of one time

blazing whale
#

Pawslight still pawslight @limpid sequoia 🗿

limpid sequoia
#

i did and firmware shut my PC down doggysmurkW emoji_1

#

hardware protection

rancid seal
#

The name of the sticker is awesome ngl

limpid sequoia
rancid seal
#

For trees i mean

limpid sequoia
rancid seal
#

Better on bedrock?

limpid sequoia
#

yep

rancid seal
limpid sequoia
rancid seal
half nacelle
#

That being said, knowing you, it was obvious you'd prefer option 1 btw☠️

rancid seal
half nacelle
#

:doggysmurk:

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:dawg_smurk:

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Wth

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Js pro can use ts?

long ruin
rancid seal
wise hinge
pale urchin
#

why are there so many duplicates 😭

rancid seal
#

If i try to record, my pc will explode, because it is now working lika garbage, and idk why

half nacelle
#

These are the only ones I have.

rancid seal
rancid seal
rancid seal
limpid sequoia
inland vault
limpid sequoia
rancid seal
#

Stephen legacy is sleeping SCsleepybb4

quick beacon
quick beacon
half nacelle
half nacelle
rancid seal
#

Who is bob

rancid seal
scarlet gust
#

Make sure to uninstall crypto mining softwares using Revo Uninstaller since it also removes leftover registry keys

limpid sequoia
scarlet gust
long ruin
#

👁️

limpid sequoia
blazing whale
limpid sequoia
limpid sequoia
blazing whale
#

Cat gamer need learn lighting and coloring

limpid sequoia
scarlet gust
# scarlet gust
poll_question_text

Which Vibrant Visuals config is better?

victor_answer_votes

4

total_votes

5

victor_answer_id

2

victor_answer_text

Config 2

wind pollen
rancid seal
#

Also I hate like 7-8 programs opened that were helping me to create assets for my rtx resource pack

wind pollen
#

Its annoying how Programms eat RAM faster than they used to.

rancid seal
wind pollen
scarlet gust
willow needle
#

More java :v (texture from strawberry)

languid mirage
#

Java: Bliss Unstable with Voxy. 256 render

#

Bedrock RTX with VanillaRTX Normals RP

inland vault
#

It looks distorted

scarlet gust
# scarlet gust

@pale urchin @long ruin @half nacelle @inland vault Why did you guys like Config 2?

#

I thought Config 1 was my best config but apparently I was wrong.

limpid sequoia
#

@quick beacon i tried your Add-on with my VV pack and that's really goat 😆 thanks for your wonderful creation

blazing whale
rancid seal
#

Vibrant vizual effectz

limpid sequoia
blazing whale
limpid sequoia
#

i'm not use reShade

limpid sequoia
wind pollen
limpid sequoia
limpid sequoia
#

Vibrant Legacy Rewrite - Cold Taiga

blazing whale
#

Support ram 3 gb 🗿

tropic rampart
#

VV on 256MB RAM when

#

We need it on the PS3

limpid sequoia
#

on 128MB RAM too

tropic rampart
#

If a game can't run on PS3, does it deserve to exist

blazing whale
limpid sequoia
#

thanks for all creators i've learned from their about VV

limpid sequoia
wind pollen
#

BSL Classic v10.0

limpid sequoia
long ruin
wind pollen
pale urchin
severe grove
half nacelle
half nacelle
#

GOATED

#

JS GOATED

#

I NEED TS TEXTURE PACK FOR NOW

half nacelle
half nacelle
severe grove
half nacelle
#

100 Reais

half nacelle
#

For example, imagine a really weak computer that can run demanding games at maximum settings with everything completely on minimum; with DLSS 5, you eliminate the fact that everything looks technically ugly, bcs DLSS 5 is already kind of foreshadowing RTX, and in fact might even be better than the game at maximum settings itself.

#

That's why I think the idea of DLSS 5 is very good. For example, I don't even have the money for a simple or old computer in Brazil; I have to program on my cell phone, So imagine the number of people who have computers here, the level of computer technology, exactly, practically reusing E-Trash, because everything on the computer depends on old parts.
The best value for money here, for example, is an RX 580, an RX 580. Need I say more? In other words, for this type of person, the small group in Brazil that has a very basic RTX here, for example. They won't have to suffer with the graphics at least, because they'll have this incredible technology.

#

And that's just one example of how good DLSS 5 is, at least in my opinion.

white willow
#

Good luck getting that on low end pc

#

Two 5090s for AI "art" lookin graphics

pale urchin
#

I doubt that's how they'd release

half nacelle
#

Ok i didn't know that

white willow
pale urchin
#

Like it wouldn't make any sense at all to release it as it is with the kind of hardware it was demoed with. practically no one could use it then

white willow
#

It likely won't even be on 50 series tbh

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Because if it needed the 5090s to even run, it likely won't run on anything less than that because it's full on realtime AI generation

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Lower end gpus already struggle with DLSS 4.5

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Imagine them now completely hallucinating graphics in real time via the ai network

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They are dead

limpid sequoia
#

Light it up ❌
Light the village up true

wind pollen
#

More and more java :)

rancid seal
#

Ew

#

Java

iron moon
#

Lol

half nacelle
half nacelle
rancid seal
#

Lmao

#

Keep typing

tribal trail
half nacelle
#

Ts chat is dead

long ruin
#

spam

wind pollen
scarlet gust
wind pollen
#

Catsss

scarlet gust
# scarlet gust
poll_question_text

We need to revive the chat

victor_answer_votes

2

total_votes

4

#

The chat is dead again

wise hinge
#

Stop spamming.

scarlet gust
#

_catmeow_023 is also sending images of cats

limpid sequoia
scarlet gust
#

:oiia_oiia:

#

The chat is still dead

#

@wind pollen Let's revive the chat with more cat gifs

#

Okay I think that's enough cat gifs

#

The chat is officially dead

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I tried to revive it but failed

blazing whale
#

Better on #off-topic

rancid seal
#

@limpid sequoia did you wake up?

limpid sequoia
scarlet gust
# scarlet gust
poll_question_text

EVEN MORE CATS

victor_answer_votes

1

total_votes

1

victor_answer_id

1

victor_answer_text

YES

scarlet gust
# scarlet gust
poll_question_text

WE NEED MORE CARS

victor_answer_votes

1

total_votes

1

victor_answer_id

1

victor_answer_text

YES

severe grove
limpid sequoia
wind pollen
limpid sequoia
wind pollen
#

Now your profile looks like the one from old Android phones

limpid sequoia
wind pollen
limpid sequoia
severe grove
#

Yo is Rainbow exist in Better RTX?

limpid sequoia
severe grove
limpid sequoia
severe grove
#

Oh

severe grove
severe grove
rancid seal
# severe grove

Sad we don't get real rainbows, I mean ones that are made using sunlight and renderered water drops

rancid seal
rancid seal
limpid sequoia
rancid seal
limpid sequoia
rancid seal
half nacelle
half nacelle
half nacelle
limpid sequoia
rancid seal
limpid sequoia
half nacelle
#

I see a little bit of Python, C/C++, Java, JavaScript; there's so much that I don't fully understand the language.

#

Although I've already ported my Shader to Java

half nacelle
fossil otter
#

So i changed the orbital tilt of the moon and sun, and get this really sharp line at around night time /midnight in the sky. I assume this is the "old" horizon line that just followed the new position of the moon, but how do you get rid of it?

white willow
#

What do you mean by sharp line

#

Could you show an image

#

Changing the sun/moon offset normally has no effect on the sky itself

fossil otter
#

one sec

#

yea straight

#

like, theres no blend

limpid sequoia
#

i got that issue before

white willow
#

That would be something with your atmosphere blending rather than sun angle

#

But it only happening at night is odd

limpid sequoia
#

yeah! i also asked u before and the problem came from moon_mie_strength

fossil otter
#

ok ok so now its gone. Tried to get a pic, wtf bugrock lol. Im in editor mode and ive had this problem for a few days, usualy only building the pack during noon time but every now and again, i swap to midnight and its there. Well i just reloaded the world and now its gone at midnight. Swapped to noon, then back to night again and its still gone lol

white willow
#

Weird

limpid sequoia
fossil otter
#

Ive seen this in other vibrant packs as well so I suspected maybe everyone was just not looking at the right stuff? But i guess its just buggy code across the board. Idk, ill snap a pic and post if it ever comes back 😄

#

im not crazy!

white willow
limpid sequoia
#

ahh mie_start:) not moon mie

white willow
#

Only really an issue when it's low in the sky tho unless your mie strength is super high

#

You can also get 0 gradient between horizon and zenith if the min/max values are too close together

white willow
scarlet gust
#

RTX vs Vibrant Visuals

white willow
#

mie_start is calculated on the min value. If mie start is much lower than horizon min, mie scattering will always be at the sun position exactly. The closer it is to horizon min however, the more locked it'll be to the horizon point. If mie start is greater than horizon min, mie scattering will always be at the horizon line and will curve upwards towards the sun

#

But if they are too close in value you can get some weird artifacting

white willow
scarlet gust
white willow
#

By changing the values in the atmosphere configuration

fossil otter
#

Aces i bet, ya?

white willow
#

No this guy hates aces with every fiber of his body

fossil otter
#

Im digging aces so far, just a lot of extra work to make sure you dont blow out the contrast

#

Oh

#

dang lol

#

sorry

quick beacon
tribal trail
#

Aces is the best

white willow
tribal trail
#

it makes vv more cute and cinematic

fossil otter
#

My biggest issue with aces is getting the interior stuff not look so wierd. Like once you go inside a small build with some moderate lighting, things look overly saturated and contrasty for some reason. I imagine point lighting could help with that later

white willow
fossil otter
#

Aces is dope lol

#

agreed

tribal trail
white willow
fossil otter
#

Hermmmm static light colors?

quick beacon
#

Kinda sounds like it, yeah

fossil otter
#

I sorta am new to this. I saw a local light option but nothing there, wasnt sure if that was what static lights were. Ive seen that term thrown around before but never looked hard into it

tribal trail
#

bigger issue is that that we don't have refraction in vv

quick beacon
#

Hear me out. GI

tribal trail
fossil otter
#

lol its a crime

severe grove
white willow
#

Some stuff I worked on recently tho. (I don't have any interior shots tho) this was meant to send so much earlier but my internet crapped out

tribal trail
white willow
#

There's also just not very many ways to realistically do GI cheaply either

#

SSGI is just not a good option

#

RSM exists which could be viable but it has leaking issues

quick beacon
inland vault
#

"cuastics"

tribal trail
#

it would be cool if water caustics could impact underwater fog

white willow
quick beacon
rancid seal
#

Let's make one graphics mode look like garbage and compare it to another!

inland vault
#

???

pale urchin
#

?

tribal trail
#

?

pale urchin
#

Oh nvm I understand

rancid seal
#

Oh wait its me

white willow
#

Was that meant to be in reply to cat gamers comparison

rancid seal
white willow
#

Because yea that's mostly true. The VV shots look almost intentionally bad

#

Although doubt it considering bro didn't know about atmosphere files

inland vault
#

Its not like everyone can make perfect VV packs though.

white willow
#

No of course not

rancid seal
pale urchin
#

No one can make a perfect VV pack

inland vault
#

That is the hard truth.

white willow
#

But in this case it's def no that

#

They just changed color grading only and that's it

quick beacon
#

I mean I'm trying my best pleadingFrog

inland vault
rancid seal
#

I am sad.

pale urchin
#

There are multiple things they can still improve in VV, but I think it's obvious that's not a major focus anymore.

#

They'll still improve things, but slower, I think

rancid seal
#

I want to join your conversation, but I am only clever when we are talking about rtx :<

white willow
#

I don't really think there's a better or worse graphics mode. VV is great because it's accessible and super customizable as a pack creator. RTX is great because it provides path tracing which just opens to door to so much more creative things in terms of builds etc. however it's so buggy it's hard to justify using over VV

graceful iron
pale urchin
quick beacon
pale urchin
graceful iron
rancid seal
white willow
#

And that's fine that's your opinion

white willow
#

If RTX wasn't as broken I'd much use it over VV

#

But the chunk flickering issues and many other bugs just make it so hard to justify using in normal gameplay

inland vault
#

But Mojang had recently stopped Updates for RTX so we're left with no choice but to adapt

rancid seal
white willow
#

We just aren't getting new content for RTX

rancid seal
pale urchin
#

Anythin we see new in RTX is a byproduct from other graphics modes

inland vault
pale urchin
white willow
#

RTX features wise isn't getting any changes. But at least bugs will get patched when they can

rancid seal
#

Not*

white willow
#

My only real issue with the VV clouds is the style but they aren't bad imo.

#

The lighting on them could definitely be better

pale urchin
#

VV clouds are pretty hardcoded compared to the rest of VV

white willow
#

That is kinda what I don't like

#

But I also wish they were thicker

#

They are so thin

#

I know that the point was to look vanilla but

#

Idk

#

I do however love the long render distance

#

It's great

#

My hopes for VV.

  • refractions
  • improvements to TAAU
  • TAA at native
  • Any AA at native
  • More upscaler types
  • Weather improvements or customization
  • per biome water wave blending fix
inland vault
#

That is what i also expect... Kinda.

fossil otter
white willow
fossil otter
#

im on a mission now lol

I need to tweak the sky colors a lot, away from that heaven white wash

white willow
#

Lmao

fossil otter
#

if they can look half as good as yours, ill have succeeded

white willow
#

A lot of it is just keeping intensities low

#

So small Rayleigh intensity values

#

As well as just keeping colors far from white

white willow
fossil otter
#

noted ❤️ you guys are super helpful

#

ill eventually share what I got for settings once im happy with it

white willow
#

No problem

#

I planned to make a video on this stuff and just never did

#

😭

#

Literally just forgot and haven't had time since

fossil otter
#

omg

#

you mad lad

#

it really made a difference. Your rayleigh pointer

#

that massive white chronicles of Riddick exposure is gone....

#

🙏

#

thank you

white willow
#

No problem

fossil otter
#

Now, I cook lol

white willow
tribal trail
#

like no ssao

inland vault
#

I do hate that there is no Ambient Occlusion

white willow
#

There is AO

#

Mcs default AO

#

However there's some weirdness with how it calculates in VV

#

But the general user likely doesn't even know what AO is or does so I put it as not a huge issue because majority don't notice it

#

My problem with vanilla AO is it gets calculated AFTER lighting. Meaning it causes strange sunlight dimming towards edges of blocks etc

#

The AO should be applied before that

pale urchin
#

The AO is basically being treated like part of the albedo texture

white willow
#

It's just strange because like in my Java shader for example, I do deferred rendering and AO is applied during gbuffers. And I defer my lighting off, but I haven't had the same weirdness in lighting that VV has at block edges even before swapping to proper SSAO

#

Idk if it's just a different between how bedrock and Java handle vanilla AO, or it's how VV does it

#

But it literally dims sunlight and stuff which just looks wrong

sonic canopy
sonic canopy
half nacelle
quick beacon
half nacelle
#

That's the summary at least, he hates Neon Vomit and wants all the precise colors.

quick beacon
#

I ported a Java world over to Bedrock and used Luminous Dreams v1.1 on it to see how it would look

blazing whale
#

When vv add colored light on glass 🗿

sonic canopy
quick beacon
#

:O

white willow
#

Pog has been cooking LD very hard :p

half nacelle
white willow
#

If I get bored enough I might look into porting my JE shader to VV but that's already a REALLY tough challenge 😭

quick beacon
#

One thing I want every VV pack to do is to not use dark shadows. It looks ugly. Try to find a balance where they look good without the whole scene feeling dark

half nacelle
tribal trail
white willow
rancid seal
#

Lmao what do I have to say? You have hard to understand conversations

half nacelle
white willow
#

No dark shadows and sharp godrays

tribal trail
half nacelle
half nacelle
quick beacon
#

I use ACES btw

half nacelle
#

I decided to use it because I couldn't stand the oversharpening (Samsung's sharpness) anymore and had to rely on my shader at 50 brightness to avoid looking washed out.

half nacelle
white willow
#

Idk I keep my temp at 6500

quick beacon
#

I think 6500 is the way to go tbh

#

For cold biomes I use a colder color temp, and warm biomes a warmer color temp

half nacelle
#

Is it the opposite in Bedrock? ☠️

quick beacon
#

I think so

white willow
rancid seal
half nacelle
#

Definitely

#

Ngl

tribal trail
#

I probably have too low fog density to show these godrays tho

#

I don't like using a lot of fog

half nacelle
#

I did the color grading very saturated btw (All for the sake of making Hable's cinematic aspect more saturated, I even changed the colormap of the blocks, saturating them):
{
"format_version": "1.21.90",
"minecraft:color_grading_settings": {
"description": {
"identifier": "my_pack:default_color_grading"
},
"color_grading": {
"midtones": {
"contrast": [1.15, 1.15, 1.15],
"gamma": [1.0, 1.0, 1.0],
"offset": [0, 0, 0],
"saturation": [1.38, 1.38, 1.0]
},
"highlights": {
"highlights_min": 2.0,
"contrast": [1.0, 1.0, 1.0],
"gain": [1.1, 1.1, 1.1],
"gamma": [1.38, 1.38, 1.38],
"offset": [0.0, 0.0, 0.0],
"saturation": [1.5, 1.45, 0.8]
},
"shadows": {
"shadows_max": 0.4,
"contrast": [1.7, 1.0, 0.8],
"gain": [1, 1, 1],
"gamma": [0.8, 0.8, 0.8],
"offset": [0, 0, 0],
"saturation": [1.16, 1.16, 1.16]
}
},
"temperature": {
"temperature": 4770,
"type": "color_temperature"
},
"tone_mapping": {
"operator": "hable"
}
}
}

white willow
#

I can't really explain it cuz it's just a bunch of color grading related stuff that helps it not get overly bright

tribal trail
#

Oh i don't mean fog being too bright

#

I just don't like when there is too much fog

white willow
#

Fair enough

#

I think VVs fog is just too much on the simple side to get away with thick fog

#

I like the amount I'm using currently though

half nacelle
white willow
limpid sequoia
half nacelle
# white willow What henyey_greenstein_g value do you use in your fog

{
"format_version": "1.21.90",
"minecraft:fog_settings": {
"description": {
"identifier": "pbr:forest"
},
"distance": {
"air": {
"fog_start": 0.91,
"fog_end": 1.0,
"fog_color": "#228B22",
"render_distance_type": "render"
},
"water": {
"fog_start": 0.7,
"fog_end": 0.8,
"fog_color": "#74ACF4",
"render_distance_type": "render"
},
"weather": {
"fog_start": 0.99,
"fog_end": 1.0,
"fog_color": "#22B822",
"render_distance_type": "render"
}
},
"volumetric": {
"density": {
"air": {
"max_density": 1.5,
"uniform": false,
"max_density_height": 80,
"zero_density_height": 130
},
"water": {
"max_density": 0.009,
"uniform": true
},
"weather": {
"max_density": 0.343,
"uniform": true
}
},
"media_coefficients": {
"air": {
"scattering": [0.15, 0.15, 0.15],
"absorption": [0.5, 0.25, 0.5]
},
"water": {
"scattering": [0.15, 0.15, 0.15],
"absorption": [0.1, 0.1, 0.1]
},
"cloud": {
"scattering": [0.01, 0.06, 0.03],
"absorption": [1.0, 1.0, 1.0]
}
},
"henyey_greenstein_g": {
"air": {
"henyey_greenstein_g": 0.65
},
"water":{
"henyey_greenstein_g": 0.75
}
}
}
}
}

rancid seal
limpid sequoia
#

🗿

quick beacon
scarlet gust
scarlet gust
#

ACES sucks because it shifts hues, compresses bright colors to three perceivable hues, and doesn’t follow the Rayleigh-Jeans law.

tribal trail
#

So it doesn’t make aces bad in anyones eyes besides yours

long ruin
scarlet gust
long ruin
limpid sequoia
limpid sequoia
#

i told this 3 times already

scarlet gust
scarlet gust
limpid sequoia
quick beacon
limpid sequoia
half nacelle
# scarlet gust I’m still waiting for DLSS and DLAA implementation, refractions, colored shadows...

Impossible and impossible
Maybe with JS
With JS it's possible, although you'll have to create a new lighting effect using particles in JS
Not only is it possible, it already exists; sometimes you just need to increase the resolution or aspect ratio of the texture
Perhaps it would be possible to try creating something very similar using JS and adjusted tonemapping, Using Reinhard and something like that. Either Filmic and adjusting it, since AgX came as Filmic's successor, but it's really impossible
You're going to be relying heavily on Mojang adding it by some miracle☠️🙏

half nacelle
half nacelle
#

Bro, stop being such a perfectionist, it's Shader.
Btw, I don't support ACES anyway; Samsung's sharpness is terrible, but I think you should stop being so perfectionist about color grading in Shader
It's literally about trying to achieve perfection in color grading; it's designed to give the image a certain look and try to improve the use of lighting, not to try to have perfect colors

sonic canopy
#

Your phone applies sharpness effect to everything that's displayed on screen?

wise hinge
#

oof ping sorry

half nacelle
#

That's why ACES causes sharpness.

#

And brightness dependence at 50%

#

To avoid washing away the scenery, incredibly

#

Btw I'm going to sleep.

#

I'm exhausted from working so much on JS, now it's all about materials and everything else

sonic canopy
#

I thought that's what you were referring to as "Samsung sharpness"

half nacelle
#

This is what ACES was talking about.

#

But now I just want to sleep.

#

Yes, I think Samsung cameras have oversharpening, even too much.

#

It's possible to see the edges of the oversharpening, it's so strong.

scarlet gust
inland vault
#

If I'm not wrong, Images that are sharpened too much can appear a bit weird

willow needle