#Graphics General
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So is RTX not broken on Preview?
My honest reaction to these screenshots:
Screenshot 1: Absolute cinema
Screenshot 2: Not bad, but that torch MER is a bit bright
Screenshot 3: Good
Screenshot 4: Really good
Screenshot 5: Perfect
TLDR: this is looking much better than your previous config for Iridescence
You might want to fix that torch in screenshot 2 though
ok so... hue shifting is fine when its AgX doing it
got it
you make no sense
if youre gonna make a point, at least be consistent with it
You might also want to enable anti-abney
And then it would be perfect
Probably should have taken a screenshot instead but honestly, default RTX has a pretty good tonemapper, although I'm not sure what that tonemapper is
Probably AgMax with anti-abney but honestly idk
its not
its not at all
its a simple color clamp
this is what that tonemapper does. it looks god awful.
default rtx tonemapping is terrible bro
No it's not
bro i cant
Anyway I'm going to take some screenshots with default RTX tonemapping
im not gonna entertain this anymore. youre very clearly rage baiting
Default RTX may not be perfect, but Mojang did a really good job on tonemapping

BETTERRTX WORKS NOW
Bro I missed BetterRTX so bad
Specifically DLSS 3.8
Why does the tonemapping look like this
Yeah I'm going to try a different preset
Default RTX had better tonemapping than this

So Infectious surprisingly installed without instantly giving my PC a BSOD (surprising because usually Infectious never works) but anyway this is genuinely a good preset
Could use a bit of anti-abney but at least I can use DLSS 3.8 and RGB Sea Lanterns now
th
@white willow thanks for fixing your Infectious preset btw. It honestly looks pretty good and I can finally actually use it just like every other preset
i asked you to stop pinging me
and second of all
i did nothing
i fixed nothing
your pc just decided it wanted to work
2 times

don't be bother lol

Mojank, please bring back the old baby mobs

Why should it?
There is a f bug they didn't fix since 1.21.62 tho.
Idk why but for some strange reason my anarchy server's spawn point is right here
It's also high enough that you land on half a heart so uhhh I should fix that
Anyway who put the spawn point there? I won't ban them because of course this is an anarchy but just wondering.
Anyway this is what the Infectious preset looks like. Basically AgX but desaturated and without anti-abney.
@white willow you should try AgX Golden with your Iridescence preset and max out the anti-abney
Sorry for the ping
But yeah anyway Infectious is not bad
Someone nuked my anarchy server recently so that's why it looks even worse than usual
Anyway this is with CatRTX 1.12
idk what you mean with the anti abney cuz my implementation doesnt have that
and ive used golden. i dont like it
You should try it though. AgX keeps the abney effect by default. The abney effect is when there's no hue shifting but there's still perceived hue shifting, and anti-abney shifts it in the other direction so there's counter-clockwise hue shifting but no perceived hue shifting, so a high luminance red for example with abney stays bright red but is perceived as bright orange, but with anti-abney becomes a bright pink-ish red that is perceived as red. Other tonemappers like ACES and Lottes have clockwise hue shifting, and that is worsened by the abney effect, so as a result, a high luminance blue for example shifts to bright magenta, which is then perceived as bright pink.
How about you do it.
Itโs not hard to make a betterRTX preset
This is what AgX with anti-abney looks like btw
i know what the abney effect is
im telling you the implementation i have doesnt have that
Decent idea
Stop yapping about tonemappers
I have officially made my very first preset. Now to try it.
@white willow my preset is instantly crashing. What did I do wrong?
preset builder isnt compatible with 26.0 yet
Here's my preset btw
Did I at least do a good job making my first preset? #1182091012177399809 message
This genuinely took an entire 45 minutes to make so I hope it's good
45 minutes is nothing
But is it good?
I worked really hard trying to perfect each setting
I haven't tested it
And I hope I didn't mess up the config
for what?
BetterRTX
I made a custom preset for BetterRTX
bedrock.graphics/creator
god!!!
@white willow could you give me a hand for this?
i have never made BetterRTX preset lmfao

i cant fix builder presets
tex
Should I try completely removing vv from the minecraft?
try with yourself
with 4000 series do new rt core gen reduce ghosting?

I have a way!
Delete Minecraft and u wouldn't see it anymore
Pink pastel 
Pink cream ๐ฟ
๐ฟ ahhh
Imagine Mojang removes RTX from the game in retaliation
for ertiex ๐ฟ
for rtex sadar too ๐ฟ
no clickbait
no lag
WIP
just a suggestion, the oak logs don't look like they came from a tree, try changing the pattern and color later
They look ok for me tho
But pattern may look cursed
this texture create with Ai?
Support ram 1 gb
512mb ram ๐ฟ
512 mb?
Can even a Samsung Phone from 2015 run this texture then?
I agree those are funky lookin
No.
Ok
But I don't want my trees look like that tbh
I don't even know how to create a texture using AI ๐ญ
jkd
Nope
I've been trying to reduce ghosting of effects but all roads point back to ghosting as the best option ๐
Best I got was making noise on animated textures really stabls
Problem is that GI takes time to fade out/ghosts on dynamic shadows
Which is normal for RT in general but I don't see any way to make it better without completely starting RTX over from scratch
I've also made underwater more bloomy and blurry

๐ข
particles aren't affected by static light right now, right?
I was going to upgrade from an RTX 3080 to an RTX 4090 once I could afford it but now I'm reconsidering
I already get 135 FPS in 1080p Minecraft RTX so I'm fine for now
Maybe use a better tonemapper


i think u should invent new tonemapper with your preference lmfao
why do u always want to everything has to be please with you
very orange
@white willow I just installed BetterRTX Infectious... WHY AM I BEING BLINDED
I looked at the sun and now everything is pure white
AAAAAAHHHHHHHHHHHHH
IT'S SO BRIGHT
Why does Infectious have DIABOLICAL autoexposure
That's not auto exposure man
That would be whatever pack you're using having way too much fog for the preset
Use a pack with less fog
Auto exposure for whatever reason just ignores fog
MY EYESSSSSS
yea thats a fog issue man
CatRTX 1.12 + BetterRTX 1.4 Infectious
Did not happen with Interstellar
yea cuz interstellar overrides resource pack fog
if it didnt the exact same thing would happen
i have a pack that only changes fog that will work with infectious
do you want me to send that
im not really gonna be bothered with fixing issues with the preset anyway cuz i dont wanna work on it anymore
if you wanna use this fog pack. use it. if not. find another preset or use a different resource pack
and before you comment on the name. all it does is provide fog configs for the changes ive made in iridescence which are near identical to the changes i made in infectious, barring some slight implementation nuances.
it only changes fogs to be playable levels
and also again, this is the last time i ask before i get moderation involved. please stop pinging me here for this. if you have an issue please put it in the right spots
theres literally a channel in the rtx server for my stuff which includes issue reports.
infectious literally has a channel ๐ญ
me when ips ๐
Unfortunately, OLED screens are still too expensive and the alternative is still Mini LED.
oof
tex lover
Live laugh love Oled
Why do you still have the factory plastic sheet with all the marketing stickers on your display ๐ญ
That picture I took when I got that display ๐ญ
I just have my desk dirty so I wonโt take new one right now
But I had that plastic sheet for two weeks when I got it
What is wrong with the Firefly bushes lol
Def not just heightmap.
The block itself is different.
Layered textures

Super friggen weird.
Is that really just from adding heightmap?
Odd that it breaks the block like that
i mean the texture of it looks weird LMFAO
i'm not remind heightmap
It's a feature called blockshapes, you can change the geos of some vanilla blocks to geos of other vanilla blocks using it. Here, for example, the firefly bush is using fire geometry
Vines on the screenshot are also using a different blockshape. And so do the leaves
Everything is ok with them
thanks for ur info
that's really cool
-6164242300824111422
if anyone wants to check it out.
super cool spawn location.
Damn, gradient
I feel like I live in the cave and trying to connect to the internet lol
Custom blockshape
Cuz i don't like this cross model
I love that you can see the sky from the ancient city.
Looks awesome with the sun rays from RTX
since when can lightning be emissive
weird they arent doing it now
that seemed like a one off bug
idk what causes this lol. it sometimes works sometimes doesnt
New preview, 0 rtx changes
What the
@white willow , by the way. Do you remember - did Mojang include (50%) RTX point light fix to 1.21.130 changelog? Sowy for this kind of question, just don't know a person who can answer this question
uhhhh i think it was mentioned yes
Ye, they did, i see
They didn't fully fix that unfortunately.
Kinda glad that they fixed point lights, although my anarchy server is already lit by RGB sea lanterns and glowing terracotta so I don't really need them
Anyway in Minecraft RTX, I accidentally started a forest fire that went for a ~1000 block radius with a diameter of ~2000 blocks.
No more trees I guess
Anyway my anarchy server runs 24/7 now
Unfortunately, 50% of point lights are still broken
I was going to send a screenshot with CatRTX but Discord just crashed again
So I tried again and it crashed
Discord's memory leaks are diabolical
Bro, is that a new scheme of advertising
As long as redstone torch point lights work, it's fine
Redstone torches looks like a mess rn
I guess you'll have to join to see the result of the forest fire on my anarchy server
And also the rest of my anarchy server because the memory leaks keep crashing Discord when I try to send screenshots
Anyway, CatRTX looks pretty good
Still waiting for the BetterRTX Preset Builder to work
Bro stop using this scheme of advertising pls
Apparently 16GB RAM is enough for a 24/7 anarchy server but not enough for Discord
Yeah ok I'll stop
Cat gimme nitro
I don't have Nitro
Ik u broke

Did they FINALLY address this?
I complained about lighting not being emissive while charged creepers Were, a long time ago lol.
No it looks like a bug/unintentional
It happens if you rapidly spawn lightning from a command block
But sometimes it doesn't light up
Sometimes it does
is there a resource pack anywhere that does a full example demonstration of entity PBR with all the files for MERS metalness roughness etc, trying to integrate stuff artist gave me and i need a working example to start with
The vanilla files.
Downloadable from: https://github.com/Mojang/bedrock-samples/releases
bedrock.dev archive: https://bedrock.dev/packs
GitHub (RP & BP) : https://github.com/bedrock-dot-dev/packs
Example particles: https://aka.ms/MCParticlesPack
Java Edition's Vanilla Packs: https://mcasset.cloud/
oh weird i couldnt see them in it
mkay i see the texture_set files, my first search was hunting for other bits, tyty
Ruby block 2048x
You might want to work on the sky and the tonemapping
Don't need
No.
- Its expensive.
- I'm in Russia
I think kashmir was asking for me to gift Nitro
But yeah it's expensive and I don't have Nitro
Uhh, but me is that cat too!
There's also a few other cats that kashmir may have been referring to
@graceful iron @wise hinge Kashmir wants Nitro
donโt ping me for this bro
Yeah I think I'll stop with the pings
Tonemapping
Yeah knee 0 looks much better
Why am I getting 2 seconds per frame on my iPhone 17 in Discord
Guys it's lagging really bad
Discord, please optimize your app
Anyway yeah knee 0 is really good
BetterRTX's implementation of AgX needs anti-abney
Discord just crashed
Discord crashed again
Discord crashed yet again
Bro what is wrong with my installation of Discord on my iPhone 17
Discord crashed for the 4th time
I thought 12GB RAM would be enough for Discord but apparently not
My PC has 16GB of RAM and the same issue but it doesn't constantly crash like this. Only sometimes
CatRTX 1.12 + BetterRTX 1.4 Infectious at idk what time
This was before I set that forest fire that went for a 1000+ block radius
Don't worry everything's fine except all trees are gone with a 2000+ block diameter of area and for some strange reason now my anarchy server's spawn point is on a partially loaded shipwreck that's 200 blocks in the air with a giant pool of lava underneath but the last thing I mentioned is unrelated and probably because someone on my anarchy server set the spawn point there
I should probably enforce some rules on my anarchy server though because it's a disaster and stuff is constantly being destroyed
Although it's an anarchy so maybe not
Yeah... that's what I was gonna say
da fog
Im currently developing a resource pack that uses official trailer textures brw.

Some blocks textures are actually replaced with vanilla ones for some reason
In atlas
So I have to recreate some of them
Bro when is this person gonna have a message limit? They keep spamming about off topic stuff like that โฌ๏ธ then continue to talk about tonemappers
He describes every action happening to them
Exactly not many of them are graphics related either
๐ฟ

looks like catgamer wants to make a new tonemap ๐ฟ
ForRealium!
๐ฟ

Is it official then?
Minecraft will be moving to vulkan? The ultimate performance update?
For Java yes.
Woohoo!

Time to bug IMS about aperture release
-# just kidding, that'd be very annoying

so real
Because of RTX and VV, custom shaders aren't really common for bedrock now
I think the main reason why they aren't common is because they are a pain to make so nobody bothers
Im not sure about that. Reason I've mentioned also has a point: RTX and VV - two graphics modes that can be customized as well, so no reason of making custom shaders.
They are not nearly as customizable as proper shaders. Especially RTX
Just look at the visual variety of java shaders, bedrock can't replicate that without shader support

no way that has to be โ๏ธ
nah the extreme lack of anti aliasing makes it very clear its vv
Java shaders are genuinely perfect.
When will Mojang just give material.bin loading capabilities
Fr
How do heightmaps work with 2d planes?
RTX Overhaul when
Back in 2023
BetterRTX
And yeah it still works and is far better than VV
VV overhaul when

still not enough
particles, bug fix, render distance
everything
Already did that with a huge tonemapping overhaul for VV, but I'm not releasing it to the public yet


๐ฟ
Selfish

Yeah I'll try to release it to the public by Saturday
Even default rtx keeps being the best graphics mode imo.
Very soon... I hope
cool weather desaturation effect
BetterRTX does everything better than default RTX except for the tonemapping. Default RTX's tonemapper is unbeatable and I hope the BetterRTX devs will find a way to implement default RTX's beautiful tonemapper that I'm assuming is AgMax with a DRC of 0.5, a Knee of 0, and Anti-Abney at 0.5, although that's just a guess.
Default rtx is still better than vv tho
its not this mythical AgMax you preach about also default betterRTX literally uses default rtx tonemapping. default rtx doesnt use agmax stop saying it does because youre wrong
what default rtx uses is barely a tonemap at all
idk how many times i have to explain this
its litearlly just a luminance curve. thats it
its nothing special
not even remotely close to any agx variant
True
๐ฟ
๐ฟ
cute
I wish we could disable the global light effects and shadows in VV
like, sure, that is the biggest/most noticable thing VV does, but like, sometimes i still like to play with just regular lighting (plus like, it'd allow consistent lighting quality instead of global light being super high quality while everything else isn't), but i still like all the other improvements VV makes (fog, colour grading, emissive textures, coloured static light, maybe even reflections)
The closest thing you can do, short of shader modding, is setting sun and moon colors to 0
wlel yeah but i feel like thatd look silly 3:
It will look basically exactly the way you want tho. No sunlight, but other effects are present. You might have to change the color of sky light as well as boost it tho, as the entire world will basically be in shadow
hm. mayb then
Why does hue shifting genuinely not look bad when desaturated
Like that actually makes the lava look good because although it looks terrible when the lava shifts from orange to yellow, desaturation makes that yellow color a golden yellow color that actually makes up for the hue shifting
You should consider making your preset always desaturated
ok
Tbf they did at least try something interesting and unique. The luminance curve is dynamic, based on the current luminane of the scene. And it also applies additional color transform after luminance curve. It is a certainly dated and not the greatest approach today, but they did try doing something unique which is cool imo
just make your own preset
you don't like other presets that's your perspective so don't force anybody to make what you want
Nothing is perfect at all
Fair. While skimming it, it is definitely more in depth than I initially thought. I will give credit where credit is due.
I thought it was better RTX for a sec
trying to do that, the editor hates me, weh :(
wlel then
i think i overdid something
don't set luminance to 0, just the colors
ah
that would explain it !
ok i need to get vanilla luminance values then
because my editor now just defaults to the settings i input in everything once
and refuses to let me reset them
ok wlel the sun is gone but besides that it works
is there a way for the sun to not be gone
Try setting color to very small value
It'll make the shadows appear again, but you can reduce their effect by using max sky intensity
aw
okay so its not fully possible to go "i want no shadows and no fancy lighting effects >:("
unless i also go "no sun"
Not completely, no. You could try doing things like rendering fake sun with particles tho
yeah
but this means my request "we should be able to disable the fancy global light effects" stands because it does not have a current solution with just VV resource packs :3
Shhhโฆ Your GPU doesnโt want you to enjoy RTX.
That doesnโt make VV better lol.
The default RTX tonemapper genuinely looks amazing. If it wasn't for the outdated DLSS version and issues with RGB sea lanterns, I would genuinely use it instead of BetterRTX. Mojang, if you're seeing this, update your DLSS model to DLSS Transformer and fix RGB sea lanterns. That's all it would take for me to completely ditch BetterRTX and use default RTX.
ok
BetterRTX fixes the performance issues with the RTX 50 Series and causes performance issues with the RTX 20 Series. The RTX 30 and 40 Series perform the same regardless of if you're using default RTX or BetterRTX, so with those GPUs it's a personal preference for which one you use. If you like the look of default RTX, keep using default RTX. If you want RGB sea lanterns and newer DLSS, get BetterRTX. There's currently no middle ground since the BetterRTX Preset Creator is currently broken, so you can't customize each setting to be like default RTX but then change how it handles animations or water caustics for example.
I think Al3xis has an RTX 5090, so BetterRTX should fix the performance issues.
so much rtx glazing

only betterrtx is worthy
Did I ask you?
dont @ me.
I didn't @ you. I replied to your comment.

It automatically has it enabled
Like what I just did
Just click the "@ ON" on the right side when you're replying
hate the fact that mentions and replys are basically the same
I dont need notif anytime someone responds to anything I say.
pure beauty
Ive noticed -- BetterRTX seems to have worse light leaks than Vanilla RTX.
The water
hold up, did I just delete a friend req from you?
... Don't be weird ...
Bunch 'o Weirdos out here...
You need a therapy
you callin me a liar? ๐ค
No, the water in your screenshot doesn't look good
very sexy
Yeah there's a lot of issues with BetterRTX. If default RTX had support for RGB sea lanterns and the latest DLSS versions then I would completely stop using BetterRTX. The old DLSS version issue can be fixed with a DLSS tweaker, but no RGB sea lanterns is the main dealbreaker with default RTX.
There is no reason RGB sea lanterns shouldnโt work with normal RTX
Tbh BetterRTX is basically pushing custom shader injection beyond what vanilla RTX exposes. The RGB sea lantern thing is probably because default RTX sticks closer to Mojangโs PBR/emissive rules, while BetterRTX overrides the light color pipeline.โ
RGB sea lanterns with default RTX are just red instead of RGB
Ah maybe itโs not accounting for the actual frame of the animation but Iโve never even heard of an issue like that before
The flipbook texture only works when you get close to the RGB sea lanterns
ok yea no hes right for once
thatโs how it normally works
for whatever reason the gi doesnt update with the colors
That sounds like a distance-based material fallback. When you're far away it might be switching to a lower LOD texture without the flipbook animation.
interesting
Yeah flipbooks are affected by LOD stuffs
this is actually a very very strange bug
yk i might have a fix for this actually
betterRTX turns off mipmaps
ooooooohhhhh
im wondering if this is a mipmapping thing
No way itโs a mipmap issue
As i thought
im gonna test it
mip mapping is enabled for the sea lantern pack specifically
I didnโt turn it off for specifically that pack yeah
thatโs exactly what the issue is
Because I have animated flipbook stuffs in my base pack that work just fine at a distance
i turned it off. im gonna reimport and see if it works
yep it works now
mip mapping moment
Awesome
i never realized how YELLOW vanilla rtx sunlight is
like its literally near pee color
It might be tone mapping + white balance. RTX tries to simulate real-world scattering, so the sunlight ends up warmer than vanilla lighting.
how do you get RGB sea lantern?
its one of dr cats packs
i can send the default rtx fixed one here if hes fine with that
Itโs a joke pack I made for like April fools 2 years ago
actually 2 years is kinda crazy wtf
ahhh, I see. pretty cool
also, You got any idea why I seem to get worse light leaks w Brtx?
like this
oh thats not light leaks
thats just a general bug with minecraft rendering and culling rules
dang it really is pee colored
but it happens WAY less with normal RTX.
it can be really bad with low render - but I play with 24
afaik its a mix of mc culling rules and just a general downside of the light leak fix
kinda sucks. ruins caves sometimes bc ambient light significantly increases
i remember madlad gave a reason as to why it happened but that talk was awhile ago
i dont remember the exact reason
default rtx is just so... green 
like these colors are just bad
its not even green cuz of gi
the ambient skylight is just really green
the colors are just so awkwardly bad
and the mid tonemapping doesnt help
ew
wtf do you mean the tonemapper is blowing out these colors bruh
sometimes i really question what catgamer is on with this tonemap being "good"
but who am i to judge tastes
really weird personal pref.
there are some things default rtx does nicely
performance is solid and general playability is great
more so than vv
ok update the bright lights is just the rgb lanterns having crazy emissions
but the tonemap still isnt amazing
its nice in the fact that all colors stay true to their form, but its weirdly saturated. its both over saturated and under saturated
arguably better than generic for vv cuz its at least not washed out but
Worst tonemapper in a shader?
BSLs Tonemapper
Not sure if I agree
correction, skylight is just white
you can't speak on those things
are you not agreeing because nvidia broke 50 series cards orrrrr
i hate how bad the tonemap just butchers bright colors
it just stupidly saturates them
id rather them clip towards white tbh
ehhh
that specific scene would be sooo white washed
the clipping towards white just feels more natural to a camera lens idk
but even then our eyes do that anyway
It honestly looks like something in between the BetterRTX 1.4 tonemapper and the BetterRTX Solace tonemapper
Almost a perfect middle ground between them
betterRTX 1.4 uses the default tonemap
it doesnt use anything special
i gotta retake that. i realize have some post exposure applied
ok retake without the post exposure.
hmm I wonder if Bedrock VV is playable since I got my RAM fixed and mostly solved my CPU temps..
unreal 4 filmic tonemap
i do actually really like this one. its just a pain to edit cuz its meant to be used in real time
@white willow did you find a solution for the ghosting thing yet?
Rather have this than sky and emissive autoexposure because honestly my main complaints with BetterRTX Interstellar and Infectious are that Interstellar makes the sky and everything else become extremely dark or sometimes pitch black when I look at something emissive like the sun, and Infectious does the opposite with random flashbangs where when I look at something bright it exponentially increases exposure instead of decreasing
I don't know which picture is which but picture 2 is better imo
unreal filmic, default, reinhard, agx
that... just literally isnt true lmao. i explained why infectious can be bright and thats literally only because fog doesnt obey the laws of auto exposure
bro I only get MAX 60 fps with VV wtaf is going on ๐ญ
do you have vsync on
because vsync in mc is garbo
and should be disabled
no option for Vsync in VV
I like picture 2 the most and I genuinely want to know what tonemapper that is. Pictures 4 also looks good but not quite as good.
but also just that infectious is actually just terrible. the auto exposure values arent strong enough, my agx is badly configured
you do it in the options.txt
i literally said its default.
wheres that at
%appdata%/minecraftbedrock/users/numbers/games/com.mojang
youd look for gfx_vsync and set it to 0
Can I please have RGB sea lanterns with that fixed config?
and default is no special tonemap. its literally just some custom thing the devs mad
%appdata%/minecraftbedrock/users/numbers/games/com.mojang
one more path - /minecraftpe
So thats probably why BetterRTX doesn't find it when i hit update options.txt
should I move it out of the minecraftpe folder
?
what was i doing bruh, why is infectious both stupidly over saturated and overly high contrast
no. i just forgot that
its been a while
kk
this agressive contrast is why everything is so bright and overblown
tbh i do NOT care to fix it either
oh i dont even have the settings file for it anymore anyway
rip
nvm found it
ok W mans. I'm getting 80FPS at 28 chunks with VV now.
actually playable
Thank you so much for the fixed version of Cat RTX Gaming RGB Sea Lanterns
Anyway, I've decided that I'm going to keep using BetterRTX 1.4 since apparently the default tonemapper is supported but I will genuinely use this fixed version on my anarchy server so people using default RTX can also experience the RGB sea lanterns without going through the hassle of installing BetterRTX with IObitUnlocker, risking a potential BSOD, and hoping the latest version of Minecraft is supported
Once again, thank you for RGB sea lanterns
And don't forget that your config for Infectious is so bad that it can BSOD your PC
that is literally nothing to do with config
ive never bsod once with it. and neither has anyone else but you
so
idk
Then what does it have to do with? I noticed that your preset now actually installs with no issues as of update 26.0, but before that, it would always BSOD when I tried to install it and it never worked
your laptop having a skill issue?
idk
or there was just an issue installer side
which is also super likely
idk im not in charge of the installer and literally dont work on the preset anymore
Yeah I checked BetterRTX announcements and it probably was an installer-side issue
Tamale fixed every broken BetterRTX pack so they would install properly and fully function and ever since that announcement, Infectious actually installs now and hasn't caused a BSOD since then
At least that's my assumption
Wasn't worth it though
I'm considering either switching to default RTX or using the baseline BetterRTX 1.4
squid ๐ฆ
Shapes ๐ฒ
i hope i can get the water texture 
This could very well be the case btw. There was some functionality that got added after betterrtx was made, that marks visible objects during rendering, I assume that it is being used to prioritize culling and since BetterRTX is not using it, it could have a different culling behavior from vanilla mcrtx
I just hope an absolute reason is found and it is fixed. honestly the only thing I prefer on normal RTX is that caves dont get weird spots that dont render, causing light leaks.
I notice the way rendering caves etc is very different. ex. Normal RTX - you cannot see inside of caves, the same as Fancy graphics or VV. (when in spectator mode and underground)
BetterRTX changes that.
maybe thats also related ๐คทโโ๏ธ

literally, vanilla rtx is so bad
and while betterrtx is better, at least for me bugs and lack of entity/item pbr and sss makes it unplayable for me
Does rtrex not have entity pbr?
nopers supposedly
though hm i used RTX Reactor and i did get heightmaps on entities when i used it with vv
maybe itโs vestigial
or what i just remembered is that it has some sort of vv mode with it so it might come from that 
Great for cinematics, terrible for gameplay ๐
Holy yappers
Not enough fog
a u serious 
but max = 1 ๐ฟ
Entities were never properly added to the PBR parameters so yea
SSS is very much doable. Could do an approximate guess for it. I'm not sure how, I know Veka did something that sort of worked like SSS
Needs more fog
"max_density": 4
Glow squids in rtx but they glow

I'd recommend a density of 4
"scattering": [0.36, 0.46, 0.76] 
pixelated mc
(not actually, im just using bilinear upscaling with a REALLY low render res)
it has a cool vibe
dont do this with the TAAU though...
TAAU is HORRIBLE.
I thought you were exaggerating before. But I only played Series X - and its not quite as terrible (still bad)..
but I tried it on my PC... and OMG. even 75 res of 1440p was unplayable
Yea it is that blurry
It's a shame cuz it used to be so much sharper
I do hope they revisit it

?
I made iron golems reflective in RTX
@limpid sequoia look like use roughness
for real!
I thought there was no entity pbr in rtx?
Yes, there is no entity pbr in RTX. But who said we can't find another solution of this problem?
It just looks sorta like roughness
Looks like refraction to me
Yes, it is! Since there is no entity pbr in RTX, we can use refracions. I've been working with the model and the texture, and I got this result
That's very cool, finding creative ways to implement these features. I think there is genuine potential here to make some kind of entity PBR system. Emissive entities are also very impressive, I'm not even sure how you did that
That's awesome
Cause I am working with default RTX (resource pack), there aren't a lot of ways of doing entity PBR without changing ray-tracing code. We have some kind of emission in default RTX, but entities aren't really glowing - they have this cool effect. Reflections can be done with refractions, but they aren't going to be realistic - they are just going to be cool.
I am pretty sure there are a lot of creative ways to do things that we think are hard to do. And there are people who will discover those things.
For doing emissive entities, you can use "crarged_creeper" material.
You also have to include:
"light_color_multiplier": number
to the render controller. However, they aren't emissive - they only have a glowing effect as I said before.
Oh that's neat. Have you tried making a custom material based on it and removing blending btw? "rtx_emissive:charged_creeper": {"-states": ["Blending"]}. This might enable it to emit light to the surrounding objects, as I'm guessing the reason it's not doing this rn is because it's a transparent material. Also, how does light color multiplier affect emission in RTX?
Charged creeper material just glows in the dark. However, I can see that glowing parts disappear when entity is in water. I think if you use charged_creeper material, it makes group or entity no longer be ray-traced. They don't drop shadow or something like this.
Entity and reflection
I thought so as well (that it's not ray traced), but the fact that it affects bloom is very suspicious, as normally non-ray traced objects don't do that
Bloom only works if you include
"light_color_multiplier": 100.0
to the render_controller btw.
Actually lemme test one imteresting thing
Interesting. I'll need to check how exactly it's able to glow
Also, if you want to experiment with other ways to make something glow in rtx, you can do that with enchanted glint material. Another potential way to do that is by using .hdr textures as they allow to use colors that are basically brighter than white (color values larger than 1.0) so objects using such textures will reflect more light than hits them, which might be used for some interesting glowing effects
I think enchanted glint material is also not the case. It doens't emit any light. I think I'll keep working with charged creeper material, just because I use it for the longer time.
Oh, do you know charged_creeper material setting by the way?
Wdym by material setting?
For example
{
"materials": {
"version": "1.0.0",
"lp:entity_glow": {
"+defines": [ "USE_UV_ANIM", "ALPHA_TEST" ],
"+states": [ "Blending", "DisableCulling" ],
"blendSrc": "One",
"blendDst": "One",
"+samplerStates": [
{
"samplerIndex": 0,
"textureWrap": "Repeat"
}
]
}
}
}
I do know how materials work in general, and if you want to know how vanilla materials look like such as charged_creeper, you can find that in the internal vanilla resource pack
I don't think I really know about materials a lot
"C:\XboxGames\Minecraft for Windows\Content\data\resource_packs\vanilla\materials\entity.material" is where you can find charged_creeper and all other vanilla materials
It's a complex topic, but there is documentation for it on the wiki. However, in RTX materials are very limited and you can't use most material properties, so you are not really missing much
Btw, I looked into why charged creepers can glow. Turns out they are neither ray traced nor rasterized. Well, they are rasterized, just differently. Most rasterized objects such as particles are all rendered into a single texture before any ray tracing, which is then shown on screen at the very end, after ray tracing bloom and tonemapping. But charged creepers are different - they are rendered after ray tracing, but before bloom. They are overlayed on top of the HDR result of ray tracing, which is how they are able to be affected by bloom while most other rasterized objects can't.
It does emit light, it's just veeeery subtle
Basically unnoticeable. if you use fully white texture it might be more noticeable tho
Using ".hdr" texture
Using hdr texture with max brightness
How is the creeper light affecting its environment?
Are you using the enchanted glint material there?
No, I'm only using .hdr texture. HDR textures are supported everywhere in bedrock, and they can have color values greater than 1.0. When such a texture is used as albedo texture, it causes more light to reflect than initially hit the surface. So it's not technically emissive, it just reflects more light than physically possible
using bilinear with 4k has been good to me
This is a combination of hdr texture and enchanted material. I thought enchanted material would cause it to emit light, and it kinda does, but it only affects bloom and doesn't emit any light in the dark sadly. It does still glow when other light sources are present tho such as moon or sun light
There might be a way to make actual emission working, but I'm not gonna look into it any further today

I've never used .hdr textures btw
Itโs still blurry for me
Oh my Buddha
What the heck is .hdr
My monitor supports HDR by the way but when I enable it everything looks washed out
๐ญ
It's a file extension for images. This capability was first introduced to bedrock for making main menu HDR VV cubemap, but hdr textures can also be used everywhere else (please mojang don't "fix" that!!). Here's an example of .hdr texture being used in vanila RP https://github.com/Mojang/bedrock-samples/blob/main/resource_pack/textures/ui/panoramahdr_0.hdr
how to use this?
A bee Sea
VV without global light vs Fancy
Fancy looks better at this point actually
true, but that is because the game still wants there to be a global light.
i want an option in VV to look like fancy
need to adjust stuff to make it so it doesnt look like theres a shadow over everything
wait did they fix the VV water bug
noooooo :(
What one?
turning VV off and on again made it so the water was more "normal" rather than the VV water
like, had the regular water texture, biome colours, but no reflections.
that's bug and it hasn't fixed yet

Are you sure? It's not happening anymore for me
yes
it's still happening to me

Latest stable
hm, i'm on preview
Never had that bug before and I mainly play on stable
Fancy is too bright lol
Same
Instead of using .png, .jpg or .tga image, use .hdr
i'm scared of .tga
I prefer fancy more than vv
Why do you hate VV so much?
Because Mojang have destroyed RTX to make VV. The only thing I can use vv for is when I want to play with default Minecraft graphics, but I still love fancy more than vv. I know that vv is like fancy 2.0, but what actually made me stop using vv is Minecraft marketplace. Tons of vv resource packs (not free) were advertised, and It made me so angry so I started hating VV a little bit. I also see people saying VV is better than RTX, and it also makes me mad. If i wasn't able to run RTX, maybe then I would like VV.
"Because Mojang have destroyed RTX to make VV" they would never work on it, even if vv never existed. They abandoned RTX long before VV appeared so your point doesn't make any sense
It makes sence. RTX was damaged because of VV. If VV never existed, RTX would work fine as it was in 1.21.60 and before.
rtx was damaged before vv. RTX came out in 2020 iirc and since then didn't get nay major update and rarly got any bug fix, vv was first released in 2023 and fully released in 2025
make it make sense
Oh bruh, marketplace stopped working
RTX had bugs even on release and it was not fine, I played it since 2020 and I would never call it fine
You don't undertstand what bugs I am talking about, do you?
It is almost impossible to enjoy RTX without PBR. When vv came out, RTX:
- Got PBR broken (and still not fixed)
- Got flickering chunks bug (still not fixed too)
Game is updated and it breaks graphics mode that is not maintained since 2021, no way :0
RTX PBR got broken because of VV
RTX is not being developed so each update can break it even more, this doesn't require any conspiracy theory
The only thing that got broken not because of vv is point light system at this point. But PBR is broken because of VV, if there was no VV in Minecraft, it would work fine
Personally I really like RTX. Not for it's visuals in the vanilla RTX but for its shader modding potential
"Ton"

If it's paid or not still doesn't make sense
it's your assumption
creator need to get rewards for their works
btw how it it possible that pbr is broken when i can load my rtx pack just fine or my vv pack to rtx just fine too
This IS the truth - pbr is broken because of vv
I think things would be breaking in RTX with or without VV, unless Mojang stopped working on graphics all together
delete minecraft is better!
While Vibrant Visuals and RTX are running on different pipeline
so how VV effects to RTX

least surprising take ever
They do have some shared code. For example, when subsurface scattering PBR channel was added to VV, it also got secretly added to RTX, they just never bothered to implement actual lighting code for it
So they do have at least PBR system in common
PBR is working fine in the regular worlds or worlds where VV is allowed. After VV came out, all RTX maps have PBR broken. All marketplace stuff where you can't turn on VV, PBR is not working in RTX. Also servers. Some servers like cubecraft and the hive have VV disabled, and... PBR also doesn't work there!
If you set "min_engine_version" more then 1.21.90/1.21.60 (im not sure), VV will be disabled, and PBR will stop working with RTX
They still use same PBR system (and same fog system)
works fine
so it's more of a problem with maps being outdated than mojang breaking rtx, got it
blame map creators, not vv
In the regular world (not marketplace/not server) it is working fine, they fixed it there.
thank you
i agree
No? Even using custom RTX packs in those maps won't make PBR work. If you use mods like Better render dragon, PBR is gonna work fine.
Why should RTX maps creators enable VV to make PBR work?
prizma rtx 
Why do I have to download Betetr render dragon to use RTX with markeplace maps?
that is actually visuals not rtx version but loaded into rtx
but pbr works fine on normal worlds
no way
so it's not like issue with pbr itself but maps being outdated, they should update maps and maybe that would fix it
I thought about creating my own VV resource pack in the past actually... but it looks like I didn't do that
just skip it
you should, entity pbr is fun
itempbr is even better
theyโre scared to like VV
Creators have to enable VV support in their maps to make RTX work there actuaally. Why? Because disabling VV disables PBR at all, in vv and in rtx at the same time
i also making entities heightmap

if that was true then rtx packs with rtx in manifest wouldn't work
I don't see why RTX would work on normal worlds but not on maps
RTX pack doesn't disable VV
No, but RTX maps should not disable vv too
Yes, RTX maps disable VV not by a resource pack, and that makes RTX pbr disappear
maybe raytracing will be revisited when pathtracing becomes more feasible on more machines
with less cost
imo it would be better to implement ray tracing features in vv if it becomes more feasible
it makes no sense not impmenting GI/rt refraction, ray traced shadows or reflections to vv as toggles
Like, all maps where you can enable VV work fine with RTX too. But if map doesn't have vv support (almost every marketplace map), then -
This is RTX map
they theses maps should be updated to use both rtx and vv
This is how this map should look like btw
why not since rtx packs can be used with vv and i think it would fix it
btw how often do you play these maps?
I played them one time and never again
Uh, not that often. I sometimes use them to enjoy RTX. Because if map is designed for RTX, it looks better
I think it's because all marketplace maps by default disable VV. Unlike with add-ons, VV capability has to be explicitly added by map creators for VV to work
Just because other people have different opinions doesn't mean one option is better than the other. It's just different to suit different preferences. Both have customisation packs / add ons and both only support certain devices. There is no superiority there is just difference.
At least they sometimes fix RTX bugs, even after vv came out
You have to switch graphics mode from Fancy to VV โ WHILE IN GAME.
Itโs the only way it happens.
Oh okay
Only official RTX maps are broken.
Probably something to do with the resource packs for them, that enable RTX.
No.
This is not the issue with resource packs.
Almost every marketplace map has vv disabled, and if vv is disabled, RTX PBR doesn't work
wtf ๐
Still waiting for super duper graphics pack
Companies you mean

for vibrant visual certain packs have the suns and moons at an angle on the side of the screen, is there anyway i can ho into the pack and fix that?
Besides editing the pack to fix the angle? No.
thats what im attempt to do but im unsure if where the thing is actually located (believe its called orbital offset)
lighting/global.json
Continue waiting ig
thanks so much! is 0 the default? or what number would be the default
You can omit it so it goes to default value. But yes, 0 is the default.
thanks so much!
This wasn't exactly VVs fault though. Yes certain marketplace wasn't meant to use VV, but due to an oversight, literally do not think this was intentional at all, the entire PBR system is shut off, rather than just for VV exclusively. It's an oversight and not an intentional pull to "destroy RTX"
RTX users will come up with crazy theories when it all boils down to oversight and map versioning.
Map versioning has been a thing for the longest time.
I just think they genuinely forgot that RTX will probably still work
Vibrant Visuals - IS super duper graphics packโฆ.
They just re-wrote everything and are approaching it completely different.
SDGP - was ONLY going to be on Xbox and PlayStation.
Vibrant Visuals will be on everything. And by the end of next year - it should have the majority of features that we were shown, in SDGP.
I would not call VV SDGP.
Just because itโs not at the same development stage - doesnโt mean it isnโt.
The only graphics overhaul MC ever was going to receive other than RTX - was SDGP.
The fact that it got completely scrapped and there is now Vibrant Visuals - Makes it pretty clear that VV pretty much is SDGP.
Itโs just a full re-write.
How is it NOT SDGP other than the lack of features and incomplete development comparedโฆ..
That's not how it works. You can say its the spiritual successor but that doesnt make it the same project.
It's ok to admit that Mojang cancels projects and makes new one.
Well, itโs obviously not the exact same project.
But I would bet money that VV is built from whatever was left of SDGP.
This is like saying Minecraft Legends is Minecraft Bedrock because it uses the same engine(in your case VV used tech from SDGP). That's just not true.
And you said it yourself, it's not the same project and its ok to admit that. You can have spiritual successor!
That is far from the same.
But whatever floats your boat
You too!
I mean, they are still different.
And VV is way better than SDGP would have been anyway.
Wasn't SDGP going to be paid DLC?
though, SDGP did have things i wish VV had.
but overall like, what we got with VV fits Minecraft far better.
100%.
Not saying they arenโt. Just saying that there are a lot of things that make them the same.
VV is just less developed. (Definitely will be 100x better.)
I think so, yeah. Not 100% sure tho
yeah. Hopefully eventually VV gets at least any technical stuff SDGP had that VV is missing. Would also be nice if VV got more customizability.
TBH I think the only major things that were shown, that we donโt have is
-
Refraction
-
Multiple cloud layers
We have POM, Water waves - World lighting with shadows. Etc.
Honestly those are the only two things I can think of - that were shown.
big in-game customizability
VV has coloured lights, Point lights + everything else.
i don't think VV needs to be AS customizable as SDGP was going to be in-game, but i think we could use more settings.
I want VV to be like Java shaders.
Heavy customization allowing players to go for full realism or Vanilla or anything inbetween
I think we should have the Editor on all platforms for more significant customization.
Phone go boom.
but like, i think vanilla VV and different VV packs should also be able to set their own settings.
Vanilla VV should allow us to enable smooth shadows, waves, etc.
Bedrock editor?
Would be awesome if it was on Consoles and PC - atleast.
It is on PC.
I did a review of Editor VV and there were some quirks a while back, before per biome customisation.
whenever i attempt to export a VV pack with the editor, it keeps giving me one i made before rather than the current one for some reason.
idk if im just not understanding how it works or what
but like, it worked great up to a point, but now its just stuck at that
yeah, we need the VV editor on console at least.
I can understand not adding the full editor there but VV stuff at least would be good.
I can't see them adding a VV editor without adding editor mode itself
I do not foresee Editor coming to other platforms tbh.
Not only that, technical feasiblity is dubious at best. The current VV editor exports files and stuff. Things you can't manipulate on a console
Even if they were to port editor mode 1 to 1, you wouldn't be able to make your own VV packs
They could just save it to your com.mojang directory, disallow custom export targets.
I mean, it can be done.
File manipulation is only something the USER is not allowed to do. The program can still open and make changes to said files.
Plus itโs an official feature - not the user actually modifying system files.
Yeah, there would need to be some sort of "create resource pack" button that does all the file management for you
Uploading exported pack online to be downloaded from any other device is also a potential solution
That's beyond editor mode. Still it would be a nice thing to have anyway
I'm not entirely sure what Editor mode's domain is anymore tbh ๐ with jigsaw editor and leveldb manipulation.
World editing and pack creation as far as I can see
Imagine if in the future, they let you modify a mob's AI in realtime
But I'm getting off topic
Fuck phones
50% of the market share ๐ฅ
RTX is this pack too at this point
But actually none of them is sdgp
Yes
Also ssao I think
We donโt have POM?
sadly yeah, i think it's unlikely which is a shame as it would allow a lot of needed VV customization on console, and the editor UI for VV could reasonably work there i think.
so you're just really limited with this if you play on console.
Uhhm we don't have POM we have PBR but not POM
POM is what makes the water waves.
Itโs not implemented for blocks etc yet - true. Which it was for Super Duper.
Ex. 3D rails were showcased.
The guy who narrated the video going in depth on the new features called it โ3D geometryโ
And specified POM being used for water waves.
Honestly - even though VV is missing some stuff SDGP had, it still looks 100x better.
This is what VV needs ๐ซ
Full customization in the graphics menu

w
Not really, water in vv is flat
@white willow you are smart with that stuff, water in vv doesnโt have Pom, am I right?
Yea no VV water doesn't have parallax waves
It's just a normal
No parallax
The waves don't do parallax. They are just a sine wave algorithm with other tweaks that make them more random but are essentially just an animated normal map
SDGP had parallax waves, VV does not. Hope that clears things up here
Thank you
By the way, in default RTX water also has small waves, they are also made using normals.
Honestly, this is something every graphics mode needs.
Wait, was it?
I think I know nothing about subsurface scattering, don't I?
Kinda looks like it
Pls keep @ on 
okay
But i think its not working with RTX
Let me try with grass
@quick nymph , btw, maybe you know.
Black - no subsurface scattering effect
White - 100% of this effect
Right?
I don't think rtx has SSS, iirc
Mb
I could probably be wrong though so make sure to fact check me, I am not very experienced with rtx
@white willow does rtx have SSS?
RTX and VV
It looks like it doesn't have it
But at least VV doens't have refractions!
it will
๐
With vv itโs possible because they still improve it and work on it
Why is it a good thing for you?
RTX users try not to belittle VV, difficulty impossible.
Because I have this thing in my nickname
Lol
Keep it up and we might remove you from this community for being annoying and discouraging others.
I don't care.
I don't ask people to stop using vv and smth like that
I say that I hate it and I have reasons to hate vv
You can hate VV without being annoying.
Do people get annoyed because I hate vv or what? I don't get it?
Refraction when on VV
When you make your whole personality on hating something yeah.
@limpid sequoia ๐ฟ
๐ฅ That feature has been deferred to a later time.
It's a shame, because refraction can make custom glass much better.
Glass affecting light colour or refraction if you had to choose one to be a higher priority?
hard to choose
Lol vv hater ๐ฟ
๐คฃ๐คฃ๐คฃ
RTX can read subsurface scattering channel but it doesn't do anything with it, is what I meant
Ohh
It would be nice if it did tho






