#Graphics General

1 messages ยท Page 35 of 1

rancid seal
languid mirage
scarlet gust
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My honest reaction to these screenshots:
Screenshot 1: Absolute cinema
Screenshot 2: Not bad, but that torch MER is a bit bright
Screenshot 3: Good
Screenshot 4: Really good
Screenshot 5: Perfect
TLDR: this is looking much better than your previous config for Iridescence

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You might want to fix that torch in screenshot 2 though

white willow
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ok so... hue shifting is fine when its AgX doing it

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got it

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you make no sense

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if youre gonna make a point, at least be consistent with it

scarlet gust
#

You might also want to enable anti-abney

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And then it would be perfect

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Probably should have taken a screenshot instead but honestly, default RTX has a pretty good tonemapper, although I'm not sure what that tonemapper is

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Probably AgMax with anti-abney but honestly idk

white willow
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its not

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its not at all

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its a simple color clamp

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this is what that tonemapper does. it looks god awful.

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default rtx tonemapping is terrible bro

scarlet gust
white willow
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bro i cant

scarlet gust
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Anyway I'm going to take some screenshots with default RTX tonemapping

white willow
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im not gonna entertain this anymore. youre very clearly rage baiting

scarlet gust
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Default RTX may not be perfect, but Mojang did a really good job on tonemapping

long ruin
white willow
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can you like

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stop pinging me

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for god sakes

scarlet gust
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BETTERRTX WORKS NOW

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Bro I missed BetterRTX so bad

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Specifically DLSS 3.8

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Why does the tonemapping look like this

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Yeah I'm going to try a different preset

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Default RTX had better tonemapping than this

limpid sequoia
scarlet gust
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So Infectious surprisingly installed without instantly giving my PC a BSOD (surprising because usually Infectious never works) but anyway this is genuinely a good preset

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Could use a bit of anti-abney but at least I can use DLSS 3.8 and RGB Sea Lanterns now

limpid sequoia
#

th

scarlet gust
#

@white willow thanks for fixing your Infectious preset btw. It honestly looks pretty good and I can finally actually use it just like every other preset

white willow
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i asked you to stop pinging me

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and second of all

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i did nothing

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i fixed nothing

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your pc just decided it wanted to work

long ruin
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literally how many times does bro have to ask you

scarlet gust
long ruin
limpid sequoia
limpid sequoia
scarlet gust
rancid seal
limpid sequoia
scarlet gust
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Idk why but for some strange reason my anarchy server's spawn point is right here

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It's also high enough that you land on half a heart so uhhh I should fix that

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Anyway who put the spawn point there? I won't ban them because of course this is an anarchy but just wondering.

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Anyway this is what the Infectious preset looks like. Basically AgX but desaturated and without anti-abney.

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@white willow you should try AgX Golden with your Iridescence preset and max out the anti-abney

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Sorry for the ping

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But yeah anyway Infectious is not bad

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Someone nuked my anarchy server recently so that's why it looks even worse than usual

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Anyway this is with CatRTX 1.12

white willow
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idk what you mean with the anti abney cuz my implementation doesnt have that

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and ive used golden. i dont like it

scarlet gust
# white willow idk what you mean with the anti abney cuz my implementation doesnt have that

You should try it though. AgX keeps the abney effect by default. The abney effect is when there's no hue shifting but there's still perceived hue shifting, and anti-abney shifts it in the other direction so there's counter-clockwise hue shifting but no perceived hue shifting, so a high luminance red for example with abney stays bright red but is perceived as bright orange, but with anti-abney becomes a bright pink-ish red that is perceived as red. Other tonemappers like ACES and Lottes have clockwise hue shifting, and that is worsened by the abney effect, so as a result, a high luminance blue for example shifts to bright magenta, which is then perceived as bright pink.

languid mirage
scarlet gust
white willow
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i know what the abney effect is

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im telling you the implementation i have doesnt have that

quick nymph
scarlet gust
#

I have officially made my very first preset. Now to try it.

scarlet gust
white willow
scarlet gust
#

This genuinely took an entire 45 minutes to make so I hope it's good

quick nymph
scarlet gust
#

I worked really hard trying to perfect each setting

quick nymph
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I haven't tested it

scarlet gust
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And I hope I didn't mess up the config

limpid sequoia
#

Time in a day emoji_2

scarlet gust
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It's not working

limpid sequoia
scarlet gust
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I made a custom preset for BetterRTX

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bedrock.graphics/creator

limpid sequoia
limpid sequoia
white willow
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i cant fix builder presets

white willow
wise hinge
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tex

limpid sequoia
rancid seal
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Should I try completely removing vv from the minecraft?

limpid sequoia
rancid seal
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Me not want see vv in setting

ornate hollow
willow needle
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Strawberry Deferred V4.0 Rewrite on jungle

limpid sequoia
limpid sequoia
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I have a way!

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Delete Minecraft and u wouldn't see it anymore

willow needle
limpid sequoia
willow needle
limpid sequoia
sonic canopy
blazing whale
limpid sequoia
blazing whale
limpid sequoia
rancid seal
willow needle
# rancid seal WIP

just a suggestion, the oak logs don't look like they came from a tree, try changing the pattern and color later

rancid seal
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But pattern may look cursed

willow needle
blazing whale
limpid sequoia
wind pollen
rancid seal
willow needle
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Ok

rancid seal
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But I don't want my trees look like that tbh

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I don't even know how to create a texture using AI ๐Ÿ˜ญ

rancid seal
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I hope you like PBR

white willow
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I've been trying to reduce ghosting of effects but all roads point back to ghosting as the best option ๐Ÿ˜”

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Best I got was making noise on animated textures really stabls

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Problem is that GI takes time to fade out/ghosts on dynamic shadows

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Which is normal for RT in general but I don't see any way to make it better without completely starting RTX over from scratch

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I've also made underwater more bloomy and blurry

long ruin
ornate hollow
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๐Ÿ˜ข

tropic rampart
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particles aren't affected by static light right now, right?

scarlet gust
# white willow Nope

I was going to upgrade from an RTX 3080 to an RTX 4090 once I could afford it but now I'm reconsidering

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I already get 135 FPS in 1080p Minecraft RTX so I'm fine for now

willow needle
scarlet gust
long ruin
limpid sequoia
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i think u should invent new tonemapper with your preference lmfao

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why do u always want to everything has to be please with you

limpid sequoia
wise hinge
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very orange

scarlet gust
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@white willow I just installed BetterRTX Infectious... WHY AM I BEING BLINDED

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I looked at the sun and now everything is pure white

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AAAAAAHHHHHHHHHHHHH

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IT'S SO BRIGHT

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Why does Infectious have DIABOLICAL autoexposure

white willow
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That's not auto exposure man

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That would be whatever pack you're using having way too much fog for the preset

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Use a pack with less fog

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Auto exposure for whatever reason just ignores fog

scarlet gust
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MY EYESSSSSS

white willow
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yea thats a fog issue man

scarlet gust
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Did not happen with Interstellar

white willow
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yea cuz interstellar overrides resource pack fog

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if it didnt the exact same thing would happen

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i have a pack that only changes fog that will work with infectious

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do you want me to send that

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im not really gonna be bothered with fixing issues with the preset anyway cuz i dont wanna work on it anymore

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and before you comment on the name. all it does is provide fog configs for the changes ive made in iridescence which are near identical to the changes i made in infectious, barring some slight implementation nuances.

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it only changes fogs to be playable levels

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and also again, this is the last time i ask before i get moderation involved. please stop pinging me here for this. if you have an issue please put it in the right spots

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theres literally a channel in the rtx server for my stuff which includes issue reports.

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infectious literally has a channel ๐Ÿ˜ญ

limpid sequoia
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different monitor

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my monitor with 100 sRGB

white willow
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we love monitor differences

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its very orange on my screens too

limpid sequoia
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i see

wise hinge
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me when ips ๐Ÿ’”

limpid sequoia
blazing whale
rough gazelle
limpid sequoia
wise hinge
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oof

rancid seal
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Ur favourite

wise hinge
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tex lover

rancid seal
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XTR tfarceniM

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Minecraft RTX

tribal trail
sonic canopy
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Why do you still have the factory plastic sheet with all the marketing stickers on your display ๐Ÿ˜ญ

tribal trail
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I just have my desk dirty so I wonโ€™t take new one right now

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But I had that plastic sheet for two weeks when I got it

languid mirage
limpid sequoia
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heightmaps

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but it looks wrong

languid mirage
limpid sequoia
languid mirage
# limpid sequoia

Super friggen weird.

Is that really just from adding heightmap?

Odd that it breaks the block like that

limpid sequoia
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i'm not remind heightmap

sonic canopy
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It's a feature called blockshapes, you can change the geos of some vanilla blocks to geos of other vanilla blocks using it. Here, for example, the firefly bush is using fire geometry

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Vines on the screenshot are also using a different blockshape. And so do the leaves

rancid seal
languid mirage
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-6164242300824111422

if anyone wants to check it out.
super cool spawn location.

rancid seal
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I feel like I live in the cave and trying to connect to the internet lol

rancid seal
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Cuz i don't like this cross model

rancid seal
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Sun light goes trough the hall

languid mirage
white willow
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since when can lightning be emissive

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weird they arent doing it now

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that seemed like a one off bug

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idk what causes this lol. it sometimes works sometimes doesnt

rancid seal
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New preview, 0 rtx changes

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What the

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@white willow , by the way. Do you remember - did Mojang include (50%) RTX point light fix to 1.21.130 changelog? Sowy for this kind of question, just don't know a person who can answer this question

white willow
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uhhhh i think it was mentioned yes

rancid seal
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Ye, they did, i see

rancid seal
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They didn't fully fix that unfortunately.

scarlet gust
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Anyway in Minecraft RTX, I accidentally started a forest fire that went for a ~1000 block radius with a diameter of ~2000 blocks.

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No more trees I guess

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Anyway my anarchy server runs 24/7 now

rancid seal
scarlet gust
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I was going to send a screenshot with CatRTX but Discord just crashed again

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So I tried again and it crashed

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Discord's memory leaks are diabolical

rancid seal
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Bro, is that a new scheme of advertising

scarlet gust
rancid seal
scarlet gust
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And also the rest of my anarchy server because the memory leaks keep crashing Discord when I try to send screenshots

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Anyway, CatRTX looks pretty good

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Still waiting for the BetterRTX Preset Builder to work

rancid seal
scarlet gust
scarlet gust
iron moon
scarlet gust
iron moon
#

Ik u broke

long ruin
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off topic again

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ty

graceful iron
languid mirage
white willow
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It happens if you rapidly spawn lightning from a command block

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But sometimes it doesn't light up

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Sometimes it does

echo whale
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is there a resource pack anywhere that does a full example demonstration of entity PBR with all the files for MERS metalness roughness etc, trying to integrate stuff artist gave me and i need a working example to start with

astral hatchBOT
echo whale
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oh weird i couldnt see them in it

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mkay i see the texture_set files, my first search was hunting for other bits, tyty

limpid sequoia
willow needle
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Ruby block 2048x

scarlet gust
limpid sequoia
rancid seal
scarlet gust
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But yeah it's expensive and I don't have Nitro

rancid seal
scarlet gust
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There's also a few other cats that kashmir may have been referring to

scarlet gust
graceful iron
scarlet gust
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Yeah I think I'll stop with the pings

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Tonemapping

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Yeah knee 0 looks much better

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Why am I getting 2 seconds per frame on my iPhone 17 in Discord

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Guys it's lagging really bad

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Discord, please optimize your app

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Anyway yeah knee 0 is really good

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BetterRTX's implementation of AgX needs anti-abney

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Discord just crashed

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Discord crashed again

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Discord crashed yet again

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Bro what is wrong with my installation of Discord on my iPhone 17

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Discord crashed for the 4th time

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I thought 12GB RAM would be enough for Discord but apparently not

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My PC has 16GB of RAM and the same issue but it doesn't constantly crash like this. Only sometimes

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CatRTX 1.12 + BetterRTX 1.4 Infectious at idk what time

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This was before I set that forest fire that went for a 1000+ block radius

limpid sequoia
scarlet gust
# limpid sequoia

Don't worry everything's fine except all trees are gone with a 2000+ block diameter of area and for some strange reason now my anarchy server's spawn point is on a partially loaded shipwreck that's 200 blocks in the air with a giant pool of lava underneath but the last thing I mentioned is unrelated and probably because someone on my anarchy server set the spawn point there

scarlet gust
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Although it's an anarchy so maybe not

long ruin
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Yeah... that's what I was gonna say

wise hinge
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da fog

limpid sequoia
wise hinge
limpid sequoia
rancid seal
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Im currently developing a resource pack that uses official trailer textures brw.

limpid sequoia
rancid seal
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Some blocks textures are actually replaced with vanilla ones for some reason

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In atlas

limpid sequoia
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If i have free time

rancid seal
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So I have to recreate some of them

limpid sequoia
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i wouldn't make them because i have something is important than

quick nymph
rancid seal
quick nymph
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Exactly not many of them are graphics related either

limpid sequoia
blazing whale
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๐Ÿ—ฟ

limpid sequoia
blazing whale
limpid sequoia
#

๐Ÿ—ฟ

limpid sequoia
quick nymph
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Minecraft will be moving to vulkan? The ultimate performance update?

quick nymph
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Woohoo!

wise hinge
quick nymph
#

Time to bug IMS about aperture release
-# just kidding, that'd be very annoying

sonic canopy
#

Meanwhile, shaders on bedrock:

wise hinge
rancid seal
sonic canopy
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I think the main reason why they aren't common is because they are a pain to make so nobody bothers

rancid seal
sonic canopy
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They are not nearly as customizable as proper shaders. Especially RTX

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Just look at the visual variety of java shaders, bedrock can't replicate that without shader support

primal girder
quasi trench
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no way that has to be โ˜•๏ธ

white willow
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nah the extreme lack of anti aliasing makes it very clear its vv

languid mirage
rancid seal
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Fr

silk badge
#

How do heightmaps work with 2d planes?

willow needle
fading kindle
#

RTX Overhaul when

scarlet gust
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BetterRTX

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And yeah it still works and is far better than VV

limpid sequoia
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Volumetric Fog at High

blazing whale
limpid sequoia
fading kindle
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particles, bug fix, render distance

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everything

scarlet gust
limpid sequoia
scarlet gust
limpid sequoia
rancid seal
rancid seal
white willow
scarlet gust
# rancid seal Even default rtx keeps being the best graphics mode imo.

BetterRTX does everything better than default RTX except for the tonemapping. Default RTX's tonemapper is unbeatable and I hope the BetterRTX devs will find a way to implement default RTX's beautiful tonemapper that I'm assuming is AgMax with a DRC of 0.5, a Knee of 0, and Anti-Abney at 0.5, although that's just a guess.

rancid seal
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Default rtx is still better than vv tho

white willow
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what default rtx uses is barely a tonemap at all

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idk how many times i have to explain this

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its litearlly just a luminance curve. thats it

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its nothing special

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not even remotely close to any agx variant

scarlet gust
blazing whale
#

๐Ÿ—ฟ

limpid sequoia
#

๐Ÿ—ฟ

limpid sequoia
tropic rampart
#

I wish we could disable the global light effects and shadows in VV

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like, sure, that is the biggest/most noticable thing VV does, but like, sometimes i still like to play with just regular lighting (plus like, it'd allow consistent lighting quality instead of global light being super high quality while everything else isn't), but i still like all the other improvements VV makes (fog, colour grading, emissive textures, coloured static light, maybe even reflections)

limpid sequoia
sonic canopy
limpid sequoia
tropic rampart
sonic canopy
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It will look basically exactly the way you want tho. No sunlight, but other effects are present. You might have to change the color of sky light as well as boost it tho, as the entire world will basically be in shadow

scarlet gust
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Like that actually makes the lava look good because although it looks terrible when the lava shifts from orange to yellow, desaturation makes that yellow color a golden yellow color that actually makes up for the hue shifting

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You should consider making your preset always desaturated

wise hinge
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ok

sonic canopy
# white willow its litearlly just a luminance curve. thats it

Tbf they did at least try something interesting and unique. The luminance curve is dynamic, based on the current luminane of the scene. And it also applies additional color transform after luminance curve. It is a certainly dated and not the greatest approach today, but they did try doing something unique which is cool imo

limpid sequoia
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just make your own preset

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you don't like other presets that's your perspective so don't force anybody to make what you want

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Nothing is perfect at all

white willow
rancid seal
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I thought it was better RTX for a sec

tropic rampart
#

wlel then

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i think i overdid something

sonic canopy
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don't set luminance to 0, just the colors

tropic rampart
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ah

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that would explain it !

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ok i need to get vanilla luminance values then

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because my editor now just defaults to the settings i input in everything once

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and refuses to let me reset them

tropic rampart
#

is there a way for the sun to not be gone

sonic canopy
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Try setting color to very small value

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It'll make the shadows appear again, but you can reduce their effect by using max sky intensity

tropic rampart
#

aw

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okay so its not fully possible to go "i want no shadows and no fancy lighting effects >:("

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unless i also go "no sun"

sonic canopy
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Not completely, no. You could try doing things like rendering fake sun with particles tho

tropic rampart
#

yeah
but this means my request "we should be able to disable the fancy global light effects" stands because it does not have a current solution with just VV resource packs :3

languid mirage
scarlet gust
wise hinge
#

ok

scarlet gust
# languid mirage Shhhโ€ฆ Your GPU doesnโ€™t want you to enjoy RTX. That doesnโ€™t make VV better lol.

BetterRTX fixes the performance issues with the RTX 50 Series and causes performance issues with the RTX 20 Series. The RTX 30 and 40 Series perform the same regardless of if you're using default RTX or BetterRTX, so with those GPUs it's a personal preference for which one you use. If you like the look of default RTX, keep using default RTX. If you want RGB sea lanterns and newer DLSS, get BetterRTX. There's currently no middle ground since the BetterRTX Preset Creator is currently broken, so you can't customize each setting to be like default RTX but then change how it handles animations or water caustics for example.

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I think Al3xis has an RTX 5090, so BetterRTX should fix the performance issues.

quasi trench
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so much rtx glazing

long ruin
quasi trench
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only betterrtx is worthy

limpid sequoia
scarlet gust
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I didn't @ you. I replied to your comment.

long ruin
long ruin
#

Like what I just did

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Just click the "@ ON" on the right side when you're replying

languid mirage
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hate the fact that mentions and replys are basically the same

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I dont need notif anytime someone responds to anything I say.

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pure beauty

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Ive noticed -- BetterRTX seems to have worse light leaks than Vanilla RTX.

wind pollen
languid mirage
#

Bunch 'o Weirdos out here...

languid mirage
wind pollen
wind pollen
white willow
#

subtle fog peeking through the door

wise hinge
#

very sexy

scarlet gust
graceful iron
wind pollen
scarlet gust
white willow
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ok im testing this

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cuz that literally makes no sense

graceful iron
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Ah maybe itโ€™s not accounting for the actual frame of the animation but Iโ€™ve never even heard of an issue like that before

scarlet gust
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The flipbook texture only works when you get close to the RGB sea lanterns

white willow
#

ok yea no hes right for once

graceful iron
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thatโ€™s how it normally works

white willow
#

for whatever reason the gi doesnt update with the colors

wind pollen
#

That sounds like a distance-based material fallback. When you're far away it might be switching to a lower LOD texture without the flipbook animation.

graceful iron
graceful iron
white willow
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yk i might have a fix for this actually

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betterRTX turns off mipmaps

graceful iron
#

ooooooohhhhh

white willow
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im wondering if this is a mipmapping thing

graceful iron
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No way itโ€™s a mipmap issue

wind pollen
white willow
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im gonna test it

graceful iron
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I thought I turned mine off

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OOOHHHHH

white willow
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mip mapping is enabled for the sea lantern pack specifically

graceful iron
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I didnโ€™t turn it off for specifically that pack yeah

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thatโ€™s exactly what the issue is

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Because I have animated flipbook stuffs in my base pack that work just fine at a distance

white willow
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i turned it off. im gonna reimport and see if it works

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yep it works now

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mip mapping moment

graceful iron
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Thatโ€™s a weird one

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ugh that should prob become a bug report huh

white willow
graceful iron
#

Awesome

white willow
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i never realized how YELLOW vanilla rtx sunlight is

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like its literally near pee color

graceful iron
#

Could be the tonemapper ngl

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Or a mix of both lighting and tonemapper

white willow
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probably

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lemme check the LUT

wind pollen
languid mirage
white willow
#

its one of dr cats packs

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i can send the default rtx fixed one here if hes fine with that

graceful iron
#

actually 2 years is kinda crazy wtf

languid mirage
white willow
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couldnt tell you tbh

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brtx supposedly fixed that lol

white willow
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oh thats not light leaks

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thats just a general bug with minecraft rendering and culling rules

white willow
languid mirage
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but it happens WAY less with normal RTX.

it can be really bad with low render - but I play with 24

white willow
languid mirage
#

kinda sucks. ruins caves sometimes bc ambient light significantly increases

white willow
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i remember madlad gave a reason as to why it happened but that talk was awhile ago

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i dont remember the exact reason

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default rtx is just so... green Cringe

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like these colors are just bad

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its not even green cuz of gi

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the ambient skylight is just really green

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the colors are just so awkwardly bad

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and the mid tonemapping doesnt help

languid mirage
white willow
#

wtf do you mean the tonemapper is blowing out these colors bruh

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sometimes i really question what catgamer is on with this tonemap being "good"

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but who am i to judge tastes

languid mirage
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really weird personal pref.

white willow
#

there are some things default rtx does nicely

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performance is solid and general playability is great

languid mirage
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more so than vv

white willow
#

ok update the bright lights is just the rgb lanterns having crazy emissions

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but the tonemap still isnt amazing

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its nice in the fact that all colors stay true to their form, but its weirdly saturated. its both over saturated and under saturated

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arguably better than generic for vv cuz its at least not washed out but

languid mirage
#

Worst tonemapper in a shader?
BSLs Tonemapper

tribal trail
white willow
languid mirage
white willow
white willow
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i hate how bad the tonemap just butchers bright colors

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it just stupidly saturates them

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id rather them clip towards white tbh

languid mirage
#

that specific scene would be sooo white washed

white willow
#

eh not really

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one sec

white willow
#

but even then our eyes do that anyway

scarlet gust
white willow
#

betterRTX 1.4 uses the default tonemap

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it doesnt use anything special

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i gotta retake that. i realize have some post exposure applied

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ok retake without the post exposure.

languid mirage
#

hmm I wonder if Bedrock VV is playable since I got my RAM fixed and mostly solved my CPU temps..

white willow
#

unreal 4 filmic tonemap

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i do actually really like this one. its just a pain to edit cuz its meant to be used in real time

wind pollen
#

@white willow did you find a solution for the ghosting thing yet?

white willow
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nope theres really nothing we can do about it

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not without a big rewrite

scarlet gust
# white willow i hate how bad the tonemap just butchers bright colors

Rather have this than sky and emissive autoexposure because honestly my main complaints with BetterRTX Interstellar and Infectious are that Interstellar makes the sky and everything else become extremely dark or sometimes pitch black when I look at something emissive like the sun, and Infectious does the opposite with random flashbangs where when I look at something bright it exponentially increases exposure instead of decreasing

scarlet gust
white willow
#

unreal filmic, default, reinhard, agx

white willow
languid mirage
#

bro I only get MAX 60 fps with VV wtaf is going on ๐Ÿ˜ญ

white willow
#

because vsync in mc is garbo

#

and should be disabled

languid mirage
scarlet gust
white willow
white willow
white willow
languid mirage
white willow
#

youd look for gfx_vsync and set it to 0

scarlet gust
# white willow

Can I please have RGB sea lanterns with that fixed config?

white willow
languid mirage
#

should I move it out of the minecraftpe folder

#

?

white willow
#

what was i doing bruh, why is infectious both stupidly over saturated and overly high contrast

white willow
#

its been a while

languid mirage
#

kk

white willow
#

tbh i do NOT care to fix it either

#

oh i dont even have the settings file for it anymore anyway

#

rip

#

nvm found it

languid mirage
scarlet gust
# white willow

Thank you so much for the fixed version of Cat RTX Gaming RGB Sea Lanterns

#

Anyway, I've decided that I'm going to keep using BetterRTX 1.4 since apparently the default tonemapper is supported but I will genuinely use this fixed version on my anarchy server so people using default RTX can also experience the RGB sea lanterns without going through the hassle of installing BetterRTX with IObitUnlocker, risking a potential BSOD, and hoping the latest version of Minecraft is supported

#

Once again, thank you for RGB sea lanterns

scarlet gust
white willow
#

that is literally nothing to do with config

#

ive never bsod once with it. and neither has anyone else but you

#

so

#

idk

scarlet gust
white willow
#

your laptop having a skill issue?

#

idk

#

or there was just an issue installer side

#

which is also super likely

#

idk im not in charge of the installer and literally dont work on the preset anymore

scarlet gust
# white willow or there was just an issue installer side

Yeah I checked BetterRTX announcements and it probably was an installer-side issue
Tamale fixed every broken BetterRTX pack so they would install properly and fully function and ever since that announcement, Infectious actually installs now and hasn't caused a BSOD since then

#

At least that's my assumption

#

Wasn't worth it though

#

I'm considering either switching to default RTX or using the baseline BetterRTX 1.4

languid mirage
#

squid ๐Ÿฆ‘

limpid sequoia
languid mirage
#

Shapes ๐Ÿ”ฒ

limpid sequoia
limpid sequoia
sonic canopy
languid mirage
# sonic canopy This could very well be the case btw. There was some functionality that got adde...

I just hope an absolute reason is found and it is fixed. honestly the only thing I prefer on normal RTX is that caves dont get weird spots that dont render, causing light leaks.

I notice the way rendering caves etc is very different. ex. Normal RTX - you cannot see inside of caves, the same as Fancy graphics or VV. (when in spectator mode and underground)

BetterRTX changes that.

maybe thats also related ๐Ÿคทโ€โ™‚๏ธ

limpid sequoia
wind pollen
willow needle
#

Strawberry Deferred V4.0 Rewrite on savanna

wise hinge
tribal trail
limpid sequoia
#

Golden hour

tribal trail
quick nymph
#

Does rtrex not have entity pbr?

quasi trench
#

nopers supposedly

#

though hm i used RTX Reactor and i did get heightmaps on entities when i used it with vv

#

maybe itโ€™s vestigial

#

or what i just remembered is that it has some sort of vv mode with it so it might come from that bao_comm_hatchi_what

rancid seal
#

I love those clouds so much

limpid sequoia
pale urchin
humble drift
#

Holy yappers

quick nymph
limpid sequoia
quick nymph
#

Yeah

#

More fog

#

Density == 2

limpid sequoia
#

but max = 1 ๐Ÿ—ฟ

white willow
#

SSS is very much doable. Could do an approximate guess for it. I'm not sure how, I know Veka did something that sort of worked like SSS

scarlet gust
rancid seal
#

Glow squids in rtx but they glow

limpid sequoia
white willow
#

set that to 1.0 as well for maximum fog fr fr

scarlet gust
limpid sequoia
white willow
#

pixelated mc

#

(not actually, im just using bilinear upscaling with a REALLY low render res)

#

it has a cool vibe

limpid sequoia
languid mirage
white willow
#

Yea it is that blurry

#

It's a shame cuz it used to be so much sharper

#

I do hope they revisit it

languid mirage
#

why is it always RTX maps with broken emissives lmao

limpid sequoia
wise hinge
limpid sequoia
#

ellie ?

rancid seal
#

I made iron golems reflective in RTX

blazing whale
#

@limpid sequoia look like use roughness

limpid sequoia
quick nymph
rancid seal
quick nymph
sonic canopy
#

Looks like refraction to me

rancid seal
sonic canopy
#

That's very cool, finding creative ways to implement these features. I think there is genuine potential here to make some kind of entity PBR system. Emissive entities are also very impressive, I'm not even sure how you did that

rancid seal
# sonic canopy That's very cool, finding creative ways to implement these features. I think the...

Cause I am working with default RTX (resource pack), there aren't a lot of ways of doing entity PBR without changing ray-tracing code. We have some kind of emission in default RTX, but entities aren't really glowing - they have this cool effect. Reflections can be done with refractions, but they aren't going to be realistic - they are just going to be cool.
I am pretty sure there are a lot of creative ways to do things that we think are hard to do. And there are people who will discover those things.

rancid seal
willow needle
sonic canopy
rancid seal
#

Entity and reflection

sonic canopy
rancid seal
#

Actually lemme test one imteresting thing

sonic canopy
#

Interesting. I'll need to check how exactly it's able to glow

#

Also, if you want to experiment with other ways to make something glow in rtx, you can do that with enchanted glint material. Another potential way to do that is by using .hdr textures as they allow to use colors that are basically brighter than white (color values larger than 1.0) so objects using such textures will reflect more light than hits them, which might be used for some interesting glowing effects

rancid seal
rancid seal
sonic canopy
#

Wdym by material setting?

rancid seal
# sonic canopy Wdym by material setting?

For example

{
"materials": {
"version": "1.0.0",
"lp:entity_glow": {
"+defines": [ "USE_UV_ANIM", "ALPHA_TEST" ],
"+states": [ "Blending", "DisableCulling" ],
"blendSrc": "One",
"blendDst": "One",
"+samplerStates": [
{
"samplerIndex": 0,
"textureWrap": "Repeat"
}
]
}
}
}

sonic canopy
#

I do know how materials work in general, and if you want to know how vanilla materials look like such as charged_creeper, you can find that in the internal vanilla resource pack

rancid seal
#

I don't think I really know about materials a lot

sonic canopy
#

"C:\XboxGames\Minecraft for Windows\Content\data\resource_packs\vanilla\materials\entity.material" is where you can find charged_creeper and all other vanilla materials

sonic canopy
#

Btw, I looked into why charged creepers can glow. Turns out they are neither ray traced nor rasterized. Well, they are rasterized, just differently. Most rasterized objects such as particles are all rendered into a single texture before any ray tracing, which is then shown on screen at the very end, after ray tracing bloom and tonemapping. But charged creepers are different - they are rendered after ray tracing, but before bloom. They are overlayed on top of the HDR result of ray tracing, which is how they are able to be affected by bloom while most other rasterized objects can't.

sonic canopy
#

Basically unnoticeable. if you use fully white texture it might be more noticeable tho

#

Using ".hdr" texture

#

Using hdr texture with max brightness

pale urchin
#

Are you using the enchanted glint material there?

sonic canopy
#

No, I'm only using .hdr texture. HDR textures are supported everywhere in bedrock, and they can have color values greater than 1.0. When such a texture is used as albedo texture, it causes more light to reflect than initially hit the surface. So it's not technically emissive, it just reflects more light than physically possible

quasi trench
sonic canopy
#

This is a combination of hdr texture and enchanted material. I thought enchanted material would cause it to emit light, and it kinda does, but it only affects bloom and doesn't emit any light in the dark sadly. It does still glow when other light sources are present tho such as moon or sun light

#

There might be a way to make actual emission working, but I'm not gonna look into it any further today

limpid sequoia
rancid seal
tribal trail
gloomy abyss
scarlet gust
#

My monitor supports HDR by the way but when I enable it everything looks washed out

humble drift
#

๐Ÿ˜ญ

sonic canopy
limpid sequoia
#

Bee Bee_Spin

wise hinge
#

A bee Sea

limpid sequoia
#

๐Ÿ—ฟ dawg_smurk

tropic rampart
#

VV without global light vs Fancy

rancid seal
tropic rampart
#

i want an option in VV to look like fancy

#

need to adjust stuff to make it so it doesnt look like theres a shadow over everything

#

wait did they fix the VV water bug

#

noooooo :(

quick nymph
tropic rampart
#

like, had the regular water texture, biome colours, but no reflections.

limpid sequoia
tropic rampart
limpid sequoia
#

it's still happening to me

tropic rampart
#

or stable

limpid sequoia
tropic rampart
#

hm, i'm on preview

limpid sequoia
#

oke

tropic rampart
#

I'll check stable

#

odd. Not happening for me even in stable???

quick nymph
tribal trail
sonic canopy
limpid sequoia
rancid seal
sonic canopy
#

Why do you hate VV so much?

rancid seal
# sonic canopy Why do you hate VV so much?

Because Mojang have destroyed RTX to make VV. The only thing I can use vv for is when I want to play with default Minecraft graphics, but I still love fancy more than vv. I know that vv is like fancy 2.0, but what actually made me stop using vv is Minecraft marketplace. Tons of vv resource packs (not free) were advertised, and It made me so angry so I started hating VV a little bit. I also see people saying VV is better than RTX, and it also makes me mad. If i wasn't able to run RTX, maybe then I would like VV.

tribal trail
rancid seal
tribal trail
#

rtx was damaged before vv. RTX came out in 2020 iirc and since then didn't get nay major update and rarly got any bug fix, vv was first released in 2023 and fully released in 2025

#

make it make sense

rancid seal
#

Oh bruh, marketplace stopped working

tribal trail
#

RTX had bugs even on release and it was not fine, I played it since 2020 and I would never call it fine

rancid seal
tribal trail
#

Game is updated and it breaks graphics mode that is not maintained since 2021, no way :0

rancid seal
tribal trail
#

RTX is not being developed so each update can break it even more, this doesn't require any conspiracy theory

rancid seal
sonic canopy
#

Personally I really like RTX. Not for it's visuals in the vanilla RTX but for its shader modding potential

limpid sequoia
#

If it's paid or not still doesn't make sense

limpid sequoia
tribal trail
#

btw how it it possible that pbr is broken when i can load my rtx pack just fine or my vv pack to rtx just fine too

rancid seal
sonic canopy
limpid sequoia
#

While Vibrant Visuals and RTX are running on different pipeline

#

so how VV effects to RTX

quasi trench
sonic canopy
# limpid sequoia so how VV effects to RTX

They do have some shared code. For example, when subsurface scattering PBR channel was added to VV, it also got secretly added to RTX, they just never bothered to implement actual lighting code for it

#

So they do have at least PBR system in common

rancid seal
# tribal trail btw how it it possible that pbr is broken when i can load my rtx pack just fine ...

PBR is working fine in the regular worlds or worlds where VV is allowed. After VV came out, all RTX maps have PBR broken. All marketplace stuff where you can't turn on VV, PBR is not working in RTX. Also servers. Some servers like cubecraft and the hive have VV disabled, and... PBR also doesn't work there!
If you set "min_engine_version" more then 1.21.90/1.21.60 (im not sure), VV will be disabled, and PBR will stop working with RTX

rancid seal
tribal trail
tribal trail
#

blame map creators, not vv

rancid seal
limpid sequoia
rancid seal
# tribal trail blame map creators, not vv

No? Even using custom RTX packs in those maps won't make PBR work. If you use mods like Better render dragon, PBR is gonna work fine.
Why should RTX maps creators enable VV to make PBR work?

quasi trench
rancid seal
#

Why do I have to download Betetr render dragon to use RTX with markeplace maps?

tribal trail
#

but pbr works fine on normal worlds

limpid sequoia
#

shock

tribal trail
#

so it's not like issue with pbr itself but maps being outdated, they should update maps and maybe that would fix it

rancid seal
#

I thought about creating my own VV resource pack in the past actually... but it looks like I didn't do that

limpid sequoia
#

just skip it

tribal trail
#

itempbr is even better

quasi trench
#

theyโ€™re scared to like VV

rancid seal
limpid sequoia
limpid sequoia
tribal trail
#

I don't see why RTX would work on normal worlds but not on maps

rancid seal
tribal trail
#

No, but RTX maps should not disable vv too

rancid seal
tribal trail
#

then that should be fixed

#

if rtx packs can be used with vv maps should be too

quasi trench
#

maybe raytracing will be revisited when pathtracing becomes more feasible on more machines

#

with less cost

tribal trail
#

it makes no sense not impmenting GI/rt refraction, ray traced shadows or reflections to vv as toggles

quasi trench
#

that actually could make more sense

#

rasterize some stuff for more fps

rancid seal
#

This is RTX map

tribal trail
rancid seal
#

This is how this map should look like btw

tribal trail
#

btw how often do you play these maps?

#

I played them one time and never again

rancid seal
sonic canopy
quick nymph
#

Just because other people have different opinions doesn't mean one option is better than the other. It's just different to suit different preferences. Both have customisation packs / add ons and both only support certain devices. There is no superiority there is just difference.

rancid seal
languid mirage
languid mirage
# tribal trail works fine

Only official RTX maps are broken.

Probably something to do with the resource packs for them, that enable RTX.

rancid seal
#

This is not the issue with resource packs.

#

Almost every marketplace map has vv disabled, and if vv is disabled, RTX PBR doesn't work

humble drift
iron moon
limpid sequoia
magic sonnet
#

for vibrant visual certain packs have the suns and moons at an angle on the side of the screen, is there anyway i can ho into the pack and fix that?

silent zealot
magic sonnet
silent zealot
#

lighting/global.json

rancid seal
magic sonnet
silent zealot
white willow
silent zealot
#

RTX users will come up with crazy theories when it all boils down to oversight and map versioning.

#

Map versioning has been a thing for the longest time.

white willow
#

I just think they genuinely forgot that RTX will probably still work

languid mirage
# rancid seal Continue waiting ig

Vibrant Visuals - IS super duper graphics packโ€ฆ.

They just re-wrote everything and are approaching it completely different.

SDGP - was ONLY going to be on Xbox and PlayStation.

Vibrant Visuals will be on everything. And by the end of next year - it should have the majority of features that we were shown, in SDGP.

silent zealot
#

I would not call VV SDGP.

languid mirage
# silent zealot I would not call VV SDGP.

Just because itโ€™s not at the same development stage - doesnโ€™t mean it isnโ€™t.

The only graphics overhaul MC ever was going to receive other than RTX - was SDGP.

The fact that it got completely scrapped and there is now Vibrant Visuals - Makes it pretty clear that VV pretty much is SDGP.

Itโ€™s just a full re-write.
How is it NOT SDGP other than the lack of features and incomplete development comparedโ€ฆ..

silent zealot
#

That's not how it works. You can say its the spiritual successor but that doesnt make it the same project.

#

It's ok to admit that Mojang cancels projects and makes new one.

languid mirage
silent zealot
languid mirage
silent zealot
#

You too!

tropic rampart
#

Wasn't SDGP going to be paid DLC?

#

though, SDGP did have things i wish VV had.

#

but overall like, what we got with VV fits Minecraft far better.

languid mirage
languid mirage
tropic rampart
languid mirage
#

Honestly those are the only two things I can think of - that were shown.

tropic rampart
#

big in-game customizability

languid mirage
#

VV has coloured lights, Point lights + everything else.

tropic rampart
#

i don't think VV needs to be AS customizable as SDGP was going to be in-game, but i think we could use more settings.

languid mirage
tropic rampart
silent zealot
#

Phone go boom.

tropic rampart
#

but like, i think vanilla VV and different VV packs should also be able to set their own settings.

#

Vanilla VV should allow us to enable smooth shadows, waves, etc.

languid mirage
#

Bedrock editor?

Would be awesome if it was on Consoles and PC - atleast.

silent zealot
#

It is on PC.

#

I did a review of Editor VV and there were some quirks a while back, before per biome customisation.

tropic rampart
#

idk if im just not understanding how it works or what

#

but like, it worked great up to a point, but now its just stuck at that

tropic rampart
#

I can understand not adding the full editor there but VV stuff at least would be good.

pale urchin
#

I can't see them adding a VV editor without adding editor mode itself

silent zealot
#

I do not foresee Editor coming to other platforms tbh.

pale urchin
#

Not only that, technical feasiblity is dubious at best. The current VV editor exports files and stuff. Things you can't manipulate on a console

#

Even if they were to port editor mode 1 to 1, you wouldn't be able to make your own VV packs

silent zealot
languid mirage
pale urchin
#

Yeah, there would need to be some sort of "create resource pack" button that does all the file management for you

sonic canopy
pale urchin
#

That's beyond editor mode. Still it would be a nice thing to have anyway

silent zealot
#

I'm not entirely sure what Editor mode's domain is anymore tbh ๐Ÿ˜‚ with jigsaw editor and leveldb manipulation.

pale urchin
#

World editing and pack creation as far as I can see

#

Imagine if in the future, they let you modify a mob's AI in realtime

#

But I'm getting off topic

iron moon
#

Fuck phones

silent zealot
#

50% of the market share ๐Ÿฅ€

rancid seal
#

But actually none of them is sdgp

tribal trail
tribal trail
#

We donโ€™t have POM?

tropic rampart
#

so you're just really limited with this if you play on console.

quick nymph
languid mirage
#

The guy who narrated the video going in depth on the new features called it โ€œ3D geometryโ€

And specified POM being used for water waves.

#

Honestly - even though VV is missing some stuff SDGP had, it still looks 100x better.

#

This is what VV needs ๐Ÿ˜ซ

#

Full customization in the graphics menu

willow needle
#

Strawberry Deferred V4.0 Rewrite on flower forest

limpid sequoia
willow needle
#

make bricks with a realistic theme

limpid sequoia
languid mirage
limpid sequoia
tribal trail
#

@white willow you are smart with that stuff, water in vv doesnโ€™t have Pom, am I right?

white willow
#

Yea no VV water doesn't have parallax waves

#

It's just a normal

#

No parallax

#

The waves don't do parallax. They are just a sine wave algorithm with other tweaks that make them more random but are essentially just an animated normal map

#

SDGP had parallax waves, VV does not. Hope that clears things up here

tribal trail
#

Thank you

rancid seal
#

By the way, in default RTX water also has small waves, they are also made using normals.

rancid seal
rancid seal
#

I think I know nothing about subsurface scattering, don't I?

quick nymph
rancid seal
quick nymph
#

okay

rancid seal
#

But i think its not working with RTX

#

Let me try with grass

#

@quick nymph , btw, maybe you know.

Black - no subsurface scattering effect
White - 100% of this effect

Right?

quick nymph
#

I don't think rtx has SSS, iirc

rancid seal
#

Mb

quick nymph
#

I could probably be wrong though so make sure to fact check me, I am not very experienced with rtx

#

@white willow does rtx have SSS?

rancid seal
#

RTX and VV

It looks like it doesn't have it

rancid seal
#

But at least VV doens't have refractions!

quick nymph
#

I wish it did though

#

I wish RTX had SSS too

ornate hollow
rancid seal
#

I also can say RTX gets subscatering surface

quick nymph
tribal trail
#

With vv itโ€™s possible because they still improve it and work on it

tribal trail
silent zealot
#

RTX users try not to belittle VV, difficulty impossible.

rancid seal
tribal trail
#

Lol

silent zealot
rancid seal
#

I don't ask people to stop using vv and smth like that

#

I say that I hate it and I have reasons to hate vv

silent zealot
#

You can hate VV without being annoying.

rancid seal
blazing whale
#

Refraction when on VV

silent zealot
#

When you make your whole personality on hating something yeah.

blazing whale
limpid sequoia
#

lol

#

lmfao

silent zealot
blazing whale
silent zealot
#

Glass affecting light colour or refraction if you had to choose one to be a higher priority?

blazing whale
#

hard to choose

blazing whale
tribal trail
#

I can feel it

limpid sequoia
silent zealot
sonic canopy
rancid seal
#

It would be nice if it did tho