#Graphics General
1 messages · Page 33 of 1
Wow
That is really bland
NVENC doesn't record footage above your monitor's variable refresh rate so when using NVENC your games still run fast and then the encoding of that video is very slow and of course then sending it in Discord re-encodes while the game is running so to minimize performance loss it runs very slow
When you said that the end has a sky and a sun, it doesn't even have a sun 😭
let me just for more fair comparison go to default vv
I THOUGHT IT DID 😭
its betterRTX that adds the sun
thats crazy man
let me be more fair to vv here rq and use default vv
I was so confused! I thought my memory of the end was outdated, but that is exactly how I remembered
it will still slap this around
update it was pure white like that cuz of a pack
but its still bad and bland
after removing that pack the end looks more normal
but its still stupdily bland
wrong image
Yeah that does look more like the end
@sonic canopy
i wonder if i make the sky brighter the ground will also get more purple
@sonic canopy
So how does VV compare?
I’m trying to sleep bro
will do that in one second. i wanna mess with my theory rq
but im gonna use default vv and compare cuz last time i was using a resource pack
CatRTX is just a texture pack so by default it doesn’t use a tonemapper
It's 10:46 AM
I got 3 hours of sleep yesterday I need this
😭
Anyways
No
CatRTX doesn’t use Agx
Both Vibrancy and Cat’s Pack use ACES
yea no i dont think it does
but it is cool you can change the sky color
nope it stays a bland white illumination color
which means the skylight is probably hardcoded in some way
vanilla, VV, RTX
crazy how rtx looks like vanilla here
RTX looks closer to vanilla, but VV has more interesting lighting
vv no flash
When I look at VV again thought, it's strange how pink the end lighting is
@sonic canopy
i kind wish vvs lighting was a bit more purple
Actually, is VV lighting pinker?
but eh
yea its mroe pink
Odd
67 is an odd number
If it was less pink, it could contrast better with end light
67 kid final boss
the flash alone tho makes it more interesting. along with having sfx tied to it
I need to stop clicking on blocked messages
<@&1065713026369593434> someone please

<@&1065713026369593434>
ok he gone
I was too slow. 🙁
Thank you Veka
Can't wait until they port it to vanilla Bedrock
yay
Isn’t VV supposed to be vanilla bedrock
Like its default style
When I say vanilla, I mean the "legacy" graphics
Fair enough
kid gets told hes wrong like 80 times and still goes on thinking hes right
i like my rendition of the end

Woah that’s bright
Oh I do have a question
agreed
can you control the atmosphere of the end?
yes
sorta
it works like the overworld
because ik it has that weird white noise skybox looking thing
so an atmospherics file
that's the vanilla skybox texture
and there is no time in the end either right?
yeah
however there is some awful like banding or something in the end sky
So every thing should be stuck at the 0.0 key frame for atmosphere
lemme get you a reference keyframe
{
"format_version": "1.21.40",
"minecraft:atmosphere_settings": {
"description": {
"identifier": "vrd:end_atmosphere"
},
"sky_zenith_color": {
"0.0": [ 62, 5, 85 ],
"1.0": [62, 5, 85]
},
"sky_horizon_color": {
"0.0": [ 62, 5, 85 ],
"1.0": [ 62, 5, 85 ]
},
"horizon_blend_stops": {
"min": 0.315,
"start": 0.44,
"mie_start": 0.9,
"max": 0.45
},
"rayleigh_strength": {
"0.000000": 5.35,
"1.000000": 5.35
},
"sun_mie_strength": {
"0.0": 3,
"1.0": 3
},
"moon_mie_strength": {
"0.0": 0.0,
"1.0": 0.0
},
"sun_glare_shape": {
"0.0": 5,
"1.0": 5
}
}
}
why the heck am i using 3 mie strength
is it impossible to just not specify keyframes?
thats really high
like "sun_glare_shape": 5
idk i took this structure from the vanilla files
but realistically you should be able to. but if you want it even at all times, you dont have to specify a keyframe
but if you do i think you need to have 0 and 1.0 defined at least
ive found it doesnt work if you dont
oh i misread that
my bad
yea idk maybe?
Does the end even have a sun?
its weird in that regard
it has something
the answer is no, however
A flash
sun and moon illuminance still contribute to the brightness of the sky
{
"format_version": "1.21.80",
"minecraft:lighting_settings": {
"description": {
"identifier": "vrd:end_lighting"
},
"directional_lights": {
"orbital": {
"sun": {
"illuminance": {
"0.0": 25
},
"color": [ 255, 255, 255]
},
"moon": {
"illuminance": 25,
"color": [ 255, 255, 255]
},
"orbital_offset_degrees": 3.0
},
"flash": {
"illuminance": 6,
"color": [ 85, 7, 255 ]
}
},
"emissive": {
"desaturation": 0.03
},
"ambient": {
"illuminance": 0.1,
"color": [ 120, 32, 215]
},
"sky": {
"intensity": 0.356
}
}
}
so you could make the sky purple even when there's no flash?
yea
neat
also
update on your other question
yes you dont need keyframes
idk about color tho
i havent tried
update
sun and moon illuminance do not contribute it seems
either that or my resource pack isnt being updated
ok yea no it doesnt
however sun/moon illuminance does have an effect on the nether
thats probably what i was thinking of
weird that it has an effect at all
im checking to see if like mie shape and strength do anything
cuz realistically youd just do like
if(isEnd) sunDir = endFlashDir;
or whatever they use
so id imagine it would work
And moon???
yep. moon also contributes. but not in the end. i tested it doesnt work
answer is yes they do
or they dont?
now im just mad confused
this is cool tho
bute yea no it seems that mie strength has no effect
uh ok i think i have some information on a VV bug
this uh... looks like uh... ssr....
ok its not tied to reflections being on or off
not really sure what this is
but it looks like inverted and stretched ssr on the sky. cuz its only doing it for things on screen
theres no way
its TAAU
taa on vs off
bilinear
@still zenith (sorry for the ping) found a really odd issue with the end sky and TAAU enabled.
No, bedrock
Bedrock resource packs also allow you to do interesting things...
How it looks like without better rtx.
I aam just tired of black noisy end sky tbh.
It really doesn’t
You are not showing rtx, you are showing better rtx, compare vanilla modes, not vanilla mode vs modded mode
It literally is broken asf, looks like shit, doesn’t have basic features like entity/mob/particle pbr and is not customizable at all
I thought is says „naura” which is popular thing to say in Poland (at least used to be)
Still better than VV

me when i lie
vanilla rtx end is so unbelievably flat
the end in default rtx literally looks unfinished
I will admit the DLSS looks like trash and the sky also looks like trash but everything else is better than VV
BetterRTX fixes all of that though
"Everything in the scene looks bad but RTX is still better"
Sorry if I was passive aggressive
but betterrtx is a mod
you shouldn't compare mod to a vanilla feature
Are the vanilla RTX and default RTX the saame things in your context?
yes in this case im referring to default rtx, not the texture pack vanilla rtx

https://discord.com/channels/1138536747932864532/1464270478741864593
I made a feedback post regarding vv clouds.
Yes
Why are you replying to my message from 2024
I know they can, circumstances were MUCH different TWO YEARS AGO

Because Discord bugged out and scrolled back to January of 2024

XD
This has worked for a few months.
Nope. Hopefully one day.
Should we make BetterVV? (BetterRTX but for VV)
3
4
1
YES!!! WE NEED BETTERVV NOW!!!
Dead chat
Yes
The VANILLA end with vv has flashes in the sky. However, rtx still allows you to customize sky texture and fogs.
We can make vv better by changing values, the same thing happens to rtx. The only thing is the ways of changing those values are different.
They made it as vanilla as they could lol
I hate the fact that the sky in default rtx emits grey light, and there is no way to change it by a resource pack. And yes... they decided not to add sky flashes to rtx.
And they don't update it anymore.. Which is the WORST decision they took
Vv is more important for them, so they won't touch rtx a lot ig
Why does VV suck?
5
9
3
We just need BetterVV
1187474298735186010
bao_icon_graphics
Guys we should make BetterVV
You should.
Be the change you want to see in the world

how much aura does rtx have
4
7
2
no
make one
You should, we don't.
That's insanely slow. Imagine having 5200MHz RAM. I have 16GB 6400MHz DDR5 and when I last checked even those RAM speeds are obsolete. 8000MHz is what you should aim for (At least according to ASUS) although I guess due to the RAM shortages that's fine.

My desktop can't even use DDR5. That ram is fast to me
Yes you can with today's sponsor: Framework.
xd
😒
When I bought my laptop I accidentally got the 16GB 6400MHz model despite 32GB 8000MHz only being $200 more. Kinda regret it because 6400MHz is not that fast and it's also soldered.
thats cool 
We'll see there was no option so
But it's not soldered so
But saying that's slow is crazy work
Maybe slow for DDR5 yea
But literally compared to my desktop which again CANT USE DDR5, it's fast to me
And quite frankly I don't care this laptop is not my gaming rig
plus, this is the graphics channel, not the ram speed channel 
And imagine not having 3600mhz DDR4 
If there's multiple SO-DIMM RAM slots then buy ROG's $2600 NUC with 2x4GB 8000MHz SO-DIMM RAM and sell it without the RAM for $2400, because each 4GB 8000MHz RAM stick is $100, and then repeat those steps again and congrats. You have the fastest 16GB RAM kit in the world and it only costed $400.
4x4GB 8000MHz is peak
Uh no?
Too bad I have 2x8GB 6400MHz
Lol, I got like some of the lowest speeds (2666 MHz) because I wanted a bunch of ram, so I was able to get 64 gb of DDR4 mostly because of my Blender work tbh
Idm it
Fast enough for me

Literally the difference between those speeds in performance is legit nothing
Maybe slightly faster startups
Literally nothing that would matter in gameplay
Right, I'm getting tired. Let's keep all the system specs talk to #off-topic .
Let us resume our normal broadcast of showcasing Graphics screenshots for my wallpaper collection.
Please

(last 1 smokey) - ive got you beat, trap. (2133mhz)
Bottom left is...so blurry.
I think that might be Haze. (BSL).
top right, Bliss - is actually blurry/smudgy from aliasing. SS looks decent tho
insert investment disclosure
I just tried RTX for the first time... and wow...
legitimately ? crazy.
I've never had an RTX capable GPU for the longest time and when I did get a 5070 I just focused on VV since RTX highkey abandoned.
insane. it may not get officially improved but it's still & always will be the most gorgeous graphics mode.
like.. DUDE 🤯 😍
To be fair here
You're using betterRTX
Regular raytracing will not look like that
The glow squids won't be glowing
It'll probably be a lot brighter cuz ambient lighting
And those water reflections will look horrendous
Better RTX really is the only thing keeping raytracing going
Normal RTX is still better.. higher quality - everything.
reflections may not be crisp - but they are the most realistic.
heavily depends on a lot of factors. you can definitely observe similar reflections irl.
soo....
doesn't matter. it is still a realistic representation of reflections. also, technically there is waves - animated texture
Idk I just find that default RTX has way too many problems to be the better mode
It lacks so many features
And I mean yea it looks nice
But come on, they didnt even include the sky in auto exposure
And that sky is butt ugly too at times
Especially sunrise
design choices. I agree, bRTX makes rtx #1 without a question. but saying normal RTX is unrealistic or even worse than VV is illogical
there's some good reasons fot it, too. but still doesn't change the fact that RTX is technologically and overall visually more advanced & accurate to life.

I don't think the lighting being life accurate should be a measurement
Even the
Bedrock RTX is far from accurate or realistic
Calling bedrock RTX realistic is funny cuz it's not
It's only "realistic" cuz of RTGI
And even then it's far off
And there's so many things holding RTX back from genuinely being incredible
The denoising and sampling is beyond garbage
Something can be life accurate and look like straight buns too
RTXs end is a very good example of that 😂
The skylight is life accurate but it's flat af and looks straight crap
considering the fact that reflection, refraction, GI, AO, SSS, etc are all results of light rays interacting with the world - is the ONLY thing that makes RayTracing what it is -I'd say that is the only logical measurement and comparison ....
Mentioning sss and RTX is funny cuz
RTX doesn't have sss
One feature that truly could've been amazing they left out
But VV got it 😂
funny, ive seen you mention how people should read
I did read
did I say RTX
But you said sss in adds realism which yes it does, but MCRTX doesn't have sss in it
Did I say MCRTX
And RTX hardly has AO cuz the denoiser kills it 😂
again ... did I say RTX
No but this whole chat has been about RTX no?
While what you said is right some parts don't apply to MCRTX cuz it doesn't have them
. this is what I responded too.
ray tracing in general is light simulation
.
Yes that was never an argument I was making
what else would you compare then
It is light simulation
But RTX doesn't do it realistically either
It takes liberties with it
And is far from life accurate
more than any other graphics mode - overall
But saying VV is bad cuz it's not realistic is very much missing the point of VV
It's not meant to be
vv does ok. but it doesn't destroy rtx.
.
Nor did I say it does, because I also agree betterRTX is the best
But I don't think default RTX beats a good VV pack 🤷♂️
.
Specially with how many things are broken too
.
so no disagreements
You can't see name tags, the world will flicker when placing or breaking blocks, crazy distant fireflies at night, horrible exposure issues. These things for me personally takes default rtx below vv
But better RTX can look good enough to justify it being the best sometimes
brtx #1 RTX #2 VV #3
Oh the chunk buffer too
Yall don't know about the crap that is the chunk buffer

24 render distance on anything that's not vanilla world gen is literally unusable
nametag thing is in BRTX too btw
The world will start deleting itself in front of your own eyes
Yes. I said that betterRTX can look good enough some people can probably overlook some of these issues
I like vv but it's just not good enough to use over RTX. even performance wise
And that's fine that's your opinion
java shaders? 100%
I'm just sharing why I prefer VV over default RTX
I still think your wierd for it kinda lol.
I also just have some dislike against RTX from a pure dev standpoint cuz seeing all the rookie mistakes they made are sad for a professional project 🤷♂️
Literally it was 1 line of code for the sky to actually be used in auto exposure
And you can think that. But I just don't think regular RTX looks good enough to justify the literal game breaking bugs and the horrible chunk buffer over the more stable VV 🤷♂️
I 100% get that for small things like glow squid emitting light or casting colourd light through glass
how can you skip that.
Iirc it was also one line of code to fix specular transmission
They also completely forgot to enable diffuse light for blocks that use alpha blend
vv is just too unpolished - even with what RTX lacks
Idk VV doesn't feel unpolished to me
Jsut feels in development
VV is not technically speaking a finished product
RTX technically is
I do very strongly believe if RTX did actually get properly finished, put on console and was not filled with all these bugs there would be zero dispute about it
But that's the thing
The lie about console
well, thats kind of it. unpolished/unfinished.
I LOVE it don't get me wrong. & glad we have it already.
The fact VV works on everything also just personally puts it above default RTX as well
Cuz I can use it on all of my devices
-# except my switch 2 please mojang make a switch 2 patch
absolutely. If Ps5/S|X got it and they made the fixes bRTX does (not even adding new stuff, like waves etc) someone would be stupid to argue that.
& I like that VV works on everything but performance is sooooo unstable
series X can hit 20-30 fps just looking at water
- Better Rtx
- Custom VV
- Default Rtx
- Default VV
That I can agree with
Bro I just got back on Discord and the first thing I saw is 67
That's the same FPS that the Xbox Ally X gets if you use BetterRTX with it (and yes for some strange reason the latest Xbox can run the latest version of Minecraft with RTX or BetterRTX but the PS5 can't)
Water seems to be a major FPS Killer but FPS can also drop if the settings are too high with high render distance
The Xbox Ally X has an AMD Radeon 890M btw
And dual boots Xbox and Windows 11 Home
So getting it to use BetterRTX is extremely easy
Which is equivalent to an RX 7500 XT
At least in RT cores and generation
ps5 doesn't have directx support, is A reason I had heard.
maybe i'll agree once vv is "finised "
I looked up the benchmarks for Minecraft RTX on the GPU that the Xbox Ally X uses and the average framerate is 29.9 FPS
And before you say "there's a software limitation" remember it was designed to dual boot Xbox and Windows 11 Home and with the click of a button instantly swap between the operating systems
Also remember that the AMD Radeon 890M is a supported GPU that averages 29.9 FPS without the need of upscaling
Anyway I'm going to buy a new RTX 3080 after the VRM failure incident that can probably get double that without even needing DLSS
And quadruple the FPS of that with it
Glad that while I still had my RTX 3080 fully functioning I actually took some benchmarks
60 FPS without DLSS
120 FPS with DLSS
Controlled Minecraft RTX test
AKA my Minecraft server when no one else is on it (something that rarely happens)
When they are on it my framerates fluctuate way more so I had to benchmark in the short period of time where no one else was on my server
Lies
It supports up to DirectX 12 Ultimate
Disagree
- BetterRTX
- Default RTX
- Custom VV
- Default VV
You simply can't put custom VV in the #2 spot because the ACES tonemapper is overused and far worse than even the generic default RTX tonemapper
Tonemappers are everything
Default VV literally looks like a log format because of how trash that tonemapper is
There are unfortunately no good VV tonemappers
BetterRTX's tonemapper is typically AgX
Default RTX's tonemapper is probably filmic
Custom VV packs typically overuse and glaze that ACES tonemapper like a krispy kreme donut
And default VV probably uses standard

Legitimate question:
Why does everyone glaze ACES like a krispy kreme donut
AgX is way better
For example, this image I found on Discord of Vibrant Visuals could potentially look even better with an AgX tone mapper
But of course it had to be ACES
And the hue shifting is especially apparent in the reds and blues
And this isn't even a screenshot I took
my screenshot

so uhm. i dont wanna be that guy but... this looks fine?
i dont understand your agx glaze bro
It's honestly not that bad of a screenshot, but the ACES tonemapping here is making it look slightly worse
what's good and bad
says the guy who hasnt messed with vvs customization at all
Yes I have
its literally not man
heres some lore for you
and please actually listen for once
betterRTX didnt have agx added to it until very recently, and even then THE MAJORITY OF PRESETS DO NOT USE ITTTTTT
TWO USE IT
TWO
OUT OF THE LIKE 9
the rest either use the default tonemapper or ACES
Solace and Infectious
solace used aces
i dont believe the agx one ever released
gilded graphics is the second one
Wait no Infectious and Interstellar
Wait actually Solace Infectious and Interstellar
brother
brother
im talking to a brick wall
gilded graphics, interstellar and infectious
and you know why my two presets use agx, because I ADDED IT
and even then i use Lottes now. sooooo
im leaving the conversation before i actually get upset
Extremely incorrect.
Default tonemappers aren't that great out of the box, yeah, but you can achieve much better results with color grading. For example, I think Hable is quite nice, if you pair it with good color grading to counteract its dullness.
we have most good/common tonemappers no?
would be nice if we could adjust curves though to finetune them
I wouldn't say so. They might be the most popular ones (although, most likely by outdated metrics) but it's a very small selection
there's 5 no? or is it 4
generic, reinhard, reinhard_luminance, reinhard_luma, hable, aces
i didn't think that was overly bad. (assuming it IS 5)
i dont like reinhard_luminance at all
so 4 ? unless each reinhard is very different.
luminance is very different
luma and normal are almost the same
but there are small differences
generic isnt terrible but it needs so so much work
simply because of how it works
its just hard to work with imo
So VV does have a good tonemapper (reinhard)
Reinhard isn't as good as AgX but it's probably the best one for VV
mmm i love my color / ( 1.0 + color)
but reinhard for how simple it is, does its job ok
but its definitely not my preferred
and seems to be the case for most cuz i dont think ive seen any of the more popular/known packs actually use any reinhard variant
the ones people use are hable(also known as uncharted2) and aces. generic (mojang's custom tonemap) and the reinhards arent used much
But reinhard is good
It’s mid as hell
Hable reaches the goal the Reinhard tries to hit much better, and every other variant of Reinhard is terrible
Reinhard vs ACES
aces vs reinhard
ACES is unironically more accurate in the image above tho
Reinhard vs ACES but with some settings adjustments (not my renders btw, I found these online)

reinhard, reinhard_luma, reinhard_luminance, generic, hable, aces
here you go, heres an actual comparison
with examples that matter to vv specifically
ACES (left) vs Reinhard (right)
what
?
no?

i literally gave you direct comparison
tf
idk what this is or trying to prove? cuz it proves nothing?
you didn’t even send that image 😭

it might just be edited lmao
Use Reinhard and in color_grading.json turn up the saturation and contrast
generic, reinhard, reinhard luma, reinhard luminance, hable, aces
seems that the only one that handles my color and saturation changes good is aces
LMAO
all the others hate my color grading
EXCEPT ACES
ummm yummy aces
and aces is bad
crazyyyyyy
actually generic handles it in a not super ugly way
which is shocking tbh
this may be slightly unfair cuz my color grading is tuned to work with aces specifically but still
it shows how well each handle increases in saturation and contrast tweaks and aces is by far the best here imo
Turn up the saturation and contrast in color_grading.json while using Reinhard and get results that make VV actually look good
For example
Reinhard (left) vs ACES (right)
Reinhard and AgX are unbeatable if you know how to use them
you...
no? thats just
not?
reinhard handles the saturation increases terribly
like REALLY badly
the sun there looks straight garbage
i will induldge you for a minute tho. just for a minute
yea no this is awful
i did what you said to do
this is REALLY bad man
"color_grading": {
"midtones": {
"midtonesMax": 60,
"contrast": [1.3, 1.3, 1.3],
"saturation": [1.3, 1.3, 1.3],
"gain": [1.15, 1.15, 1.15],
"offset": [0.0, 0.0, 0.0],
"gamma": [2.2, 2.2, 2.2]
},
"highlights": {
"highlightsMin": 12,
"enabled": true,
"contrast": [1.15, 1.15, 1.15],
"saturation": [1.3, 1.3, 1.3],
"gain": [1.15, 1.15, 1.15],
"offset": [0.0, 0.0, 0.0],
"gamma": [2.2, 2.2, 2.2]
},
"shadows": {
"shadowsMax": 0.34,
"enabled": true,
"contrast": [1.3, 1.3, 1.3],
"saturation": [1.3, 1.3, 1.3],
"gain": [1.15, 1.15, 1.15],
"offset": [0.0, 0.0, 0.0],
"gamma": [2.2, 2.2, 2.2]
}
},
"tone_mapping": {
"operator": "reinhard"
}
}
}
i would really like to mention as well
before you said "just increase saturation and contrast" i was already doing that
"color_grading": {
"midtones": {
"midtonesMax": 60,
"contrast": [1.1, 1.1, 1.1],
"saturation": [1.1, 1.1, 1.1],
"gain": [1.15, 1.15, 1.15],
"offset": [0.0, 0.0, 0.0],
"gamma": [2.2, 2.2, 2.2]
},
"highlights": {
"highlightsMin": 12,
"enabled": true,
"contrast": [1.05, 1.05, 1.05],
"saturation": [1.15, 1.15, 1.15],
"gain": [1.15, 1.15, 1.15],
"offset": [0.0, 0.0, 0.0],
"gamma": [2.2, 2.2, 2.2]
},
"shadows": {
"shadowsMax": 0.34,
"enabled": true,
"contrast": [1.1, 1.1, 1.1],
"saturation": [1.1, 1.1, 1.1],
"gain": [1.15, 1.15, 1.15],
"offset": [0.0, 0.0, 0.0],
"gamma": [2.2, 2.2, 2.2]
}
},
"tone_mapping": {
"operator": "reinhard"
}
}
}```
this was before you told me what you thought was the right answer
which showing that image, my hypothesis was correct
reinhard does NOT handle that very well at all
now lets see how the "garbage aces" handles the same config that looked hot trash on reinhard
oh what do you know... IT LOOKS ALOT BETTER
its almost like
aces doesnt suck
direct side by side as well
Green
"ACES doesn't suck"
Also ACES shifting reds to orange, blues to purple, and making water look like oil:
i cant bruh
ACES IS NOT MAKING THE WATER OIL
OMG
I CANNOT
it was gonna look that way regardless of tonemap man
I guess that's something a tonemapper can't fix
huh im using aces. wierd that the water doesnt look like oil
oh wait
thats not a tonemapper issue
😭
i dont see no oil water
Additional question, why are you using my glowing terracotta pack in VV
that shit is not meant for VV in the slightest :p
hmmmm i dont see any issue with the glowing stuff either
lets do a test and see now how this is gonna look with the other tonemaps
hmmmmm
anyone wanna guess?
heres your beloved reinhard
Because it's a really good pack
Also fun fact: my entire Minecraft server only looks good when paired with CatRTX, CatRTX Glowing Terracotta, and CatRTX Gaming RGB Sea Lanterns, and without those my server looks like pure garbage
barely any pixel differentiation
its just pure red
looks bad
even hable handles it poorly without desaturation to help
but its better than reinhard
I’m internally pained by my own packs
Never mind forget everything I said earlier Hable is my new favorite VV tonemapper
now if i remove all the aditional saturation in colorgrading, hable looks ok
but adding any more saturation causes it to just blow up
this is the issue
aces lets you boost saturation without issue
the others literally cannot do that
Aw dangit it looks like garbage now
someone needs their eyes checked
ok can we get a comparison of Hable and Reinhard with no saturation tweaks
Yes
They're the same image but one is brighter
The one on the left
Just installed Visual Studio Code 2026 and uninstalled Visual Studio Code 2022
Not sure what to expect
Just looks like Visual Studio Code 2022 but more modernized
Dead chat
Really dead chat
How the heck is it even possible to get that many reactions
Keep in mind that this is a server with only 60,000 members

You are too late, the government already pumped all of it from your Minecraft world

Guys im not sure if this is a graphics related one but is there a way to tint a player's screen with some other color?
Still would rather use this than ACES
Anyway I'm trying to create perfect color grading for VV but I haven't made much progress yet
Reinhard is genuinely fire ngl
If you know how to use it
Hold up I'm going to paste my current color grading .json file
Wait first I have to do my homework
I also have to study
I think that card on the top is Amendment 26
Hold on I'm going to check
Yes it is
Wait wrong channel
Wouldn't #1067869590400544869 be better
🥲 ✅
I remade it, fixed the model animation and texture, still no particles yet
NVIDIA PhysX in Minecraft?
blender baked animation and record in minecraft
can perform real-time physics simulations, but the results are not satisfactory, unstable, and the tech is not yet mature
NVIDIA PhysX should do the trick
The only problem is that despite it being open-source for developers it's closed-source to anyone using a non-NVIDIA GPU or some specific NVIDIA GPUs (GeForce RTX 5000 Series, NVIDIA Quadro RTX, and really old NVIDIA hardware) and if you have one of those the physics simulations will run on the CPU and framerates will be diabolical from when the physics simulations start to when they end
It's also very stable because it's made by NVIDIA so even on unsupported GPUs the CPU fallback is stable but laggy
Some games that use it are Portal 2 and Portal 2 CE
oh i mean using other client-side plugin, not PhysX
im really not good at coding, i have no idea how to put it in minecraft and use it
@white willow I've been working really hard on making Reinhard look like a masterpiece
ACES is overrated and glazed like a krispy kreme donut, so I wanted to do something different
I've got to the point where at first glance it might even look like BetterRTX
My RTX-Like Visuals pack is getting better and better
editing my image through an image editor literally means nothing
whatever you did is not gonna apply to how it would look in game
I boosted contrast and saturation in the color_grading.json file and did not test it so instead I edited your image to have that same contrast and saturation boost I put in the color_grading.json file as a reference point
ok? and that isnt gonna apply in game that wayt
Can't test the real thing because I have lots of homework
i really hope you know that
youre editing an image, that alreaday has boosted contrast and saturation
and in game hdr rendering DOES NOT work the same way as just applying filters in photoshop or some other image editing app
i really dont know any other way to explain that you are objectively incorrect here because you are editing an image with post processing in an app, and it wont even look the same in game
send me that config, and ill run it through my own game then
I guess VV just can't look good
or hear me out
you made a bad config
because its still deep fried no matter what tonemap 
What the shit am I looking at
shadowsMax : 0
that makes sense
that should never be zero
i fixed your deep fried mess
but its really just over saturated to all hell
as i said
your adjustments in an image editor are not gonna apply nicely to in game visuals
holy colors
upon reducing the saturation
fine, you made a solid config
but you can literally get this same look with much less effort with aces
🤷♂️
you worked hard on editing an image
with saturation at 1.0 the color grading config looks fine, contrast is causing a bit of crunching but otherwise its usable
fog yum yum
What should I set my shadowsmax to
I won't be able to change my config now but don't worry because I took some notes and I'm going to fix my config soon
WHAT THE HECK DID I JUST READ IN MY INBOX
What is this even a review for
Dead chat
But it takes way more effort to eliminate ACES hue shifting than it does to eliminate Reinhard hue shifting
Tonemapper rant
@white willow is Reinhard Luminance better than Reinhard and how does it handle highlights? It better not shift the hues of highlights, and if it does, I'll just use Reinhard
Also what does Reinhard Luma and Hable do
The 2 things I care about in a tonemapper are how good it looks and how it handles highlights and shadows
Hue shifting is the dealbreaker of the overglazed ACES tonemapper
And Generic simply looks like garbage
Reinhard seems pretty good though
And maybe Reinhard Luminance
Not sure about Reinhard Luma or Hable
AgX is no longer my favorite tonemapper (I found a better tonemapper called AgMax)
Really made me realize that AgX is kinda desaturated
ACES still sucks though
I hate hue shifting
ok
Ofc it can, with aces
Bedrock vs java shaders is in the past. No we have vv vs rtx
Every tone mapper serves it's own purpose
sky color keyframe in lighting json when :p
Soon TM
in our dreams ™
More keyframes.
Everywhere!!
Hue shifting is not the end of the world imo. It looks alright when you have bloom enabled as a smooth brightness gradient still communicates the correct color across quite well. It only looks bad when there's no bloom
I don't even notice hue shifting much tbh
Personally I’ll prevent aces
Too punchy bright contrasted colors.
Lucid horizon VV pack
My config was just garbage. Looks good now though
yayy
Oo, looks like rasterized overlays such as first person fire overlay in VV shouldn't have extreme banding anymore
Previously they were stored as linear RGB, but they should be stored as sRGB now instead
Linear RGB is pure garbage
Somehow worse than ACES
And ACES has the Abney effect
ok
ok
Ok
bro just saying stuff
ok
ok
ummmmmmm auto exposure 
ok
💀

Discord on mobile is known well for memory leaks like that
Bruh I clicked the video and the same thing happened to me
By the way I've made even more progress on BetterVV
I'm going to host a website where people can make BetterVV presets and I can accept and deny them. I'm also making a preset called BetterVV 1.0 as a baseline to modify and then BetterVV 1.0 Aura by CatGamer693 as my own preset that will completely get rid of hue shifting while still looking amazing as well as fixing shadows and reflections.

Why do I have 350GB of render cache
Found that out after checking my disk and seeing that there is absolutely no disk space left at all
I just set something that deletes cache older than 1 day old and hey look my disk is no longer wasted to oblivion
It's render cache so I'm technically using the correct channel
😭
I should clear my render cache more often
No I'm not
AgX and AgMax are much better tonemappers though
I also have been reverse engineering VV's Reinhard tonemapper to look like AgX or possibly AgMax
Reinhard looks hazy
Lies
I just finished making it look good
Although I won't be able to upload some screenshots from my PC because it's midnight, my PC's loud, and a few other reasons
If you are just making VV packs you aren't going to solve any problem, and for some reason I doubt you have the skills to code a deferred shader which fixes those issues, so have fun but no one is going to use BetterVV

very glowing
oh no
dafuq
noise real
but i keep it 
i don't have any choices
i drawn it by hand
noise
noise
nosie
and
nosie 
i kinda gave up
try perlin noise then


Decrease scale
i know how it hurt
i have the best way!
draw it by hand 
Beautiful


alex emoji

What kind of render cache? This channel is specifically about graphics in bedrock and I'm not aware of bedrock having any kind of "render cache"
What do you mean by reverse engineering?
The end sky lol.
The end sky
The end sky is basiclly a white texture of nosie
It reminds me how the end sky looks like if you make the fog have white colour or drink night vision potion.
That's pointless imo. Vv is not rtx. Almost every vv pack creator is satisfied with abilities mojang already gave to them.
There was a point of creating better rtx, because it fixed a lot of issues vv hasn't heard about. And if you are going to fix 2-3 vv problems, it will be
forgotten. And I am pretty sure that any "BetterVV" preset will look like a regular vv pack or maybe worse to be honest. You can try, but I am not sure this thing will be that useful.
BetterVV Aura Preset by CatGamer693
I have spent hours trying to figure out how to make VV actually look good, and I think I've done it. Not releasing it out to the public yet because it's still in testing phases, but I think I've made something revolutionary. In fact, it's so good, that even my anarchy server looks good with it.
Hue shifting sucks. I think we can all agree on that, but my BetterVV Aura preset eliminates hue shifting completely while still looking vibrant. I also made sharper high resolution shadows, and I am also trying to figure out how to give everything that emits light point lights without performance loss (which might be impossible because it's VV, not RTX, but I guess we'll find out). Anyway, here it is. (Sorry for the bitrate being so low, I don't have Discord Nitro)
So far I've fixed 2 VV problems #1182091012177399809 message
I've fixed tone mapping and shadow quality issues
And I'm currently trying to give everything that emits light point lights without ruining performance
If RTX point lights have no impact, then I can probably find a way to do it with VV.

Is my concept of BetterVV good though? Having people make presets that push the limits of VV, like for example in my preset that I made for BetterVV, eliminating hue shifting while still looking vibrant and getting sharper high resolution shadows?
NO ONE SAID REINHARD? It has so much potential. I even created a BetterVV preset that uses reinhard to get vibrant colors with none of the hue shifting. #1182091012177399809 message
If you're wondering, BetterVV is a concept I made of creating a bunch of presets that push the limits of VV.
It's similar to BetterRTX, but for VV.
you just made a vv pack? no?
what did you mean by bettervv.
Tbh that was from 2024 (again) and things in VV have changed a lot
So opinions may have changed in 2 years
no we don't need


wat is dat
Bet-tuh VV innit?
I hate hue shifting so much that I made an entire mod for Vibrant Visuals to fix it. Shadows also suck in default VV so I fixed those too. I basically reverse engineered how VV interprets color and shadows.
Yes
I got rid of hue shifting by using Reinhard and adjusting the contrast and saturation until it looked like AgX or AgMax
Then I set shadows to blocky and used 512x resolution
Is it a resource pack or do you modify files in the renderer folder?
so its just a resource pack with the lighting configs in the renderer folder changed
I haven't heard any indication so far that anything in the renderer folder was modified
hmmmm
idk he said yes to chaniging the "internal config files"
but yeah none of his changes are anything related to the internal files so youre prob right
:P
da fog

wadar 
woh-uh

Yeah all I did is make VV's Reinhard tonemapper look like AgMax, I don't have the coding knowledge to force a tonemapper that VV isn't supposed to use
And for the sharper shadows I set shadows to blocky 512x
Trying to find the native shadow resolution for VV
1024x is bugged as heck
512x seems fine
Haven't tried any other resolutions yet but yeah it's probably 512x
I don't even want to try 2048x after seeing what 1024x does
But anyway yeah. 512x is (probably) the sweet spot for VV shadow resolution
ok
Vibrant visuals graphics mode should be renamed to dark visuals at this point.
RTX is the best!!!! 
show us entity PBR 
1024x is extremely buggy, so I doubt an even higher resolution would fix the issue. Mojank themselves don't recommend above 512x for playability and stability, and after testing 1024x myself, I can verify it's extremely buggy and unstable

so just use 768
i think the vv's cascade shadow resolution is 2048?
'at balance between visuals and performance
higher

bruh
Correct

if you want pixel shadows - you put your texture res... 16, 32 etc...

I'm not referring to performance
Shadows just completely break above 512x
Their stability gets far worse

Texel size does nothing for performance
that's fair because i have never care about that
I'm not talking about performance
god
i thought it was
no difference from x16 to soft shadows
but thanks for ur info

There's one difference between blocky and soft that idk how it happened tho
I'm talking about shadow accuracy

When looking through glass, performance is cut by almost 30% with soft_shadows
so is this a main?
yet you said stability ....

512x seems fine, although 1024x makes the shadow constantly fluctuate
Then you're best accuracy is using soft_shadows lul
You aren't getting accuracy in pixel aligned shadows
or just use pixel shadows the way they're intended
Soft shadows attempts to mimic shadow penumbras
Show me how glass changes the colour of light
Via PCF

VV could realistically do that tho

They just haven't implemented it yet
sound great
show us entity first
Glass changing light color is not something exclusive to raytracing because it's been proven that it can be done without it
Just mojang haven't added anything of the sorts to vv yet
I think it's better of Mojunk use Forward+ than Deferred Rendering
Debatable
Rtxjang
because of it's friendly with transparents more than Def 
Fair
alr
Ndivia too
I mean, the light looks more realistic in rtx, also refractions. I don't remember if you have them in vv

Stochastic transparency is a thing tho but that's unrelated

okay
I somehow get fun working with rtx
yeah! that's good
meow

For example, I love the progress I made.
why the horizon looks so weird?
Didn't work to sunset sky yet

i see
now i'm suffering from homework so i can't finish PBR for my project yet
Apparently it's called the gamblecore effect or something like that
But anyway yeah don't use 1024x
It fluctuates really bad
RTX can do that too, and now VV can do it as well without any of the hue shifting
And yes, I pushed VV's Reinhard tonemapper to it's absolute limits to make it look this good
I specifically tried to replicate the look of the AgMax tonemapper
Did I do a good job?
Wow this video was absolutely crushed by Discord compression
I guess that's what I get for trying to download ad-locked content on Opera GX
At least there's no memory leaks like what Chrome has
And it's not full of spyware like Safari and Edge
Or filled with AI bloatware like Edge and Firefox
Although it is in rare cases like this where I temporarily use a different browser
Btw I have 4 browsers
Safari (the browser I do my homework on), Chrome (my incognito browser), Opera GX (the browser I usually use, although it has incompatibility with some stuff and I don't fully trust the incognito mode), and Edge (the browser I'm always forgetting to uninstall, I've had it installed for 374 days and I've never used it nor remembered to uninstall it)

Did I forget to mention that I also use Safari for encoding and decoding files to different formats? Idk why, but that's simply easier than it is on Opera GX.
I'm referring to mobile browsers by the way. On PC I only use Opera GX as my browser and nothing else.
Never mind it happened on Safari too
Are mconverter ads actually this intensive on resources?
ban
Mate, hate to break it to ya but it looks exactly like a VV pack.
wdym 1024x is bugged?
1024x shadows are way less precise and fluctuate way more than 512x shadows for some strange reason
Example?
Does it at least look good though? No hue shifting yet tons of vibrancy and contrast and sharp 512x shadows?
Well, I honestly can't say due to the extremely low quality
That's called Discord compression because I don't have Discord Nitro
Yeah, well it makes it incredibly difficult to see.
It's 1 AM right now so I probably won't be able to give a good example
At least not right now
Have some sleep
I worked only on the night and the day sky, and even without changing sunset/sunrise, it looks cool
yeah, i really hope VV gets it at some point.



This is my preset, try it out

I thought it was vv sun for a sec
So, the sun isn't bad, but the light comming from it isn't smooth
Oh yes, minecraft loves scaling images
I've no idea what am I doing wrong, but minecraft just scales image and adds this weird white nosiy stripe
That is abominal!
Im trying to figure out what's wrong
Cause why there's white stripe at the bottom of the texture
It reminds me vv sun, not gonna lie
Official material docs! It's wrong in a few places but it's a start
Woah no way
What
oh this is a bit less different that i thought
but still very nice
Year it's the other kind of graphics related material files, not material.bin
I already want to post the update of my resource pack, but there are a lot of things to do...
Bliss - absolutely KILLS it with water effects
BetterRTX does a much better job at scaling images
And also basically everything else
How do I try your preset
Dead chat
he always says that 
Strawberry Deferred V4.0 Rewrite
🔥






