#Graphics General

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languid mirage
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The first image - Leaves look super noisey bc of the small high res leaves

willow needle
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at least i can make texture using sketch (because this is quite difficult)

rough gazelle
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Mmmm, hello

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Oh, is this a place to share screenshots of Vibrant Visual/Ray Tracing?

sonic canopy
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Yeah, you may share them here (#1182091012177399809), make a new post in #1182087588555792395 or in #1046947779118895114. This general channel can also be used for general graphics discussions as well as posting general images or videos related to graphics and rendering, it's not limited to ray tracing and vibrant visuals (e.g. shaders and vfx are also allowed)

rancid seal
white willow
#

My pack does it in a combined style. You can't actually mix them but with higher resolution you can mix the visuals of a heightmap with details of a normal. it's kinda hard to explain

rancid seal
white willow
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I use the 128x resolution to get the per pixel look of heightmaps. And I use the fact it's a normal to blend in extra shading and detail into it to fake insane levels of depth

white willow
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Heightmaps are just auto generated high res normals slapped onto the 16x materials anyway

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For example it lets me do cool things like having the edge of pixels be rounded off. It can also create "shadows" in between the different "heights" it's neat

white willow
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Well yea

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It's not a perfect style and I'm still refining it

thorn bison
deft cradle
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guys what is short grass called in textures?

thorn bison
rancid seal
deft cradle
rough gazelle
#

A little screenshot from my pack ^_

deft cradle
#

Very awesome so far

languid mirage
wise hinge
deft cradle
brave star
deft cradle
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😭

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so confusing thanks tho

deft cradle
# brave star `leaves_big_oak_opaque.png`

final question sorry to bother you but you know how they tint their grass in terrain. I tried a tint color and it only applies to certain biomes. Not biomes like roofed forest

deft cradle
#

nvm got it

rough gazelle
languid mirage
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Ultra preset

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1% low says 30 but I never felt FPS drops below 60.

willow needle
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Strawberry Vibrant Enhanced V2.2

rancid seal
#

Vv looks weird

languid mirage
rancid seal
rancid seal
rough gazelle
tribal trail
#

both have vanilla shape and look like aerogel

rancid seal
gloomy abyss
#

Btw is the vibrant visual default packs downloadable somewhere? The default vanilla one
I have the game source file but somehow I can’t find where the VV default vanilla is

In the color grade section tone mapping when I usually use ā€œreinhardā€ the colors are a bit dull

#

But when I use any invalid values that’ll cause the color grade to turn back to default

And the error value made it look pretty good

white willow
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the bedrock sample pack doesnt contain any vv configs. only the textures sadly

gloomy abyss
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Thanks for the info

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I’ll try to figure it out somehow

white willow
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i can tell you how to get to the original vv files

white willow
gloomy abyss
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Thank you šŸ™šŸ¼

gloomy abyss
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okay i found a proper way now I'll use bedrock editor for that

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Damn.. I've been doing this pack for 3 weeks only in a notepad++ I had to /reload so many times and guessing the outcome with the color codes I put in without any visual display

rancid seal
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Clouuuds

languid mirage
silent zealot
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Note however at time of recording water rendering was broken, the issue is resolved in the latest preview.

languid mirage
#

W.

I’ve been needing to fine tune color grading for a while and just finally got a pc a bit ago.

silent zealot
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Ah, one thing I forgot in that video but I did put in the post is the lack of per biome editing. They said thats coming though.

wise hinge
deft cradle
#

In the hotbar but when placed it does work

silent zealot
deft cradle
#

šŸ‘

languid mirage
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Rethinking Voxels is actually next-level. RT+performance????

wise hinge
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I wish I had a graphics card

ornate hollow
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i wish i had gtx 970

kind folio
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AILoo RCT V2.1.0

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Picture 1 has a hole under the tree (terrain bug)

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And I don't know why the reflection of the leaf in picture 1 looks weird (I'm not talking about the bottom layer of the leaf)

wise hinge
white willow
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RVs lighting is basically just point lights

sonic canopy
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It does use SDF ray marching tho, doesn't it

tribal trail
languid mirage
languid mirage
white willow
white willow
white willow
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RV does some like light listing and voxel stuff with what is basically point light tech

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point lights can do very powerful things without any kind of raytracing

languid mirage
white willow
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i mean last i heard the "cone tracing" from rv is no longer in use

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rv doesnt do any ray/path tracing anymore

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aside from some raymarching related stuff for GI

languid mirage
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šŸ¤·ā€ā™‚ļø i just see the options. no idea what is actually working in the bg. everything in its settings say RT or voxelization

white willow
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well yea it does some voxel stuff

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but voxel doesnt inherently mean raytracing

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complementary's worldspace reflections are not raytraced

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im not entirely sure how they work

white willow
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i love this

pale urchin
white willow
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set the color value super super low

#
 "minecraft:glow_lichen": {
            "light_color": [15,25, 20],
            "light_type": "static_light"
        },
silent zealot
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I wonder if I need to clamp it between 0-15 like MER

tropic rampart
#

merl

white willow
silent zealot
tropic rampart
#

merls

pale urchin
silent zealot
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Im guessing the mer doesnt influence anything

white willow
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i dont believe so

pale urchin
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Or is it your post proccessing?

white willow
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my color grading likely

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i also use almost next to no ambient light (which im gonna change)

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but i may not. i like darker caves

wise hinge
languid mirage
wise hinge
limpid sequoia
wise hinge
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bro finally remembered the existence of this server

limpid sequoia
wise hinge
limpid sequoia
wise hinge
wise hinge
limpid sequoia
wise hinge
limpid sequoia
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and they have never fixed "leaking" lighting

wise hinge
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congrats

limpid sequoia
wise hinge
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it's hard to fix ig
but they could have fixed the milky water and the issue that water is rendered before the fog

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i wish they fix next year

limpid sequoia
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why so long

languid mirage
tropic rampart
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26.0 changelog:

  • removed water
languid mirage
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IF & WHEN - VV point lights get this good, inlcuding directional block light.. I will scream of joy

limpid sequoia
languid mirage
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PL could be this good for console/pc*

wise hinge
limpid sequoia
#

yes

wise hinge
wise hinge
limpid sequoia
tropic rampart
quasi trench
#

the end is nigh

sonic canopy
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It's basically this, but with a display instead of a printed image, same overall principle

white willow
quick nymph
quick nymph
quasi trench
#

just a setting was messed with?

white willow
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(default vv for reference here happens in my resource pack too) dont we think the uh skylight falloff is uh... a little um too much? i dont remember this being so intense

quick nymph
pale urchin
white willow
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this looks like they are doing some kind of AO based stuff to prevent light leaking but it causes this above ground

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or its some kind of lightmap thing

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im not really sure

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idk but it definitely looks bad especially if someone is gonna do a sky build

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ok it does similarly happen in vanilla graphics but its way smoother

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so this just needs to be smoothed out a bunch

white willow
wise hinge
pale urchin
limpid sequoia
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-# just simple at all

thorn bison
languid mirage
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literally my favorite shader. idk if i can use vv again

thorn bison
wise hinge
long ruin
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vrooooom

wise hinge
long ruin
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blom

limpid sequoia
white willow
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vv with exposure parameters tweaked

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what i changed makes bright things exposed more while not exposing the dark as much

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I'd love to send more pictures but my internet is not being nice to me

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I literally cannot express how much better VV looks with less aggressive auto exposure

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I've made some tweaks to my sun intensity so daytime isn't nearly as bright

tribal trail
# white willow

We really need exposure change where they make it less aggressive

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Mostly it bothers me with emissive blocks

white willow
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I wish I could show how good this sunrise lighting looks right now with my changes but due to my internet I can't

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the brighter more bloomy sunlight just looks so much nicer imo

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im gonna see what default vv looks like with these adjustments

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it really hasnt changed much outside of exposure just being nicer with glowing blocks

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nvm its way nicer. far less dull

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if anyone from the dev team is looking. please consider either making it data driven or looking into adjustments that make it less agressive like i have here

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caves look amazing with these changes + colored lighting

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ok so uh update. caves arent any different compared to having the settings on default

languid mirage
#

Just data drive it. Simple.

white willow
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this looks insane.

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lemme switch to native so its less blurry

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nvm the specular is grainy

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im gonna tweak my color grading a bit to be less intense

white willow
cedar pumice
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Which is your edited version?

white willow
#

left is default auto exposure, right is my tweaked auto exposure

cedar pumice
#

Dang

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The skulk stuff is so much more noticeable

white willow
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left is default, right is edited

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basically i tweaked it on the high and low points so it priortizes keeping bright stuff exposed while also not destroying dark areas too much

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so lighting overall is brighter and emissives looks better

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im gonna brighten up my caves a tad tho. my ambient lighting is really low

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this is better. areas that were pitch black before are now dark but playable (default exposure)

indigo quail
#

did someone know why addons resourcepack disable vibrant visuals?

i used
"capabilities": [
"pbr"
],
and still dont work for me

white willow
white willow
indigo quail
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i know is strange im using that and dont work

white willow
#

i just noticed light occlusion on point lights is ALOT better. it doesnt clip through walls as much as it used to. just shadows for them are currently broken underground

sonic canopy
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Does occlusion look better when shadows are working? Can't really state that it is working better, as when there are no shadows there is by definition no light occlusion

white willow
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i mean they dont clip through. biasing is still quite weird tho

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oh wait. maybe the bias is fixed

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i think they do look a bit better

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*lemme reset my average luminance file rq too)

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hm maybe im crazy but it does seem like the point light shadow baising is better. wasnt it like slightly offset before

white willow
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this has been fixed in latest preview

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for some reason my preview was not updated

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unless said platform im using here is not big enough

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nvm it does

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ok yea black void still exists

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point lights will stop correctly casting shadows below y 31

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not really sure why but

silent zealot
#

That is a subchunk

white willow
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its just weird because it used to work before

silent zealot
#

Could it be part of their light leaking patch

white willow
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i dont know because i was playing on the previous patch which didnt have light leak fix and this was happening

white willow
#

copper bulb

wise hinge
#

spam time
mojang auto exposure tweak
ssao
new tonemapper
skylight keyframe
weather customization
a lot of water bugs fix
taau fix wheeeeennnrainbow_dance
(2026 wish list)

tribal trail
#

it looks so much better with less strong ae

wise hinge
gloomy abyss
# wise hinge

what causes that tho
i once had this issue but it's some how fixed till today I'm not sure what the reason of that was that causes the shadows to look all washed up like that.

wise hinge
#

idk maybe AO?

wise hinge
limpid sequoia
iron moon
stark harness
pale urchin
willow needle
#

Remake cherry leaves

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before

wise hinge
primal girder
#

Ʈts just so peak

limpid sequoia
limpid sequoia
willow needle
limpid sequoia
limpid sequoia
signal nebula
#

Hello I would wish to make an resource pack that changes the textures of an addon

willow needle
limpid sequoia
wise hinge
limpid sequoia
humble steeple
#

Go vote

limpid sequoia
willow needle
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Remake waterlily

limpid sequoia
quick nymph
#

Improvements are needed not disable

humble steeple
quick nymph
tropic rampart
#

i prefer bright areas bright and dark areas dark.

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instead of everything being "bright, but not too bright"

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overall, as much of VV as possible should be togglable things.

quick nymph
# tropic rampart i prefer bright areas bright and dark areas dark.

You still get that with auto exposure, auto exposure just adds another level of realism to the game. Basically, auto exposure mimics how your eyes adapt to changing light conditions. Auto exposure has the potential to be really great if creators get access to it's parametres.

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I think rather than togglable, as much of VV should be customisable.

candid spear
#

Could anyone recommend me a good Vibrant Visuals shader texture pack please? I am currently using Luminous Dreams and i really like it but sometimes my game gets way too dark, especially in the nether

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Must be a lightweight pack similar to Luminous Dreams

candid spear
wise hinge
candid spear
#

Alright thank you

wise hinge
candid spear
#

Another question, does anyone have a good performance optimizer texture pack?
I have been using Vanilla x Optimizer but i'm pretty sure there could be a better one.
Must be a vanilla package.

mossy verge
candid spear
#

Yes there are

mossy verge
#

What they do to improve performance?

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All of those packs are pure clickbait

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Almost no performance improvement

candid spear
#

I am no expert but a performance improving pack simply cuts unnecessary content, such as particles and animations.
This might not constantly improve your game but there might be certain situations that will benefit from this, such as standing next to a mob farm or in areas that would have otherwise too many particles.
I have seen video proofs of such thing, showing an increase of 5-15 fps in those certain situations.

mossy verge
#

Well in that case what you're already using is good enough

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Other packs are going to be same thing anyways

candid spear
#

My current pack is very vanilla friendly and i doubt that is optimizing every last bit of performance

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Idk really since i have not looked at the files

limpid sequoia
#

Desert 🌵

fluid holly
#

is this normal

limpid sequoia
fluid holly
#

i always notice this when i get close to water that the cloud reflections just horrible in every pack and they like fade into diff positions idk how to explain

limpid sequoia
#

because of wavy water

fluid holly
#

damn so ig i will live w it

limpid sequoia
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if u don't like it just turn wavy water off

fluid holly
#

right but this has to be smth they can improve right? like java water and rtx water does not look like this when it comes to cloud reflections

white willow
#

nothing looks wrong with the cloud reflections

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they get lower res with distance as a performance optimization

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they are also aligned to a pixel grid

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because VV has pixelated reflections

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even the "disabled pixelation" for ssr isnt fully non pixel aligned. its just aligned to a 1024 pixel grid so it appears like its normal

languid mirage
white willow
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Ah well now that's just a limitation of how they did it

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Considering it's basically rendering the entire sky as a cubemap for IBL

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IMO there's nothing wrong with what they did

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But it would be nice if the update speeds were quicker

languid mirage
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doesn't bother me much, but it is a difference i notice. definitely would be nice if update time was quicker for pc/console

white willow
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Generally what I can gather, what they did is really fast and optimized

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Whereas for example Java shaders can't take advantage of rendering that as an image and instead need to compute the reflections in real time

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Which is more costly

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And well for bedrock RTX, I think it's obvious why they update correctly lol

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But yea VVs sky reflections are basically the equivalent of a baked reflection probe lmao

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Except with tweaks to update every so often

languid mirage
limpid sequoia
quasi trench
#

if not then you’ll have to play with vibrant visual resource packs like luminous dreams or prizma visuals instead

rancid seal
limpid sequoia
median mortar
#

Quick question: can water fog actually be removed (or almost removed) in VV mode? (I can't seem to do it with biome fog and water settings, don't know if it's a bug.)

willow needle
median mortar
#

to debug, I set the fog to red, and it's turning the sides of blocks underwater bright red, as well as the kelp, but none of the bluish water fog that still remains is red.

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I know deferred rendering is supposed to have some inherent trouble with transparency, but this much?

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lol

limpid sequoia
#

what happened?

white willow
#

Water fog is controlled by the particle concentrations in the water file

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But even setting them all to 0 doesn't change anything much

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Water fog in the fog file changes the color of lighting underwater as you showed above

median mortar
drowsy lantern
limpid sequoia
limpid sequoia
wise hinge
#

custom color grading, custom sun rotation path, custom rayleigh intensity + default vv
default vv looks really nice with aces

limpid sequoia
languid mirage
quasi trench
#

the beauty of bedrock distance

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i wonder how much chunk distance we can see IRL

tribal trail
limpid sequoia
wise hinge
#

I can see nothing without my contact lenses

limpid sequoia
willow needle
#

Strawberry Realism R2 RTX 512x

limpid sequoia
quick nymph
languid mirage
#

1 chunk = 16x16 blocks. 1 block = 1 meter.

So 1 chunk is about 16 meters.

At about 100 meters above sea level - the horizon line is around 22 miles out according to google.

100 chunks is 1600 meters. Roughly 0.9 miles.

So 22 miles would be 2200 chunks (Really rough estimate)

And that’s only at 100 blocks above sea level (in-game)…

quick nymph
languid mirage
limpid sequoia
wise hinge
#

da fog

limpid sequoia
#

just a little trick

limpid sequoia
fading kindle
wise hinge
#

šŸ”„

wise hinge
#

What does each parameter do?

white willow
# wise hinge What does each parameter do?

I haven't figured out the effects of log_luminance_range yet but:

  • first value controls how bright or dark the overall exposure is. Larger number = darker image smaller number = brighter image. (It's in negatives so -1.0 would be quite dark and -8.0 would be really bright for example)
  • The third and fourth value controls how much the light will compensate for bright or dark areas.
  • the last three control the speed of adaptation
wise hinge
#

thanks!

wise hinge
limpid sequoia
wise hinge
#

Jingle bell

limpid sequoia
wise hinge
limpid sequoia
willow needle
limpid sequoia
rancid seal
#

WIP. Creating the rtx resource pack with official minecraft trailer textures.

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Making a minecraft trailer, lol

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Progress.

quasi trench
#

hmmmm me likey

limpid sequoia
limpid sequoia
#

Sunset for Taiga
-# i tried much color to get good color for green fog emoji_26

rancid seal
#

Taiga - not sunset, but sunrise

wise hinge
limpid sequoia
limpid sequoia
rancid seal
wise hinge
lethal goblet
#

i want to try cubemap settings but i don't notice changes with different values

rancid seal
wise hinge
rancid seal
wise hinge
rancid seal
rancid seal
tropic rampart
#

Change to 'Cat (Banana, RTX)' matching Clone (Episode III, Swamp) from LEGO star wars

limpid sequoia
rancid seal
#

Yeah, cherry. Had no time to pick a good location :(

tropic rampart
#

Not quite what i was going for but it is interesting

rancid seal
#

Minecraft RTX

limpid sequoia
ornate hollow
#

the end horror theme

tropic rampart
#

so, the issues here are:

  • it's VERY pixelated (which, i guess isn't bad by itself)
  • the bottom of the skybox is this bright red by default
#

but like yeah, it looks quite fun this way, too.

willow needle
thorn bison
limpid sequoia
rancid seal
#

Minecraft RTX

limpid sequoia
limpid sequoia
rancid seal
limpid sequoia
#

only cold taiga own it

rancid seal
#

Like that, for example. (This is RTX)

limpid sequoia
rancid seal
rancid seal
#

(I haven't been working with fogs for a long time tho, maybe I could update them)

limpid sequoia
rancid seal
limpid sequoia
#

i can make that fog for regular taiga but i didn't

rancid seal
limpid sequoia
#

my fog looks white not blue

rancid seal
#

I have almost the same fog for frozen plains, but you can see it only in places like this.

limpid sequoia
rancid seal
#

Anyway, plains is one of the most favorite biomes. It is just perfect for me.

fading kindle
#

big problem, idk how to make a spotlight

limpid sequoia
deft cradle
#

Just add the texture link them up and that’s all

rancid seal
#

Why vanilla minecraft water material is so weird?

rancid seal
rancid seal
rancid seal
#

I have this one (it is okay that sun is darker then usual, im doing some experiements with it)

limpid sequoia
languid mirage
rancid seal
# limpid sequoia pale orange

Well, I have dark orange-yellow. I wanted to make this fog when it's rain time, but sadly, there is no rain in the desert lol.

#

I wonder why there aren't a lot of bedrock rtx resource packs with wavy plants, round sun/moon, etc. A lot of them try to keep minecraft style in some ways.

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I deleted wavy plants from my pack because of atlas issues, where textures started randomly breaking in the game eventually.

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Like the half of the texture was okay, and the other half was like a random mer map texture.

#

Idk if I have a screenshot

rancid seal
# languid mirage

I remembered Minecraft 1.16 trailer for one reason, the nether in it was so much better then in the Minecraft imo.

limpid sequoia
rancid seal
#

So thank you very much, Minecraft bedrock

limpid sequoia
#

šŸ—æ

limpid sequoia
#

atlas issue only happens to me when deleted some textures

rancid seal
languid mirage
#

broooo. installed bRTX now i crash loading a world

rancid seal
#

They also broke global resources loading iirc

languid mirage
white willow
#

tbh reflections on all surfaces in rtx get too much denoising and have any and all details fully destroyed

rancid seal
white willow
#

left is with tweaked reprojection and extended range on the vanilla rtx water normal and right is vanilla

white willow
rancid seal
white willow
#

default vs tweaked reflection denoising. it really does make a HUGE difference in quality of reflections

#

(ignore the lighting differences that is unrelated)

languid mirage
#

hm

rancid seal
languid mirage
#

vanilla MC screenshots dont capture RTX

rancid seal
white willow
languid mirage
white willow
#

heres a zoom in. you can see how much more normal map detail is preserved from the tweaked denoising.

rancid seal
white willow
#

i think some of the glass material differences are from betterRTX stuff

#

i think theres something that improves transparent materials

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cuz the blue glass def looks better and more correct in the betterRTX images

rancid seal
#

I still love these clouds... Until they start bugging out.

#

I want to see volumetric clouds in RTX

rancid seal
white willow
#

i still think more tweaking to this could have been done because they definitely could have avoided as much of the detail loss as they did. our solution isnt perfect but it makes quite a sizeable difference. (left is default)

rancid seal
#

The bottom of the sky is just really dark, the horizon looks bad

white willow
rancid seal
#

That's why I use custom sky for rtx

rancid seal
white willow
#

in order to get custom shapes (and have it run good) we'd need to be able to precompute a noise texture, which isnt super easy to do with rtx. you'd have to force users to have a resource pack on that provides the specific texture the shader would be looking for since you can access custom textures in resource packs from the shader now. but even then if you wanted to brute force it and generate the noise shader side, itll end up being really costly. its just not an easy task

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its not impossible, just improbable at this time

#

the best you can do for custom shaping is to just replace the vanilla mc cloud texture

#

but it doesnt really change much

rancid seal
rancid seal
white willow
#

why i said its not really great for that

rancid seal
white willow
#

I don't like it

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But it's less how the sky looks and more so a problem with RTX itself

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I think the sky looks fine when my main issue with it is adressed

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Which is that default RTXs auto exposure does not include the sky

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Which is why it's so bright on the eyes

rancid seal
# white willow I don't like it

As I said before, the only thing I don't like about the sky atm. I use custom sky texture which is more blue, darker, and don't have problems with horizon

white willow
rancid seal
#

I don't use brtx really often, so I have created my own preset with ray-leigh sky turned off.

#

Because if ray-leigh sky is on, it will not display correctly.

limpid sequoia
rancid seal
limpid sequoia
limpid sequoia
languid mirage
#

refraction 😫

limpid sequoia
limpid sequoia
gloomy abyss
rancid seal
#

Not everything is done yet, especially fogs

#

I still have to watch every Minecraft trailer carefully

#

I also have to make some experiments with the sun, because the vanilla one is too large and weird

limpid sequoia
languid mirage
#

More refraction 😩

#

RTX Ancient City & Trials Chamber

rancid seal
#

I feel like something's wrong with copper bulb PBR

limpid sequoia
rancid seal
limpid sequoia
limpid sequoia
rancid seal
# limpid sequoia why is it?

I was experimenting with the fog of this biome, but the endt day I completely forgot about it. I will show you how it looks like (in 10 minutes +-, ig)

limpid sequoia
rancid seal
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I feel like my resource pack is actually ruined. Tons of bugs, broken fog, and more.

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Of course, everything can be fixed. Im jus tired of discovering new problems tbh.

limpid sequoia
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fix it

rancid seal
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As I know, I only have to fix pape garden, and ocean rn.

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Oh, and pbr of textures for custom block models, lol

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But, honestly, I want to work with other projects rn. So I think, I should fix the main things in my pack, and then move to creating others.

limpid sequoia
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why is it so much issues?

rancid seal
# limpid sequoia why is it so much issues?
  1. First of all, I become too lazy for some reasons.
  2. Sometimes I forget to test some things. Of course, there is not small chance that I discover the issue after the new version of the pack is released.
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I just don't want to work on things I've already done, that's the problem.

limpid sequoia
rancid seal
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For me it is not really easy to work alone, so that's why there are some things I forgot to fix.

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Rn, I try to fix as many issues as I can find in my pack.

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That made the latest version of my pack not that broken.

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I am focused on fogs, sun and other things right now. (Old screenshot)

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And of course, I work on other projects.

rancid seal
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And yes... that will be the first time I work with vv.

limpid sequoia
rancid seal
limpid sequoia
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i also doing that it until i smile that's mean "it's fine" because of "Dopamine Hit"

rancid seal
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It is broken

limpid sequoia
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lol

rancid seal
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I will fix it now, because why not

rancid seal
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Well, that's better.

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I love it

languid mirage
rancid seal
rancid seal
wise hinge
rancid seal
limpid sequoia
rancid seal
limpid sequoia
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i"ll rate -10/10

rancid seal
limpid sequoia
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yeah ofc!

rancid seal
languid mirage
limpid sequoia
rancid seal
limpid sequoia
rancid seal
limpid sequoia
limpid sequoia
rancid seal
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We saw everything.

limpid sequoia
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new tempered glass made my phone screen darken

limpid sequoia
limpid sequoia
limpid sequoia
limpid sequoia
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lmao

white willow
limpid sequoia
white willow
limpid sequoia
white willow
rancid seal
willow needle
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Strawberry Realism R2 512x RTX

languid mirage
rancid seal
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Like, what is that tree with white log? We don't have this type of trees in Minecraft.

limpid sequoia
rancid seal
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I have the similar project, rtx pack with realistic textures and models. Unfortunately, it is paused rn.

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Some projects requires less time to be done. That's why I don't have the similar pack released.

blazing whale
limpid sequoia
rancid seal
wise hinge
limpid sequoia
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blur 🫃

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when i zoomed it

wise hinge
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fxaa.

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i use reshade just for it because taau in vv is extremely blurry. (why did you zoom lol)

white willow
languid mirage
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literally the best mod/addon

primal girder
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BoBgoku_stare

limpid sequoia
rancid seal
rancid seal
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Sometimes RTX just looks so perfect for me

limpid sequoia
blazing whale
limpid sequoia
rancid seal
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Erteix

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Why the water in the trailer looks like broken RTX water?

willow needle
rancid seal
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It is possible to make it reflective, but not using mer maps

thorn bison
rancid seal
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That's not vv

sonic canopy
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I suppose you could technically make the water rough, by using very high resolution normal maps.

languid mirage
white willow
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early sunrise

fading kindle
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my competitive drive has been through the roof these days, no idea why. but it's a shame I can't come up with anything fresh to show for it

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btw quick question how to add custom skybox for vibrant visual?

languid mirage
# fading kindle

java? Crackers is the best. just needs to get updated 1.21+

My ss is Bedrock decayed reality v2. just released a few days ago. its basically perfect except no bowels atm.

languid mirage
# fading kindle absolute bedrock

nice. hard to say whats better - but id put my $ on decayedv2. full VV support, 1:1 mc:sm witherstorm animations + items etc. RTX support broke on v2 but should get fixed.

white willow
silk badge
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does anyone have the vanilla MERS texture pack?

silent zealot
astral hatchBOT
silk badge
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Oke thanks

silk badge
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so a color value of #000000 just makes pixels look like glass?

blazing whale
silk badge
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000000 worked

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But how tf does sea lanterns work

silent zealot
silk badge
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Im looking at the tga file for the mers and I see a blank textures

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But it seems like the rgbs values are all in the foreground

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Which idk how to view

silent zealot
silk badge
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Im using gimp 😭

silent zealot
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If you colour pickwhat do you get? Can we see a screenshot?

silk badge
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it shows different colors at different pixels

silk badge
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Got something working

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Wish the light inside looked more of a different color

rancid seal
rancid seal
limpid sequoia
fading kindle
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is it possible to add custom skybox to vibrant visual pack?

fading kindle
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thank god at least i dont need to use entity to make skybox in vv

limpid sequoia
willow needle
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Strawberry Realism

white willow
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Idk how they work cuz I don't use them but

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You can adjust how fog and lighting works with them and whatnot

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Oh also

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VV supports HDRI images

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But you need to convert them into a 6 sided cubemap

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HDRIs tho used to be way too bright for use but with the new parameters I think it'll be very useable now

fading kindle
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the only downside of vv is that it's not RTX

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im so jealous of vv

rancid seal
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Personally, I would be glad if vv gets deleted

limpid sequoia
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lmao
lol

white willow
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vv should not be deleted. while yes they have sold vv and it does make them more money than rtx probably ever would. VV reaches almost everyone who plays bedrock. its a net positive for all users, even if its visually worse than rtx in some aspects

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and its being implemented on java too.

rancid seal
pale urchin
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How is that a problem?

white willow
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why is it being everywhere an issue? its meant to be the new look of the game

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its meant to be the new graphics style of the game to "replace fancy"

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of course they want you to use it.

rancid seal
# white willow of course they want you to use it.

I just have no point.of using it. I usually play on servers. Of course, it is comfortable to pvp with fancy/simple graphics modes. Vv cannot be used oj some servers tho. I also love speedrunning. I need a huge render distance and the big amount of fps, so I also don't really need it. And sometimes I just wanna chill in the modded minecraft world. I wanna get beautiful graphics... of course I use rtx.

white willow
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by still dont see why vv should be deleted because you can jsut use rtx

pale urchin
white willow
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like yes i could just use rtx, but ive generally enjoyed playing the game more with VV on than i have playing the game with rtx on personally

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i love using rtx for screenshots and making pbr textures

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and its also fun to mess with as a betterRTX dev cuz the code never really changes

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but if im playing the game, my own personal vv pack provides a much nicer experience for me

rancid seal
pale urchin
long ruin
rancid seal
white willow
pale urchin
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Deleting VV just because they advertise pack enhancements is crazy 😭

rancid seal
pale urchin
rancid seal
pale urchin
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If RTX were expanded to the same level as VV, I guarantee they would do the same thing

rancid seal
white willow
rancid seal
white willow
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even been using it to test my java shader.

pale urchin
long ruin
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Yeah I think so

white willow
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unless im misremembering

pale urchin
rancid seal
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Oh well, I forgot that default rtx water is a broken trash.

tropic rampart
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SDGP was going to be a paid DLC, RTX is limited in terms of which platforms it's available on

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VV is available almost everywhere, and maintains the minecraft visual style much better.

white willow
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and is free to use

tropic rampart
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yeah

white willow
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say what you want about the default config, some love it, some say its complete garbage. but its still better than how it could have ended up

tropic rampart
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it is currently missing stuff RTX has, and isn't as customizable on console as SDGP would have been

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but even with that, it's the ideal approach to this.

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i think RTX would make sense eventually, but that'd need major improvements and would only be able to happen once most of the playerbase is on RTX capable hardware.

pale urchin
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Things can be done now, but that requires some corporate will

white willow
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i mean it was meant to be added to consoles. which wouldve been huge.

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but the consoles actually running it is a different story

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i mean the leaked xbox build apparently wasnt that great performance wise

tropic rampart
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tbh i think they could have done it but idk how well it'd work on XSS and switch 2.

pale urchin
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the switch 2?

tropic rampart
white willow
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it has rt functionality but

tropic rampart
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it's gonna get a minecraft version eventually.

white willow
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i doubt it could run mcrtx

tropic rampart
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i just wish we had the editor on console.

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so we could make VV packs there

white willow
tropic rampart
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even just the VV functionality of the editor

pale urchin
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The current way to make VV packs requires that

tropic rampart
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VV also ran much worse initially.

white willow
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rtx is unfinished even on pc kekw

tropic rampart
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like, i struggled to get a stable framerate with early deferred rendering on XSS

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but now it generally runs fine

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not great (mojang lower the target resolution already)

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but not bad either

white willow
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oh early vv ran like hot buns

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its much improved now

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it can and should still be way better

tropic rampart
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yeah. So why couldn't the same improvements happen with rtx?

white willow
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a modern mcrtx if it actually got proper dev time would go crazy im sure

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but the rtx we got is, especially compared to other games, quite dissapointing

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but also to cut it just a minisucle amount of slack. mc was one of the first games to do full path tracing in real time

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water for example is so ugly. not because its flat no. i dont hate that its flat

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its that not only does it look and feel like a sheet of glass, the reflections are blurry and look like plastic

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VVs water is much more visually appealing imo

tropic rampart
white willow
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no thats not why

tropic rampart
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no? Would Mojang still have done it that early without nvidia promotion?

white willow
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from what we were told by an ex dev, they had a one year deadline to produce a fully raytraced graphics mode with nvidias help. then some devs left the studio and management refused to backfill with new devs

tropic rampart
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well yeah that's another issue

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but like, if they had waited with RTX and did it when they knew they could rather than doing it because of an nvidia promotion

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maybe they'd have given it a longer amount of time and could actually implement all of that

tropic rampart
white willow
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probably never

tropic rampart
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i feel like they will.

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probably not in the near future

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but i feel like there's a chance they eventually decide there's potential there and everyone will be playing on capable enough hardware.

tropic rampart
white willow
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yes

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madlad did it

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with betterRTX

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pixelated reflections, gi and bloom too

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only thing they didnt get working was pixelated refraction

tropic rampart
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so yeah, they could still maintain the VV style but using RTX to make stuff look better.

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so i think, maybe 2030, maybe 2035, but it will happen eventually.

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for now hopefully we get more VV improvements.

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now we have point lights and static light, we just need light colour changing through coloured transparent blocks (stained glass, ice) and then we can get a drop dedicated entirely to colored lighting. (at least, once java also gets it. But given that it's been done by a lot of shaders at this point with minimal performance cost, i think Mojang could also do it)

languid mirage
rancid seal
rancid seal
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Clouds are bugging out, end portal material doesn't work properly, chunks are flickering...

rancid seal
tropic rampart
pale urchin
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I don't see them attempting to match VV development time frame on Bedrock and Java

tropic rampart
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Like, my idea for it is a new coloured light source, and a new coloured transparent block (ideally coloured ice), maybe some new reflective block too.
That's still good without VV, but it's clearly a VV-focused feature set.

rancid seal
tropic rampart
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Not the earlier one.
But in terms of that, i think RTX should have as much control for creators as VV.

rancid seal
rancid seal
tropic rampart
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They wouldn't look as good as with VV but would surely have some use.

rancid seal
rancid seal
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End update will be more useful at this point

tropic rampart
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And that adds more colorful decorative blocks currently missing.

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Could also add concrete slabs and stairs for example

rancid seal
tropic rampart
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Like, pale garden looks so much better with VV

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Same with the End Update, VV makes it look so much better

rancid seal
tropic rampart
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Well yeah, i'm not suggesting one that's just for VV only. As i said, i want a drop that adds decorative blocks that'd already be good without VV, but that also make use of VV's colored lighting.

rancid seal
rancid seal
tropic rampart
rancid seal
white willow
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Well if something is made with the intention of being used for VV, it can be used in RTX if not better than VV handles it

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For example, pout mentioned colored ice

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That would be nuts in raytracing

rancid seal
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Game drops should bring us new biomes, entities and just more content to make Minecraft world better. But not tons of decorations that I will not use, and some graphical changes I will never see. That's I am talking about

white willow
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Or blocks that are meant to be used for colored lighting, again that would end up being way better in RTX. It wouldn't be a "only works in VV" thing lol

rancid seal
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01:39 for me, why am I not sleeping😭

languid mirage
white willow
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However i do not believe an update should be focused on vv exclusively. What would that do for Java

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Cool new deco blocks that they cant use to their fullest extent.

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I mean yea Java has its own shaders that could probably utilize the blocks but majority of Java players don't use shaders or even mod the game despite what you see online

rancid seal
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There are a lot of stuff that should be fixed

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But it's not

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Sometimes rtx looks perfect, but in reality, its not(

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Oh, and one of the most annoying bugs for me. Block breaking texture is also flickering, becoming emissive or reflective. It doesn't render correctly. Ahh.

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And yes, we are not talking about new features (for example, entity pbr support) that should be 100% added to rtx.

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01:47 for me, I'm gonna sleep, good night

quick nymph
limpid sequoia
wise hinge
river geyser
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Is there any way to get the end portal texture onto a particle/entity/block?

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i read that it's a shader, but couldn't find any shader tutorials

limpid sequoia
tropic rampart
rancid seal
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That's why adding new vv feautres shouldn't be a topic for he entire game drop or even a version.

rancid seal
limpid sequoia
quick nymph
rancid seal
tropic rampart
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Well yeah. It'd improve VV by adding things that improve the game in general.

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But that have specific benefits with VV such as making use of colored lighting

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Look at froglights. They're good without VV. But they're especially great with the new colored lighting in VV.

rancid seal
tropic rampart
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Yeah

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I just want more colorful lights to use for my builds

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And more colorful transparent blocks

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As right now we only have stained glass, while for opaque blocks you have wool, stained clay, concrete, concrete powder, glazed terracotta

languid mirage
hearty seal
limpid sequoia
languid mirage
# hearty seal

VV runs like poo on my pc 😭 yet rtx i get 60-90fps.

limpid sequoia
tropic rampart
limpid sequoia
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🫃

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light color for mer

rancid seal
limpid sequoia
rancid seal
quasi trench
# rancid seal

on a bright enough display this could be super immersive

quick nymph
silk badge
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I made some blocks like those green tubes recently lol

limpid sequoia
blazing whale
wise hinge
rancid seal
white willow
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Yk I just thought of something and I'm surprised it's actually never been brought up at all (or maybe it has and I just don't remember)

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We have fog height scaling with max_density_height and zero_density_height

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What about a fog_start_height

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So fog will only begin accumulating above that start height

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So for example if you wanted to start fog at y-76 anything below Y-76 wouldn't have any fog at all

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This would work a lot better if fog was blending in world space rather than player space like the water fog is. Cuz then you could see fog accumulating at the tips of mountains and stuff with this

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Cuz the water fog doesn't need you to be in the biome for it to transition

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So if that could somehow be done with the volumetrics, it could honestly be be very revolutionary

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Maybe I'm underestimating potential performance costs

wise hinge
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oh that would be cool

languid mirage
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these are better. BSL I guess is best.

sonic canopy
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Iirc

willow needle
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Strawberry Realism R1 2048x with D5 Render

wise hinge
limpid sequoia
quasi trench
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whats with all the java graphics

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coinciding with wither storm spam

hearty seal
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Mine was bedrock but performance really tanks

fading kindle
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I THINK using lots of cubes in Blender to simulate the effect of ocean waves, converting the model into a solid entity, and then viewing it in-game with VV or RTX may not yield particularly good results.

languid mirage
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Figured I’d pop out the real Mod instead of the bedrock rip-offs for a min.

hearty seal
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Where do u think the witherstorm mod came from. Its not like there’s a story that has the witherstorm or something

languid mirage
languid mirage
hearty seal
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Im not going to argue but please define rip off

languid mirage
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Oh, wow - the literal meaning doesn’t quite fit.

Sorry - is LOW quality - Shitty ports a better term?

hearty seal
hearty seal
languid mirage
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Shitty ports.

None of the actual CWSM team worked on the ports.

None of the ports work nearly as good.

hearty seal
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Okay

limpid sequoia
rancid seal
wise hinge
willow needle
limpid sequoia
silent zealot
wise hinge
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šŸ”„ šŸ”„ šŸ”„

languid mirage
quasi trench
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no static lights on playstation

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although the point-lights seem massively optimized?

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although acting weird

wise hinge
tribal trail
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Ssao when

wise hinge
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shadow distance slider when

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vl fog density keyframe when

wise hinge
blazing whale
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Gi when on VV

languid mirage
limpid sequoia
tribal trail
tribal trail
wise hinge
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there is a new parameteršŸ‘€

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in deferred lighting config too

tribal trail
silent zealot
wise hinge
white willow
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key framed skylight goes insane. you don't know how much of a difference this has made for me :p

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im gonna work on tweaking things to be nicer

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this helps clouds at night so much too

pale urchin
white willow
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i can go over to latest release and show off as best as possible

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actually no lemme just set it to one frame at the same intensity i was using before

white willow
pale urchin
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So the shadows are darker

white willow
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the clouds as well. they are darker in the distance

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keyframed vs fixed

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time 23500

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you can get a way nicer looking golden hour