#Graphics General

1 messages · Page 28 of 1

true tree
#

stil no black sky fix on latest update🗿

silent zealot
white willow
#

It's fixed in latest previews

#

It should be at least

ornate hollow
#

I happy

#

No black sky

quasi trench
#

Note: We are aware of an issue where the sky appears white in its place instead

true tree
#

a new prblem arise

#

black terain and crash when loading world

#

bruh

#

i think minecraftis ragebaiting me

tropic rampart
#

you chose the ground.

long ruin
#

I choose... both

sonic canopy
#

Vibrant Visuals in HDR

(works only on windows GDK preview; HDR display required)

  1. Download reshade https://reshade.me/#download (make sure to download "ReShade with full add-on support")
  2. In the reshade installation, choose C:\XboxGames\Minecraft Preview for Windows\Content\gamelaunchhelper.exe as the executable to install reshade into. Don't choose any extra add-ons or shaders during installation
  3. Download AutoHDR64.addon file from https://github.com/MajorPainTheCactus/AutoHDR-ReShade and place it in the C:\XboxGames\Minecraft Preview for Windows\Content folder
  4. Install the provided material.bin file
  5. Launch the game, press home to open reshade menu, in the reshade add-ons tab expand the AutoHDR settings and enable HDR
  6. Enjoy Vibrant Visuals on your HDR display :)
long ruin
#

W

sonic canopy
#

This version does color grading in P3 color space, so you can use color grading to make more vibrant colors and make more use of your wide color gamut displays

#

Both materials support custom color grading configs but don't support tonemappers or gamma

sonic canopy
sonic canopy
#

HDR screenshots of Vibrant Visuals (playing with the method described above)

deft cradle
#

@wise hinge

#

how you get point lights working on copper torches

wise hinge
#

I've never tried that..? lemme find the name

#

okay this

deft cradle
wise hinge
#

blocks.json (got from bedrock samples)
then i added "minecraft:copper_torch"
which should work, but it outputted an error bruh

deft cradle
#

oh i thought it was through internal files

wise hinge
#

mnecraft doggyparty

deft cradle
#

where that 😅

deft cradle
#

nice sunset/sunrise

languid mirage
# wise hinge oppps

Still waiting for Static lights to be implemented.

And they better interact with volumetric fog.

hearty seal
#

Why do reflections disappear when I use a custom texture pack with a custom deffered pack

deft cradle
hearty seal
#

I see

cold vortex
#

Thx

wise hinge
thorn bison
wise hinge
#

woof

blazing whale
long ruin
#

vibrant meows

wise hinge
#

hibro hibro hi, my name is dog

quasi trench
#

you can always go into files and increase the max yourself

#

whether it’ll run or not is a different story

graceful iron
wise hinge
#

ThatsDrDog

wise hinge
#

w

viscid moth
# wise hinge

what is the code for btw
i've never seen temperature field in deferred

wise hinge
thorn bison
viscid moth
wise hinge
viscid moth
#

i don't think the updates even out yet on platforms

thorn bison
white willow
wise hinge
#

1amcatto_cry

graceful iron
#

I think it’s just a point lights thing right?

sonic canopy
#

As well as static lights

fading kindle
wise hinge
#

ah

viscid moth
#

wtf when was static lights added

#

we going static

sonic canopy
#

They added it in json but not in the game yet

viscid moth
#

bruh

thorn bison
#

what's the difference between static & point lights

viscid moth
sonic canopy
#

Nope

viscid moth
#

:they are breaking my heart

sonic canopy
white willow
thorn bison
white willow
wise hinge
#

looks normal to me

graceful iron
#

How are static lights likely going to work?

#

What’s the difference between static lights and point lights anyways Smug_Bonk

viscid moth
#

i'm assuming that arcane is right
basically

graceful iron
#

Ah, mb. Accidentally skipped past those messages

viscid moth
graceful iron
#

That’s interesting tho…
It’d be kinda weird if static lights were something that are confined to exclusively VV tbh

viscid moth
#

i don't think it would that performance taxing for fancy graphics

graceful iron
#

I mean VV is supposed to be how “Minecraft is supposed to look” now right? I wouldn’t be surprised if that were to do that.

viscid moth
#

VV is supposed to be how “Minecraft is supposed to look”
idk about that i really hate VV color grading style

#

i would rather play with vv off then on

wise hinge
#

I hope static light doesn't make the glow lichen invisible

viscid moth
#

lmfao

silent zealot
#

We should kill glow lichen

wise hinge
viscid moth
#

2d blocks when light system updates

graceful iron
#

idk why they chose generic over other options like Hable tho

viscid moth
white willow
thorn bison
graceful iron
white willow
#

The tonemap is as it says generic

graceful iron
#

it can definitely be much improved

#

Fair enough lol

white willow
#

They are just over compensating for an issue

graceful iron
#

mmmm

#

orang.

white willow
#

That's less the tonemap and more their sun color choices

graceful iron
#

yeah

white willow
#

It feels like they are trying to make it look like the trailers but missed the mark big time

graceful iron
#

yeah

#

there’s definitely a bunch of weird stylistic choices all over the place in VV that don’t necessarily work the best

thorn bison
graceful iron
wise hinge
#

washed out visuals ✨

graceful iron
#

real

#

at least the MP packs are prob gonna be good

#

Prizma Visuals 2.0 or something like that

thorn bison
wise hinge
wise hinge
#

hi alexa

thorn bison
#

hey alexa play never gonna give you up by rick astley /j

graceful iron
sonic canopy
#

RTX FIX

thorn bison
#

FIX?

#

what does that stand for?

sonic canopy
#

Fix

#

Fixed a bug

thorn bison
#

ah

graceful iron
#

they haven’t given up on RTX just yet Smug_Bonk

sonic canopy
#

Ikr, it's absolutely crazy

#

Maybe that points lights file can also affect RTX :0

thorn bison
sonic canopy
#

Hmm

graceful iron
earnest hatch
#

Hello I don't know if pinging you is a crime here but I would like to bring up that it could potentially be an alternative solution to add it as a per-project toggle that can not be on by default? Like a config or something instead of a core component, that way it's an "optional" override

tribal trail
tribal trail
limpid juniper
tribal trail
#

hii

earnest hatch
tribal trail
earnest hatch
#

Hey what about me

limpid juniper
#

The twig

silent zealot
#

Mods, please ban the 3 above users.

earnest hatch
#

Ban Smokey too he's complicit in our activities

long ruin
quasi trench
#

vanilla pointlights no way

iron moon
#

Crispytwig appeared!?

wise hinge
white willow
#

Pixelated caustics

#

Initially from a blender render

thorn bison
white willow
#

Imma be honest I couldn't figure it out and had someone who did know how do it for me

#

Well ok

#

Partly a lie

#

You render the animation into separate frames

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Then with a python script and some other stuff you can fuse it into an animated texture

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That's the part I didn't do

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You can technically do that part frame by frame by hand but it's annoying

white willow
iron moon
white willow
#

thanks!

fluid holly
#

does anyone have a template vibrant visuals pack wanted to ask before i go thru the pain of setting one up 🙈

white willow
white willow
trim bobcat
#

Where do you get the mod sorry I’m new

graceful iron
#

The mod?

trim bobcat
thorn bison
trim bobcat
#

Yk like a realistic shaders

#

Because I just want my Minecraft world look more realistic

thorn bison
#

those aren't mods, those are resource packs

trim bobcat
#

Oh

thorn bison
#

a good place would be curseforge or mcpedl

trim bobcat
#

Okay thanks

thorn bison
#

np

quick nymph
#

What's with the cool new gradient on the BAO logo and the YSS logo?

wise hinge
wise hinge
sonic canopy
#

How so?

wise hinge
#

Lower color temperature result in a cooler image; higher color temperature results in a warmer image

sonic canopy
#

ah yeah that's definitely incorrect then

tribal trail
simple tendon
strange eagle
quasi trench
#

china?

#

although it could just be custom skybox

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but it looks too smooth

white willow
#

recently released

quasi trench
#

whaaattt no way

#

now people can call it a shader and they won’t be so terribly wrong anymore

#

MLYX is my guess?

white willow
#

Nah

#

Something else

quick nymph
# quasi trench MLYX is my guess?

I think it's the one you have to buy off of youtube, I remember something very similar being talked about in the YSS server. I think it's called ADIN FE or smth

quasi trench
#

interesting

pale urchin
thorn bison
# quick nymph I think it's the one you have to buy off of youtube, I remember something very s...

ADIN FE 4 is deffered pack combined with shader, more stable and optimtized

-fixed black sky at some device
-well reflection
-custom sky
-optimized
-unique color


NOTE/BACA
-refresh at first time installing, because loader still extracted (refresh dlu pas pertama kali pake)
-active Vibran...

▶ Play video
graceful iron
blazing whale
#

New lighting!

graceful iron
wise hinge
tropic rampart
#

i think the "ultra" shadows for point lights probably could have slightly longer range.

#

point lights themselves actually render from quite far away now, but their shadows are still very short range

#

like you can see how far away i am and the point light is still visible, but for shadows you need to be 16 blocks away

#

this likely does help their performance, but i think "high" being this and "ultra" going further would be fine. (or even adjust it further or something idk)

midnight moon
#

How do I get better godrays

thorn bison
languid mirage
still zenith
#

We are still hard at work on point light tech 🙏 Improvements will come in time.

#

Glad to know that players still want it. 😀

languid mirage
midnight moon
tropic rampart
wise hinge
thorn bison
thorn bison
#

i'm not sure how to do that by changing your base minecraft configs

midnight moon
thorn bison
#

it depends on the sun brightness though, these values work well with relatively tame sun brightness

#

(or at least, these are the values i use in my pack)

wise hinge
tropic rampart
#

playing with java shaders that make it so glass changes light colour, i really hope we can also do that once static_light is here...

#

especially since it seemingly doesn't actually impact the performance all that much

silent zealot
thorn bison
tropic rampart
#

but it works really well so i hope they add it to VV.

#

putting light source blocks behind stained glass to get coloured light :3

thorn bison
long ruin
wise hinge
languid mirage
languid mirage
tropic rampart
#

this pack just uses colored floodfill and makes it work with that

languid mirage
# tropic rampart both point lights and static lights ideally.

For sure. But I think for static lights - the implementation needs to be just right for it to look good.

Like for example - vanilla style flood fill just coloured would look okay.

But not as good as a better floodfill like complementary, bliss or photon.

white willow
#

Somehow they forgot to make it so colored glass transmission also gets reflected

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How does that happen bruh 😭

#

These images are from default RTX

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I know betterRTX at this point is basically the standard but

#

BetterRTX fixes this though

#

However a mod shouldn't have been needed for basic raytracing features to look as they should have

tropic rampart
#

it doesn't ever feel too far from what i'd imagine "vanilla with coloured light" should look like (especially given that this would be part of VV), but it does look significantly better than vanilla just because of the coloured light

#

i think slightly better than what we have now is actually good and would fit VV better.

languid mirage
#

The coloured floodfill for blocks on its own, looks okay. But when stained glass gets added and the colour changes it just doesn’t sit right with me.

tropic rampart
#

if anything, to me stained glass not changing light colour at all feels more odd.

languid mirage
#

Obviously it must work well in-game to some extent since a lot of shaders have the option for it. Even with basic floodfill

tropic rampart
#

made a server with some friends and we're all using it just to allow more fun stuff for builds.

white willow
#

I saw something that looked really cool

#

Lemme see if I can find it

#

It has to do with colored floodfill and glass

#

I'd imagine colored glass transmission would be done assuming translucents get added to the depth buffer/shadowmap

#

Why I say that is because in Java at least, you voxelize within the vertex stage of the shadow shader. Then you likely utilize the shadow color buffer to tint blocklight based on the source it's coming through

languid mirage
#

I wonder how that would look with RTX

white willow
#

Probably terrible because of one reason

#

Irradiance cache updates

#

It would probably be very flickery and noisy

white willow
# white willow Irradiance cache updates

Basically what this does is it stores lighting information and dynamically caches it but reloads ok chunk data. But irradiance caching is cool because it basically simulates infinite light bounces and saves a lot of performance

#

Tbh a cache like that could be good for point lights

#

Mainly for caching point light shadow data and color info in large amounts

white willow
languid mirage
white willow
languid mirage
#

🙏 Mojang please work on a high performance GI 🙏

still zenith
#

Especially when you have tight memory and performance constraints.

#

And can't ray trace

languid mirage
silent zealot
languid mirage
#

I assume device support.

Java shaders got it done really well in terms of performance etc no?

Probably something to do with mobile etc. lower end devices

languid mirage
white willow
#

rtx does for direct lighting

#

indirect specular for whatever reason was skipped

languid mirage
#

Right, right.

If it managed to be done, on VV for block light etc. do you think it could be done for world lighting too?

wise hinge
#

grey water fix when

still zenith
wise hinge
still zenith
#

Is that a Belgian Malinois? So cute. 😍

tribal trail
deft cradle
#

😂

tropic rampart
# still zenith Tinted glass changing light color is such a hard (but also fun) problem 😫

Would be really fun if you do figure it out at some point, but yeah, i can see how it might be more difficult when you have to deal with mobile devices, (and the fact VV also has point lights while the java pack uses colored floodfill).

it allows for some very fun builds. It actually makes stained glass one of my favorite blocks in the game when playing with a shader that does this because of how much more can be done with it. This + stained glass having colored partial shadows (or whatever you'd call cloud shadows where you still have regular shadows under them) would do so much for VV if it could be figured out.

thorn bison
languid mirage
tribal trail
#

I may do tarot reading to know if and when they add it

thorn bison
languid mirage
#

😂😅 might be a little much… but you do you lol

humble drift
iron moon
#

Lol

quasi trench
#

well microsoft is their parent tbf

glossy quest
sonic canopy
pale urchin
#

Hope to see it real soon

sonic canopy
#

Probably referring to the fact that materials.index.json can now be loaded from RP

silent zealot
#

I see.

#

Seems like an oversight tnh.

sonic canopy
#

Maybe. But this content log error is definitely intentional, and it mentions material.bin files in resource packs #1182091012177399809 message

languid mirage
still zenith
iron moon
#

He's definitely AI

thorn bison
long ruin
wise hinge
wise hinge
#

cubemap

#

small text real

pale urchin
#

From the looks of it, it just means you can change how the existing cubemap renders, but not the textures themselves

thorn bison
sonic canopy
#

Someone needs to test if cubemaps still render with incorrect vertical offset

wise hinge
pale urchin
wise hinge
#

i tried

pale urchin
wise hinge
#

with furzide's sky overlay

#

second is uhh before the night

#

glad that we keyframe ambient light illuminance, I set it around 0.05 at night

white willow
#

So they might be usable now?

#

I still don't think I'm gonna ever use one

#

However at least they don't look terrible

pale urchin
white willow
#

That looks decent

wise hinge
#

holy directional

white willow
#

Someone should try an HDRI

hearty seal
pale urchin
#

Not my screenshots

hearty seal
pale urchin
#

It doesn't say where on the bottom of the forward message?

silent zealot
#

It only does for discoverable servers and servers you're in.

wise hinge
blazing whale
#

now it is working as it should

wise hinge
#

nostalgia shader style clouds

wise hinge
wise hinge
vague shoal
quasi trench
#

do the clouds actually move though bao_ext_toldyouso

thorn bison
languid mirage
#

Literally the best Lava mer

quasi trench
#

actually lookin pretty nice

languid mirage
#

Auto exposure ruins it in some cases.

Way over exposes the texture, turning it white 😭

simple tendon
#

Day and night

wise hinge
#

sayama city -

thorn bison
#

what's the best way to make waves look less repetitive?

simple tendon
white willow
#

I'd say higher sample width but that got nuked in preview

sonic canopy
#

So um.. how do you even add keyframes to VV configs in the editor mode? I can move them around and change colors but I can't figure out how to add or remove keyframes

silent zealot
#

Keyframe for VV is a terrible UX.

#

In editor mode.

sonic canopy
#

Yeah..

white willow
#

ive just

#

not used the editor

#

cuz that ui is pain

quick nymph
tribal trail
thorn bison
tribal trail
#

it used to work

thorn bison
#

ah

wise hinge
#

broken for roughly 7 weeks

thorn bison
#

istg the editor is just gonna get worse and worse isn't it 😭

wise hinge
wise hinge
#

I guess so

tropic rampart
#

o i didnt even see that

analog totem
#

im not even joined there

midnight moon
#

Can someone explain why I can't turn on vv in a modded world but I can create a new vanilla world where I can use vv

tropic rampart
#

i think its public servers specifically idk

thorn bison
#

maybe the resource packs don't support pbr? but that's never stopped me from using vv

midnight moon
#

I can provide a screenshot if you want

thorn bison
tropic rampart
#

how i can't wait to be able to do this in bedrock (ideally vanilla vv bedrock) instead of having to use java shaders.

thorn bison
#

i do think that those could use a bit less saturation/more brightness

tropic rampart
# thorn bison soon (hopefully)

sadly vanilla VV will likely not do colored candles so i'll need a resource pack, which will be easy enough on PC, but is a problem when playing on console.

thorn bison
tropic rampart
#

yeah. We need the editor on console.

#

the marketplace isn't even a solution here, because i'd want most things to be the same as vanilla VV

thorn bison
midnight moon
#

The first screenshot is of the world without any addon or anything
And the second one is from the world that has add-on, etc

thorn bison
#

it might just be a problem of switching, not it being disabled

tropic rampart
#

makes the colours stand out more

thorn bison
tropic rampart
#

which is great when going for a specific color scheme

thorn bison
tropic rampart
#

the way this shader does it, they are stronger when you have more candles.

#

fewer candles will be more subtle

thorn bison
#

that's a cool touch

#

what's the shader called?

tropic rampart
#

it also does colored light through stained glass

thorn bison
#

i'll give it a try

tropic rampart
#

been playing with it recently on a server with some friends

#

so we can do stuff with colored light

midnight moon
#

There won't be any trouble for uploading a screen recording

thorn bison
#

that's super weird

#

it could be something to do with the fact you're on mobile

midnight moon
#

Maybe an addon is conflicting with vv

thorn bison
thorn bison
midnight moon
thorn bison
#

could be you have a really old add-on applied that breaks vv somehow

white willow
#

Marketplace worlds and texture packs do not allow VV to be used

#

At least at this time

thorn bison
#

is that why vv doesn't work on lifeboat & other featured servers?

midnight moon
white willow
#

Well if you don't then it should work

#

It's only marketplace that disables it

white willow
midnight moon
white willow
#

Regular MP addons would be fine. But worlds/dynamic worlds/texture packs don't work

midnight moon
#

Is it possible to forcefully turn on vv

tropic rampart
#

i don't think so

#

which, i mean it makes sense given that VV does hurt performance

#

but also, it will limit maps that rely on VV allowing for a lot more

#

especially once colored lighting is fully implemented

midnight moon
#

Then should I report this bug or is it not a bug

thorn bison
#

sounds like it at least

silent zealot
#

Heads up, if your manifest min engine version is 1.21.120, you'll need to add the pbr capabilities to your manifest.

thorn bison
silent zealot
thorn bison
#

ig vv really is mc's new look

silent zealot
tropic rampart
#

like, okay, if you're playing on the default settings yes.
if you're already going into creative and messing with stuff, i don't think it matters if you have vv enabled?

silent zealot
tropic rampart
#

yeah but if you're already saying "i don't care about the intended experience or if changing these settings might break stuff", why is VV the point where the game says no, that part cannot be changed?

#

at that point, that's the same as if you just went into creative and did that stuff yourself. Nothing needs to be designed with it in mind.

silent zealot
#

It's not about the intended UX, it's about whether or not it will crash your device.

tropic rampart
#

in that case

#

we need a "reduced particles" option already

#

why does java get it and bedrock doesn't :<

silent zealot
tropic rampart
#

i feel like you can ruin existing content plenty using the existing settings.

#

given that, even on console, you can have 4 chunks render distance with fast lighting, no clouds, fast leaves, and everything on minimum
or you can have 36 chunks with fancy lighting and everything enabled

#

that's a completely different experience

silent zealot
#

"So let's add more ways to ruin existing content" is not the argument you should be gunning for.

tropic rampart
#

i mean, i think it's fine for maps to just recommend specific settings, or enable specific ones by default unless you disable the map-locked settings.

#

let locked settings be as accurate to the intended experience as possible (within limits of "leave people with some options to improve performance"), and unlocked settings do anything.

#

plus not having reduced particles option is annoying me in survival.

graceful iron
tribal trail
#

I thought it’s rtx

thorn bison
#

is it just me or does it feel like fog density is higher at sunrise?

thorn bison
#

aw man

tribal trail
#

I wish that was the case

thorn bison
#

we need fog keyframes

#

that would be awesome

tribal trail
#

Yes

graceful iron
#

Honestly insane, but the angle was good enough for some crazy reflections ig

simple tendon
#

Banner of my

thorn bison
#

quite cool tbh

simple tendon
#

Yeh but i like it

#

I have so many screenshot of minecraft now with this shader

thorn bison
simple tendon
simple tendon
thorn bison
simple tendon
#

Hmm sure

thorn bison
#

because it can be very confusing to call it a shader instead of a deffered/vv pack

simple tendon
thorn bison
#

you do you

#

just don't expect to always be understood

simple tendon
#

doesn't bother me

tribal trail
#

imo "vv pack" is better name imo

#

or visual pack

thorn bison
tribal trail
#

for me vv means graphics mode

#

vanilla vv means base vv for me

thorn bison
#

mb it was bc i was introduced to vv packs as deferred packs

tribal trail
#

same, but i try to use new names to make people less confused

#

as "deferred" name is not in a game anymore, and it make people more confused

tropic rampart
#

for maximum confusion

thorn bison
#

you're evil

#

i like it >:)

simple tendon
#

My people

tribal trail
languid mirage
thorn bison
#

i'd make the dark bits brighter (for gameplay, otherwise it looks awesome)

languid mirage
#

Working on it.

Stuck on an issue with something not loading proper.

Fog etc won’t work and color gradings are inverted. 😭 I’m using white balance and have checked my fogs 100x

thorn bison
languid mirage
#

Second. I’m Pretty sure

wise hinge
thorn bison
#

can you send the json?

languid mirage
#

Sadly not.

I gotta get an Ethernet cable for my laptop.

Currently using my Xbox 😂

I thought maybe I’m missing a damn “,” somewhere possibly. Visual Studio would help w that.

thorn bison
#

it's what i use and mine works quite well

#

(although i don't define my fogs in the client biome files)

languid mirage
#

I’ll check it out rn.

thorn bison
#

i think i've recreated the file:

{
"format_version": "1.21.70",
"minecraft:client_biome": {
"description": {
"identifier": "crimson_forest"
},
"components": {
"minecraft:fog_appearance": {
"fog_identifier": "hell:fog"
},
"minecraft:atmosphere_identifier": {
"atmosphere_identifier": "hell:atmospherics"
},
"minecraft:color_grading_identifier": {
"color_grading_identifier": "hot:color_grading"
},
"minecraft:lighting_identifier": {
"lighting_identifier": "hell:lighting"
}
}
}
}

#

vs code isn't highlighting any missing commas

languid mirage
thorn bison
#

definetely not that then

languid mirage
#

Atleast it’s finally consistent 😭 😂

thorn bison
#

and you're not getting any errors?

languid mirage
#

Oh, yeah.

Forgot to mention that. I have been getting the “at least one of your resource or behaviour packs failed to load”

So something is definitely wrong, somewhere.

thorn bison
languid mirage
#

Could’ve sworn that happens when there’s a syntax error

#

Prizma used to be fine - I would mess with stuff and sometimes cause that to happen

#

Imma test with Prizma glowing ores.

But I’m like 90% sure that error pop-up ingame is because of a syntax error.

thorn bison
#

you should compare your json with other packs, you might be able to spot the error

languid mirage
#

The only possibility i could see now is just a basic syntax error

#

Alr.

I changed lush caves client biome to have an extra “,”

In the fixed classic textures pack. The pack has 0 issues or error pop ups.

If I am correct - there will be now.

#

Lemme create a new world for a second try

#

Syntax errors cause this…..

languid mirage
thorn bison
#

idk why it happens to me without anything being wrong

languid mirage
#

🤷‍♂️ maybe something minor.

I know it happens with the latest Prizma v and I haven’t noticed anything wrong with that, either.

languid mirage
# thorn bison idk why it happens to me without anything being wrong

Imma double/triple check my color gradings to start.

There’s an obvious issue there. I’m using format v 1.21.9 which the docs say is the minimum. Also the same as what Prizma uses.

Yet even though I have a temperature type defined - AND the default if not defined is white balance (which I have defined)..

My temperature values result in inverted gradings.

#

That’s only supposed to happen if “color_temperature” is the type defined.

silent zealot
languid mirage
#

No Ethernet cable for my laptop so it’s my only option atm.

languid mirage
#

Yup

thorn bison
#

that's really cool

astral hatchBOT
#
What is Content Log?

The content log gives you live feedback for most errors that could occur while developing your add-on.

In Minecraft:

  1. Go to settings
  2. In the General section, select "Creator"
  3. Enable Content Log GUI

For more information:
https://wiki.bedrock.dev/guide/troubleshooting.html#content-log

silent zealot
#

Did yiu turn them on?

languid mirage
thorn bison
languid mirage
#

Good gawd

thorn bison
#

that would explain it

thorn bison
#

their life will be 5x better now

languid mirage
#

Easy fixes.

What is malformed input?

Another word for syntax error ?

thorn bison
languid mirage
#

End dimension working fine now.

Just need to get hell fixed

languid mirage
#

What could be causing this?

I have the .json files.

Everything is exactly the same as end dimension now, as far as I can tell.

Except obviously the file names.

So why is it not finding/seeing them?

#

Ex. “Cannot find atmosphere definition “mypack:hell_atmospherics””

yet I have my hell_atmospherics.json and the

“Identifier”: “mypack:hell_atmospherics”

silent zealot
languid mirage
#

I am getting a malformed input error.

@silent zealot how would I go about fixing that?

#

Wait so its layout is just bad? Is that what it is?

silent zealot
languid mirage
#

Best I can do..

I’ll try deleting and downloading fresh atmospherics.json to re edit if you can’t notice anything from that.

#

Values shouldn’t matter. I just copied Prizmas values for horizon and Rayleigh because I had no idea of a starting point.

So I’m sure those are all within acceptable range.

silent zealot
#

Broseph your hbs start and mie start is wrong.

white willow
# languid mirage

Is that a reflection on the screen or is the sun bloom going through the tree 😭

languid mirage
languid mirage
white willow
#

Yea it's seen on your other images

languid mirage
#

Got this crappy thing behind my chair

white willow
#

So it's just some light

languid mirage
#

👀 yeahh.. lol a ghetto one

white willow
#

Lmao

languid mirage
#

That light switch powers it too

white willow
#

Peak

#

My monitors have some kind of anti glare which is so nice

sonic canopy
#

You know what would be really cool? If bedrock reported which specific value is out of bounds and what is the acceptable range of values, instead of displaying a generic "failed to read XYZ file" content log

silent zealot
sonic canopy
#

I'm struggling with this in VV, MS docs doesn't cover value range for all properties, so you kind of have to guess whether things will break or not if you used a specific value

#

Most of the value ranges seem to be sensible and you'd never exceed them in practice, but it'd be nice to know what they are exactly, without searching through all the possible values

languid mirage
thorn bison
thorn bison
white willow
#

Does anyone know if the blue channel of normals goes unused in bedrock? I've been working on new normals for my pack but in Java's LabPBR format which the blue channel isn't used and instead is used for texture ambient occlusion

#

Was wondering if I could just port them without issue

#

although I could just do the, f around and find out strat too

#

Cuz I've been working on some very crisp normals I wanna use in my packs

sonic canopy
#

It's definitely sampled from shaders, so it depends on whether bedrock pre-processes normals in any way. if you are going to test it, make sure to check both entities and blocks in case they are treated differently

white willow
#

Haven't done any entity normals with AO in Java yet but I'll def do one and check

#

Also alpha channel transparency wouldn't hurt anything would it?

#

Normals are only sampled as xyz I imagine

#

And not xyzw

sonic canopy
#

Yeah

#

Can someone with latest android or ios devices check if you can see HDR and/or vibrant colors in any images below? Whether in discord or when downloaded locally

tribal trail
#

Not on discord

sonic canopy
#

Even when viewer in full screen?

tribal trail
#

yes

#

wait, one is black

#

most are black

#

first 3 are vibrant

sonic canopy
#

First 3 in which message?

silent zealot
#

Works well on my desktop in the app if that matters to you as well.

It's just mobile having issues.

sonic canopy
#

That's good to know, being able to view HDR screenshots directly in discord is definitely way better than downloading or doing any other extra steps like to view .avif images

quasi trench
#

some started out as black, others were just super dark, some still greyscale-ish, some became vibrant

#

weird stuff

sonic canopy
long ruin
#

First image shows

mossy verge
mossy verge
graceful iron
wise hinge
#

red birch

white willow
#

Early look into porting my custom sky model to raytracing (it's very broken and colors aren't correct right now)

quasi trench
#

still very interesting

white willow
#

Problem

#

The original sky model right

#

Uses a custom built keyframe system based on the world time

#

However I've done digging and I can't find anything in the RTX pipeline for counting the world clock

#

So I've been fighting with options to get it working but it's hard cuz quite frankly

#

I'm not that good with shaders

#

But assuming I can get these problems sorted out. This is what we will have for the most part

#

Plus it'll be very customizable

sonic canopy
#

Similar to how you must use the same tonemapper. Ig the game just can't interpolate between different temperature grading types when switching biomes

sonic canopy
wise hinge
#

Color temperature in the default config works as it should be

sonic canopy
#

That probably means there is a mismatch between temperature grading type in default vs per-biome configs

white willow
graceful iron
languid mirage
sonic canopy
#

technically white balance is the inverted one

#

Color temperature in VV works in the same way as hot objects irl glow. The hotter the object is, the colder the light it emits

languid mirage
sonic canopy
#

The docs are wrong, VV does the opposite of what the docs say

languid mirage
#

?. Docs say white balance = Higher value colder temperature just as typical home lighting... Thats also what im using now & observe the same thing.. so are you sure docs are wrong?

#

ex. 2500 k. Is a very warm color similar to HPS street lamps

languid mirage
sonic canopy
languid mirage
#

White balance in all.

sonic canopy
#

What mc version are you on?

#

And do you have temperature grading enabled in the global config?

languid mirage
sonic canopy
#

1.21.120.24

#

You should retest in .130 previews

languid mirage
#

i'll double check soon. But either way - it obviously is meant to work as docs say but was bugged.

sonic canopy
#

On latest preview I see the following behavior:

  • if you want to use color_temperature type (higher temperature = colder image), temperature grading must be enabled in the default config and it must be set to color_temperature. If you don't set color_temperature or don't enable temperature grading, it will use white balance mode which has the opposite behavior (higher temperature = warmer image)
#

And this is the correct behavior ^ if you google it, or go into your camera app or into image editing software, you'll see that color temperature makes the image colder while white balance makes it hotter when increasing temperature

#

Previous discussions on the topic #1182091012177399809 message #1182091012177399809 message

languid mirage
#

odd. Everwhere i look its the opposite IRL. Especially in home, produce & cultivation lighting applications

languid mirage
sonic canopy
#

6500 k is white, so if the docs are correct 2500 k color temperature should result in colder image

languid mirage
#

bruh.... One second 🤣🤣🤣 you're literally reading something different than me

sonic canopy
languid mirage
#

and as it says... White balance behaves the opposite. in real life the kelvin scale works the same as MC white balance

#

thats what I said

languid mirage
#

we understand eachother now?

languid mirage
#

scale/chart. Same thing

sonic canopy
#

To summarise what I'm trying to say

  • with "color temperature" increasing the temperature should result in colder image, while with white balance it's the opposite, higher temperature = warmer image. This is the behavior irl (blackbody radiation) and in most cameras, lighting, image editing software etc
  • VV does it correctly as described above (at least in latest preview), although with a caveat - if you want color_temperature to work, you have to enable temperature grading in global config and set it to color_temperature, otherwise it'll use white_balance both globally and in per-biome configs, regardless of the settings in the per-biome config
  • the docs are wrong as they contradict the 2 above points - both VV and irl behaves differently than how the documentation describes it
languid mirage
#

ahhh. I see. I've never recognized or seen white balance implementation in IRL just the normal k values and thought that's all it was.

sonic canopy
#

Yeah tbf it's confusing that we have 2 temperature scales that are the opposite of each other, and color temperature works the opposite of how we'd expect (higher temperature -> warmer image) it to work

white willow
#

I'm gonna bump this issue again

#

Could we see a restoration in TAAU sharpness. The left image is taken from an older preview (roughly 1.21.70) and then the right image is from roughly 1.21.80. The TAAU blurs too much. This is at 1440p 75% res. The image should NOT be that blurry and should be as sharp if not sharper than the left image

#

Contrast adaptive sharpening would also just be your best bet here if you wanted it

quasi trench
#

yes it makes me use bilinear over TAAU cuz of this

white willow
white willow
long ruin
white willow
#

not that im aware of

long ruin
white willow
#

but im giving raytracing some well needed aura tho

#

so

#

theres that at least

white willow
white willow
blazing whale
white willow
#

No Pom. I have no idea how to actually implement Pom

wise hinge
#

have mom?

blazing whale
#

Have cat?

thorn bison
#

what does pom mean?

sonic canopy
#

[RTX] is actually dropping support in Bedrock in the near future (in favor of Vibrant Visuals)

#

And I had so many cool things planned for RTX

#

This is heartbreaking

mossy verge
#

💔

long ruin
#

bruhhh

thorn bison
#

ggs 🫡

sonic canopy
#

Why is it that they remove every single graphical feature the moment I become deeply involved and accustomed to it

thorn bison
#

this is all your fault /j

quick beacon
#

This is actually so devastating

sonic canopy
silent zealot
#

Why are we so surprised?

tribal trail
#

idk

#

it was obvious

sonic canopy
silent zealot
#

I'm surprised that the Edu team support of all people.

sonic canopy
#

Probably didn't want to allocate ai tokens manpower to removing a feature that was going to be removed soon from the entirety of bedrock anyways

#

Also this is exactly why forced auto updates suck #1019692489596215388 message

#

I might keep the last version with RTX around, but for that I'll have to bypass the forced autoupdate thingy that they added a few previews ago

silent zealot
sonic canopy
#

Have you tested if launchers can bypass forced update dialog box?

#

I feel like data driven materials are likely next on the chopping block of graphical features

silent zealot
sonic canopy
#

Update box was only added last preview

#

afaik

silent zealot
sonic canopy
silent zealot
#

Because I easily launched .20 and .22 side by side.

silent zealot
silent zealot
wise hinge
graceful iron
tropic rampart
#

but rtx still does things VV doesn't at the moment :<

#

like fun stained glass stuff

#

mojang pleas add all the fun stained glass stuff to VV

tribal trail
tropic rampart
#

well yeah but they aren't dropping VV support in favor of RTX

#

the replacement should do things the thing it replaces didn't

tribal trail
tropic rampart
sonic canopy
#

Don't forget that VV initially started from RTX. If there wasn't RTX, we wouldn't have VV today

tribal trail
#

RTX is very broken so they would have to fix it and they clearly don't want to do that so (maybe sad but) logical is that they will remove it

tropic rampart
#

it does still feel weird as like
i feel like RTX would make sense at some point.

#

they did it too early, at a time where most people's devices couldn't run it

quick beacon
#

Would've been dope if they open sourced RTX or did something similar and let us, the community, maintain it while they focus on other stuff. Just my opinion though

tropic rampart
#

but eventually most people will play on something that could run it.

#

and at that point, it'd actually make sense to have it there

iron moon
#

Average mojang L

silent zealot
quick beacon
#

Yeah 😔

tropic rampart
#

how will this affect the marketplace RTX worlds

#

will it just be a version locked thing

silent zealot
tropic rampart
#

sad

#

was hoping to try them out at some point when i get an rtx capable pc

sonic canopy
#

They could technically open source all the shaders, but there are still a lot of things in RTX on the CPU side that are just as messed up and need to be fixed and maintained, and those can't be open source unless they add custom shader support and rewrite RTX pipeline in scripting

silent zealot
#

This RTX scenario just reminds me of HCF and people not wanting to move on and use the new API and give feedback to strengthen it.

iron moon
#

Damn now I'm gonna have to play with shitty vibrant visuals

silent zealot
tribal trail
sonic canopy
# silent zealot This RTX scenario just reminds me of HCF and people not wanting to move on and u...

That's right, I don't want to use the new API because it doesn't replace all the features that we've lost. In particular around shader modding. RTX is so easy to mod and it's "stable" (in a sense that it doesn't break with updates because it's never updated). It also uses a superior shader language. While with VV it's getting worse and worse. Not only does it change with every update, but they also removed readable shader source code so now we have to go through extreme measures to recover it back from obfuscated shaders. RTX is also much faster when it comes to ray or path tracing (obviously).

silent zealot
tropic rampart
#

i am really looking forward to where VV will be in a year.

sonic canopy
tribal trail
sonic canopy
#

Fixing bugs and adding minor features is different from adding major features and overhauling rendering pipeline. Fixing RTX bugs wouldn't break shaders

#

The foundations of RTX are "stable", while VV is constantly changing

white willow
#

Really, are you kidding me. After just getting this new thing for Raytracing built

silent zealot
#

Emerging new tech that will be supported for a long time vs abandonware that worked for like 5 people.

white willow
#

I hate it here

tribal trail
thorn bison
silent zealot
#

I would be more symphatetic if VV and RTx was developed together and they chose VV over RTx...but VV is in its infancy.

sonic canopy
# tribal trail Fixing RTX bugs is not enought to keep it in a game and make it worth it. Vanill...

I'm talking purely from the perspective of shader developer. This move sucks as we have no replacement, official or unofficial, I might have to switch to java shader dev after they remove rtx because of that. How long ago did they remove shader support? And where is the replacement for it? VV is not a replacement from the creator perspective, as it doesn't offer nearly the same level of customisation

tribal trail
#

I see that but RTX was not made for shader developers

ruby sluice
tribal trail
#

adn they won't keep shitty mode just for shader developers to modify it, especially since not everyone would be able to use this shaders, only players with very good computers

silent zealot
#

I think Veka's argument about replacement holds weak waters since it was unofficial. If it was an official support that got taken away then it would be stronger.

ruby sluice
silent zealot
tribal trail
#

I loved RTX, but I wouldn't want them to keep the broken mode, especially since we know it wouldn't get any major update

ruby sluice
silent zealot
sonic canopy
ruby sluice
sonic canopy
#

Shaders are still usable on china edition, even published on their marketplace. Must be unintentional for them as well

ruby sluice
#

Leave it for the people who want to use it

silent zealot
#

China edition is maintained by an entirely different team.

ruby sluice
silent zealot
sonic canopy
ruby sluice
#

I never setup logs in the api to count how many installs have occurred but I’d imagine it’s more than the server member count

silent zealot
sonic canopy
#

What part of it is speculation?

tribal trail
silent zealot
tribal trail
#

I wonder if MC China edition is available on HarmonyOS 👀

ruby sluice
tribal trail
tropic rampart
silent zealot
tropic rampart
#

fair point

iron moon
#

I think it's stupid to just throw it away when thousands of people are still using it and modders supporting it

sonic canopy
silent zealot
sonic canopy
silent zealot
silent zealot
ruby sluice
#

Unless everything is so spaghetti’d that they just don’t want to remove it

tropic rampart
silent zealot
tribal trail
white willow
#

Ok so what I'm getting here is that message on the Microsoft page was a lie? Yk, the one that said raytracing will continue to work on supported devices

sonic canopy
white willow
#

Idk

#

I haven't looked

#

Just remember it being a thing

tropic rampart
# tribal trail Reputation of Bedrock being buggy mess

i feel like there's a lot more about bedrock that harms the game's "reputation" than RTX, then.
being able to fall through the world when you get far enough out, the random deaths, the marketplace content quality (and the way it's handled in general, from how buggy the marketplace UI is to the lack of refunds or confirm purchase), and all the little things about the bedrock version that are just slightly off for seemingly no reason.

white willow
#

They did change the wording

sonic canopy
tribal trail
white willow
ruby sluice
sonic canopy
#

Ray tracing for Windows will continue to perform on all supported devices as before, even once Vibrant Visuals is released.
Technically they weren't lying, this at least confirms that RTX won't be removed until 28th (if you count introduction of VV to marketplace as "release")

ruby sluice
#

It says it’ll keep working even once VV is released

white willow
#

I still really don't count VV in a release ready state and here we go getting paid content with it

sonic canopy
#

Right yeah, I misread. Ig they did lie reevaluated their priorities then

ruby sluice
#

Unless the plan is to just keep it and eventually remove it but the edu support person misunderstood

silent zealot
ruby sluice
#

Mojang employees are probably gagged with relation to future plans with RTX

sonic canopy
tribal trail
silent zealot
#

Im out of the loop really. When was refraction promised?

tribal trail
#

here

silent zealot
tribal trail
#

I still wait for that

white willow
# silent zealot In what way? Creator support or Vanilla VV?

The mode as a whole. Creator content is fine and pretty solid, but, the core of VV to me still feels like a tech demo. Very odd issues with directional light shading, no shadows for transparent objects, issues with auto exposure, over-blurred TAAU without any sharpening. No anti aliasing option on native, consoles having rough configs. It feels rushed and more like some management person said, release this now

ruby sluice
tribal trail
#

i NEED refraction to be happy in life

silent zealot
wise hinge
tribal trail
white willow
#

To me vv feels like deferred technical preview but they were told to slap a name on it cuz it looks fine enough

sonic canopy
# silent zealot

Doesn't mean there is no collaboration whatsoever. And bedrock team running unit tests with HAL for china edition to me is evidence to the contrary. But it doesn't matter anyways, I'm not here to argue about china edition, I only mentioned it as an example that there isn't a line of what constitutes an "official" feature. The feature is official until it is no longer convenient and then it is labelled as unofficial and doomed for deprecation. Json UI, shaders, blockshapes and blocks.json in general, entity materials. They are all "unofficial", I guess some dev must've slipped on a banana and accidentally coded all of this amazing functionality into resource packs

tribal trail
sonic canopy
white willow
silent zealot
tribal trail
white willow
#

The questionable art direction designs aren't what I'm targeting here

#

I'm targeting the literal core of VV

#

Blocks are shaded so weirdly in direct light

#

Like one side of the lighting looks ok, then the other side is a weird greyer more dull shade and then specular on forward facing objects looks awkward and causes blocks to just... look like plastic

sonic canopy
sonic canopy
#

Btw there is evidence that materials are next on the cutting block, custom materials are already working poorly with VV

silent zealot
#

I would be pissed because they allowed it in the marketplace

silent zealot
white willow
silent zealot
#

Whats your next move?

sonic canopy
mossy verge
#

Yeah no point of arguing with literal walls lol

sonic canopy
# silent zealot I would be pissed because they allowed it in the marketplace

Then you can imagine what it must've felt like for shader devs outside of marketplace who had no idea these features are "unsupported". There is still no official confirmation that stuff like entity materials are unsupported btw, I imagine it would be quite a surprise for marketplace and hobbyist devs around the world once those get removed

silent zealot
sonic canopy
#

Right, non-mp devs might as well not exist, why not remove all modding entirely and just gatekeep it on marketplace only.
Please don't loose your connection to the community and don't forget where you started from, I understand that being on marketplace changes your perspective, but I think it's important to keep an open mind and consider alternative perspectives

silent zealot
#

The hobbyist in me is of course pissed but the marketplace in me says they cant gut materials because they ALLOW it on the marketplace. They are not stupid enough to kill 90% of content from their biggest money maker.

mossy verge
#

So this means if a feature isn't money maker just remove it right

tribal trail
silent zealot
mossy verge
silent zealot
#

We are discussing official api.

mossy verge
tropic rampart
sonic canopy
# silent zealot Congrats on misinterpreting what I said.

My bad, I thought you were responding to my comment about feelings of shader devs outside of marketplace so I thought that you, whether intentionally or not, basically said that their feelings don't matter because they are not on marketplace

white willow
#

Ngl I think VR was more niche than raytracing

tropic rampart
#

if a feature is implemented or announced for specific things that people have to spend a lot of money on, that should not just be completely removed at some point.
RTX being removed from future versions, sure, but let people officially download older versions that have it.
PS4 VR support is removed? sure, but let people download the version that has it as a separate app, or use it on old version worlds and let us create old version worlds in-game.

white willow
tropic rampart
#

when the solution to this exact problem is already present on java

pale urchin
#

Hi everyone

tropic rampart
#

i don't care if it's done through baseGameVersion or an external version select, but features that people spent money on shouldn't just be removed completely with no way to use them again officially.

sonic canopy
silent zealot
pale urchin
pale urchin
#

Specifically stencils

#

Also, what's MEV?

sonic canopy
#

Feels like they might've hardcoded some behavior for certain vanilla materials specifically

sonic canopy
pale urchin
#

Materials are a really important part of marketplace products. If they're deprecating it, then they will develop an alternative. Just like what they're doing with in game JSON UI elements

sonic canopy
#

I agree but there is still no replacement for json UI despite a good chunk of UI screens in the game being Ore UI-fied already

pale urchin
#

They appear to be working on one according to new internal files

silent zealot
#

DDUI

#

Data Driven UI RAHH

pale urchin
#

My main concern though are out of game screens

#

If the focus is to maintain marketplace support, then they have no incentive to make screens like the play screen data driven

silent zealot
#

In-game UI has more priority than out of game.

pale urchin
#

Well of course. I'm just concerned that they won't data drive it at all

proven hemlock
# sonic canopy

Hello! Wanted to jump in quickly to say I followed up on this since this was a surprise to me this morning as well 🙂 We do not currently have any plans to remove RTX, and there was an unfortunate misunderstanding from our lovely support team on this response. The post has been updated to reflect this!
I know there have been some bumps with RTX over the past couple years as we've made big changes with VV that we are continuing to work through, but to remove support was never the intent. Any changes to RTX support will come through official channels!

graceful iron
#

Yay

sonic canopy
#

It's awesome to hear officially that removing RTX is not in the plans currently

white willow
#

i can continue to safely work on my current rtx projectJACK_BLAK

sonic canopy
#

Likewise

graceful iron
#

I’ll choose to neglect my RTX pack for one less day

white willow
#

i was like. going insane cuz i JUST started this new project.

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dont tell me iridescence was dead before it even began 🫡

graceful iron
quasi trench
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iridescence lives on

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👀

white willow
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fog moment

loud pilot
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can't find animation riding.root

white willow
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shhhhhhhhhhhh

sonic canopy
# white willow

This looks very... fruity. It's how I imagine taste of a peach, but in a visual form

silent zealot
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I thought fruity as in gay.

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But I get what you mean.

tribal trail
iron moon
white willow
white willow
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hazy desert

graceful iron