#Graphics General

1 messages · Page 26 of 1

brave star
#

i didnt even know that.

white willow
#

Yea

brave star
#

Oh I see, Foxystar

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thats pretty cool

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well, keep up the good work

#

looks nice

rancid seal
fluid holly
# rancid seal

i hope vv gets features like global illumination and refraction soon

blazing whale
#

Strawberry Vibrant Enhanced V2.1

#

Strawberry Deferred V4.0

rancid seal
tropic rampart
# rancid seal

i really want proper coloured stained glass shadows in VV :<
mojang pleas

tribal trail
rancid seal
thorn bison
daring jewel
#

Especially with vv coming aswell

white willow
# daring jewel If im not wrong rtx in minecraft was just supposed to promote the new rtx line u...

So what happened was, RTX was a mismanaged project, it was intended to come to consoles and wasn't meant to be "just promotional material". But people left the team, management refused to fill missing positions despite the technical director at the time asking for fills, immense crunch to release the project, then shortly after releasing it, pretty much everyone left. Basically killing RTX in the process

daring jewel
#

Dam, I guess management just didn't really care. Sad to see so much potential go to wasteb

fluid holly
languid mirage
fluid holly
languid mirage
#

What, Global illumination?

There’s ways to fake it - But nothing will look the same as real GI. Ex VV world lighting.

languid mirage
white willow
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Best method

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Screenspace refraction

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It's literally just refraction in screenspace

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GI has multiple methods you can do

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An old school one was reflective shadow mapping. It's solid but has some issues (light leaking)

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They could also do fog light propagation with floodfill

languid mirage
white willow
#

its quite awesome

long ruin
#

I love it heart_icimi

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Photon and Bliss do it really good

sonic canopy
#

This image is in 12 bit HDR XYZ color space, in order to view it properly you have to be on desktop pc with HDR supported display, open this image in full screen in discord app and magnify it further by left clicking, or open it in chrome browser. It cannot be displayed on android devices sadly, next time I will use a more reasonable hdr format that can be viewed on mobile

humble drift
#

Monkeys

tribal trail
sonic canopy
#

Make sure u zoom in all the way

#

This is how it's supposed to look like

quasi trench
#

oh wth

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iphone defo not a candidate

proud pike
#

Same

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Looks like this for me

sonic canopy
#

Even if you download it?

proud pike
#

Yes

sonic canopy
#

What if you open it in a browser

#

I was hoping apple devices would do their color magic and will be able to handle XYZ, but I guess not

proud pike
#

In discord app and in device’s photos app

sonic canopy
#

Well that sucks

proud pike
#

id imagine other hdr formats might work better on mobile devices

sonic canopy
iron moon
proud pike
sonic canopy
iron moon
proud pike
#

Yep

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Not it

iron moon
#

Still looking awesome

proud pike
#

Not quite what it’s supposed to look like

#

Can’t even take advantage of one the best displays on the consumer market smh

sonic canopy
#

XYZ can't really fully be displayed on any display tbh, or by any other means. Some of the XYZ colors are "imaginary" and can only be reproduced by directly stimulating specific receptor types in the eye. So we'll never have XYZ displays. But we might have XYZ glasses, that would be able to fire lasers into your eyes and stimulate individual receptors in isolation 👁️

proud pike
sonic canopy
#

How about now

sonic canopy
long ruin
sonic canopy
#

What did you do to view it?

long ruin
sonic canopy
sonic canopy
# long ruin Yep!

Also do you see these artefacts on your screen or does it look completely normal?

sonic canopy
silent zealot
#

I dont have HDR enabled(I have monitors on my desktop that can run it) but why does it change colour depending on brwoser or discord? Im guessing its just Discords compression algo?

sonic canopy
#

Discord does some weird things with color management

long ruin
white willow
sonic canopy
#

Which browser? Firefox doesn't work sadly

sonic canopy
white willow
#

and importing the raw avif file into like photoshop gives discord results

sonic canopy
#

It works on my end. But the initial one that I sent doesn't

white willow
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my monitor doesnt have the best hdr tho

sonic canopy
#

That screenshot looks a bit crunched, but you don't see the artifacts on your monitor, right?

white willow
#

i dont notice any outstanding artifacts

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oh you know why it might be crunched

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when i screenshot it auto converted back to sdr

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it looks fine on native image

sonic canopy
#

Yeah. Or my phone displays it as sdr

white willow
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we love the take picture with phone strat

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but yea it looks pretty artifact free

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yea none when viewed through photos app

sonic canopy
#

Does it look the same if you open it in chrome? (If you have it)

white willow
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unfortuntately i dont have chrome

sonic canopy
#

Ok fair enough. I didn't dare to test edge tho XD

white willow
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id have to set edge as default...

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whcih is

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ew

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but ill test it rq

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edge loads the image

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looks a bit worse than the photos app though

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doesnt look like there are any artifacts

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doesnt let me zoom very much

sonic canopy
#

Edge is truly the highest quality browser

white willow
#

the hdr image with SDR monitor output. vs edge (monitor also in sdr)

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edge loses some pixel detail

sonic canopy
#

can you see more details when HDR is enabled? Especially in the blue glass. With SDR it just clamps higher color values to saturated blue. But with HDR you should be able to see a bit more of the lantern block showing through

white willow
sonic canopy
#

It doesn't come through very well, but I can see whiter color with HDR enabled

sonic canopy
white willow
#

At least with the comparison between photos app and edge

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Edge loses that like orange color in the redstone

sonic canopy
#

What if you compare photos app to itself, with and without hdr

white willow
#

I can do that later

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I just got off my pc

sonic canopy
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Alright, no worries

white willow
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But my monitor is also only HDR 400

sonic canopy
#

So is mine

#

I wanna make some HDR screenshots with VV as well, but later

quasi trench
#

its ok guys mine isn’t too far ahead at hdr600

quasi trench
sonic canopy
sonic canopy
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No HDR vs HDR

thorn bison
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i wonder why it changes colours like that

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the file when saved 0_0

quick nymph
sonic canopy
#

Yeah

sonic canopy
#

It shouldn't just be solid blue but there should be some white visible from a sea lantern block

proud pike
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In browser that is

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Will try on my iOS devices when I get back home

sonic canopy
#

It's possible that your phone can tonemap & display a less bright and less vibrant version of the image, without actual HDR or wide color gamut

proud pike
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It's definitely proper HDR for me

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Atleast on my phone

sonic canopy
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Oo alright then, that's nice

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Which browser are you using?

proud pike
#

Yeah it's significantly brighter in the browser than the screenshot I sent here

proud pike
thorn bison
#

works in my browser too

sonic canopy
# proud pike Just chrome

Which phone do you use? I can't get image HDR working on my Galaxy S10, but it works with HDR videos

primal girder
wise hinge
thorn bison
fluid holly
proud pike
sonic canopy
#

Even if viewed locally?

proud pike
#

Let me try rq

proud pike
proud pike
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It can’t handle the colour transformation it seems

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Is this right?

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Or is this more accurate in the preview

thorn bison
sonic canopy
thorn bison
#

windows 11

sonic canopy
proud pike
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Chrome

proud pike
sonic canopy
#

Try downloading the image as well. On macbooks it only works when zooming in discord or when viewed locally but not in a browser cuz browser link opens a different image format or something

proud pike
#

the transition to hdr is so subtle in a hdr video that it’s basically imperceptible

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Let me try local

proud pike
proud pike
#

Let me try reference mode on my display

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Yeah, no difference

quick nymph
white willow
iron moon
sonic canopy
#

No, it's an in-game screenshot of my spectral path tracer shaderpack for BRTX

iron moon
sonic canopy
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Well.... Via polymesh lol

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This is using polymesh geometry

iron moon
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I thought it wasn't supported

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At least on bedrock

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I knew about some work around to make poly mesh possible with entities but not for blocks

sonic canopy
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Ah. Yeah, that's an entity

wise hinge
thorn bison
#

looks great 👍

wise hinge
#

That is lava

thorn bison
wise hinge
thorn bison
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patchythefox then attempted to swim and was never seen again

white willow
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It was more of a response to the fact that water can just be... literally invisible sometimes

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They hadn't used VV very much at all before that

simple tendon
thorn bison
#

what pack is that?

simple tendon
thorn bison
#

very pretty

blazing whale
#

Strawberry Vibrant Enhanced V2.1

rugged coral
#

my blocks seem to have disparate rendering from others. on the corner you can see ash-covered basalt, which shows up as a slightly warmer hue than regular basalt despite having the same MERS

#

has anyone encountered this issue, or is familiar with it?

simple tendon
thorn bison
wise hinge
simple tendon
#

Anyways that enough of me sending pictures :3

wise hinge
simple tendon
willow needle
thorn bison
willow needle
sonic canopy
#

HDR screenshot of Vibrant Visuals

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This one is a little brighter

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These ones are technically inaccurate, but they have much higher saturation and utilise wider color gamut, so overall they look more interesting on HDR WCG displays

thorn bison
#

YESSSS

wise hinge
thorn bison
#

we finally have vv changelog 😭

sonic canopy
#

:)

Improved quality of gamma correction on PC and Consoles and fixed the brightness of Creeper textures in the gamma calibration screen in Vibrant Visuals

wise hinge
#

what does it mean?

daring jewel
thorn bison
thorn bison
#

can't test it rn though

daring jewel
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i will keep a eye out for updates on pc

pale urchin
#

It says static_light is currently unused

thorn bison
#

wonder what it does

proud pike
#

I’m assuming not due to the blueish sea lanterns

long ruin
#

I get horrible banding lol

proud pike
#

💀

long ruin
long ruin
sonic canopy
#

SDR vs HDR vs HDR with re-interpreted color gamut

sonic canopy
#

Which VV packs have very vibrant sunsets/sunrises?

graceful iron
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(In discord vs browser)

sonic canopy
#

Based on screenshots, it doesn't look like it

#

When you are viewing these images, you should feel the difference, displayed colors will become noticeably brighter and more vibrant. You might have to view them on PC tho, if you have HDR capable display & HDR enabled in the operating system

sonic canopy
thorn bison
#

what pack is that?

sonic canopy
#

Poggy's :)

sonic canopy
# sonic canopy

The last one here actually hurts to look at with HDR, it's like you are actually starring into the sun

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(this is a good thing)

tribal trail
long ruin
sonic canopy
white willow
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our answers about the creeper faces have been answered

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they changed that

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(i have not backread so if anyone has mentioned this my bad)

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oh it has been

white willow
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actually wait if you arent in the server it wouldnt be the latest beta test

sonic canopy
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That's mcpedl yeah

white willow
#

i knew something looked a lil off lol

languid mirage
simple tendon
fluid holly
wise hinge
#

no vv clouds = 100x times realism

fluid holly
wise hinge
#

great. "adjust gamma"

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default one was little a bit dark so i'm using 120%

sonic canopy
#

If/when you are making VV packs imo it's best to stick to the default setting and instead adjust gamma via color grading

wise hinge
#

oh alright
I've been making pack while setting around 120%

sonic canopy
#

You can check the value in options.txt, multiply it by 2.2 and use that in color grading gamma, and that'd give you the exact same look with default (100%) gamma adjustment setting

blazing whale
#

broken player shadow with point light

sonic canopy
sonic canopy
blazing whale
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1 light source (soft shadows)

wise hinge
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it's broken for now
Someone experienced 1x1 square shadow around the point light sources (iirc blocky shadow setting)

blazing whale
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Thank for information

wise hinge
sonic canopy
#

If you are only using midtones yeah, but if you are also grading shadows and highlights, then use it everywhere

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Btw are you already using any gamma in your current color grading?

wise hinge
#

I was using 2.3

sonic canopy
#

In that case the correct new value to use would be 2.3*1.22 = 2.806

wise hinge
#

thanks for the info! 2.684 worked really well

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-# (I was using 2.3 for no reason)

wise hinge
#

the new ui is very useful anyway

languid mirage
#

Am I crazy or did Auto exposure get improved slightly?

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Coloured lights 😫

wise hinge
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not sure the first one is working as intended

leaden stump
wise hinge
#

i don't remember

leaden stump
simple tendon
thorn bison
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latest preview

wise hinge
simple tendon
wise hinge
simple tendon
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What does it actually do tho

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Like the point light thingy

wise hinge
#

emits lights with colors

tropic rampart
wise hinge
thorn bison
wise hinge
tropic rampart
#

has anyone here been able to get local_lighting/local_lighting.json to work in the latest preview?

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as like, it says this, but i tried doing that and had no results.

tropic rampart
#
{
"format_version": "1.21.120", 
"minecraft:local_light_settings": 
{ 
"minecraft:torch": 
    { 
    "light_color": "#D117C8", 
    "light_type": "point_light" 
    },
"minecraft:copper_torch": 
    { 
    "light_color": "#D117C8", 
    "light_type": "static_light" 
    },
"minecraft:lantern": 
    { 
    "light_color": "2fff00", 
    "light_type": "point_light" 
    },
"minecraft:soul_lantern": 
    { 
    "light_color": "2fff00", 
    "light_type": "static_light" 
    }
}
#

i did this

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i know static isn't implemented but i'd have expected the point light colours to change. (i specifically picked colours that are very far off from the vanilla ones)

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and it looks exactly the same as vanilla

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(copper torch is broken in vanilla in latest preview)

thorn bison
#

does anyone know where options.txt is located?

wise hinge
tropic rampart
#

as in?

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as i specifically set 1 torch and 1 lantern as static, and 1 torch and 1 lantern as point.

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both torches as D117C8
both lanterns as 2fff00

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and none of them match what i set

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also did static work for you at all? whats it look like

wise hinge
# wise hinge

1 - Point light setting on / without a custom color ( i think it's not working as intended )
2- off/ with a custom color
3- on/without a custom color

also more testing I did -
4. on / static/ without a custom color > emitted a color which I didn't set also blocky shadows around a light source
5. on / static/ with a custom color > same as 5 also blocky shadows around a light source
6. off / static/ without a custom color > same as 2

wise hinge
tropic rampart
#

not sure why but it seems it just didn't see the file in my pack

wise hinge
#

opps.. 2fff00 is green

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uhh

tropic rampart
#

yeah, i specifically set colours that should be immedietely obvious

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i think the file names are correct?

wise hinge
#

naming looks correct

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oh

wise hinge
#

}

tropic rampart
#

ah. that would explain it!

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weird that it didn't tell me about it

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in the log

wise hinge
tropic rampart
#

and the UI that tells me that im importing a texture pack has once again gone missing!

wise hinge
#

weird

tropic rampart
#

and it's back this time!

wise hinge
tropic rampart
#

like, 2 imports ago it was there
last import it was missing
this import it returned

wise hinge
tropic rampart
#

the point lights work

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the static lights default to the vanilla ones

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so copper torch has none, soul lantern has light blue.

wise hinge
tropic rampart
#

which, if the static lights are unused currently, should mean this pack works next preview or whenever they actually add them

wise hinge
#

yea

#

it's just not ready to be used

tropic rampart
#

right now we only have the un-colourable block light, and the colourable point lights.

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but the static light is presumably colourable

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i wonder if it'll have the same fun lighting effects as point lights do, like being shiny on shiny blocks like gold

wise hinge
#

-# we need customization for the block light frfr

tropic rampart
#

true

willow needle
tropic rampart
#

lighting-based creativity as a whole is the big area in which Minecraft is currently lacking.

#

VV improved that a bit, but really only for if you're interacting with the sun in some way (or with end flashes)

#

and even in those, they're not colourable in any way. Stained glass doesn't have coloured shadows so you can't really do much besides just playing with shadow shapes.

willow needle
#

I think if Mojang added a colored light feature that penetrates the colored glass, it would be much better.

tropic rampart
#

yeah. That + a stronger light source for point lights, or some other form of directional lighting.

#

so you wouldn't need to rely on the sun for any decently sized builds.

#

point lights alone already do a lot, but they're limited to things where the light covers a small area.

tropic rampart
#

with the experimental point lights enabled

#

I hope they get added properly, but i also hope we continue to get other forms of lighting-based creativity options, too.

#

imagine being able to build a cinema with a proper projector that's some light source shining through coloured glass and projecting a simple moving image onto a wall.

languid mirage
tropic rampart
#

like, the way the light affects blocks?

sonic canopy
#

WIP HDR panorama for vibrant visuals. It is affected by bloom, color grading & tonemapping of your installed VV pack just like the vanilla one. I managed to disable auto-exposure but I still need to counteract the effects of pre-exposure to make the cubemap sides consistent in brightness

tropic rampart
#

because i just hope that they make it so all light sources have the same light effect on blocks as point lights and global light sources do now.

#

as right now, every non-global light source is just flat. It looks the same as fancy, but with a yellow filter because VV light is more yellow than fancy light.

sonic canopy
wise hinge
#

holy

#

that's so cool

sonic canopy
#

I wish we had the tools to make HDR screenshots in-game. Pretty sure the existing vanilla VV panoramas were made in-game with some kind of internal HDR screenshot functionality

languid mirage
#

Shadows, volumetric light shafts, refraction and reflection of light are all different effects of light propagation.

proud pike
#

Typical point light behaviour when too many got on screen

#

It wasn't this extreme the last time I used point lights

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But something similar did occur when you way too many of these rendering at once

tropic rampart
#

Something i miss from early VV previews is that the deeper you went underwater, the darker it got and there were no caustics if you got deep enough

#

They should have kept that and just increased the depth at which it happened

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That, and the End being darker by default, making the flashes more impactful.

thorn bison
tropic rampart
thorn bison
#

i thought it worked like that but i think i was just in a ravine

tropic rampart
#

Yeah :<

white willow
#

My assumption for static light is that it'll be colored floodfill lighting

#

Which is a massive W

proud pike
tropic rampart
white willow
#

Well floodfill inherently cannot cast shadows

tropic rampart
#

yeah but i mean like, shiny

#

no shadows make sense.

white willow
#

It could

#

Potentially

tropic rampart
#

o. I hope it does.

white willow
#

Ok it can't do specular

#

But it could do normals

tropic rampart
#

that's one of my biggest issues with VV, block light is just flat.

#

if you're in a cave, the nether, or in a building, the light on blocks is flat, same as in fancy.

white willow
#

Well... there might be a way to get specular highlights but I haven't seen it done

#

Only influencing normal maps

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I also don't think default VV would use this feature

tropic rampart
#

sad

#

so interior lighting will remain flat :(

white willow
#

Regardless if it influenced normals, it wouldn't matter in default vv anyway

tropic rampart
#

yeah

white willow
#

Default VV doesn't use normals 😔

#

So regardless lighting would be flat

tropic rampart
#

i mean, i still want coloured lighting in vanilla VV for everything

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but yeah

#

flat lighting is unfortunate

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i just want stuff like gold blocks to be shiny underground, too.

#

not just on the surface

white willow
#

You can get non flat lighting without colored lights or normal/specular influence

#

You just need to fine tune the hell out of your lighting curves

#

For example I use a custom lighting curve here. Which prioritizes lighting at the base of the block, giving a more lively feel to lighting. VVs blocklight is just bright and flat

tropic rampart
#

yeah.

#

VV underground is i think the same as fancy, but yellow.

thorn bison
white willow
#

Basically you can create a "curve" for the lighting which allows you to explicitly set bright and dark points

#

It's just really sensitive depending on how you do it

#

So for example my custom curve prioritizes illumination closest to the light and makes the edge of block light softer

thorn bison
white willow
#

No

thorn bison
#

is that a new file then?

white willow
#

Well in this case I used a shader lol. That's not VV

#

but

white willow
#

It would be cool if we could customize it

#

VV uses a custom curve for their block light however it's just a relatively flat curve

tropic rampart
#

VV vs fancy

#

like, VV is very yellow.

white willow
#

It's also way brighter

tropic rampart
#

yeah

white willow
#

Like it extends out really far

tropic rampart
#

a bit too much tbh.

#

fancy transitions from bright to dark smoother

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non-smooth lighting comparison

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fancy on the left this time

thorn bison
sonic canopy
languid mirage
#

Assuming we get fog for underground……

tropic rampart
#

yeah, it's weird that caves don't even have fog.

#

you shouldn't be able to see the skybox out of the edge of your render distance while underground

iron moon
graceful iron
#

very nice GI

iron moon
quick beacon
#

Wow

long ruin
#

lump

wise hinge
#

🔥

white willow
#

i know null has a demo for it

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or at least he has resources for implementing it

#

same with DH support. DH support sucks so much. i tried and immediately did not have a good time

willow needle
deft cradle
willow needle
iron moon
#

I love rtx water so much

wise hinge
#

I love vv water so much /j

thorn bison
wise hinge
#

I love extremely blurry taau 🗣

thorn bison
wise hinge
proud pike
#

real

simple tendon
white willow
quasi trench
#

i prefer bilinear 75% of 4k over taau

slate geyser
#

Hello smart vibrant visuals enjoyers.

Anybody knows why using same exact texture files on data driven blocks result on different look for them than vanilla?

#

because my only bet is that its just classic bedrock mojank 💀

thorn bison
slate geyser
#

lets go

#

the data driven block they adedd is shit becayse its a competing system that does not inherit from the existing, instead it implement a similar but not equal set of features

silent zealot
slate geyser
#

ill check but ive noticed similar issues and inconsistencies without VV so im skeptical

silent zealot
#

Because sand is exactly like that.

slate geyser
#

not with that block no

#

ive seen weird stuff when using custom models not being affected by vanilla blocks AO

slate geyser
slate geyser
#

I just tried messing around with both

#

and nope

languid mirage
#

Still patiently waiting to see Waves be possible on Lava….

tropic rampart
#

Let us do waves on any block.

willow needle
languid mirage
wise hinge
arctic drift
#

it seems to be always on even if you set it to false

slate geyser
#

Also ambient occulsion never worked with blocks that have custom models

#

They can cast it on others but won't have it on themselves

#

Regardless of VV

thorn bison
willow needle
thorn bison
arctic drift
#

I think they broke it even more in a recent update

#

They made some ambient occlusion changes in the most recent preview but it doesn't seem like much was fixed

slate geyser
#

Tbh I don't even know how to downgrade this game, it auto updates too

tribal trail
silent zealot
#

🥀 Bro could have made a post.

tribal trail
#

🤫

tropic rampart
#

how much can you de-VV-ify a VV?

#

like, make it look as close to non-VV as possible, while being VV

thorn bison
#

no idea

#

interesting experiment

tropic rampart
#

like, you certainly can't get it 100%, because of the shadows being different (unless you play with shadows off i guess).

#

but there's probably changes VV makes that can be undone with a pack.

#

still a shame we can't turn off smooth lighting when VV is on

#

Like, you can see non-smooth lighting VV for like a second if you have smooth lighting off and enable VV, but it quickly switches to smooth lighting :<

proud pike
#

Looks sick

tribal trail
proud pike
#

New pack 🔥 🔥

tribal trail
#

yup

proud pike
#

?

#

W

tribal trail
#

but it's still very prizzzmaretty

#

:))

proud pike
#

Fs

silent zealot
#

Didn't even post the link 🥀

thorn bison
tribal trail
long ruin
#

dark visuals shock

silent zealot
deft cradle
#

does anyone why normals on blockbench cut off

sonic canopy
#

Second attachment is in XYZ HDR

long ruin
cedar pumice
quasi trench
#

maybe iphone 17 will show it

proud pike
proud pike
#

very much hdr on the screen

#

discord zoom in also works

quasi trench
cedar pumice
#

Oh yea im stupid

#

Oops

wise hinge
woven mauve
iron moon
long ruin
#

rays of tracing

blazing whale
deft cradle
#

Preview?

thorn bison
thorn bison
#

Just did an interesting colour grading experiment.

graceful iron
#

playable

thorn bison
blazing whale
quasi trench
thorn bison
#

lol

languid mirage
thorn bison
#

can anyone recommend me good horror add-ons

heavy zodiac
languid mirage
wise hinge
thorn bison
wise hinge
#

no idea
it looks like they have just removed sampleWidth and updated the version to 1.21.120

white willow
#

Wait

#

Why was that removed

#

Bruh

proud pike
white willow
#

WHY

proud pike
#

“If the camera gets too close”

white willow
#

Yea but the dithering changes seem to be very unpopular no?

sonic canopy
#

We don't know if it's using dithering tho, alpha fade would make more sense

white willow
#

There's a dithered pattern

proud pike
white willow
#

Or well maybe it's different for glass

#

Still a strange change because these have all been unpopular

tribal trail
proud pike
#

I’m just wondering why

#

A bit of clipping is fine tbh

#

Doesn’t exactly ruin the gameplay

tribal trail
#

i just don't like how much transparent they are

white willow
#

The biggest issue with these changes are they aren't optional

ornate hollow
#

Point light supported custom block!!!!!!!

#

Very very happy!

#

Lamp!

#

Furniture add-onbao_icon_particles

sonic canopy
#

I wonder if it works in rtx

pale urchin
sonic canopy
#

If point lights can still be added to vanilla blocks and they just removed default light settings, imo it's not a big deal, as point lights are only meant to be used by custom VV packs and aren't accessible in vanilla VV without a toggle

silent zealot
tribal trail
sonic canopy
silent zealot
silent zealot
silent zealot
tribal trail
silent zealot
#

I don't trust the Java devs anymore.

silent zealot
tribal trail
#

nice joke

silent zealot
#

5036shrug 99% faith, 1% chance.

tropic rampart
#

not doing it is just "hey, we could do the thing people want, but what if we just don't?"

silent zealot
#

There is a reason why the Java devs omitted the reason. They don't think that's a good reason/excuse to give to the general public.

sonic canopy
# silent zealot > They are still experimental, behind a "RenderDragon features for creators" tog...

Back then every deferred feature was also only meant to be used by creators and not by regular players, cuz vanilla VV didn't exist yet. The fact is, point lights are currently not usable in vanilla VV because they are still experimental, and when they eventually leave experimental, it's not guaranteed that vanilla VV will include them by default, without a custom VV pack, because of their statement against colored lighting

silent zealot
silent zealot
#

Again, we know the Java devs cannot be trusted because:

  • They removed the reasoning, why would they do that.
  • End flashes are outside of VV

VV parity isn't existing.

silent zealot
tropic rampart
#

but yeah, they should have coloured lighting, including point lights in vanilla VV.

silent zealot
sonic canopy
#

emissive desaturation

tropic rampart
#

i think it makes sense to have creator only features for some things, but coloured lighting is major enough that it should be used by vanilla VV.

#

also, imo waves and soft shadows should both be added as options in vanilla VV.

#

off by default

silent zealot
tropic rampart
#

but why not let us just enable them?

silent zealot
#

Because they still utilise those effects.

#

None of that is definite proof that they wont turn on point lights for BEDROCK VV

#

You guys seem to be deadset that it will never happen.

tribal trail
#

but they are showing mojang is adding features that are not used mainly by vanila vv and are for creators

#

i think they will add more features focused on what creators need

#

that vanilla vv won't use

silent zealot
silent zealot
#

You guys are acting like it is 1000% never going to happen.

tropic rampart
#

I mean, it's possible they decided vanilla VV will only use static_light

#

because it'll be less performance intensive

silent zealot
#

Maybe, maybe not.

sonic canopy
silent zealot
#

Maybe static light for lava and point light for...non full.

tropic rampart
#

i still really hope they add point lights for vanilla VV

tropic rampart
#

as like, right now, light sources are the big thing about VV that just doesn't look that good.

#

the global light sources look great, they have all the fancy lighting effects on blocks, they have the right colours, etc.

#

but placed light sources don't really look that good, idk if i'd even say they're better than in fancy.

iron moon
#

why this looks so yellow

#

like Hollywood Mexico

woven mauve
languid mirage
tropic rampart
#

seems like point lights are gone even with a resource pack that's trying to add them.

tribal trail
#

they work fine with prizma

tropic rampart
#

and it worked last week

tribal trail
#

prizma with old format works fine

tropic rampart
#

oh wait maybe my settings have point lights off hold on

#

i forgot they got reset

#

okay point lights work

#

and it seems like their issues from last week have been fixed

#

but vanilla VV no longer has them :(

#

i really hope this is a temporary thing and they bring them back, as point lights feel way too important to just leave out. VV feels unfinished without them, the surface and end get nice light effects while caves get "fancy but yellow and less smooth"

deft cradle
# tribal trail not true

hey al3xis i have a question my night was looking perfectly fine and dark now it seems broken not sure what i did wrong

deft cradle
#

it fixed itself nvm wth

sonic canopy
#

Now that we have a working reshade, once could make a reshade add-on that'd enable HDR display support in RTX and VV

#

VV supports depth buffer in reshade, so here's a depth of field filter

white willow
#

That's fire

quasi trench
#

gasp

#

cooking time

sonic canopy
#

I think we're gonna need to make a custom add-on to support depth buffer in the vanilla graphics

wise hinge
#

bao_icon_particles bao_icon_particles 🔥 🔥 bao_icon_particles bao_icon_particles

sonic canopy
#

The first time renderdoc is running in bedrock on windows

woven mauve
#

was bored, put soul fire inside honey w/ rtx
-# this is using the vibrant visual mers maps, with some adjustments to emissives so they actually look right

willow needle
deft cradle
#

blueberry grove/blueberry blossom

quasi trench
#

preview experience was strange on playstation 5 pro so im on my phone

#

pointlight low setting still viable but things be brokey

#

they don’t work at all on my PlayStation 5 pro anymore

#

the screen tearing when going above 60fps is still present there too, though slightly improved possibly

#

water does feel noticeably better

#

i wonder how iphone 17 pro max would run this

analog totem
#

tf is veka cooking with reshade😭

#

i used to use reshade back in 2021 in simulator games

tribal trail
#

i used to use reshade with the sims 4

sonic canopy
#

I think in bedrock the bigger utility of reshade is in making a custom addon that would enable HDR display support for VV and RTX

thorn bison
#

what's reshade?

sonic canopy
#

There is already an addon that can enable HDR output, but it simply applies reverse tonemapping to the SDR image so the colors are wrong. It would be better to make a custom addon specifically for bedrock that would use the true HDR color buffers

sonic canopy
# thorn bison what's reshade?

Basically, a program that can be injected into any game and it would add post processing shaders that can operate with color and depth of pixels. So, it can add effects like bloom, SSAO, SSGI, SSR, DOF, dithering, color LUTs etc

sonic canopy
wise hinge
#

took some shots with reshade

#

bros lonely

#

fxaa is nice

ornate hollow
#

I wAnt totryssgi with vv

glossy quest
wise hinge
#

-# gaussian blur

pale urchin
wise hinge
#

? reshade

quick nymph
wise hinge
#

entire scene.
It's not noticeable tho

#

this is probably more noticeable

#

I was using 0.1 in the previous one

blazing whale
thorn bison
#

I've noticed that in order for your lighting/atmospheric/colour grading files to be properly applied, you need a client biome for all the biomes it'll be applied to, so I've been going through every biome and writing client biome files with a blank components list. Is there any better way to do this?

wise hinge
blazing whale
wise hinge
#

uemboss.fx

ornate hollow
#

How reshade work?

sonic canopy
#

Are you asking how to install it or how exactly reshade functions and how it's able to do what it does?

ornate hollow
#

The second

#

It was like replace the whole game shader, can even add graphics techniques feature

graceful iron
#

Afaik it’s like a post processing type of thing

humble holly
#

not that it matters anymore

icy mica
#
  1. Enable loopback via CheckNetIsolation LoopbackExempt -is -n=Microsoft.MinecraftUWP_8wekyb3d8bbwe
  2. Launch Game and suspend it shortly after (can either be done with minimizing to taskbar or programatically w/ ntdll's NtSuspendProcess)
  3. Inject RenderDoc
  4. Unsuspend app
  5. Capture via the RenderDoc Desktop UI since the keybinds won't work on UWP (and the file destination won't be accessible)
  6. Profit
humble holly
#

ya gotta manually inject the renderdoc dll to apply protections

#

as well

icy mica
#

Really? I don't remember having ever done that tbh

humble holly
#

well i did and it's permanent

#

so idk

icy mica
#

yeah

pale urchin
icy mica
#

Nope!

#

The GDK version seems to be just as flexible as any regular Win32 app in terms of Windows API access

mellow umbra
humble holly
mellow umbra
#

Qjs

humble holly
#

i heard in this server they might move to v8 at some point

#

if an ACE in v8 is found the block game is the least of our concerns

icy mica
#

At least they overhauled packet deserialization before the switch sob_cat

humble holly
#

or was this pre 1.21.80

icy mica
#

This was a while ago, wouldn't be able to date it. I'm referring to the switch over to expected-like error handling and error tracing that they added to packet deserialization.

humble holly
#

dat stuff

blazing whale
#

Strawberry Vibrant Enhanced V2.1 with Reshade

wise hinge
#

want control over weather-related things via vv resource packcatto_cry

fading kindle
fading kindle
sonic canopy
fading kindle
#

amazing

quick nymph
thorn bison
wise hinge
thorn bison
# wise hinge

is that the entire file, or does this go into your global atmospherics?

wise hinge
thorn bison
#

so you can't change it i assume

wise hinge
thorn bison
#

mojang please

wise hinge
bitter cargo
#

valve please fix

quick nymph
wise hinge
#

no

quick nymph
wise hinge
#

just replacing existing configs with custom configs, not via resource pack

wise hinge
#

filmic anamoraph sharpen + fxaa + border

tribal trail
#

Then they released color grading pack that was just simple color grading pack

quick nymph
tribal trail
#

And now they are making their vv pack

quick nymph
#

I didn't realise that you had to manually replace them

tribal trail
wise hinge
fading kindle
# wise hinge

i wanna giving up relying solely on betterRTX for shooting

wise hinge
#

betterRTX is better

#

I don't want to shoot vv's flowing water in caves lol
It's just grey

wise hinge
#

milk🗣️

thorn bison
wise hinge
#

🔥

barren sedge
#

the black spot, idk why it appears and i cant make it render in the good way

thorn bison
barren sedge
#

like this

white willow
barren sedge
#

guess im gonna make it opaque-

white willow
#

i might be wrong though

thorn bison
barren sedge
thorn bison
#

it determines how much light the block stops

barren sedge
#

ohhh

#

how much shud i put it to?

white willow
#

oh that could be too high

thorn bison
barren sedge
white willow
#

this is neat

#

shaping could be a bit smaller tho

thorn bison
#

how'd u make that

#

did u just draw it?

white willow
#

a custom noise texture

#

using a voroni fractal noise

#

(or worley)

thorn bison
#

looks awesome

white willow
#

i think im gonna go back, redo the noise, make it smaller and add a bit more dpeth in the color

#

but this is the same noise used for volumetrics

#

just the volumetrics version is in 3D

#

heres what the texture looks like without editing

thorn bison
#

when will we get transparency on clouds 🙏

white willow
#

i tried doing transparency with this actually

#

crashed the game

barren sedge
#

it fixes the black block issue

#

but now im not getting shadows

barren sedge
#

like this

thorn bison
#

try higher values

white willow
barren sedge
thorn bison
white willow
barren sedge
thorn bison
white willow
#

no idea

#

so

#

update

#

transparency works in vanilla

#

but not VV

thorn bison
wise hinge
white willow
#

im making a feedback post

#

brb

wise hinge
#

votedthinkies

white willow
#

idk if my textured clouds will be popular with people but i wanna try it lol

#

Vanilla reforged needs something for it to stand out

thorn bison
barren sedge
white willow
#

cumulus clouds fr

thorn bison
wise hinge
#

I had made some custom clouds using noise nodes in substance and it looks ngl
Just that vv clouds doesn't support transparency stressed tf me out lol

white willow
#

i have a cool idea. but it will involve bumping the cloud resolution

#

which is fine

#

im probably gonna double the res

thorn bison
#

doesn't make it higher res

#

makes the clouds go on further

white willow
#

I wanna mix multiple noises together to get a kinda detailed cloud map

thorn bison
white willow
#

so like mix of like stratus looking clouds with cumulus clouds and stuff

#

ill probably need at least 1024 to get what i want but

#

it might look insane

thorn bison
#

you gotta show us

white willow
#

will when im done

wise hinge
white willow
thorn bison
#

what does it look like in-game

white willow
#

not sure yety

#

im still debating if i wanna use perlin or not lmao

thorn bison
#

lol

white willow
#

ok this is kinda cool

#

various different cloud shapes

thorn bison
#

looks like real life

wise hinge
white willow
#

if only we could have multiple layers

thorn bison
wise hinge
#

huge cloud

thorn bison
white willow
#

the clouds are all so different and varied. it makes the sky a bit less bland imo

#

this has made me realize my waves need work

wise hinge
#

me when enjoyed making clouds
Spent 4 days making them

thorn bison
#

what was the result

white willow
white willow
#

super simple

wise hinge
#

cool

thorn bison
white willow
#

adobe substance designer

wise hinge
thorn bison
thorn bison
wise hinge
#

WOW. HUGE

thorn bison
thorn bison
wise hinge
#

would be cool if vv clouds have roundness on corners

white willow
#

sun glare shape is fun to mess with

quick nymph
languid mirage
# white willow

8/10 looks great.

Would be a 10 if it wasn’t for the grey patches.

white willow
#

But thanks

white willow
tropic rampart
#

Series S reflections on PC

#

(renamed the console_1 config in reflection_configs to reflection_configuration.pc.json)

#

or maybe console_2 is series S actually.

#

ultra seems mostly the same between the 2, but everything below that doesn't work at all on high, so console_1 might be xbox one? i'd have assumed "console" is xbox one, "console 1" is XSX, "console 2" is XSS and "console 3" is PS5, but that seems to be wrong

#

ok yeah "console" and "console_3" are XSX and PS5, it seems? Not sure on which is which.

#

not sure why one of them is more foggy than the other, either

#

i haven't touched the settings, just swapped the reflection config file.

#

this thing did not need so many config files. Just do "mobile", lastgen", "currentgen" and "pc", why does it need a separate file for every platform, that's what leads to VV being buggy and inconsistent

#

Nintendo Switch VV config appears almost identical to Xbox One: it doesn't work at all unless "ultra" is selected, in which case it's a similar reflection to what you get on Series S right now. Probably not exactly the same, but the end result is pretty much the same.

silent zealot
tropic rampart
#

just these 4 aren't.

#

either way, they need to fix the console_2 ones. Series S should not have such terrible reflections.

#

and it doesn't seem like a particularly difficult bug to fix?

silent zealot
# tropic rampart

console_1 and the rest were added in 1.21.90.20 but console was 1.21.70.24

silent zealot
# tropic rampart

There used to be renderer\reflection_configs\reflection_configuration.console_gen8.json as well as well as gen8_5 and gen9

tropic rampart
#

because console_2 is the exact same as the series S from my testing.
console_1 i assume is xbox one, but it doesn't match PS4. I'm only assuming that because it's worse than console_2.
console and console_3 have properly functional reflections.

silent zealot
#

Based on the target resolution:
1280x720
1920x1080
2560x1440

tropic rampart
#

mojang should just replace the console_2 reflection config with either console or console_3 (ideally console, because less foggy i guess)

#

or change all of them because it's odd that the XSS/last gen "ultra" isn't available at all on PC, and that anything below "ultra" doesn't work at all on last gen.

#

instead, PC "medium" is already better than "ultra" on those platforms, and PC "low" just doesn't have reflections at all i think?

wise hinge
thorn bison
wise hinge
quasi trench
#

🏳️‍🌈

glossy quest
quick nymph
wise hinge
#

lol

wise hinge
# wise hinge oh no

What's interesting about this is I had a completely different shape and color (all of them are white)of clouds texture.
I just forgot to convert greyscale to rgba (rgba merge)

wise hinge
thorn bison
#

what pack?

wise hinge
thorn bison
#

dm me when it's out

#

i def wanna check it out

wise hinge
#

very soon

thorn bison
#

epic

wise hinge
#

rotated sun by 45° inspired by photon :3

thorn bison