#Graphics General

1 messages · Page 25 of 1

viscid moth
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WOW

thorn bison
primal girder
viscid moth
thorn bison
viscid moth
# thorn bison lol

reminds me of this horror mod where there's a BIG AHH spider that lives below the void

viscid moth
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ngl you could go for a horror pack/ ig map making

thorn bison
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i could mb

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but it only happens in small patches of water

viscid moth
#

i think it's bc texture is too detailed so
the game ignores it until you get really close

thorn bison
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it's not actually a texture

viscid moth
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normal right?

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or ig water.json

thorn bison
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yea

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water.json gone wrong i think

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i actually have no idea lmao

viscid moth
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nope it's kinda expected

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when the pattern get too dense
you some times get like gross slime pattern or
something like yours

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ehm however your's seems to gone wrong bc
the other part is still like mc water texture

thorn bison
#

indeed

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idk what it is tho

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this is my water json

viscid moth
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💀 editor doesn't crash anymore with VV but

thorn bison
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colour grading said no

viscid moth
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never mind it's working now

thorn bison
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oh nice

viscid moth
thorn bison
viscid moth
thorn bison
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idk why the waves don't load in the editor

viscid moth
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it does also happen in normal mc
when you enabled in-game graphics switching
you switch between fancy and vv the water waves doesn't load
unless you reoad the world

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also O_O
new settings when did they add this

thorn bison
#

they were there when i started using the editor

viscid moth
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now the world is black 💀

thorn bison
viscid moth
#

I'm gonna go bye bye

thorn bison
#

k

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cya

viscid moth
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cya too

wise hinge
thorn bison
wise hinge
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Thanks, I'll give you a cookie

thorn bison
#

ur cat emojis are hilarious XD

white willow
proud pike
#

So real

wise hinge
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-# debug mode

fading kindle
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Love it.

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how does the rain looks like

sonic canopy
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Looks the same as in vanilla BRTX, I didn't add anything special yet

fading kindle
graceful iron
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(Vibrancy)

graceful iron
wise hinge
thorn bison
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what does mie scattering do?

white willow
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(Not vv) but an example

thorn bison
#

tysm

thorn bison
white willow
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Yea. Sun glare shape also affects it

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Smaller glare shape, larger scattering

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Still haven't fully figured out how they loop together though

thorn bison
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I see

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thx :)

blazing whale
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Strawberry Deferred V4.0

wise hinge
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1

ornate hollow
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😂 🎉

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😔

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😔

proud pike
thorn bison
wise hinge
wise hinge
viscid moth
obtuse pelican
#

man I want so hard to try out making shaders but the problem is that my phone doesn't support them at all 💀

quasi trench
#

the next best thing you can rlly do in that case is create your own vibrant visuals resource pack

primal girder
keen crystal
#

Does anyone know how to find the color grading files for minecraft

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"minecraft:atmosphere_identifier": { "atmosphere_identifier": "minecraft:pale_garden_atmospherics" }, "minecraft:color_grading_identifier": { "color_grading_identifier": "minecraft:coolish_color_grading" }, "minecraft:lighting_identifier": { "lighting_identifier": "minecraft:pale_garden_lighting" }, "minecraft:water_identifier": { "water_identifier": "minecraft:default_water

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They clearly exist but the bedrock samples don't seem to have the files

silent zealot
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It's in the windows app folder.

astral hatchBOT
keen crystal
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oh interesting

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Found it! thanks!

keen crystal
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is there anything I can do about the water visibility or no

white willow
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Fog doesn't exactly layer over water correctly

keen crystal
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damn

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Its weird because in Minecraft Editor it looks fine but in game it looks like that

white willow
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Editor has bugged water

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So it's not technically fine

keen crystal
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Ah-

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Welp it is what it is ig

analog totem
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but yet i still lovee lumininious dreams for its peakness ❤️

white willow
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something im experimenting with for betterRTX

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this could be worth looking into for VV if it wasnt considered too

white willow
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here im messing with one called Cornette-shanks which is quite similar to Henyey-Greenstein but a bit more accurate

quick nymph
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It looks much better than the one in VV but that could be due to it being RTX though

white willow
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well RTX fog is different from VV regardless

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RTX uses something called Froxel Fog Volumes

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its essentially path traced fog

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VV does your typical raymarched volumetrics based on the shadowmap

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rtx currently uses henyey greenstein like VV. I was just experimenting with cornette cuz i use it in my shader

ornate hollow
white willow
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0.0 is exactly the same as old fog

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But I like 0.25 for old fog look

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Since it retains some of the increased power by the sun

thorn bison
ornate hollow
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yes i want to know too

white willow
# thorn bison what does henyey greenstien do?

Henyey greenstein is a lighting phase function, originally created to simulate MIE phases. But basically it's like an asymmetry function. The lower the value, the more asymmetrical the fog is. Basically it's very uniform. Higher values are less uniform and retain more power closer to the sun

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0.25 vs 0.7

thorn bison
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omg this is actually exactly what i was looking for lmao

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tysm

white willow
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Np

sonic canopy
proud pike
white willow
ornate hollow
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hmmmm i think there's more VV changed

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and i've found out

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chunk loaded faster on my laptop

quasi trench
ornate hollow
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vibrant vanilla PBR

languid mirage
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Point lights 🥰🥰

quasi trench
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turn off pointlight shadows if you want to preserve perf

fading kindle
#

quick question, how to open the minecraft deferred rendering shader editor?

thorn bison
fading kindle
fading kindle
thorn bison
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u can launch the editor in the mc launcher

wise hinge
fading kindle
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oh i found it

thorn bison
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np :)

tribal trail
thorn bison
tribal trail
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:0

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didn't know that

silent zealot
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Smh.

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Banned.

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Tbf tbough VV Editor is still a bad UX.

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Something I still need to rant about in #1339727065846648906

tribal trail
tribal trail
thorn bison
tribal trail
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i just prefer do everything myself

silent zealot
silent zealot
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The only good thing Editor used to do was water now even thats broken.

charred badge
#

I notice that in the end dimension, fog makes the terrain black in the distance. Is it possible to change this color?

viscid moth
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huge achievement
I have finally experienced it
INFAMOUS PINK BUG

white willow
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It's not intuitive

thorn bison
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i have yet to experience this natural wonder

viscid moth
thorn bison
viscid moth
white willow
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there was also the green bug on android not too long ago

arctic drift
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i remember i used to get it all the time

peak crypt
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I get it every once in a while

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It's usually when my GPU driver crashes for whatever reason

viscid moth
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btw is there a bug that makes blocks have SSS
even tho i didn't add _subsurface in the texture set

viscid moth
#

nvm there's no bug
i just forgot about subpacks

wise hinge
wise hinge
iron moon
#

What pack is it

primal girder
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Unreleased

white willow
white willow
fading kindle
quasi trench
#

sus

wise hinge
iron moon
fading kindle
iron moon
#

Jk

white willow
wise hinge
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🔥 🔥 🔥 🔥 🔥 🔥 🔥 cat_explode

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dang it makes me feel i want to go back to hable catto_cry

wise hinge
wise hinge
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trying in another project
sss looks better

viscid moth
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hable makes the game look game like
if yk what i mean
aces is good but i ain't tryna interstella

white willow
viscid moth
white willow
#

I think there's something wrong with it. Or it was my own skill issue, not sure but trying to make any scene look believably bright would just... blind you hable doesn't have that issue

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Also auto exposure sucks with aces

viscid moth
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AE Sucks for me with aces

white willow
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Yea it's rough

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Sucks cuz I like aces a lot

sonic canopy
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I think JNNGL uses the same aces implementation

white willow
#

Maybe? I haven't looked at either

viscid moth
white willow
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The one I use in my shader is really good

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Might be the same as VV idk

sonic canopy
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VV used ACES Fitted from BakingLab

white willow
#

I see.

white willow
#

This might be the same one I use actually

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I found the one I'm using now from a shader on shadertoy

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Which looks similar

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Yep

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Wonder why it looks so off in VV

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Could just be the aces doesn't handle the color grading aspect very well?

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Their aces has a deep frying issue. Even with only midtones and no additional contrast

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Primarily in low light situations

white willow
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No VV updates 😔

long ruin
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sigh

wise hinge
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vv changelog
-fixed nothing

ornate hollow
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no VV update

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no reason to update the game!👍

languid mirage
wise hinge
forest iris
daring jewel
wise hinge
#

Quick question- should colored wool blocks have sss?

proud pike
forest iris
wise hinge
#

slightly~
looks fine?

proud pike
viscid moth
#

when i know there's smth wrong with lanterns but can't pin point what exactly

tribal trail
#

wool should have sss so colored one too

wise hinge
white willow
viscid moth
#

i used java textures to make the mers and i copy pasted the bedrock ones when the update released

wise hinge
#

does this sunflower sss look weird?

proud pike
#

I'd tone it down personally

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A bit of SSS across the stem is fine but that's a bit too apperant

wise hinge
#

toned down a little bit
looks fine?

proud pike
#

Looks just right

blazing whale
#

Strawberry Deferred Cloudy V2

peak crypt
#

Your pack is going to be so peak

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I can't even lie

thorn bison
#

what's the infectious preset?

quick nymph
thorn bison
forest iris
#

Hi

white willow
unborn moss
blazing whale
wise hinge
wise hinge
wise hinge
blazing whale
wise hinge
#

rayyyyyy

peak crypt
# wise hinge

Nom
Maybe reduce the sss on the sand though
It's really intense

wise hinge
#

oh well I made all of the sss more visible so it looks pretty intense
I would change it tho

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yes im using intense sss
but not sure how it should be

blazing whale
wise hinge
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lol

teal siren
#

How would I do this?

silent zealot
teal siren
#

so, turns out that wasnt what I wanted

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Im trying to make an entity display over all blocks, but it darkens when inside a block

wise hinge
teal siren
peak crypt
wise hinge
#

yay

charred badge
#

is there any way to enforce an atmospheric setting outside of being biome-specific? like, with gametest or a fog setting?

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or commands?

white willow
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If you wanna test sn atmospheric file, just set that one as the global one

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But otherwise no there's no way

sonic canopy
#

You can apply fogs with commands and API

pale urchin
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This is about the atmosphere though

sonic canopy
#

Ahh, right. Can't do that then

wise hinge
#

I was expecting at least 5 words of vv changelog

thorn bison
#

mb next preview

sonic canopy
#

More likely in 2 previews

wise hinge
thorn bison
#

😭

tribal trail
daring jewel
quasi trench
#

they working on pointlights again dw

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if aajabrams was here then we’d hear “we’re cooking” for sure

proud pike
quasi trench
#

well that’s hopefully a given

proud pike
quasi trench
#

hmmmm

proud pike
#

As veka said, we’ll probably see in 2 previews or so

quasi trench
#

like with 1.21.120.20 or something?

proud pike
#

Not sure exactly when

quasi trench
#

i wonder what’s cooking in the volcano then

sonic canopy
#

Something hot

proud pike
#

very

quasi trench
#

hmmm if veka knows

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could it be something…

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shader related

white willow
#

so yea

quasi trench
#

waaaaaaaaaaa

white willow
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if you try and load the material index json, you can get an error message

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i forget the message

quasi trench
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wait so something like yss se could theoretically like work natively?

white willow
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maybe? we dont know the extents of it

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it coud be very limited

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or it could be very open

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we dont really know

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but currently it looks like this stuff would work for both vanilla and vv (rip raytracing)

wise hinge
#

ChunkOccluder.material.bin 👀
new thing yayy

white willow
wise hinge
quasi trench
white willow
#

better chunk culling would be huge

white willow
#

actually i wonder

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this might be like the java fabulous shaders stuff

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since java has "native" shader support without mods

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but its nothing at the level of iris

quasi trench
#

oooo

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but i wonder, will the prizma anti-shader bot be fully correct anymore if this all comes to reality

white willow
#

if its open enough? i might just try and port escheridia at that point trollHD

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forget vanilla reforged lmao

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Escheridia reforged baybeeee

pale urchin
#

It would be interesting. Being able to load any material.bin file via resource packs

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But if they intend to do this, do they also intend to give us a way to make them?

white willow
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That would make the most sense

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If we'd have to rely on third party methods that would be a lil strange

quick nymph
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Something big is happening?!?!

graceful iron
#

If VV comes to Java they basically have to give creators a lot of control else most people won’t bother to use it

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And even then, VV can’t really visually compare to popular Java shaders at all

tropic rampart
graceful iron
#

Default VV Deserts 1000yardcat

pale urchin
graceful iron
blazing whale
#

Strawberry Snowy Visuals

thorn bison
#

how did u get those sunrays? is it fog?

blazing whale
wise hinge
lethal goblet
#

"You can blend them with existing water texture animations, or replace them entirely.", how to blend or replace ?

white willow
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If there's a custom normal for water, it'll be blended with the waves, if there isn't one, the shader will just compute one then generate waves

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However the effects of this blending, at least in my experience, it's very unoticeable

daring jewel
#

Is it a custom config

ornate hollow
#

newformat

thorn bison
analog totem
thorn bison
#

what's the best way to get sunrays?

white willow
#

More volumetric fog

thorn bison
white willow
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"Godrays" are dependent on volumetric fog

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Increasing the density gets you more visible rays

thorn bison
pale urchin
#

Increasing the henyey greenstein factor could help. It makes the fog lighting more conentrated at the light source

white willow
#

Another thing you can do if you're willing to do it is increase the sun intensity

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It'll make the fog standout more

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But you need tweak it a lot to not be overdone

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I recently switched to higher sun illuminance and it's made a massive difference across the board

white willow
#

For example, I have rather nice and visible fog and I don't even really use that much

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I forget what henyey greenstein g value I use here though

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I use 0.3 a lot

white willow
iron moon
#

I've been trying to do something with fogs but i can't find the way

iron moon
thorn bison
#

does anyone know why the sun is shining through my blocks?

tribal trail
thorn bison
fading kindle
#

i wish someday there will be a man who actually write this post.....

pale urchin
sonic canopy
long ruin
sonic canopy
#

Rat racing at its peak

earnest sierra
#

😭

quick nymph
quasi trench
#

Frenchmen in History:

• Bonaparte, Napoleon
• XIV, Louis
• Tracing, Ray

iron moon
#

Confirmed

fading kindle
graceful iron
#

ObsidianMC-V2 (Fully Generated Materials + Faithful 32x)

leaden stump
#

Does anyone knows how to compile material.bins on android using shaderc?

primal girder
cobalt tundra
#

Anyone know how to add fogs with scripts in vv?

leaden stump
wise hinge
proud pike
wise hinge
thorn bison
#

Fixed Vibrant Visuals settings to have proper formatting after being copied to clipboard does this mean rounding will apply to values in editor now :D

wise hinge
wise hinge
#

hoping for bigger, bigger vv changelog next time🙏

sonic canopy
#

Probably next preview cycle

thorn bison
#

the scripting bros: YEAHHHH
us graphics bros: mb next time 😢

proud pike
thorn bison
white willow
thorn bison
white willow
#

LearnOpenGL for basic stuff

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If you wanna do Minecraft stuff

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shaders.properties has a great (but not super beginner friendly) tutorial

thorn bison
#

tysm

white willow
white willow
#

The book of shaders is a fully intractable website that teaches you openGL stuff

graceful iron
#

The book of shaders catto_blush

white willow
#

I should go through that again and see how much of it I can do now that I know GLSL

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Cuz I was so dumb back then

thorn bison
#

tysm 🙏

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my camera sensitivity was reset in preview 😠

white willow
#

I've successfully wrote 2 ray marchers now and will likely rewrite my screenspace raytracer

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Cuz it's a bit non standard

white willow
#

I also added volumetrics to unity might try and do SSR if I'm bored enough

primal girder
quasi trench
thorn bison
quasi trench
#

maybe it was already brokey with this pack? not sure

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that fps though

thorn bison
#

45

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not too bad

quasi trench
#

on a phone

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with pointlights

thorn bison
#

OH

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that's legit pretty good

quasi trench
#

i need to check if the pack is brokey though

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well, even more brokey

thorn bison
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ok so my pack don't do that

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ur pack is deferred right?

quasi trench
#

yes

languid mirage
ornate hollow
quasi trench
#

the pbr on the torch mightve already been wonky but

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fps is like almost 50% more

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than previous on low pointlight shadows setting

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tested it on my playstation and this optimization hasn’t seemed to make it there yet?

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ill double check though

ornate hollow
#

more fps

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point light shadow

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yay

blazing whale
#

Strawberry Deferred Cartoon V2.0

thorn bison
blazing whale
ornate hollow
daring jewel
#

whats this from

pale urchin
wispy cave
#

hey guys how do you go about compressing your png's, I'm editting some textures and they're going from 1kb to like 15kb. photoshop doesnt seem to give me an option to shrink it any more than that.

daring jewel
graceful iron
#

ObsidianMC-V2 w/ Faithful 32x

sonic canopy
#

By gamma calibration I mean this. If you've never seen this before, vote for "default calibration"

tribal trail
#

would make things much easier

quick nymph
daring jewel
#

I better see some amazing stuff for vv on the coming preview. Like im just see all its flaws and nothing else especially when you look at how good stuff at java are

quasi trench
wise hinge
wise hinge
thorn bison
daring jewel
thorn bison
#

just look at normal maps 😭

daring jewel
#

Exactly, just one of the many issues. Like stuff like ao issues, how weird fog works [ there like a dark spot on the middle sometimes], light leaks and more. Even something small like a bit more bloom on places where light hits will help aswell.

thorn bison
#

yeah it definitely needs polishing

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mb next preview 🤞🏻

daring jewel
#

Looking at what plagued made in a couple of months to what mojang has comeup with like 2 years of time just makes me sad. I get it that its a whole rendering engine plus support for many devices and platforms.

thorn bison
daring jewel
#

Yup and whenever they add something after like weeks or even months of time there are still issues and at times better alternatives. Even after tones of feedback and suggestions that many here have given who know a lot about rendering they have not yet taken most of them and added it.

thorn bison
#

not updating vv > working on smth else > working on big update > end update

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flawless logic

wise hinge
#

-# taau fix when

thorn bison
wise hinge
#

upscaling

thorn bison
#

Minecraft can do upscaling?

wise hinge
#

it has been there for a long time
There are options for the upscaling mode
In the video setting (taau or bilinear)

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Set the upscaling resolution to 75% and you may see that it's extremely blurry....

thorn bison
#

is it in preview?

wise hinge
#

in vv settings

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that's the thing for vv

thorn bison
#

thx

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that's very blurry

wise hinge
#

yes

tribal trail
#

they work fine?

tribal trail
thorn bison
tribal trail
#

other than that normalmaps in vv are very good

thorn bison
thorn bison
wise hinge
tribal trail
tribal trail
#

i'm sorry...

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i like the pattern of it, it's just too blurry and soft for my liking

thorn bison
tribal trail
#

:(

thorn bison
#

it's my first time using normal maps so they're not great

tribal trail
thorn bison
thorn bison
#

got any tips for me to improve

tribal trail
thorn bison
tribal trail
#

and less repetitive

thorn bison
#

i'll give it a try

#

thx

wise hinge
white willow
#

On the topic of unpolished things

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Nighttime

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Firstly, the way moonlight interacts with blocks looks very bad. (I'll get screenshots later). You can make shaded areas dark but it doesn't like... look all that great.

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I wish we could change the color for shadows at nighttime

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And also adjust sky intensity separately

thorn bison
white willow
white willow
thorn bison
white willow
thorn bison
white willow
#

In lighting files there's something called sky intensity which is just one option

thorn bison
#

yeah that could use some keyframes

white willow
#

And if you tune it for night, day looks bad

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I don't want to use low sky illumination during the day

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It doesn't look great

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But you have to id you want night to look alright at best

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Here's a small comparison. Left is a VV pack , right is my JE shader. I want to make night like the right but there is literally no way to do that

thorn bison
#

tbh for me the main priority is non-shiny normal maps

sonic canopy
#

Does moon luminance affect the ambient light? If it does, you can increase it, while decreasing moon color and scattering coefficients to keep moonlight and sky the same intensity

white willow
#

Not from my testing

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But it wouldn't hurt to test again

sonic canopy
#

Is there anything else that affects ambient light intensity?

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Could do the same trick with some other quantity, if yes

white willow
#

Actually no. Using less moonlight color/more intensity doesn't help

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I remember this cuz I had a big issue months ago

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I was using very low moonlight colors but high intensity and got no shading at all

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But switching to high colors and low intensity and I got shading

white willow
thorn bison
#

so what's the difference between light brightness and colour brightness?

white willow
#

Before they reworked auto exposure nighttime looked fine

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So like from 1.21.60 and below

white willow
white willow
#

How it looks vs what I want to do. This isn't me saying VV night should look exactly like the right image. But I should be able to make it that way if I want. There's no way to and this is about the absolute darkest I can get nighttime without destroying day

#

Daytime in VV looks great. We just need to be able to fix nighttime

thorn bison
white willow
#

If you look real closely between these two images you'll see the shaded areas are the exact same intensity. That should not be the case

white willow
thorn bison
#

is this what you're going for?

white willow
#

Kinda but doesn't day now have absurdly dark shadows

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My problem is that you can't change them separately

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I've done literally everything. I sat in editor for 2 hours one day

sonic canopy
#

Would've been cool if per-biome sky_color was actually a separate keyframed parameter in VV. Currently it affects sky color in vanilla graphics and ambient skylight color with VV, but it would be more useful to control them separately

white willow
#

Yes that's what I'm saying. There's no reason for them to be the exact same. And the sky intensity option isn't keyframed for some unknown reason

sonic canopy
#

Same for vanilla fog parameters. VV applies both vanilla fog and volumetric fog at the same time, but vanilla fog parameters also affect vanila graphics, ideally VV should have its own set of vanilla fog parameters

white willow
#

I also think VVs border fog needs work because it doesn't blend with the environment

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At all

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I've talked about it a lot already tho

sonic canopy
#

Isn't it controlled with vanilla fog parameters?

#

The fog near the edge of render distance I mean

white willow
#

It's more so on shader side that it need work

#

Adjusting the parameters doesn't really help

thorn bison
white willow
#

VV and my shader again. Maybe it's just me but border fog should fade the objects into it not cover it and make it look ugly (default VV also has this issue)

thorn bison
white willow
#

What

#

What did you do

thorn bison
#

hehehehe

white willow
#

Cuz I literally found no way to adjust nighttime separately from day

thorn bison
#

i can give u my lighting.json file to work off if u want

white willow
#

I just want to take a look cuz nothing I did ever made a difference

thorn bison
#

ofc

white willow
#

The shaded areas would be identical to daytime no matter what

thorn bison
#

i also control shadow brightness with colour grading too

white willow
#

I don't use shadows color grading

#

I found it caused too many issues

thorn bison
#

is the issues ur talking about this?

white willow
#

Nope

#

That's just the border fog not being very good

thorn bison
#

ah

#

do u know anything i can do to fix it?

white willow
#

I'm pretty sure Minecraft had a built in function to track the skylight from the players position

#

But for some reason mojang don't use that and

#

Just reduce fog based on the lightmap in worldspace

#

Which gives those ugly holes

white willow
thorn bison
#

shame

white willow
tribal trail
#

it's just too bright, you could change it to be a bit darker

white willow
#

I've tried

#

That's the problem

#

If I do make it darker

#

Daytime looks bad

tribal trail
#

my nigh time can go very dark if i want

#

skill issue /j

white willow
#

As mentioned I was in editor for 2 hours one day. Messing with things. And nothing and I mean NOTHING helped it

#

Only thing that made a difference was sky intensity

white willow
#

Which ruined my daytime look

white willow
thorn bison
#

oof

white willow
#

I still standby what I said

#

Even if I find a way to fix it

#

Because sky intensity should be adjustable per time of day

#

Same with color

tribal trail
#

it's a problem i can't relate

thorn bison
#

my nights are too dark lol

tribal trail
#

and i could make it even darker if i want to

#

it's just i prefer visibility

#

so it's a problem with your pack

tribal trail
thorn bison
#

it's fixed now dw

white willow
#

Like I'm not joking

#

I've found no way to fix it

#

Others also have this issue so there's very clearly something we are doing wrong ig

tribal trail
white willow
#

I've messed with configs for hours and only found one option

#

One option that broke day too

#

So

#

Idek atp

#

while prizma seems to have the issues less. its still here. shaded areas being roughly the same intensity as day. also vv at night (with aces) has a horrible deep frying issue

#

which idk if this deep frying is a problem with other tonemaps

#

but

#

night in vv regardless needs improvements

thorn bison
thorn bison
white willow
#

so aces just being bad again

#

wonderful

thorn bison
#

lol

white willow
#

idk how VVs aces has this issue

#

i use the SAME aces implementation in my shader

#

without issues

white willow
thorn bison
white willow
#

yea

thorn bison
#

wow

#

looks like it might have to do with your atmospherics

white willow
#

changing atmospherics stuff never resulted in a difference in my tests

#

it only made the sky itself darker

#

not the light cast by it

#

i will asay though

thorn bison
#

that's really weird

white willow
#

the color cast by the sky here is much better

thorn bison
white willow
tribal trail
#

i could make it dark asf but it's my choice to make it gameplay friendly

thorn bison
# white willow

I wonder what would happen if u lowered ambient light colour brightness

white willow
#

my config

#

ok wtf now this looks alright

white willow
thorn bison
white willow
#

the contrast destroys itself

thorn bison
#

you could try other tone mappers?

tribal trail
white willow
#

maybe the perspective of night being bright is just the sky before was too strong?

#

cuz here i just dropped rayleigh scattering so the sky was darker

#

lemme turn it back up and see

thorn bison
white willow
#

it looks the same

#

so

#

maybe my config for luminous dreams is bad then

#

hm

#

wait

#

no

#

its brighter

#

barely

thorn bison
white willow
#

look at the leaves

#

theres other things i need to fix but this does look alright

thorn bison
#

definitely

white willow
#

howevera i wanna make a slight orange horizon

#

then fade it out later

thorn bison
white willow
#

it worked fine with the other sky

#

ig both nights look ok now

#

it looked terrible yesterday

thorn bison
#

leagues better

white willow
#

wtf

#

idek what i did that made it so bright before

thorn bison
#

wow that's really different

white willow
thorn bison
#

does day look good too?

white willow
thorn bison
#

very nice

white willow
#

i think

#

hable might be a bit better

#

but night looks worse

#

think i just need to bump contrast a bit

#

and maybe slightly raise sat

thorn bison
#

I'd recommend 1.2 on contrast

#

I use it

#

it's nice and crisp

white willow
#

1.3 with a small sat bump

#

pretty good now

#

theres a few other things i tweaked but yea

thorn bison
#

looks good

white willow
#

i do however hate how ugly lighting on blocks can be at night in VV

#

their BRDF is so weird

thorn bison
white willow
#

BRDF stands for bidirectional reflectance distribution function. it basically calculates how lighting is applied to surfaces, as well as specular highlights

white willow
#

its even worse with mojang's default pbr

thorn bison
#

tbh I don't really like base vv

white willow
#

i think it gets too much hate

#

but its definitely not great

#

their pbr however

#

oh

#

thats bad

#

i have a fun pack im making called Sunny Days

#

and it doesnt use custom pbr since i wanna let others pick pbr to mix with it

white willow
#

and the default pbr is just.... bad. things that shouldnt be really shiny are super shiny, things that should be shiny arent

#

sunny days is going entirely for realism

#

using as realistic values as VV allows.

#

as well as using "weather data" to calculate certain bits of lighting

white willow
#

so really foggy biomes have a more bluish tinted lighting. since as sunlight would scatter through a cloud volume, it would be mroe blue

thorn bison
#

I'm wondering about not using PBR in my pack

#

I feel like it's too buggy for the time being

white willow
#

some biomes with lighter, more hazy fog have more yellow lighting for example. here just some images

#

not released yet since i dont have much time to work on anything rn

white willow
white willow
white willow
quasi trench
#

lumenous dreams?

white willow
#

ye

quasi trench
#

bootiful

thorn bison
# white willow

how did you get the normal maps to not have the shiny bug?

white willow
#

The what

#

I don't know what the shiny bug is

thorn bison
white willow
#

Oh that occurs

#

It's always gonna happen

thorn bison
blazing whale
sonic canopy
# sonic canopy

@remote tree @blazing whale @long ruin @quick nymph May I see the brightness adjustment (gamma calibration) settings that you are using? Thanks for participating in the poll btw! I will explain later what it was about

#

So basically where do you have the slider set in this menu

long ruin
#

give me a moment, im out of the house rn

quick nymph
long ruin
sonic canopy
blazing whale
#

then the result is like this

sonic canopy
sonic canopy
remote tree
sonic canopy
#

It's interesting how nobody (at least so far) is following the exact instructions and making the left face completely disappear

remote tree
#

Following the guideline there seems to make the game appear way too dark, could be that the interface was designed and internally used as reference back when it was still affected by block light

#

Tried retrieving the exact values of the slider through cheat engine?

long ruin
#

The creeper heads are pretty inaccurate when it comes to my monitor

sonic canopy
# remote tree Following the guideline there seems to make the game appear way too dark, could ...

TLDR: this setting is useless, it makes color reproduction worse and is not an effective way to calibrate gamma anyways. Most modern displays already can reproduce target gamma curve (most often 2.2) quite well so no further adjustment is needed, especially at this scale. The default value of 1 is actually the most objectively correct one as it results in the game using 2.2 gamma as it should (as long as VV config also uses 2.2 gamma in its color grading).

remote tree
#

I had it on 0.7875 according to the options.txt file

sonic canopy
#

Personally, I think this calibration should be removed entirely, as it creates a problem of players and creators playing and creating VV content with misconfigured gamma. Especially if a user goes through the calibration as it is described - until the left creeper face disappeared. On my phone with near perfect 2.2 gamma reproduction, following the calibration resulted in turning that crips 2.2 gamma into almost 1 - that's linear space sRGB!

sonic canopy
remote tree
#

If that's exactly how it works this is such an avoidable oversight

#

this is a value of 1

sonic canopy
#

Notice how badly the UI is designed as well - there's no reset button, no numerical indication, no back button. If you even nudge the slider slightly, there is no going back to the default gamma of 1. The slider value is saved immediately when changed, so you can't even undo it if you close the game entirely

silent zealot
#

Yes I do need my default value back wihtout needing to go to options.txt to type the actual value.

sonic canopy
#

So yeah, if ya'll want the most accurate color reproduction, especially if you are creating VV content, I recommend never touching this option. And if you already did, just go into options.txt and set gamma_calibration to 1. If you like the look that the current gamma settings gives you, you can remember the value from options.txt and just multiply it by your existing gamma in color grading (2.2 is the default I believe, if you're not using gamma in color grading)

#

If your display gamma is off, that should be adjusted via color management in the OS or via display settings, not with in-game settings

quick nymph
quick nymph
tribal trail
wise hinge
#

-# I need at least 3 lines of vv changelog in the next banana day 💖

proud pike
fading kindle
sonic canopy
fading kindle
sonic canopy
# sonic canopy
poll_question_text

Do you make your VV packs on default gamma calibration setting, or on a custom calibration?

victor_answer_votes

13

total_votes

16

victor_answer_id

1

victor_answer_text

I make VV packs on default calibration

victor_answer_emoji_id

808319284605354015

victor_answer_emoji_name

bao_act_upvote

sonic canopy
# sonic canopy
poll_question_text

Do play with VV on default gamma calibration setting, or on a custom calibration?

victor_answer_votes

15

total_votes

19

victor_answer_id

1

victor_answer_text

I play VV on default calibration

victor_answer_emoji_id

808319284605354015

victor_answer_emoji_name

bao_act_upvote

quasi trench
#

default wins by default

proud pike
#

real

wise hinge
graceful iron
#

ObsidianMC-V2 Amethyst (Bare Bones and Faithful 32x)

wise hinge
dusky forge
#

guys dm me with some bedrock graphic link i want to have some shaders and everything

wise hinge
#

Meow

thorn bison
tribal trail
#

yes you could

wise hinge
#

yep

thorn bison
#

unfortunately it was only 1 line

tropic rampart
thorn bison
#

true

tropic rampart
#

would be nice if we had the editor settings for VV available in-game.

#

so like, it'd generate the resource pack in the game itself and would exist on all platforms

hearty seal
#

how can you disable auto exposure in deferred packs

sonic canopy
#

Check the pins. You can't do that via RP but only by modifying internal game files

thorn bison
wise hinge
#

yumyum

quasi trench
#

theres just gamma rays behind that dirt no worries

#

dw about the radioactive sheep

#

sleep well tonight (in minecraft) ☢️

languid mirage
tropic rampart
void vault
#

does .tga do anything with vibrant visuals? I didn't see any mention of it on the learning page for VV. It doesn't look like anything changes.

#

coal for example just references "coal_ore_mers" which is a blank 16x16 .tga image

#

ah nvm, it does have some effect, my custom block is closer to the sun. I just have no idea if it's meant to have anything specific in the image.

sonic canopy
#

tga and png have no difference whatsoever in any contexts in bedrock. The only practical difference is for image editing software, as some of it doesn't support tga while other software converts the color of pixels in png with 0 alpha to black (or sometimes white), so it can't preserve the color of fully transparent pixels. But that is purely a software limitation, png standard itself supports color for transparent pixels and there are image editors and settings that can export such pngs without issues

void vault
#

oh, my bad, I probably should have switched it to png

#

it's just pure black since it's not metallic 🤦‍♂️

#

well that's odd, I have the full red and the full block pngs for metallic and non-metallic and both just look the same in game

sonic canopy
#

metalness and sss are mutually exclusive

void vault
#

I'll probably just make a post on it later, don't have time right now

thorn bison
ornate hollow
#

I wish next preview fix black skies

wise hinge
#

I don't have that issue

thorn bison
white willow
#

Not really sure

iron moon
#

Why do mojang use tga for their mers?

white willow
#

PNGs can have an alpha channel issue

thorn bison
#

tga files actually store the alpha channel

white willow
#

You can store it successfully with a blended channel and a clipping mask

#

(In Photoshop)

#

Haven't had the precision issues people have mentioned

#

Or substance designer stores it correctly as well

ornate hollow
#

Adreno 644

rugged coral
#

Yo! Is there anyone here proficient in Vibrant Visuals?

#

I've noticed there's a lack of information on it, such as whether or not normal maps are event incorporated and how (are they part of the alpha channel?), etc.

#

This is, of course, apart from that wonderful blockbench tutorial on creating materials

daring jewel
#

You can use software that generate these like substance or free ones like gimp for example

rugged coral
daring jewel
#

They use it ones and that is for water, all other blocks only have a mer file

#

But normal maps can be applied to all blocks and also entities and particles and even items

rugged coral
#

(i am assuming there aren't any blocks apart from (water?) that utilize subsurface scattering?

daring jewel
daring jewel
white willow
#

You could also go with less bumpy stuff and go 16x

daring jewel
#

True, this is a hybrid of a 16x and 128x one

white willow
#

This is pure 16x

daring jewel
white willow
#

Granted I'm still learning 16x. So it's not perfect

rugged coral
# daring jewel The 3d detail is the normalmap like this

apologies for the complication here, I'm phrasing this very poorly! I understand normal maps, but I was just asking if they EVER appear on basic blocks, such as the oak door (which is textured to look like it has an indent). From my testing, it didn't look like ANYTHING used this, but I could be wrong.

#

big appreciation for your patience

white willow
#

Other than water

#

I'm surprised they didn't use normals

rugged coral
#

Fantastic! Same thing with SSS?

daring jewel
#

Weird why just water though

white willow
#

anything from grass, to leaves, to crops to ice

daring jewel
#

It's not that visible in default vv though

white willow
#

You'd have to look into their mers files to figure out which ones do

rugged coral
#

oh wow. Is SSS expressed thru alpha?

daring jewel
#

Yup

white willow
#

Yea it uses the mers alpha channel

#

I'm gonna be releasing a mini YouTube series on VV related stuff over the next few days

rugged coral
#

ohhh wow I did not catch that at all! Do you know an example of a block that uses it?

white willow
rugged coral
white willow
#

Likely 2-3 videos depending on how much free time I actually have

daring jewel
#

Will be looking forward for this for sure

white willow
#

I've made text based guides but they aren't amazing and kinda hard to keeps up with to a degree

#

And they don't show anything

daring jewel
white willow
#

I wanna do like a short informative video

daring jewel
#

Will of use to many who want to get into vv

white willow
#

VV has so many things and it can definitely be overwhelming for creators who've never touched it, especially for MP studios

#

Since VV content will be there eventually

daring jewel
#

True, unless they have been following it for a while but dont think they did considering the fact that it was never known vv will be a default graphics

white willow
#

Yea I wouldn't blame people for not messing with in the DTP days

#

Cuz for all we knew it was just an optional toggle like raytracing

daring jewel
#

Will love to see what other MP creators will make ones vv can be put on the marketplace.

#

Seems like they are pushing this to be a thing after this update so not too long

iron moon
blazing whale
thorn bison
humble drift
slate geyser
#

what should one do to enable VV support in their addon? I have some textures for my blocks but they dont seem to be applied

thorn bison
broken estuary
#

im looking for something or a pack to just make toggling graphics easier and quicker

white willow
broken estuary
#

luminous dreams?

white willow
#

WIP version but yea

wise hinge
#

hable CatBananaParty CatBananaParty

#

i love it

fluid holly
wise hinge
thorn bison
blazing whale
wise hinge
broken estuary
#

anyone got good deferred packs?

#

ngl some of these packs with recommended brightness really kill the looks, luminous looks beautiful on low brightness

brave star
white willow
brave star
#

im not sure if this is something you can control but the waves look repetitive

white willow
#

To be honest it's just an issue with sine wave algorithms

#

It's really hard to make them not repetitive

brave star
#

I mean once im ingame and the waves are animated, It wont be noticeable to me

white willow
#

Yea it's fine in game

brave star
#

will there be options to turn off pbr?

white willow
#

Currently there is. (It doesn't disable waves) idk if that would have to change for the marketplace version whenever that's out

brave star
#

well thats good it doesnt disable the waves

brave star
#

its planned for marketplace only?

white willow
#

Some people want the no pbr version to disable waves

brave star
#

there should be 3 options

#

more customization, the better

white willow
brave star
#

didnt know that was allowed

white willow
#

World edit does it too

brave star
#

wedit is on marketplace?