#Graphics General

1 messages · Page 23 of 1

pale urchin
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#1067869374410657962

ornate hollow
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!

white willow
ornate hollow
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when emissive fixed?

white willow
ornate hollow
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enderman

ornate hollow
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not nice

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VERY NICE

daring jewel
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i wanna know how Alexis fixed the exposure

tribal trail
wise hinge
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yay cute emissice bow

ornate hollow
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resolution option was affect to panorama too

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FPS too

sonic canopy
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Yes, most VV settings now should affect the look of panorama

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As it is actually rendered with all VV post processing

ornate hollow
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W

white willow
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It's very cool they've done this

bitter cargo
sonic canopy
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I would assume so

ornate hollow
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and it less crash when load into the world

sonic canopy
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Panorama is in HDR format, so tonemapping, color grading and bloom can properly apply to it

vague shoal
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Luminous dreams nether and end is broken

wise hinge
quick beacon
vague shoal
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That’s not good

ornate hollow
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shadow look different

sonic canopy
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I don't feel excited about updates anymore. It just feels like they create more problems than they solve, specifically around vfx and shader dev. Removal of shader code, graphics mode hotkey, latest versions breaking consistency in rendering order of things in marketplace vfx (100% of the coolest vxf you see rely on this!). It's demotivating.

white willow
vague shoal
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☹️

quick beacon
daring jewel
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wait new sky for rain

white willow
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Yep rain got updates

ornate hollow
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better a bit

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HMMMMM

daring jewel
white willow
daring jewel
rocky halo
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Wow

ornate hollow
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point light at low

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shadow acne

white willow
# ornate hollow

just when i thought the shadows were done with highschool, the acne returns

long ruin
#

new cloud texture easter egg

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pretty cool lol

ornate hollow
#

real

white willow
daring jewel
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if i am not wrong this is also parity in java aswell

white willow
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underwater in vv just got better too. when viewed from above its not perfectly see through anymroe

faint frigate
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How are the caustics? The changelog said they made them more smooth but I haven't seen a comparison yet

white willow
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they look way better

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im weary to roll back tho

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but heres how they look rn

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rather subtle now

faint frigate
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That's much better 👌

white willow
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oh yea and VL fog is far more present in default vv

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also contrast between lit area and shadow is far better too

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AND the pixelated shadows look WAYYYYYYYYYYYY better than before

quick nymph
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I wouldn't usually use 75% res for screenshots but those weren't intended to be good ones...

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Thank you!

tribal trail
white willow
proud pike
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:o

white willow
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it looks eerily similar to madlad's gilded graphics

proud pike
white willow
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yea... yea....

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the only difference is that the shadow penumbras in rtx are variable whereas vv is just PCF

sonic canopy
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Is there actually any softness in VV? I'm not seeing it, just looks like a boolean 0 or 1, in shadow or in sunlight

white willow
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tbh im not sure. i thought there was but what it looks like to me is the method of doing the pixelation got improved

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fine ill roll back and test lol

tribal trail
white willow
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after rolling back a few versions it is the same

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must be coincidence

tribal trail
white willow
white willow
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auto exposure is really putting in work lmao. idk what you guys changed but it handles the brightness quite well

white willow
blazing whale
# ornate hollow

now can change the color of the sky when it rains but there is no puddle effect on terrain

quasi trench
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maybe they set their console resolution to that number? although i think it should be unavailable to enable for them so idk what they’re doing

white willow
pale urchin
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lava is very red

white willow
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Ah yea that's why

pale urchin
white willow
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I thought they meant like config changes

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Then let me correct

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No it's not vanilla VV

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My bad for misunderstanding

pale urchin
tribal trail
toxic swallow
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Wow night looks really good now

quick nymph
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Apologies in advance if I have asked this question before but is there any plans to add refraction/caustics through translucent materials, for example caustics cast through a glass pbr material?

white willow
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thats super expensive

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its only really doable in path tracers

quick nymph
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Thanks

sonic canopy
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Screen space refraction is a thing

white willow
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I don't think I've seen any shader (in Minecraft) use screen space refraction to do that

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It would be cool but considering it seems we may not even get that in VV it's unlikely

quick nymph
sonic canopy
white willow
ornate hollow
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is end flash ambient sound support custom sound?

quick beacon
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It should, since it's inside of sound_definitions.json

sonic canopy
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does anyone else have broken pbr in rtx on latest preview? None of the pbr textures are loading

silent zealot
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#1374416086455292005 message

sonic canopy
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I have that enabled

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Yeah idk, seems completely broken, nothing I do works

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Can't work on my rtx shaders anymore cat_cry

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K, all I had to do was disable and enable the graphics mode switching toggle (it's on by default when I open the game).

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It's like an entire quest just to enable a different graphics mode

silent zealot
ornate hollow
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and what about cubemap for end sky?

daring jewel
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Don’t know what’s it with vv and the end, something has to break with it every update

glossy torrent
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Where would i place these if i were to maker a pack that has them custom, because i have tried both inside and outside the textures folder but they do not appear in game

ornate hollow
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there's small fixed for point light shadow

ornate hollow
tribal trail
true otter
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OHHH

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i had that problem

tribal trail
quasi trench
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stop looking so pwetty

tribal trail
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prizzzmarizma power

long ruin
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rizzma

blazing whale
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without fog

ornate hollow
tribal trail
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is it just me or per biome atmospherics don't work anymore?

blazing whale
tribal trail
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also color grading is not working for me in deepdark

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tbh none configs work there

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@still zenith sorry for ping but per biome atmospherics is broken

rocky halo
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mojang curse pbr moment

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Lava and lightning_bolt aren't glowing and mace isn't consistent

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also the beam isn't glowing

white willow
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We can't make lighting emissive regardless

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There's no texture for it. It's hardcoded

rocky halo
white willow
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Well yea it looks bad, I'm just saying there's no way for us to do it and they probably should change it shader side

rocky halo
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also weird

still zenith
tribal trail
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sure

ornate hollow
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pixelate shadow is broken on low shadow setting

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this is medium shadow setting

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medium

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soft have issue too

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acne shadow

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in low setting

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it fixed on medium setting

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ah yes

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medium

ornate hollow
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no ping

fading kindle
fading kindle
remote tree
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It is possible to change the texture of the particle with a resource pack

fading kindle
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do u have any suggest pack?

rocky halo
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this bug will surely haunt minecraft bedrock edition

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fun thing with spectator

tribal trail
remote tree
daring jewel
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Hmmm, a bit tooooo dark for a shadow

white willow
quasi trench
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this preview is very strange for playstation, but good eye candy moments

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pointlights now eat performance again whereas before on low pointlight shadow + low fog settings, they had zero impact on the performance

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ssr at least doesnt tank as much fps but now it has weird black visual bugs all over it on most angles

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framerate is once again uncapped but not when i first loaded in

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i dont think it’s displaying more than 60 properly however since a bunch of screen tearing happens when i exceed 60

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my 4k 144hz monitor still says it’s on 60hz mode

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i hope all this leads to some sort of improvement

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especially for a way for minecraft to run 120Hz on a console

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one last thing: deferred render distance can now be turned up to 28 instead of 24

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i kept it at 24 for now so there could be a comparison

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also a bonus extremely rare minecraft screenshot:

ornate hollow
wise hinge
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?

ornate hollow
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why i see the block look like it have normalmaps in underwater?

wise hinge
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at least to me, it doesn't looks like that it has normalmap

tribal trail
ornate hollow
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full heightmaps

tribal trail
white willow
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god i wish i had time to work on my VV packs

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but finals week 😔

ornate hollow
tribal trail
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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quartz has SSS

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I'm crying

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why

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emerald too

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it hurts

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WHY BONES HAVE SSS, THEY SHOULDN'T PASS LIGHT THROUGH

wise hinge
quasi trench
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very funni

blazing whale
wise hinge
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good contrast between sky and terrainHappy_cat

tribal trail
quick beacon
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That's pretty

quasi trench
#

pink

wise hinge
#

pink

tribal trail
tribal trail
graceful iron
long ruin
civic radish
graceful iron
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They use normal maps

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but for the most part it took me maybe 10-15 minutes?

ornate hollow
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how did you learn how normalmaps work in RGB ?

white willow
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Although blue mostly goes unused in games

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In previews on average I'm around 90-130 in VV. Disabling point lights brings it up to around 150-180 but that's still not amazing performance

jagged badge
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But bones having subsurface scattering is a bit weird IMO

leaden stump
#

What does LessEqual in depth function do? And should i use it for entities?

dusky lagoon
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Is screen space global illumination is possible to come in vibrant visual

tribal trail
#

It's better to have no GI than Screen space GI

long ruin
iron moon
# tribal trail

This happened to me when you're really far away from 0 0 0

quasi trench
#

me wan GI

gentle grotto
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Nostalgia and kappa does it pretty good, that is Java though so idk if it would have to be done differently

white willow
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What they do wouldn't be possible for VV as they do SSPT rather than SSGI.

gentle grotto
white willow
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SSGI is only global illumination

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its a bit heavier tho too

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SSPT not ssgi

gentle grotto
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Ohhhh

gentle grotto
white willow
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skylight, blocklight, direct, indirect

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whatever

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SSGI is a bit mroe limited but cheaper

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SSPT also doesnt have the same leakage issues that SSGI has

tribal trail
gentle grotto
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Doesn’t mean it’s bad though

gentle grotto
white willow
#

i mean same can be said about SSR as well

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it can look good, be pretty accurate but still screenspace

tribal trail
tribal trail
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and reflections disappearing is not as visible as lighting disappearing

gentle grotto
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It’s just world space lighting is expensive

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And vv is gonna most be used on slower hardware

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Soooooooo

tribal trail
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because lightning being screen space and disappear all the time is BAD

gentle grotto
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Screen space gi imo is pretty good though

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Especially like hbil

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It’s just preference I guess

blazing whale
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Improve godrays

gentle grotto
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Is this done shader side or are you just using super low contrast?

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Or are you using high absorption values?

tribal trail
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looks normal to me

blazing whale
gentle grotto
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Ahhhhh yeah thought so

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Was wondering how it was so dark

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Looks good

proud pike
blazing whale
gentle grotto
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I haven’t used vv in a few previews

tribal trail
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it works great with items

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it's VERY FAST

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and i love it

gentle grotto
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That’s exactly what I’ve been wanting

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Omg

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I’m so excited now

tribal trail
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and it doesn't make your whole screen very dark when you look at the sun

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but it makes your screen brighter when you look at the sun CRY (and night time looks very bright to me now)

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but i'll take it over old auto exposure

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its nearly perfect

dusky lagoon
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LPV official

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Any chance

ornate hollow
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LPV for sun is better than ssgi

stark harness
#

I'm wonder if pointl light shadows will be in the release version of vibrant visuals

sonic canopy
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Point lights themselves most likely won't

sonic canopy
#

Here I was experimenting with black-body radiation (objects that glow due to high temperature). Sword and trident at 1000 and 2000 C degrees respectively, with a realistic emission spectra and intensity

Black-body radiation is the thermal electromagnetic radiation within, or surrounding, a body in thermodynamic equilibrium with its environment, emitted by a black body (an idealized opaque, non-reflective body). It has a specific continuous spectrum that depends only on the body's temperature.
A perfectly-insulated enclosure which is in thermal ...

proud pike
#

Whoa

jagged badge
#

That armor stand must have some serious burns

ornate hollow
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LPV is better technique than SSGI for VV

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we just need indirect lighing for sun

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light sources we have point light as direct lighthing and floodfill as indirect

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only sun is lack of indirect lighting

leaden stump
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@ how do i make armor trims glow in deferred?

graceful iron
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Some stuffs for Vibrancy

ornate hollow
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ay

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that's good idea

white willow
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It's an overlay texture. Currently overlay textures don't accept PBR materials

ornate hollow
white willow
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Dang reflections extend out quite far now (on ultra)

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Seems to be on mobile too, although the fade is far harsher

quasi trench
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so i wasn’t going crazy about that

humble drift
bitter cargo
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do entities randomly flicker for anyone else?

sonic canopy
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1.21.82 moment

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There is a bug that renders RCs in inconsistent order, so if the appearance of your entities depends on RC render order, it can change or flash across frames

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This is fixed in previews and should hopefully be fixed in release in a week or two, since it really messes up material based VFX

bitter cargo
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specifically when VV is on

safe urchin
#

is it possible to use dlss with VV

proud pike
white willow
pale urchin
#

So what does everyone think of the beacon beam?

white willow
#

its emissive now?

pale urchin
pale urchin
white willow
#

so must be recent

pale urchin
white willow
#

in a few. i have to write a paper for class

silent zealot
#

Nvm, found it.

sonic canopy
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(pbr still broken in general, beacon beam is still PBRless)

silent zealot
pale urchin
wise hinge
tribal trail
tribal trail
white willow
blazing whale
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I hope the bug on VL Fog that cannot follow the moon direction can be fixed later for the next update (this I use the default from the Minecraft)

white willow
#

but very strange bug

long ruin
#

Reminds me of when RTX had that issue a long time ago

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I think it was only when it was underwater where the fog flipped to the opposite side of where the moon was

white willow
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i made the moon brighter to show it im not really seeing this

bitter cargo
#

the end sky is too bright now

white willow
bitter cargo
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i feel like it lessens the effect of the end storms

white willow
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I think it's alright tbh

bitter cargo
#

id prefer if they made the ambient lighting on the blocks brighter

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slightly

white willow
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The end sky in vanilla has always been a kinda bright ish purple. It was only black before because of a bug

bitter cargo
#

but it needs more than just a gradient

iron moon
sonic canopy
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Yes

safe urchin
#

why does rtx hide nametags

ornate hollow
#

bug

white willow
#

uhhhhhhhh blocks cant render SSR in the nether

pale urchin
white willow
#

current iteration of SSR is so much better than a few previews ago

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before the reflections here would literally just not render

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looks ridiculous

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there had to have been something up with how they calculated fresnel before

ornate hollow
quasi trench
#

interesting

white willow
#

whaaaaat

ornate hollow
#

G

white willow
#

seems like a weird issue cuz it works now

ornate hollow
#

👍

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haiya out of nitro bao_panda_crying

white willow
#

SSR looks so good in this version

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let me go back a few previews because im curious now

quasi trench
#

lettuce sea how it improved

white willow
#

so

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even just a few previews back its the same as it is now

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but

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it looks like vanilla block light no longer influences the color

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or idek

quasi trench
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hmmm

white willow
#

ok materials definitely look better

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the more i sit here in the nether the more i realize how overtuned the auto exposure is

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this level of adjustment is a little insane

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@still zenith sorry for the ping. i think theres some issues with auto exposure, especially in locations that are just block lighting. regular non emissive diamond blocks are triggering aggressive light adaptation.

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also it looks like it heavily over corrects for emissive sources in areas with poor lighting (like the nether)

wintry sigil
#

this is a really metal auto exposure vid

white willow
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real

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also another side note, ive been playing alot with native recently but reenabled upscaling for a bit, there is a lot of image instability

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the TAAU is a little funky and could use a bit of improvement. It's really hard to explain what is wrong with it though

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the image feels overly blurry compared to how it used to be many versions ago, i think the overly blurred TAAU popped up around 1.21.70, someone feel free to correct me if im wrong here. The actual final image itself is very like... shimmery? idk how to describe it. I think this is what would be called temporal instability

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im on 1440p using 75% res and the image looks 720p. thats the best way to describe how blurred the image is

white willow
#

here is 1.21.70.25 with upscaling on at 1440p 75%

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here is latest with upscaling on 1440p 75%

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heres a side by side too

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current vv upscaling is so blurry

tribal trail
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tho i see that in 2 pervious ago they imrpoved artefacts and ghosting a lot

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i hope they will improve and fix sharpness again

white willow
#

the image quality needs to be restored because this is awful

tribal trail
#

FR!!

white willow
#

im at 1440p. it should not be that blurry

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especially with 75% res

tribal trail
#

before it was not blurry even on 1080p

white willow
#

however its nice to see how much better theyve made VV since then. they even mostly fixed the crappy ibl applications

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and SSS seems to apply better too

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along with the improvements to SSR too

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1.21.90 versions of VV feel way more like a finished product than a beta. but theres these small things like the auto exposure being really goofy and TAAU looking like straight garbage

quasi trench
#

i knew it i wasnt crazy with the TAAU

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looks worse than before

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even 75% upscale off 4k

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it’s overly blurry

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if mojang devs were insane they’d drop fsr and pssr and dlss and xess bao_ext_toldyouso

jagged badge
#

And SNES too

tribal trail
#

and snes?

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too many upscalers 0.o

long ruin
tribal trail
#

oooh

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I wonder what's next? Apple make its own upscaler?

quasi trench
#

iSR

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iSuperResolution

white willow
#

It's called MetalFX Upscaling or something I forgot

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Yea that's the name

quasi trench
#

Bilinear, TAAU, DLSS, PSSR, FSR, XeSS, MetalFX for vibrant visuals when mojang

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MSAA if you want to be funny

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Checkerboarding if you want to be crazy

white willow
#

LOL

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would be cool to let us use it on native

tribal trail
wise hinge
#

fsrcatto_cry
i want it so badly

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but not fsr1

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no idea if fsr3 or 4 is better than taau

tribal trail
white willow
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I'm using native until then at this point

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Even if the awful aliasing sucks a lot

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Heck I'll take FXAA at native at this point. I've done an FXAA implementation and it doesn't look bad.

tribal trail
wise hinge
quasi trench
#

though i think it costs more is the thing

quasi trench
#

even at 4k all the aliasing is just a nono

white willow
#

updated the AgX tonemapper I added to RTX with color temperature control

quick nymph
brave star
#

warm looks good

iron moon
gaunt sparrow
#

yeah 🫩

bitter cargo
#

bilinear is supposedly worse but taau is so blurry

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like i might as well put vaseline on my screen

ornate hollow
#

really cool

white willow
#

also that magma block is influencing auto exposure hard

white willow
# ornate hollow

i just downloaded vanilla pbr to test and i can replicate this issue

ornate hollow
#

vibrant vanilla PBR

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in mcpedl is outdated

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it's available for now in github

white willow
#

with blocklight in the scene, the diamond block causes auto exposure to freak out

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i have no idea why

ornate hollow
#

it doesn't happen to me

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even light source nearby

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very very weird

white willow
#

dont be outside

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go in a cave or something

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its fine outside i tested

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nvm

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it happens outside too

ornate hollow
#

i see

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yes

white willow
ornate hollow
white willow
#

happens even with a soul torch which emits softer blocklight

ornate hollow
#

it happen to metallic blocks

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all metallic

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or the thing can reflect

white willow
#

happens with white wool too

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seems to be anything with a brighter albedo

ornate hollow
#

i see

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black wool doesn't

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interesting

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i pretty sure it was feature

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not bug

white willow
safe urchin
#

why do shadows look low quality even on ultra

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and shadow isn't properly aligned with the grass

iron moon
#

That's something i hate so much in vv

ornate hollow
#

shadow bias

quick beacon
tribal trail
#

same

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they are soft and kinda cute

toxic swallow
#

Looks like complementary

safe urchin
safe urchin
toxic swallow
white willow
quasi trench
#

if it was fixed id be fine with it

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also i think the weird z fighting issue came back to the grass

tribal trail
#

besides latest 1.3.7 changed shadows color and fog color

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and 1.3.6 already made horizon less pink

tribal trail
toxic swallow
#

Usually I just edit the screenshot

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to make it more yellow

tribal trail
jagged badge
#

It sure sounds like it could be one though, does it not bao_ext_toldyouso

white willow
#

i was gonna say

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where you just listing out abbreviations lmao

jagged badge
#

I'm not sure if I should find it funny or sad, that I namedropped something that old and nobody recognized it. It made the joke work, but at what cost 😔

white willow
#

idk. i mean i laughed when i first saw it, just didnt say anything

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the SNES is goated tho

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wish we never sold the one we had

quasi trench
#

i have an old NES still working, just needs a new power adapter

blazing whale
white willow
white willow
#

Ported all my recent PBR textures over to VV, the results were fairly consistent with RTX

dusky lagoon
ornate hollow
#

firstly how did you activate/deactivate resource pack????

dusky lagoon
#

Without leaving it

ornate hollow
#

that impossible

dusky lagoon
#

That's possible bro

dusky lagoon
#

Also suprise work in multiplayer

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Now buggy because initial

pale urchin
#

you modified the settings JSON UI to enable the activate/deacticate buttons?

dusky lagoon
#

No

pale urchin
#

then what?

dusky lagoon
#

It's by using Levi lanccher

pale urchin
#

So you modded it?

dusky lagoon
#

And bedrock resources pack manger .so

pale urchin
#

Didn't know levi worked on Android

dusky lagoon
#

It work

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Real time pack change work great but its initial so it buggy

ornate hollow
#

it bugged is very common

dusky lagoon
#

Yes for now

ornate hollow
#

for now?

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if it work

dusky lagoon
#

It supported version is 1.21.70 and 1.21.80

ornate hollow
#

that maybe another tropic

#

not about graphic

dusky lagoon
#

BetterResourcePackManager v1.0.3

Supports: 1.21.701.21.80 (Test Version)

⚠️ *Note: This is a test build—expect potential bug

Features

  • Support switching resource packs in-game.
  • Support loading RenderDragon shaders and OreUi from resource packs.
  • Compatible with versions 1.21.70 ~ 1.21.80 (Tested).

Notes

  • This is a test build and may contain bugs or incomplete features.
  • Please report any issues you encounter.
ornate hollow
#

another tropic

#

as well

pale urchin
#

Shouldn't this be in like, #1072983602821861426

dusky lagoon
#

You are right

ornate hollow
#

it be another tropic since you post that video

tribal trail
sonic canopy
glossy torrent
#

how are the 3 little orb textures called so i can customize them

blazing whale
sonic canopy
#

Bacon beam

quasi trench
#

im glad mojang buffed bacon beams recently

pale urchin
#

Just a random thought

quasi trench
#

would be insane for mob farms

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you could just run every mob farm all the time

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just when you thought mc players were rich, there’s always a way to be richer

sonic canopy
proud pike
#

:O

white willow
#

HDRI???????? thats dope

sonic canopy
white willow
sonic canopy
#

Yep

white willow
#

thats insane

proud pike
#

real

sonic canopy
#

This might've been a thing for a long time, HDRI cubemap material bin was added a long time ago

#

It's also possible to add support for HDRI in RP via RTX shader modding

#

Very unfortunate that they still haven't fixed that bug with a cubemap offset tho, it's very noticeable and breaks the illusion. Would need to make a custom script that can compensate for the offset, by generating cubemap faces with the inverse offset already baked-in

proud pike
sonic canopy
#

Probably not, I think there is a different material for VVs cubemap. But it should be simple enough to modify it as well

proud pike
#

i see

sonic canopy
#

Tbh there is no reason why mojang can't fix it. It's probably just a 1 line of code edit + maybe a bit of extra code for versioning this behaviour

proud pike
#

its been a thing for so long too

white willow
# sonic canopy HDRI in VV

do you still have this one, id like to test it. idk if im doing something wrong or what but it looks super wrong no matter what

sonic canopy
#

Yeah it's very bright

white willow
#

oh so i am doing it right

#

it just looks kinda bad

sonic canopy
#

Ig we probably need a proper software for authoring HDR cubemaps (altering the brightness). Or even better, editor integration

sonic canopy
#

Different tonemappers

#

default / hable / aces

sonic canopy
#

Added HDRI support in my RTX renderer

wise hinge
#

that's sick

sonic canopy
quick nymph
#

That is so cool!

wise hinge
#

wow.

iron moon
#

?

wise hinge
graceful iron
lethal goblet
#

is point light available on stable ?

daring jewel
lethal goblet
lethal goblet
# daring jewel No

Are there any other things related to defered that are not stable with vibrant visual?

daring jewel
true tree
sonic canopy
true tree
#

thx

sonic canopy
white willow
# sonic canopy

Ok so I did name them correctly just the skybox didn't wanna align correctly lol. Got it

sonic canopy
#

Yeah it's offset vertically (MC bug) and top and bottom faces are flipped afaik

white willow
#

Probably

#

You'd think this would've been fixed by now

#

(Talking the offset issue)

#

Especially with VV becoming the new look of the game (even though running cubemaps is not common)

sonic canopy
#

Yeah XD. Maybe it will be fixed shortly, now that VV is getting official HDRIs. If I'll have time for it next week, I'll try to write a script that can generate cubemap with baked-in counter-offset, so that it looks correct in-game

#

I think one of the more important fundamental issues with HDRI in VV is that it's only used for specular. Indirect diffuse and direct sunlight are still using your current graphics' pack's values which may be very different from the ones that would make sense with HDRI. So there can be some tuning needed to make sure all the values match and work together

white willow
#

Where the specular is beyond cooked from it 😂

white willow
sonic canopy
#

Actually it's quite possible that they didn't intend to support it in VV. What might've happened is that they allowed to use .hdr textures everywhere in the game, just like regular textures. But when used as a cubemap, HDRIs must be treated in a special way from regular textures. I'll investigate it some time next week, HDRI textures might need some additional processing before they can look right

true tree
#

hella dark

unborn moss
white willow
unborn moss
unborn moss
sonic canopy
unborn moss
sonic canopy
#

All of them

#

No editing either, just screenshoted and sent through discord as is

unborn moss
#

how do u get those clouds?

#

tf?

sonic canopy
#

It's an HDRI, basically a texture for the sky that is able to illuminate everything in the world in a realistic manner

unborn moss
#

i,m not gonna ask how it works cause i would understand shit ngl

#

impresive

#

dos it rely on brtx?

sonic canopy
#

Yes, it's based on BRTX but it replaces all of its shader logic with custom code

#

So it's a heavily modified version of BRTX basically, and you need an RTX capable GPU to run it

unborn moss
#

lmao, an mod for a mod

#

how would that aply to other pressets?

sonic canopy
#

This is not BetterRTX but my own separate shaderpack. BetterRTX modified vanilla RTX, while what I have completely rewrites it from scratch.

unborn moss
sonic canopy
#

Yes

#

It is entirely separate

unborn moss
#

holy shit this is owesome

unborn moss
#

AIN,T NO WAY

#

sss in rtx

#

i must be dreaming

iron moon
#

I love when veka shares something

wise hinge
#

real

sonic canopy
unborn moss
sonic canopy
earnest sierra
#

Veka, you're insane

quick nymph
# sonic canopy

That brick building fooled me for a second, it all looks so realistic!

quasi trench
#

man we can play minecraft irl in minecraft

humble drift
wise hinge
#

Good PBRs are making pics nicer

analog totem
#

I want to make a flashlight, which glows light on hand, straight to player's view. I have no idea, How can i do this? Please can someone help me? I want to make it glow straight (on hand), just like in the image.

daring jewel
unborn moss
glass swift
#

are there any vibrant visual packs with similar lighting as this? ik this is rtx but a lot of the vv packs have really harsh white lighting

white willow
iron moon
wise hinge
ornate hollow
#

real life morning

leaden stump
iron moon
#

It's a video but i have no nitro 😔

proud pike
bitter cargo
#

you can use vxtwitter.com instead of twitter.com/x.com to embed videos

iron moon
#

Didn't know that! Thanks

iron moon
quasi trench
white willow
white willow
tribal trail
blazing whale
white willow
graceful iron
wise hinge
tribal trail
sonic canopy
#

Cool video

proud pike
ornate hollow
#

28 has point light shadow changed

quasi trench
# ornate hollow

im outside and cant see it clearly even with full brightness, are the shadows not all pixely anymore?

ornate hollow
sonic canopy
#

Just curious, is there anyone here who owns or actively plays on a PSP?

leaden stump
#

simple shadows and gamma correction shader

ornate hollow
ornate hollow
fast elk
#

vibrant visuals are so cool

quasi trench
#

whether it still is or not i havent checked

quick beacon
#

I can do BRTX now

long ruin
wise hinge
#

🔥

proud pike
tribal trail
quick beacon
ornate hollow
#

are particle emissive emit light?

#

RTX

white willow
white willow
#

I'm so glad emissives got improved before release. This looks great

#

(Ik this was changed a few previews ago but still)

humble drift
iron moon
#

mirrors

graceful iron
iron moon
#

all rotations

quick nymph
iron moon
quick nymph
ornate hollow
#

W VV

unborn moss
quick beacon
#

BRTX DoF preset

toxic swallow
#

Is anybody making a complementary deferred or visuals thing for bedrock

tribal trail
quick nymph
toxic swallow
quick nymph
toxic swallow
toxic swallow
#

but not enoufh

toxic swallow
#

still

quasi trench
toxic swallow
#

oh

quick nymph
# toxic swallow still

Ale is a creator of newb variants mainly but is also making a deferred pack. Join bedrock graphics server for more information

toxic swallow
#

I left it on accident

toxic swallow
white willow
#

Yes

quick nymph
graceful iron
#

(ObsidianV2 Progress!!!!)

daring jewel
wise hinge
#

nice fixes

wise hinge
quasi trench
#

i think the leaves have animated textured in vibrant visuals now

#

also worlds now crash when i use a vibrant visuals resource pack

#

also playstation 5 pro preview still retains an unlocked framerate with no way to change it

#

screen tearing still occurs when the game attempts to refresh above 60

#

likely regardless of display since i’m utilizing a 3840x2160 144Hz monitor

quasi trench
#

yes, i think the leaves have animated textures in the default vibrant visuals experience now

long ruin
ornate hollow
long ruin
#

Yeah

#

Seems to be buggy

ornate hollow
#

💀 ofc

daring jewel
#

cant seem to open any deferred packs in the new preview, just instant crash

wintry sigil
#

that was happening a bit to me too idk how i got around it

ornate hollow
#

point light shadow (pixelate) changed

daring jewel
ornate hollow
#

normal VV

#

i activated VV pack in global resource

#

it's still use default

#

no crash

#

let's try again

daring jewel
#

Hmm interesting. So its something specific in the packs causing the issues.

ornate hollow
#

it's global re

#

BRUh it's worked

#

HAHA

#

some snell's window issue also fixed

#

🔥

pale urchin
safe urchin
#

the game crashes when i use prisma visuals

#

in the loading screen

#

even poggy's luminous dreams crashes

#

so basically vv packs are broken for whatever reason

quasi trench
#

yeah there’s no way to get it working it seems

#

i wanted to do some cooking with some of the packs but i guess the release version will have to do

#

lacks new stuff but at least ill see if it all works

wise hinge
#

cannot confirm the crash on my ipad, but if the crashes happens on pc I will roll back to 90.28

graceful iron
wise hinge
#

niceeee

ornate hollow
wintry sigil
fading kindle
#

|| sry for reposting here MenheraBonk ||

safe urchin
#

awesome sauce

safe urchin
true tree
wise hinge
tribal trail
ornate hollow
true tree
#

no

humble drift
gaunt sparrow
#

i have to stop talking about it on minecraft ray tracing on console

#

sorry i have autism

ornate hollow
#

?

#

uh

#

you didn't

gaunt sparrow
#

@ornate hollow sorry i have autism

ornate hollow
#

huh?

gaunt sparrow
#

@ornate hollow i have to stop talking about it on minecraft ray tracing on console

ornate hollow
#

i see

humble drift
#

😀 🍆

leaden stump
long ruin
graceful iron
ornate hollow
slow patrol
quick nymph
slow patrol
#

🤷‍♀️

quick nymph
#

Also it sounds like the person doesn't have any knowledge of graphics (in mc bedrock) because they keep repeating the same stuff. "Like I don't know how they did that, making the blocks look so 3d" It is called pbr. They also keep using the words "shader pack" 😡. Pretty much the entire video is just commenting on the ssr and pbr...

long ruin
gentle grotto
quick nymph
graceful iron
#

Absolute mindless glaze sadjoe

#

Prizma deserves the glaze but lime god damn

white willow
#

It honestly sounded like bro found one thing then decided to glaze the hell out of it just because

#

No offense to prizma as mentioned it deserves it but still

#

Bro says it looks so 3D when it's a heightmap 😭

proud pike
white willow
#

Yes I know

#

Let me be salty 😂

tribal trail
#

Most players don't know anything about graphics and expecting that is not realistic

proud pike
#

true...

quick beacon
#

If your deferred pack is crashing in the most recent preview (or any other resource pack), I suggest you update your biomes folder's format version to 1.21.70 to resolve the crash.

wise hinge
#

ohh that's why my pack didn't crash

#

But im also curious about why some packs are laggy in the nether..

ornate hollow
#

same

white willow
wise hinge
analog totem
quick beacon
#

Anyway, here's a cool screenshot I took with BRTX

analog totem
#

fire 🔥

quasi trench
quick nymph
#

Yikes! That was a lot of replacing!

white willow
white willow
quick nymph
#

Yeah I just did it manually...

quasi trench
#

despite the biome files being all brokey in this preview, it has been pretty exciting for vibrant visuals performance

#

unless the issue has improved performance at least

#

but anyways max settings in 4k performance has improved even more

#

in the overworld its almost playable in barren biomes such as the desert or mesa

#

in the nether… its nearly entirely playable, just dont get to close to glowstone or your own nether portal for too long

#

turning upscaling to 75% is when things become undoubtedly playable

#

the biggest issue comes down to.. you guessed it: pointlight shadows

#

unfortunately setting it to low seems to barely improve the performance whereas before(for a couple previews) you got the best of both worlds

#

setting that setting to off is the only real way to preserve performance around torches still

#

but instead of 1/2 my performance, it seems to have tanked only 1/3?

#

so even though its a large issue it’s being handled

#

ssr once again might have had performance improved

#

only tanking i really notice is in 4k, but it maintains around mid 30s vs completely bottoming out at 26

#

and the input delay is not as abysmal due to performance stress

#

overall very good stuff to see, with only one more day of waiting for next time

safe urchin
#

ok i saw the messages above about it

#

thanks for letting us know

quasi trench
#

if the mesa bryce biome folder has 1.21.90 change it to .70

#

gave me an error within the in-game logs & i haven’t bothered to go look

#

oh wait thats prizma instead

safe urchin
tribal trail
safe urchin
# safe urchin rtx experience

just a bug happens with me whenever i change to ray tracing inside a world (leaving and joining the world fixes it)

ornate hollow
#

medium

wise hinge
ornate hollow
#

😢 yes

#

shadow medium quality performance between low

#

it's not playable

#

5-6 fps drops

#

in 30 fps

fluid holly
#

luminous dreams in base game with biomes and beyond

#

a lot of features r missing like sss i think but i thought it still looked nice

white willow
#

Unless you're using some ancient LD version but it has normalmaps so I'm inclined to believe it's latest

fluid holly
white willow
#

Ah

ornate hollow
#

O this is 33% 1600x8XX

quick beacon
#

The holy chest minecart

daring jewel
#

Fr

ornate hollow
#

👏

#

👍 🇬

ornate hollow
remote tree
#

For anyone who's looking to turn on Ray Tracing after the new 1.21.90 update, here's what you need to know:

Make sure Allow In-Game Graphics Mode Switching is turned on, then you can enter a world and change the graphics mode to Ray Traced. It doesn't work in the main menu due to this bug:

Ray Tracing can only be enabled while loaded in a world
https://bugs.mojang.com/browse/MCPE/issues/MCPE-191513

Also keep in mind that you'll need to toggle the Allow In-Game Graphics Mode Switching option off and on again every time you reopen the game to make sure PBR textures still load. Bug report for that here:

"Allow In-game Graphics Mode Switching" must be toggled on for PBR textures to load with Ray Tracing
https://bugs.mojang.com/browse/MCPE/issues/MCPE-220313

long ruin
#

i love when minecraft breaks more

tribal trail
hearty seal
long ruin
#

random picture of vv while im away from the pc

#

I miss my pc 🥀

white willow
#

I love this

long ruin
#

Same

white willow
#

And in other places it needs some hefty work

#

I wish they used volumetrics more creatively

#

It's honestly very bland and basic the way they used them