#Graphics General

1 messages Ā· Page 22 of 1

vague shoal
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Finally

wise hinge
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weird...sky color doesn't work for my pc and works for my ipadcatto_cry

wise hinge
leaden stump
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Does anyone knows why the new deferred updates always so disapointing... Back in 1.21.10 I had stable 70-100 fps on max resolution and had that beatiful, minecraft light blue water now 10fps on min graphics with native reosulution and some gray swamp gooch instead of blocky water, instead of sky that looks bright on one side and darker on opposite now it's plain color, instead of tonemap that made deffered look like minecraft now it's bunch of tonemaps that don't even look good, the reflection from ssr look like crap when I had ibl it was minecrafty and colorful, also the sky has some weird artifacts where it goes up and up at day

civic radish
#

Bru tf ts im nr it allšŸ„€ pls shrtr my brain melts tsts pmo sybaušŸ„€

daring jewel
# leaden stump Does anyone knows why the new deferred updates always so disapointing... Back in...

The change in fps is because a lot of new feature have been added compared to back then. Also the ibl on blocks was too intense and was also a bug and don’t know how that looked good. Also the ssr being blurry is currently believed to be a bug and will be fixed or give us creators control over it. The sky changes help it so that the whole sky don’t turn a whole other Color due to the fog color and stuff. Also tone mapping is the same and has not be changed. Packs will keep updating and if you don’t like the look of it then that’s on you. Also keep in mind this feature is still under development and also using a unoptimised engine to run so performance issues will happen especially with new features and improvements added.

sonic canopy
#

Path traced renders of the day

tribal trail
#

that block looks kinda wrong

#

generic tonemapping looks much better now

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i remeber it looking very wrong

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sometimes still do, but it's better

#

mipmap is so terrible with deferred

#

does bedrock have anisotropic filtering?

wise hinge
tribal trail
wise hinge
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new water parameter bugcatto_cry catto_cry

ornate hollow
#

I think it look cool

wise hinge
ornate hollow
#

G

graceful iron
sonic canopy
#

Yes, I just finished material system. Tho there's no subsurface scattering yet, but I might add it at a later point

civic radish
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Fake heightmap effect

sonic canopy
#

Fun fact, RTX has access to deferred's subsurface scattering PBR channel. So technically, SSS support can be implemented in a custom RTX shader. Tho on the screenshot, I'm faking it using rough transmission

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Here's the same scene without fake SSS

leaden stump
#

How to make deferred look just like looked before

civic radish
#

Does anyone knows what's wrong with "heu" he's weird, putting thumbsdown for no reasonšŸ¤·ā€ā™‚ļø

rocky halo
proud pike
civic radish
rocky halo
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I don't agree me

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Personnaly I found it bland

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#1364266284308631594 message

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But why nobody spoke about that ?

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(explain me pls lol)

civic radish
rocky halo
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Less polished

civic radish
# rocky halo Lack of effects

I'd not say that old deferred look worse, might even better as the world looked clearer, like minecraft and not foggy like now

white willow
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Old deferred was so plain and bland.

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90% of the community would complain if it released/was shown off looking like that

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Nuclear blue water with zero depth is not it

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And after fixing underwater lighting now it's really good

wise hinge
#

is it just me that changing any parameter in the editor doesn't work?

graceful iron
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Like Prizma, CatRTX, and Vanilla Reforged

leaden stump
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How do i make similar pack icon?

graceful iron
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Make a simple render and line the camera up

leaden stump
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But i have no blender, i tried in block bench but i don't know what camera position, rotation to use

daring jewel
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He probably can’t run it

wintry sigil
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im able to run it on my school issued laptop it doesn't need to be that intensive

white willow
dusty whale
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The China version of the new shader looks pretty good, but it is still in testing and has not been released yet.I wonder when the global version will be able to achieve these effects.šŸ¤”šŸ¤”

quick nymph
dusky lagoon
wise hinge
bitter cargo
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the water and sky are doing the heavy lifting in terms of fidelity

dusty whale
dusty whale
# wise hinge wow anti-aliasing looks pretty bad

There's no way around it — this is a limitation of the China version's rendering interface. Currently, it's not possible to render at full resolution while using volumetric clouds and water ripple effects, which results in more noticeable aliasing in the visuals.😢😢

wise hinge
dusty whale
dusty whale
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It's a pity that achieving these visual effects requires sacrificing resolution.ļ¼ˆć€‚ļ¼_ļ¼ć€‚ļ¼‰

white willow
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It went more simple to potentially avoid having to go that route

bitter cargo
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ehh a lot of people have the resolution set to automatic or lower than 100% anyway

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having dlss and or fsr eventually would be nice

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unless they want upscaling mode parity for some reason

wise hinge
daring jewel
wise hinge
quick beacon
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I really like the new biome-based water, but I don't like how it looks like sometimes. I really hope they plan to improve water's biome blending.

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I mean... LOL

proud pike
quick beacon
wintry sigil
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thats so abrupt but so beautiful

sonic canopy
quasi trench
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ooo shader

wise hinge
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🐵

sonic canopy
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rgb vs spectral rendering (very wip)

white willow
wise hinge
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w cool!

quasi trench
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its true that it can even make dirt houses look good

white willow
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I gotta fix my night šŸ˜”

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Just haven't had time to figure out why it's so bright

quasi trench
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yeah at some point the sky turned darker and the moon brightness went a bit down

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beforehand it was like that

white willow
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But idk why it's broken at 13000-14000

quasi trench
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we blame mojang obviously

white willow
bitter cargo
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also did anyone notice that the renderer keybind goes to "simple" graphics instead of "fancy"?

#

thought minecraft looked slightly uglier than usual

sonic canopy
leaden stump
graceful iron
white willow
fading kindle
safe urchin
fading kindle
sonic canopy
white willow
wise hinge
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agx for the win

white willow
white willow
gaunt sparrow
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cool and batter

civic radish
tribal trail
wise hinge
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green

tribal trail
blazing whale
iron moon
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Like nostalgia shader

gaunt sparrow
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yeah

tribal trail
wise hinge
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what causes a huge fps drop in the nether? I always get 40-60 fps on overworld, but 5-15 fps on nether. I have set light source emissive to very low, but I have no idea why I'm still having this issue

ornate hollow
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pointlight

wise hinge
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no

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I have already turned off point lights.

ornate hollow
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impossible

daring jewel
wise hinge
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Turning off volumetric fog and pointlight didn't workcat_explode

wise hinge
humble drift
wise hinge
blazing whale
ornate hollow
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snell's window when?

mossy verge
ornate hollow
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oops

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snell's window improve when?

humble drift
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wtf

pale urchin
leaden stump
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Why my paintings glow even after applying roughness?

daring jewel
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just found out about this in the biome json files, dont know if its also available for the falling leaves (we dont really need it but yea)

white willow
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added some stuff to rtx regarding underwater fog asymmetry

white willow
wanton valley
ornate hollow
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Water look good

wise hinge
tribal trail
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cute bow

wise hinge
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yep I love it

wise hinge
daring jewel
daring jewel
wanton valley
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Don't want birch leaves changing per biome so this was the easiest way, but I think we could just swap it to the basic white with an all-gold colormap pretty easily

daring jewel
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Speaking of which the biome tinting for some biomes are broken with VV. Like the swamp biome is using the forest leaf color, samefor the grass which also seems to use the savanna/warm biome grass. Default VV doesn’t have this issue as the respective color map is specified for the biomes in the biome json file.

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Haven’t tested this without VV though so not sure if it’s a game issue reacher than VV

gaunt sparrow
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guess waht grok say's if fans push hard. Mojang could add basic ray tracing (e.g., shadows) to a Series X-exclusive Minecraft mode if parity rules loosen.

quick nymph
gaunt sparrow
quick nymph
gaunt sparrow
quick nymph
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ā“

gaunt sparrow
gaunt sparrow
gaunt sparrow
gaunt sparrow
white willow
gaunt sparrow
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awsome

wise hinge
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agx real

astral hatchBOT
ornate hollow
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no times

daring jewel
wise hinge
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oh okay smallHahayes

long ruin
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yes

ornate hollow
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let's find sneak update

jagged badge
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Has anyone else noticed that the shadow config's texel_size controls the resolution of screen space reflections on shiny/metallic materials?

white willow
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Yea

graceful iron
wise hinge
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šŸ”„ joelooking

sonic canopy
earnest sierra
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That looks insane

graceful iron
graceful iron
wise hinge
graceful iron
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next catrtx update gonna be peak

graceful iron
iron moon
graceful iron
wise hinge
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Woww

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your normal maps are cute

sonic canopy
blazing whale
graceful iron
sonic canopy
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agx default vs opendrt tonemappers, for monochrome 405nm light

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And here's what my phone camera captures, for the same 405nm light

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Agx is closer to what camera outputs while opendrt is closer to what I see with my own eyes

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agx punchy is even closer to camera output (at least in midtones)

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opendrt vs agx default vs agx punchy

white willow
iron moon
blazing whale
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remake gold block

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before

brave star
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way better

blazing whale
nocturne musk
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doesn't work? ik it triggers the windows security but even after allowing it it runs the game but game closes few seconds later, it did run first time and i disabled rtx and enabled the defeered option

leaden stump
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Does anyone could explain what would be the difference if I:

  1. would apply a roughness using Multiply blending on mer texture
  2. would apply just pure blue color on mer texture
  3. would apply uniform [0, 0, 255] for mer
daring jewel
daring jewel
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Seems like some new features like per biome stuff and the water fix are missing from VV in stable

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yea the water one was mentioned

white willow
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Noisy iOS reflections

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And the old PBR textures too

proud pike
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Seems like they only enabled the old build of VV on release versions of the game rather than porting over the up to date VV branch from preview

pale urchin
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that's usually how this works

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everything from 1.21.80 previews are in 1.21.80

proud pike
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Hmm makes sense

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Would have been better to have the .90 cycle VV build

white willow
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(Talking the blue fog issue)

proud pike
#

Yeah

bitter kiln
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Can we use virbant visual packs now?

vague shoal
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This is lynx deferred in release version

slate geyser
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how can i use a 2d item model in an attachable?

brave star
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prizma is so good

wise hinge
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real

wintry sigil
tribal trail
tribal trail
graceful iron
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I can’t wait for the MP to wipe out like 60% of hobbyist projects

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Or just completely overshadow them

wintry sigil
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it'll be so sad when they're all garbage

jagged badge
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True art shines. What I expect to happen is Marketplace teams will start scouting out talent within these communities to adapt their content to Vibrant Visuals.

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So sure, hobbyist projects might go down (if the artists are too preoccupied to work on their own things), but their artistic merits not only make it to Marketplace, but presumably they get paid for it as well.

quick nymph
jagged badge
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Has this happened at scale in the past?

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I mean I don't necessarily disagree. Nothing is stopping an unscrupulous team taking config files from an existing PBR pack and placing it in their own content. Though I expect nowadays that hobby creators are prudent enough to license their content appropriately so they can file a copyright claim in such an event.

quick nymph
sonic canopy
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I think you can always just ping a mojangster here, and explain the situation. MP teams stealing from hobbyists is a big reputational hit so I'm sure they will take action against it

wise hinge
vague shoal
#

@quick beacon sorry for ping but uhh my game just crashed while using luminous dreams on my iPhone SE in the latest preview

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And yes it’s the latest version of your pack too

daring jewel
daring jewel
vague shoal
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It’s probably cause my world was experimental

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And it probably got corrupt

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I mean mojang does warn you that will happen every time you update the preview

daring jewel
vague shoal
#

Vibrant visuals crashes with addons in the release version

daring jewel
vague shoal
#

Well with one specific addon atleast

vague shoal
daring jewel
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Hmmm, well things like this happen

vague shoal
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Yes but with how close vv is to becoming stable and not experimental it shouldn’t be

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Not to mention vv is gonna be the default graphics mode

daring jewel
daring jewel
quick beacon
vague shoal
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Oh

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Okay thanks for telling

quick beacon
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This started to happen 2 weeks ago, but hopefully fixed in today's preview

vague shoal
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Also I love the end in ld

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It’s so good

dusky lagoon
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Previous preview too small i hope this preview has lot of thing

dusky lagoon
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I love big preview

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Any possibility of pom in vv

daring jewel
dusky lagoon
daring jewel
# dusky lagoon Future

It’s not their priority but maybe there is a small chance but they have other areas that they should focus on rather than Pom

still zenith
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We want all add-ons to work with VV šŸ™

vague shoal
#

On MCPEDL

still zenith
#

Thanks for the pointer!

vague shoal
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It works with vv for like 10 minutes and then it crashes

bitter cargo
vague shoal
bitter cargo
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oh

vague shoal
#

But tbf it is a pretty big addon

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So I can see why it crashes with vv enabled

vague shoal
vague shoal
brave star
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or vibrant visuals in general...

wise hinge
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many vv things yay

brave star
vague shoal
vague shoal
daring jewel
vague shoal
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Ig cause they don’t work together properly or something

wise hinge
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yipee

daring jewel
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mb, but kinda like this. this is rtx but something like this happens with VV aswell

white willow
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Wow I love how much changes we are seeing to the vanilla PBR

brave star
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is there a way I can bypass it

daring jewel
white willow
#

YALL

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HOLY CRAP

brave star
tribal trail
white willow
#

The new snells window is FIRE

tribal trail
brave star
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I was going to ask what a smell window was

tribal trail
pale urchin
brave star
white willow
tribal trail
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now we need refraction 🄹

daring jewel
#

fr

ornate hollow
brave star
white willow
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I'm on mobile lol

brave star
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you usually show off rtx stuff I thought.

ornate hollow
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FRFR

white willow
brave star
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ahhh

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how do you develop rtx stuff on mobile

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do you have a tester on pc or something lol

white willow
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I'm just not home atm

brave star
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oh, I thought you meant you were a mobile dev

white willow
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I wanted to check out the new preview

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Nah nah lol

brave star
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what does your vv pack look like?

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do you have a link

white willow
#

Hm it does look like there's reflections on the surface now tho

white willow
brave star
#

if only I can try it out with actions and stuff...

daring jewel
white willow
brave star
#

šŸ‘€

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pretty

daring jewel
silent zealot
ornate hollow
daring jewel
#

yup

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in one block of water floating in the air

white willow
daring jewel
#

i think this has been like this for some while

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not sure

brave star
daring jewel
brave star
#

I have a world where's there's random waterfalls in the skies and it looks terrible

daring jewel
wise hinge
daring jewel
daring jewel
white willow
wise hinge
daring jewel
#

wtf happened

long ruin
#

W

vague shoal
#

so it only crashes when I have reflections on ultra

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But if I turn it down it doesn’t crash

daring jewel
ornate hollow
#

does emissive fixed?

wise hinge
daring jewel
#

is the end sky broken for anyone

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the per biome stuff for the end sky doesnt seem to apply

wise hinge
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my sun texture got replaced with the vv's sun texture endthis endthis

daring jewel
#

this is with both the per biome light and atmospherics enabled for the end

white willow
daring jewel
#

šŸ’€

silent zealot
daring jewel
wise hinge
silent zealot
#

Just a heads up.

proud pike
#

😭

wise hinge
ornate hollow
pale urchin
# daring jewel

Why is the water fog ghosting even a thing? You'd think the temporal reprojection system would take camera movement into account

white willow
ornate hollow
#

i hate fake water foam bug

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underwater in cave

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is bright

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oh wait

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i see

civic radish
ornate hollow
#

it's not shader

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it's VV pack

brave star
#

you know what they mean when they say shader.

brave star
white willow
#

these are in no way viable for a full rp

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the game does NOT like 2048x textures

vague shoal
#

I’m guessing same for moon too

pale urchin
#

@sonic canopy do you think once vv is released, decompilation can be attempted again?

sonic canopy
#

Yes. I wanted to update lazurite to handle restoration of optimized code better, then diff all versions starting from where we lost the source, up to the latest version. This would give us an outdated readable source + a diff of optimized code that would hint at the changes that should be made to update source to latest versions.

#

But I really hope Mojang will figure out a way for creators to get their hands on shader source, without the community having to go through all the pain of creating and maintaining a repository of decompiled shaders.

quick nymph
sonic canopy
#

All types of shaders will be much easier to create with the source code. That being said, idk if I will personally maintain decompiled code. It mostly depends on how easy it will be to do with lazurite's help. If it's simple enough, I might attempt it. If not, we could figure out some community decompilation project instead. But I will continue to run the mcbe shader codebase repository, just using optimized code instead of the usual human readable one.

narrow timber
#

Alright, now that Vibrant Visuals is finally accessible without preview, how do I start on texture sets to visually enhance my blocks?

long ruin
#

anyone notice this was added? or am I just oblivious lol

daring jewel
#

Everyone knows

long ruin
#

šŸ¤¦ā€ā™‚ļø

sonic canopy
long ruin
#

yeah looking back on it, I dont see it

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I mightve been fooled

silent zealot
long ruin
silent zealot
#

Added today. Apologies for that, šŸ˜… It's hard to see all the changes in the lang files for this preview for two reasons:

  • Busy with Finals
  • Mojang removed all comments from the lang files
long ruin
#

i assume this is just like the vysnc toggle we once had?

vague shoal
long ruin
faint frigate
vague shoal
#

Particles have been fully fixed in vv

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This is a cloud particle from an addon

white willow
#

that looks awful

pale urchin
wise hinge
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same. i don't see Frame pacing

long ruin
#

its on android for me

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latest preview

wise hinge
#

Ah, found on android

silent zealot
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Slow rollout must be.

wise hinge
round dome
#

just got hit with the power of a thousand suns

wise hinge
#

I have that issue on my ipad too

round dome
#
          "illuminance": {
            "0.00": 0.0,
            "0.20": 500.0,
            "0.40": 1000.0,
            "0.60": 1000.0,
            "0.80": 500.0,
            "1.0": 0.0
          }

this is what i have for my sun

#

but the sun rises really bright, becomes like 0 brightness, and then gets bright again before setting

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what the hell?

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this doesnt make sense

old spoke
#

where can I find the Vibrant Visuals default files?

round dome
#

like Poggy's Luminous Dreams

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it has everything wroked on

#
          "illuminance": {
            //TIME OF DAY KEYFRAMES: determines the illuminance of the sun at different times of day
            "0.0": 109880.0, //noon
            "0.25": 20000.0, //sunset
            "0.35": 400.0, //night
            "0.5": 1.0, //midnight
            "0.65": 400.0, //early sunrise
            "0.75": 20000.0, //sunrise
            "1.0": 109880.0 //day
          },

ohhhhh

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also the docs say to use 100k but thats alot

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(flashbang)

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so

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yea

silent zealot
round dome
#

also why does 0 mean t=6000

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what the hell

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why is it like this

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it should be 0 = t at 0, and 0.5 = t at 12000

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šŸ’€

round dome
#

ofc the community has to do it

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also setting the color values to 0 for midday makes it feel like eclipse type lighting, like hdr-ified

#

highkey fire

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setting values all to 255 vs all to 0

daring jewel
ornate hollow
#

hmmm fog off

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weird

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default pack

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reflection is working fine

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without any issue

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and no black square on snell's window

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maybe

#

water waves on issue

vague shoal
#

Realistic biomes and deferred

drowsy lantern
vague shoal
ornate hollow
#

water waves is issue with snell's window

faint snow
#

Is game performance going to improve before release or is it going to remain the same?

long ruin
faint snow
#

It’s not that great, I can barely run medium-high settings on an iPhone 15

daring jewel
round dome
#

also fyi
theres a missing bracet here:

#

at the end there should ber another one to close the pbr_fallback_settings

#
// https://learn.microsoft.com/en-us/minecraft/creator/documents/deferredlighting/shadowscustomization?view=minecraft-bedrock-stable&tabs=ShadowStylizationSoft
{
  "format_version": "1.21.80",
  "minecraft:shadow_settings": {
    "shadow_style": "soft_shadows",
    "texel_size": 1024
  }
}

okay so this is just straight up raytracing settings

#

but for defffered rendering

white willow
#

No offense to the people who make them, it's impressive

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But it just doesn't work with these new graphics modes

daring jewel
round dome
#

i can tell

#

1.16.100

ornate hollow
white willow
#

the new snells window is sick but it has some major issues. Idk if this is related to the wave system or what anything in contact with it has extreme ghosting and reflections arent rendering on its surface iether

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oh and theres this like black orb the follows the camera

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i am on native btw so there isnt even any TAA applied

white willow
#

few bugs with the end

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nice the flash works again

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BUT, the flash is white, despite the fact that i set it to a purple color

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ambient light does not appear to work at all

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and volumetric fog is not functioning

rocky halo
#

Am I the single who hate the flash because of the blue color ?

white willow
#

i dont like the blue either. but in my case the actual illuminance color is not working

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nor is changing the illuminance

rocky halo
#

Oki

white willow
#

the lighting file literally doesnt work

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i defined it too

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the atmosphere file works tho

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that uh.. is not the color i chose

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i picked an extreme color like that for testing reasons

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oh and my fog density was cranked up for testing which also does not work

leaden stump
#

Does anyone knows what padding does in terrain_texture.json?

  "padding": 8,
  "num_mip_levels": 4```
white willow
#

my guess is the distance between each mip

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id recommend disabling mip maps for vv packs tho

leaden stump
#

But I use 33% quality

white willow
#

mip maps will make the quality even worse

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setting padding and mip levels to 0 would disable mipmapping

leaden stump
#

When I use heightmaps it makes distant pixels be pixelated

white willow
#

heightmaps are not the same as mip maps

gentle grotto
white willow
#

ok vl fog works im just dumb

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everything else tho makes no sense

gentle grotto
#

something weird is happening

#

because my config works for him....

white willow
#

apparently the game just doesnt like me because my files are perfectly identical to both the mojang samples and his and yet.. doesnt work

tribal trail
#

Skill issue /j

white willow
white willow
#

point lights are a little brokey

proud pike
daring jewel
# white willow

for me it looks like this but if i turn off vv then the sky color is visible

white willow
daring jewel
#

my atmpsherics are not wroking what so ever

white willow
#

so idk exactly how i fixed it

#

but i changed the stuff at the top

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the format version stuff

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and then it was fine

daring jewel
white willow
#

i just copy pasted it from the original doc and then it was fine. idk why that was the issue

daring jewel
#

i cant get this thing to work

daring jewel
#

i still have no clue why this will not work for mebao_foxxo_crying

#

why the hell did it apply to the desert

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and it fixed itself

old spoke
old spoke
silent zealot
old spoke
#

where

graceful iron
old spoke
#

I mean I see the textures, but I can't find any other config files

old spoke
#

like shouldn't there be lighting and atmospheres folders?

white willow
#

Oh if you want those

#

Do you know how to get to the versions folder?

old spoke
white willow
#

Yea

old spoke
#

surely not

#

noooooooo'

white willow
#

I use a 3rd party install so I can't really help here

old spoke
#

I really don't want to have to go through the shit of getting read perms

white willow
#

But if you get into the versions folder, go to data, resource packs 1.21.80, you can find all the default VV stuff

#

I'm not at my pc rn but if I was I'd just send you a zip with all of it

quasi trench
#

I think i found the best playstation 5 pro settings in terms of visuals vs performance

24 chunk rendering
Texture limit removed
Screen animations off
8 chunk simulation distance

#

it’s not a perfect 60 by any means

#

but in the overworld half the time it should hug 60 and the other half it’ll stick around in the 50s

#

native 4k is playable as well though with a handful of less fps overall & it hugs 60 less of the time

#

but a huge problem is water SSR in 4k, just tanks the performance, much of the time all the way down to 26fps

#

but 75% upscaling solves the problem by a huge margin, with fps in the worse SSR situations being in high 40s

#

the pointlight and fog settings make sure torches and whatnot dont tank fps, in fact it barely is touched at all now

#

in the nether you stick around in the 50s

#

might not have the absolute premium look for screenshots but every feature is able to be brought to the highest possible setting while maintaining performance

quick nymph
white willow
#

I wish we had the option to control the fog distribution. You can't really make ground level fog anymore with the super strong anisotropy

wise hinge
old spoke
civic radish
#

I wonder all those people who against, can they elaborate or will keep this hate for no reason??

quasi trench
#

the shadow setting barely affects anything, only pointlight shadows does

#

i don’t like TAAU very much either but it’s easier on the eyes than bilinear

#

soft mess > noisy pixel mess

civic radish
#

Taau just make no sense today as it blurry and inneficient

quasi trench
#

ignoring that topic, we don’t have any other choice

pale urchin
#

me personally, I think TAAU looks better. bilinear is more alias prone

quasi trench
#

only nintendo gamers can rlly deal with all that aliasing

pale urchin
#

I prefer that over occasional ghosting artifacts

quasi trench
#

hopefully fsr works out well for this game

leaden stump
#

Who knows how to fix water becoming gray when light hits

civic radish
leaden stump
#

Does anyone knows what sss does in mcbe, and how to use it and turn it on, for example I want light pass through dripleaf, how do I do this?

white willow
white willow
#

Sure that was before the water updated but there's literally zero reason to go back that far

#

The problem here is a bug with vanilla block light overriding reflection colors

#

This issue only recently popped up around I think 1.21.70

#

Rolling back so far is not necessary

jagged badge
brave star
#

is it normal for deferred to look clear when it's raining

brave star
white willow
bitter cargo
#

im hoping the changes made to java get ported over to bedrock

#

like the fog and clouds and whatever will come later

round dome
#

I'm glad this feature is for ALL bedrock devices, actually gives the game a HUGE upgrade

I'm excited

quasi trench
#

even on nintendo switch?

bitter cargo
#

lol

leaden stump
daring jewel
#

well a 100 to alpha means to make the aplha channel be fully white

amber whale
#

does anyone know why in the release version of minecraft vv runs at 44fps on the lowest settings possibile (720p) while on preview it runs at 58/60fps with all of the settings maxed out?

#

im on series x

ornate hollow
#

maybe bug

warped lodge
#

From this, to this

ornate hollow
#

CUBE MAP vs SSR

pale urchin
#

In game uses cube maps too. I don't know why it's showing up as black though

finite dome
#

Is their anyway i can detect a headshot?

pale urchin
finite dome
#

Oh shit i thought this was the scripting channel whoops lmao

gaunt sparrow
#

is minecraft ray tracing on bedrock dead

remote tree
#

Big updates are coming on tuesday with BetterRTX

gaunt sparrow
#

i love to play better rtx on my pc

gaunt sparrow
quasi trench
#

never

remote tree
#

I can't say that it is, cause it would be up to Mojang to activate for consoles. It does work and runs fairly well though!

broken estuary
faint snow
#

Are there any alternatives to brd to use deferred outside of preview?

long ruin
silent zealot
#

Well if servers enable the experimental toggle then it can be used on said server.

long ruin
faint snow
#

Yea I want point lights

ornate hollow
#

Yes

bitter cargo
wise hinge
#

what's the advantages of having normal maps for water_still_gray (or water_still? idk)

wise hinge
harsh iris
quasi trench
#

i would like to once again thank mojang for making stuff like this possible on phones

harsh iris
#

what strange shadows are these

quasi trench
#

i had a couple settings turned down, here it is maxed out

#

im not sure if that specific issue got better however

harsh iris
#

I still don't know why every shader pack has the strange shadows on blocks with diagonal polygons, like grass

round dome
#

i dont know where to put this, but this seems VERY wrong

#

(im hovering over it)

quasi trench
white willow
#

we cant do anything about it

harsh iris
#

ah :(

silent zealot
#

@tribal trail šŸ‘€

wise hinge
#

we won

tribal trail
wise hinge
#

I really wanted white balance😭

silent zealot
#

Removed ';' debug feature for toggling graphics modes
smokeysalute

tribal trail
#

nuh uh

#

it didn't happen

long ruin
#

🫔

tribal trail
#

that must be a joke

long ruin
#

goodbye buggy transition button

#

hello manual toggle in the video settings CatWave

long ruin
#

I wonder if the frame pacing toggle is on other platforms now other than android

sonic canopy
#

Wonder if there's some json UI magic that can allow to move graphics mode selector to the pause screen

long ruin
#

I didnt see it in the changelog

faint frigate
white willow
#

New shadow clamp angle

wise hinge
#

ahh yes

dusky lagoon
#

Now with temprature grading neather look hotter?

quick beacon
#

I don't really know how to explain what temperature is

tribal trail
pale urchin
#

it makes things look warmer or cooler

quick beacon
#

Yeah

wise hinge
#

yep

daring jewel
#

is the preview out on pc yet

wise hinge
#

not yet

#

looks like it's delayed?

daring jewel
wise hinge
#

so I will just zip dev folder and test on ipad lol

graceful iron
#

yayayayayay

tribal trail
dusky lagoon
tribal trail
#

what

dusky lagoon
tribal trail
#

no

#

i just show my pack because it's pretty

tribal trail
wintry sigil
#

oh my warm

quick beacon
tribal trail
#

probably won't use it but it's cool they added something new

quick beacon
#

Cold nether

proud pike
quick beacon
#

šŸ”„

tribal trail
#

shader like blue

pale urchin
tribal trail
#

nether was looking fine already

#

old preview

graceful iron
#

That’s the best I could explain it tho cat_explode

vague shoal
tribal trail
#

middle one the best

#

top one is just orange color all over the screen

bitter cargo
#

mexico filter

bitter cargo
#

like i wouldnt even know which renderer its using

vague shoal
daring jewel
tribal trail
#

didn't even touch it

daring jewel
#

i cant get mine to work, it worked before the last update, plagued fixed it but he doesnt know what he did

#

wait was point light shadows always like this for items

pale urchin
long ruin
sonic canopy
long ruin
#

thats gonna be $9.99 sir

daring jewel
#

i am genuinely gona crash out over this end stuff

#

it works i know it because if vv is off the sky color is right also when i go to the overworld it shows up in the overworld for some time bao_foxxo_crying

quick nymph
sonic canopy
#

I wonder what's the difference between changing graphics modes with a hotkey vs changing through the settings. Isn't it possible to implement the same behaviour via a hotkey?

#

Ig the best we can do for now is a quick access panel at the top of settings

broken estuary
sonic canopy
#

That's why we're looking for alternatives to bring back this functionality

broken estuary
#

oh, thats lame. yeah im on release so i wasnt aware

quick nymph
gaunt sparrow
#

is minecraft ray tracing on console dead

iron moon
#

Fr

long ruin
#

legos are cool

gaunt sparrow
#

yep

iron moon
#

gilded graphics

gaunt sparrow
#

cool

wintry sigil
harsh iris
wise hinge
#

Isn't brightness just like this after the update?
I marked with a blue circle where it was before the update.

long ruin
#

Tbh, I think the brightness system needs to be improved

remote tree
#

There was an update for the brightness tuning screen this preview, at least. It's no longer affected by block light, apparently

wise hinge
#

oh I failed to notice it. thanks for the info

civic radish
ornate hollow
#

ofc

#

it got improved when SSR got improved

civic radish
#

ssr looks only good on wate

ornate hollow
#

yes

#

blocks is good too

sonic canopy
#

Managed to get block item pbr working in custom rtx shader

mossy verge
#

Indeed

sonic canopy
# sonic canopy

Oh I just realised, beacon looks very similar to a particular item from a Minecraft movie. Kinda surprising that nobody ever thought about re-texturing it in the same way

graceful iron
#

I’ve been thinking about making the beacon look like the one from Dungeons

earnest sierra
round dome
#

these are paintings. what happened 😭

round dome
#

electric company or somth?

daring jewel
round dome
#

odd bug, but lets see

#

worked, tyu

tribal trail
round dome
#

blinded by the sun of a thousand gods

sonic canopy
#

I'm really worried that Mojang will remove rtx in one of the upcoming previews... Since one of the recent updates broke compatibility of rtx and marketplace content. It might be easier for them to remove the feature rather than update it to be supported, like what happened with graphics mode switching hotkey.

proud pike
#

Oh man

#

That sucks

silent zealot
proud pike
#

From what I've seen the game looks broken with RTX turned on and marketplace stuff enabled

silent zealot
#

Ah, I wonder if the game thinks RTX is VV which makes sense then since VV is disabled with MP stuff.

sonic canopy
#

Yeah, that's probably what's happening

wise hinge
white willow
#

Regardless of pack order

proud pike
#

Ah I see

quick nymph
gaunt sparrow
#

yeah

sonic canopy
earnest sierra
#

Looks pretty

lethal goblet
#

Can we make a pack with deffered stuff in stable?

proud pike
#

You’ll need the Vibrant Visuals experiment to be enabled in your world

lethal goblet
proud pike
#

That’s the one thing not implemented into base VV

slate geyser
#

Can you use an additive translucency material for custom particles?

sonic canopy
#

particles_add

slate geyser
#

Oh I'm blind I was staring at that page and it's right there thanks

proud pike
ornate hollow
white willow
harsh iris
quick nymph
fluid holly
#

whats some of the best deferred shaders?

ornate hollow
#

1.20.51

quasi trench
#

but as kham said its locked up in older versions

white willow
#

(I think they meant resource packs)

wise hinge
#

lol

fluid holly
ornate hollow
#

it called VV pack

#

not shader

quasi trench
#

yeah they have to tell us the right thing they want

quick nymph
# fluid holly yes

Everyone seems to like prizma but my favorite is vanilla reforged by QuirkyPlague, I would also suggest trying solace deferred made by Gizmonaught.

tribal trail
quick nymph
#

That is prizma ā¬†ļø

tribal trail
#

it's called Solace Visuals

#

My pack (prizma) is also good but as a creator of it I'm not objective

quasi trench
#

i like vanilla reforged more but it seems that prizma nights are better

#

otherwise they’re kind of on par but quirky’s normals are just superb

#

they’re actually a bit of a trailblazer

fluid holly
tribal trail
#

@gentle grotto

#

could you help?

fluid holly
#

nvm ive found it but thanks

white willow
ornate hollow
#

@gentle grotto

#

new solace visuals

gentle grotto
fluid holly
daring jewel
daring jewel
sonic canopy
#

Renders of the day

long ruin
quick beacon
#

These are so good!

tribal trail
quick nymph
#

I love the subtle look of my pack, like the subtle caustics and subtle vl fog.

wise hinge
#

I like non-flashbang fog flashbang

white willow
#

i feel like this should get fixed. Fog in the nether/end only really renders when next to a light source. this really kills the atmosphere

#

putting this in the feedback server

#

#1373902771622907904 message

iron moon
wise hinge
blazing whale
dusky lagoon
#

Any explanation everything green

wise hinge
#

That should be a game bug

quick beacon
sonic canopy
#

After 16 hours of rendering and 10 000 000 samples, it's still noisy bao_doggo_derp

quick beacon
#

Awww

graceful iron
sonic canopy
#

I could, in general. But it's more complicated with spectral rendering, and this particular version of the shader is not meant to be real-time but rather be an offline renderer, that takes minutes to render an image. So I won't add a denoiser here, but I probably will if/when I make a real-time shader

blazing whale
fluid holly
blazing whale
quick nymph
blazing whale
quick nymph
#

Would you mind explaining what all the things do in the reflection lod configs because I am trying to get nice smooth reflections which aren't pixel locked.

daring jewel
#

Just increase the texel_size to 1024 (which is the max) in the shadow json file in your pack and that will make reflections sharp again

quick nymph
daring jewel
#

Yea I get that, gust want to let you know that pixel locked shadows could not be removed using the config ( I might be wrong that but yea)

quick nymph
#

Because you are saying pixel locked shadows can't be removed with renderer config (which is true) but you can just change it with shadow config, or does the shadow config also slightly affect the reflections

daring jewel
#

If this is about the shadow json controlling the reflection then that’s just how it works because bot might be using a similar system to stay pixel locked. They might have left it this way for now but they did say this will be made separate

quick nymph
daring jewel
#

Np

glossy torrent
#

where can i find the crafter's slots so i can mek them dark

humble drift
graceful iron
#

Deferred Vibrant Visuals is pretty cool

ornate hollow
#

I NEED SHADOW CAST FOR BLOCK LIGHT!

pale urchin
quasi trench
glossy quest
graceful iron
#

It’s releasing on CurseForge later this week catto_blush

glossy quest
pale urchin
quasi trench
pale urchin
civic radish
daring jewel
#

What does this do

pale urchin
daring jewel
#

Yea

pale urchin
#

Well now we can change that for more uniform lighting if we want

#

like before that change

daring jewel
#

Omg yes

#

Thank you dev thank you

dusky lagoon
#

New Fog Physics: Henyey-Greenstein Scattering**

This is a scientific lighting model used for realistic fog behavior.

Before:

  • Fog was uniform, making underwater and Nether fog look the same.

Now:

  • henyey_greenstein_g controls how light scatters:
    • "air": 0.5 → Soft, natural fog (Overworld)
    • "air": 0.8 → Sharp light beams (Nether lava glow)
    • "water": -0.3 → Murky underwater scattering (like real water)

Example:

  • In an ocean, sunlight now scatters differently underwater, making it look deeper.
  • In the Nether, light from lava creates god rays in the fog.
white willow
#

Especially since I already know how it'll affect things

white willow
#

Fog was not uniform underwater either

white willow
#

It was using an HG value of like 0.7 at least with how condensed it way

#

But I'm super happy with this

#

Cuz now low ground fog is perfectly feasible again

daring jewel
#

fr

white willow
#

This also means we can fix the weird volumetrics in caves and stuff because we can set it to something low like 0.1

#

Which means it's not condensed at all light source

#

Yall literally just fixed one of my major gripes with the engine now

#

Well no

#

But

#

Mojang made emissives brighter again

#

So they can actually glow again

wise hinge
#

oh no why im tying henhey lmao

white willow
#

I think pixel shadows got updated

#

They don't look as sharp as they did before

#

No

#

They did a full fog and atmosphere pass this update

#

WEATHER IS BETTER YESS

civic radish
white willow
civic radish
#

Thankyoy

bitter cargo
#

the water is the only thing that gives a clue

white willow
white willow
#

Water underground looks a lot better

bitter cargo
#

concerned about if they plan to implement decent looking AO or keep it this way

white willow
#

New taiga biome fog

pale urchin
#

How would you improve the underground

white willow
#

Tbh default VV is much better this update

#

Omg nighttime isn't pitch black sky anymore

tribal trail
#

auto exposure is much worse with this update

#

looking even near the sun makes my whole screen very dark

daring jewel
#

this is one hell of a auto exposure

#

supposed to be this bright

remote tree
#

Looks familiar

white willow
#

Point lights from above water can effect under water VL

white willow
white willow
#

Nvm

#

It's just not super bad

tribal trail
tribal trail
#

not having this issue anymore and exposure is very good now

white willow
tribal trail
#

nope

daring jewel
#

then?

pale urchin
#

fix one bug, out comes another

white willow
silent zealot
#

Ah I thought water was weird.

white willow
#

I've seen it all over Minecraft feedback

pale urchin
white willow
#

It might be

sonic canopy
silent zealot
#

They did add a new material, water extinction if you saw me posting in #1374416086455292005

daring jewel
wise hinge
#

ah new json in internal configs

silent zealot
glossy torrent
#

How do i remove this ugly black border from the buttons [it appears in buttons in the setings aswell]