#Graphics General

1 messages · Page 21 of 1

vague shoal
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My bad, the sun isn’t visible

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But everything else looks fine

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Lens flare looks awesome

dusky lagoon
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For one crazy shot

dusky lagoon
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Why I unable to create ultra 3d texture in deferred technical preview

quick nymph
bitter cargo
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is it just me or is the sky not as dark anymore with VV?

quick nymph
blazing whale
tribal trail
tribal trail
viscid moth
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reminds me of

real berry
tribal trail
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Thank you ☺️

proud pike
quasi trench
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i love loomen

viscid moth
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redstone torch update when
I can't look at our outdated brethren torch with red particles beside

quick beacon
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They look really good

graceful iron
tribal trail
tribal trail
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no nitro moment

graceful iron
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Use a discord client or something

tribal trail
tribal trail
graceful iron
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Like Vencord and stuffs

tribal trail
graceful iron
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Yeah

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A lot of them have “fakeNitro” where they basically just give you “access” to every by making a copy of them as a gif and embedding the gif instead of the emoji

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it’s pretty cool tbh

tribal trail
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But I'll stick to normal discord

graceful iron
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Real

bitter cargo
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if youre feeling silly you could also manually copy the url and paste that

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also discord lets you favourite/bookmark gifs for free

tribal trail
pale urchin
# tribal trail

It's too bad point lights on full blocks have very obvious light leaking with fog

tribal trail
graceful iron
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I haven’t really tested my reflections yet

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gotta go try soon ig

blazing whale
#

Strawberry Vibrant Visuals

sharp lance
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whats the difference between the deferred rendering and this vibrant visuals?

wintry sigil
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the only thing is that vibrant visuals is also the name of majang's deffered pack

tribal trail
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their pbr and deferred configs are just a part of vanilla texturepack built in game

#

lovely

daring jewel
tribal trail
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it's just whole game is very broken

daring jewel
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💀

wintry sigil
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hell yeah

wise hinge
#

deferred is super bright in this previewcatto_cry
i hope it's not just me...

tribal trail
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it was painfully dark

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and now it's perfect

blazing whale
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improve sky and color grading

leaden stump
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Does anyone can explain why in vv shader they use tga file format for every file instead of png?

silent zealot
vague shoal
leaden stump
#

Look I just made block shine

leaden stump
#

People what do you think of the bloom? Is this enough?

quick nymph
civic radish
leaden stump
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What about now?

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Can someone tell me which on better? Default sun or custom rotated, cubic like in vv? On first is custom, second is default

proud pike
wintry sigil
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foggy mirror

graceful iron
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Vibrancy is coming along well!

blazing whale
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Strawberry Vibrant coming soon!!

civic radish
proud pike
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This was bloom in 1.20.30.20

leaden stump
leaden stump
proud pike
sonic canopy
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Implemented glass rendering and started working on specular

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Accidentally dropped my ice cubes :(

white willow
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Dope

proud pike
civic radish
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Does anyone has copy of poggy's luminous dreams 0.4.1 Or where can I find it?

quick beacon
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Dang why so far back 😭

civic radish
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I liked the sky, now it plain light blue

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And the old versions were perfect to play at, now it's unplayable

civic radish
long ruin
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yes that is

civic radish
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Cool

leaden stump
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Does anyone knows how to make good atmospherics? I'm very new to the shaders, what do you think of my creation?

graceful iron
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Do you plan on ever releasing the shader?

sonic canopy
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I want to open source it eventually, but before that I'll likely publicly release shader binaries occasionally. But currently it's a little too basic to release imo, more features are needed before I can feel comfortable doing that.

graceful iron
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I’d love to mess around with the project when it goes public, maybe even contribute if I find anything I can add

graceful iron
graceful iron
civic radish
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In addition on second sprite sun looks to big, either you forgot to apply black color on transparent zones, or image too small, try to also reduce the illuminance and mie to achiehe better results

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On 3rd it's good but increase the start value to evaluate the horizon color and create wave effect on sky, overall you done great job 7/10

quick nymph
civic radish
sonic canopy
wise hinge
graceful iron
civic radish
sonic canopy
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No, it's a different path traced rtx shader, however it is based on that template

civic radish
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I see, but what RTXStub means ? Is it general rtx file or stubbing toe?

sonic canopy
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It's the name of the main rtx material in bedrock

civic radish
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ok

quasi trench
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shader?

earnest sierra
earnest sierra
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(Same pack as above but 50% brightness)

vague shoal
earnest sierra
vague shoal
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buh

faint frigate
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Vibrant Poggy?
Vibrant Poggy Dreams?

earnest sierra
leaden stump
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Can someone give me feedback about sunrise?

quasi trench
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local exposure is back outside of configs

daring jewel
wise hinge
faint snow
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Maybe make that gray at the top a little more blue though

quasi trench
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ignore the purply stuff in the back

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also not sure if it existed before already but theres a cloud setting

wise hinge
tribal trail
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show us pbr now

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why is everything so blurry for me

wise hinge
tribal trail
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it's 75% taau

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😭

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only native works but it's laggy

wise hinge
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bruh blur

white willow
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Is native blurry too? Or is it still aliased

tribal trail
white willow
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Ok

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So they didn't add some extra AA

tribal trail
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it looks so bad

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💀

civic radish
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Why?

tribal trail
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and i already have blurred vision

tribal trail
white willow
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Did someone accidentally tweak the upscaling values lmao

civic radish
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Then change tonemap to rein luminance

tribal trail
white willow
civic radish
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Everything will be saturate and less bloom, also reduce brightness

white willow
tribal trail
white willow
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This isn't a bloom issue

civic radish
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It helped me

tribal trail
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make it make sense

white willow
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The internal res looks really low and over anti aliased

tribal trail
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bLuRrY

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not sharp

civic radish
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Try removing Aa or reducing the mip levels I seen pack on modbay that does that

white willow
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Bloom does blur the scene but not like that.. especially at the strength it's at in the settings

tribal trail
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and why would mipmap change anti aliasing

civic radish
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If AA is on the mip map will be blurred while without aa it will be sharp with artifacts

tribal trail
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i literally see world like that when i don't wear glasses 😭

white willow
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75% upscaling at 1080p should not be that blurry

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And it wasn't in previous versions either

tribal trail
tribal trail
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IT'S BAD

bitter cargo
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where did the fps cap slider go

earnest sierra
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Though they weren't that great

civic radish
tribal trail
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it wasn't that blurry before

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it's game bug

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or something

civic radish
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Weird. Everything seems fine when I play

white willow
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Ik this is mobile but this is BLURRED and I'm using default VV

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It's def not a pack issue

tribal trail
white willow
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It WAS NOT this blurry before the update today

wise hinge
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wouldn't last preview's upscaling.material.bin help?

civic radish
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Mine is always looks same

wise hinge
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-# i have a copy

civic radish
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Just increase the sky brightness a little and it would look like rtx

civic radish
white willow
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They just had a rather bad and basic auto exposure method

civic radish
white willow
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Yeah uh, Local exposure was first added to the game in 1.21.70. Removed an update after because of a bug

civic radish
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I see

white willow
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Local exposure is one of the best exposure methods you can use

civic radish
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I'll try it

white willow
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It's enabled by default. There's nothing to "try"

civic radish
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What do you think best tonemapping? I like hable but it's too light

white willow
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My favorite tonemapper isn't available in deferred

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But I use ACES

civic radish
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You talking about generic?

white willow
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No

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AgX. It's used by blender and it's really good

civic radish
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I see, looks pretty good on images

white willow
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I added it into RTX and it's amazing overall

civic radish
sonic canopy
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based on comparisons agx looks quite nice, I should try it out

white willow
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At least if you wanted to mess around with it

ornate hollow
white willow
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This is a way more updated version

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But you will need to convert the world to a bedrock edition world

ornate hollow
quasi trench
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the upscaling looks worse this preview

ornate hollow
#

wow

quasi trench
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not sure what happened

wintry sigil
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so I've seen

ornate hollow
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cloud setting

sonic canopy
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agx default vs aces vs agx punchy vs agx golden

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Idk, I think aces feels a little more vivid here

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Maybe agx is nice in some scenes, but bright colorful lights is probably not one of them

white willow
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id recommend punchy with the power, and saturation tweaked

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i set the power to 1.0 and saturation component to 2.8 and the vividness has returned a bit

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power helps with the heavy contrast

hexed rover
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One message removed from a suspended account.

white willow
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oh wow

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mine doesnt do that

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hold on a sec

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perhaps there was an error in my code when i initially converted it from glsl to hlsl

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although your path tracer may also handle lighting a bit differently

sonic canopy
sonic canopy
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I think I'll stick to aces for now, but keep agx around. I wanted to mess with colorometry at some point, but not now.

white willow
white willow
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there might be something wrong with mine lmao

sonic canopy
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I just copied glsl code, added transpose() to matrices and replaced inverse() with a pre-calculated inverse matrix

white willow
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yea i didnt do that

white willow
#

its also possible i found a dated implementation

sonic canopy
#

with your suggested tweaks

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It's a different implementation from what I had btw

white willow
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interesting

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so ig neither of ours are wrong lol

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just different

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lemme do a test with prizma rq. my pack has kinda weak emissives

sonic canopy
#

default, golden, punchy

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This one looks much nicer

white willow
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is this with my agx?

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this looks very similar to mine now

sonic canopy
white willow
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i see

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yea thats alot better

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my agx implementation, with prizma and the settings i used above.

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mine just seems way more desaturated

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but it could also just be your path tracer being alot better

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its hard to tell

sonic canopy
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Do you gamma correct after tonemapping?

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I think this tonemap already returns srgb colors, so no gamma correction is needed

white willow
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i dont believe i gamma correct

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lemme look at the color output

sonic canopy
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wait that's linear srgb mb

white willow
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color = agx(color); i just have this

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  color = mul(color, LINEAR_SRGB_TO_LINEAR_REC2020); // From three.js
  // Gamut mapping. Simple clamp for now.
    color = clamp(color, 0.0, 1.0);``` and it does this at the end of the function
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your gamut mapping might be better

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even with 2.8 saturation my colors are still quite dull

sonic canopy
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Could you show how you're using the tonemap? So agx() call and some code surroinding it

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might be better to move this to another discord server tho

white willow
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likely

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which one?

sonic canopy
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Here is the same comparison from the same repo that you've used, but this time with linear -> srgb conversion. My previous agx implementation returned color already in srgb so this step wasn't necessary
agx default vs aces vs agx punchy vs agx golden

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With your suggested tweaks and gamma correction

white willow
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so it should be converted from linear to srgb

sonic canopy
sonic canopy
white willow
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yea this one seems pretty close to a cycles render

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at least from my testing with it

sonic canopy
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I understand now why you are so happy about this tonemap, it is quite good lol

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Doesn't have the hue shifting unlike aces, which can be seen on that blue light that turns red

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Green is better on aces tho imo

white willow
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ive kinda looked at the punchy variation as ACES without the problems

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it doesnt have as many over exposure issues either

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its a bit easier to tweak to avoid that

sonic canopy
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The mexico filter is not that great in dark scenes XD

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I think in this particular instance I'd prefer aces, as it seems to have more film-like colors, that are slightly muted and desaturated at highlights. Agx would be good for imitating the look of digital cameras tho

graceful iron
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I love Agx

long ruin
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especially in blender bao_icon_particles

graceful iron
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Real

sonic canopy
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Here's another highly praised tonemap, called OpenDRT

graceful iron
sonic canopy
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aces, agx punchy, opendrt

white willow
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It's crazy how similar all of these are. The differences are subtle for sure

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I think I like AgX punchy a bit more. But the other 2 are really good still

sonic canopy
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Differences might be more pronounced during the day, but I haven't gotten to sky rendering yet, which is why all my screenshots are during "night time" aka with pitch black skybox XD

white willow
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fair enough haha

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i noticed a big difference between aces and agx with daytime colors

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running just an RT resource pack with vibrant visuals doesnt deep fry the game anymore

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it just uses the default configs

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also default VV settings are def a lot better now with local exposure

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although theres still alot of things with the default settings that i think should be changed in order to make it look a lot better

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metallic blocks i think should be reflective. also grass shouldnt have metalness at all

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left has metalness, right does not

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yk what

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imma go make a minecraft feedback post

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brb

white willow
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candle pbr support is a little bugged in rtx

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wait

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i know why

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i did an oopsie

ruby sluice
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figured as much

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idk why fixing it for deferred would cause the mer to show up in rtx

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i mean anything is possible tho

white willow
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somehow i accidentally saved the mer as the base

ruby sluice
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lmao

white willow
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i mean

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they dont illuminate much

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but its better than nothint

ruby sluice
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if only madlad's invisible emissive thing worked here

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the thing where you make part of the texture near invisible but fully emissive

white willow
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it probably does

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its also really hard to gauge just how much this illuminantes cuz ambeint lighting

quasi trench
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no way veka’s path tracing shader is the server banner

remote tree
daring jewel
#

ummm, the editor is broken by the looks of it

civic radish
civic radish
#

Okay?

wise hinge
ornate hollow
civic radish
#

???

graceful iron
sonic canopy
#

Did you mean alphablend?

silent zealot
#

This should btw be a #1067869590400544869 question.

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Refresh my memory, does PBR work if I use atlas compositing?

drowsy lantern
#

Where is the point light?

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Are they remove it?

quick nymph
wise hinge
daring jewel
civic radish
#

Tf you talking about?

wise hinge
#

huh

daring jewel
# civic radish

The thumbs down and the “okay??” Stuff (sorry if i was being rood but I was confused as to why you were doing that)

wise hinge
civic radish
#

That text confuses me too

daring jewel
civic radish
#

The one before you cat animation .gif file format

daring jewel
civic radish
daring jewel
civic radish
daring jewel
#

I haven’t looked into it but I might try it.

daring jewel
# daring jewel

the issue only occurs when in the editor windows, when in crosshair mode or when pausing the to the game menue the game goes back to normal

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but the crash that happens when you move around in editor seems to be fixed

drowsy lantern
#

In this settings
I can't see point light quality setting too

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I use 1.21.80.27 beta arm 64 version

graceful iron
#

For some reason they left the old toggle there and point lights are still stuck in the old toggle Smug_Bonk

earnest sierra
#

#1357384182514454579 message

#

Point lights are still a bit wonky so that's probably why

blazing whale
stark harness
#

What dose the new cloud setting do to the clouds I can't tell a difference

wintry sigil
#

the higher it is the further out from your render distance it'll be it's a really good change

quick nymph
#

Poggy where is that table that you made that has all the keyframes to in game times?

quick nymph
#

Thanks

wise hinge
#

what causes this? moss and mud blocks don't render correctly sometimes...

civic radish
wise hinge
#

lol

#

I simply see this as a lack of my skill

daring jewel
wise hinge
#

yeah every time I see this bug I rejoin the worldcatto_cry

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but good to know that it's a bug

earnest sierra
wise hinge
#

and they have reflection lol

civic radish
#

Is it podsible to make blending/addtive textures have bloom or reflections

wintry sigil
tribal trail
#

can you give me seed Happy_cat

wintry sigil
#

7654091150617775821

#

it's an incredibly pretty area at nightt

silent zealot
#

Banner Showcase Submission Update

Starting from now, we will only accept submissions for graphics if they were made in a post in either #1182087588555792395 or #1046947779118895114 . This makes it easier for me to give a title and easier for others to differentiate different configs/iterations.

I will re-iterate this in the next banner vote.

civic radish
#

Does anyone knows how to make a dents in blocks using normal maps?

civic radish
#

How to convert normal world in mc preview editor world?

tribal trail
civic radish
mellow violet
#

The built-in screenshot feature seems to be broken. Above is my own screenshot, and below is Minecraft's screenshot.

dusty whale
civic radish
dusky lagoon
#

@dusty whale Please tell me how you do that

proud pike
leaden stump
dusky lagoon
dusky lagoon
quick nymph
#

No it is not and don't ping the admin of this server for some random question

dusky lagoon
#

By useing graphic file of china in global mcpe

wise hinge
bitter cargo
graceful iron
#

Would be neat tho

long ruin
white willow
long ruin
#

Not 100% sure

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I thought it was the console version

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From the SDGP

white willow
#

thats modern bedrock ui

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ohhhhhhhh

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maybe

#

i see a mouse cursor

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and its in english

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cant be mc china

tribal trail
#

SDGP settings

tribal trail
#

remember that settings UI to well 🥹

white willow
#

i didnt really get back into this stuff until like 2 years ago

white willow
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or whenever i joined the mcrtx server

tribal trail
#

but i like looking at unreleased stuff

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like i used to have folder with videos and images from the sims 4 unreleased versions

civic radish
dusky lagoon
#

Gl in defferd rendering pipeline

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Possible

leaden stump
#

Guys what do you think of my remastered shader?

harsh iris
#

Why does it seem like there is smoke everywhere?

brave star
#

bright

quick nymph
quasi trench
#

the shrooms are splooshing spores sporadically

vague shoal
dusky lagoon
#
  1. Global Illumination (GI)
    • What: Indirect light bouncing (e.g., sunlight bleeding into caves, colored light from stained glass).
    • Evidence:
      • Deferred rendering is a prerequisite for performant GI.
      • The blocky_shadows system is a trial run for voxel-based lighting math.
      • Mojang’s RenderDragon engine (used here) already supports GI in Minecraft Legends and *Dungeons
#
  1. Volumetric Lighting
    • What: Light shafts, fog, and atmospheric scattering (e.g., sunbeams through trees).
    • Evidence:
      • Cloud lighting changes imply Mojang is prototyping volumetric effects.
      • The "light leaks" bug in Vibrant Visuals suggests volumetric systems are active but unoptimized.
#
  1. Dynamic Post-Processing
    • What: Depth-of-field, motion blur, and anti-aliasing sliders.
    • Evidence:
      • The Vibrant Visuals toggle includes presets ("Favor Visuals" vs. "Favor Performance")—a clear sign of post-processing controls in development.

#

Near-Certain Future Features

(Not yet in the build but inevitable based on deferred rendering’s purpose)

  1. Refraction
    • What: Distorted light through glass/water (e.g., magnifying effects).
    • Why 100%:
      • Refraction is trivial to add in deferred pipelines (uses depth buffers already calculated).
      • Mojang’s blocky_shadows and pixelated reflections are testbeds for stylized light physics
#
  1. Dynamic Weather Effects
    • What: Rain puddles with reflections, snow accumulation, and biome-specific fog.
    • Why 100%:
      • The cloud/lighting upgrades are foundational for weather systems.
      • Mojang hired engine developers with experience in dynamic weather (per LinkedIn job postings).
#
  1. Physically Based Rendering (PBR)
    • What: Metallic/roughness workflows for realistic materials.
    • Why 100%:
      • The metallic surfaces bug in Vibrant Visuals confirms PBR is already in the codebase.
      • Deferred rendering is designed for PBR pipelines.
#

I think they can all these

quick nymph
pale urchin
wise hinge
#

refraction
whitish water fall fix
bloom intensity control via resource pack
better anti-aliasing
fsr3

ornate hollow
#

Why 100%?

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bc it's already in the game

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  • confirmed by graphic team
daring jewel
daring jewel
ornate hollow
#

I

dusky lagoon
#

What about gl

long ruin
wise hinge
dusky lagoon
wise hinge
#

bug

#

since the long time ago

dusky lagoon
#

Yes

wise hinge
#

And see the image, the textures are so .....😭 better anti-aliasing when

dusky lagoon
daring jewel
daring jewel
#

yes, but there are better alternatives than GI, i am no expert in it but yea

dusky lagoon
#

What about god ray

#

Lens flare

daring jewel
long ruin
daring jewel
#

have you even played with deferred because the features you are naming that should be in it, well most of them are

dusky lagoon
long ruin
daring jewel
long ruin
#

Some packs are have more noticeable fog than others

#

It varies

dusky lagoon
#

They add defferd technical in stable with vv in this summer or not

dusky lagoon
#

Only vv

proud pike
#

VV is the final name for Deferred and the default pack that they've added for all platforms

dusky lagoon
#

But why there are two experimental toggle one vv and render dragon features for creators

proud pike
#

They will likely be merged later on in the preview cycle

daring jewel
dusky lagoon
#

Today preview guess about vv

#

Bug fix only or any new thing

long ruin
#

We'll have to wait and see

daring jewel
tribal trail
wise hinge
tribal trail
#

vv is a name for deferred graphics mode

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their configs are just included in the vanilla pack

ornate hollow
#

VV is half of deferred for release version

white willow
#

VV contains everything except point lights

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The only thing the render dragon toggle enables is point lights

viscid moth
#

new preview

faint frigate
wise hinge
#

Flash

proud pike
#

New preview

bitter cargo
daring jewel
sonic canopy
daring jewel
white willow
#

Ok thats pretty sick

#

I'll mess with it later

ornate hollow
#

W

vague shoal
ornate hollow
#

WWWW

#

Verg1rls pack

#

her pack

wise hinge
#

end

graceful iron
#

Looks pretty good

ornate hollow
#

yes

wise hinge
#

are those normalmaps made by her?

ornate hollow
#

no

wise hinge
ornate hollow
white willow
#

new vanilla caustics, they have some wibble, a little bit of softness on the pixel edges, a bit more brightness and are largert

leaden stump
long ruin
#

Tbh, the end flashes are a pretty good idea instead of having a light source in the sky

sonic canopy
pale urchin
#

Back to the drawing board

white willow
#

i added in some faked refraction to them

#

which mightve screwed it up

sonic canopy
#

Ah, I thought it was just in vanilla

white willow
#

oh no lol.

#

should still be identical in vanilla

#

i might reduce some of the jitter

#

but i added some slight pixelations, a blur to soften the edges and a wavy filter

tribal trail
white willow
#

ty!

#

i just redid it

brave star
rocky halo
brave star
white willow
brave star
white willow
#

What would look really cool is if the caustics had a little chromatic aberration to them

#

Like this

#

Probably fairly hard to do tho

brave star
#

but I agree, with higher resolution caustics, it would be neat

white willow
#

if they ever did a caustics system thats based off the water waves, id love to see this implemented

#

doesnt really work with the current implementation tho

quick nymph
white willow
white willow
# white willow uh

im not really sure what would cause this weird flickery thing going on

#

it seems to be a bug with fog

#

i turned off fog and it didnt happen

#

nevermind

#

its also very random when it occurs

#

also the color of the end flash is always blue and the illuminacne doesnt seem to work

#

unless i have it added wrong

#

i have it added wrong

#

radiation poisoning anyone?

#

uhhhhhhh after leaving the end

#

apprently not

#

what the heck

#

@still zenith sorry again. setting lighting file format version to 1.21.80 is causing this to occur in the overworld. I tested with and without the flash parameter. no difference. no sun illuminance, high sun illuminance no change

#

platform PC. unsure of others at this time

#

is anyone else seeing this happen too

#

im gonna try a different pack as well

#

i repro'd on a different pack

#

same thing

white willow
#

i was able to repro the issue across 3 different packs and had someone else test and come to the same result

daring jewel
white willow
#

weird

daring jewel
#

Did you make sure the new orbital and flash sections are properly incorporated

white willow
#

having it on 1.21.70 its fine

#

setting it to 1.21.80 its broken

daring jewel
#

Hmmm, that’s interesting

white willow
#

yea my format is fine

#

i copy pasted their format over

#

and had the issue too

daring jewel
#

Dam, so it’s should be a game issue then. I don’t seem to have it.

white willow
#

gizmo had it happen too

#

and i tried it across various packs

daring jewel
#

I would have sent you mine to test aswell but I can’t unfortunately.

white willow
#

ok now all of a sudden it wants to work

daring jewel
#

Bruh.

white willow
#

i repasted the example format and its fine?

daring jewel
white willow
#

its weird because the format in their thing is no different from mine

#

aside from including flash

#

hmmmmmmmmm i see why its wrong

#

i didnt see they added a new identifer

#

orbital

daring jewel
#

So gizmo might also did add it

white willow
#

welp rip players who dont update their games lol

daring jewel
#

Yea

dusty whale
#

The name of this texture pack is "T3D". The creator might consider releasing it for the global version, but mentioned that the production of the pack is very time-consuming because it requires remodelling everything from scratch.💀💀

civic radish
#

Does anyone knows what chaotic property doing in lighting/global?

quick beacon
civic radish
#

Is it still possibel to use reinhard_jodie as tonemap in 2025?

white willow
graceful iron
civic radish
graceful iron
wise hinge
#

someone's

white willow
daring jewel
graceful iron
#

Here we go again

wise hinge
civic radish
graceful iron
#

It’s always Vanilla RTX

#

At least VanillaRTX normals look decent

tribal trail
graceful iron
#

Heightmaps on the other hand

white willow
#

Fixed my AgX implementation in RTX. I made a mistake and accidentally removed something important. (It's a lil cooked rn but I'm testing stuff)

leaden stump
daring jewel
white willow
#

i dont have control over that

daring jewel
#

😭

glacial remnant
#

any tools to easy pbr dev

civic radish
glacial remnant
#

and how?

civic radish
#

Watch on yt

glacial remnant
#

where

civic radish
glacial remnant
#

i mean link

civic radish
glacial remnant
#

editor mode?

ornate hollow
#

you mean PBR texture?

glacial remnant
#

ye

ornate hollow
#

blockbench

glacial remnant
#

also how to make lock reflect in rain

ornate hollow
#

lock?

glacial remnant
#

block

ornate hollow
#

also has tutorial

#

in tutorial

glacial remnant
#

when i do emersive one the non emersive part is metallic is that how it is or i can fix it

sonic canopy
glacial remnant
#

also the doc says i need "capabilities": [ "pbr" ] which i havent added yet it seems to work on rtx settings

#

which mode is the best for PBR testing ? i am using rtx rn

ornate hollow
#

oh

#

you can use RTX

#

so

#

use better RTX for having rain puddle and many things better

ornate hollow
#

or allow you enable VV with the pack have PBR campabilities

#

like RTX pack

glacial remnant
#

hmm

ornate hollow
#

wdym?

glacial remnant
#

@ornate hollow

ornate hollow
glacial remnant
#

like set to 0 or empty

ornate hollow
#

empty

glacial remnant
#

oh, and brightness decide glow rigth?

ornate hollow
#

idk

glacial remnant
#

where do i edit lights

quick nymph
#

Point lights or global lighting?

glacial remnant
#

any where to locate them

quick nymph
glacial remnant
#

those things

#

on doc it says how to edit them

#

where do i do that

quick nymph
glacial remnant
#

whats the purpose of doc about lighting

dusky lagoon
#

Why normal map not work in deferred

quick nymph
wise hinge
#

It seems that the direction_increment doesn't have any effect on my water tho

sonic canopy
#

I wonder why it was deleted

daring jewel
# glacial remnant any fix for this

To fix this first when making the emissive texture make sure to make the non emissive areas have a white color in the blue channel of the mer file, this will make the block have a high roughness managing it’s not reflective

amber whale
#

anyone else having really bad performance issues on deferred with this weeks preview?

#

lowest settings on series x and its running at 44fps

#

usually ran at 58/60 fps on max settings

#

nice

wise hinge
#

Beautiful

civic radish
amber whale
#

and its really weird

#

i tried uninstalling and reinstalling minecraft preview and in the first 2 hours performance was back to normal but then the same thing happened

#

huge lag spike out of nowhere

#

that completely fried my performance

civic radish
wise hinge
wintry sigil
#

:0

wise hinge
#

NaN umok

dusty whale
#

🤔🤔

quick nymph
daring jewel
glacial remnant
#

how do i edit those lights

white willow
#

I'm still tweaking the colors, contrast, and all that to get a super render-like look while still being playable

quick nymph
daring jewel
quick nymph
#

Strawberry graphics instead of prizma?

daring jewel
#

also the shadows are also quiet dark

quick nymph
#

Or strawberry + prizma

daring jewel
daring jewel
quick nymph
#

Ohh strawberry has configs!

#

Thank you

daring jewel
sonic canopy
#

Implemented debug text in the shader

white willow
#

because ive implemented my own HG function now, im able to manipulate the one in RTX way easier to get the desired results

long ruin
#

who remembers BSBE deferred

vague shoal
#

Or shaders

tribal trail
tribal trail
proud pike
proud pike
tribal trail
#

it's just a prizma magic

tribal trail
#

@still zenith fix for transparency is not working too well

faint frigate
#

😅 Looks like the charged creeper thing

tribal trail
harsh iris
#

imo anti-aliasing and soft shadows are overrated.

tribal trail
harsh iris
#

there is nothing wrong with jagged borders.
why do most players prefer blurred edges if they're not even going to pay that much attention to it?

wintry sigil
#

it's just a direct upgrade from the jagged borders

#

if you were to not notice it and not care then yeah sure

#

but its noticeable to enough people to warrant giving it a fix at all

#

so why not

#

I much prefer having

long ruin
#

Same

sonic canopy
civic radish
safe urchin
proud pike
safe urchin
proud pike
#

Interesting

drowsy lantern
sonic canopy
#

Stopped working on it after we lost access to shader source and I realised that RTX shaders are much cooler and more enjoyable to make

leaden stump
#

How to use subsurface scattering in deffered, for example I have a pale leaves and want the sun add sss effect on edges how do I do it, also how to fix paintings emitting bloom even after applying roughness

white willow
#

I have a video that shows how to use the alpha channel in a png

#

This is for Photoshop but the I for can definitely be brought over to other editors

#

It's hard to follow I know

#

I'll likely make a commentary based version at some point

bitter cargo
#

sometimes it’s hard to tell if VV is on or not

#

like in interiors or at night

tribal trail
#

because of no SSAO

bitter cargo
#

also entities and tile entities look ugly (specifically the lack of shading)

#

but thats the case even outside of VV

#

hoping that means "not yet" and not a straight "nyet"

tribal trail
#

i don' really care about GI

#

i NEED ssao

#

mixed with current vanilla AO

#

that would look epic

bitter cargo
tribal trail
#

nope

#

but

#

I'm delusional

#

So i'm manifesting it

leaden stump
#

which one is better ibl or ssr

daring jewel
# leaden stump which one is better ibl or ssr

Ibl is used for the reflection of the sky while ssr is used for other reflections that are in the players viewport. That’s the reason why the sky reflection is always preset T even if you are not looking at the sky.

ornate hollow
#

i need GI from mojag

wise hinge
#

i need a volumetric fog adjustment in the underwater...

ornate hollow
#

no need

#

thick fog underwater will be volumetric rays

#

thick volumetric rays

daring jewel
graceful iron
#

holy

wise hinge
#

it's just too much

sonic canopy
#

Last 2 showcase motion blur

quick nymph
sonic canopy
#

Quite the opposite, I fully deleted it for now 🙃

quick nymph
#

What!!

sonic canopy
#

Initially I just added it quickly, to see how good it will look, but the implementation wasn't the best. I'm currently working on better glass materials, and will soon implement spectral rendering (it would enable effects such as dispersion, chromatic aberration, and ultra accurate colors and lighting), and then I will come back to lens simulation and implement it again, but in a proper way.

quick nymph
#

👍

graceful iron
#

would be really cool

faint snow
#

?

quick nymph
drowsy lantern
wise hinge
sonic canopy
ornate hollow
#

WOW HUGE UPDATE

long ruin
#

The underwater bug seems to be fixed

#

Where it would phase to darkness after 8 blocks

wise hinge
#

yipee

daring jewel
#

Gonna update now and see what’s the changes

pale urchin
long ruin
daring jewel
pale urchin
white willow
long ruin
#

Also, performance has increased a lot

#

Used to get 90-100, now I'm getting 120+ on 8 gen elite

#

No changes to my settings either

white willow
#

Wow

#

I'm gonna test on my phone shortly

daring jewel
#

update havent come to pc yet

ornate hollow
#

Excite

#

EXCITE!!!

#

EXCITED

white willow
#

Water fog updated and looks way better

wise hinge
#

yay!!!!

ornate hollow
#

Is fog appear in cave?

white willow
#

This is default VV

ornate hollow
#

Now?

#

W

white willow
#

Idk

ornate hollow
#

G

#

G

white willow
#

Noisy reflections on iOS has also been fixed

ornate hollow
#

WWWW

white willow
#

they took the feedback

#

Omg

#

I love yall

#

No more metallic grass

white willow
#

AND YALL TOOK MY FEEDBACK ON THE IRON

#

ITS NOT NOISY NOW

#

ggs guys

daring jewel
#

got the update on pc, updating now

white willow
#

The default volumetric fog is blue now

#

Or like whitish

#

Default VV looks soo much better

#

Good job guys fr

daring jewel
#

fr

wise hinge
#

Wait direction increment is working

white willow
#

Although I wish there was a bit more VL fog

wise hinge
#

cook the water again

pale urchin
#

So how are other dimensions

white willow
ornate hollow
#

Noooo

pale urchin
ornate hollow
#

No custom caustics and water wave at this time

daring jewel
# ornate hollow

thats water wave on and off only, waves itself can be customised, currect me if i am wrong

pale urchin
#

Honestly, I never expected them to

white willow
ornate hollow
#

No green

#

Better

#

When vanilla reforged/plagued PBR deferred update?

daring jewel
white willow
ornate hollow
#

O

ornate hollow
white willow
#

Vanilla reforged underwater

faint frigate
#

Do caustics also work on the side of blocks or still not?

daring jewel
#

@wise hinge the editor is fixed ggs guys

wise hinge
faint frigate
#

Sad. I hope it gets fixed before 1.21.90 drops

wise hinge
#

preview keeps crashing................

#

I can't make pack..sad

daring jewel
#

hmmm, the shift and space bar are not working i the editor when in edit mode. @real berry

daring jewel
#

mb

ornate hollow
#

Volumetric rays

#

Hmm

#

Wave and Caustics not matching

#

Hmmmmm

daring jewel
#

hmm??

ornate hollow
#

Imagine

#

Rays straight down

#

Like shader

#

In some game

#

I still wonder

wise hinge
#

and direction_increment is working correctly!

#

yipee

white willow
ornate hollow
#

Am I see noise?

white willow
#

The end static is back

#

That's not noise

ornate hollow
#

Vanilla sky the end

#

Look noisy

#

With fog

proud pike
#

VV changes are fire 🔥🔥

wise hinge
#

water is cooked real

tribal trail
#

my game works so bad now

#

WITH POINT LIGHTS TURNED OFF

proud pike
tribal trail
#

oh wait

#

vsync was my problem

#

after turning it off i have 58 fps

#

playable

proud pike
#

Still cooked ngl

#

What settings?

tribal trail
#

but it's much worse than before

#

i used to have 110 fps with point lights off

wise hinge
tribal trail
#

and 75%taau

proud pike
#

Try with that at high

wise hinge
tribal trail
#

i used to have 100-110 fps with ultra fog and just point lights turned off 😭

wise hinge
tribal trail
#

after turning off deferred

wise hinge
#

I got fps drop too

quasi trench
#

strange

#

someone says perf is better then theres this

ornate hollow
#

I can't wait to test the new backward optimization

wise hinge
oak thicket
#

Point lights in the newest preview are bugged

#

On Xbox

#

Also they heavily optimized vibrant visuals I have stable 60 fps with everything set to ultra on Xbox series s

tribal trail
oak thicket
#

Does lava with point lights still cause performance issues like it did a year ago

wise hinge
tribal trail
#

xD

oak thicket
#

Old deferred

daring jewel
wise hinge
tribal trail
daring jewel
#

yup they are, they were working last update aswell

#

due to the water fix i will be reenabling shadows in my colorgrading

wise hinge
#

sky color doesn't work for many biomes...