#Graphics General

1 messages · Page 20 of 1

proud pike
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bedrock shader when

white willow
proud pike
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BRTX shader would be amazing

white willow
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idk

white willow
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id like to do an offline renderer at some point

proud pike
white willow
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yea. i mean hes also writing a brtx based one now so

proud pike
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Yep ik

sonic canopy
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Oh yeah, there are some very obvious and easy to fix issues. While the devs are watching, let me list a few: bows and crossbows supply the same colors both via texture and via vertex color, so they multiply together and the texture gamma becomes darker. Banner UVs are offset by 1 pixel for no reason. Bloom mip chain summation is missing (addittive blending is not enabled). One of the compute passes supplies a denoiser parameter index that is greater than 0 or 1, so it overflows the array and uses garbage data as denoiser parameters. Doors supply vanilla shading as vertex color, which ends u darkening the albedo. Sky is not included in auto exposure. Clouds have some of its faces duplicated with inverted normals, which breaks their appearance.

civic radish
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My pc couldn't handle this, what bad about it I like it

quasi trench
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i saw another ss with jeb saying in the coming months

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so not next week

proud pike
# civic radish My pc couldn't handle this, what bad about it I like it

There are many people in the same boat, but all reasonably priced hardware from the past 6 years can handle deferred rendering in its current form just fine, the even lower end machines have issues. This would likely get better over time as optimisation continues behind the scenes.

white willow
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shadows lately have been oddly noisy in various situations too. it wasnt always that way either

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even in vanilla without betterRTX

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so its just slowly breaking more and more 😭

vague shoal
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“Plagued visuals”

quasi trench
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REFORGED VISUALS

white willow
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i dont hate that one

quasi trench
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VRV bao_ext_toldyouso

daring jewel
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i think having graphics at the end will be better, like plagued graphics (maybe pbr might be good) or prizma graphics/pbr etc...

wintry sigil
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this stupid rendering engine consumes too much of my life and I'm hardly even a pack creator

sonic canopy
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Btw anyone tried yet adding pbr to beacon beam?

white willow
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yea

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it doesnt work

sonic canopy
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In latest update as well?

white willow
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my pack has a defined beacon beam texture set

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and it hasnt worked

civic radish
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does anyone knows why adding point light to sugar cane doesn't work for me, I use 1.21.40 format version

white willow
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because point lights only work on blocks with a light level

civic radish
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😪 Really?

long ruin
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sigh... custom blocks

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if only

civic radish
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So i can't add light to emissive mer blocks?

white willow
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no. it needs to have a light level

sonic canopy
white willow
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it works if entities have a global emsisive value defined

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but doesnt work from texture set

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last i checked at least

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i can test again but i do have these

civic radish
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Is it possible to apply mer to paintings, for exanple heightmaps?

white willow
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i believe those are in the bugged category

sonic canopy
white willow
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lemme do a quick test though

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i ahve a heightmap and nothing

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its also not rendered in ssr lol

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oh nvm it is

civic radish
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How does ssr work? My game craches when i enable ssr

white willow
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it seems the beacon is just slightly emissive by default

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cuz my emissive map is set to 0

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255 emissivty

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it actually might be a little brighter

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lemme make it reflective and metallic

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nope

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doesnt work

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the brighter one is because the exposure adjusted more

sonic canopy
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Looks like some NaNs popped up during accumulation, I'm gonna have to deal with that

white willow
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dang. looks great thoiugh

civic radish
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yes

sonic canopy
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^

gaunt sparrow
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vibrant visuals is beta for deferred technical preview

white willow
silent zealot
silent zealot
sonic canopy
silent zealot
pale urchin
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So it will be Simple, Fancy, and Vibrant

white willow
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raytraced crying in the corner

earnest sierra
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I wonder what will happen to Java’s fabulous graphic option

pale urchin
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Does anything have to happen to it?

earnest sierra
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Not really, but it’d be interesting

white willow
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i dont think it would get changed

silent zealot
silent zealot
quick nymph
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I know this is more about textures than graphics but, how might I go about making a new texture for something like caustics or the sun?

ornate hollow
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Imagine they showcase the pbr pack from one creator in here

long ruin
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It would be nice if they did a creator showcase in the future

white willow
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AgX vs ACES comparison. AgX left

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also sorry i have DoF enabled in the AgX shots

bitter kiln
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bro knows she would be the one showcased 😭

tribal trail
silent zealot
tribal trail
quick nymph
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Wdym?

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What do you mean by vibrant visuals going to 30fps?

shell gorge
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bedrock

long ruin
wise hinge
quick nymph
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Don't be

gaunt sparrow
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minecraft super duper graphics pack was going to be fun 😭

sonic canopy
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Upgraded my depth of field to (very primitive) camera lens simulation

sonic canopy
still zenith
still zenith
still zenith
still zenith
long ruin
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Lol yeah

sonic canopy
long ruin
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2 of the best minds I know conversing here 🍿

still zenith
sonic canopy
wise hinge
quick nymph
white willow
long ruin
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Same for the shadows

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It fits Minecraft tbh

quick nymph
white willow
long ruin
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And once underwater looks good

quick nymph
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Yea

white willow
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the color variety and depth is kinda nuts

blazing whale
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Can Vibrant Visual later be implemented Global Illumination?

quick nymph
white willow
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especially GI

long ruin
white willow
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but BRTXs denoiser does need a bit of work in general

quick nymph
white willow
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i know nothing about A-SVGF though so not something i can fix

white willow
quick nymph
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Oh, lol I know nothing about MCRTX all I know is blender knowledge

white willow
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blender is an offline renderer

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like what veka is making

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so it just has to sit there and accumulate

long ruin
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Yepper

white willow
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BRTX needs a real time denoiser and current denoising (even ray reconstruction) isnt perfect

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but its an incredibly complex system. BRTXs denoising is very flawed though.

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it sends back a lot of bad data that should be discarded and isn't. as well as doesnt adapt for noise very well and then treats ambient occlusion as noise

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its quite a mess and i wish i was knowledgable enough to fix it

quick nymph
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That is a very convoluted system

long ruin
sonic canopy
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Ok this one is the last one, I really need to go to sleep now lol

faint snow
long ruin
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Most likely

dusky lagoon
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What if i add this

quick nymph
bitter cargo
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iirc, helen angel said something about render dragon being able to be implemented in java edition
but that was a long time ago and xilefian denied it so idk

quasi trench
dusky lagoon
earnest sierra
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Do you have a texture set for the texture?

civic radish
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But where can I download shaderc and what param is this?

civic radish
tribal trail
daring jewel
wise hinge
tribal trail
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And will we be able to customize clouds? I hope so

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Or will be in future option for more realistic clouds?

wise hinge
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pink clouds

daring jewel
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Hopefully (volumetric clouds)

wise hinge
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3 layer clouds

daring jewel
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More customisable clouds in general is what we want. Also by the looks of it exposure looks a bit better on the video showcase aswell

tribal trail
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i need that :c

tribal trail
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doesn't it have rpoblems with light leaking through walls

white willow
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From what I understand the leakage isn't too bad though

tribal trail
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btw are new clouds volumetric?

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they look almost like the rtx ones and they are volumetric iirc

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no

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thye are too thin

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and too big

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also i was hoping for few layers clouds 🥹

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and THYE ARE WHITE AT NIGHT

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mojang please, work on proper clouds 🥹

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and SSAO

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my soul need that

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also item pbr and item reflections being broken

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floodfill lightning was changed to be more vanilla like

white willow
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Yea I noticed

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Unless that's a new feature 👀

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Being able to customize vanilla block light

blazing whale
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I hope Vibrant Visuals will have refraction on water

tribal trail
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but that clouds look trash at night

white willow
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So

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Hopefully

tribal trail
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just like vanila one but brighter

blazing whale
white willow
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The demo they showed of this definitely comes off as unfinished (which of course it is)

tribal trail
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aajab please keep your promise 🙏

tribal trail
white willow
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And maybe some kind of simple ssao

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Auto exposure still needs a good amount of work

tribal trail
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it lacks any ao so much

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even simple ssao would improve visuals

tribal trail
tribal trail
white willow
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My main problems with exposure is it's over compensating for nighttime. Nighttime can end up so bright

tribal trail
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but refraction is very needed because water looks so flat now when it's not reflecting anything

white willow
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Unless I'm doing something wrong but the new AE needs some tuning still

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If it works on a histogram (which I don't believe it does) getting the ability to adjust that histogram resource pack side would be nice ngl

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But just being able to adjust the min/max EV would be nice 🙏

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And also being able to set a target exposure

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That way we can tune exposure to how our packs work

daring jewel
bitter cargo
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would the shadows have to be pixelated?

tribal trail
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(i hope)

bitter cargo
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something about deferred feels odd but i cant tell what

sonic canopy
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Really like how this one turned out

tribal trail
long ruin
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For me, I think it's the lack of good AO

tribal trail
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same

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and refraction

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THAT WATER IS FLAT BECAUSE OF THAT

rocky halo
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when diffraction

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bao_ext_toldyouso lol

bitter cargo
white willow
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Yea but AO isn't just darker shading in corners

wise hinge
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renderdragon spawn egg when

white willow
white willow
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Ambient occlusion can act as a form of "indirect lighting" something deferred so dearly lacks

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(Also why normals are flat when in shadow)

tribal trail
white willow
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Agree

tribal trail
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but ssao is really needed

white willow
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Vanilla lighting can't influence normals 😔

tribal trail
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aajab please

bitter cargo
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may be subjective but

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does sdgp look "nicer" because they put more work into the textures and details or did they have more stuff implemented?

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not sure how to word it

tribal trail
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but there are alredy packs that looks better

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they just need to add ssao, and it will look better than sdgp in my eyes

sonic canopy
white willow
sonic canopy
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Maybe 2 or 3 mins

sonic canopy
sonic canopy
white willow
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Although it's been awhile since I've messed with an offline renderer in mc

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Last time was that old vulkanite demo

white willow
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I wonder what they did for the vanilla rp. It obviously uses the normals. But I'm curious in the res

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I assume they are 16x normals

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It's just really hard to tell

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They seem incredibly soft

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Except for the water normal

white willow
bitter cargo
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looked too "plasticy" in places

tribal trail
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a lot of blocks looks like they don't use normalmaps at all and are just flat

tribal trail
white willow
civic radish
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Does anyone knows why setting block emissiveness to 255 doesn't emit bloom?

white willow
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Emissive brightness was toned way done recently

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So emissives don't get very bright atm

white willow
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i love this tonemap

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vanilla rtx tonemapper

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did a lot better than i thought. I do like how pronounced the GI is

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very similar to agx but with more vibrancy

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idk i just like the more dulled colors of AgX. it feels super natural

still zenith
bitter kiln
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Could I pay you to make one in that scene with my skin 😭

bitter kiln
still zenith
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@sonic canopy for your Bokeh/DoF experiments, I dug up a cool resource I found a while ago that you might find useful for this purpose. A user on the Pentax forums, Matt Gunn, scanned and uploaded a bunch of different f/stops of isolated bokeh shapes from a variety of lenses. These are super high resolution, physically accurate bokeh shapes. 👍 https://www.pentaxforums.com/forums/10-pentax-slr-lens-discussion/81530-lens-bokeh-research-help.html

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I was able to scrap 14 different sets of bokeh shapes from his uploads. Great for calibration.

vague shoal
sonic canopy
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Here's an example of how swirly it can get. I'm a very big fan of this effect

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This one I took on my zenit with Helios. Unfortunately its not quite as swirly, probably due to a slightly different lens model and a relatively small size of 35mm film, compared to modern cameras with large sensors.

silent zealot
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Really depends on the subject.

sonic canopy
silent zealot
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I just can't stop seeing that Mr. Krabs scene.

tribal trail
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It is what it is

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But refraction is still planned?

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Btw Hii

white willow
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Improved the visual clarity within my AgX implementation. Looks much like a render lol

ornate hollow
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water flat

silent zealot
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Genuinely curious, if you have both deferred and rtx pack on and you press ; does it switch to the highest pack?

graceful iron
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Pretty sure by default ; does that now

silent zealot
graceful iron
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so I have to switch to RTX first for ; to actually toggle RTX rather than “simple”

silent zealot
graceful iron
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Might be a skill issue on my end idk

silent zealot
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I dont have an rtx capable gpu so I cant test this myself.

graceful iron
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At some point the RTX toggle kinda broke so it could be that

tribal trail
silent zealot
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Now to bring this question back up when Deferred isn't experimental.

tribal trail
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it will probably just switch to deferred

daring jewel
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When released in think if you have a rtx pack both deferred and rtx can be used but with deferred packs only deferred can be activated

vague shoal
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I wonder how much optimization we will get soon since deferred is near release

quick nymph
vague shoal
quick nymph
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They can, but currently it doesn't perform that poorly so they won't be releasing a poorly optimized renderer

white willow
tribal trail
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i think they might stop working on deferred completly after release

vague shoal
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Perhaps they’ve already optimized a lot of things and they’ll be rolling out soon

wintry sigil
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thats what I'm hoping for

civic radish
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How can I fix bloom not working properly, setting green channel to 255 makes block lighter but doesn't emit bloom like on 1.21.30? Does anyone knows how to fix this on 1.21.80 preview?

rocky halo
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And it's sure that a lod system like distant horizons will not be present at the deferred release

rocky halo
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in 40 years

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I hope I will survive the WW3

quick nymph
# tribal trail are you sure?

From what some of the devs said on the live event I think that it probably won't be finished when they release it, though I am probably wrong.

long ruin
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They said "We are at the start of a very long journey"

dusky lagoon
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Vv is just awesome

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Look in hand reflection

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And texture of stone

quasi trench
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maybe i dunno my android gpus but mali g57 is lower than mali g67

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so are you even supposed to be able to enable deferred rendering

dusky lagoon
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Yes i don't know why

civic radish
# dusky lagoon Vv is just awesome

The deffered shaders are degrading just look at the sun it looks so wrong when on older version it wouldn't happen, same with many more things like bloom that works or doesn't work

civic radish
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And who in tf world is heu, what he always tries to tell by putting 👎 on my every word?

ornate hollow
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he's corrected that

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you wrong

wintry sigil
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I have no idea who that is

white willow
civic radish
white willow
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The brightness around the sun is fog

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Fog is mostly condensed at the sun position now

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I also don't think anyone is trying to sit here and say deferred is perfect

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It's got big issues. But a good chunk of issues, especially with the sky, seem fixed/improved with VV

quasi trench
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i wonder if DTP experimental toggle will ever hit stable before official release

quasi trench
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what if it did today

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naw im kidding there’s no way

ornate hollow
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vibrant visuals BETA

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like

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RTX beta

vague shoal
quasi trench
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my theory is like a few weeks away from full release

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or most likely not at all

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i’d love to be wrong though it’s harder to organize worlds or servers in preview vs stable

long ruin
silent zealot
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VV is not going to be in Summer Drop.

long ruin
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Fall...?

silent zealot
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More likely.

long ruin
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Id rather wait for a finished product

quasi trench
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for sure

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otherwise it would defeat the idea of a stable release

long ruin
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Fr

wintry sigil
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biggest fear is it being a deadline they're not ready for

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but its still a lot of time so hoping

bitter kiln
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For so long the sky was bugged 😩😭

tribal trail
bitter kiln
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Like, half the sky would be super dark, and the other half would be the correct color

tribal trail
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oooh

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yeah

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but it was fixed long time ago

stark harness
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How much fps should I get. In defferd with rtx 2060

white willow
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Depends on the settings

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But you should be able to get 70-90

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On mostly high

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Found some ancient deferred images

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Wow I was so bad at deferred stuff back then

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Holy

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1.21.0.21

wintry sigil
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such a tasty sky in that last pic

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it's so uncomfy to look at (T^T)

white willow
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The sky was still half dark at that time lol

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Such a weird time for deferred

civic radish
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The last image is the best since the water looks nice, no reflections just water, sky looks nice and sun

white willow
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Sky is overly saturated, horizon blends horribly, sky colors are bad. But that's just my opinion

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Water is also a nuclear blue

long ruin
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post-apocalyptic

tribal trail
tribal trail
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looksmaxing for deferred pack

white willow
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The PBR also wasn't that good either

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The progress I've made in a year 💪

tribal trail
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i should make comperation of old prizma with new prizma

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but i'm too lazy to make configs work with new deferred versions

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i could use old deferred tbh

white willow
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My latest pack never really had a bad version. Plagued PBR tho... oh my 😭

tribal trail
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would also be a comperation of 2023 deferred with 2025

white willow
tribal trail
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sky was very dark

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but other than that they were "fine"

white willow
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Yea

tribal trail
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but i made switch from warm colors for everything pink

white willow
tribal trail
tribal trail
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nevermind

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it's not working

graceful iron
long ruin
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xd

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definitely back up your worlds and stuff before installing that

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I've lost some worlds before by using it

civic radish
white willow
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I actually went out of my way to make a very obvious square sun recently

white willow
# tribal trail turquoise sky with red horizon and white sun is nice?

The big issue with this color palette is that it always looks sunset/sunrise. This is during the plain daytime. I'm not saying everyone has to go full realism all the time and use perfectly accurate sky colors. But there's stylization and just not making any sense. The turquoise sky and orange horizon fails both stylization and making sense

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I can redo that with my current skill set way better

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But there's definitely a reason people tend to go for more realism in their colors over something like that 🤷‍♂️

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I do intend to make a more cartoony and stylized pack but I'm kinda waiting for the whole feature set of deferred to be ready

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Right now I'm pushing the realism goal as far as I can

ornate hollow
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let's find sneak deferred update

long ruin
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wtf?? 😭

civic radish
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L for not being those who know💀

long ruin
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I dont think I want to know..

civic radish
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Ofc you don't 💀

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You can't know it, only sigmas who stepped on crotian landmine know

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💀💀🍷💀🍷🍷💀🍷💀🍷💀

proud pike
long ruin
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nothing graphical about that SpringbJudging

graceful iron
vague shoal
pale urchin
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Is the end sky fixed for anyone else?

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Something weird is happpening with the fog though. When I'm away from a light source, there's no fog at all

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It's happening in the nether too

wintry sigil
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this was a bigggg issue in the nether

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flickered a lot between fog and no fog

ornate hollow
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render distance changed

silent zealot
quasi trench
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oh cool more options

daring jewel
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its not a website, he just goes through the game files

quasi trench
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granted it’s easy to have a custom render distance on any device but

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not everyone knows that so +

daring jewel
# pale urchin

yea, fog requires a light source to render and the end dont have any so thats why

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its just visual studio code

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thats the software that he has opened the files in

sonic canopy
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What are the features that we know are coming but aren't available yet? Pixel locked shadows and reflections and cloud shading? Anything else?

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I wanna see if anything from that can be enabled via material editing

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Shadows and reflections definitely can

daring jewel
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if you were to not consider the kinda confirmed thing from the devs like refractions and stuff but yea

sonic canopy
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If ya'll want to experiment further, you can unpack these materials with lazurite and try changing default value of a uniform called OVERWRITE_QuantizationParameters

wise hinge
wintry sigil
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those shadows look better than i thought they would

sonic canopy
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Btw I'm not sure if my changes affect reflections from the water or if sky reflections are rendered any differently. But it was looking better when other blocks (e.g. iron block) were reflecting other objects via ssr

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But shadows do look quite good here

long ruin
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Even the point light shadows are pixelated, looks cool ngl

wise hinge
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pixelated reflection is cute

long ruin
brave star
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my eyes

white willow
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its missing required deferred config files

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yea

quasi trench
#

what’s that? older you say?

white willow
#

ive made a sample resource pack that should still work

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#1313972297014710352 message

sonic canopy
long ruin
wise hinge
wintry sigil
long ruin
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Sorry for the confusion

wintry sigil
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oh that's cool actually

white willow
ornate hollow
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bloom 1.0 intensity

white willow
ornate hollow
white willow
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had to go into the configs and enable local exposure but heres some sick shots i got

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reason i had to enable local exposure was because the regular exposure was compensating SOOOO much for the bright lights that you were literally going blind

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with local exposure its somewhat tolerable

white willow
white willow
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so um

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an issue has been found (not originally by me) but i did some testing

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SSR range is farther with upscaling on than it is off

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heres a scrub through video. first image is Upscaling disabled then it just scrubs through them

white willow
wintry sigil
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not to mention the res differences

dusky lagoon
sonic canopy
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I didn't compile any shaders for this btw, I just edited uniform definition and bgfx data of shaders, but didn't compile or decompile any code

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No, I just unpacked material with lazurite, edited some json files and packed it back

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Idk, there are many candidate materials

sonic canopy
#

yes

tribal trail
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Why won't you just change water mer 💀

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Make it rough and that's it

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What are you talking about? Mer is determining roughness and emissivness

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If you make water super rough then it won't have any reflections

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And mer is not working at close distance, mer is always working

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Also you know you can turn off reflections in settings?

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There is a slider for reflections there

proud pike
tribal trail
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Ofc it doesn't

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But it won't have reflections

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So you should get same fps

earnest sierra
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^ Deferred using Vanilla Reforged pack

blazing whale
quasi trench
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guess i might go 75%

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unless manually doing 99% in files works bao_ext_toldyouso

pale urchin
pale urchin
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Sounds to me like the SSR's path tracing algorithm is resolution dependent

long ruin
quasi trench
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taking this time to also highlight the point light shadow quality bug we have

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the shadows here are noticeably higher quality and not pixelated

ornate hollow
#

i thought woo

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how?

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in latest preview

long ruin
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I think the previous way they had it had a bunch of issues

ornate hollow
quasi trench
#

u can see the preview versions in the ss

ornate hollow
#

i know

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yes

ornate hollow
#

!!!

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it maybe an option

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smooth point light shadow

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and pixelate point light shadow

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for vibrant visuals

quasi trench
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but with new features it’s harder to run

ornate hollow
#

what feature?

quasi trench
#

in general across the updates

ornate hollow
#

G

white willow
long ruin
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Yeah

ornate hollow
#

ohh

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yes

#

the issue also blocked light source can't emit light than 4 blocks

daring jewel
white willow
#

Yea this was mentioned in a changelog though so

#

They said that they won't be smooth while they figure out things

quasi trench
#

i hope it’s cooking

white willow
#

Reworking my lighting. Also majorly updating fog

#

I also finally figured out what was causing my sun to be a complete flashbang

white willow
#

the way the sun texture is illuminated is a little weird

#

i think that should get reduced for sure

tribal trail
white willow
#

mine are a little too bright atm

#

but thats an easy fix

tribal trail
white willow
#

they are dark on non sand blocks

#

but on sand they are blinding

soft cliff
#

🆒

#

lol

quasi trench
#

someone just let this guy play HAL shaders at this point

pale urchin
#

some HAL shaders come with caustics 😛

quasi trench
#

never knew that hm

#

wonder what the best HAL shader was

long ruin
#

For me personally, it was probably OSBES shader

long ruin
#

Okay...?

wintry sigil
#

ok

vague shoal
#

Okay yt shorts user 💔🥀

pale urchin
#

Why are you acting like this? In a channel about Minecraft graphics no less

vague shoal
#

Me when I get out of context:

long ruin
#

Fr

tribal trail
#

Lucky people still can have no taste

wise hinge
rocky halo
#

Hum guy, Andrew tate mentality and living in Dubaï will not make your life better

wise hinge
rocky halo
#

It's impressive how youngers are influencable

bitter kiln
#

Is this satire?

wise hinge
tribal trail
proud pike
wise hinge
graceful iron
long ruin
humble drift
tribal trail
#

latest update made my clouds pink 😭

#

i didn't want them to be pink

#

at least not that much

graceful iron
sonic canopy
#

Bedrock shader loader for android

proud pike
leaden stump
#

Hi

wintry sigil
#

they've just joined today yes

tribal trail
#

please can anyone tell me if they also have issues with their clouds being very dark after latest preview update?

#

I made a new fog

tribal trail
tribal trail
tribal trail
hollow timber
#

wtf lmao

brave star
tribal trail
#

😱

brave star
#

nah, but wth is that lol

tribal trail
#

idk

#

mc after latest preview is so broken

sonic canopy
tribal trail
tribal trail
#

it's getting worse 😭

wise hinge
#

beautiful

blazing whale
wise hinge
#

pixel shadowjoewaiting

faint snow
#

Korean youtubers playing around with Vibrant Visuals

white willow
#

DoF my beloved

tribal trail
faint snow
# tribal trail can you give link to the video?

모장 스튜디오의 초대를 받아 마인크래프트 본사에 다녀왔습니다! 새로운 업데이트도 최초로 플레이 하고 엄청난 분 인터뷰까지.. 다 여러분 덕분입니다 감사합니다

▶구독하기❤& 좋아요👍버튼을 눌러주세요! 큰 힘이 됩니다 :D
----------------------------------------­...

▶ Play video
wise hinge
#

Oh they're invited by mojang

faint snow
wise hinge
#

Cool.

quasi trench
vague shoal
#

Oh well we got plenty of pbr packs to fix that

pale urchin
daring glacier
#

Does deffered not work xclipse gpus or am I doing something wrong

#

S24 fe

ornate hollow
#

will get fix soon

white willow
wise hinge
#

1000000lx theater real

wise hinge
#

1.should the amethyst cluster be a little emissive?

#

2.and one more question...how to add pbr for sugar cane? I've made a sugar_cane.texture_set.json but it seems to be not working. (/resolved)

mossy verge
wise hinge
tribal trail
#

it's cute and fun

#

pixel locked refraction!!!!

#

we need refraction

#

maybe not pixel locked

#

or pixel locked too

wise hinge
#

we need waterfall fix

#

-# I need bloom intensity control within the resource pack

ornate hollow
#

we need water fix

#

real fast

#

vibrant visuals

#

undewater

#

flash bang

civic radish
#

Hi people I just want to start makeing deffered shaders do you pro people have advice for me, what pack may I like that I could use as template?

wintry sigil
#

good for basics but if any of the other big people here wanna add to it that'd be very nice

faint bluff
#

Will Vibrant Visuals use the same setup as shown in that guide?

white willow
#

#1313972297014710352 message

white willow
quick nymph
quick nymph
#

Lol I wonder how long it will take them to notice

soft cliff
white willow
civic radish
#

How do I round the moon at midnight?

sonic canopy
#

Anyone else has this on latest preview with rtx?

sonic canopy
#

Hmm I sure hope this is not indicative of a larger change in actor materials outside of rtx, because then our currently known shader source might be obsolete which is very bad for shader, add-on and marketplace devs

quick nymph
civic radish
#

I'll

quick nymph
#

Love the new name 🙂

wise hinge
wise hinge
#

Should quartz have sss?

#

i mean them

tribal trail
tribal trail
wise hinge
#

Oh yeah, that makes sense
Thanks for the infocatjamjam

ornate hollow
#

imagine

#

NO GLOBAL ILLUMINATION

#

IN VV

civic radish
real berry
ornate hollow
#

👍

wise hinge
#

Thanks catjamjam

wise hinge
#

well shadow.json doesn't work atm

#

direction_increment in water.json too

ornate hollow
#

what is the both config?

tribal trail
wise hinge
tribal trail
wise hinge
#

for pack creators

tribal trail
#

How do you know about it?

ornate hollow
#

!!!!

wise hinge
#

drag down the new doc and you will see starter github page

tribal trail
#

Oooh

ornate hollow
#

ohh

#

pixelate shadow config?

#

ay

#

shadow style

#

blocky style

#

wow

wise hinge
#

looks like we can choose, maybe.

ornate hollow
#

we can change shadow style

#

🙀

proud pike
tribal trail
#

They could add to shadow config things like shadow brightness and shadows color

#

(◕‿◕✿)

#

Just saying

#

Cool idea

ornate hollow
#

shadow color?

tribal trail
#

aajab I'm begging

wise hinge
#

lol

tribal trail
ornate hollow
#

weird

#

what pack

#

style

#

ohh

#

uh

#

idk

wise hinge
ornate hollow
#

what pack style will use that config?

#

the end?

tribal trail
ornate hollow
#

w

tribal trail
#

A lot of packs change shadows color

#

And it would be much better if it was in shadow config

wise hinge
#

real

ornate hollow
#

yes

#

{
"format_version": "1.21.80",
"minecraft:shadow_settings": { "shadow_style": "blocky_shadows", "texel_size": 16 }
}

#

possible

#

this config is too little

#

it should have more setting

wise hinge
daring jewel
# wise hinge

Dam, they added this without even letting us know in the changelog but looks cool

quick nymph
#

The pixelated shadows actually work really well with the minecraft look

civic radish
wise hinge
#

not shader tho

civic radish
#

Just deffered? I tried the default deffered it didn't look that way

wise hinge
civic radish
#

I see

wise hinge
ornate hollow
#

i need blocky shadow style for better performance

bitter cargo
#

VV ON

ornate hollow
#

how i can lower light level of light source when use deferred?

bitter cargo
#

is this outdated?

ornate hollow
#

hm

viscid moth
# bitter cargo is this outdated?

i don't think so
it could be true bc minecraft on fire os got discontinued
so there's no renderdragon version that we know off
so opengl version shaders should work

bitter cargo
#

when did they discontinue it?

#

amazons website says 1.21.71.01

proud pike
civic radish
tribal trail
ornate hollow
tribal trail
#

and i don't think they ruin performance much unless it has a lot of octaves

civic radish
tribal trail
#

😭

ornate hollow
#

GG

silent zealot
grim shale
silent zealot
#

Thanks Matt.

silent zealot
bitter cargo
sonic canopy
#

Might as well edit out this one

wise hinge
tribal trail
#

new reflections looks cute

#

pixelated shadows are a bit too harsh for me but it's cool

white willow
#

i wish they had some smoothing

tribal trail
#

new clouds are cute

tribal trail
#

tho they are not the best yet

vague shoal
tribal trail
#

lightning in new preview is much better

#

clouds are no longer dark, they look better in reflections, autoexposure is MUCH better

#

and in general deferred feels better

ornate hollow
#

emissive bug fixed?

wise hinge
#

No.

sonic canopy
ornate hollow
#

OH

vague shoal
ornate hollow
#

vanilla PBR

civic radish
vague shoal
#

💀

#

Its a meme

civic radish
#

Seriously? Such a brainrot🥀

wise hinge
tribal trail
#

Vibrant Visuals

#

My pack :D

#

i love how much we can customize it and how every pack is different

civic radish
tribal trail
#

true

pale urchin
#

And that's why it's the vanilla graphics

white willow
#

these clouds are so good

#

cant wait for the customization

loud pilot
#

VV fits vanilla, I prefer non-vanilla sunglas

white willow
#

i think the vanilla base pbr needs work. alot of it is rather messy and doesnt give great results.

wise hinge
#

isn't exposure broken in this preview?
when I looked up sky it hurt my eyes...
also night is too bright for me

pale urchin
#

For me night is just right

white willow
#

its been broken for a bit tbh

#

nighttime is way brighter than i want it to be and its been this way for a few weeks

#

nothing i try has fixed it

civic radish
#

While Prizma has the tonemap and custom textures, but still I would prefer vibrant v

white willow
tribal trail
#

for me it's much better

white willow
#

bloom looks stronger

tribal trail
#

it's finally not dark when i look at sun

white willow
#

hm

white willow
tribal trail
wise hinge
#

they uses generic tonemapcatstare

civic radish
white willow
tribal trail
civic radish
#

Then where download?

white willow
tribal trail
white willow
civic radish
tribal trail
#

transparent textures are not rendered correctly still :c

still zenith
white willow
# civic radish Where can I see soirce code?

well theres no source code. but to find it you have to find the versions folder, then go to the data folder, then resourcepacks then experimental_graphics then boom you can see all the vanilla pbr

vague shoal
tribal trail
still zenith
#

No, shadows are a different story. 🤔

tribal trail
#

even if not yet it's great that one thing will be fixed

tribal trail
#

oof

still zenith
#

I'm just referring to the opacity

white willow
#

are there any specific reasons why transparents cant cast shadows? is it a performance thing, or something with the shadowmap.

still zenith
#

Basically, anything alpha blended/transparent doesn't cast shadows without special treatment.

white willow
#

interesting

tribal trail
#

oh

#

thats sad

civic radish
#

Does anyone knows how to make sun rotated by 25 degrees?

tribal trail
#

well will ssr be fixed to work on them?

still zenith
#

It comes down to shadow map techniques. We special cased clouds in our model, but not much else so far.

white willow
#

just improved the daytime sky lighting

pale urchin
pale urchin
daring jewel
still zenith
pale urchin
#

Yeah I'm aware of certain techniques for this.

white willow
#

oh man many of my fogs need a good redo

#

this is too much

wise hinge
ornate hollow
white willow
#

rtx clouds without the bugs

long ruin
#

Lmao yeah

white willow
#

i think overall this is a good update

#

I have my gripes with the vanilla resource pack but i guarantee for most itll be great

rocky halo
#

inside of them, water is bugged

daring jewel
# rocky halo

known, after going up a certain height it will go invisible

white willow
#

this isnt tied to clouds

#

not even near a cloud and water is gone

rocky halo
#

it's the same altitude lol

#

inside of clouds should be definitly patched tho

loud pilot
#

what happens if you turn off clouds?

rocky halo
#

it looks so wrong with vibrant visuals

#

nether fog iss wrong with vanilla pack

tribal trail
rocky halo
pale urchin
#

/reload all

tribal trail
rocky halo
#

Well it shouldn't happen too

#

Particles don't have emissive

#

Maybe the known issue

pale urchin
rocky halo
#

Every particles that should be emissive

pale urchin
#

Which ones?

#

Or at least, which ones did you look at?

rocky halo
#

Torch for example

pale urchin
civic radish
pale urchin
#

But it could also just be the fact that emission in general has been nerfed hard

rocky halo
#

it's the point light that illuminate the particle

pale urchin
#

I don't have any point lights on. It's just VV

rocky halo
#

you see it clearly here

#

Ooh cool they didn't forget to make the enderdragon eyes and mouth to glow

ornate hollow
#

i see emissive is fixed

rocky halo
#

Also when you break emissive blocks like sea lantern, particles aren't emissive

ornate hollow
#

np

#

just emissive block work perfectly is good

rocky halo
#

I prefer something perfect than something good

ornate hollow
#

yes

dusky lagoon
sonic canopy
#

No, that's rtx

white willow
#

the vanilla grass mer... is partially metallic

#

very weird decision

brave star
#

arm is so bright in VV

long ruin
#

Gold Gold Gold
Gold Gold Gold --> gold
Gold Gold Gold

brave star
long ruin
#

Looks fine to me

#

Maybe its a bit brighter

brave star
brave star
vague shoal
#

I’m gonna guess when vv releases, all marketplace packs will be required to update their packs to support vv since they’re not supported rn

silent zealot
vague shoal
#

But I mostly mean texture packs

sonic canopy
white willow
#

i dont think theyd force anyone to support vv

#

they are probably working on some way to support VV stuff with other packs atm

sonic canopy
#

Either way, you'd probably want your content to be as stable as possible with any graphics mode, and vv adds another compatibility surface that has to be covered

blazing whale
#

I think bug rtx cloud from gi

white willow
#

its a texture overlap issue as theres zfighting

ornate hollow
vague shoal
sonic canopy
#

Btw, when working on vv compatible vfx it would be incredibly handy to have shader source code back for deferred/vv... Currently known source for actor shaders is an integral part of my workflow when designing material based effects and is used by many other creators as well, and now that vv is one step closer to being stable, I would hope that we will get the source back at some point, so that we can design and support more advanced vfx with vv enabled. A particular use case that I will be working on at some point is evaluating how/whether to support some of the effects from Realistic Biomes marketplace add-on with vv graphics. It would also greatly help with getting very precise and specific visuals from a graphics pack (e.g. knowing the order of color grading operations such that we can fit color grading curves to a specific reference response, or having a sky model code available such that we can implement it in a separate software and port an existing skylight rendering model to VV's keyframe format)

@still zenith just wanted to add this to my feedback about shader source code, as this developer resource is also quite relevant for creating content with VV. If there will be no source code when vv fully releases, at some point, we (the community and MP partners) will likely have to resort to reverse engineering shader code ourselves, which is not a particularly fun exercise.

true otter
ornate hollow
wintry sigil
bitter kiln
#

I love Andrew taint

long ruin
#

taint 💀

daring jewel
wintry sigil
#

these clouds are RED

dusky lagoon
#

Who is saying vv don't have coloured light

long ruin
dusky lagoon
#

Ooh

#

60fps in vv with lowest setting possible

graceful iron
#

finally posted something in this discord, god damn

ornate hollow
dusky lagoon
#

Loving bugs

#

My RGB phone

sonic canopy
# sonic canopy Might as well edit out this one

@silent zealot Would you be able to fix this one? As it implies that deferred allows to have third party shaders in resource packs 😔
Instead, I'd just remove that part completely or just mention that vibrant visuals is an official replacement for custom shaders. There are also technically shaders that work with RD but that is a whole other story and probably one of the reasons why there is a "this section needs expansion" banner

civic radish
#

Does anyone knows how to use cross & dot functions in bgfx?

silent zealot
safe urchin
hearty umbra
#

can someone help me to get rid of this corner between blocks?

#

i really want just a pure white expanse under this build but the corner ruins the illusion

#

this block is used in other places for the same effect too

vague shoal
#

From the looks of it