#Graphics General
1 messages · Page 19 of 1
I wonder if the defferd shaders will run at 30 fps or 60
Install 1.20.30 and better render dragon, play on low settings and game will run 40 fps
why would he use old versions?
it's not like they work better
i can get the 30fps experience with 4k max settings ps5 pro now
my phone however might not be liking deferred as much
I finally upgraded to the snapdragon 8 elite :D
Yeah me to Im on PS5 pro as well it performs 10 - 20 fps better than the Xbox series x
its also a rock solid 30
you have to throw a whole lot to shake that down
this is from previous preview
havent tried turning pointlights off yet though
Do you know how to download the shaders on phone
go to yss server for that
You're very wrong, the first versions worked the best and the didn't have volumetric fogs, water waves, ssr and many more it made performance stable and playable
Volumetric fog can be turned off
Same with water waves
Sss doesn't impact performance
And in new version you can turn off point lights so you can get more performance than on older versions
woah super strong
kinda cool feature with the caustics. they read from the roughness map
for direct sunlight stuff
this does however, cause the exposure to go insane
Is the light shafts color (or the fog color) get sampled from sun light color?
Sun color influence fog color
thanks!!
I wonder why Minecraft preview is locked to 4k on Xbox series x but on PS5 pro it's not
I always use it at 33% res
guys, is it just me, or emissive is somewhat broken?
the glowing deepslate blocks are also meant to glow, and they did before, now they don't...
i just haven't messed with pbr for my blocks in quite some time, did something break?
i found an image, this is what used to look like
they just decreased emissive intensity in 1.21.70.25. But it's too much imo
ooooh, so for example, if i had emissive set to 3, i gotta increase it to like, 20 for example?
umm nah, we should increase them too much lol
so to like, 150?😭
yep, for now.
But they will fix it. hopefully
hopefully
but gosh, now i have to do it for dozens of blocks, since i'm about to release the update
and then change it again if they fix it...
well yeah but keeping them as is (or setting them under 150-200?) will not be waste of time
This still does nothing
It'll look more like it's glowing but nothing like before
It's a bit of a mix of the new exposure and the emissive changes that just make emissives do nothing
okie, thank you for info!
glowing caves
papylloume forest
i'm also using poggy's ld
i wish custom blocks supported point lights

Enforced minimum Android and iOS requirements for devices running the Deferred Technical Preview for maintained performance, stability, and visuals moving forward. For Android, a Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 GPU or higher is required. On iOS devices, an A12 or M1 or higher device is required
dang mobile device requirements
Sorry - but necessary.
I had a 640 on my last phone 
yea no perfectly understandable
yeah, i was getting like 30 fps at around 720p on the 640
yeahhh its gone now
but to be fair, they arent very strong to begin with

i heard the 16 version runs deferred super well
not sure whats giving me a hard time
ig i did give myself 24 chunks instead of the 12 or 16 “cap” they give on mobile but it can’t be that
ngl, its because the IP 15 was oversold as a gaming phone
its really not
the 16 is what the 15 was trying to be
that’s true i havent seen RT on my phone yet at all lol
its not even a thing on 16 yet
i bet you the only things that will be able to use that RT is the M4 ipad
yep thats what its chalking up to be probably
I ran some benchmarks on the 8 elite for ray tracing, I got around 15 fps 
and even then i doubt the RT will be even close to whats capable on pc
im playing the new HL2 RTX and this is insane
mobile will have ALOT of catching up to do to even get close to pc
especially without turning it into an air fryer
haha yeah this is a big reason
mobile wont get raytracing anytime soon because of temp control
just because they can now do it, doesnt mean they should
"minecraft rtx on mobile when. my phone can do it"
no it cant lol
lololok
youll have a pizza brick oven in your hand in half a second
and even then MCRTX is FULLY path traced
its not hybrid rendered
mobile devices arent at the level to do that yet
-1000fps
mobile devices could maybe do it with a hybrid rt approach
but since mcrtx is fully path traced, key word here PATH TRACED, its not happening
mobile phones can run seus ptgi, but ptgi is hybrid rendered. its a mix of raster and pt. and also runs at half resolution
i have not seen a good screenshot of Seus PTGI running on a phone. its always been a low resolution mess for 12fps or less lmao
path traced pixels
at that res path tracing is just noise lmao
mobile devices can for sure do simple raytracing without any issues. You could probably get GI going if youre lucky
so if someone ever makes a rt shader on mobile im here for it
lol
definitely wont happen for mc because you literally cant enable it on mobile no matter what atm
there might be some funky linux trick but idk
hey plagued you should implement raytracing on xbox since I know that's totally possible for you to do 🙏
we’d need a time machine to even run it again
theres a platform restriction on the raytracing toggle
i also know nothing about actually implementing raytracing. thats well above my knowledge level
take a stencil and trace some rays
true
Xbox had code to be able to run it a while ago but they axed it like instantly and backtracked
it didn't run badly either
to be fair, RTX did not have a dev team by that point iirc. it was never intended to release on console because the actual release of RTX is a buggy and broken mess
when they initially said rtx would be on console, it was in active development and i dont think development was relatively shaky yet. it was likely still very stable
then everything fell apart and we have what we have now. a buggy and really bad raytracing mess
which is unfortunate. really unfortunate
I will hold out some hope for the future of rtx even if its a lost hope, but I love it and theres so much potential for it to be great
maybe after deferred is finished
maybe but i feel like deferred will always be in dev
they said in the qna a year ago that their focus right now is on cross platform features
console and PC could definitely get exclusive or better features in the future
rn its all catered to device parity
mc rtx for ps6 and new xbox would be cool
may only new xbox
Curious if it has to do with performance or a particular feature that's only supported on specific devices
Probably for optimization
performance has once again improved slightly
1fps boost on maximum settings on my phone
runs about 18-22fps on maximum settings with 33% res
once again turning down settings barely helps my fps, even pointlights off
halving my render to 12 or using bilinear got me the most, like 5fps each
also my phone was throttled
i run like medium high and get around 40 at 50% res
hmmm
havent tested since point lights can be disabled
ig ill screenshot my settings and maybe we can see what’s going on with a comparison
maybe my phone is botched, i did get it like in early October after release day
oh im on 6 chunks
lemme turn it up
Averaging 35 with point lights off at max 12 chunks (my device falls under the low hardware tier)
same settings as above
to be honest... just dlss 4 natively with ray reconstruction would make me happy
try my settings
ok ill try yours and see
i turned it to ultra in this one
yeahh my phone is botched
unless yours hadn’t actually throttled yet in your ss then its not good results at all
oh wait are your pointlights turned off here
pfft ok i turned them off here and its the same
ill look into seeing how to properly benchmark my phone and if its not having comparable results then that clarifies the issue
yea point lights are off
i let it run for a bit
we should not be getting the same perf though
that’s weird, im getting about 100 to 120 fps on my S23 (8 Gen2)
I'll have to check my settings and res soon
HL2RTX struggles to hit 30 fps on a 3060Ti (minimum spec), that puts into perspective how far away pc gaming is from mobiles atm
yep
im chillin on my 4070S but like
i think the 3060Tis issue here might just be vram
its the minimum spec from the devs so…
and yeah 8GB probably isn’t enough
theyve implemented some dyanimc texture system that will reduce quality based on vram usage
but it doesnt seem to do a whole lot
i mean im using nearly 10gb with just 4 light bounces
Moment
ok so apparently my phone is slightly better than the average iphone 15 pro max, with my phone being in use since september 29th
makes no sense with deferred performance being the same as 13 pro
maybe there’s some dumb setting i messed up at some point
geekbench?
ye
it does seem to be a little goofy though cuz it says i only have 10gb of vram
yeah that was an issue with the the 8GB on the 3060Ti too, it showed up in game as 7100MB of vram
it is cool though that they are revisiting the Froxel fog system they made for MCRTX
its like a far better version than that one though
also the ray traced subsurface scattering is insane
im down to yap about it in my server since this is a bit offtopic
This will probably make developing deferred a little easier now cause they don’t have to worry about those certain devices anymore
They can optimize the devices that can actually handle deferred

Geekbench 
Idk how they’re gonna bring it to switch tho
they can always switch focus
the source engine metal clang sound is so silly
they would have a much easier time with new switch
its the og metal sound effect
yep

i tried the settings again after a reinstall but it only very slightly improved, on the order of 1fps
granted the savanna had a bit of hills but idk
maximum settings however improved
almost 12 fps now
instead of mid 9fps
also prizma made me use regular normals grr
You can switch to heightmaps
i know but the default mode change got me good
Can someone help to fix the sun bug and moon where they on close disatnces and the sky doesn't have this purple curve and looks different from old version
old:
new:
prizma with barebones
Here's my settings and FPS at 100% resolution
This is 75% resolution
My sister has the s25 ultra im so jealous
👀
@silent zealot you missed a new material!
I have to double check it but it looks like a bunch of new materials have been added. Unless I'm just seeing things, without the ability to properly diff shader source code
The following materials seem to be new
- DeferredTiledMixedRes
- FSR1
- HiZAmbientDownSample
- HiZDownSample
fsr for deferred would be mega epic

What does HiZ mean though? 🤔
I know it as an acceleration structure/method for SSR. You generate mip levels with a value of Z that is either the lowest or the highest out of 4 texels of the previous level. Basically it's like a 2d version of an octree, but for screen space tracing
What is fsr again?
Upscaler from AMD, similar to DLSS from Nvidia, except it's open source and can run on any hardware, and not just on AMD GPUs
Unless we count FSR 4 which is exclusive to the 9070/9070XT (for now apparently they want to try and move it to the 7000 series)
fsr probably wont be too hard for mc
Ngl...I screenshotted it...I just forgot to post it lol.
FSR 
🔥 🔥
-# Mojang should do something about buttons covering information
no if it's fsr 1
would be cool to have xess and dlss too
a Quadtree
Yes FSR 1 is doodoo. FSR 3.1 is alright.
I'd honestly take TAAU over FSR 1
FSR 4 from what I understand is quite close to DLSS CNN model
But like if deferred got DLSS 4 support mmm that would be incredible
But with that being exclusive to one gpu, not worth implementing at this time
Can somone help me to fix the sky and sun bug?
FSR 1 is basically a glorified sharpening filter, I hope it's not that.
That was a close call. If they raise requirements one more time, I'll have to look for a new phone
Real close
How do you guys think deferred rendering compares to shaders on java edition?
Complementary Reimagined for example
Barely getting there compared to some old java shaders
Doesnt deferred already have features not a lot of java shadres have
such as colored lighting
yes like rethinking voxels
Regular complementary has it too
Photon Shaders
Bliss
You can see them using Modrinths filter
minimum for android: Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 GPU
aajabrams
GG
meet minimum but can't
Why people use prizma if it's overrated, oversaturated and overral there's more options out there, but people seem started use this pack as trend now🤦♂️
Because people are entitled to opinions and they choose what packs they like
and don't blame the pack
I personally think it's a great pack honestly
I don't see it being oversaturated
So it might be something to do with your display or settings
Me neither
Huh?
Oversaturated?
Can't say for overrated because I'm biased as a creator of it
But I can't agree with it being oversaturated
Some people use my pack because it gained some popularity, but I think it deserves it (tho as I say I'm biased for obvious reasons). I work on it a lot 😅
best deferred ack
Prizma is good
Prizma is good
I dream of prizma everynight
Why? Are you saying this just because simping for that profile image of girl or is there a list of reasons you can tell me?
I like the style it goes for
It’s different from other vanilla shaders
It’s vibrant and the textures are unique
Why are you getting butt-hurt over other's preferences, to each their own.
Not everyone is about your "Sigma, no female grindstyle"
Why’d bro get so pressed 💔
This unironically just made me laugh for no reason
Man I just said Prizma is good💔💔
Watch what vu says very closely https://youtu.be/yCTpT7SENuk?t=36
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I think it’s time chat
What are you talking about? i just asked people a question about why it's so popular when there was other popular packs, what so unique about and seconds after that I spammed with different messages defending queen on the throne sayin something as "prizma is good and you stupid sigma", what's wrong with y'all don't you have any other words except for that as person I just asked a simple question and y'all be saying anything just to humiliate me or what
Well let me give you a real answer that's likely the reason why people like prizma. Its lighting is relatively soft on the eyes due to its warmth. A lot of packs chase realism which can be harsh on the eyes sometimes (huge issue I face with my pack and it's really hard to get around). What softens it more is the slight bit of desaturation applied to the scene. It's got a welcoming atmosphere that drags people to it. Al3xis is also a very good PBR texture artist and had a good art style compared to most. Just small things that catch the eye. Other popular packs like vanilla PBR really lack in the PBR department imo and also has really harsh lighting. My packs aren't popular but kinda suck in lighting but excellent in PBR. Prizma just kinda does everything. Poggys luminous dreams kinda falls under the same boat as vanilla PBR except it does a lot better in the lighting department imo
It's all just preference but I'm giving you a more proper answer as to why people may like it over others
you asked stupid question
like
why you guy buy car instead motorcycle
you clearly don't want to get answer when you say "are you saying this just because simping for that profile image"
I was too excited about what vu said in the video that I completely missed this whole argument 💀
I like prizma rtx because of its neon emissive lighting colors. They look quite vibrant and pleasant if used in a shader with decent tone mapper. I don't play with deferred rendering often so I don't really have a preference for deferred pack, but prizma would be on the list of potential options, just because its RTX version looks so good.
And you got your answers. What compelled you to point out alexis's profile picture and mention people being "simps", my comment about you only based on the facts of your past message history in here, I don't mean to discredit or humiliate you.
i didnt realize how much local exposure actually helped
my shadows now are so dark compared to last update
um disabled point lights and am getting uh... 200 fps? was there more optimizations done?
even in a heavier area
might change how you look at minecraft forever?
idk i feel like thats reaching
granted it did have a deferred-like sunset with the graphic but
naw nvm that graphic was reused earlier on in the video
now its back to reaching
probably some sorta spyglass buff
Would it make sense to keep the balance how it is until they reenable local exposure?
probably. in my old performance tests i never hit 200
so they definitely did something this preview
only sad thing right now, is a lot of what i worked on last week kinda broke after local exposure got removed
im just not gonna touch anything relating to lightening/darkening shadows because itll be fine again once local exposure gets reintroduced
mine are almost the same
well lucky you
tho whole exposure change much more now and it looks bad
i had to revamp and change so much stuff just so my nighttime didnt look like daytime and now my daytime shadows are way too dark by comparison
but they were ok with local exposure
ok a simple change fixed it thankfully. if things look off when local exposure is reintroduced then ill just revert this tiny value adjustment
💀
Nah thats
CRAZY
Yes indeed, I love being under the feat of women especially as reward for complementing their six packs

What are you even saying?
You're weird
I am what you described before and I would love to help every girls in order to have the six packs
If you want I could help you but dm are more appropriated for that
tbf, you were the one that brought it up
No, I usually hate women, Alexis is ok though.
Me? I asked one question can't believe how all of you sensetive to it, by only asking why people use it you all wasted so much time proving me wrong😁
All I did was point out a hypocrisy in your statement
Bro is not Cillian Murphy
I can't speak for the others responding to you, but your first message was pretty condescending to begin with. Putting down not only the creator, but the users who enjoy their pack.
TLDR; you asked a question, in the worst possible way.
i mean.. you just said that my pack is shitty, doesn't deserve recognition and called one person simp because they like it 😬
goated joji reaction
Its funny too because the dude in the foreground was saying that "Men's primal urge to dominate is natural" and "Women should be submissive"
So its very on topic! 
You can have your own opinion, you don't have to like my pack or even me, but a few people very politely told you why they like my pack/why it might be popular (because you asked for it)

Uhhhhh
That’s an odd thing to say but okay
Buh
These images are incredible. Always love seeing the latest from you!
Aww thank you 💖
will bob have luminous dream for enable deferred?
😔
bob might get its own deferred configs though
not sure yet
but you wont be able to enable deferred with bob
i see
i see
128x128?
yea
im rendering the final block iwth a parralax depth in my program so i can get better edge detection while defining the normal itself
see how the occlusion would look between pixels
Nice, only my hay bale uses normal map 128x128
im trying to do something like this for a whole resource pack. its not entirely hard just resource pack size gets to be an issue
especially with entity files for deferred
might just do heightmaps for those cuz its cheaper on storage
holy moly
rtx will still be better than deferred thanks to you
and a few others
but mainly you
Is the defferd going to release this year
Yes, july 28th
Is it confirmed that it's coming out July 28
No

wow awsome

What is that?
Rtx shader
But RtxStub is encrypted there's no way it can be customized
If it was impossible, betterrtx wouldn't exist. There is a way https://github.com/veka0/mcrtx-shader-template although it requires you to write all shader code from scratch rather than modifying proprietary nvidias code
Interesting so BetterRtx used your code?
No
No, they sorta decompiled vanilla BRTX. However, because the original rtx code is owned by nvidia, they can't release it to the public, so that means rtx modding is inaccessible to the general community of shader devs. That's why I made that template, it is fully written from scratch, with no nvidias code, which means it can be used by other devs to freely make open source shaders. And I used that same template to start working on a new rtx shader that you saw on that screenshot, which fully rewrites MCRTX from scratch.
If there is a will, there is a way. However, modifying vanilla MCRTX code is complicated by the complexity of decompilation and legality of distributing copyrighted implementation, that's why I didn't mention this as an option. 99.99% of shader devs would want to make a brand new shader rather than trying to work with decompiled brtx.
That's cool, but as another question, how to make the compiled shader size smaller as I compile the code repeats tens of times making material file being large
That's just how it works with bedrock. You can try targeting less platforms. If the main size comes from android essl310 code, one option (besides simply not compiling for essl310) would be to use spirv toolchain optimisation (compile glsl to spirv, optimise spirv, decompile back to glsl), which is what vanilla game now uses for all materials and is also the reason why we no longer have readable source code. However you'll have to implement that yourself, as neither lazurite nor shaderc currently supports optimisation of essl310 code.
The reason I'm asking because I want to remove the water reflections for 1.21.20+ as it heats my device too much but as I compile the file is filled with repeated code, additional question is there a way to encrypt the material or make it unobfuscated meaning no variable names changed?
You can easily remove water reflection without all that hassle
Just modify the resource pack and set the blue channel of the water MER texture to white
pin
So you just don't want to obfuscate your compiled glsl code? Such that instead of _123 it will keep its original variable names and code structure?
Just turn off ssr in settings?
aaj is online today 👀


blender tonemap (AgX) in RTX
That definitely looks like blender cycles
Fr
I'm surprised how distinct it is
i added all 3 variations of it, default punchy and golden
default is a bit too desaturated imo
but its super realistic
This image especially looks like a blender cycles render
default AgX. the ones above are using the punchy variation which is a bit mroe saturated
fr
i implemented this into my shader and wanted to try to port it over
it works alot better in RT than mine
blenderRTX lol
im telling you, AgX is incredible
stupidly complex and unfriendly tonemapper, but it looks insane
i mean AgX is literally built for path tracing so im not surprised it handles itself well. theres near 0 issues with exposure too.
I like how that looks
idk im just in love with this
So we all using the same world to test our packs huh?
le_ultimate_rtx is a fantastic world lol
Yup
my diffuse paper white illuminance might be a little too low for AgX but even then it still looks insane
ok yea. increased the thing i just mentioned and increased the intensity of the sun looks a lot better
Sponza palace test
“How you look at Minecraft forever” is getting to me rn
😈
even veka knows something is up
it's the day of minecraft live and Saturday so it's logical
Nooo your ruining my copium
☹️
Exactly
One of the shaderc parameters might be able to do that
THEY ARE ANNOUNCED?
is that deferred...??
oof I'm 10 mins behind
some very familar looking caustics
and clouds...👀
aparently so
those clouds actually look so tasty

where is this version for us 😭
it embraces the pixel look so much more
So vibrant visuals = deferred rendering?
Please. 😭
and its also coming to java?
YES
Somehow it is
LOOK AT CLOUDS
it seems very sdgp
They looked like rtx clouds 😭
oh man the water is still so rough
They’re probably gonna be more customizable
In pbr packs
vibrant visuals sounds so much better than deferred
Not true
It sounds cheap
to be fair deferred is just a technical name
I don't like it
at least imo
But I like it :<
#1260604094205399173 message
ok but its not attention catching
Yesssssss!!!!!!
Dev Build deferred is incredibly hot
its still insane its gonna be on java at some point
Fr
cant wait for java players to whine and complain that their custom shaders are miles better
Java does NOT need it leave them alone 🙏
its gonna be insane
parity I suppose
okay its good that Java players are getting vanilla shaders as well
still a bit salty about them taking away bedrock features though
to make it equal to Java
Wait
That means brtx pbr format is gonna be in java
:]
likely
Probably
😼
Oh wait that’s really good for us
does "next coming months" basically mean this year
fr fr
Same
but once the next major push comes out I’ll probably start then
Deferred releasing in just a couple months seems crazy tho
hiii aajab 
I’m so excited

VV looks a lot like sdgp did 😏
fr
So now we’re calling it VV
pixel locked shadows is sick
So... "available in the coming months" guess we don't have to wait long
I hope they add pixel locked reflections
imagine pixel locked shadows with PCSS shadows 😏
Imagine it’s gonna be this summer
that is confirmed
YAYAYAYAYAY
lol you were mentioned as "Expert Chefs" in the YSS server
How can I beat render dragon? (ง'̀-'́)ง /j
alright wrap it up. rtx revival now /hj
Every time a Mojang employee sends a very basic image I have the urge to believe it means something
can't wait to heat my ipad
xd
real
aura farming
Same
dragon4K.png
theres likely no hidden message
yeah, i tried adjusting light balance and contrast, etc
its also an indexed image so theres very likely nothing. just renderdragon
i think underwater cannot release like that though....
Who doesn't?
underwater is NOT good
True
at least compared to RTX and most Java shaders
unless those are just screenshots from our packs
I hope they'll add asap before release
So deferred is releasing on select devices
for better or worse
Yes
definitely nicer on performance
well yea. we got official mobile requirements
but itll likely relese on console and pc first
Buh
and possibly the better phones
It’ll probably release on most modern phones made in the past 2-4 years
It should release on the devices that are already supported
I think the iPhone 13 or 14 is the minimum in terms of apple devices
Not sure about android
Android phones are an entirely different breed of weird specs
So as these vibrant visuals are gonna be making their way to java as well, are we gonna see the introduction of Render Dragon on Java too?
A12 is the minimum
Far below the iphone 13's A15
Maybe?
either that or its gonna be a GLSL version
so based on the internal openGL version
Which would be incredibly strange, working on this entire renderer again

I don’t think they are gonna add Render Dragon for Minecraft Java
well iirc they dont wanna remove the current pipelines from java
It will destroy the entire Java shader community for a moment
the outrage would be unreal
If they are gonna do that, we are so cooked
and it will destroy a good chunk of the Java modding community too
Yeah
Probably a majority
absolutely
its awesome it will be on java though
Very definitely
ye
but its gonna get absolutely owned. people are gonna call it hot garbage because their custom shader looks way better
unless they really try to push VV to the max for Java specifically, it’s not gonna get anywhere close to external Java shaders
VV on Java will have to not look like VV on bedrock
That won't happen
Their ultimate goal would be parity
yeah
either that or by that point VV will get massive changes on bedrock for specific platforms
imagine raytracing on pc and consoles
its perfectly possible to happen
I think that’s a 50/50
please
I see it happening but I see it not happening as well
yea
I doubt they will ever work on brtx again
They have no real reason to
When deferred exists
well.. see... it doesnt HAVE to be brtx
raytracing built off the deferred pipeline
That would be quite something
That would be interesting
I doubt it'll happen but that would be amazing
i think brtx should die and something new should take its place. path tracing of course
brtx is special but if they create something super stylized WITH PATH TRACING to replace it im fine with it
but agian the majority will not be able to use it and that is what they will think while VV can
The entire existence of brtx alienates a very big majority of the bedrock playerbase, being mobile players. They have no reason to ever work on any form of path tracing as the hardware for mobile devices simply isn't there
Only thing left that need to be fixed in deferred before it releases is fix the particle dark screen problem so it can be compatible with realism craft and realistic biomes
well yes. but theres nothing stopping them from redoing it for the consoles and pc
since consoles to make up a large part of the playerbase and they can do it
let me cope
😭
They would still need some sort of incentive to do so, like they had nvidia for the initial implementation of RTX

all the console players that have been wanting rtx on it for so long
people love the pixel locked shadows approach
They are gonna get VV

personalyl i hope its a toggle
vv
And they are probably gonna be happy with that
pixel locked shadows and reflections are amazing for sure, but if its resource pack side, it would be nice to have the option. if its an in game setting even better
would also be cool to see better soft shadow methods in the future
New clips of vibrant visuals in this video https://youtu.be/gkUrYBbPOVI?si=COUp74Ck42d-HqB6
Look at this Minecraft gameplay comparison, featuring the new Minecraft update, Minecraft Vibrant Visuals, vs. the current version of the game. Minecraft Vibrant Visuals is an upcoming upgrade to Minecraft: Bedrock Edition which is adding graphical enhancements such as volumetric fog, directional lighting, and more. Mojang Studios describe this ...
PCSS for point lights would go crazy
There's an interesting lack of point lights in the showcases
That straight up looks like a better implementation of Deferred
Who knows, that might be the java version of VV we are watching
im not gonna say too much more on VV until we have it in our hands
but it definitely looks like what deferred should be
Edge highlight would've looked so good with the new clouds
hopefully some improvements come to the caustics system because its not amazing atm
and underwater lighting
from above ground looks great
underwater itself really needs some adjustments
it does look like they fixed lighting for flowing water
wait im watching the video IS THE LIGHTING ISSUE WITH WATER FINALLY FIXED
Btw since they only added caustics recently, does that mean they also had to record all clips with it in-between that preview and today? That's a tight deadline, lol
cuz it looks like they go down farther than the current bug out distance
but that water fog is...
yea its not great
reflections look like they have a more proper filter applied to them
unless its still broken
its hard to tell
oh maybe if yt was in 4K and not 480p that would also be helpful
seems so and also the fog also seems to be fixed but not sure
but still blurry
well SSR in the end was likely going to be blurred to some degree
SSR is usually rendered with temporal filtering
yea, but to this level, seems like they are trying to match with rtx or soemthing
yea
if compared to how i was in like 1.21.70.22 or something the ssr was crisp
im just hoping we have roughness based SSR before official release
well lets see what happens on next tuesday/Wednesday
Imagine we will keep getting new features after deferred is released
Probably not
But it’s a chance
they will
Its cool to see that particles actually react to lighting
The "castaway" text is just a particle, but I can put blocks in front of it or cast shadows on it
you mean the fog
oh that's nice
they will
Oh?
they said that they have some really big plans for deferred in the future
deferred is a huge thing and they will continue with it
huh?
literally i have a resource pack applied and its loading eveything except my pbr files and stuff
So that means we can still get waving leaves!!

but its... what... huh. its rendering my pbr for BoB
ooo that, that happens, try putting the pack in the global packs
im so confused
it IS in global. i never take it off of global
that soudned agressive
im sorry
so wait, entity is pbr works but not blocks
its loading pbr from a different resource pack
naa i didnt
but not from mine
o hwait
hold on
its fine now
apparently it was the incorrect resource pack
that water normalmap used in the trailer though was fire
interesting its not making use of the waves feature
at least the pack being used in the trailer
if this is their internal build then that looks real nice, when compared to the old screenshots of deferred they shared
Is any chance of adding volumentric cloud
not at the moment but maybe in the future who knows
Is vv release in this year
very likely that it will
in the next coming months apparently
ngl, vv being showcased on live was unexpected but in some ways expected as well
After vv marketplace addon come alive
Copium finally payed off
if the current version of deferred was what they showed off as VV 💀
the shadows are so light in the showcases give me some contrast
thank god the dev build is entirely different
i dont wanna be that guy but, current deferred is not that good
yea, but at the same time the pack we have got are amazing aswell
Mean they don't show us the defferd in 1.20.80.21 in mc live
I can agree
its not at its best stage
yes
its a internal dev build with features that we dont have right now
Why iit look great
no not at all. deferred atm is a tech demo
like these reflections are BAAAAAAAAAAAAAAD
the devs can suerly cook, looking at the huge differnce to the initail reveal of rtx to the final release we will see a huge improvement in quality
i would also love for some day to see this elaborate wave system be used as a way of generating caustics
What if the make it open source
the old rtx versions... looked way better 💀
that will be nice to have
is some ways
compare the digital foundry series x demo to what we got
that version looked miles better
What if they make it open source
wdym mean, like the whole pipeline or something else
Just how capable and how powerful is Xbox Series X's ray tracing power? Join Alex Battaglia and John Linneman for a much closer look at the Minecraft DXR demo - with direct feed capture straight from an Xbox Series X console.
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Whole pipline
this looks so much better than the final version of rtx
AND CUSTOM CLOUDS 🗣️🔥💯
yeah
Whole pipeline
you could say deferred has a great potential
Oh yeah it does
But wouldn’t more features cause bad performance
agreed
yes and no
having the ability will make for some new stuff
photon shader is jam packed with features and runs well over 160fps on my machine
I’m really hoping realistic biomes can be compatible with deferred soon
depends on what feature is it but not entirely
same
and looks miles better
@daring jewel if it becomes open source then. Creator make fires
it never will
they locked down custom shaders not that long ago
its incredibly hard to do now
code is now optimzied at compilation
which means getting anything legible out of it is really hard
And realism craft
And whatever other realism addons there are
It would go really good with deferred
same question
“Prizma visuals”
sounds bad
“Plagued visuals”
yea, nope
i mean thats what vv is
yeah
basically
idk if its me skipping through and not watching in 4k but vibrant visuals did not like… look as good as like prizma or vanilla reforged
its a base pack though so
wont fault it
maybe adding graphics to the end might me good
i disagree. but to each their own
the only thing i noticed was the cool clouds
and maybe water bug being fixed but idk if it was deep enough
aside from the very obvious "default visuals" the sky looks better, the clouds are obviously better, the fog looks way less overpowering, the exposure seems a bit better, the reflections look cleaner. it seems like a big upgrade in general
current deferred looks, feels, and performs like a tech demo
yea, and seems like they will hits preview on the next update
maybe its the textures that hit me
its also doesnt appear to be utilizing the configs
so yea
with some configs itll look way better
if VV is playable on ultra settings its already a win
(on good hardware that shouldnt lag ofc)
idk i like the sun fog rn
especially on pc
when you look at the sun irl its not like clearly visible
i get like 30fps
Let them cook
with a 4050
i sometimes get 60 on mine lol
doesnt feel distinguished
the default pack isnt trying to do anythign fancy
thats the whole point of it
its designed to drive you to use other packs lmao
Also I am very glad that the shortened version of the name is VV 🙃
probably yea
they wanna give a base experience for people who dont wanna use a pack but not take away from creators
thats cuz its a total W
Massive W
still gonna cope so hard for path tracing revists
i will cope till i die
Or... Render Dragon spreading its wings?
no way
i need clouds like those in vanilla reforged tho
well itll happen whenever we get VV in preview
Im gonna wait and see what they do to implement VV into Java
im also ngl im calling it VV cuz i forgot the actual name
im so good at this guys
Vibrant Visuals
is it vibrant visualks
Veka Veka, don't forget next time
lol
so arc, can we make a deferred release celebration smp now?

Imagine renderdragon in java
terrible
where server
RD is better than their OGL renderer but id personally prefer they remake the game in vulkan ngl
I'd expect something next month

let’s go

Speaking off, iris dev expressed that they might cancel the mod, depending on what happenes with this whole thing. So Java edition might have its own little "no more shaders" moment, even if temporary

yea im reading whats being said. it seems like itll come down to if VV makes major changes to the engine that its impossible to continue right
how soon is very soon according to aajabrams
when he said vv is coming very soon in yss
maybe it will come with summer drop?
or fall drop?
Lemme forward the message aaja sent in YSS
but he said very soon
Likely Fall 2025. Deferred is not ready in the next 3 months.
a feature id like to see tbh. if they dont do full SSGI (which i dont reccomend) RSM would be pretty cool
RSM (reflected shadow maps) iirc isnt super expensive and gives a simulation of GI in some form
™️orrow??? 😱 /j

he tmed me
who
aajabrams himself


get soon™️ ed

i though you have to have him as a friend to do dms
same
yep
yes
I sent him a friend request, hope he accepts ^^

if vv shows up tuesday
at one point he friend requests where like close but one day i sent him one when on my phon during the black spot issue and he accepted
imagine deferred release smp where we can play with actual devs
Vibrant visuals in 50 years (totally real)
he dmed me about a crashing problem i was having
I doubt that would happen, I would totally be up to facilitate that tho
I wonder what will happen with RTX. Theoretically, they could update it as well, to match the new visual aesthetics. Part of me wants it to get updated, but the other part doesn't want to deal with reverse engineering that thing from scratch every update. At least the new PIX APIs might make that process a little easier.
fair
maybe they’ll fix some of the bugs and that’s it
rtx based of VV with good sampling, denoising, and a proper tonemap and not whatever the vanilla tonemap is...
DLSS4 and RR
it would be peak
As far as I see it, RTX is basically abandoned at this point. I don't expect it to get updated, probably ever.
praying for DLSS 4 transformer model in VV
they are doing fsr so why not
We gotta update the "DTP ON" emoji
VV ON
VV ON
wait is the pixel shadows feature basically fixing the shadows not being aligned
well its not a fix
We WON
a fat bandage?
its just locking the shadows to the block pixels for stylized effect
its a stylization tactic
oh ok
some java shaders do it
looks pretty cool
heres an example of such. looks great (also edge highlights would be dope)
shadows being "misaligned" is just a problem with shadowmapping in general. you can never truly fix it. its called peter panning
the fix would be raytraced shadows 😏
Quirky a true shader dev now 🗣️
ah ok thats the name
it does look nice though hm
i mean ive been learning it rather extensively for a month
id probably only want pixel shadows when im using barebones






