#Graphics General

1 messages · Page 19 of 1

tribal trail
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local exposure is buggy on windows too

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but funny is that my super bright sword made screen brighter

stark harness
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I wonder if the defferd shaders will run at 30 fps or 60

civic radish
tribal trail
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it's not like they work better

tribal trail
tribal trail
quasi trench
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i can get the 30fps experience with 4k max settings ps5 pro now

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my phone however might not be liking deferred as much

long ruin
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I finally upgraded to the snapdragon 8 elite :D

stark harness
quasi trench
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its also a rock solid 30

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you have to throw a whole lot to shake that down

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this is from previous preview

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havent tried turning pointlights off yet though

stark harness
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Do you know how to download the shaders on phone

quasi trench
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go to yss server for that

civic radish
tribal trail
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Same with water waves

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Sss doesn't impact performance

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And in new version you can turn off point lights so you can get more performance than on older versions

ornate hollow
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upscaling

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and a little optimization

tribal trail
blazing whale
silent zealot
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I haven't messed with Deferred in a while. It's amazing to see how far it's come.

quasi trench
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woah super strong

white willow
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for direct sunlight stuff

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this does however, cause the exposure to go insane

wise hinge
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Is the light shafts color (or the fog color) get sampled from sun light color?

tribal trail
wise hinge
stark harness
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I wonder why Minecraft preview is locked to 4k on Xbox series x but on PS5 pro it's not

wintry sigil
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I always use it at 33% res

ornate canyon
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guys, is it just me, or emissive is somewhat broken?

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the glowing deepslate blocks are also meant to glow, and they did before, now they don't...

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i just haven't messed with pbr for my blocks in quite some time, did something break?

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i found an image, this is what used to look like

wise hinge
ornate canyon
wise hinge
ornate canyon
wise hinge
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yep, for now.
But they will fix it. hopefullyjoewaiting

ornate canyon
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but gosh, now i have to do it for dozens of blocks, since i'm about to release the update

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and then change it again if they fix it...

wise hinge
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well yeah but keeping them as is (or setting them under 150-200?) will not be waste of time

white willow
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It'll look more like it's glowing but nothing like before

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It's a bit of a mix of the new exposure and the emissive changes that just make emissives do nothing

ornate canyon
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glowing caves

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papylloume forest

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i'm also using poggy's ld

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i wish custom blocks supported point lights

wise hinge
white willow
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Enforced minimum Android and iOS requirements for devices running the Deferred Technical Preview for maintained performance, stability, and visuals moving forward. For Android, a Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 GPU or higher is required. On iOS devices, an A12 or M1 or higher device is required

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dang mobile device requirements

long ruin
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I had a 640 on my last phone uhoh

white willow
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yea no perfectly understandable

long ruin
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yeah, i was getting like 30 fps at around 720p on the 640

quasi trench
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a12 is iphone xs or xs max

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my old phone actually

white willow
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none of my devices are affected but some might be

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rip powerVR lol

quasi trench
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yeahhh its gone now

white willow
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but to be fair, they arent very strong to begin with

quasi trench
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my 15 pro max runs max deferred at 9fps at most

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used to be 13

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before that 17

long ruin
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I have like 90 fps at medium-high settings

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at 1440p

wise hinge
long ruin
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snapdragon 8 elite bao_icon_particles

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gets hot though

quasi trench
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i heard the 16 version runs deferred super well

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not sure whats giving me a hard time

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ig i did give myself 24 chunks instead of the 12 or 16 “cap” they give on mobile but it can’t be that

white willow
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ngl, its because the IP 15 was oversold as a gaming phone

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its really not

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the 16 is what the 15 was trying to be

quasi trench
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that’s true i havent seen RT on my phone yet at all lol

white willow
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its not even a thing on 16 yet

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i bet you the only things that will be able to use that RT is the M4 ipad

quasi trench
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yep thats what its chalking up to be probably

long ruin
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I ran some benchmarks on the 8 elite for ray tracing, I got around 15 fps angelneutral

white willow
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and even then i doubt the RT will be even close to whats capable on pc

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im playing the new HL2 RTX and this is insane

long ruin
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oh yeah, I forgot about that

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I gotta check it out

white willow
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mobile will have ALOT of catching up to do to even get close to pc

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especially without turning it into an air fryer

quasi trench
white willow
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mobile wont get raytracing anytime soon because of temp control

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just because they can now do it, doesnt mean they should

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"minecraft rtx on mobile when. my phone can do it"

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no it cant lol

quasi trench
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lololok

white willow
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youll have a pizza brick oven in your hand in half a second

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and even then MCRTX is FULLY path traced

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its not hybrid rendered

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mobile devices arent at the level to do that yet

quasi trench
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-1000fps

white willow
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mobile devices could maybe do it with a hybrid rt approach

quasi trench
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yeah that’s what was in my mind

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probably not everything rt though

white willow
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but since mcrtx is fully path traced, key word here PATH TRACED, its not happening

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mobile phones can run seus ptgi, but ptgi is hybrid rendered. its a mix of raster and pt. and also runs at half resolution

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i have not seen a good screenshot of Seus PTGI running on a phone. its always been a low resolution mess for 12fps or less lmao

quasi trench
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thats interesting actually i never knew that

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does it even make a good screenshot

white willow
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nope

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cuz you cant really tell what youre looking at because its so blurry

quasi trench
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path traced pixels

white willow
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at that res path tracing is just noise lmao

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mobile devices can for sure do simple raytracing without any issues. You could probably get GI going if youre lucky

quasi trench
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so if someone ever makes a rt shader on mobile im here for it

white willow
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lol

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definitely wont happen for mc because you literally cant enable it on mobile no matter what atm

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there might be some funky linux trick but idk

wintry sigil
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hey plagued you should implement raytracing on xbox since I know that's totally possible for you to do 🙏

white willow
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ahahaha

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no

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even then not possible regardless

quasi trench
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we’d need a time machine to even run it again

white willow
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theres a platform restriction on the raytracing toggle

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i also know nothing about actually implementing raytracing. thats well above my knowledge level

quasi trench
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take a stencil and trace some rays

white willow
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true

wintry sigil
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Xbox had code to be able to run it a while ago but they axed it like instantly and backtracked

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it didn't run badly either

white willow
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when they initially said rtx would be on console, it was in active development and i dont think development was relatively shaky yet. it was likely still very stable

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then everything fell apart and we have what we have now. a buggy and really bad raytracing mess

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which is unfortunate. really unfortunate

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I will hold out some hope for the future of rtx even if its a lost hope, but I love it and theres so much potential for it to be great

quasi trench
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maybe after deferred is finished

white willow
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maybe but i feel like deferred will always be in dev

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they said in the qna a year ago that their focus right now is on cross platform features

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console and PC could definitely get exclusive or better features in the future

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rn its all catered to device parity

quasi trench
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mc rtx for ps6 and new xbox would be cool

ornate hollow
sonic canopy
quasi trench
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performance has once again improved slightly

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1fps boost on maximum settings on my phone

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runs about 18-22fps on maximum settings with 33% res

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once again turning down settings barely helps my fps, even pointlights off

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halving my render to 12 or using bilinear got me the most, like 5fps each

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also my phone was throttled

white willow
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thats very odd considering my phone im p sure runs better then

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and i have a 13 pro

quasi trench
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rlly? which is your iphone

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that’s so weird

white willow
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i run like medium high and get around 40 at 50% res

quasi trench
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hmmm

white willow
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havent tested since point lights can be disabled

quasi trench
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ig ill screenshot my settings and maybe we can see what’s going on with a comparison

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maybe my phone is botched, i did get it like in early October after release day

white willow
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oh im on 6 chunks

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lemme turn it up

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Averaging 35 with point lights off at max 12 chunks (my device falls under the low hardware tier)

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same settings as above

white willow
quasi trench
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screen animations are off here

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oop i forgot to turn pointlight back to ultra

white willow
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try my settings

quasi trench
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ok ill try yours and see

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i turned it to ultra in this one

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yeahh my phone is botched

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unless yours hadn’t actually throttled yet in your ss then its not good results at all

quasi trench
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pfft ok i turned them off here and its the same

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ill look into seeing how to properly benchmark my phone and if its not having comparable results then that clarifies the issue

white willow
white willow
quasi trench
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well shoot

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downloading geekbench and gonna see what happens bao_doggo_crying

proud pike
long ruin
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I'll have to check my settings and res soon

proud pike
white willow
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im chillin on my 4070S but like

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i think the 3060Tis issue here might just be vram

proud pike
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and yeah 8GB probably isn’t enough

white willow
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theyve implemented some dyanimc texture system that will reduce quality based on vram usage

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but it doesnt seem to do a whole lot

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i mean im using nearly 10gb with just 4 light bounces

proud pike
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Moment

quasi trench
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ok so apparently my phone is slightly better than the average iphone 15 pro max, with my phone being in use since september 29th

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makes no sense with deferred performance being the same as 13 pro

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maybe there’s some dumb setting i messed up at some point

quasi trench
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ye

proud pike
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will try

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i tried antutu a few days ago

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Got this on my ipad

white willow
proud pike
white willow
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it is cool though that they are revisiting the Froxel fog system they made for MCRTX

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its like a far better version than that one though

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also the ray traced subsurface scattering is insane

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im down to yap about it in my server since this is a bit offtopic

vague shoal
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They can optimize the devices that can actually handle deferred

vague shoal
proud pike
vague shoal
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But that could change

proud pike
white willow
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the source engine metal clang sound is so silly

proud pike
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they would have a much easier time with new switch

proud pike
white willow
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yep

quasi trench
quasi trench
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granted the savanna had a bit of hills but idk

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maximum settings however improved

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almost 12 fps now

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instead of mid 9fps

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also prizma made me use regular normals grr

tribal trail
quasi trench
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i know but the default mode change got me good

civic radish
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Can someone help to fix the sun bug and moon where they on close disatnces and the sky doesn't have this purple curve and looks different from old version

old:

new:

quasi trench
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prizma with barebones

long ruin
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This is 75% resolution

faint snow
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My sister has the s25 ultra im so jealous

sonic canopy
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@silent zealot you missed a new material!

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I have to double check it but it looks like a bunch of new materials have been added. Unless I'm just seeing things, without the ability to properly diff shader source code

sonic canopy
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The following materials seem to be new

  • DeferredTiledMixedRes
  • FSR1
  • HiZAmbientDownSample
  • HiZDownSample
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fsr for deferred would be mega epic

wise hinge
pale urchin
sonic canopy
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I know it as an acceleration structure/method for SSR. You generate mip levels with a value of Z that is either the lowest or the highest out of 4 texels of the previous level. Basically it's like a 2d version of an octree, but for screen space tracing

vague shoal
sonic canopy
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Upscaler from AMD, similar to DLSS from Nvidia, except it's open source and can run on any hardware, and not just on AMD GPUs

white willow
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Unless we count FSR 4 which is exclusive to the 9070/9070XT (for now apparently they want to try and move it to the 7000 series)

quasi trench
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fsr probably wont be too hard for mc

silent zealot
long ruin
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FSR bao_icon_particles

ornate hollow
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🔥 🔥

harsh iris
tribal trail
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would be cool to have xess and dlss too

white willow
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I'd honestly take TAAU over FSR 1

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FSR 4 from what I understand is quite close to DLSS CNN model

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But like if deferred got DLSS 4 support mmm that would be incredible

white willow
civic radish
proud pike
sonic canopy
proud pike
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Real close

faint snow
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How do you guys think deferred rendering compares to shaders on java edition?

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Complementary Reimagined for example

proud pike
faint snow
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such as colored lighting

long ruin
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Some modern shaders have colored floodlight

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For java

faint snow
long ruin
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Regular complementary has it too

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Photon Shaders

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Bliss

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You can see them using Modrinths filter

ornate hollow
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minimum for android: Adreno 640, Mali-G68, Mali-G77, or Xclipse 530 GPU

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aajabrams

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GG

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meet minimum but can't

civic radish
ornate hollow
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sh

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hhhhhh

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everyne love tis pack

long ruin
long ruin
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I personally think it's a great pack honestly

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I don't see it being oversaturated

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So it might be something to do with your display or settings

ornate hollow
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honestly

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i didn't found anyone say prizma deferred it's overrated, oversaturated

long ruin
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Me neither

ornate hollow
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yes

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me too

tribal trail
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Oversaturated?

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Can't say for overrated because I'm biased as a creator of it

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But I can't agree with it being oversaturated

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Some people use my pack because it gained some popularity, but I think it deserves it (tho as I say I'm biased for obvious reasons). I work on it a lot 😅

ornate hollow
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best deferred ack

ornate hollow
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Prizma is good

rocky halo
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I dream of prizma everynight

civic radish
# hearty seal Prizma is good

Why? Are you saying this just because simping for that profile image of girl or is there a list of reasons you can tell me?

hearty seal
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I like the style it goes for

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It’s different from other vanilla shaders

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It’s vibrant and the textures are unique

proud pike
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Not everyone is about your "Sigma, no female grindstyle"

faint snow
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Why’d bro get so pressed 💔

white willow
hearty seal
vague shoal
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I think it’s time chat

civic radish
# proud pike Why are you getting butt-hurt over other's preferences, to each their own.

What are you talking about? i just asked people a question about why it's so popular when there was other popular packs, what so unique about and seconds after that I spammed with different messages defending queen on the throne sayin something as "prizma is good and you stupid sigma", what's wrong with y'all don't you have any other words except for that as person I just asked a simple question and y'all be saying anything just to humiliate me or what

white willow
# civic radish What are you talking about? i just asked people a question about why it's so pop...

Well let me give you a real answer that's likely the reason why people like prizma. Its lighting is relatively soft on the eyes due to its warmth. A lot of packs chase realism which can be harsh on the eyes sometimes (huge issue I face with my pack and it's really hard to get around). What softens it more is the slight bit of desaturation applied to the scene. It's got a welcoming atmosphere that drags people to it. Al3xis is also a very good PBR texture artist and had a good art style compared to most. Just small things that catch the eye. Other popular packs like vanilla PBR really lack in the PBR department imo and also has really harsh lighting. My packs aren't popular but kinda suck in lighting but excellent in PBR. Prizma just kinda does everything. Poggys luminous dreams kinda falls under the same boat as vanilla PBR except it does a lot better in the lighting department imo

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It's all just preference but I'm giving you a more proper answer as to why people may like it over others

ornate hollow
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like

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why you guy buy car instead motorcycle

tribal trail
vague shoal
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I was too excited about what vu said in the video that I completely missed this whole argument 💀

ornate hollow
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yeah

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too much visible bug

sonic canopy
proud pike
white willow
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i didnt realize how much local exposure actually helped

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my shadows now are so dark compared to last update

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um disabled point lights and am getting uh... 200 fps? was there more optimizations done?

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even in a heavier area

quasi trench
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idk i feel like thats reaching

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granted it did have a deferred-like sunset with the graphic but

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naw nvm that graphic was reused earlier on in the video

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now its back to reaching

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probably some sorta spyglass buff

pale urchin
white willow
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probably. in my old performance tests i never hit 200

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so they definitely did something this preview

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only sad thing right now, is a lot of what i worked on last week kinda broke after local exposure got removed

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im just not gonna touch anything relating to lightening/darkening shadows because itll be fine again once local exposure gets reintroduced

tribal trail
white willow
#

well lucky you

tribal trail
#

tho whole exposure change much more now and it looks bad

white willow
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i had to revamp and change so much stuff just so my nighttime didnt look like daytime and now my daytime shadows are way too dark by comparison

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but they were ok with local exposure

white willow
rocky halo
proud pike
civic radish
#

You're weird

rocky halo
#

If you want I could help you but dm are more appropriated for that

pale urchin
bitter kiln
civic radish
pale urchin
bitter kiln
#

Bro is not Cillian Murphy

pale urchin
#

TLDR; you asked a question, in the worst possible way.

tribal trail
bitter kiln
#

goated joji reaction

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Its funny too because the dude in the foreground was saying that "Men's primal urge to dominate is natural" and "Women should be submissive"
So its very on topic! cool

tribal trail
wise hinge
long ruin
#

Like at least give some respect to creators, even if you dislike the pack

vague shoal
#

That’s an odd thing to say but okay

vague shoal
#

Buh

real berry
tribal trail
ornate hollow
white willow
#

no

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it will require an external pack

ornate hollow
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😔

white willow
#

bob might get its own deferred configs though

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not sure yet

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but you wont be able to enable deferred with bob

ornate hollow
#

i see

ornate hollow
ornate hollow
tribal trail
white willow
#

new normal for quartz bricks. the depth is insane

silent zealot
#

128x128?

white willow
#

yea

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im rendering the final block iwth a parralax depth in my program so i can get better edge detection while defining the normal itself

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see how the occlusion would look between pixels

silent zealot
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Nice, only my hay bale uses normal map 128x128

white willow
#

im trying to do something like this for a whole resource pack. its not entirely hard just resource pack size gets to be an issue

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especially with entity files for deferred

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might just do heightmaps for those cuz its cheaper on storage

white willow
#

full quartz family

quasi trench
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holy moly

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rtx will still be better than deferred thanks to you

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and a few others

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but mainly you

stark harness
#

Is the defferd going to release this year

iron moon
stark harness
iron moon
#

No

long ruin
gaunt sparrow
sonic canopy
wise hinge
civic radish
sonic canopy
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Rtx shader

ornate hollow
#

fr

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real RTX shader

tribal trail
#

deferred 🔛 🔝

civic radish
sonic canopy
civic radish
#

Interesting so BetterRtx used your code?

sonic canopy
# civic radish Interesting so BetterRtx used your code?

No, they sorta decompiled vanilla BRTX. However, because the original rtx code is owned by nvidia, they can't release it to the public, so that means rtx modding is inaccessible to the general community of shader devs. That's why I made that template, it is fully written from scratch, with no nvidias code, which means it can be used by other devs to freely make open source shaders. And I used that same template to start working on a new rtx shader that you saw on that screenshot, which fully rewrites MCRTX from scratch.

#

If there is a will, there is a way. However, modifying vanilla MCRTX code is complicated by the complexity of decompilation and legality of distributing copyrighted implementation, that's why I didn't mention this as an option. 99.99% of shader devs would want to make a brand new shader rather than trying to work with decompiled brtx.

civic radish
sonic canopy
#

That's just how it works with bedrock. You can try targeting less platforms. If the main size comes from android essl310 code, one option (besides simply not compiling for essl310) would be to use spirv toolchain optimisation (compile glsl to spirv, optimise spirv, decompile back to glsl), which is what vanilla game now uses for all materials and is also the reason why we no longer have readable source code. However you'll have to implement that yourself, as neither lazurite nor shaderc currently supports optimisation of essl310 code.

civic radish
white willow
#

You can easily remove water reflection without all that hassle

#

Just modify the resource pack and set the blue channel of the water MER texture to white

ornate hollow
#

pin

sonic canopy
tribal trail
sonic canopy
#

aaj is online today 👀

quasi trench
#

woah

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it is true 😈

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i mean mc live brings everyone to the table buttttt… bao_icon_dtpon

wise hinge
proud pike
white willow
pale urchin
long ruin
#

Fr

pale urchin
#

I'm surprised how distinct it is

white willow
#

i added all 3 variations of it, default punchy and golden

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default is a bit too desaturated imo

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but its super realistic

pale urchin
#

This image especially looks like a blender cycles render

white willow
# white willow

default AgX. the ones above are using the punchy variation which is a bit mroe saturated

white willow
#

i implemented this into my shader and wanted to try to port it over

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it works alot better in RT than mine

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blenderRTX lol

earnest sierra
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It looks like a real building 😭

white willow
#

im telling you, AgX is incredible

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stupidly complex and unfriendly tonemapper, but it looks insane

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i mean AgX is literally built for path tracing so im not surprised it handles itself well. theres near 0 issues with exposure too.

earnest sierra
#

I like how that looks

white willow
#

idk im just in love with this

silent zealot
#

So we all using the same world to test our packs huh?

white willow
#

le_ultimate_rtx is a fantastic world lol

sonic canopy
white willow
#

ok yea. increased the thing i just mentioned and increased the intensity of the sun looks a lot better

vague shoal
#

“How you look at Minecraft forever” is getting to me rn

tribal trail
vague shoal
rocky halo
vague shoal
#

☹️

sonic canopy
#

One of the shaderc parameters might be able to do that

wise hinge
pale urchin
#

@vague shoal

wintry sigil
#

THEY ARE ANNOUNCED?

wise hinge
#

is that deferred...??

sonic canopy
#

oof I'm 10 mins behind

wintry sigil
#

some very familar looking caustics

wise hinge
#

and clouds...👀

white willow
wintry sigil
#

those clouds actually look so tasty

wise hinge
white willow
#

where is this version for us 😭

wintry sigil
#

it embraces the pixel look so much more

tribal trail
#

I can't see now

#

Not in home

faint snow
#

So vibrant visuals = deferred rendering?

tribal trail
#

Please. 😭

faint snow
#

and its also coming to java?

vague shoal
vague shoal
tribal trail
#

0.o

wintry sigil
vague shoal
#

LOOK AT CLOUDS

white willow
#

it seems very sdgp

wise hinge
tribal trail
white willow
vague shoal
#

In pbr packs

long ruin
#

vibrant visuals sounds so much better than deferred

tribal trail
#

It sounds cheap

white willow
#

to be fair deferred is just a technical name

tribal trail
#

I don't like it

long ruin
#

at least imo

tribal trail
long ruin
#

#1260604094205399173 message

wintry sigil
#

ok but its not attention catching

wise hinge
#

Yesssssss!!!!!!

graceful iron
#

Dev Build deferred is incredibly hot

white willow
#

its still insane its gonna be on java at some point

long ruin
#

Fr

white willow
#

cant wait for java players to whine and complain that their custom shaders are miles better

wintry sigil
#

Java does NOT need it leave them alone 🙏

white willow
#

its gonna be insane

long ruin
faint snow
#

okay its good that Java players are getting vanilla shaders as well

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still a bit salty about them taking away bedrock features though

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to make it equal to Java

tribal trail
#

That means brtx pbr format is gonna be in java

#

:]

white willow
#

likely

graceful iron
tribal trail
#

😼

graceful iron
#

Oh wait that’s really good for us

tribal trail
#

Prizma for java is gonna be awesome

#

🥰

graceful iron
#

real

#

Now is probably a good time for me to get back into deferred lol

wise hinge
#

can't wait to see drdog's deferred pack

wintry sigil
#

does "next coming months" basically mean this year

tribal trail
#

fr fr

white willow
#

idk im gonna wait till VV is in preview tbh

#

not touching anything

graceful iron
#

Same

#

but once the next major push comes out I’ll probably start then

#

Deferred releasing in just a couple months seems crazy tho

tribal trail
#

Omg

#

Aajab

#

Hii

graceful iron
#

hiii aajab hibro

vague shoal
#

I’m so excited

wise hinge
white willow
#

VV looks a lot like sdgp did 😏

long ruin
#

fr

vague shoal
white willow
#

pixel locked shadows is sick

sonic canopy
#

So... "available in the coming months" guess we don't have to wait long

still zenith
graceful iron
#

I hope they add pixel locked reflections

white willow
#

imagine pixel locked shadows with PCSS shadows 😏

vague shoal
white willow
graceful iron
#

YAYAYAYAYAY

long ruin
tribal trail
white willow
#

alright wrap it up. rtx revival now /hj

graceful iron
#

Every time a Mojang employee sends a very basic image I have the urge to believe it means something

wise hinge
#

can't wait to heat my ipad

long ruin
#

xd

wintry sigil
#

aura farming

graceful iron
#

time to check the meta data of that image

#

yippee

white willow
#

dragon4K.png

long ruin
#

Dragon_4K

white willow
#

theres likely no hidden message

long ruin
#

yeah, i tried adjusting light balance and contrast, etc

white willow
#

its also an indexed image so theres very likely nothing. just renderdragon

graceful iron
#

The real question is why he has a 4k image of the render dragon logo

white willow
#

i think underwater cannot release like that though....

white willow
#

underwater is NOT good

graceful iron
#

at least compared to RTX and most Java shaders

white willow
#

unless those are just screenshots from our packs

tribal trail
long ruin
wintry sigil
#

vibrant visuals next beta

#

preview

white willow
#

hopefully

#

i wanna get my hand s on this

vague shoal
white willow
#

the clodus dont appear to be volumetric

#

it looks like subsurface scattering

wintry sigil
#

for better or worse

graceful iron
white willow
#

definitely nicer on performance

white willow
#

but itll likely relese on console and pc first

white willow
#

and possibly the better phones

graceful iron
#

It’ll probably release on most modern phones made in the past 2-4 years

vague shoal
#

It should release on the devices that are already supported

graceful iron
#

I think the iPhone 13 or 14 is the minimum in terms of apple devices

#

Not sure about android

#

Android phones are an entirely different breed of weird specs

proud pike
#

So as these vibrant visuals are gonna be making their way to java as well, are we gonna see the introduction of Render Dragon on Java too?

proud pike
#

Far below the iphone 13's A15

vague shoal
#

So I’m good

proud pike
white willow
#

so based on the internal openGL version

proud pike
graceful iron
#

I don’t think they are gonna add Render Dragon for Minecraft Java

white willow
#

well iirc they dont wanna remove the current pipelines from java

graceful iron
#

It will destroy the entire Java shader community for a moment

white willow
#

the outrage would be unreal

proud pike
graceful iron
#

and it will destroy a good chunk of the Java modding community too

long ruin
#

Yeah

white willow
#

im calling it righ tnow

#

VV is gonna get DESTROYED by the java fans

graceful iron
#

absolutely

white willow
#

its awesome it will be on java though

proud pike
white willow
#

but its gonna get absolutely owned. people are gonna call it hot garbage because their custom shader looks way better

proud pike
graceful iron
#

VV on Java will have to not look like VV on bedrock

proud pike
#

Their ultimate goal would be parity

graceful iron
#

yeah

white willow
#

imagine raytracing on pc and consoles

#

its perfectly possible to happen

wintry sigil
graceful iron
#

I see it happening but I see it not happening as well

daring jewel
#

yea

proud pike
#

They have no real reason to

#

When deferred exists

white willow
graceful iron
#

BPT?

white willow
#

raytracing built off the deferred pipeline

proud pike
graceful iron
proud pike
#

I doubt it'll happen but that would be amazing

white willow
#

i think brtx should die and something new should take its place. path tracing of course

#

brtx is special but if they create something super stylized WITH PATH TRACING to replace it im fine with it

daring jewel
#

but agian the majority will not be able to use it and that is what they will think while VV can

proud pike
vague shoal
#

Only thing left that need to be fixed in deferred before it releases is fix the particle dark screen problem so it can be compatible with realism craft and realistic biomes

white willow
#

since consoles to make up a large part of the playerbase and they can do it

#

let me cope

#

😭

proud pike
proud pike
white willow
wintry sigil
#

people love the pixel locked shadows approach

white willow
wise hinge
#

vv

proud pike
white willow
#

pixel locked shadows and reflections are amazing for sure, but if its resource pack side, it would be nice to have the option. if its an in game setting even better

#

would also be cool to see better soft shadow methods in the future

vague shoal
#

New clips of vibrant visuals in this video https://youtu.be/gkUrYBbPOVI?si=COUp74Ck42d-HqB6

IGN

Look at this Minecraft gameplay comparison, featuring the new Minecraft update, Minecraft Vibrant Visuals, vs. the current version of the game. Minecraft Vibrant Visuals is an upcoming upgrade to Minecraft: Bedrock Edition which is adding graphical enhancements such as volumetric fog, directional lighting, and more. Mojang Studios describe this ...

▶ Play video
white willow
#

PCSS for point lights would go crazy

pale urchin
white willow
#

yea

#

colored floodfill 😏

proud pike
#

Who knows, that might be the java version of VV we are watching

white willow
#

im not gonna say too much more on VV until we have it in our hands

#

but it definitely looks like what deferred should be

sonic canopy
#

Edge highlight would've looked so good with the new clouds

wintry sigil
#

waterfall looks good and doesn't scare me anymore

white willow
#

hopefully some improvements come to the caustics system because its not amazing atm

#

and underwater lighting

#

from above ground looks great

#

underwater itself really needs some adjustments

#

it does look like they fixed lighting for flowing water

bitter kiln
#

Is there a way to improve performance on deferred?

#

OH WAIT VSYNC!

white willow
#

wait im watching the video IS THE LIGHTING ISSUE WITH WATER FINALLY FIXED

sonic canopy
#

Btw since they only added caustics recently, does that mean they also had to record all clips with it in-between that preview and today? That's a tight deadline, lol

white willow
#

but that water fog is...

#

yea its not great

#

reflections look like they have a more proper filter applied to them

#

unless its still broken

#

its hard to tell

#

oh maybe if yt was in 4K and not 480p that would also be helpful

daring jewel
white willow
#

the reflections def look better than they do right now

#

especially the IBL

daring jewel
#

but still blurry

white willow
#

well SSR in the end was likely going to be blurred to some degree

#

SSR is usually rendered with temporal filtering

daring jewel
#

yea, but to this level, seems like they are trying to match with rtx or soemthing

white willow
#

it may still be bugged in this version to be fair

#

its really hard to tell

daring jewel
#

yea

white willow
#

because the filtering rn seems WAY to agressive

#

which might be unintentional idk

daring jewel
#

if compared to how i was in like 1.21.70.22 or something the ssr was crisp

white willow
#

im just hoping we have roughness based SSR before official release

daring jewel
#

well lets see what happens on next tuesday/Wednesday

vague shoal
#

Imagine we will keep getting new features after deferred is released

#

Probably not

#

But it’s a chance

daring jewel
#

they will

bitter kiln
#

Its cool to see that particles actually react to lighting

#

The "castaway" text is just a particle, but I can put blocks in front of it or cast shadows on it

daring jewel
#

you mean the fog

bitter kiln
wintry sigil
#

oh that's nice

bitter kiln
#

No idea why my sky looks bugged

#

I always thought the deferred sky kinda looked dark

true otter
vague shoal
#

Oh?

true otter
#

they said that they have some really big plans for deferred in the future

white willow
#

ahaha my game is so broken right now

#

idek how

daring jewel
daring jewel
white willow
#

literally i have a resource pack applied and its loading eveything except my pbr files and stuff

vague shoal
white willow
#

but its... what... huh. its rendering my pbr for BoB

daring jewel
#

ooo that, that happens, try putting the pack in the global packs

white willow
#

im so confused

white willow
#

that soudned agressive

#

im sorry

daring jewel
#

so wait, entity is pbr works but not blocks

white willow
#

its loading pbr from a different resource pack

daring jewel
white willow
#

but not from mine

#

o hwait

#

hold on

#

its fine now

#

apparently it was the incorrect resource pack

daring jewel
white willow
#

that water normalmap used in the trailer though was fire

#

interesting its not making use of the waves feature

#

at least the pack being used in the trailer

daring jewel
#

if this is their internal build then that looks real nice, when compared to the old screenshots of deferred they shared

dusky lagoon
#

Is any chance of adding volumentric cloud

daring jewel
dusky lagoon
#

Is vv release in this year

white willow
#

very likely that it will

wintry sigil
#

in the next coming months apparently

daring jewel
#

ngl, vv being showcased on live was unexpected but in some ways expected as well

dusky lagoon
#

After vv marketplace addon come alive

white willow
#

if the current version of deferred was what they showed off as VV 💀

wintry sigil
#

the shadows are so light in the showcases give me some contrast

white willow
#

thank god the dev build is entirely different

#

i dont wanna be that guy but, current deferred is not that good

daring jewel
dusky lagoon
#

Mean they don't show us the defferd in 1.20.80.21 in mc live

daring jewel
daring jewel
#

its a internal dev build with features that we dont have right now

dusky lagoon
#

Why iit look great

white willow
daring jewel
#

the devs can suerly cook, looking at the huge differnce to the initail reveal of rtx to the final release we will see a huge improvement in quality

white willow
#

i would also love for some day to see this elaborate wave system be used as a way of generating caustics

dusky lagoon
#

What if the make it open source

white willow
daring jewel
#

that will be nice to have

daring jewel
white willow
#

compare the digital foundry series x demo to what we got

#

that version looked miles better

dusky lagoon
#

What if they make it open source

daring jewel
white willow
#

Just how capable and how powerful is Xbox Series X's ray tracing power? Join Alex Battaglia and John Linneman for a much closer look at the Minecraft DXR demo - with direct feed capture straight from an Xbox Series X console.

Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe

Join the DF Patreon, support the team more directly and g...

▶ Play video
dusky lagoon
#

Whole pipline

white willow
#

this looks so much better than the final version of rtx

true otter
#

yeah

dusky lagoon
#

Whole pipeline

vague shoal
#

YEAH

#

But the new cloud lighting model will be enough for now

true otter
#

you could say deferred has a great potential

vague shoal
#

But wouldn’t more features cause bad performance

white willow
daring jewel
white willow
#

photon shader is jam packed with features and runs well over 160fps on my machine

vague shoal
#

I’m really hoping realistic biomes can be compatible with deferred soon

daring jewel
dusky lagoon
#

@daring jewel if it becomes open source then. Creator make fires

white willow
#

it never will

#

they locked down custom shaders not that long ago

#

its incredibly hard to do now

#

code is now optimzied at compilation

#

which means getting anything legible out of it is really hard

vague shoal
#

And whatever other realism addons there are

#

It would go really good with deferred

white willow
#

what should we do about our pack names

#

should they get renamed

#

like idk

daring jewel
#

same question

vague shoal
white willow
#

sounds bad

vague shoal
#

“Plagued visuals”

daring jewel
#

yea, nope

long ruin
#

the super duper graphics pack v2

white willow
long ruin
#

yeah

white willow
#

basically

quasi trench
#

idk if its me skipping through and not watching in 4k but vibrant visuals did not like… look as good as like prizma or vanilla reforged

#

its a base pack though so

#

wont fault it

daring jewel
white willow
quasi trench
#

the only thing i noticed was the cool clouds

#

and maybe water bug being fixed but idk if it was deep enough

white willow
#

aside from the very obvious "default visuals" the sky looks better, the clouds are obviously better, the fog looks way less overpowering, the exposure seems a bit better, the reflections look cleaner. it seems like a big upgrade in general

#

current deferred looks, feels, and performs like a tech demo

daring jewel
#

yea, and seems like they will hits preview on the next update

quasi trench
#

maybe its the textures that hit me

white willow
#

its also doesnt appear to be utilizing the configs

#

so yea

#

with some configs itll look way better

#

if VV is playable on ultra settings its already a win

#

(on good hardware that shouldnt lag ofc)

quasi trench
#

idk i like the sun fog rn

daring jewel
quasi trench
#

when you look at the sun irl its not like clearly visible

daring jewel
#

i get like 30fps

proud pike
#

Let them cook

daring jewel
#

with a 4050

quasi trench
#

it feels like enhanced default fog in vv

#

which ig might be the point but

white willow
quasi trench
#

doesnt feel distinguished

white willow
#

thats the whole point of it

#

its designed to drive you to use other packs lmao

sonic canopy
#

Also I am very glad that the shortened version of the name is VV 🙃

quasi trench
#

probably yea

white willow
#

they wanna give a base experience for people who dont wanna use a pack but not take away from creators

white willow
proud pike
#

Massive W

white willow
#

still gonna cope so hard for path tracing revists

vague shoal
#

massive?

white willow
#

i will cope till i die

sonic canopy
vague shoal
quasi trench
#

i need clouds like those in vanilla reforged tho

white willow
proud pike
#

Im gonna wait and see what they do to implement VV into Java

white willow
#

im so good at this guys

proud pike
white willow
#

is it vibrant visualks

sonic canopy
white willow
#

lol

proud pike
#

Ok we calling it Veka Veka now

vague shoal
rocky halo
#

Imagine renderdragon in java

white willow
#

terrible

quasi trench
#

where server

white willow
#

RD is better than their OGL renderer but id personally prefer they remake the game in vulkan ngl

proud pike
vague shoal
#

let’s go

proud pike
#

I have been working on something of the sort for a month or two at this point

vague shoal
sonic canopy
# rocky halo Imagine renderdragon in java

Speaking off, iris dev expressed that they might cancel the mod, depending on what happenes with this whole thing. So Java edition might have its own little "no more shaders" moment, even if temporary

white willow
#

yea im reading whats being said. it seems like itll come down to if VV makes major changes to the engine that its impossible to continue right

quasi trench
#

how soon is very soon according to aajabrams

#

when he said vv is coming very soon in yss

vague shoal
#

or fall drop?

proud pike
#

Lemme forward the message aaja sent in YSS

quasi trench
#

but he said very soon

silent zealot
#

Likely Fall 2025. Deferred is not ready in the next 3 months.

white willow
#

a feature id like to see tbh. if they dont do full SSGI (which i dont reccomend) RSM would be pretty cool

proud pike
#

-Aajabrams in YSS

white willow
sonic canopy
proud pike
quasi trench
#

he tmed me

daring jewel
#

who

quasi trench
#

aajabrams himself

proud pike
quasi trench
white willow
#

get soon™️ ed

proud pike
daring jewel
#

i though you have to have him as a friend to do dms

vague shoal
quasi trench
#

i didnt watch live

#

is there an update this next week

vague shoal
quasi trench
#

could it be tuesday

vague shoal
#

yes

proud pike
vague shoal
proud pike
quasi trench
#

if vv shows up tuesday

daring jewel
vague shoal
#

imagine deferred release smp where we can play with actual devs

white willow
#

Vibrant visuals in 50 years (totally real)

quasi trench
#

im going to mine 100 nether scrap

#

in one sitting

#

and show u all the video

vague shoal
proud pike
sonic canopy
#

I wonder what will happen with RTX. Theoretically, they could update it as well, to match the new visual aesthetics. Part of me wants it to get updated, but the other part doesn't want to deal with reverse engineering that thing from scratch every update. At least the new PIX APIs might make that process a little easier.

white willow
#

fair

vague shoal
white willow
#

rtx based of VV with good sampling, denoising, and a proper tonemap and not whatever the vanilla tonemap is...

#

DLSS4 and RR

#

it would be peak

proud pike
white willow
#

praying for DLSS 4 transformer model in VV

daring jewel
#

they are doing fsr so why not

proud pike
#

We gotta update the "DTP ON" emoji

white willow
#

VV ON

proud pike
#

VV ON

quasi trench
#

wait is the pixel shadows feature basically fixing the shadows not being aligned

proud pike
quasi trench
#

a fat bandage?

white willow
#

its just locking the shadows to the block pixels for stylized effect

#

its a stylization tactic

quasi trench
#

oh ok

white willow
#

some java shaders do it

#

looks pretty cool

#

heres an example of such. looks great (also edge highlights would be dope)

white willow
#

the fix would be raytraced shadows 😏

proud pike
quasi trench
white willow
quasi trench
#

id probably only want pixel shadows when im using barebones