#Graphics General

1 messages · Page 17 of 1

proud pike
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/time set 0 and 11900 for me

tribal trail
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Mainly because it's time when sunset is in my pack now but it's good time too

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I was actually sleeping when you sent it

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But not about deferred :(

tribal trail
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deferred in 2023 (and yes, i use a version of a game from 2023)

silent zealot
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🙏 Thank you all so much btw for the time suggestions.

tribal trail
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2023 (and yes, i use a version of a game from 2023)

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2023 (and yes, i use a version of a game from 2023)

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2023 (and yes, i use a version of a game from 2023)

silent zealot
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Any particular chance you can indicate which particular version from 2023 you're using?

tribal trail
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closest to the first version where deferred was added

wise hinge
quasi trench
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rtx or deferred? bao_ext_toldyouso

unreal venture
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I'd play that at 50% resolution on a phone

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Maybe 66%

quasi trench
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1977x912 ?

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hmm is that really just a bit under 1080p

quasi trench
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prizma x vanilla reforged bao_ext_toldyouso

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my two favorite packs combined into something i love very much

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it is still a bit brokey however it could be on my end and/or the packs not being fully 101% developed

tribal trail
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reflections off

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reflections on

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I made sky reflections minimal now

wise hinge
unreal venture
wise hinge
wintry sigil
tribal trail
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yes way

wintry sigil
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improved the pack by like 200%

tribal trail
tribal trail
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they are still visible but i can live with it

brave star
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looks way better

pale urchin
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Cool! How did you do it?

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Oh wait. This is old Minecraft isn't it

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So I assume you can't do this in the latest version

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I see. Impressive nonetheless

vague shoal
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Better than deferred clouds

pale urchin
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Debatable ngl

quasi trench
gaunt sparrow
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looking good

quasi trench
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can’t wait for it to look and run even better

gaunt sparrow
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yeah

safe urchin
tribal trail
proud pike
tribal trail
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Yes

graceful iron
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It’s nice tho lol

tribal trail
graceful iron
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the fog is nice

tribal trail
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thank youu

faint snow
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Does your pack have a slight pink tinted fog?

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I don’t know if I’m going crazy but it looks pink

tribal trail
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rtx does

faint snow
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Deferred

tribal trail
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deferred barely

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but id does a little bit

faint snow
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Okay I’m not going crazy

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That’s cool

white willow
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Ray traced global illumination my beloved

gaunt sparrow
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yeah

gaunt sparrow
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and cool

safe urchin
rocky halo
safe urchin
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they look like clouds

safe urchin
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it's in both normal rtx and better rtx

rocky halo
tribal trail
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What are you talking about

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This are default Minecraft textures

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💀

proud pike
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They aren't using a shader, it's just regular deferred rendering with their deferred pack

tribal trail
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It doesn't use orange tonemap

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I don't see anything orange in it

gaunt sparrow
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yeah

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not good

tribal trail
proud pike
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Pixelated shadows, not bad

tribal trail
proud pike
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Yeah I can see that, I was just commenting on how the shadows looked

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I like seeing non-smoothed out shadows

vague shoal
tribal trail
vague shoal
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It’s a joke

tribal trail
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Both are vanilla blocky clou-

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Oh

vague shoal
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Like newb

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Wait wouldn’t it be cool if you could customize the clouds to be fluffy for blocky

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Or more round

proud pike
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It would be cool but it's not a thing :P

vague shoal
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Remember

white willow
# proud pike I like seeing non-smoothed out shadows

the problem is that this isnt meant to be how they look. Its overall kinda jarring next to the softened shadowmaps normally present. I think if the whole thing had pixel shadows it would be cool but it doesnt

tribal trail
vague shoal
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Okayish clouds

tribal trail
vague shoal
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Ik

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But they aren’t completely white like in normal deferred

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They also blend in with the night time

tribal trail
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then prizma 1.3/1.3.1 is for you

vague shoal
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Instead of being really bright

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And not blending in with night time

tribal trail
tribal trail
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1.2.30

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1.2.29

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1.2.29

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1.2.29

jagged badge
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While the colors are more rich and the shiny plastic effect is gone, it looks a little underexposed as a result

tribal trail
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I can't expect it to be bright when I'm in a very dark spot

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I might make sky a bit brighter

white willow
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this is neat

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looks kinda silly

wise hinge
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suger donuts

white willow
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new clouds without the shading

vague shoal
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could be better tho

gaunt sparrow
white willow
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Wym by "fix render difand

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That's not very helpful

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What exactly is wrong with it

gaunt sparrow
oak thicket
white willow
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Modified clouds.png

gaunt sparrow
sonic canopy
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Tried doing motion extraction in a shader

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And this here is a glitch effect made by shuffling nearby pixels. Its randomised visuals are fully dependant on non-deterministic GPU thread execution order

long ruin
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Weird

white willow
sonic canopy
white willow
brave star
white willow
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no point lights

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adding just one point light

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-90fps is kinda insane dont you think 😭

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(also point light shadow quality doesnt matter. the perf drop is identical. unless they are off, then perf is identical to the first image)

long ruin
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weird

white willow
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oh it gets funkier

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deferred ALL SETTINGS OFF

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BetterRTX. NATIVE 1080p

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either i have some weird bottleneck in my system or deferred is that unoptimized 😭

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deferred also seems to use a little mroe vram???

gaunt sparrow
white willow
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ok these tests may not be conclusive, i may just be severely cpu bottlenecked now lmao

proud pike
gaunt sparrow
gaunt sparrow
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and minecraft

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i play xbox

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and pc

sonic canopy
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I used latest preview and this is a modified RTX shader.

Block side shadow is part of the tint color attribute, however this attribute is also responsible for things like per biome grass and water colors as well as AO. Simplest way would be to divide tint color by its maximum component, however that will also get rid of AO. There is a more complex way which allows you to keep the AO, however it will still use that division trick which means that it may not be able to accurately separate side shading from darker biome tint.

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Shaders in the shaders/glsl folder are not functional in modern game versions

ornate hollow
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YAY YAY

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NOT ONLY ME

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🎉 🎉

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IT'S ACTUALLY A BUG

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mojang need to fix this bug first

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it's only thing that make the game not playable

wise hinge
ornate hollow
# wise hinge

i recommended to place lantern behide point light block

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to make point light block have shadow

ornate hollow
tulip mason
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Does anyone know how I can make it so a player can see entities that shine through blocks?

graceful iron
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yummy

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crispy colors

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very nice

blazing whale
gaunt sparrow
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yeah

wise hinge
ornate hollow
white willow
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major overhaul to my deferred pack. completely redid color grading, reworked the sky at all times of day, improved ambient lighting, improved direct sunlight colors at all times of day

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also

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my custom betterRTX preset

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deferred

white willow
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hey uh is this something that can get looked into. left fairly strong heightmap. right incredibly weak normal. this only occurs on semi tranclucent surfaces like ice and glass

ornate hollow
white willow
ornate hollow
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not point light?

white willow
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both

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ultra fog and point lights

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but yea optimization is definitely needed. i can get 60fps in cyberpunk with path tracing no problem

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i know its being optimized though so i will hold out hope

gaunt sparrow
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looking good

tribal trail
white willow
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point lights definitely either need some kind of culling or occlussion because this looks funny

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but VL point lights is such an underated addition i feel

tribal trail
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wish we could configure how strong VL point lights are and made them stronger/less visible than they are by default

ornate hollow
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yees

tribal trail
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new sky

tribal trail
quasi trench
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prizma deferred 1.3.10.20?

tribal trail
safe urchin
white willow
safe urchin
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Yes

white willow
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On this map I can drop as low as about 75

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Sometimes 60

safe urchin
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where to get this map

white willow
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But in a normal world it's 130+ all the way

safe urchin
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i wanna see how much i get

safe urchin
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i get only 125 fps without vsync

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in a normal world

white willow
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Its usually around 140 on average at 1440p with DLSS

safe urchin
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and around 70 ~ 90 fps with vsync

white willow
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Without DLSS I average around 70-80 at 1440p

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Also silly fps numbers

white willow
white willow
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Yours overheats, mines too weak lmao

safe urchin
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also laptop

white willow
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Yea

safe urchin
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pc runs colder

white willow
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I looked up performance charts and a desktop 4070S destroys a laptop 4070 across the board (it should) I'm assuming performance numbers are just close because my cpu ig is not gold enough for this gpu

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Unless it's really intense path tracing the gpu is never used to its full potential

safe urchin
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my cpu is bottlenecked tho

white willow
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1080p and 1440p deliver the same fps in most cases 😭

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Deferred rendering for example. The fps is the same on both resolutions

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But this could be due to lack of optimizations and not using the hardware properly

safe urchin
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deferred feels laggy

white willow
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Cuz it is

safe urchin
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also why phones are smoother

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the screen i mean

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when i get 120 fps in my phone it feels smoother than laptop's 144 fps

white willow
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Likely better .1% lows

safe urchin
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or maybe i screwed my laptop's screen settings

white willow
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Deferred seems to be very cpu intensive for some odd reason

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Deferred ran better than RTX on my old build. My new build is the opposite

tribal trail
tribal trail
civic radish
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Does anyone knows what is the easiest way to decompile, compile render dragon shaders without having much code like in Lazurite tool?

sonic canopy
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What exactly do you want to achieve?

ornate hollow
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yes yes

ornate hollow
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how to compile

sonic canopy
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There is no shader source code anymore for latest versions of the game, you'll have to reverse engineer it yourself

ornate hollow
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ah no

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i just want to disable first person shadow

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i mean i want only shadow hand on first person like RTX

gaunt sparrow
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yeah

civic radish
gaunt sparrow
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okay

sonic canopy
# civic radish Render Chunk without lightmap or without fog, at least just being able to modify...

In this case, you have 2 options. If you want to modify shaders for Android and iOS only, you could unpack material.bin files and edit their shader code for each permutation directly. Tho you'll be editing tens of obfuscated files, which is not fun to do at all. Another option is to follow the guide from lazurite docs which walks you step by step through modifying renderchunk https://veka0.github.io/lazurite/guide

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Idk why you don't like lazurite, but imo it's currently the easiest option to make shaders

civic radish
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Lazurite isn't bad tool, I'm confused why in some Render Dragon shaders code looks much cleaner and smaller than after I unpacked

sonic canopy
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What does it look like for you?

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It's possible that you might be unpacking vanilla material bin files for latest version, which now no longer has readable shader source, and instead it's "optimized" (effectively obfuscated)

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So unpacking or restoring latest vanilla material bin won't give you any sensible shader code sadly. But renderchunk code hasn't changed since source code removal, so you could just use existing source and it'll work just fine

sonic canopy
# civic radish Lazurite isn't bad tool, I'm confused why in some Render Dragon shaders code loo...

Also if you're talking about why source code which is provided in mcbe shader codebase repo or in lazurite docs looks so long and complex, it's because it was automatically extracted from vanilla material files. Actual source code that Mojang operates on is modular and sort of looks like that, however there are also some parts which are auto generated on their end, such as the whole main() function. Rendering logic can certainly be simplified a lot of you dedicate some time to it

civic radish
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Here, there's two files 1st from Render Dragon source code 1.20.60 and restored from 1.21.60.25 is the restored file should look like this or the source code is also can work?

sonic canopy
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Yeah restored file looks like that because it's from a version with no source code. 1.21.31 was the last version with readable source. For latest known source code, you can use this repo https://github.com/veka0/mcbe-shader-codebase or just look at that lazurite guide that I linked, it has final processed source code for renderchunk that you can just copy and use directly

civic radish
quasi trench
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me love vanilla reforged

quasi trench
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another note: on ps5 pro the performance seems to be improving

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max settings at 50% of 4K is consistently 50-60fps except during framedrops

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turning fog to high makes the drops less severe fortunately

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they happen during sunset/sunrise or whenever being near water

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or for whatever other reason i don’t know

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in caves it runs max settings 4K60 ofc, so whenever i go caving i get a treat

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it would probably run higher if it weren’t for the 60fps hard cap

gaunt sparrow
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yeah ray tracing global illuminaton is fun

quasi trench
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having ray tracing on console would be something yeah but thats just so unlikely

wise hinge
tribal trail
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@still zenith sorry to bother you but i found I think a bug in deferred pbr, there is a weird artefact with normalmaps (you can see that on the edges of the log)

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i tested it with 2 other pbr packs with 16x16 normalmaps and it's the same

pale urchin
tribal trail
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idk but it looks very wrong and bad

wise hinge
earnest sierra
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el gato

wise hinge
white willow
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nvm im not really seeing it in rtx

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nvm

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it does do it in rtx

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but it looks less awful

tribal trail
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My normalmaps look correct in rtx

white willow
tribal trail
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Without this artefact

tribal trail
white willow
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never said it was

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"looks less awful"

tribal trail
white willow
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what i showed is very likely what should be happening

tribal trail
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In rtx normamp disappear at certain angle, in deferred it doesn't disappear, it has artefacts in other edge of the block

white willow
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this is just one of the many issues with normals in deferred

tribal trail
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Well the issue is different clearly and rtx one doesn't look like is related to deferred one

white willow
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well thats something that happened

white willow
brave torrent
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This looks quite normal for deferred technical preview on the PlayStation 4 right?

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Now this is gorgeous

earnest sierra
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oh dear god

long ruin
white willow
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What in the RTX bug

quick beacon
white willow
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real

blazing whale
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Strawberry RT Development 1 (Better RTX)
Texture: Defined PBR

gaunt sparrow
#

cool

proud pike
sonic canopy
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Man I really hope they don't remove RTX any time soon. I'm really starting to enjoy modding it.

remote tree
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The dichotomy between wanting Mojang's support for new RTX features and hoping they don't change anything so RTX mods are easier to maintain 😢

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I don't think it'll get removed, last time I asked devs on the graphics team how support would look like they told me editor mode support for RTX was supposed to be coming eventually

white willow
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:0

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Wait but RTX doesn't have much of anything to edit aside from fog

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Realtime fog editing would be great though

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Unless they expose some deferred stuff to us for editing like sun color, orbit path and stuff (please)

sonic canopy
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Maybe they were talking about just making RTX not breakdown completely in editor mode?

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Imo there are 2 possible outcomes to RTX, they either spend considerable amount of resources fixing bugs and just overall updating it according to latest graphics innovations. Or, they remove it. Keeping it around in a half dead state just seems like a bad idea (unless they have an agreement with nvidia to keep it) as bugs and technical debt will only keep growing with updates

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I ofc hope that they will one day overhaul it and open it up for modding officially. Since RTX is only available on PCs and not on consoles, there is no reason (other than potential legal agreement with nvidia) not to do it. Perhaps in this distant utopian future, we can even be allowed to sell RTX shaderpacks on marketplace... One can only dream

remote tree
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Really sounds more and more like I should apply to work there and fix it lol

sonic canopy
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Stop reading my mind

remote tree
#

Their policy for RTX on the marketplace apparently hasn't changed from the start either

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I'm willing to bet 99% of people still using RTX in game are sideloading textures instead of just opening up the Marketplace templates every once and a while

remote tree
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But it still remains policy to only allow RTX compatible worlds to be published there

long ruin
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I think it would make more sense to develop RTX more since a wider range of people actually own hardware capable of running it then when it first came out

gaunt sparrow
#

yeah

blazing whale
remote tree
#

I don't remember you having access to our preset creator tool, did someone on the team give it to you?

blazing whale
remote tree
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Nice!

blazing whale
remote tree
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Yeah that's where the tool is hosted lol

blazing whale
remote tree
#

Wait are you saying you didn't get access yet or you did?

blazing whale
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I have gained access

remote tree
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Ok good, was a bit confused

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We just updated it to compile to version 1.3

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No new settings yet but they're coming

blazing whale
#

Thank you for the information

still zenith
quasi trench
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yay another bug fix maybe coming

white willow
#

This will definitely help some pain points with my high res normals

wise hinge
#

Am I the only one seeing this bug? The water_still_grey texture is visible when I look up at the world from underwater.

wise hinge
#

oh

wise hinge
white willow
#

I saw it a few updates ago actually

wise hinge
#

Thanks for the info!Happy_cat

sonic canopy
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Working on a custom RTX shader (not realtime; offline renderer)

proud pike
#

Looks great

wise hinge
blazing whale
earnest sierra
sonic canopy
blazing whale
graceful iron
wise hinge
gaunt sparrow
#

cool

odd hemlock
quasi trench
dusky lagoon
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This is awesome any guess Java or bedrock

faint snow
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Cool skybox

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How long that take?

earnest sierra
graceful iron
pale urchin
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So how has everyone used the new graphics option in 1.21.70.20 so far?

white willow
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what new option

faint snow
#

No way 💔

quick beacon
#

It does mess with how your water reflects the sky which I guess is normal

pale urchin
quick beacon
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I haven't looked much into yet

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I'll do so in a bit

white willow
#

the gap filling is better

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they also increased the fading distance

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it went from 0.3 to 0.75

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AND THEY FIXED THE BLOOM ISSUE WITH NORMALS AND TRANSLUCENTS

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but broke shadow biasing

faint snow
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What was the bloom issue

white willow
faint snow
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My eyes

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I thought that was just bloom being put very high

white willow
#

this has thankfully been resolved and it looks like i can actually use the normals i wanna use

faint snow
#

Do you have an after image for comparison?

white willow
#

yea one sec

faint snow
#

Ty 😝

white willow
quasi trench
#

ooooo

faint snow
white willow
#

finally

pale urchin
white willow
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this normal is heavily built for rtx and refraction stuff

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but these used to literally blind you

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so thankfully its fixed

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the new ssr stuff looks great

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also ibl looks a bit better too

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i noticed some new stuff in the configs

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ibl now has an importance_sampled option

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ssr also has a thickness setting

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but uh

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what does thickness do

pale urchin
#

larger values reduces the chance of missing a hit, but also stretches the reflection.

white willow
#

the new gap filling changes are good though

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and they increased ssr fading distance from 0.3 to 0.75

pale urchin
white willow
#

i see

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i assume its set where its set to avoid issues

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omg wait.

pale urchin
white willow
#

low, medium, high, ultra

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they actually are using the quality settings!!!!!!!!

pale urchin
#

Speaking of which. Minecraft is using my integrated GPU all of a sudden. My FPS tanked!

white willow
pale urchin
white willow
#

search graphics in the windows settings search

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then find minecraft preview

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if its not there you can add it via a different search

pale urchin
#

Strange. When I search for Minecraft Preview, it doesn't show up at all

white willow
#

under add an app change it to microsoft store application

pale urchin
#

Thank you

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It's using my other GPU now

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Much better

white willow
#

found out another thing

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IBL has two settings

pale urchin
#

I just realized how bad my screenshots look.

white willow
#

mip chain and importance sampled

pale urchin
#

can I get a download of the pack you're using?

pale urchin
#

Thanks.

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I should really update my MCPEDL to link with Curseforge

white willow
#

its cool to know how the IBL is handled now though

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i wonder if importance sampling is new

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did some editing to ssr and made it render everything on screen (not tied to fading distance)

pale urchin
#

I noticed that there's no underwater fog in your pack

white willow
#

but underwater fog is entirely volumetric

pale urchin
#

Ok weird. It just came back

pale urchin
white willow
#

@still zenith shadow biasing for point lights and directional lights is quite messed up in the latest update

white willow
pale urchin
white willow
#

yea idk why they arent.

pale urchin
#

Like this

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Maybe the waves are just not significant enough

white willow
#

its a bit more wibbly on my end

pale urchin
#

Well I guess I can't really blame it. The waves on the surface are relatively subtle too

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But that's just your style

white willow
#

making them sharper caused some visual issues

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for the look i wanted these were probably the best settings

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plus even when the waves were stronger, the snells window never really moved too too much

pale urchin
#

I got something like this

still zenith
white willow
#

sweet. lets go

pale urchin
# white willow sweet. lets go

Oh I just noticed that you turned up ambient light in your pack. That's why turning sky lighting all the way down didn't completely get rid of light.

white willow
#

what?

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im just curious what you were doing

pale urchin
#

Erm, it seems editor mode doesn't allow 0.0 as a sky light value

white willow
#

interesting

pale urchin
#

fascinating. There's no sky lighting yet the iron block is getting lit with an interesting pattern.

white willow
#

looks like some normal mapping stuff

pale urchin
#

Here's one without SSR

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Hmm. SSR is brighter than it should be here.

white willow
#

im wondering if this is due to shadow biasing issues

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cuz light leaks are very prominent

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ah yes

pale urchin
#

Ok this is definitely not right

white willow
#

its weird cuz it seems to work in some cases and doesnt in others

tribal trail
#

ssr looks so good now 🥹

tribal trail
blazing whale
#

Bilinear Upscaling

quasi trench
#

FSR 4 and DLSS 4 when bao_ext_toldyouso

ornate hollow
civic radish
quasi trench
#

wowza i was saying that as a joke but that idea flew by me

civic radish
# quasi trench wowza i was saying that as a joke but that idea flew by me

Step n1: Download Lazurite tool
step 2: Install python
3: get computer
4: learn shaders
5 ask nvidia to give source code of dlss4
6 shape the code of dlss to bgfx shader
7 download bgfx shader
8 compile shader
9 see errors
10 ask gpt where is error
11 fix error
12 see more errors
13 give up
14 return
15 continue finding errors
16 done with process but no result
17 ask nvidia to write it for you
18 learn to take rejection
19 feel sad
20 run pbr shaders on ultra
21 your fans broken
22 pc overheats
23 happiness when they spin
24 but new fans
25 buy new gpu
26 buy more ram

  1. Repeat the process, never give up continue gambling the shaders😁
quasi trench
#

someone will find a way with these steps

#

maybe linus from linus tech tips could

tribal trail
#

crush filed for a restraining order

quasi trench
#

never knew a soda bottle could do such a thing

civic radish
tribal trail
#

📝

#

🫡

civic radish
civic radish
white willow
faint snow
#

Can I download a new gpu

proud pike
faint snow
#

Thank you, I think I can see the ray tracing happening!

#

There’s lazers shooting out of my screen

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🫣

white willow
civic radish
civic radish
wintry sigil
#

i trust it

civic radish
# wintry sigil i trust it

Yes believe me it worth it😇😇😇😇🥰😊😊😇😇😊🥰😊🥰😇🥰🥰😇🥰😇🥰

hearty seal
civic radish
civic radish
hearty seal
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I won’t forget 😀😆😆

civic radish
wise hinge
faint snow
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Weird reflection bug on iOS

wise hinge
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I've seen someone get the same bug

civic radish
quasi trench
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i miss these portals and stuff having proper pointlight shadows

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maybe performance has gotten better for it now?

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what’s your thoughts 1 major version since then

wise hinge
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no performance improvement for me

ornate hollow
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no performance improve for point light and point light shadow yet

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and no sneak deferred update

wise hinge
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oh, the water_still_grey bug is fixed. I can see the world from underwater

white willow
wise hinge
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mojang cooked real

ornate hollow
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SSR is good

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less broken

wise hinge
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rip fps

quasi trench
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i just wish that normals werent like nonexistent in shadows

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i might stick with barebones textures until something maybe resolves it

white willow
quasi trench
pale urchin
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I'm glad that they increased the SSR fade distance, but I wonder why they don't just make it 1.0

tribal trail
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ssr is very blurry now

faint snow
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What da flip

tribal trail
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goofy ahh reflections

pale urchin
faint snow
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I think they look good

proud pike
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They really messed up the performance on the ios build of deferred, i cant even get a stable 40 fps with a mix of medium to high settings whereas in older versions i could get a stable 60 fps at all high settings. (Tested on M4 iPad Pro)

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and this is with 66% TAAU

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also deferred render distance got capped at 12??

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I’ve already tested deferred with 24 rd, my device can most certainly handle it

proud pike
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The fireflys are pretty nice tbf

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new chicken 🔥

humble drift
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Wtf

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Skibidi chickens

proud pike
white willow
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Do you think

proud pike
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👀

white willow
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They might've been testing rough SSR

proud pike
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maybe

white willow
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That seems to be the most likely thing

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Oh no

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There's noise

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I think the blurred SSR looks a bit better than perfect mirror though (on blocks)

proud pike
white willow
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About the same

proud pike
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it has fallen off a cliff for me

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i cant maintain a stable 60 with the M4

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💀

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even at medium settings

white willow
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oof

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yea im still getting about 30

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im gonna check pc configs and whatnot

tribal trail
white willow
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also handheld pbr look better in this update too

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at least from the 5 seconds i played on my phone

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there is nothing new in the reflection configs

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however

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theres new configs for render distance

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oh they dont do a whole lot

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but it looks like you can add higher render distance options with it

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thats neat

sonic canopy
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Cross your eyes

white willow
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the performance hit is insane though

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the blurryness looks bad on water but tbh it works well for blocks

quick beacon
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They brokey stuff

wintry sigil
white willow
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performance also feels horrible

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but like aside from water it looks nice

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uh idk what the square on the left is. i think my webcam was on for some reason

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but like the blur on blocks makes sense since they arent 100% smooth. water is fully smooth so the blur makes no sense

proud pike
# white willow

huh, this is the first time im seeing “D3D12+ PBR” with deferred

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it used to only be D3D12 PBR on pcs

white willow
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interesting

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also yea the blur is more noticeable on lower res, i was on native before

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definitely has to be testing for rough ssr

pale urchin
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Orrr a test for performance optimizations

white willow
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i feel like adding a blur to the reflections would hurt performance

white willow
# white willow

unmodded ssr though. just used the new render distance config to increase the rd to 48

pale urchin
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Now that I think about it, it's not just a downscale

white willow
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usually done via a gaussian filter

pale urchin
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Water is transparent, so a simple buffer downscale couldn't have been done

white willow
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but ssr is no longer noisless

pale urchin
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Can't wait to try out this preview.

white willow
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the blurring however does look fantastic for blocks (as ive said)

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if its removed from 0 roughness objects perfection

pale urchin
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I never thought they'd take the time to create rough SSR

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That's a surprise to me

white willow
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it seems blurryness is somewhat affected by upscaling

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native 4k

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the blurring is basically not here at 4k lol

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this looks so good

proud pike
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fr

white willow
sonic canopy
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Stereoscopic 3d + dof

sonic canopy
wise hinge
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aaaaaa i can see noise on the water in ipadOS

white willow
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It's really bad 😭

ornate hollow
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Yes

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Look weird a bit

wise hinge
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-# joerealization ?

ornate hollow
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G

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I want to try 70.22

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Yoo

quasi trench
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are the shadows looking ok now

tribal trail
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yass

proud pike
ornate hollow
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WOW

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yes

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deferred really need rough reflection

faint snow
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Zamn 🤤

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Whats her name???

ornate hollow
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yo

ornate hollow
vague shoal
vague shoal
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Game keeps freezing almost every 10 seconds

faint snow
quasi trench
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oh no

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i hope my deferred will be fine

harsh iris
proud pike
wise hinge
civic radish
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Does anyone knows shader for 1.21.70 that looks like deffered in 1.20.30, that doesn't have weird tonemaps, too much 3d effect, no water ssr, waves, just static blue water

ornate hollow
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no 3d is remove texture

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static blue water you can't do that

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weird tonemaps idk what it is

civic radish
ornate hollow
civic radish
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What underwater?

ornate hollow
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it's black

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it will make water not look old

civic radish
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I mean want water not be gray but look light blue, without waves like in 1.20.30 is it possible

ornate hollow
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light blue water is hard

civic radish
ornate hollow
tribal trail
wise hinge
civic radish
ornate hollow
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oh

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static water is no wave

civic radish
civic radish
vague shoal
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☹️

civic radish
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You can do 10 pushups during it, each day it'll make you stronger

ornate hollow
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bro not funny

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and no chill

civic radish
vague shoal
civic radish
vague shoal
civic radish
graceful iron
oak thicket
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Brainrot

ornate hollow
pale urchin
ornate hollow
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👍

ornate hollow
pale urchin
# ornate hollow

For a second I thought the SSR was getting progressively rougher

ornate hollow
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why my eyes alway see DOF

faint snow
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Slight dof would help with visuals a lot in deferred imo

safe urchin
sonic canopy
white willow
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Metals and whatnot look a lot better after the reflection improvements last update

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The blur also makes them feel a bit more correct

blazing whale
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Strawberry Deferred V3.5

civic radish
wise hinge
quasi trench
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yeesh i wonder why

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maybe firefly bushes around?

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those themselves cause lag

iron moon
ornate hollow
wise hinge
sonic canopy
civic radish
ornate hollow
ornate hollow
wise hinge
ornate hollow
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ahhhh

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low quality

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i hate it

tribal trail
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i made spyglass to look correct with deferred :3

vague shoal
ornate hollow
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nothing

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BRD not work on 1.21.60

vague shoal
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Oh well

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Still something tho

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Can confirm the new ui has been added tho

quasi trench
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it being mentioned in stable is interesting however

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maybe they found a solution for getting a deferred pbr resource pack on console

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in a more accessible manner

vague shoal
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I think deferred being mentioned in the changelog was just a mistake

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But this new graphics ui definitely wasn’t

quasi trench
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they pick and choose what is mentioned in the changelog

white willow
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I wouldn't be surprised if they just copied a lot from the 1.21.60 preview changelog

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But it's also like switch changes being mentioned in preview

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It's not there but it gets mentioned anyway

vague shoal
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True

vague shoal
white willow
proud pike
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black hole has made its way from rtx into deferred

white willow
proud pike
faint frigate
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Aajabrams added black hole parity to deferred 😮 /s

white willow
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Real

vague shoal
graceful iron
white willow
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I love problems in computer graphixs

gaunt sparrow
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not good

white willow
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POV you got sent to the shadow dimension (not deferred)

ornate hollow
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GG

simple ocean
white willow
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No

simple ocean
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xd

simple ocean
simple ocean
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How do I make it work for me, the texture pack is beautiful

white willow
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You need to use the deferred technical preview on Minecraft preview

simple ocean
tribal trail
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@still zenith sorry for ping (🥹 🙏 ) but in latest preview is a bug were shadows are extremely dark and IBL is much more visible

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this is how it looked one version before

still zenith
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Hmm. We did change the behavior of this sort of thing a few previews ago with the introduction of the "sky intensity" field in the lighting json. Have you tried adjusting that in the Editor or is this issue something else?

tribal trail
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it's version 1.21.70.23 that made my shadows pitch back

pale urchin
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Wouldn't call it "pitch black"

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definitely darker though

tribal trail
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and bumping up sky intensity does almost nothing

still zenith
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I see. I'll bring this to the team.

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🙏

tribal trail
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but it's not perfect and in the previous version everything worked fine

tribal trail
still zenith
tribal trail
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i can send you deferred pack that i use if that could help

still zenith
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Yes, please!

still zenith
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Circling back here in case other Creators have hit the same issue that @tribal trail did. We're pretty sure we know what change caused it and will be taking another look at it. If we don't get it figured out within the next week however, it will likely linger until the next round of previews. Please bear with us. 🙏

white willow
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Ooh @still zenith while you're here. I've seen this happen a few times in the latest preview on iOS. I've heard of it happening on windows as well but I haven't tested enough to know for myself

tribal trail
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had that on windows when tuned off taau

white willow
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I had taau on

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Idk what caused it lol

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It just happened

still zenith
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For the curious, the issue stems from us trying to correlate the "sky brightness" to the same overall intensity curve defined in keyframes for the sun/moon. Non-Deferred Minecraft does that, but it assumes a simple cosine curve over the course of the day, but this is not guaranteed to match the curve provided by keyframes. It caused noticeable issues during sunrise/sunset.

white willow
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Interesting

still zenith
white willow
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Sweet

pale urchin
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Don't you just love NaN?

white willow
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yes

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what even causes NaNs

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i havent been doing shader stuff for long enough to encounter them as a problem

still zenith
# white willow what even causes NaNs

NaNs refers to "not a number". It is returned in shaders when you perform undefined math, such as dividing by zero.

Shaders can also return "INF" for infinity, which tends to cause different problems.

white willow
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ohhhhhhh interesting

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cool

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i havent really gotten into any math heavy stuff yet so thankfully havent ran into that. will likely happen though once calculations start getting more crazy

proud pike
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We teach rocks how to think and turn math into beautiful pictures, truly an era we live in

remote tree
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It really is exciting that we taught rocks how to see more rocks

quick beacon
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Anyone's end sky like this too in the latest preview?

pale urchin
white willow
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I'd cry. End sky pleaaaaaaseee

still zenith
white willow
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ive put multiple divisions by zero and either the function stops and doesnt do anything funky or it just... proceeds like normal??????

rotund minnow
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i keep wondering with this issue from others

white willow
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pov you uh do something

rotund minnow
white willow
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but im really close

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to what its supposed to do

rotund minnow
white willow
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its not bedrock edition but thought id share what that mess ended up as

long ruin
river geyser
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is it possible to have a separate day and night cubemap?

overworld_cubemap with _0 to _5 is just constantly on.
it seems like it covers the sun and moon too. I just want to get rid of the stars

civic radish
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Does anyone knows how to download better render shader tool for 1.21?

wise hinge
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-# cattoo

raw pendant
quasi trench
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it worked with his steps

civic radish
bitter cargo
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so true

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john nvidia came out of the screen and murdered me

civic radish
bitter cargo
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sorry but i am dead

quasi trench
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hardcore worlds be like that

humble drift
gaunt sparrow
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is shader going to be pay

polar comet
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are there json schemas for the deffered stuff? (so i can use $schema)

quick beacon
vague shoal
ornate hollow
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YES YES YES!!!

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different water wave

ornate hollow
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OOOO

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is there sun in the end?

pale urchin
ornate hollow
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sad

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sun in the end?

pale urchin
quick beacon
pale urchin
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I see two possibilities for atmospherics in other dimensions

  1. The settings work and also allow us to specify a custom light direction
  2. The settings are ignored
quick beacon
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I haven't checked if the sun moves in the end

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I assume not, and there are also no shadows in the end as well which is a bummer to me

pale urchin
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I checked just now. It doesn't appear to

quick beacon
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Ah, interesting

pale urchin
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Interestingly, the nether does not have any atmospherics. So I'm inclined to believe they are actually gonna support it in the end dimension

quick beacon
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That's needed

silent zealot
pale urchin
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Also, you'd think that the sun in the end would reflect the overworld time, but it doesn't. It's an arbitrary position in the sky. More evidence backing official atmospherics support in the end

quick beacon
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I'd like to make the end look good

pale urchin
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The only thing missing is "sun" light

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Imagine if the supported custom skyboxes per biome

silent zealot
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Imagine if molang support.

quick beacon
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I think it'd great if the end had a light source that cast shadows

pale urchin
pale urchin
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That stupid GIF again 😭

white willow
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At least from the direct sunlight

pale urchin
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You know in retrospect, deferred has come a really long way since the first preview

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Take the TAA for instance. Ghosting is almost completely gone

white willow
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Yea deferred has come a long way

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It's still got problems and I have my own personal gripes with it

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But otherwise like yea it's definitely gotten better

vague shoal
vague shoal
sonic canopy
#

Would be cool if cubemap can be modified to the same extend as entity - with custom geometry, animations, materials, molang logic, overlays... Then we could design entirely new skyboxes from scratch, without the need to bake hundreds of high resolution frames per skybox. And then, it can even be paired with gameplay, and have weather systems, or change visuals when fighting bosses, etc. Basically, what shaders should've allowed us to do, but without shaders (the bedrock way)

vague shoal
brisk kraken
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Any way I can get rid of shadow without reducing collision?

sonic canopy
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Invisibility + renders_when_invisible

viscid moth
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hmmm isn't too bright for emissive 1

white willow
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Mmmmm yum (dw not deferred)

brisk kraken
proven quail
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Is there anyway to use shader with ios

quasi trench
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was running in 4k max settings with fog set to high

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getting a 4k video is too annoying tho so 1080p will do bao_ext_toldyouso

proud pike
quasi trench
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its slowly getting more playable ig

proud pike
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Could have taken out the archer first but that's that

quasi trench
#

input delay was kinda crazy but idk

proud pike
quasi trench
long ruin
#

obliterate all of them

quasi trench
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but i was just getting a taste of how it feels to actually play it

proud pike
long ruin
civic radish
#

Does anyone knows how can I compile RD shaders on windows, for some reason I can't compile shaders for windows on win11, it compiles for android essl 300, 310 using lazurite tool and how can I compile shaders for specific versions?

broken egret
drowsy lantern
stark harness
#

Dose anybody know if the PS5 pro runs the defferd shades better than Xbox series and ps5

brave star
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i willing to bet it'll run better.

ornate hollow
#

@karmic owl (sorry for ping)

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here

karmic owl
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Hey 😅

quick beacon
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Oh hello!!

white willow
#

Do I smell a Heyney green stein phase function in use for fog

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This looks wild either way

pale urchin
#

It is!

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Is it controllable?

white willow
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Not sure

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I won't be on pc for a bit

long ruin
white willow
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You can also use it to control stuff like asymmetry of it as well

long ruin
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Oooh I see it now

white willow
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I'm still learning what it is but I plan to use one in my shader for my godrays function

long ruin
#

Nice

white willow
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A lot of this is because my godrays are screenspace so the transitions are really harsh, but if I can center them by the light source it'll look better

ornate hollow
#

OOOOOOOOOOO

white willow