#Graphics General

1 messages · Page 15 of 1

white willow
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let me reword that

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the biome outfits work, profession outfits do not

quasi trench
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weird

white willow
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yea

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its strange

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even the ranks work fine

quasi trench
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mojang fixy

white willow
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this issue also causes every villager outfit to be 100% smooth so they reflect like crazy

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This also extends to the cracks on iron golems except those don't become shiny they just don't do anything

white willow
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allow me to introduce, the most realistic sky im ever going to create within deferred

white willow
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oh these were meant for graphics showcase

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whateer

vague shoal
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Animated cubemaps when

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Custom clouds when

faint snow
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Star point lights when

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I need a accurate depiction of the light cast during night

white willow
# vague shoal Animated cubemaps when

to be honest, not very necessary along with the fact that they would just eat up pack storage size. tbh its not super worth. and the deferred sky when configured correctly is REALLY good. i dont see a point for it

faint snow
vague shoal
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☹️

faint snow
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Another question are you able to apply reflections to clouds?

vague shoal
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Deferred sky needs to be better too

faint snow
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Idk

white willow
faint snow
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Aww man

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That sucks

white willow
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ive tested messing with cloud fog settings and those dont do anything in deferred

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which was how you made them more or less transparent in rtx

graceful iron
white willow
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yes but in normal deferred its not possible

graceful iron
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oh yeah

white willow
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of course you can write a shader to fix that

sonic canopy
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Just found out that, on ultra settings, 75% of the frame is dedicated to vol fog rendering

white willow
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oh neat

graceful iron
tribal trail
tribal trail
white willow
# vague shoal Deferred sky needs to be better too

its literally not bad at all. it uses a fairly advanced and accurate sky scattering model. as i said, when you actually finally figure out how it works, its actually really good and has some incredible fine details you wont ever see normally

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look here for example. the sky by the sun is much lighter than the sky away from it. ive never noticed this till i figured out the formula to the sky

tribal trail
white willow
sonic canopy
white willow
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yessir

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i was a deferred sky hater for a good amount of time

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until yesterday

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when i got VERY experimental with some settings and actually decided to play around with them

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like ngl, i feel ive made deferred look fairly solid without fog. tbh i kinda prefer my new pack version without fog at times

tribal trail
white willow
sonic canopy
white willow
sonic canopy
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You can probably make a custom entity with semitransparent model to simulate how that would look

white willow
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probably yea

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but i feel like ive got the actual look of the sky down pretty damn good

tribal trail
white willow
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i need to rework my fogs for this new sky

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cuz they dont work very well

white willow
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not ready to release it yet

vague shoal
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☹️

white willow
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theres some horrible bugs atm

vague shoal
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Still need better/custom clouds tho

white willow
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you get absolutely blinded at sunrise

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which i have to figure out why

tribal trail
vague shoal
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I do like night sky tho

tribal trail
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They are cooking

vague shoal
tribal trail
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🤷‍♀️

white willow
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nvm i fixed the blinding issue

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the colors are just wrong

vague shoal
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Yay

white willow
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not sure where in my keyframes the sky turnes white or why

vague shoal
tribal trail
vague shoal
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Imagine what marketplace creators will do

white willow
vague shoal
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With deferred sky

white willow
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nvm it looks kinda cool

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just a bit jarring

white willow
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i just cant seem to figure out where it happens

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oh after noon the sky clips to my old sky 💀

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oops

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cleaned up the sky transition for sunset to ngiht

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although the horizon doesnt do what i wnat it to be doing right now

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but its P R O G R E S S

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I also think the sky could be more blue during the day but the reason it is the way it is right now is to keep the ibl reflections lower

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and the way i have it set up as well, ibl reflections apply much more strongly to things pointed away from the sun

remote tree
white willow
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ah my bad

mossy verge
white willow
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dual colored horizon 👀

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i think ive finally cracked the code on how to make the sky look good hehe

blazing whale
# white willow

Amazing, I haven't found a way to use the Atmospherics JSON Schema for two colors on the sky horizon

white willow
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i might be able to replicate it under other circumstances but im not entirely sure how i got it

blazing whale
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Thank for information

white willow
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ive done it again, at an even earlier time of day

quasi trench
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wowza

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at this point im just wanting cloud buffs

white willow
quasi trench
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yeah it would give it that rtx feel

white willow
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Just please no cloud Z fighting and chunk unloading problems 😭

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Of course these wouldn't happen but the horror of watching chunks unload and clouds bugging horribly 😅

slate shuttle
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Does anyone has something like default template pack for deffered? I have one that is like 4 months old and it doesn't works anymore

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just some basic deffered settings no special textures or other things just default deffered pack

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or if someone could tell me what is wrong here

white willow
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Which I can set up for you when I'm done with class. I just have to move the format version to the correct location

slate shuttle
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ohh got it thank so much

white willow
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It's contains everything you'll need. And all the new client biometrics files too. (You'll have ti rename the fog identifiers of course)

slate shuttle
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don't rush, focus on school rn

white willow
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@slate shuttle here you go! This sample pack contains comments that would also help to understand what the different settings do as well

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all the formatting should also be correct

slate shuttle
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Wow, thank you alot!!!

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We should create page with templates for Wiki

silent zealot
slate shuttle
silent zealot
slate shuttle
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thats why templates that are well tested are foolproof

silent zealot
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There's really no point in just mirroring the MS Docs.

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Templates 👎
Guides and proper docs 👍

slate shuttle
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not saying anything about dosc jsut pages dedicated to templates across the all kinds, like scripting api emplate, editor extension template, and more

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just for fast project setup

slate shuttle
silent zealot
slate shuttle
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templates are posted after testing so it should work for specific version

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but docs are harder and not foolproof just changing folder name by incident could cause problems

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but template is just ready

silent zealot
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We can agree to disagree. I much rather have docs and guide.

slate shuttle
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of course you can not just have template, but template helps you with first setup, then use docs anf guide to learn from it

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docs are guides are the main point for everything but templates just speeds up the setup and helps you with barebone example

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if you know what i mean

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i agree with you, i just think that templates are also part of the learning for begginers and helps the newbies

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editor team also thinks and provides templates 🤓

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just sayin

remote tree
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Currently working on getting emission working for the enchantment glint

long ruin
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Oh nice

white willow
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working on an aces "emission fix"

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ive identified why emissives get completely overblown and near pure white while using aces

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its the white clip value. we unfortunately do not have control over this at this time but if you darken the texture you can completely avoid this issue

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and you get to keep the fantastic colors of aces as well

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this is very much a bandaid fix while we wait for a more advanced tonemapping solution to come out

tribal trail
white willow
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also having emissive desaturation off made no difference

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before

wise hinge
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woww that is absolutely "fixed"!!
Looks like Complementary unbound

earnest sierra
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It looks great

white willow
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I had more examples of my fixing this but I went to sleep 💀

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Before

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This one I killed too much and have adjusted

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But

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This "fix" does come with issues like things without deferred on and in the inventory look a bit funky

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Since I have to darken the texture to reduce its white point essentially

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Does this sound like a lot of work? Yes. Could I just use hable and avoid this? Also yes but I haven't been able to get the same deep reds and whitish yellows with hable

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ACES has given me far better colors and I'm willing to put in this work for it

graceful iron
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Is that BetterRTX’s doing or a resource pack?

remote tree
rocky halo
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Folks - @ me replies to the worse possible screenshots you've seen using Deferred lately!

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Because on #1182095383015456829 there aren't things like me 😔

jagged badge
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This looks like bait for making a video titled "Look at how UGLY Bedrock's SHADERS are!"

tribal trail
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(my noon before my pack update)

rocky halo
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imo

tribal trail
rocky halo
pale urchin
tribal trail
rocky halo
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I was joking about me personnaly 😔

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(lol)

rocky halo
pale urchin
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Everything except fog

wicked current
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I cant wait for the deferred technical preview to be done already 😭

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I'm tired of having to play these beautiful shaders on the beta version of Minecraft

faint snow
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Hope you can wait a year!

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Most likely there’s still features to be added, bugs to be fixed, and of course, optimizations!

tribal trail
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What you use are deferred packs

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-_-

wicked current
wicked current
tribal trail
wicked current
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"No shit, sherlock", do you get it?

graceful iron
harsh blaze
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Hello!

quasi trench
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they were talking about YSS SE or something probably

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but then that means they’re not actually playing beta version

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they’re wrong in some way but which way is the question

quasi trench
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mojang has been doing some big optimization in my experience

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changing the settings doesn’t influence my fps much anymore

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sometimes to the point where it seems that theres no difference

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difference between ultra fog and no fog is now a whopping 4-5 fps for me

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beforehand that setting tanked down anything

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although it still looks way more stuttery with it on but idk if its because every frame matters at such a range

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regardless it’s still going big

faint snow
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How much fps do you get in deferred?

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Cause 4-5 could be a lot if your on mobile and get like 30

quick beacon
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I never checked if that has been improved.

white willow
sonic canopy
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Personally, I found the game to be much slower in recent updates. There are some serious fps drops that happen when first entering the world (vanilla graphics)

rich yoke
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How can you make a block texture glow, stable if possible?

silent zealot
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Deferred isn't stable.

rich yoke
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What about in exp? How you do it?

proud pike
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PBR

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both RTX and Deferred use the same PBR system

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though deferred has its own nuances at certain things

proud pike
rich yoke
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Okay, I'll check those out later, thanks

sonic canopy
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Or shaders, but I don't suppose it counts as stable

rich yoke
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I think having it as particle is quite complicated for something like this sadly

slate shuttle
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TF I am still getting this error 😭

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@white willow Sorry for ping but i am using your default file but it still errors

{
    "format_version": "1.21.40",
    "minecraft:lighting_settings": {
        "description": {
            "identifier": "Sample:Global"
        },
    "directional_lights": {
        "sun": {
            "illuminance": { //how bright the sun/moon is
                //TIME OF DAY KEYFRAMES: determines the illuminance of the sun at different times of day
                "0.0": 109880.0, //noon
                "0.25": 20000.0, //sunset
                "0.35": 400.0, //night
                "0.5": 1.0, //midnight
                "0.65": 400.0, //early sunrise
                "0.75": 20000.0, //sunrise
                "1.0": 109880.0 //day
            },
            "color": [ 255.0, 255.0, 255.0, 255.0 ] //determines color of the sun. this can also be keyframed
        },
        "moon": { 
            "illuminance": 0.27,
            "color": "#ffffffff"
        }, 
        "orbital_offset_degrees": 3.0 //determines the rotation path of the sun and moon. this value can be keyframed
    }
    },
    "emissive": { //determines qualities for emissive textures
        "desaturation": 0.1 //determines how much emissive textures will be desaturated 
        }
}
silent zealot
# slate shuttle

The content log is for the fog file. Additionally, don't use capital letters in ids or namespaces.

slate shuttle
silent zealot
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This is why it's wise to use a JSON linter and read the docs. Your emissive is outside the lighting_settings.

slate shuttle
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maybe i should told to @white willow, check lightning/global.json it could be wrong

silent zealot
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That's why use docs.

white willow
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But clearly there is something wrong now

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And I'll check and review it when I have time

slate shuttle
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thats what i tried in the first place

silent zealot
slate shuttle
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then whats wrong with this one

{
    "format_version": "1.21.40",
    "minecraft:lighting_settings": {
        "description": {
            "identifier": "my_pack:default_lighting_"
        },
        "directional_lights": {
            "sun": {
                "illuminance": {
                    "0.0": 109880.0,
                    "0.25": 20000.0,
                    "0.35": 400.0,
                    "0.5": 1.0,
                    "0.65": 400.0,
                    "0.75": 20000.0,
                    "1.0": 109880.0
                },
                "color": [ 255.0, 255.0, 255.0, 255.0 ]
            },
            "moon": { 
                "illuminance": 0.27,
                "color": "#ffffffff"
            }, 
            "orbital_offset_degrees": 3.0
        },
        "emissive": {
            "desaturation": 0.1
        },
        "ambient": {
            "illuminance": 0.02,
            "color": "#ffffffff"
        }
    }
}
#

1:1 with docs

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same error

silent zealot
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The issue with the content log is now it doesn't specify the files. Are you sure you don't have any other files that can cause this issue? Because your JSON does NOT match the docs.

slate shuttle
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it is same

silent zealot
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i was referring to your first one.

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Again, the issue:

The issue with the content log is now it doesn't specify the files. Are you sure you don't have any other files that can cause this issue?

slate shuttle
slate shuttle
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let me delete everything then

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looks like it was different file then i have to found out which one

silent zealot
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✨ Docs.

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@still zenith , could the graphics team please have a more verbose error logs? If you can, read up on the past few messages. It's hard to know "Lighting error" when y'all split up the lighting file a few previews back.

white willow
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The amount of times I've been asked to diagnose "Lighting error" is crazy. I have no idea which file to even look in

slate shuttle
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Looks like part of the error is PBR/global.json does anyone knows where the docs are for this part?

slate shuttle
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i am looking for docs for this file

{
  "format_version": "1.21.40",
  "minecraft:pbr_fallback_settings": {
    "blocks": {
      "global_metalness_emissive_roughness_subsurface": [
        0,
        0,
        255,
        100
      ] //RGBA format. red = metalness, green = emissiveness, blue = rougness, alpha = subsurface scattering
    },
    "actors": {
      "global_metalness_emissive_roughness_subsurface": [
        0,
        0,
        255,
        0
      ]
    },
    "particles": {
      "global_metalness_emissive_roughness_subsurface": [
        0,
        0,
        255,
        0
      ]
    },
    "items": {
      "global_metalness_emissive_roughness_subsurface": [
        0,
        0,
        255,
        0
      ]
    }
  }
}
slate shuttle
#

only what it says its

The "pbr" object is meant to complement the larger Texture Set functionality by acting as a default or fallback value when texture set detail isn't provided for particular blocks, entities, particles, or items. For example, if you provide texture sets for pigs and creepers, but no other entities, then, when a cow is rendered in game, the "global_metalness_emissive_roughness_subsurface" value defined in pbr/global.json will be applied uniformly across the entire surface of the cow. This allows you to quickly provide a general art direction without having to author textures for every single game object initially, and iteratively add more detail to the blocks/entities as you see fit.

Values can be described either as an array of 4 numerical values from the range 0-255, or as a 4 hexadecimal digit string.

silent zealot
slate shuttle
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Damn how did i miss it 💀

slate shuttle
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i am sorry that i am asking that stupid questions here but i have absolutely no idea what is happening

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This is waht i have and boths files are 1:1 with docs

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and thats errors what i am getting

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If anyone has any ideas then let me know

silent zealot
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Maybe upload your configs here?

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It's hard to help if we don't know what you have done.

slate shuttle
#

?

silent zealot
slate shuttle
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these two files is all what i have

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and they have both HEX and array of RGBA 0 - 255 values

silent zealot
#

@still zenith
Oh wow, another feedback I have, almost all instances of actors have been renamed to entities in almost all other APIs. Could we see a similar change for Deferred? Example:
Actor properties -> entity properties
Editor: Pause actors -> pause entities

slate shuttle
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i will try develop deferred addon in next two month maybe the experience for beginners would be better next time

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@silent zealot Not sure if you have some time, but do you think you could also try to create deferred pack from scretch only using the docs examples? I wonder if its problem in the examples it self

silent zealot
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I havne't touched deferred since the winter drop first preview.

wise hinge
# slate shuttle and thats errors what i am getting

I had the exact same issue 1month ago but couldn't find out problems with my Lighting/global.json
Even json validator couldn't fix. And tried to repair Preview, restart Graphics driver...was meanless
So I reinstalled the preview, then got fixed

slate shuttle
#

Hmmm, i don't want to do that 😭

wise hinge
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copy and paste your Development resource pack folder to another location

harsh blaze
#

Hello guys, do you know why I have this issue with pots? I have color, mer and heightmap

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only in hand when im on first person

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still glitched?

wild jay
#

Hello! I don't know if this is the right channel, but I have a problem with Deferred Rendering, it won't let me activate it! And as far as I've seen, I have the right system requirements to let me enable it, but it doesn't (I'm probably wrong)

Does anyone know what's happening? And how I can fix it if possible?

mossy verge
wild jay
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yup, i see that

mossy verge
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Either gpu doesn't support full dx 12 features

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Or just game skill issue

wild jay
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Is it possible to make the game use D12?

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Or smth like that?

mossy verge
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Idk but I have seen people using a software named better renderdragon to force minecraft to use dx 12 if it's supported on pc

wild jay
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Could it be that I have outdated drivers?

mossy verge
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Perhaps

wild jay
#

mmm, thanks, I'll see if I can fix it!

viscid moth
blazing whale
wild jay
blazing whale
#

Ok

vague shoal
#

Better clouds in deferred when

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Deferred on PlayStation when

dusty whale
#

Will the Android version of Minecraft Bedrock Edition switch to the Vulkan graphics API in the future?🤔🤔🤔

wise hinge
#

-# i want to code clouds

white willow
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SSS affected by point lights is great

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And the cubemap appearing in reflections being fixed 🙏

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before

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this looks soo good

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before

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idk if you can even tell 😭

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either way the ibl on blocks does look better

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or at least it feels better

proud pike
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Seems about the same

white willow
#

idk

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it looks better without seeing those gaps in the cubemap though

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but ive also adjusted my sky so its not too bright but also not too dark

real berry
white willow
#

for sure

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i love it

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also, idk if any optimizations got through but im seeing... 90fps at 1440p at 75% resolution on near all ultra settings. i usually get around 70

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or this new nvidia driver is just good lol

faint snow
#

So good

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Hopefully light leaking is fixed within the next 3 months

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I really don’t like it

white willow
tribal trail
white willow
#

uhhhhhhhhhhhh is this uhhhhhhhhhhhhhhhhh

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a bug

tribal trail
white willow
#

what

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it was fine just a minute ago

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oh i see

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hm it looks like the vanilla sky color affects clouds far more now than it did before

pale urchin
#

Although now it's just dark

white willow
#

yeah idk. i switched to vanilla visuals and had the same issue persist

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so it definitely seems that way

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nvm its just not happeing now

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it seems like a bug

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i changed biomes and everything and now they look normal again. so does my sky

white willow
#

because its not doing it now and i havent changed anything

vague shoal
#

☹️

white willow
#

yep it was just a random bug

tribal trail
vague shoal
#

Is there anything new in the renderer folder?

silent zealot
vague shoal
#

☹️

tribal trail
#

does anyone know where the barrier block texture is stored?

quick beacon
#

items texture folder I would assume

tribal trail
#

can't find it

quick beacon
#

3 possible places are items, blocks and maybe entities.

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Yep, it's in the blocks folder

tribal trail
#

really?

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0.o

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Ooooh

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yeah

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i see it now

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thank you ^^

harsh blaze
#

guys do you know why between Midnight and sunrise my illumination looks like this?

harsh blaze
#

fixed xD

wise hinge
harsh blaze
#

"The "ambient" object allows for some control over how surfaces are lit when there are no other sensible light sources available. For instance, imagine a scene with no direct or indirect light sources, like a dark cavern with no torches or lava."..........."The "illuminance" value corresponds to the strength, in lux (lx), of the ambient light, and should be kept quite low in general. The allowed range for this value is 0.0 - 5.0."

#

Hope this helps 🙂

#

Am I the only one who doesn't see the moon?

wise hinge
#

crying

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sunset-night

white willow
#

I don't have this issue

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🤷‍♂️

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Although

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I don't really see the issue

white willow
#

13000, 13100, 13200, 13300 (in game times)

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there may be a config issue somewhere

quasi trench
quasi trench
quasi trench
#

optimizations are getting somewhere

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on all settings maxed out with 33% resolution im getting around 30fps in a normal throttled situation

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phone eventually throttled even more and hovered around 25fps thereafter

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with resolution maxed out i get this

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around 11-13fps

quasi trench
#

33-37fps

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in my experience the other settings dont affect my fps much so those are my tests worth doing

wise hinge
#

and 13500

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color grading operator is hable

harsh blaze
tribal trail
wise hinge
tribal trail
harsh blaze
# wise hinge ye, didnt work

mmm I think its a bug, because if I use /time set night and then /time add 500, my illumination breaks... I dont know whats happening

quick beacon
#

It only happened in Editor for me.

sonic canopy
#

Time can also be negative, if you use time add -XYZ a lot, which can break some stuff

#

Afaik you can query current time with time get command

harsh blaze
#

I will keep testing bao_ext_toldyouso

sonic canopy
#

You can just check current day or time with a command in the affected world with a command and see what it returns

wise hinge
#

okay thanks for info! i'll,check

crisp mangoBOT
wise hinge
#

it's already been reported in Mojira
and I could see this problem when using documents’ values

harsh blaze
#

You should ask creators like @quick beacon , who probably use more precise values. Poggy's luminous dreams, in particular, looks really nice.

wise hinge
harsh blaze
#

just play with the values and comment in your code what happen when you change it

wise hinge
#

k

white willow
#

It's a problem with the config somewhere

harsh blaze
white willow
#

That's odd

#

Never once had that problem so have no idea what or why it would happen

harsh blaze
#

I think the Minions stole my moon.

white willow
#

Lmao

wise hinge
#

played zenith and horizon color for a long time,
When the sky zenith is completely black (rgb; 0, 0, 0 ) , it never happens

white willow
#

Hm

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I don't have an answer for this unfortunately

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There is a period of time, probably around like 12900 and 13100 where the sun and moon lighting completely flips

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And the only thing I can think of is it doesn't turn the lighting back on

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Which is weird and likely not common

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This is also just a very rough assumption

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You can see that happen here actually

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Where the sky darkens then lightens again

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Actually more that I look at it, that may not be the case

wise hinge
#

Omg so beautiful

wise hinge
#

I think that's because my moon's color somehow doesn't contribute to the surface

"moon": {
"illuminance": 100,
"color": "#005ffb"
}, and the sun color config doesn't contribute to surface too

white willow
#

Try using RGB for the moon color

wise hinge
#

k oh i shutted down pc
gn i'll try 10hours later

harsh blaze
#

Idk how to fix this

white willow
#

Reduce your sky scattering values

#

Like a lot

#

Turn down Rayleigh scattering coefficient as well

#

The sky is incredibly bright compared to everything else

harsh blaze
#

I think the default values are wrong

#

I ll try to do that, thank you!

white willow
#

also reduce your sun strength at night

#

That will also darken the sky

white willow
#

Something to "get it working"

wise hinge
#

-# i think i heard solution

white willow
#

My nighttime sky uses values in the really low double digits

#

Don't copy these but my zenith is something like [25 , 4, 45] with a Rayleigh scattering coefficient on 0.6 and sun illuminance on like 200

harsh blaze
#

it works.........................

#

OMG thank you!

white willow
wise hinge
white willow
wise hinge
#

oh okay

wise hinge
#

Didn't work tho i set the zenith and horizon darker and Rayleigh's strength is around 0.1 at night

white willow
#

reduce sun brightness too

wise hinge
#

tried, but still

tribal trail
#

why 20000 sun? :0

#

brightest i use is 300 😭

wise hinge
#

defaultcatto_cry

white willow
wise hinge
# white willow How low did you set horizon and zenith values

"sky_zenith_color": {
"0.0": [52, 94, 200],
"0.25": [241, 202, 185],
"0.275": [58, 54, 171],
"0.28": [21, 24, 39],
"0.3": [0, 0, 67],
"0.5": [0, 0, 67],
"0.75": [50, 88, 170]
},
"sky_horizon_color": {
"0.0": [255, 255, 254],
"0.171875": [196, 133, 102],
"0.25": [255, 85, 85],
"0.28": [15, 1, 33],
"0.3": [15, 1, 33],
"0.35": [15, 1, 33],
"0.4": [130, 99, 169],
"0.45": [66, 98, 238],
"0.6030000448226929": [66, 98, 238],
"0.6474999785423279": [168, 99, 162],
"0.75": [238, 144, 124],
"0.84": [242, 168, 152]
}

wise hinge
white willow
#

I'm not exactly seeing anything wrong in that video aside from the sky keyframes being wonky

wise hinge
wise hinge
#

I have to add more keyframe

harsh blaze
#

yes!

white willow
#

you don't wanna know how many I used to use

wise hinge
#

im struggling with lighting config cuz they seem to be not working for me
Atmospherics is fine
Although I’ve changed the color of the directional light, sun/moon lx, nothing changes

wise hinge
#

OkayHappy_cat

wise hinge
#

Ohhh

#

Fixed!!!!

#

Maybe

wise hinge
#

Fixed when I changed the format version to 1.21.60. But wondering why this cannot be fixed unless I change the format version

wise hinge
#

oh point light color finally worked correctly bao_foxxo_crying

silent zealot
white willow
#

interesting

remote tree
#

Makes a lot of sense, I'm not sure if the alpha field even had an effect

white willow
#

from testing no it didnt

#

i assumed it wouldve been used to control like texture brightness or color intensity

#

but no

quick beacon
silent zealot
harsh blaze
#

interesting..

wise hinge
harsh blaze
wise hinge
#

Yeah!

harsh blaze
#

nice!! 😉

wise hinge
#

I thought it is amd gpu issue

harsh blaze
wise hinge
#

Oh

#

im placing atmospherics.json on the atmospherics directory

#

i think im not wrong
The documents mistake

harsh blaze
#

i think so

wise hinge
#

[Lighting][error]-malformed input

this error appearedendthis (there's was no error since the lighting issue fixed, and i couldn't find out problem with my json)

white willow
#

Can't find it either. There's no explanation

wise hinge
wise hinge
#

but it just only shows up in the content log
There’s no effect on how light configs work in the world

white willow
#

I wish we had more descriptive errors 😭

wise hinge
#

real

harsh blaze
#

Guys, how do you get this super precise values?

silent zealot
harsh blaze
#

Oh, I didn’t know that, thank you so much! Although, is it really necessary to be that precise?

silent zealot
harsh blaze
#

I'll have to watch a tutorial to figure out how to do it, thank you so much 🙂

white willow
#

Most of mine are like for example 0.123. No real reason to go farther into decimal places

#

Thousandsths place is perfectly fine

harsh blaze
#

Oh nice

#

and Did you use Editor Mode?

white willow
#

No.... uhhhh

#

I'm crazy

#

And do it manually

#

But I know what the results will look like so I don't entirely need editor

#

When I was figuring out how the horizon blend values actually worked, editor was really broken with deferred (it still might be idk) I painfully tested everything till it looked right. Wonderful 2 and a half hours lol

harsh blaze
#

xD

#

Im trying to figure out how the entire horizon_blend_stops works, yesterday I was like 2 hours changing values and nothing changes lmao

white willow
#

Oh trust me it's a process lol

#

Getting this took so long (tweaking it is easy now though)

#

Very smooth horizon blending and it's got a few color tones too. Pretty cool

harsh blaze
#

I love it

harsh blaze
#

Guys, in the atmospherics.json file, under horizon_blend_stops, I only notice differences when changing min and start. When I change something in max, I don't see any difference. What about you?

wise hinge
#

struggling with making water better
How to make the water look drinkable? Which water_ texture should I add PBR support?
The default water is mostly invisibleendthis

graceful iron
#

I don’t know if the blue water texture is ever actually used tho tbh

tribal trail
#

and changing it's textures do nothing

wise hinge
#

-# waiting for caustics for 100 years

wise hinge
#

managed to make it drinkable little, (it needs lots of changes but), thanks

white willow
wise hinge
#

Im using around 2.5 value
but yeah it needs to be decreased
ThanksFrDude

tribal trail
white willow
#

my problem with high shape was my water pattern was too repetitive

tribal trail
#

i have that problem with low shape

#

with high shape it's much less repetitive

wise hinge
wintry sigil
wise hinge
vague shoal
#

Motion blur in deferred when

#

Better clouds in deferred when

#

PlayStation deferred when

#

Ao in deferred when

#

Caustics when

#

Refractions when

earnest sierra
#

Deferred getting deprecated when /s

white willow
tribal trail
earnest sierra
#

Rest in pepperoni

crude flare
quasi trench
#

it is the holidays after all

hearty seal
#

Question

#

Why does my deferred shaders have more render distance than my normal game?

white willow
#

I tested this a few months back

#

My phones max vanilla render distance is 16. So I compared deferred at 24 and vanilla at 16 and it was exactly the same

hearty seal
#

Hmm

#

That makes sense

quasi trench
#

oh so was my deferred ever reaching 24 hm

#

now it is at least doggysmurkW

tribal trail
quasi trench
#

thanks to you miss queen of prizma

#

now i can truly experience maxed out settings

#

at 9-13fps but dont look at that bao_ext_toldyouso

#

maybe if i could keep my phone from throttling it could be significantly better

#

but would i have to set it on a bag of ice or something?

tribal trail
quasi trench
#

wait what how did you play that

white willow
#

Oh and the sky being grey is not a bug it's intentional. Will probably fix that

#

Other than the distance fog being stronger in deferred, there's no render distance increase from being on 24

#

I don't necessarily think this is a bad thing

#

It definitely would keep low end devices from total vram overflow and hard crashing

#

What would solve this misconception would be to
A. Show the displayed RD as the devices vanilla max (would be fun to go above 24 as well but I'm sure there's a reason for the cap)
B. Just fix it so all devices can use 24 (this may be horribly problematic and probably time consuming as I have no idea how complex of an issue this is)

#

I had a third option but I lost it inbetween typing A and B

wise hinge
#

How does the .tga files impact blocks' looking?

white willow
# wise hinge How does the .tga files impact blocks' looking?

This is typically used on some transparent blocks like leaves. You can get this same effect with png files but TGAs are a little cleaner to edit. This is also why dirt on grass looks normal. If you didn't make the dirt part transparent, it would be green due to the way mc colors grass

#

TGA files are also typically larger in file size

quasi trench
wise hinge
white willow
grim shale
# wise hinge How does the .tga files impact blocks' looking?

For opaque and semi-transparent blocks it should look the same as PNG so use whichever

For blocks with 100% transparent sections like leaves, TGA is recommended as many photo editors don't save colors for 100% transparent pixels when saving as PNG (e.x. Photoshop). When that happens, blocks in the distance with mip-mapping will look like this (PNG left, TGA right):

#

You can get photoshop and other programs to save color for 100% transparent pixels with png, but it sometimes requires a plugin (photoshop) or isn't on by default (IIRC gimp, I think?)

white willow
#

Interesting to know

grim shale
#

It only really matters when you want to have color values in fully-transparent pixels. Most editors assume you don't need the color info if the pixel is invisible so they discard that info which is fine for web assets and such.

For game assets though, you probably do want color even for transparent pixels so things like mip-mapping, MSAA, or other filtering tricks don't read empty/black color data. That's what's happening in the screenshot above: the left is darker because mip-mapping read from pixels with no color data, so it tends towards black.

#

This isn't an issue with semi-transparent pixels though 😅

white willow
#

Interesting

#

Haven't noticed this but it may be because I disabled mipmapping in my pack. But very interesting

grim shale
#

There isn't really anything special about TGA though. I think Tommo chose it back in the day because it's a popular format for game assets 😛

white willow
#

Fair enough 🤣

wise hinge
#

-# I have to test tga on some textures to fully understand

sonic canopy
#

I use gimp and it just has a checkbox during export that enables that, but some of my colleagues use Photoshop and there isn't any obvious native way to do that, which is a bit annoying as fully transparent textures is a common use case for various effects

vague shoal
#

deferred updates when

wise hinge
#

100 years later

tribal trail
quasi trench
#

and then put it in release version instead

vague shoal
tribal trail
#

🤷‍♀️

vague shoal
quasi trench
tribal trail
quasi trench
#

you made a shader too?

#

show us

tribal trail
proud pike
tribal trail
#

i hate you

quasi trench
#

i love lumen

#

look at her custom shader code go

#

whats that? veka’s path tracing shader is better?

#

you must’ve fallen for his photoshop propaganda!

#

you wouldnt know a real shader if it hit you in the face

#

bao_ext_toldyouso 😭😭

#

right? @vague shoal

#

cant wait until they add super duper graphics pack and blow everything out of the water

proud pike
tribal trail
hearty seal
#

What’s the beef between lumen and Prizma

white willow
#

Nothing

#

It's just a joke

tribal trail
#

🙄

white willow
#

And it is funny

proud pike
proud pike
hearty seal
#

If Prizma is lumen and lumen is Prizma does that mean that lumen doesn’t exist?

white willow
hearty seal
#

Hm I see

vague shoal
#

Chat

#

Now that editor is in stable

#

Deferred is next

tribal trail
white willow
vague shoal
white willow
#

Does not mean deferred is around the corner

#

We've still had no formal talks about it

#

I mean a stealth drop would be neat ig

#

Don't necessarily think that would be smart

#

Did editor coming out get any talks? I don't believe so

#

So its possible they could just drop deferred but it's such a large thing that not announcing it would be a strange move

tribal trail
#

😭

#

I mean yes yes

#

It doesn't exist

#

and never existed

quasi trench
#

lumen forever

tribal trail
#

I'm going to cry.. 😓

grim shale
quick beacon
#

GIMP for the win.

silent zealot
white willow
#

I love having adobe products free through school :)

#

Substance designer my beloved

white willow
#

There's probably some non power of 2 plugin or something

tribal trail
#

Gimp the best ☺️

graceful iron
#

We love gimp!

wise hinge
#

I’m only one using affinity😭

#

GIMP 3.0 is also great

bitter cargo
paper barn
#

Does someone know here a lot about camera presets

rotund widget
#

@silent zealot, why did we disallow Members to create new posts here? This general channel is a mess.

#

I genuinely can't remember what our reasoning was.

rotund widget
#

Alright, alright, let's open this channel up to post creation.

rotund widget
#

@silent zealot already set up the linked resources in the starting post, so we should be good.

white willow
quick beacon
#

In posts I'd assume, yea.

rotund widget
#

Alright, I've opened this channel up in full. Anyone can create their own new posts.

white willow
#

Cuz I've worked on a deferred sample pack that would be great to share here as I've given detailed explanations for stuff

quick beacon
#

People would really love it if you provide proper info on how the sky works and how people can utilize it.

white willow
#

Yep. My sample pack basically has that in comments

#

But I might just make a whole resource post

quick beacon
#

I'll probably post something else soon.

white willow
#

I'll need to test my sample pack and make sure it works properly this time

white willow
#

I can 100% set up some useful resources for new creators though

#

I have a lot of information that can definitely be shared

vague shoal
tribal trail
#

rubbish post with no real purpose 🤷‍♀️

tribal trail
#

buh

vague shoal
#

i’m planning to post all my deferred pics

#

in that channel

white willow
vague shoal
#

so it have purpose

quick beacon
white willow
#

Yep

vague shoal
white willow
#

That's it

quick beacon
#

using editor for deferred

vague shoal
#

oh

quick beacon
#

Once the fix the issues, editor should be used by anyone who makes Deferred packs.

white willow
#

Agreed

#

I made a sinulation of mars without editor 😭

#

Pain

#

We could now use this as a bug deferred bug report too

#

We should make a bug reports thread

quick beacon
#

I think using the bugtracker is better

white willow
#

So we can condense them all in one place

#

Fair enough

#

But we could also use that as an information section as there are numerous PBR related bugs

silent zealot
#

Unlike Editor which has a dedicated github, status quo is to report it on Mojira.

white willow
#

Alright

#

I'm gonna write up a PBR guide for people

quick beacon
#

I'm working on my guide post, heh.

white willow
#

Just posted it

#

So what's the difference between the standard upscaling and the new bilinear option

tribal trail
#

maybe it's an upscaler for bi people

#

after all it's bilinear

pale urchin
white willow
#

Interesting

#

So higher quality

pale urchin
#

Don't think so. But you can see for yourself

white willow
#

Ah

#

Waiting for the update to actually come out

#

It's not in iOS yet

#

Strangely

#

I lied

tribal trail
#

you lied

white willow
#

Oh wow

#

Ok

#

Bilinear is definitely the low end upscaler lmao

#

It's cool it's there though

tribal trail
white willow
#

IDK

white willow
#

Oh man the video res

proud pike
#

Was about to say that

vague shoal
#

better clouds when

white willow
#

Yea these are bad

#

Hold on

vague shoal
#

does it improve performance tho?

white willow
#

Both of these are using 66%res btw

quasi trench
#

oh ok

#

taau wayyy more stable

white willow
#

Yea. It’s not as noticeable in still shots

#

To be honest idk which is which lmao

#

I think right is bilinear from the way it looks

quasi trench
#

ima say left is taau yeah

long ruin
white willow
#

Homie does NOT know what he's talking about

#

Deferred ≠ Raytracing

long ruin
#

Ong

proud pike
quick beacon
# long ruin 💀

He mentioned that he said Raytracing because people may not know what Deferred is, but might call it shaders next time.

#

Pretty sure everyone is aware what Deferred is. Been out for more than a year now.

proud pike
quick beacon
#

mhm

proud pike
#

Still a lose lose situation until mojang decides to give deferred an actual name

#

Or who knows, it might just be called deferred forver

quick beacon
#

Even if, people will still call it shaders.

proud pike
quick beacon
#

I hope they get to that point.

#

It'd be valid to call it a shader if the packs uses shader code like a Java shader.

proud pike
#

Yep

white willow
#

The thing that makes deferred even work is a collection of shaders, but the packs aren’t

#

But we all know people gonna call the packs shaders even if they technically aren’t

#

There’s no avoiding it

quick beacon
#

This is the same thing as calling Add-Ons "mods".

vague shoal
#

Ive seen it

#

Mojang need to come up with a proper name for deferred soon

white willow
#

It’s better when less people know about it

#

Especially right now where it’s still heavily work in progress

#

But such a large part of the community don't even know what Minecraft preview is or are aware of its existence

sage dagger
#

Is there any material that inverts colors?

vague shoal
white willow
white willow
#

I wanna make a sky guide but I'm unsure how to word it

#

Will try to get one up for people though

#

It wouldn't even really be a guide because quite honestly, I'm not even sure how I got good looking values

#

Was just a lot of trial and error

#

And going outside

sonic canopy
sage dagger
white willow
#

disregard what i said haha. i was wrong

sage dagger
white willow
graceful iron
fluid holly
vague shoal
#

But realms would probably be easier

fluid holly
#

anyone got a realm available i could join to try it out? i dont have preview on my iphone 🫠 😞

vague shoal
white willow
#

anyways enjoy some deferred docs

#

and a sample pack

grim shale
white willow
#

ah that would be why image stability is a bit worse

white willow
true otter
#

@vague shoal YOOOOOOOO

vague shoal
#

Yo

true otter
#

bro i have the realm with the deferred

#

I'll send you the code

tribal trail
#

wow, thats a lot of grass

pale urchin
proud pike
#

What changed with the grass, am I missing something here?

pale urchin
proud pike
#

Ah I see

#

Good change I guess

quick beacon
graceful iron
quick beacon
#

No no, tall grass and other world-gen features generate more common to match Java.

graceful iron
#

Ah

wise hinge
rocky halo
#

Please mojang fix the biggest graphical issues of bedrock before the deferred rendering arrival

#

A.k.a the popping and the animations

quick beacon
#

That's how the game has always rendered those blocks.

quick beacon
#

I don't think that's a bug, but a behavior.

rocky halo
#

and extremly visible

#

if it is for optimization, at least make it like leaves or kelp

#

wtf in my memories sugar canes didn't despawn but were opaque

#

it's like the clouds, yes it's from java the close limit of clouds but bedrock shouldn't have this because you can have 96 chunks of render distance (also this bug happens all the time)

pale urchin
rocky halo
#

it doesn't look natural

pale urchin
#

What? Is it the mipmapping you have a problem with here?

rocky halo
pale urchin
#

So the mipmapping

rocky halo
#

it's the only mipmapping where it's shockingly visible

pale urchin
#

I believe the problem there is that mipmap levels aren't animated. You can see that if you move away from fire

rocky halo
#

that's why I don't have the effect on java of something broken

rocky halo
proud pike
# rocky halo don't you see that the lava is too different ?

that’s basically how mipmapping works, regularly people dont pay too much attention to things that are farther away from the player’s view, so by rendering the textures at a lower resolution mipmapping saves some performance. It is rather noticeable in some scenarios like the lava screenshot ya sent but its mostly impercivable unless you’re looking for it

#

the falloff for the mipmapping could have been better for sure

rocky halo
proud pike
#

java doesn’t have mipmapping afaik

#

So there’s that

#

Oh no it does actually

rocky halo
#

ah so it's the reason why jungles look ugly

proud pike
#

i remember

#

Can’t say why it’s so perceivable in bedrock

#

Java doesn’t look this harsh

rocky halo
#

I think sisilicon is right

proud pike
quasi trench
#

my phone now runs 27-33fps with completely maxed out settings minus 33% resolution

true otter
#

guys

quasi trench
#

what

true otter
#

what do you think is the best pack for deferred rn

quasi trench
#

why u ask

#

its either prizma or the new pack quirky is making

true otter
#

am just trying different packs in my ps4

true otter
quasi trench
#

quirkyplague

quasi trench
true otter
#

a realm

#

and from my current personal experience the old gen consoles are not made for deferred at all (:

quasi trench
#

yeah that’s what i kinda figured

true otter
#

like in a ps4 pro am getting an average of 30 - 35 fps for medium setting's and 50% resolution

quasi trench
#

not too great

true otter
#

and playing in low settings it's just like playing in the normal vanilla Minecraft

quasi trench
#

meanwhile on ps5 pro i run all max settings around 24-26fps

quasi trench
true otter
quasi trench
#

but this is over LAN so maybe playing a realm could be better? not sure

#

yes but deferred is not raytracing

true otter
quasi trench
#

i think the problem is fog because turning it to medium doubles my fps

true otter
quasi trench
#

nope

true otter
#

my friend is playing on ps5

#

he put all settings on ultra with 75% resolution

#

he got like 40-50 fps

#

so i think it

#

give a better result in realm

quasi trench
#

hmm thats weird

#

joining my phone over LAN got me like 26fps

#

and it just stayed put there

#

might have to try it on a realm instead

true otter
#

wanna join my realm and taste it ?

quasi trench
#

yeahhhh

true otter
#

just tell me which pack should i add

#

and I'll add it

quasi trench
#

its probably best to use prizma deferred

#

1.2.29

true otter
#

I'll download it

quasi trench
#

sounds good

#

starting up the game now

#

alright im ready

quick beacon
#

Alright, I'll put this here. Anyone here who has tried Luminous Dreams, I ask you to give me your honest opinion and feedback about the deferred pack. I don't care how brutal you are. Looking for ways to improve the back, thanks.

quasi trench
#

well they disappeared on me so ill look at luminous dreams

white willow
#

good hard feedback would be great here

quasi trench
#

ok well here’s my surface layer thoughts

#

the daylight feels a bit flatter than others but i dont feel like it’s bad

#

feels a bit more natural

#

torchlight to me looks comparatively vibrant

#

portal is okay

#

i do enjoy the mob eyes pbr

#

SSS feels a bit too soft for me but i won’t fault it for seeming more natural

#

i do really like your nether

#

dark and dreary looking

#

but not too dark

#

but uhm.. are nether trees supposed to be reflective?

white willow
#

👀

#

likely not

quasi trench
#

if they’re canonically made of something reflective then i get it but

#

idk

vague shoal
quick beacon
#

How exactly?

quick beacon
#

Idk, but the feedback feels vague to me and doesn't tell me much what to improve.

vague shoal
quick beacon
#

Noon looks fine for me

#

Not sure what you see wrong

quasi trench
#

what does automatic resolution do

#

for some reason the numbers look better when i switch from 33% to automatic

#

like before it goes from 40-55fps

#

now its like 50-60fps

#

also i see no real difference between LAN and realm

#

heck it floats right around 60 if im not near water

#

its even raining

quasi trench
#

trying to get the 4k video from my playstation onto my phone directly is so convoluted

#

every setting is maxed out except the fog is medium and resolution at automatic using TAAU

#

it’s the best way to play imo, degrading anything at this point barely gives anything in return

true otter
# quick beacon Alright, I'll put this here. Anyone here who has tried Luminous Dreams, I ask yo...

well i just tried both ur pack and prizma pack i think that each of you has special things in his packs like i love the details of the block's in prizma but i prefer the shadows and the fog in ur pack it just gives a batter vibe and doesn't burn the shit out of your eyes (: , though you really need to fix the nether in ur pack am like getting 15-23 fps with medium setting's and 50% resolution

#

@quick beacon

crude delta
#

can someone suggest my a up to date deffered pack

tribal trail
quick beacon
sonic canopy
#

In case anyone's curious, this is how bilinear upscaling mode works. Seems like it does exactly what the name implies - renders the enlarged image with bilinear filtering (interpolates transitions between pixels)

true otter
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TAAU or Bilinear ?

sonic canopy
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Idk, depends on what qualities you value more. TAAU gives you an image with more details but it suffers from temporal instability (jitter). Bilinear is cheaper to render and it has no jitter, but it also doesn't do upscaling very well, it just outputs a low res result, but smoothed out to hide pixel transitions.

true otter
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ohhh alr man thanks for explaining

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AHHHH

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guys for some reason deferred just stopped working for me