#Graphics General

1 messages · Page 12 of 1

white willow
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cuz underwater vol fog appears to always be rendered

brave star
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wish it was that simple for me

tribal trail
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i never had issues with water

white willow
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as i said it only happened once and it was while i was messing with reflection quality

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i had reflections completely off, then turned them back to ultra

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and it broke it

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briefly

white willow
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thats not broken as there are waves and reflections

brave star
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right.

white willow
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if the water was bugged, it wouldnt have waves or reflections

brave star
white willow
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heres the difference

tribal trail
# brave star

it's not broken? it's just that the water in deferred doesn't have refraction, only the reflections on it are wavy, not what's underneath

white willow
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that video is a small lake

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this is an open river/ocean

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its gonna look different

brave star
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let me find a small lake lol

white willow
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and that lake had the sun shining on it

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theres no sun reflecting here

tribal trail
brave star
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prizma sure is pretty

tribal trail
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the deeper the water, the less transparent the water is

tribal trail
brave star
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gotcha

tribal trail
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wait for mojang to add refraction, it will look better

pale urchin
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Of course, can't expect it to look like raytraced refractions

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Most likely just the basic screen warping kind.

brave star
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different packs can set what color the water is right

white willow
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yes

brave star
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because this is too blue

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lol

tribal trail
brave star
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yall know any good packs

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that probably have less blue water

tribal trail
white willow
tribal trail
white willow
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i forgor

brave star
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mind sending a link

white willow
brave star
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or that

white willow
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its not updated on mcpedl yet

brave star
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sneak peak, cool

white willow
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i just updated it like less than an hour ago lol

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its public in my discord, just not on mcpedl yet

brave star
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still blue lol

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you said less blue, ik

white willow
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oh well

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im pretty sure like none of our packs have not blue water

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i think all of us use blue water

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cuz it just looks better

brave star
white willow
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if someone else here doesnt use blue water feel free to chime in but last i knew its mostly blue

white willow
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cool

brave star
white willow
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yes

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theres waves or reflections

brave star
tribal trail
white willow
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that too

white willow
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i also forgot i have modified reflection configs

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regular SSR has poor range

brave star
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maybe I can edit the shader to my liking

white willow
brave star
white willow
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im thinking of increasing the intensity a little. it feels too calm

white willow
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Suggestion time fog edition: been discussing some ideas on how to improve fog with some people and we came to a general conclusion. The way fog is currently handled is based on render distance and shadow maps. Players on 8 render distance have significantly lower fog levels than someone on 24 resulting in less visible sunrays for those players. A solution we thought of was just capping the fog at the max shadow map distance (since light rays are based off the shadows). There's realistically no reason to render fog beyond that point and also could save up some performance in the long run. This would also improve sun rays on lower render distances resulting in higher quality gameplay for those on lower end devices. This would also reduce that "smog effect" people talk about as the distance is far more clear.

white willow
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If anyone has other ideas and would like to add onto this feel free. This to me is a good discussion to have and could possibly bring ideas to the devs (if they haven't though of it already)

sonic canopy
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Perhaps something can be done with "cancelling out" the fog, by removing a portion that starts at camera and moves along camera ray for the distance, equal to distance from camera to water surface

tribal trail
sonic canopy
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The issue is that fog "volume" that's being drawn, is limited in size and is the only source of fog. It would be better if they can analytically extend it to infinity as a fallback, so that when drawing objects that are outside of the volume, they can apply fog volume + analytically compute additional missing fog in-between the object and volume boundary

pale urchin
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@vernal sleet So you're on Xbox?

vernal sleet
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Xbox Series S

pale urchin
vernal sleet
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I have the preview yes

vernal sleet
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Okay so I got luminous dreams working, it’s just super dark

white willow
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you can find that in the deferred settings

viscid moth
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do you guys think it is wise from a perf perspective to add GI to deferred

white willow
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Perf perspective? No. Especially not on mobile devices

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Although I feel like SSGI could be fine if done right

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GI in general can be quite the performance monster though

sonic canopy
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Depends on technique, when I implemented LPV it was running about as fast as vanilla deferred

quick beacon
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Just hire Veka at this point bao_foxxo_wiggle

sonic canopy
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I wouldn't mind adding shader support for free

white willow
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As much as I'd love it in deferred, I don't see it being all that probable

sonic canopy
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There are also faster ways yo do ssgi

white willow
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True, there's always more efficient ways to do anything

vague shoal
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What does gi do again?

pale urchin
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Think lava lighting the nether ceiling

vague shoal
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Ah

pale urchin
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Or sunlight bouncing off coloured wool on to corners of a room, spilling its colours.

vague shoal
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That would be cool to have in deferred

white willow
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It would be but yo phone will nuke itself

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Unless they make the GI ranges really really short

pale urchin
white willow
pale urchin
proud pike
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I hope they do add it

quasi trench
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we need GI 😩

sonic canopy
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We need shredders

proud pike
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:o

vague shoal
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we need cloud

faint snow
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yes

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data driven clouds next?

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😍🤑

white willow
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Likely we will be getting the rest of the water stuff

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Not in tomorrows preview but yk

faint snow
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I'm manifesting clouds rn with crystals and various candles in my closet

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Expect them to work but not being able to be stylized enough

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🤤🤤🤤

sonic canopy
sonic canopy
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Features that were mentioned on qna:

  • Color grading (contrast, saturation, gain, offset and split-tone grading)
  • Water lighting + movement (caustics, noise, volumetric rays (?), reflections, refractions (maybe Snell's window), "Water will operate on properties like how much algae is present.")
  • Subsurface scattering
  • Reflections (SSR + IBL)
  • PBR Texture Set support for Items and particles.
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I suppose all that's left is refraction, caustics and maybe animated volumetric rays

tribal trail
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refraction is the top thing I'm waiting for

sonic canopy
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Oh they also need to fix water fog

sonic canopy
vague shoal
sonic canopy
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they could

vague shoal
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Buh

oak thicket
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Current clouds don’t fit in

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They’re ugly imo

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If deferred in its final form is going to look like it looks right now then Java players will still see bedrock as some crappy mobile copy of original game

tribal trail
tribal trail
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(sorry veka, it was not to you)

vague shoal
oak thicket
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Outdoor is mid but indoor is awesome

vague shoal
vague shoal
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According to miclee

tribal trail
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If that were the case, it would start to look like this by now

vague shoal
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Legends has waving foliage so maybe we will get waving foliage

vague shoal
silent zealot
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Eddy is true, they borrowed some deferred tech from Legends

vague shoal
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💀

tribal trail
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it seems to me that stylistically they are aiming for something a bit like mcrtx

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this just looks like mcrtx 🤷‍♀️

oak thicket
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Damn the sky definitely needs to be improved

tribal trail
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still working on it

vague shoal
sonic canopy
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Clouds don't look that good in MCRTX either

long ruin
tribal trail
sonic canopy
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Maybe they are aiming for full visual parity with RTX 🙃

tribal trail
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God no

oak thicket
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That’s why they added point light shadows

tribal trail
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I think I'll start praying

vague shoal
vague shoal
oak thicket
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Doesn’t matter lmao

vague shoal
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Well it still didn’t have waves

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But deferred does

oak thicket
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Waves aren’t everything

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Rtx water is superior

tribal trail
vague shoal
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Well anyway I don’t think mojang is just gonna leave clouds as it is rn cause they don’t want what happened to rtx

white willow
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RTX water was great because you could use absorption to tint it any color

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As well as have nicely customizable fog

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I do think though deferred water is better

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Not even cuz of waves

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The only real thing it has are raytraced refractions

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And I guess how clear the water is

pale urchin
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Can't the water be made clearer by decreasing the water's parameters?

white willow
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I believe so yea

tribal trail
white willow
# tribal trail YES!!! i loved that

I did as well. I used to have different water colors per biome. I still do but they are mostly different shades of blue. I think the new color customization has huge potential I just feel the way the current values scale is so strong. And the old method allowed per biome. We need per biome support as well

vague shoal
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I wonder if they’ll do anything with cubemaps in deferred

tribal trail
sonic canopy
pale urchin
oak thicket
tribal trail
sonic canopy
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Because deferred doesn't have that (yet) and when it will, it'll be lower resolution compared to RTX

tribal trail
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oh

quick beacon
tribal trail
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for me rtx wins only underwater

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only benefit of rtx water for me is rt refraction 🤷‍♀️

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forgot how good glass is in rtx 🥹

tribal trail
quick beacon
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Texture

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color too.

sonic canopy
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Yeah RTX is just more realistic, for example in deferred this darker part shouldn't be visible here

tribal trail
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it's cave

tribal trail
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would be funny if they add option to make water texture visible

oak thicket
tribal trail
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i don't really like vanilla water texture, if that could be optional that would be great

white willow
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As I had vanilla texture on mine for a bit

tribal trail
safe urchin
vague shoal
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😭

safe urchin
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rt clouds

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it looks default but with like sss around it

vague shoal
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Volumetric clouds in deferred please 🙏

tribal trail
vague shoal
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True but it can still make them look better

oak thicket
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Who knows maybe they will add new features after release of deferred

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GI, volumetric clouds waving foliage

vague shoal
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I don’t think we will get new features after deferred releases except very small features

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Or just bug fixes

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I’d say we will see big market place studios create pbr packs or maps with deferred applied

viscid moth
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glow lichen having some issues

quasi trench
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block of lichen when

blazing whale
long ruin
white willow
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Yeah they've been broken for a long time

tribal trail
viscid moth
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yeah

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also with redstone torchs

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anything that is 2.5 d

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but i guess redstone torch is getting updated very soon

white willow
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Sadge

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Idk how much I like the new model

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This is like the piston sound

viscid moth
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i like it

white willow
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Some are gonna like it, some are gonna hate it

viscid moth
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i don't like the red glow/bloom around it tho
it's kinda funky

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i do like the not using of the original torch texture

quick beacon
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Notch likes the new redstone torch btw.

white willow
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That's fair. Idk. Is it in the new Java snapshot cuz I may see how I feel about it in game

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I've only seen pictures and I don't currently enjoy the design too much

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Yk what maybe it's not that terrible

sonic canopy
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I like it

quick beacon
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It's better.

viscid moth
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I think the cube should be a bit bigger

white willow
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Hm wondering what would be a good way to do the emission for this

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Have the inside less bright and outside more, or do it the other way

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I guess I'll figure that out when we have it

tribal trail
tribal trail
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it violates human rights

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and it's definitely violating my mental health

white willow
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This texture is as I said like the piston sound, been around for so long that changing it is kinda... wrong

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It'll take adjustment and likely won't get changed back like the piston did so

tribal trail
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It's not aesthetic

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It's not giving

oak thicket
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Approved by notch

tribal trail
tribal trail
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money or dr-

hollow timber
# white willow Hm

I think it could look better if they removed the corners of the larger cube

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feels too chunky rn

graceful iron
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Bruh

tribal trail
graceful iron
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True

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It is rather annoying still

unreal venture
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RTX is dead pretty much, they don't care to fix it since they are working on deferred

viscid moth
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the inner cube needs to be more red

graceful iron
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It still has some hope.

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maybe…

tribal trail
graceful iron
tribal trail
graceful iron
viscid moth
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Rtx might be one of them rare occurences where features turn to bug

oak thicket
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Mojang should add coloured light imo

graceful iron
tribal trail
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last time I checked, deferred has colored light

proud pike
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i think they specifically meant floodfill-esque coloured lighting

remote tree
graceful iron
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BetterRTX bug fixes are always nice

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(Also you said “blackface” instead of backface) fixed now

tribal trail
graceful iron
white willow
oak thicket
tribal trail
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ooooooooooooooh

oak thicket
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Also

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Don’t you think what you said was a bit disrespectful

tribal trail
oak thicket
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Alright

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👌

long ruin
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that's crazy

fathom lynx
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If my pc can't turn on experimental renderdragon features does it mean it will never be able to run shaders on bedrock even when shaders come to bedrock officially?

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because I can run Java shaders just fine? why can't I try bedrock experimental shaders

vague shoal
white willow
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Running Minecraft with deferred rendering is less of oh this is a graphics mod. No this is like going to have minimum and recommended specs and stuff much like an actual game

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And you will be locked out of it without meeting requirements

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Just like getting a modern game with a bad pc, the game will either refuse to launch or run absolutely awful

viscid moth
lone sluice
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if deferred rendering is so good why cant i run it on my gtx 660 smhing my heading 😒

white willow
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totally Real

rustic condor
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Hey. I wanted to aska question, but is vsync called twice in Bedrock edition?

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I will send a bug report if it's true, or if my eyes are just tricking me.

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I noticed when setting gfx_vsync to 0, it's still waiting for a vertical refresh, but when it's set to 1, it is presumably doing it twice(?)

proud pike
rustic condor
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im on windows mate aven't a clue how to do that

proud pike
rustic condor
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i wiped my freebsd install (and my windows one) on accident thanks to diskpart a few days ago so this is a pretty fresh win10 install

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rx580

rustic condor
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i mean i haven't installed amd's fancy drivers or whatever

proud pike
rustic condor
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dont have that

rustic condor
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cant u turn off vsync with dwm or whatever mincrosofts window manager is called

proud pike
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Not here

rustic condor
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well, turning gfx_vsync to 0 definitely makes it feel better

proud pike
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If you don't have the driver for the GPU then you probably don't have vsync turned on either way

rustic condor
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i can test other programs without vsync like quake live or minetest and there is no vsync

proud pike
rustic condor
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i have the driver just not the software for it

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amd's drivers on windows blow hard

proud pike
rustic condor
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because it sure feels slower than most vsync games i've played regardless, even with the new increased input delay thingy

rustic condor
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Nuts

rustic condor
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can u reword that?

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oh

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..half my screens refresh rate?

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makes no sense lad

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if it was half then it would be 30 fps

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Its fine if you don't know, i'll just send a bug report

proud pike
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If I have vsync turned on my fps is locked at 72, half of my 144hz screen

rustic condor
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Lol

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yeah something is done broken

proud pike
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I've seen this happen for 120hz screens too

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But 60hz seems to be unaffected

rustic condor
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i mean some monitors might not be able to keep the clock up to par enough to refresh smoothly, but I don't own a high refresh rate monitor so I can't speak much further

proud pike
rustic condor
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aware

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im speculating

proud pike
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My GPU is more than enough to run mc at 1000 fps

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:p

rustic condor
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My GPU can

proud pike
#

Just about anything can

rustic condor
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can a can of canned amd can a fast

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cheers bro ill send the report

proud pike
#

Sure

rustic condor
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appreciate the help

proud pike
sonic canopy
#

Apparently something interesting in terms of graphics is being worked on in Java version. This here is a visualisation of chunk culling octree that was added in todays snapshot (screenshot from shaderlabs)

quick beacon
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chunk culling? what's that

sonic canopy
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Not rendering chunks that aren't visible

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I.e. behind you

quick beacon
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That's a good change

pale urchin
sonic canopy
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There are also other, more technical changes to core shaders and the entire graphics engine. It's weird how we also have some similar unexplained graphics changes on bedrock 👀

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1.22 - Super Duper Shaders Update? One can only dream 😔

pale urchin
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So you're thinking both editions are getting optimized?

sonic canopy
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I'm thinking something cool might be getting worked on, for both versions

quick beacon
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Java getting official shader support.

pale urchin
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Doesn't it already have that?

quick beacon
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I mean the shaders you get with Iris.

vague shoal
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Imagine 1.22 is the graphics update

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Both editions are getting graphics changes

quick beacon
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iirc You can already modify some shaders in vanilla java

vague shoal
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Yes

vague shoal
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Imagine 2 updates get announced

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One is for structures and mobs

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And the other one is for graphics

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Like buzzy bees and the nether update

white willow
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Plants and vines are now glowing until you’re really close to them

white willow
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And this reflection issue is even worse than before

white willow
white willow
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There used to only be one

graceful iron
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bedrock’s preview was kinda lame today dissolve

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no cool graphics updates

sonic canopy
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Fixing ssr bug on android was cool

graceful iron
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I suppose so

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I don’t have any android devices tho

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From a pack maker standpoint the preview was lame tho

crude flare
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dyable thing is cool imo

white willow
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Wish we got the minecart thingy in bedrock

white willow
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Welp someone (not me) found a fix for not only the warden heartbeat animation but the animated bioluminescencent layer too

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And yes this also works with deferred

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But I have zero idea what did. None of it makes sense

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I looked at the files

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Madlad had a fix before this so this isn't the first time it's been fixed

viscid moth
white willow
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Idek what the solution is. Not sure if I can send you the files I have

viscid moth
remote tree
viscid moth
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how do i fix it

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i forgot

jagged badge
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The blue? Reduce your Rayleigh scattering value. I have found that 1–1.33 is sufficient

viscid moth
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Okay thank you very much

timber charm
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What is causing this banding on the shadows?

white willow
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Shadow acne

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Common issues with shadow maps

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It's tied to the shadow bias and stuff

timber charm
white willow
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Well thank you!

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I just redid all the tonemapping recently, I'm very happy with it

timber charm
white willow
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Yea, I did it like half and half. I did the majority of it in the editor. Then in game after running around and seeing how I felt about it I made small adjustments. Thankfully color grading doesn't need a full world reload to apply

timber charm
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I suspect this is a common request, but I'd like to find some settings similar to vanilla RTX so I can transition into deferred rendering. The tone mapping, in particular

white willow
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Hmm. First time I've seen it tbh

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But I think that would be fairly simple to replicate

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I think deferreds default tonemapping is very similar

timber charm
#

Yeah, I saw that I could even use ACES

sonic canopy
#

Did some tests with a bunch of tonemapperss, and Reinhard seems to be the one that resembles BRTX tonemap the closest

graceful iron
#

might be the sky for me tbh

timber charm
#

Deferred rendering has gotten a lot better though

raw pendant
raw pendant
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do you want a fixed shadow config?

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idc im sending it anyway

timber charm
raw pendant
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this is the one i optimised

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oh yeah

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low now disables shadows entirely

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if u wanted that

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my optimised settings looks and runs better than ultra shadows

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point light shadows are impossible for me to fully fix

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unless you want insane bias

raw pendant
# timber charm wdym?

point light shadows are extremely poor on performance and it would either be having lots of terrible point light shadows covered in acne or increase the resolution dramatically which means you can have less before performance tanks

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the game is placing a virtual camera and taking a 360 degree image from the perspective of every light source

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u see the problem?

timber charm
#

Or will it not matter much, since it's just defining colors?

raw pendant
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point light quality or color doesnt affect performance of shadows

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point shadow cost is directly proportional to the resolution of them, framerate at which the shadows update, and amount

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so 50 point light shadows with ur addon will perform the same as without

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@timber charm

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there are way mojang can optimise this, such as shadow caching

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do not update the shadow if surroundings dont change, simple

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and the option to exclude certain geometry from shadows

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oh yeah! i got an improved point light config aswell

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put this in the renderer folder in the game files itself. youll need a version switcher or iobit to do it

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increasing the lights per cluster from 50 to a higher value around 100 removes almost all the blocky artifacts you see from point lights in general gameplay

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if anyone wants to try to improve on it further go ahead!

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so medium if u want the entire effect, low for increased perf when needed

raw pendant
#

my ability to kill the chat is unmatched

long ruin
white willow
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Also not a whole lot of stuff worth discussing rn

grim shale
#

chat is always in a superposition of dead and alive, you never know when the next message will appear

silent zealot
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happi Hi Matt

proud pike
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a little something to discuss from the 1.16 beta version of Minecraft RTX.

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they had so many things planned/scrapped during the development of SDGP/RTX

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wonder if all this will eventually make its way to Deferred.

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heightmaps being broken was also unexpected, though its a given with how old this version of RTX is

quick beacon
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So RTX could've been much much more if they were allowed to keep working on it? These "settings" by itself would've made RTX look better? RTX is cool, but it just has a lot of bugs.

proud pike
quick beacon
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Oooh, interesting.

proud pike
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they are likely remenants from SDGP's development

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from what i can gather

quick beacon
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That would make more sense.

proud pike
quick beacon
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It's pretty clear they RTX's development started after they cancelled SDGP? If so, it would lead me to believe that SDGP was cancelled in favor for the NVIDIA collaboration. Just a theory though.

proud pike
quick beacon
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I know one had to do with devices, like mobile.

proud pike
#

yep

quick beacon
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But I would not say that Deferred is SDGP. Feels wrong to give Deferred that title, lol.

sonic canopy
proud pike
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it isnt, but im hoping that everything that was planned for SDGP eventually makes its way to deferred

white willow
#

Game designer moment

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Although I'm trying to branch off to other things

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At least learn them at surface level

sonic canopy
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I'm studying for bachelor engineering of IT, but want to specialise into computer graphics eventually (maybe for masters degree)

white willow
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I'm going towards a bachelors in game design. Only got a little bit left till I'm done with associates. Which feels insane for me to even say

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Realizing I have that in March... that's where did time go 😭

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I will say too, everything I've learned working with RTX and deferred (texture wise) has really shown in other projects. Couldn't be happier

vague shoal
#

Hopefully these features will make its way into deferred

white willow
vague shoal
white willow
#

Likely not

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SDGP used rasterization. RTX uses... well raytracing. Things wouldn't translate over perfectly

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And would have to be redone anyway

vague shoal
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In the first screenshot

white willow
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No

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That just means clouds had normalmaps

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That would be interesting to see in deferred

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Cloud PBR?????

proud pike
#

real

sonic canopy
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Ah yes, finally, metallic clouds

proud pike
vague shoal
pale urchin
#

Not even the trailer showed anything like that 🤔

vague shoal
#

☹️

long ruin
#

I don't think fluffy clouds like that would fit into the blocky aesthetic of the game

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Probably why RTX only had blocky clouds

white willow
#

Clouds like this are perfect

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They are puffy and fluffy but resemble the style

long ruin
#

True

tribal trail
proud pike
remote tree
proud pike
#

will give it a shot Hahayes

unreal venture
#

The Nvidia RTX collab was a mistake for Minecraft

red dust
#

*Cookin Nvidia

forest lark
#

Hi, I have a doubt, the render_method blend and the varied textures are not compatible with RTX or I'm doing something wrong?

timber charm
# forest lark Hi, I have a doubt, the `render_method` `blend` and the varied textures are not ...

They're semi-compatible. Texture variations only work on the base color. The MER and normal/height map will be the same on each variation.

Blend mode works, but not with a full transparency. The alpha channel is used for the light transmission color in RTX. If you had a fully transparent pixel with the blend method, it'll look 50% black. So it works for making a window but not for foliage, for example.

viscid moth
#

i noticed the issue of soul torchs texture clipping

#

why does it happen

proud pike
#

Go on

faint snow
#

I'm usually not open to playing other games

#

The pc I'm eyeing is being sold for 300$

proud pike
#

Hmm

#

That doesn't leave you with a lot of options

faint snow
#

Being 14 there's not much options to making money, especially since school & living quite far from any town

proud pike
#

Ah I see

#

You should go for something youre comfortable with getting, it's fine in your case

faint snow
#

I'll probably end up getting it then.

proud pike
#

new heightmaps result in this

proud pike
white willow
#

DARK SPOT GONE

sonic canopy
#

Yay!

white willow
#

That's what the moon fix was for

sonic canopy
#

There's still a bit of a dark spot as far as I can see but it's way better now

white willow
#

Yeah it's not really a huge problem now

vague shoal
white willow
#

Hopefully this helps with all the "the sky feels wrong" complaints

#

Hopefully

#

Idk though

sonic canopy
pale urchin
#

Is it?

white willow
#

I'll have to see if it's actually gone by using a more intense sun angle

#

Cuz that was where the issue was most noticeable

#

1.21.40

#

1.21.30

#

its gone chat

vague shoal
#

Yayyy

viscid moth
#

They gotta explain how'd they did that

white willow
#

the moon bug fix in the patch notes fixed this

#

something about a dark haze on the moon

viscid moth
#

It's a fix of sun illuminance affecting the whole sky

loud pilot
#

I feel blind

viscid moth
#

This is monumental

loud pilot
#

other than the color, I don't know what's different

white willow
#

the sky used to be half dark

#

for no reason

#

its not anymore

loud pilot
#

oh huh

#

ohhh, I see now

white willow
#

well i guess the reason is because the moon had a dark haze

#

that like bled into the daytime

loud pilot
#

that's a more subtle difference between left and right than I could see

quick beacon
#

Feels wrong.

quasi trench
#

wowowowowow

#

ITS GONEZO

viscid moth
white willow
#

the only thing in the patch notes about defererd was the moon having a dark haze

viscid moth
#

Aura

white willow
#

that was the word yes

quasi trench
#

finally another sky buff

pale urchin
quasi trench
#

no more moon rizz

viscid moth
sonic canopy
white willow
#

im gonna test with a more severe sun angle

#

id like to have my 40 degree sun angle back lol

sonic canopy
#

But can anyone test if the moon also affects sky color? I think it should, to be fully realistic

white willow
#

with -40 sun angle

#

yippee

pale urchin
viscid moth
sonic canopy
#

You could also just make the moon as bright as the sun via atmosphere config

white willow
#

night sky is so different

#

its not dark lol

#

i had no idea my night sky was this purple

proud pike
#

That's great

proud pike
#

Now all the pack devs need to redo their skies again...

white willow
#

i just have to fix my night sky

#

but its nice it works correctly now

sonic canopy
#

No breaking changes in material.bin format this preview, as far as I can see, which is a nice bonus

white willow
proud pike
sonic canopy
#

Nope. Gonna wait for the next preview before sending a follow-up

proud pike
#

Rip

#

I hope mojang actually takes a stance on this issue

long ruin
#

hi

proud pike
#

Helo

#

:3

proud pike
long ruin
#

I saw angelfingerguns

white willow
#

its just nice to be able to mess with sun angle without it also badly screwing up the sky

#

also looks like fog doesnt really affect sky color as much either

proud pike
#

Cuz they look a bit too colourful atm

#

Imo atleast

white willow
#

yea

proud pike
#

Nice

white willow
#

im gonna play with them a bit

#

also

#

the fog transitions seem to be fixed

proud pike
#

:o

quick beacon
white willow
#

im not getting the super thick fog on biome edge

quick beacon
#

It's hard to be in between 2 biomes technically.

#

:3

pale urchin
white willow
#

one issue i would constantly run into when using height based fogs was this issue. the main issue with these was when you would be right on the edge of the biome, it would forget that you are using height and just blind oyu

#

i havent seen this issue

#

even in release 1.21.20 now that i think about it

#

i wonder if the changes made to fog height actuall fixed this transition issue

sonic canopy
white willow
#

i have a video of the issue im talking about. just trying to find it

safe urchin
white willow
#

this issue doesnt appear to happen anymore

#

lemme test with this exact biome though

pale urchin
white willow
#

ITS FIXED

#

IT REALLY IS

#

they really went and fixed height based fog transitions and said nothing about it

proud pike
#

That's a silent W

white willow
#

this also applies to rtx too as i havent seen i there either

#

although i should test to be sure

proud pike
#

:O

white willow
#

same biome same seed

#

no weird fog changes

#

the fog color is gross though. i gotta fix that one

#

also just how much better the sky looks now that it works lol

proud pike
#

Nicee

white willow
#

im actually so hype now

#

idk how i didnt notice the fog transitions being cleaned up

#

this has been fixed since at least 1.21.20

#

when the added the new height parameters

safe urchin
#

sky looks so handsome

white willow
#

well... ok height based fogs are still the way to go

sonic canopy
white willow
#

before it wouldnt

#

actually with the fact that the height transitions work correctly, i see no reason to use fixed fogs

pale urchin
white willow
#

oh yea, gonna work on it soon since its a bit too bright

proud pike
#

Excited

#

For new pack updates

white willow
#

loading editor rn

pale urchin
white willow
pale urchin
#

Oh right

quick beacon
white willow
#

time to do it the old way

#

pain

proud pike
white willow
#

its a start

proud pike
#

It's quite dark

#

:p

#

The ground I mean

white willow
#

likely my color grading

#

as i made shadows darker

silent zealot
sonic canopy
#

How can I forget

pale urchin
white willow
#

oh great, the sky getting fixed made the blue reflections worse

proud pike
#

I remember now

white willow
#

time to tune it again

pale urchin
white willow
#

yup

#

experimental stuff moment

#

reduced blue issue without hurting sky color :D

pale urchin
white willow
#

i just reduced all of the values by about 30%

#

but i kept the variance between them equal

pale urchin
#

define "all of the value"

white willow
#

rgb

#

red green and blue scattering values

#

just these

safe urchin
pale urchin
#

so you don't have to touch scattering strength?

white willow
#

no

#

it just seems if the color values of the zenith are too high, sky reflections go insane

#

also water surface color looks so much better with the sky fixes

proud pike
#

Nice

pale urchin
white willow
pale urchin
#

IBL sky interaction is very interesting

white willow
#

there we go

pale urchin
white willow
#

same

safe urchin
#

but in left

#

up there

#

no ssr

white willow
#

fading power thing

#

i forgot to change that too

safe urchin
#

so like ssr render distance

#

it would be so cool if they make it customizable

quick beacon
#

😔 my shadow configs did get reset this preview

pale urchin
safe urchin
white willow
#

my sad attempt to replicate this shot

#

deferred fog just doesnt pack the same punch

pale urchin
white willow
#

that is true

pale urchin
#

You could try making the skies match without fog. I think that would help

#

RTX sky looks more desaturated

sonic canopy
white willow
#

lmao

#

it really does

#

rtx also just has GI going crazy here

pale urchin
white willow
#

this may also not be the fairest competition since that is betterRTX

#

lemme compare deferred and normal rtx here

pale urchin
#

Is RTX's sun brighter? Is that why the sand is more illuminated?

white willow
#

possiblyt

#

i dont use a super brihgt sun in deferred cuz it caues issues with shadows

white willow
#

shadow brightness just gets destroyed

#

and indoor areas are like fully illuminated

#

its quite bad

#

why the clouds be looking like a heightmap

#

or well high res normalmap

#

looks so weird

#

holy default rtx is....

#

yk what deferred clouds are missing. they dont have shading

#

thats what they dont have

#

they really badly need shading

#

one of the few areas id say RTX wins

#

deferred underwater just looks weird

#

i have hope itll get much better though

viscid moth
#

wth happened 😭

white willow
#

You've entered hell

viscid moth
#

we in alpha baby 🔥

hollow timber
#

why is it so damn grainy lol

quick beacon
white willow
#

The shadows are laggy

#

I wonder if some of the rendering bugs are also affecting deferred

quasi trench
#

oof

tribal trail
#

it would be perfect if a message on the screen would show after trying to use deferred pack in a non-preview version of the game

#

we need it

tribal trail
white willow
#

I believe there's a warning on the pack

#

That says, incompatible string, graphics.pbr

#

At least on mobile

#

Lemme check

#

It doesn't anymore

#

It used to

tribal trail
white willow
#

I remember getting one one time back that was back in like 1.20.60

#

Must've been gone for a long time now

tribal trail
#

and even if it was every player would miss it, a big pop-up would be best

white willow
#

Agreed

quasi trench
#

better rd noises

#

:doggysmurkW:

tribal trail
#

just don't

viscid moth
#

i also got that issue when my phone wasn't supported at 1.20.40

white willow
#

Hm yeah maybe that was it lol

dry verge
#

Idk if this is the right channel to ask this but how do i make dynamic shading and lighting without addatives like rtx n stuff? Im on android please help

proud pike
#

some lore behind the old bedrock graphics team (2020) from the Minecraft RTX discord

#

quite a small number of people that had to work on stuff ranging from android, all the way to RTX

#

that is one of the reasons as to why RTX is the way it is

quick beacon
#

So not Nvidia. Good to know.

proud pike
#

nvidia was a part of the problem too iirc :P

#

could be wrong on that

jagged badge
#

I suspect it is likely a bit of both. A combination gone wrong between a marketing deal with Nvidia and short-term contractors at Mojang

#

Really, I would argue that is the biggest difference between Bedrock and Java: the workplace expectations

#

Java sticks to a core team of employees, many of whom have been part of the company for many years. Bedrock seemingly has people coming and going, which can lead to problems like the one outlined above

proud pike
#

besides matt, i dont think many if any other people on the graphics team remain from back in the RTX development times

jagged badge
#

Shouldn't be an issue if things (a la RenderDragon) are well documented though

proud pike
jagged badge
#

I wish I got to see the people behind Minecraft development more, they are all cool people. It's gotten way better as of recent, but IMO Java continues to have better, clear communication between its many technical playerbases and its devs

#

It may be that I'm simply not in the right circles 🙂

silent zealot
#

We have people like slicedlime explaining the technicaly changelogs

long ruin
#

at least they had the job openings for the graphics team

proud pike
long ruin
proud pike
white willow
#

thats really unfortunate

proud pike
#

we heard about some of this back when we were sitting in VC with MADLAD in MC RTX discord

white willow
#

ah. idk if i joined yet or not

#

but it still sucks how it happened

#

i do hope conditions are better now

proud pike
white willow
#

then my memory sucks

#

😭

proud pike
#

i think you joined a bit late

proud pike
white willow
#

well yeah

#

i just dont remember all the conversations

proud pike
#

ah i see

white willow
#

ive got finals coming up in a week. my memory is just all over the place lol

long ruin
#

yeah I just finished state testing

#

harder than I thought ScrapIsFine

white willow
#

ive got like 4 final projects

proud pike
#

more lore regarding RTX not using ReSTIR and ash refusing to talk about sdgp 👀

#

also RenderDragon was not because of RTX

long ruin
#

intresting

#

I like lore

proud pike
#

RTX could have had tilted sun angles since the start

white willow
#

a redo of raytracing would be really cool

#

especially with all the new customization features

proud pike
#

BEDROCK LORE

silent zealot
#

Thought that was common knowledge

proud pike
silent zealot
#

Mineshafts were created by tommo which jeb ported to java

proud pike
silent zealot
#

Tommo is the dude for MCPE. I still use his gists for some of the leveldb stuff

proud pike
#

i wasnt around the bedrock community at that time

white willow
#

hm so rd was planned for java but due to modding issues its not there

#

interesting

#

i wonder if its still something being looked at, or if java is just gonna stay on OGL

#

although i feel like RD would actually be such a perf benefit for java

silent zealot
white willow
#

i see

proud pike
#

now we know why entity pbr didnt make its way to RTX

white willow
#

explains villager and warden rendering issues too huh

#

wonder how they got it working in deferred lol

#

its still cool we have it

proud pike
#

bro 💀

#

1 year job

#

to implement RTX in a block game

silent zealot
white willow
#

i feel like it needs more time for that

#

but maybe im crazy

proud pike
#

nvidia was helpful!1!!

#

omg nvidia was not the issue lmfao

white willow
#

Interesting

#

It's still cool we have raytracing in the game at all

#

Wish it was better of course but yea

#

that's why we have betterRTX

#

And with new creators making presets it's breathed a new life into it lol

silent zealot
#

I think they should officially just discontinued RTX, then bring it back in a better state

white willow
#

I don't agree with this, as it would really hurt the passionate community behind it

#

I do agree it should get updated and be better

#

But I don't think a whole community should die for that

rocky halo
proud pike
#

ahhhh, MC bedrock was entirely based on DX 11 before RTX began development, so they had to rush and implement DX12 support into the game. thats why performance sucks for RTX cards running in DX12

rocky halo
#

No because they do that with lots of bedrock features

#

☺️

white willow
#

My performance shouldn't be like 40% lower than a card 4 gens behind me

proud pike
proud pike
white willow
#

Especially with the community behind RTX

white willow
#

There's no winning

proud pike
#

yeah

white willow
#

It's just weird cuz AMD cards don't have this issue

proud pike
#

all cards running the game is dx12 will have worse perf than when they use dx11

#

doesnt matter if they support RT or not

silent zealot
rocky halo
proud pike
#

that will never happen

rocky halo
#

Parity is better when it removes

proud pike
quick beacon
#

Too much lore.

#

Need Matpat.

white willow
#

MatPat debunk all the lore behind Minecraft RTX on bedrock

#

Please 🥺👉👈

proud pike
#

@white willow ENTITY PBR WAS LITERALLY IMPLEMENTED

proud pike
silent zealot
#

And they gave that to Deferred instead

proud pike
#

yay

#

we got something

silent zealot
#

Which makes sense since Legends had to use entity pbr as well

proud pike
#

us non rtx folks got something unique >:)

silent zealot
#

To my knowledge from speaking with people, Vanilla is using some of Legends Deferred tech right now

white willow
#

It's really REALLY broken

#

We can't do it preset side as we don't have the SC though

#

I wouldn't want to anyway

proud pike
#

ah

#

also ash left mojang back in 2021 to go and work for blizzard

white willow
#

🫡

sonic canopy
proud pike
#

Yes

white willow
proud pike
#

I don't know if entity pbr altogether was ever in retail builds of rtx

silent zealot
#

I do much prefer Legends PBR system

graceful iron
#

huuuh

proud pike
#

Ofc

white willow
#

All games do

graceful iron
#

oh wait

#

it uses the UE5 PBR system correct?

proud pike
#

Deferred is a port of a lot legends stuff

white willow
#

But it's handled differently

graceful iron
#

eugh

white willow
#

I haven't played much legends

silent zealot
graceful iron
#

It’s “aight”

white willow
#

Ik

#

I didn't play it cuz I didn't like it

silent zealot
#

I do wish Vanilla had Legends cloud...well a prototype of the clouds

white willow
#

Played the tutorial and was like.. yeah not for me

silent zealot
#

haha

regal fox
#

Coming from Legends to Bedrock is such a downgrade as a Creator nobody even knows

unreal venture
#

I think Deferred will replace RTX either entirely or until they are completed with Deferred