#Graphics General
1 messages · Page 9 of 1
Not sure but it's always the same ones
I really need to focus on part of my PBR textures. I kinda want them to scatter some light in a way without looking flat, because my grass and such look horrendous right now.. :<
Better on java for bedrock as an addon when?
😔 so much work for me
hmm might be blocks json and terrain textures clashing
Could be idk
Don't even get me started on how bad my stone look 😔
does other rtx packs have this issue?
Nope. Tested defined and Kelly's on the Medieval RTX map and they were fine
Same as the 10 years of Minecraft
my rtx pack doesn't have that issue
good
It'll be slightly older since I'm not at my pc to get the latest indev
it's okay just send the mcpedl link or smth
k thanks
Also the texture problem happens without rt enabled so you can take a look
gonna go to bed for now
will figure it out in 2 hours
Ok
So my proposal to fix the bug is to remove the blocks.json and terrain_texture.json unless you have modified the vanilla content inside
If you do have modified it I have another proposal
If terrain texture is where mip mapping is then yeah I modified that
But I don't believe I've touched the block.json
So just remove the blocks.json and try it out
Alright
On god
Blender animation right
I did first person weapon animations a few years ago. Was not easy
Oh my
Yeah I haven't done characters
But even just manipulating hands wasn't that simple
it's not 
I slapped this together in 4ish hours
It's not good but like it was the second one I had made ever
Ah
This is like my 3rd time making one
26 seconds of audio
623 frames, not too horrible
Dang yeah. I'm gonna be learning character modeling and rigging soon 😭
Well...
Not soon
I'm self taught :D
I was self taught with this one
Looks pretty good
The stuff I'm doing now will be standardized since it's a part of my game design courses
But it's still something I'm fairly excited to learn
Yeah
I think we will be using maya at that point
It worked? 💀
bruh this shit is the dumbest bug ever
what's the cuz of this bug
What "bug"?
so yk quirky was having problem with his jungle fog not using the fog provided
so the fix to the problem was to rename jungle_fog.json to jungle.json
nothing changed except the name of the file
might be that mc looking for the file using identifier pgpbr:jungle
I believe fog IDs have to match file names like feature and feature rules
@white willow does cherry fog works
Haven't tested only done forests and jungles rn
Been busy
test it when you have time
the file name of cherry is cherry_fog
the identifier name is cherry_grove
wondering if it works
The fog right now works as intended but I'm unsure about weather
I'll probably test it I. About an hour or so
test 1. Naming it cherry.json
test 2. cherry_grove.json
wait...
i forgot to change format version
im stupid
ok no it doesnt work even when on the correct format
let me change the identifier to be one word
make both the identifer and the file name to cherry and change the biome_clients too
Ok I am steping in to fix this
this is a very strange issue
same issue with ice_plains too
actually hold that i also forgot to change version
nope these are fine
so... why cherry groves
tf it crashed my game
hold tf on why is weather fog getting thicker when
there is no weather provided in density object
Default
If you don't add weather to the density object the game will use default density values.
so i got cherry stuff to get working
how
rename the file to cherry.json and rename identifier to pgpbr:cherry and edit biomes clients to fit the change
give 1.21.10 as the format version and provide a weather object in density
also quirky you gotta fix the black spot in sky
def possible I fixed it
veka said it
the only thing to compromise is major sun and moon rotations
you can't rotate much
just do like 10 or 15 for roatations :/
broke my fog
send it as the mcpack don't change it up anymore
send the pack
lmao this happens on your new version but not my edited version
oh my god
now it's fixed
this is why im going game design and not programming
you need to turn on your debug gui bruh
it's not that hard and for the love of god pls turn this on to find errors faster
here
yeah i just fixed the issue
also remove weather from default.json media
found the fix to cold_taiga issue 💀
it's to rename cold_taiga from identifier and the file to taiga_cold
lol I doesn't have this issue and my id is cold_taiga
no ive done everything on pc
no dev has been done on phone at all
i dont even know how id do this on phone 💀
lmao ig your pack is plagued
i guess so
every file ive used was from the sample files
the rtx marketplace bug i genuinely have no idea why it happens either
idk i just make nice textures. the technical stuff just happens to break when i literally do nothing
I genuinely have no idea why half of this stuff breaks since it's all mostly done correctly
have you tried the block.json delete fix?
send the pack where you've deleted block.json aka the version you using rn
hold up i saw an error hang on
aaaand game crash
apparently i dont have a blue wool texture which is... odd considering it was literally just fine
lmao
quirky have dementia confirmed
developing early onset dementia at 19 lets gooooooooo
rip
ok yeah theres no more errors
quirky gotta hire me as a bug fixer for his pack at this point 🤣
the only error is related to the warden which was not in the game at the time of this map so its mad at me for nothing
but no missing textures
I am proud of myself 😤
this room before this fix was literally almost all missing textures it was insane
ig you've never updated the blocks.json
so the games updated and your blocks.json was outdated
theres a lot of remnants from when i started this pack that are left over
i made ALOT of mistakes
you don't need it unless you are to change block material/block shape
and names
oh so thats how you rename
heh time to bring back waxed lightly weathered cut copper stairs

lol not with blocks.json
dang it
i meant texture names from terrain texture
bruh the naked villager issue extends to even the giant villager here
deferred works tho
yeah they are perfectly fine in deferred now
btw does the game uses v1 or v2 textures
Shush it works now

💀 blud got his skill issue fixed and you sad?
yes, because I can't make fun of him anymore
It took a bit to get the fog sorted out, but at least it works for them now.

This is all jokes though. Just a little joke between us lol
Let's go
kinda off topic (cause this is a website) but what version is better
1st imo
i was supposed to post this in https://discord.com/channels/523663022053392405/787594834151604224 lol
What is 1.20.90💀
it just for testing lol
yo??? no 1 fps with lava point light ?
17 tho

been like that since deferred released
at least we can see falling blocks in deferred
they are invisible in rtx
woah
what did you do cuz im at 4 lmao
looks cool though
even dropped to 1080p
eh im removing them now
how in the world am i at 97 fps at 4k what
i cant wait for the day we can run 4k ultra deferred final release
lemme see how the overworld runs cuz i should not be getting this much fps at 4k
fpsus
game is literally running better than my series s rn lmao
this feels too high still
im gonna turn off upscaling
W H A T
this actually looks insane
oh it saved the visual bug i recived in the screenshot
is this rtx
in that screenshot yea
them heightmaps makes me feel like I have Arachnophobia
idk It just makes me feels that way
only sigmas vote for SSS
i know
bluds gotta be a theta male
Only non brain rot people vote for ssr
cosine male
Welp then I'm not voting for sss 🤷♂️
alegizz is a hybrid between gen z and gen alpha confirmed
Could you explain in Fortnite terms?
That would be hard to do I think
So basically your between chapter 1 and chapter 5

I mean the game started with us. It got popular with us
Then gen alpha took it over because we remember the game when it was actually good and most of us moved away
What are they?
#1245402880081526975 message
Fortnite is a game which allows Goku to get dogged on by Ariana Grande with a mini gun whilst 8 year olds discuss the latest skibidi toilet episode.

real
[Nothing happens]
Bedrock Community - SSR SOON (REAL!1!1!)
Real
I'm not gonna fret over changes tbh. They will come when they come
Gives me time to actually work on my pack then have to fix everything
still haven't finished all the rain fogs
Is SSS with RT difficult
To my knowledge it's not hard just hard to optimize
So you mean like performance loss is too much or smth else?
it's very noisy iirc
Do you guys think waving foliage would be possible in deferred
Via behavior packs or something
Probably yea
Someone help I messed up, I forgot to claim TikTok Cape
Wrong channel
Flipbooks are entirely different from any proper implementations of waving foliage
Idc there's only 3 hours Left for June to start
Watch a stream ig
And get the code
All other channels are dead including YSS
True
That's the problem, TikTok was banned in my country in 2020
Well no one cares about capes in a block game:p
Here
How about I get a code for you
I’ll watch a stream
And get the code
And give it to u

But won't you need another account for that?
No
Because on Twitch you can only claim it once
U can get unlimited codes on the same account
Oh
I opened discord after a month and almost forgot about the Anniversary stuff
I don't think so because they only care about the code
And it's available to Redeem on Minecraft. net
Get the Twitch one and the Main One of the MC Website
So uhhh funny story
I don’t think the cape is available anymore
I can’t find a stream
Idk what all that Emote on Twitch was because I didn't get it's code
There are Multiple 24/7 Streams on Twitch with Drops enabled
I meant on TikTok
I think the cape for TikTok is gone now
No more codes
Is the entire world sleeping at the same time?
On Twitch the Streams are still going on
Wait
It says “redeem by June 30th”
Maybe the code expire after that date
If you didn’t use it yet or something
Ecko is Live streaming on TikTok I guess can you get the code rn?
Thanks
It says it's already claimed
TikTok gave you the same code again I guess
Give folks space. We're getting close to summer and people are taking periodic vacation time, or busy prepping work for when they might be on vacation.
Oh
Sorry
It's fine. 🙂 Just don't read into anything if folks are less chatty in here. 🙂
👍
😱 Minecraft News account: Mojang is abandoning Bedrock because the devs are taking a well deserved vacation
Looking forward to what y'all have planned for the rest of 2024 for Deferred and the add-on ecosystem as a whole
Come to think of it I haven’t had a vacation in a while
I should take one too, kinda starting to get tired of making jokes about shader support
I don’t really think he reads this channel tbh
does anyone have a clue as to how to get the black part of the frogspawn to be transparent? I can get it translucent but even the most translucent I can make it still is too dark
(this is RTX)
Idk if there's a way to fix this
after running testing on various methods I thought of I dont think there is yea
unfortunately we cant change the render method on minecraft blocks
so without replacing all instances of minecraft:frogspawn with a custom frogspawn block I dont think its possible
Question: Do you use automation to make your PBR/MER/Highmap file sets?
How long does it take you on avg to make one? (Pixel Art vs HD)
What tools do you favor?
I do everything by hand
The amount of time it takes me to do things depends on if I make my texture or I'm using vanilla (my pack is 16x) a vanilla texture I can knock out in like 5-10 minutes where a custom texture can take 30-60
And I use photoshop primarily
HD would definitely take longer if you did it by hand. I just don't like using automation to do so
Do you use blockbench?
Have you tried this yet? https://www.youtube.com/watch?v=9kNbyVTJGww
I'd like to make a guide on it, but I'm not doing alot of PBRs right now to make a good guide. But I do know I want this.
Here's quick demonstration of my Blockbench plugin which adds tools for creating RTX resource pack content. The plugin enables PBR material previews in Blockbench. Use project textures as the source for material channels.
(Currently not listed as a community created plugin in Blockbench. Install directly from GitHub source to try it early! http...
yo? gonna try this out
this would be huge if it works for me
Its in beta, so I'm not sure it's if it's out yet. I think Jannis is still reviewing it. But I think the dev needs testers and feedback.
So post in there you want to test it.
nvm i thought it was editing in real time to see how the texture works
so gimp is just better for me
I think it is. Isn't it. You paint each layer in real time right?
or import your current ones to see them in blockbenhc
no i mean like blender
you paint the mers and heightmap
see the result in blender
in this plugin you are just painting black and white and it just converts to mc format
then you have to go into mc to see the results
I think they added some concept of lighting and reflections. Keep inmind it's just a beta. I'm not sure what blockbench limits are for rendering.
wtf how do you have layers my version doesn't have layers
Thats what this does. It enable PBR, highmaps for Blockbench and lets you make them all in blockbench
hold up i am gonna install it again
how do you install it
yeah nvm I got the old version it seems
Its still in review I think. The dev is looking for testers
I think it's supposed to have material preview
got it althoug old version
I will say this is interesting for sure
Idk if I'm gonna use it but it's cool
I also like doing things the hard way because I'm stubborn
yes but a bit glitchy
epic!
Make sure and comment on his blockbench post. I bet they will send you an updated version if you ask
the glitch/bug is that entity has this placement for leggings but no texture
thus being transparent and back shirt texture not rendering
Yeah it looks cool. Definitely could be useful for previewing before going into the game I guess
I'm trying to recuit people to test it.
Count me in! ^^
Please comment here. The dev needs testers and reached out to me to do a guide. But I'm not really do anything RTX right now. So I can't even compare it to a current workflow. So if you could help.
I really want this plugin, but I'm just not in a place to really help them show it off or give good feedback.
Will check it out ^^
Could lens flare be possible deferred?
Ooooo I want it
https://github.com/JannisX11/blockbench-plugins/tree/c472b92eaf8d19bb306e49dcf3744175133ca933/plugins/pbr_preview
download the pbr_preview.js and icon.png
put them in a folder and open block bench click on file>plugins find the import file button
click on it and navigate to the .js file you downloaded import and enjoy
💀 bro said it like it's a bad thing
I don't see why not
i don't think villagers profession textures sets work yet
Mail gpu after update
Why? it's mail gpu bug fix
☹️
try experimenting with new settings like turning off fog and adjusting brightness slider in deferred vdieo settings
I use low and off settings with highest brightness but not working
I have black screen after loading world screen i can here mob sounds and break and replace blocks but i can't see anything
It's brightness bug i think
It's brightness bug in new option
I love how stable the gfx system is in bedrock.
Don't think issues, tbh
@limber needle could I please have your custom clouds addon they look so good and I really wanna test them out in deferred
They are on snowstorm under CC lic, I even made a guide for you to learn how I do them
Yeah but the cloud pngs you have are like private or something
of
yeah sorry those are lic assets I can't given them out. All my visual assets are under lic.
Oh well
I'm sure ai could gen you some
Ok
I'd love to see your results once you get it going.
Which ai do you suggest
I can’t get chat gpt
💀
💀
💀
Maybe Leonardo, So a few a then just put them on an atlas
It's not an easy thing to get ai to do. So.. Thats why I pay for my assets.
thats kinda funny lol
I wish godrays would even be visible in the caves 😥
they are if you are the marketting team for 1.21 update art lol
same. right now they just get deleted 
i need some opinions
im working on a rework of my cinematic preset and im in a bit of a bind with what i want to do
better fog or better shadows
left is better fog, right is better shadows
i cannot decide on which looks better
im leaning towards better shadows tbh but i want opinions
feel like the fog one looks a bit more realistic
cause in the shadow one you've got sun rays that just aren't doing any sort of global illumination so it looks wrong
i went with the fog one
Atleast yours is still supported my phone's Mali GPU lost Deferred Rendering support in 1.20.50 Beta/Previews💀
Why?old gpu?
Yeah I have MTK Helio G95 with Mali-G76 I think only the Dimensity ones are supported
yours should technically support deferred
does the beta text at the top say
opengles_310?
No, the support for some Mali GPUs was ended in 1.20.50 Betas
Idk it's been 6-7 Months, lemme check a Screenshot
damn yours might not have had that 128 gl extension or smth
Yeah that was the reason why mine is unsupported, it was supported till 1.20.50
do you remember the version they annouced this change
It says OpenGL ESSL_310
then it should technically but yeah yours didn't had the ext
It was the 2nd or 3rd beta after they added Mali GPU support
So these Older Mali GPUs are gonna stay Unsupported forever?
Disabled the Deferred Technical Preview on some Android devices that don’t support our current requirements for compute shaders (GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS >= 256)
it was in 1.20.40.22
Yeah I remember this, most of the affected GPUs were Mali as Adreno has greater support for this kind of stuff
Also this is not true, 512 is the minimum requirement for volumetric fog
It's been 6-7 months, I don't think it's coming back on these old GPUs ever again
damn
but back then there was no vol fog so understanable ig
And I'm wrong, it's been 8-9 months since that Beta dropped
One more reason to never buy Phones with MTK ever again
I don't care even if they slap that Nvidia GPU on that Dimensity 9400
I think Vol Fog was introduced in 1.20.60 Betas
it's the gpu fault not the mtk fault
gpu was made by arm
but yeah go for adreno
Yeah but SnapDragon has their own which is Adreno
And it works much better and has greater support
I wonder how Java Shaders are running with absolutely no problem on my Phone
was this bug fixed or attempted to fix?
Is that RTX or deferred rendering?
player.jason
player.jason
player.jason
player.jason

I wonder if popular Java shaders could get ported to the marketplace as pbr packs when deferred releases
Like bsl
No. Deferred doesn't have enough capabilities for that.
I mean if it gets enough features they might be able to recreate it at least
But I guess not
I wish brickcraft was possible to port to bedrock, but sadly we have no custom geometry support for vanilla blocks
You can't just change the settings of the bsl shader to turn it into seus or complementary shader
That's what deferred packs customisation actually is
RAHHH what happened lol

NaNthing particular
What's there innit for you
Just making sure, there isn't a way for volumetric fog density to only appear from y80 to y96
Yeah not currently
You can set heights but not a starting height
Which actually a starting height would be sick
Especially for mountains
Imagine if you could have fog looming at the top of a mountain like a cloud
WE NEED THIS

This would need major changes to how fog worked though. Like if instead of working on biome entry it would have to render the different biome fogs at all times
The biome map or whatever it's called would need reworks and such
Still would be awesome though
Like example you're in a jungle and the jungle is using its predefined jungle fog. But you see a swamp nearby. The swamp would utilize its normal swamp fog while the jungle still has its own. So let's say you made swamps have a low to the ground fog, you can see that fog while in the jungle without the jungle fog being overridden. This is more than likely a very VERY hard thing to do and tbh I'm not asking for it but it would be so sick
This could also worsen of fix the issue of fog flashbangs, but if this were to theoretically happen I would hope for the latter.
layered clouds? layerd fogs???
Clouds? 👀
FYI new format version to get SSS working is 1.21.10, I updated my message to reflect that
W
Does it look the same?
yeah
Oh, ok
So I'm not gonna bother with it yet
But cool that it does work again if you want it to
Normal maps arent working in update 1.21
All normal maps default to heightmaps
(CatRTX and LegendaryRTX are used as examples here)
The reason for this btw is that they added SSS channel to RTX (but didn't implement SSS rendering). So adding SSS support for RTX mods in the future is an option 👀
wait what
It probably won't, I suspect that Deferred and RTX share some infrastructure internally, so some minor changes get added to both.
hmmm
But it could be possible with mods tho?
Yes
Thats pretty cool then
Kinda the same as RTX accidentally supporting custom sun angle or uniform values from global.json
If it is theoretically possible, I'd assume that the BetterRTX team might start messing with it in a month or so
probably when there is more knowledge on it
Intresting
I hope we’re able to make custom clouds in deferred once released
no way to fix
if no way to fix why Mojang fix crash for mali gpu in first deferred version?
Only mojang can fix this
why do you ask me?

i hope they add GI

Never
It could happen, but not anytime soon
Is this the right place to talk about fragment shaders?
If so, are they still functional in new versions with renderdragon? If not, how do i create the .bin, and is that still cross platform?
Shader support was removed with introduction of RenderDragon, plain text shaders no longer can be loaded by the game. The only way to make shaders now is by modding material.bin files. You can find some community documentation here https://devendrn.github.io/renderdragon-shaders/docs/start.html and here https://veka0.github.io/lazurite/
Unofficial documentation page for RenderDragon Shaders
Imagine when deferred gets a trailer it will show irl people trying it like the realms stories trailer and I’m in it
lmao
Ooo bare bones pbr?
Faithful64 128x Normals
huh whats going on here
Silly little bugs
i figured out something interesting
its related to fog
default shadow distance
doubled shadow distance
light rays are dependent on shadows
Fog uses shadowmap to determine which points in the fog are illuminated and which aren't, so shadow range and resolution will influence volumetric rays range and appearance
so thats how that works
much simpler than how i thought it worked
and honestly makes much more sense
i talked about it several times -__-
Thanks, that's quite sad ngl
Yeah. You can still make shaders tho, it's just a lot more difficult and annoying now. I'm personally very much enjoying shader dev on bedrock, despite how painful it can be due to a lack of any kind of official shader support.
||path tracing||
isn't stable yet?
If you mean deferred, nope
My plan was to add outlines to all entities, just about 2px wide, and they change based on view angles or the sun/moon angle (so corners are shiny), but i guess this is way too much effort now
💀 i hope replacing the skybox is still easy and possible
Check out my Blockbench PBR plugin if you haven't already. I've added USDZ exports and a new .bbmat format for importing/exporting PBR materials in Blockbench. Here's the latest version: https://raw.githubusercontent.com/JannisX11/blockbench-plugins/fc25a5b1b34d196e20c1b7f3e687687f7b42670d/plugins/pbr_preview/pbr_preview.js
I'm going to share a bunch of these .bbmat files here. Just drag and drop, or use File > Import, to use them in Blockbench with the PBR plugin. Create and share you own materials too!
🎵 Making a toaster in Blockbench 🎵
ah yess sonic made a port for bedrock
no way lmao
Does that come from that one “Minecraft shaders.com” site
Ah yes seus on bedrock. Sonic totally hasn't dipped from shader creation for the last few years due to burnout and stuff... totally
a stolen version of "SEUS" shader does infact exist in MCBE China Edition
Not made by Sonic btw
wtf
😔
ah good old dexerto and their lies
Dexerto is actually so dumb
And their fans are more dumber
yeah they have been for quite some time too. also trying to like start drama on twitter with stuff too
its kinda wild
I saw one tweet from them showing how the Star Wars dlc for marketplace was made
And the comments said: huh? This is a texture pack?
And then you have the only fans comments saying their content is better☠️
bot moment
Deferred is fire with signs.
Lol
FYI for anyone who wants to disable auto exposure, in order to capture deferred cubemaps for example. You can do that by editing tone_mapping.json, while setting both min_luminance and max_luminance to the same value. Formula for computing that value is log2(1/brightness)+3 where brightness is a multiplier (exposure).
@quick beacon
Thanks!!!!!
Wait so any value as long as both are the same? What would you suggest?
Not any value but whichever works with brightness of your pack. I found that about 0.005 brightness is alright for the vanilla deferred during the day
Oooo
If you were to make it 0.01 it'd be twice as bright as 0.005, 0.0025 is 2 times darker etc
Also when capturing cubemaps it's best to use camera command with 90 fov
It would be really cool if they make this data driven :)
Yes that would really help developers with doing things like capturing cubemaps. Alternatively, instead of it being data driven, they could move renderer files into a more accessible folder like com.mojang so that they can be easily accessed on various platforms, without modding or sketchy programs.
There's a lot of other stuff that would be nice to have data driven as well like the deferred_render.json. Lots of useful stuff in there too
Cubemap support?
What does capturing deferred cubemaps mean

Making a panorama for the start screen with deferred rendering enabled
Oh
Nice ig
I asked Veka if we can disable auto exposure for this reason :3
I might need to make one of these not sure how
^ just take screenshots of all 6 directions, and crop them to a square
I see
So a screenshot forward, backwards, up, down, left and right
Is there a specific order these would need to be saved in?
Nah, you'll see how it works when u look at vanilla panorama
up is panorama_4 and down is panorama_5
to make it perfect use commands
I just do /tp @s ~ ~ ~ facing ~ ~1 ~ to look up.
Use camera command pls
:) no
Doing the TP method is not precise, the FOV is off by half a degree (I'm not kidding). But using camera command gives you an exact crisp 90 fov, as long as you set it to 90 in the settings
use 74.0 fov
No for camera command 90
give command
ok
And that would be off by 0.5 degrees
yes
never used the command sooooo.... :]
Same thing as with tp, but with camera command instead
True in-game fov is 15.5 degrees larger than whatever you set in the settings, so a setting of 74.0 would result in 89.5 in-game fov, which may result in noticeable seams along the cubemap edges. But when using camera command, it sets fov exactly to the value that you set in the settings, so you get an exact 90° and no visual artifacts
yea can't get the command to work ||/tp for the win!!||
so just make it 74.5

nvm
in Minecraft it's 74.00 or 74.80
can't set in the middle
welp
Banned
You could set it to 74.5 via options.txt, but why when there's camera command

woahhhh 
Does anyone have a clue when Deferred will be out of preview?
Nope
it’ll probably be ages from now
i say it’ll hit experimental when its optimized and every feature has been added
and just needs bug testing
Fair enough, gives me time to get my addon finished before I make a deferred pack for it
Me when deferred finally releases 100 years later:

Being able to use q.heightmap for fog would be dope
Broken SSS moment
So um
When playing realism craft with deferred
When looking at the clouds my screen gets really dark
And when I look away from them it goes back to normal
Basically any particle I look at it gets dark
That's expected since those particles are kinda bright in Deferred and auto exposure is causing everything to get dark. I've seen this many times before.
what about torches/fire that just have extreme exposure
I think that's based on how emissive the texture set is?
Well hopefully they can fix it
However it used to not happen
Hope who can fix what?
Making my screen brightness really dark when looking at particles
Where I can’t see anything
@white willow I would send a video but I gtg
Oh auto exposure. I mean yea some improvements would be nice
Solution: Make it data driven
I know what you are talking about as well. Happens when the sun is really bright
Yes!
can we advocate for a decreased shadow clamp angle (or allowing this to be data driven)
left default, right reduced
although this does hurt close range light shafts
eh nvm forget me im rambling
I was really wanting to play realism craft with deferred but this is unbearable
See how the screen gets dark?
When looking at the clouds?
It didn’t used to do this
oh that is terrible
^
But that would only be for certain packs
its better than not having the option at all
Doesn't seem like auto exposure is an issue, clouds are literally glowing.
Even if you disabled AE, clouds are still going to glow.
It's 100% an issue with emissive particles
If the clouds are particles (as I've heard people say) this is likely the problem
Yeah but it will get rid of the dark screen when looking at them
But yes it would be nice if they fix the flowing particle too
some QOL features that would be great
• Point light customization based on block states
-For example if you have a orange trial spawner and you wanna have orange point light for that active trial spawner. It would be orange too for the ominous state of spawner in terms of point light
Mentioned before but
• More Fog customization inside RP especially "volumetric_fog_min_ambient_value"
• exposure of auto exposure to RPS
• ...
Anything about LPV? Assuming no
Nope
Worth a shot
Nice
yk what I'll try to make a shader that activates volumetric point lights

Regarding the mention of "global illumination" in the editor changelog note, this was not referring to GI techniques. The intent was to simply say that you can now control illumination (among other things) in your world via the editor. Apologies for the poor choice of phrasing.
at least we know GI is in someone’s mind at mojang 
We will be enhancing Deferred integration into the Editor over time, so stay tuned for more updates in that area.
I love cubemap support thank you for adding it
You're welcome 😊 Sorry about the iOS issues you're experiencing. We will investigate.
not sure if i'm supposed to ask for help here, but why is my fog so bright
(it's midnight)
(deffered)
Idk if you saw but my screen is flashing in deferred
everything is reflective now :doggysmurkW:
and super bright
rtx wet world bug lol
lemme see if i can get that to happen
lowkey i think a funny little cubemap would just be the rtx sky
i might do that just for fun
yeah i’d honestly wanna see how that turns out
Curious if you and team plan to data drive more stuff for us.
yea cuz it looked rather cool in my uhh... cursed skybox
aside from the stitches
skyBOX
Grab the rtx sky cubemap pics from the renderer folder and put them in deferred

the stitches wouldnt be an issue if i could freeze clouds
idk how or if its even possible though
oh god rtx wet world plus a little LSD
rtx is so broken sometimes that its just funny not even annoying
im so happy this doesnt happen with deferred
anybody order a solar flare lmao
suntracing
You mean more beautiful ?
minecraft shrooms update
B L U E
By posting it on reddit, you will get 5k karma ez
daba dee daba dye
the world preview isnt even safe
Btw at least it is a real bug
yea
Not like some guys who post old patched bugs or even Fake bugs
huh i just noticed something new
the light shafts underwater arent static in default rtx. ngl i thought this was a thing with BetterRTXs parralax waves
so perhaps deferred could have this neat detail
ooo
YOOOO
It works!
Without shaders, this is vanilla
A new feature not mentioned in the changelog
Oh wow
VOLUMETRIC POINT LIGHTSSSSSSSSSS
We didn't have a changelog for that one? Whoops. Surprise feature. 😀

full block point lights are broken now though
We did indeed add a new phase function for volumetrics to support point lights in the model.
They need an ultra dense fog to see
Until they fix
question does emissivity contribute to the volumetric spreading?
Point lights broken on windows too?
only full blocks
We still need a global illumination solution before thinking about that.
I'll try after my fortnite session. Important one this is.
aw man this would look amazing if the point lights were working
We still need the option to change the falloff
now try that in the nether with lava point lights :)
You mad man
i dont believe theyd be working lemme test though
Oh you know what I should check the nether too
Darn. the pack I'm using has no fire point lights
^ this
would be very nice
i should clarify, on objects with point lights, perhaps the emissivivity would contribute to how far out the range would go. or at least the bloominess of it
Try lush caves
I will
sorry for all the bug reports but uhhhh point light colors are also borked
my point lights here are green
Can't rn cuz my PC is running fortnite on Ultra (:
based
no it's the opposite, that means ur pc can't handle 2 games with ultra graphics at the same time
un-based
basen't
oooh
i wanna find a cave
hold on
this one change just brought deferred up so much
doesnt really help the look of it with no fog but
I wonder why there's a diamond around the lantern?
Like there's something wrong with the colour grading
Find the shadow LOL
I wonder if all they need to do to fix that is increase the point light near plane
Since it appears to be self shadowing
Idk, everything works fine for me
my entire set of point light colors are borked
none of them are working
none of my colors are working nor are full blocks
it appears my global json broke
negative sun angles dont work now ig?
-x = 360-x
yep that was the cause
yep
Burn that 3060
lemme increase the lgiht clustering amount real quick
so theres less bugs with shadows and stuff
no lava point lights yet but omg
the nether looks insane
also one of my textures broke so gimme a minute to fix that
this was never an issue before and now it is
this is a feature for Deferred that ray tracing will cry about, lol
Didn't they say that 2 channels textures are fixed now, huh
Maybe that needs a format version
im not quite sure why these are nt working
Can y'all see the ray?
lemme try saving it as a greyscale
Ye
I really like this
I don't need that because it's already pretty! Thanks Aaja <3
this is just with longer range point lgihts
lava time?
these do happen to be a little funky. the volumetrics dont really seem to care about block shape
ok ive fixed the weird halos
increasing highlights improves thsi

woah this is so bad word cool
full blocks need shadow support fr
really reminds me of lpv
was messing up a bit with point light
and why are there these sharp edges?
What’s lpv
?
Womp womp
Oh deferred is also chalked on android
Can't wait to be told it's my pack being broken on MCPEDL 🔥
Lmao
poggy pack = not working pls fix update for 1.21.20.21 pls respond it is critical issue!! /j
"L pack"
fake shader
Real
Oh no the game broke and we can't fix it OH NO
In this case it's not our fault but yk people won't understand that and blame us 🤷♂️

@sonic canopy , what was your fog file config for the volumetric light point so I can test it out in .10.24 and compare it to .20.21
It was a defined PBR cinematic fog pack, where I removed a few zeroes from scattering 0.00X -> 0.X iirc
Tho if you want to test whether point lights were affecting fog in previous versions, don't bother. Shader code for it was added only this preview
I want to do a before/after pic 😛
?
Yep. A few things are now capped which is sad.
Now...correct me if im wrong...but 0.85 is less than 60 right?
Do they cap negative numbers in color grading?
Not sure
🙏 Mr @still zenith , common sense would tell me that it's actually from [0, 0.6], but I would like to have confirmation
Value caps are no fun. The coolest things you can do with fields like overlay_color are possible due to heavily pushing values out of their intended range
Seems higher
But in serious talk, it is, but I think... idk lol
Editor made me aware of these caps
can you guys believe we are approaching one year of deferred technical preview
Time flies
But it needs to fly faster

crazy
we’ll need that before and after
Minecraft editor supports deferred
Why does the editor have graphics stuff
Read the changelogs ✨
I just did
Cubemaps are supported
I saw
Easier for pack creators
To see the changes in real time
I’m gonna have a field day with the next Obsidian update then
Yeah I'm def gonna be using a ton of the editor
barebones pbr
maybe… 


