#Graphics General

1 messages · Page 9 of 1

tribal trail
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I wish you would make bedrock add-ons instead of java mods

white willow
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Not sure but it's always the same ones

quick beacon
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I really need to focus on part of my PBR textures. I kinda want them to scatter some light in a way without looking flat, because my grass and such look horrendous right now.. :<

viscid moth
quick beacon
#

😔 so much work for me

viscid moth
white willow
quick beacon
viscid moth
white willow
#

Nope. Tested defined and Kelly's on the Medieval RTX map and they were fine

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Same as the 10 years of Minecraft

viscid moth
#

so yo the issue then

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send the link to yo pack
i will figure it out

tribal trail
viscid moth
#

good

white willow
viscid moth
white willow
#

Here

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The page got messed up and I haven't fixed it yet 💀

viscid moth
#

k thanks

white willow
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Also the texture problem happens without rt enabled so you can take a look

viscid moth
#

gonna go to bed for now
will figure it out in 2 hours

white willow
#

Ok

viscid moth
# white willow Ok

So my proposal to fix the bug is to remove the blocks.json and terrain_texture.json unless you have modified the vanilla content inside

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If you do have modified it I have another proposal

white willow
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If terrain texture is where mip mapping is then yeah I modified that

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But I don't believe I've touched the block.json

viscid moth
#

So just remove the blocks.json and try it out

white willow
#

Alright

long ruin
#

animation is hard

white willow
#

On god

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Blender animation right

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I did first person weapon animations a few years ago. Was not easy

long ruin
#

yes

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these are just for syncing the mouth to the lyrics

white willow
#

Oh my

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Yeah I haven't done characters

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But even just manipulating hands wasn't that simple

long ruin
#

it's not SpringbCry

white willow
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I slapped this together in 4ish hours

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It's not good but like it was the second one I had made ever

long ruin
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Ah

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This is like my 3rd time making one

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26 seconds of audio

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623 frames, not too horrible

white willow
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Dang yeah. I'm gonna be learning character modeling and rigging soon 😭

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Well...

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Not soon

long ruin
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I'm self taught :D

white willow
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But

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I mean pretty good for self taught

white willow
long ruin
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Looks pretty good

white willow
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The stuff I'm doing now will be standardized since it's a part of my game design courses

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But it's still something I'm fairly excited to learn

long ruin
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Yeah

white willow
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I think we will be using maya at that point

white willow
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no way

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this may actually be the dumbest thing ever

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why was THAT the problem

viscid moth
white willow
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Yup

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Actually dumb but whatever

viscid moth
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what's the cuz of this bug

quick beacon
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What "bug"?

viscid moth
# quick beacon What "bug"?

so yk quirky was having problem with his jungle fog not using the fog provided
so the fix to the problem was to rename jungle_fog.json to jungle.json

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nothing changed except the name of the file

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might be that mc looking for the file using identifier pgpbr:jungle

quick beacon
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I believe fog IDs have to match file names like feature and feature rules

viscid moth
white willow
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Been busy

viscid moth
white willow
#

The fog right now works as intended but I'm unsure about weather

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I'll probably test it I. About an hour or so

white willow
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test 2. cherry_grove.json

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wait...

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i forgot to change format version

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im stupid

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ok no it doesnt work even when on the correct format

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let me change the identifier to be one word

viscid moth
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make both the identifer and the file name to cherry and change the biome_clients too

white willow
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now its color is gone

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ok so cherry biomes literally dont work

viscid moth
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Ok I am steping in to fix this

white willow
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this is a very strange issue

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same issue with ice_plains too

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actually hold that i also forgot to change version

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nope these are fine

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so... why cherry groves

viscid moth
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tf it crashed my game

white willow
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wha

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cold taiga doesnt appear to be working either

viscid moth
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hold tf on why is weather fog getting thicker when
there is no weather provided in density object

quick beacon
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Default

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If you don't add weather to the density object the game will use default density values.

white willow
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yeah nope cold taigas dont work

viscid moth
white willow
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how

viscid moth
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rename the file to cherry.json and rename identifier to pgpbr:cherry and edit biomes clients to fit the change
give 1.21.10 as the format version and provide a weather object in density

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also quirky you gotta fix the black spot in sky

white willow
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i didnt think that was possible

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nobody has said it was fixable

viscid moth
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the only thing to compromise is major sun and moon rotations

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you can't rotate much

white willow
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ugh

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it looks literally so terrible on default rotation though

viscid moth
viscid moth
white willow
viscid moth
viscid moth
white willow
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what is even wrong

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because eveything looks right

viscid moth
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yup

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it does look right

viscid moth
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you forgor the _ 💀

white willow
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oh my god

viscid moth
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now it's fixed

white willow
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this is why im going game design and not programming

viscid moth
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you need to turn on your debug gui bruh

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it's not that hard and for the love of god pls turn this on to find errors faster

white willow
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yeah i just fixed the issue

viscid moth
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found the fix to cold_taiga issue 💀
it's to rename cold_taiga from identifier and the file to taiga_cold

white willow
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i fixed the issue already

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i just changed the whole thing to cold

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and that worked

viscid moth
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lol I doesn't have this issue and my id is cold_taiga

white willow
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idk why im having all these issues

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the game just doesnt like me

viscid moth
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I am very dumbfounded by your pack alone issue

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was your pack created on a phone

white willow
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no ive done everything on pc

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no dev has been done on phone at all

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i dont even know how id do this on phone 💀

viscid moth
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lmao ig your pack is plagued

white willow
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i guess so

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every file ive used was from the sample files

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the rtx marketplace bug i genuinely have no idea why it happens either

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idk i just make nice textures. the technical stuff just happens to break when i literally do nothing

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I genuinely have no idea why half of this stuff breaks since it's all mostly done correctly

viscid moth
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have you tried the block.json delete fix?

white willow
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trying now

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omg

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that worked

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almost

viscid moth
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💀

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what happened

white willow
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blue wool is broken

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specifically blue wool

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with no errors

viscid moth
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send the pack where you've deleted block.json aka the version you using rn

white willow
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hold up i saw an error hang on

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aaaand game crash

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apparently i dont have a blue wool texture which is... odd considering it was literally just fine

viscid moth
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hmmm

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send the screenshot of the error

white willow
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how the hell did my blue wool texture get deleted

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hold on

viscid moth
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lmao

white willow
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theres no blue wool

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i never deleted this

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bruh my pc hates me

viscid moth
#

quirky have dementia confirmed

white willow
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developing early onset dementia at 19 lets gooooooooo

long ruin
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rip

white willow
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ok yeah theres no more errors

viscid moth
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quirky gotta hire me as a bug fixer for his pack at this point 🤣

white willow
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the only error is related to the warden which was not in the game at the time of this map so its mad at me for nothing

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but no missing textures

viscid moth
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I am proud of myself 😤

white willow
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this room before this fix was literally almost all missing textures it was insane

viscid moth
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ig you've never updated the blocks.json

white willow
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ig not

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i didnt even technically need it in the pack either

viscid moth
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so the games updated and your blocks.json was outdated

white willow
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theres a lot of remnants from when i started this pack that are left over

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i made ALOT of mistakes

viscid moth
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and names

white willow
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heh time to bring back waxed lightly weathered cut copper stairs

viscid moth
white willow
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dang it

viscid moth
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i meant texture names from terrain texture

viscid moth
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so I fixed your bug

white willow
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bruh the naked villager issue extends to even the giant villager here

viscid moth
#

fix the render controller

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i don't know how tho

white willow
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yeah i dont either

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i figured out the warden and that was the most i could do

viscid moth
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deferred works tho

white willow
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yeah they are perfectly fine in deferred now

viscid moth
white willow
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uhhhh

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idk

tribal trail
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Skill issue

white willow
tribal trail
viscid moth
#

💀 blud got his skill issue fixed and you sad?

tribal trail
#

yes, because I can't make fun of him anymore

quick beacon
#

It took a bit to get the fog sorted out, but at least it works for them now.

white willow
#

This is all jokes though. Just a little joke between us lol

vague shoal
#

Ok so I’m gonna be working on my pbr pack again soon

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I plan to add some presets

white willow
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Let's go

opaque kindle
#

kinda off topic (cause this is a website) but what version is better

long ruin
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1st imo

opaque kindle
opaque kindle
viscid moth
#

yo??? no 1 fps with lava point light ?

quick beacon
#

17 tho

viscid moth
#

point light quality was a medium

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just went back to the nether fog to revise but

viscid moth
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I found a bug

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falling blocks doesn't follow the rules of pbr

quasi trench
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oi thats not good

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no pbr falling sand

long ruin
white willow
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been like that since deferred released

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at least we can see falling blocks in deferred

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they are invisible in rtx

white willow
white willow
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what did you do cuz im at 4 lmao

long ruin
#

Try that

white willow
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looks cool though

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even dropped to 1080p

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eh im removing them now

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how in the world am i at 97 fps at 4k what

quasi trench
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i cant wait for the day we can run 4k ultra deferred final release

white willow
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lemme see how the overworld runs cuz i should not be getting this much fps at 4k

quasi trench
#

fpsus

white willow
#

game is literally running better than my series s rn lmao

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this feels too high still

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im gonna turn off upscaling

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W H A T

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this actually looks insane

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oh it saved the visual bug i recived in the screenshot

quasi trench
#

is this rtx

white willow
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in that screenshot yea

viscid moth
white willow
#

wym

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it is for sure a little strong

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im just confused

viscid moth
viscid moth
tribal trail
#

only sigmas vote for SSS

proud pike
#

I'm not a sigma

tribal trail
#

i know

viscid moth
vague shoal
silk whale
white willow
viscid moth
tribal trail
white willow
#

That would be hard to do I think

vague shoal
tribal trail
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ooooh

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that makes sense

long ruin
quasi trench
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i feel like fortnite is spreading in gen z

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whats going on

white willow
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I mean the game started with us. It got popular with us

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Then gen alpha took it over because we remember the game when it was actually good and most of us moved away

quasi trench
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nothing for deferred this week

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except for new files

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:doggysmurkW:

pale urchin
quasi trench
graceful iron
#

Fortnite is a game which allows Goku to get dogged on by Ariana Grande with a mini gun whilst 8 year olds discuss the latest skibidi toilet episode.

long ruin
proud pike
#

[Nothing happens]
Bedrock Community - SSR SOON (REAL!1!1!)

white willow
#

Real

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I'm not gonna fret over changes tbh. They will come when they come

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Gives me time to actually work on my pack then have to fix everything

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still haven't finished all the rain fogs

viscid moth
#

Is SSS with RT difficult

white willow
#

To my knowledge it's not hard just hard to optimize

viscid moth
tribal trail
vague shoal
#

Do you guys think waving foliage would be possible in deferred

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Via behavior packs or something

proud pike
#

Probably yea

vague shoal
jagged fable
#

Someone help I messed up, I forgot to claim TikTok Cape

vague shoal
proud pike
# vague shoal

Flipbooks are entirely different from any proper implementations of waving foliage

jagged fable
vague shoal
#

And get the code

jagged fable
#

All other channels are dead including YSS

vague shoal
#

True

jagged fable
proud pike
#

Well no one cares about capes in a block game:p

vague shoal
#

How about I get a code for you

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I’ll watch a stream

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And get the code

jagged fable
#

You can?

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Ok

vague shoal
#

And give it to u

proud pike
jagged fable
#

But won't you need another account for that?

jagged fable
#

Because on Twitch you can only claim it once

vague shoal
#

U can get unlimited codes on the same account

jagged fable
#

Oh

vague shoal
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I think

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However since TikTok’s banned in ur country the cape might be too

jagged fable
#

I opened discord after a month and almost forgot about the Anniversary stuff

vague shoal
#

I’ve only claimed the TikTok cape

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💀

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And not the rest

jagged fable
#

And it's available to Redeem on Minecraft. net

jagged fable
vague shoal
#

So uhhh funny story

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I don’t think the cape is available anymore

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I can’t find a stream

jagged fable
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Idk what all that Emote on Twitch was because I didn't get it's code

jagged fable
vague shoal
#

I think the cape for TikTok is gone now

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No more codes

jagged fable
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There must be atleast one

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Don't have any extra?

vague shoal
#

No

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Unfortunately not

jagged fable
#

Is the entire world sleeping at the same time?

vague shoal
#

No I think it’s cause the event is over now

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The 15th anniversary is over too

jagged fable
#

On Twitch the Streams are still going on

vague shoal
#

It says “redeem by June 30th”

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Maybe the code expire after that date

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If you didn’t use it yet or something

jagged fable
#

Yes the Redeem time is super long

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Some are even 2 years long

jagged fable
jagged fable
#

Thanks

vague shoal
#

Check messages

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I sent it to u

jagged fable
#

It says it's already claimed

jagged fable
vague shoal
#

Damn

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Rip

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Sorry

jagged fable
#

Try to get another

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Or use an Alt if it's giving the same again and again

real berry
#

Give folks space. We're getting close to summer and people are taking periodic vacation time, or busy prepping work for when they might be on vacation.

real berry
#

It's fine. 🙂 Just don't read into anything if folks are less chatty in here. 🙂

vague shoal
#

👍

silent zealot
#

😱 Minecraft News account: Mojang is abandoning Bedrock because the devs are taking a well deserved vacation

#

smokeycool Looking forward to what y'all have planned for the rest of 2024 for Deferred and the add-on ecosystem as a whole

vague shoal
#

Come to think of it I haven’t had a vacation in a while

sonic canopy
#

I should take one too, kinda starting to get tired of making jokes about shader support

vague shoal
dusty pebble
#

does anyone have a clue as to how to get the black part of the frogspawn to be transparent? I can get it translucent but even the most translucent I can make it still is too dark

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(this is RTX)

white willow
#

Idk if there's a way to fix this

dusty pebble
#

after running testing on various methods I thought of I dont think there is yea

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unfortunately we cant change the render method on minecraft blocks

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so without replacing all instances of minecraft:frogspawn with a custom frogspawn block I dont think its possible

limber needle
#

Question: Do you use automation to make your PBR/MER/Highmap file sets?

How long does it take you on avg to make one? (Pixel Art vs HD)

What tools do you favor?

white willow
#

I do everything by hand

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The amount of time it takes me to do things depends on if I make my texture or I'm using vanilla (my pack is 16x) a vanilla texture I can knock out in like 5-10 minutes where a custom texture can take 30-60

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And I use photoshop primarily

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HD would definitely take longer if you did it by hand. I just don't like using automation to do so

limber needle
#

Do you use blockbench?

#

Have you tried this yet? https://www.youtube.com/watch?v=9kNbyVTJGww

I'd like to make a guide on it, but I'm not doing alot of PBRs right now to make a good guide. But I do know I want this.

Here's quick demonstration of my Blockbench plugin which adds tools for creating RTX resource pack content. The plugin enables PBR material previews in Blockbench. Use project textures as the source for material channels.

(Currently not listed as a community created plugin in Blockbench. Install directly from GitHub source to try it early! http...

▶ Play video
viscid moth
#

this would be huge if it works for me

limber needle
#

Its in beta, so I'm not sure it's if it's out yet. I think Jannis is still reviewing it. But I think the dev needs testers and feedback.

#

So post in there you want to test it.

viscid moth
#

so gimp is just better for me

limber needle
#

or import your current ones to see them in blockbenhc

viscid moth
limber needle
#

I think they added some concept of lighting and reflections. Keep inmind it's just a beta. I'm not sure what blockbench limits are for rendering.

viscid moth
limber needle
#

Thats what this does. It enable PBR, highmaps for Blockbench and lets you make them all in blockbench

viscid moth
viscid moth
#

yeah nvm I got the old version it seems

limber needle
sonic canopy
#

I think it's supposed to have material preview

limber needle
#

Wow

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Thats epic

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Are entities supported?

viscid moth
#

got it althoug old version

white willow
#

I will say this is interesting for sure

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Idk if I'm gonna use it but it's cool

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I also like doing things the hard way because I'm stubborn

viscid moth
#

yo i got it

#

this might be huge

viscid moth
limber needle
#

epic!

limber needle
quick beacon
#

What'd I miss while I was gone?

#

Oh. A blockbench plugin for PBR.. Neato.

viscid moth
white willow
limber needle
quick beacon
#

Count me in! ^^

limber needle
#

Please comment here. The dev needs testers and reached out to me to do a guide. But I'm not really do anything RTX right now. So I can't even compare it to a current workflow. So if you could help.

I really want this plugin, but I'm just not in a place to really help them show it off or give good feedback.

quick beacon
#

Will check it out ^^

vague shoal
#

Could lens flare be possible deferred?

vague shoal
viscid moth
# vague shoal Ooooo I want it

https://github.com/JannisX11/blockbench-plugins/tree/c472b92eaf8d19bb306e49dcf3744175133ca933/plugins/pbr_preview
download the pbr_preview.js and icon.png
put them in a folder and open block bench click on file>plugins find the import file button
click on it and navigate to the .js file you downloaded import and enjoy

GitHub

Blockbench plugin repository. Contribute to JannisX11/blockbench-plugins development by creating an account on GitHub.

vague shoal
#

Dang it

#

You have to download block bench

#

I can only use browser

viscid moth
#

💀 bro said it like it's a bad thing

mossy verge
viscid moth
#

i don't think villagers profession textures sets work yet

drowsy lantern
#

Mail gpu after update
Why? it's mail gpu bug fix

vague shoal
#

☹️

sonic canopy
#

try experimenting with new settings like turning off fog and adjusting brightness slider in deferred vdieo settings

drowsy lantern
#

I use low and off settings with highest brightness but not working

#

I have black screen after loading world screen i can here mob sounds and break and replace blocks but i can't see anything

#

It's brightness bug i think

limber needle
#

I love how stable the gfx system is in bedrock.

white willow
#

So there's issues with the new gamma thing?

#

Welp that's unfortunate 😭

quick beacon
#

Don't think issues, tbh

vague shoal
#

@limber needle could I please have your custom clouds addon they look so good and I really wanna test them out in deferred

limber needle
#

They are on snowstorm under CC lic, I even made a guide for you to learn how I do them

vague shoal
#

Yeah but the cloud pngs you have are like private or something

limber needle
#

of

#

yeah sorry those are lic assets I can't given them out. All my visual assets are under lic.

vague shoal
#

Oh well

limber needle
#

I'm sure ai could gen you some

vague shoal
#

Ok

limber needle
#

I'd love to see your results once you get it going.

vague shoal
#

I can’t get chat gpt

long ruin
vague shoal
crude flare
limber needle
#

It's not an easy thing to get ai to do. So.. Thats why I pay for my assets.

graceful iron
tribal trail
silent zealot
#

letroll they are if you are the marketting team for 1.21 update art lol

white willow
white willow
#

i need some opinions

#

im working on a rework of my cinematic preset and im in a bit of a bind with what i want to do

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better fog or better shadows

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left is better fog, right is better shadows

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i cannot decide on which looks better

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im leaning towards better shadows tbh but i want opinions

hollow timber
#

feel like the fog one looks a bit more realistic

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cause in the shadow one you've got sun rays that just aren't doing any sort of global illumination so it looks wrong

hollow timber
#

way too dark on that shadow

white willow
#

i went with the fog one

jagged fable
viscid moth
#

they gotta fix this bug

#

it should be like the full block
pls fix this

jagged fable
viscid moth
#

does the beta text at the top say
opengles_310?

jagged fable
jagged fable
viscid moth
#

damn yours might not have had that 128 gl extension or smth

jagged fable
viscid moth
jagged fable
viscid moth
#

then it should technically but yeah yours didn't had the ext

jagged fable
jagged fable
viscid moth
#

Disabled the Deferred Technical Preview on some Android devices that don’t support our current requirements for compute shaders (GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS >= 256)

#

it was in 1.20.40.22

jagged fable
sonic canopy
jagged fable
viscid moth
#

but back then there was no vol fog so understanable ig

jagged fable
#

And I'm wrong, it's been 8-9 months since that Beta dropped

#

One more reason to never buy Phones with MTK ever again

#

I don't care even if they slap that Nvidia GPU on that Dimensity 9400

jagged fable
viscid moth
#

but yeah go for adreno

jagged fable
#

And it works much better and has greater support

#

I wonder how Java Shaders are running with absolutely no problem on my Phone

viscid moth
#

was this bug fixed or attempted to fix?

timber charm
viscid moth
#

also jason whats sup

silk whale
#

player.jason

crude flare
#

player.jason

grand spade
#

player.jason

compact breach
#

player.jason

jagged fable
#

Player.json*

#

Oh I get it

graceful iron
vague shoal
#

I wonder if popular Java shaders could get ported to the marketplace as pbr packs when deferred releases

#

Like bsl

mossy verge
#

No

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Java pbr resource packs might get ported though

sonic canopy
vague shoal
#

But I guess not

vague shoal
#

Interesting

sonic canopy
#

I wish brickcraft was possible to port to bedrock, but sadly we have no custom geometry support for vanilla blocks

mossy verge
#

That's what deferred packs customisation actually is

silent zealot
#

RAHHH what happened lol

proud pike
sonic canopy
#

NaNthing particular

sonic canopy
#

What's there innit for you

silent zealot
#

Just making sure, there isn't a way for volumetric fog density to only appear from y80 to y96

white willow
#

Yeah not currently

#

You can set heights but not a starting height

#

Which actually a starting height would be sick

#

Especially for mountains

#

Imagine if you could have fog looming at the top of a mountain like a cloud

#

WE NEED THIS

proud pike
white willow
#

This would need major changes to how fog worked though. Like if instead of working on biome entry it would have to render the different biome fogs at all times

#

The biome map or whatever it's called would need reworks and such

#

Still would be awesome though

#

Like example you're in a jungle and the jungle is using its predefined jungle fog. But you see a swamp nearby. The swamp would utilize its normal swamp fog while the jungle still has its own. So let's say you made swamps have a low to the ground fog, you can see that fog while in the jungle without the jungle fog being overridden. This is more than likely a very VERY hard thing to do and tbh I'm not asking for it but it would be so sick

graceful iron
viscid moth
#

layered clouds? layerd fogs???

vague shoal
safe urchin
sonic canopy
#

FYI new format version to get SSS working is 1.21.10, I updated my message to reflect that

long ruin
#

W

sonic canopy
#

yeah

quick beacon
#

Oh, ok

white willow
#

So I'm not gonna bother with it yet

#

But cool that it does work again if you want it to

graceful iron
#

Normal maps arent working in update 1.21
All normal maps default to heightmaps
(CatRTX and LegendaryRTX are used as examples here)

sonic canopy
#

BetterRTX is at fault

#

It will be updated soon

graceful iron
#

ah

#

ok

sonic canopy
#

The reason for this btw is that they added SSS channel to RTX (but didn't implement SSS rendering). So adding SSS support for RTX mods in the future is an option 👀

white willow
#

Wha

#

Now that... could be amazing

graceful iron
#

RTX can get SSS?

#

thats kinda crazy that its possible

sonic canopy
#

It probably won't, I suspect that Deferred and RTX share some infrastructure internally, so some minor changes get added to both.

graceful iron
#

But it could be possible with mods tho?

sonic canopy
#

Yes

graceful iron
#

Thats pretty cool then

sonic canopy
graceful iron
#

If it is theoretically possible, I'd assume that the BetterRTX team might start messing with it in a month or so

#

probably when there is more knowledge on it

long ruin
#

Intresting

vague shoal
#

I hope we’re able to make custom clouds in deferred once released

drowsy lantern
#

Mali gpu have old bug
What is fix?

#

And brightness settings not working

tribal trail
#

no way to fix

drowsy lantern
#

if no way to fix why Mojang fix crash for mali gpu in first deferred version?

mossy verge
tribal trail
quasi trench
#

i hope they add GI

proud pike
oak thicket
#

Never

pale urchin
#

It could happen, but not anytime soon

lilac sail
#

Is this the right place to talk about fragment shaders?

#

If so, are they still functional in new versions with renderdragon? If not, how do i create the .bin, and is that still cross platform?

sonic canopy
vague shoal
#

Imagine when deferred gets a trailer it will show irl people trying it like the realms stories trailer and I’m in it

proud pike
graceful iron
vague shoal
graceful iron
#

Faithful64 128x Normals

quasi trench
white willow
#

Silly little bugs

white willow
#

i figured out something interesting

#

its related to fog

#

default shadow distance

#

doubled shadow distance

#

light rays are dependent on shadows

sonic canopy
#

Fog uses shadowmap to determine which points in the fog are illuminated and which aren't, so shadow range and resolution will influence volumetric rays range and appearance

white willow
#

so thats how that works

#

much simpler than how i thought it worked

#

and honestly makes much more sense

tribal trail
sonic canopy
#

Yeah. You can still make shaders tho, it's just a lot more difficult and annoying now. I'm personally very much enjoying shader dev on bedrock, despite how painful it can be due to a lack of any kind of official shader support.

quasi trench
#

||path tracing||

grand spade
#

isn't stable yet?

proud pike
lilac sail
#

💀 i hope replacing the skybox is still easy and possible

timber charm
#

Check out my Blockbench PBR plugin if you haven't already. I've added USDZ exports and a new .bbmat format for importing/exporting PBR materials in Blockbench. Here's the latest version: https://raw.githubusercontent.com/JannisX11/blockbench-plugins/fc25a5b1b34d196e20c1b7f3e687687f7b42670d/plugins/pbr_preview/pbr_preview.js

I'm going to share a bunch of these .bbmat files here. Just drag and drop, or use File > Import, to use them in Blockbench with the PBR plugin. Create and share you own materials too!

real berry
viscid moth
#

ah yess sonic made a port for bedrock

graceful iron
#

Does that come from that one “Minecraft shaders.com” site

white willow
#

Ah yes seus on bedrock. Sonic totally hasn't dipped from shader creation for the last few years due to burnout and stuff... totally

proud pike
#

Not made by Sonic btw

safe urchin
#

wtf

sonic canopy
#

😔

white willow
vague shoal
#

And their fans are more dumber

white willow
#

yeah they have been for quite some time too. also trying to like start drama on twitter with stuff too

#

its kinda wild

vague shoal
#

I saw one tweet from them showing how the Star Wars dlc for marketplace was made

#

And the comments said: huh? This is a texture pack?

#

And then you have the only fans comments saying their content is better☠️

white willow
#

bot moment

quick beacon
#

Deferred is fire with signs.

long ruin
#

Lol

white willow
#

I'm pretty sure this happens with RTX too

#

It's so weird

#

Signs are so funky

sonic canopy
#

FYI for anyone who wants to disable auto exposure, in order to capture deferred cubemaps for example. You can do that by editing tone_mapping.json, while setting both min_luminance and max_luminance to the same value. Formula for computing that value is log2(1/brightness)+3 where brightness is a multiplier (exposure).

#

@quick beacon

quick beacon
#

Thanks!!!!!

quick beacon
sonic canopy
#

Not any value but whichever works with brightness of your pack. I found that about 0.005 brightness is alright for the vanilla deferred during the day

quick beacon
#

Oooo

sonic canopy
#

If you were to make it 0.01 it'd be twice as bright as 0.005, 0.0025 is 2 times darker etc

quick beacon
#

Ahh

#

I see, thanks!

sonic canopy
#

Also when capturing cubemaps it's best to use camera command with 90 fov

quick beacon
#

It would be really cool if they make this data driven :)

sonic canopy
#

Yes that would really help developers with doing things like capturing cubemaps. Alternatively, instead of it being data driven, they could move renderer files into a more accessible folder like com.mojang so that they can be easily accessed on various platforms, without modding or sketchy programs.

white willow
#

There's a lot of other stuff that would be nice to have data driven as well like the deferred_render.json. Lots of useful stuff in there too

vague shoal
#

What does capturing deferred cubemaps mean

sonic canopy
vague shoal
#

Oh

quick beacon
vague shoal
quick beacon
#

I asked Veka if we can disable auto exposure for this reason :3

white willow
#

I might need to make one of these not sure how

sonic canopy
white willow
#

I see

#

So a screenshot forward, backwards, up, down, left and right

#

Is there a specific order these would need to be saved in?

sonic canopy
#

Nah, you'll see how it works when u look at vanilla panorama

quick beacon
#

up is panorama_4 and down is panorama_5

safe urchin
#

to make it perfect use commands

quick beacon
#

I just do /tp @s ~ ~ ~ facing ~ ~1 ~ to look up.

sonic canopy
#

Use camera command pls

quick beacon
#

:) no

sonic canopy
#

Doing the TP method is not precise, the FOV is off by half a degree (I'm not kidding). But using camera command gives you an exact crisp 90 fov, as long as you set it to 90 in the settings

safe urchin
#

use 74.0 fov

sonic canopy
#

No for camera command 90

quick beacon
#

give command

safe urchin
#

ok

sonic canopy
safe urchin
quick beacon
#

never used the command sooooo.... :]

safe urchin
#

veka

#

the command

#

please

sonic canopy
#

Same thing as with tp, but with camera command instead

safe urchin
#

ok

#

Thanks

sonic canopy
#

True in-game fov is 15.5 degrees larger than whatever you set in the settings, so a setting of 74.0 would result in 89.5 in-game fov, which may result in noticeable seams along the cubemap edges. But when using camera command, it sets fov exactly to the value that you set in the settings, so you get an exact 90° and no visual artifacts

quick beacon
#

yea can't get the command to work ||/tp for the win!!||

safe urchin
#

nvm

#

in Minecraft it's 74.00 or 74.80

#

can't set in the middle

sonic canopy
proud pike
quasi trench
unreal venture
#

Does anyone have a clue when Deferred will be out of preview?

white willow
#

Nope

quasi trench
#

it’ll probably be ages from now

#

i say it’ll hit experimental when its optimized and every feature has been added

#

and just needs bug testing

unreal venture
#

Fair enough, gives me time to get my addon finished before I make a deferred pack for it

vague shoal
silent zealot
#

Being able to use q.heightmap for fog would be dope

silent zealot
#

That's....totally normal...

#

For context I hid a torch under the leaves

white willow
#

Broken SSS moment

vague shoal
#

So um

#

When playing realism craft with deferred

#

When looking at the clouds my screen gets really dark

#

And when I look away from them it goes back to normal

#

Basically any particle I look at it gets dark

quick beacon
#

That's expected since those particles are kinda bright in Deferred and auto exposure is causing everything to get dark. I've seen this many times before.

naive solstice
#

what about torches/fire that just have extreme exposure

quick beacon
#

I think that's based on how emissive the texture set is?

vague shoal
#

However it used to not happen

white willow
vague shoal
#

Making my screen brightness really dark when looking at particles

#

Where I can’t see anything

#

@white willow I would send a video but I gtg

white willow
#

Oh auto exposure. I mean yea some improvements would be nice

quick beacon
#

Solution: Make it data driven

white willow
#

I know what you are talking about as well. Happens when the sun is really bright

white willow
white willow
#

can we advocate for a decreased shadow clamp angle (or allowing this to be data driven)

#

left default, right reduced

#

although this does hurt close range light shafts

#

eh nvm forget me im rambling

vague shoal
#

See how the screen gets dark?

#

When looking at the clouds?

#

It didn’t used to do this

white willow
#

oh that is terrible

vague shoal
#

There needs to be an option to disable auto exposure

#

Or make it better

quick beacon
vague shoal
white willow
#

its better than not having the option at all

mossy verge
white willow
#

It's 100% an issue with emissive particles

#

If the clouds are particles (as I've heard people say) this is likely the problem

vague shoal
#

But yes it would be nice if they fix the flowing particle too

viscid moth
#

some QOL features that would be great

• Point light customization based on block states
-For example if you have a orange trial spawner and you wanna have orange point light for that active trial spawner. It would be orange too for the ominous state of spawner in terms of point light
Mentioned before but
• More Fog customization inside RP especially "volumetric_fog_min_ambient_value"
• exposure of auto exposure to RPS
• ...
sonic canopy
#

Throwback to this #1182095383015456829 message

pale urchin
sonic canopy
#

Nope

pale urchin
#

Worth a shot

long ruin
sonic canopy
#

yk what I'll try to make a shader that activates volumetric point lights

long ruin
still zenith
#

Regarding the mention of "global illumination" in the editor changelog note, this was not referring to GI techniques. The intent was to simply say that you can now control illumination (among other things) in your world via the editor. Apologies for the poor choice of phrasing.

quasi trench
#

at least we know GI is in someone’s mind at mojang bao_ext_toldyouso

still zenith
#

We will be enhancing Deferred integration into the Editor over time, so stay tuned for more updates in that area.

vague shoal
still zenith
#

You're welcome 😊 Sorry about the iOS issues you're experiencing. We will investigate.

polar comet
#

not sure if i'm supposed to ask for help here, but why is my fog so bright
(it's midnight)
(deffered)

vague shoal
quasi trench
#

everything is reflective now :doggysmurkW:

white willow
#

and super bright

white willow
#

lemme see if i can get that to happen

quasi trench
#

yss se gone wrong

white willow
#

lowkey i think a funny little cubemap would just be the rtx sky

#

i might do that just for fun

quasi trench
#

yeah i’d honestly wanna see how that turns out

quick beacon
white willow
#

aside from the stitches

quasi trench
#

skyBOX

vague shoal
white willow
#

the stitches wouldnt be an issue if i could freeze clouds

#

idk how or if its even possible though

#

oh god rtx wet world plus a little LSD

#

rtx is so broken sometimes that its just funny not even annoying

#

im so happy this doesnt happen with deferred

#

anybody order a solar flare lmao

quasi trench
#

suntracing

white willow
#

oh it just got worse

#

im kinda just seeing how bad it will get

rocky halo
white willow
quasi trench
#

minecraft shrooms update

white willow
#

B L U E

rocky halo
#

By posting it on reddit, you will get 5k karma ez

quasi trench
#

daba dee daba dye

white willow
#

the world preview isnt even safe

rocky halo
white willow
#

yea

rocky halo
#

Not like some guys who post old patched bugs or even Fake bugs

white willow
#

huh i just noticed something new

#

the light shafts underwater arent static in default rtx. ngl i thought this was a thing with BetterRTXs parralax waves

#

so perhaps deferred could have this neat detail

quasi trench
#

ooo

sonic canopy
#

YOOOO

#

It works!

#

Without shaders, this is vanilla

#

A new feature not mentioned in the changelog

white willow
#

yeah i just found that now

#

awesome

long ruin
#

Oh wow

white willow
#

VOLUMETRIC POINT LIGHTSSSSSSSSSS

still zenith
#

We didn't have a changelog for that one? Whoops. Surprise feature. 😀

long ruin
white willow
#

full block point lights are broken now though

still zenith
#

We did indeed add a new phase function for volumetrics to support point lights in the model.

white willow
vague shoal
#

So I won’t be able to see it

sonic canopy
#

They need an ultra dense fog to see

vague shoal
#

Until they fix

white willow
#

question does emissivity contribute to the volumetric spreading?

vague shoal
white willow
pale urchin
white willow
quick beacon
# white willow

I'll try after my fortnite session. Important one this is.

sonic canopy
white willow
#

aw man this would look amazing if the point lights were working

pale urchin
#

We still need the option to change the falloff

sonic canopy
#

now try that in the nether with lava point lights :)

pale urchin
white willow
pale urchin
white willow
#

yep lava point lights arent working either

pale urchin
#

Darn. the pack I'm using has no fire point lights

white willow
#

fire point lights are broken

#

my pack has them and they arent working

pale urchin
#

Ah

#

Neither do campfires

sonic canopy
#

would be very nice

white willow
quick beacon
#

Super intense fog btw

sonic canopy
#

Try lush caves

quick beacon
#

I will

white willow
#

sorry for all the bug reports but uhhhh point light colors are also borked

#

my point lights here are green

quick beacon
#

Can't rn cuz my PC is running fortnite on Ultra (:

white willow
#

based

sonic canopy
#

no it's the opposite, that means ur pc can't handle 2 games with ultra graphics at the same time

#

un-based

#

basen't

quick beacon
white willow
#

im confusion

quick beacon
#

ngl. but this looks dope

white willow
#

oooh

#

i wanna find a cave

#

hold on

#

this one change just brought deferred up so much

#

doesnt really help the look of it with no fog but

quick beacon
pale urchin
#

I wonder why there's a diamond around the lantern?

#

Like there's something wrong with the colour grading

quick beacon
#

Find the shadow LOL

pale urchin
#

Since it appears to be self shadowing

white willow
#

i dont like that my colors are messed up

quick beacon
#

Idk, everything works fine for me

white willow
#

my entire set of point light colors are borked

#

none of them are working

#

none of my colors are working nor are full blocks

#

it appears my global json broke

#

negative sun angles dont work now ig?

sonic canopy
#

-x = 360-x

white willow
#

yep that was the cause

sonic canopy
#

you know what you have to do now

#

nether

white willow
#

yep

quick beacon
#

Burn that 3060

white willow
#

lemme increase the lgiht clustering amount real quick

#

so theres less bugs with shadows and stuff

#

no lava point lights yet but omg

#

the nether looks insane

#

also one of my textures broke so gimme a minute to fix that

#

this was never an issue before and now it is

safe urchin
sonic canopy
#

Maybe that needs a format version

quick beacon
#

Reall epic!

white willow
#

im not quite sure why these are nt working

quick beacon
#

Can y'all see the ray?

white willow
#

lemme try saving it as a greyscale

pale urchin
quick beacon
#

I really like this

white willow
#

lemme make a ton of point light config changes too

#

hold up

quick beacon
#

I don't need that because it's already pretty! Thanks Aaja <3

white willow
#

this is just with longer range point lgihts

#

lava time?

#

these do happen to be a little funky. the volumetrics dont really seem to care about block shape

#

ok ive fixed the weird halos

#

increasing highlights improves thsi

vague shoal
white willow
#

woah this is so bad word cool

#

full blocks need shadow support fr

#

really reminds me of lpv

polar comet
#

was messing up a bit with point light
and why are there these sharp edges?

oak thicket
white willow
#

light propagation volumes

#

its a commonly used technique for floodfill lighting

oak thicket
#

💩

#

@vague shoal

vague shoal
long ruin
white willow
#

Oh deferred is also chalked on android

quick beacon
long ruin
#

Lmao

#

poggy pack = not working pls fix update for 1.21.20.21 pls respond it is critical issue!! /j

quick beacon
#

"L pack"

long ruin
#

fake shader

white willow
#

Real

#

Oh no the game broke and we can't fix it OH NO

#

In this case it's not our fault but yk people won't understand that and blame us 🤷‍♂️

long ruin
silent zealot
#

@sonic canopy , what was your fog file config for the volumetric light point so I can test it out in .10.24 and compare it to .20.21

sonic canopy
#

It was a defined PBR cinematic fog pack, where I removed a few zeroes from scattering 0.00X -> 0.X iirc

#

Tho if you want to test whether point lights were affecting fog in previous versions, don't bother. Shader code for it was added only this preview

silent zealot
quick beacon
#

Yep. A few things are now capped which is sad.

silent zealot
sonic canopy
quick beacon
#

Not sure

silent zealot
# silent zealot ?

🙏 Mr @still zenith , common sense would tell me that it's actually from [0, 0.6], but I would like to have confirmation

sonic canopy
#

Value caps are no fun. The coolest things you can do with fields like overlay_color are possible due to heavily pushing values out of their intended range

quick beacon
#

Editor made me aware of these caps

quasi trench
#

can you guys believe we are approaching one year of deferred technical preview

vague shoal
#

But it needs to fly faster

quasi trench
#

we’ll need that before and after

graceful iron
#

what is this

#

What did I miss

long ruin
graceful iron
#

Why does the editor have graphics stuff

silent zealot
#

Read the changelogs ✨

graceful iron
long ruin
#

Cubemaps are supported

graceful iron
#

I saw

long ruin
#

To see the changes in real time

graceful iron
#

I’m gonna have a field day with the next Obsidian update then

quasi trench
#

obsidian deferred edition?

#

:doggysmurkW:

white willow
#

Yeah I'm def gonna be using a ton of the editor

quasi trench
#

barebones pbr

graceful iron