#Graphics General

1 messages · Page 8 of 1

tribal trail
proud pike
tribal trail
weak saffron
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Meanwhile on android. LIIINNEESSS

tribal trail
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?

hollow timber
tribal trail
proud pike
mossy verge
drowsy lantern
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How do these color codes work? What does each number represent?

quick beacon
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RGBA

Red, Green, Blue, Alpha

vague shoal
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Bro

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Why does deferred keep crashing on my new phone

drowsy lantern
vague shoal
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@quasi trench I’m starting my stream today instead

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Would you be able to join?

quasi trench
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i just got home lmao

sonic canopy
white willow
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Aces in that first pic looks beyond chalked lol

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Looks better in RTX tbh

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But that's just my opinion

loud pilot
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the lava has given me permanent visual impairments

sonic canopy
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Whoops my bad

sonic canopy
white willow
sonic canopy
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Nah that's MCRTX with just aces tonemapping mod

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Made it myself :)

white willow
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I was just saying that RTX shades better usually

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At least for now

sonic canopy
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Ahh I read it as "It seems like it's better RTX"

quick beacon
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I like the soft shadows in RTX

white willow
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Ohhhh

silent zealot
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Yeah, ACES just sucks with emissiveness

sonic canopy
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I think it's just that emissivness sucks without global illumination

white willow
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Some tweaking to deferred emissive brightness might be able to fix that

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Idk

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But in general RTX emissives jsut have better depth in general

silent zealot
white willow
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Specifically on the texture

drowsy lantern
drowsy lantern
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Can Mojang fix aces glowing texture bug for Android?
I use aces

quasi trench
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man i cant wait until ps5 deferred

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tho it could be held off until a ps5 port is made

still zenith
white willow
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👀

quasi trench
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1.21.10.20 preview?

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so maybe a bit over two weeks from now

white willow
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Never know

sonic canopy
drowsy lantern
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I think point light without point light shadow is better than without point light.

sonic canopy
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But that's the thing, full blocks aren't supposed to be point lights. They are too large, and can be used in large quantities in construction, and even natural generation in the nether, which can have serious performance implications. I get that it results in better lighting, but I don't think it's a sustainable solution. Ideally deferred should improve the lighting of light sources without point lights like for example with spherical harmonic based light propagation volumes

sonic canopy
# sonic canopy ACES in deferred vs in MCRTX

On the last pic, your can see that emissive brightness is identical in deferred and RTX. But in deferred, surrounding terrain isn't affected by glow, unlike in rtx. So it seems like the only difference that causes glowing textures to look bad is a lack of GI.

sonic canopy
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viscid moth
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maybe

sonic canopy
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Probably doesn't mean anything for deferred since it uses an approximation anyways, but in case if someone ever makes an approximation for the new version, it could be potentially added

viscid moth
sonic canopy
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That could be useful for custom (RTX or otherwise) shaders tho

quick beacon
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@white willow (#1182095383015456829 message)

white willow
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yeah. i was mostly saying that a bright sun shouldnt cause this issue

quick beacon
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Yea

white willow
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it shouldnt end up killing off any form of shadowing

quick beacon
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Is Aaja aware of this?

white willow
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thats what last nights talk was about actually

quick beacon
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Oh

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I was sleeping by then

white willow
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i was trying to figure out why things werent being shadowed and i found out it was due to a brighter sun

quick beacon
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Can it be fixed is my question

white willow
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atm not sure but ik its possible to fix

quick beacon
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They can fix it for sure, but idk what causes it happen.

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Vanilla block shadows should not exist in deferred as well

white willow
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id try to come up wiht an explanation but atm i dont really have one

quick beacon
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Why

tribal trail
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vanilla AO is important

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and many java shaders keep them

white willow
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Especially without any form of advanced AO in the engine rn

quick beacon
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I am talking about this.

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It just.. looks bad

tribal trail
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without vanilla AO

tribal trail
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and trust me, without it the whole game would look even more flat and ugly

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Honestly, without it, I wouldn't even use deferred at all and probably start making java pack

tribal trail
sonic canopy
tribal trail
tribal trail
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idk, maybe I called it wrong, but I like it sadge

sonic canopy
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I'll show

pale urchin
sonic canopy
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Vanilla vs ambient always 1 vs ambient always 0

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Always 1 vs vanilla vs without deferred

white willow
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Ah so it is full bright basically

sonic canopy
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yeah

white willow
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I'd like to see things like HBAO or even GTAO added to deferred. Perhaps tied to high and ultra shadows

tribal trail
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I would love to see GTAO so much

white willow
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Yeah it would be great

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Either a like dedicated slider for it with different settings like vanilla ao, ssao, hbao, and gtao or tie them into shadow quality settings

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I'd prefer it to be its own thing though

sonic canopy
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Those are all screen space techniques tho, and they solve AO instead of skylight exposure. It's kind of the same thing, but in minecraft there is a distinction

white willow
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Idk any non screen space ao options aside from RTAO so

tribal trail
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but deferred needs good scree space ao

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that's what we mean

white willow
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Skylight exposure is definitely an issue though. We should be able to use realistic sun values without shadows getting nuked yk

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Ig for now though I'll reduce my sun brightness 🫡

tribal trail
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Just use what looks the best

white willow
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I'm just saying anything above like 5k luminance I think cooks shadows completely

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Haven't had time to test yet

sonic canopy
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Yeah, since the entire lighting depends on sun illuminance, changing it doesn't really affect much because auto exposure will adjust to it anyways. But it does affect relative brightness of the atmosphere, in comparison to light sources

white willow
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10k luminance isn't really all that much for a sun. Shadows shouldn't get baked out of existence

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If I'm not mistaken the sun in RTX is far brighter than that too

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Please correct me if I'm wrong though

quasi trench
long ruin
white willow
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LMAO that's one of the funnier things I've heard today

tribal trail
quasi trench
proud pike
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real

white willow
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time to be the bearer of information

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the sun brightness sweet spot is about 300-150 illuminance for the best and most accurate outdoor shadowing and indoor lighting

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this range has little to no exposure weirdness which also makes it a great position.

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problems ive encountered though

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outdoor lighting thats not shadowed is just meh

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very bland overall

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but if you want better looking forests and buildings, this is your best bet

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another positive. sky reflections are cleaner

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its rather subtle but it is noticeable

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left is 250lum right is 10k lum

white willow
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i... think theres only net positives

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oh ig a negative is if youre going for realism since emissions and point lights will show up during the day

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indoors are imensley better. left is 10k lum right is 225 lum

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the auto exposure it seems cannot handle this amount of light

sonic canopy
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You could try modifying auto exposure to make response curve linear instead of curvy

viscid moth
#

Updated list of
Not working texture sets

•Banner - doesn't work 
•Bell - doesn't work - doesn't cast shadows
•The beacon beam - doesn't work but devs are aware
•The piston arm - doesn't work
•Horse - doesn't work
•The llamas and their carpet - doesn't work
•Shield patterns - doesn't work
•Warden - black texture with bioluminescent layer material but using default in render controller works 
•Hanging signs - doesn't work
•Signs - doesn't work
•Enchanting table book - doesn't work 
•Candles - don't work 
•The end portal texture in the entity files- What is the purpose of this file but still doesn't work anyway
•The paintings - don't work 
•The guardian beam - doesn't work
•Riptide spinning texture - doesn't work
•Skull and heads - doesn't work
•Conduit - doesn't work
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there's more but I need some more testing

viscid moth
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this bug happened to one of my discord members
he said
Whenever the in game time reaches towards noon my game melts

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any ideas what might be causing this
I do use 100000 for noon

sonic canopy
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Looks like bloom can't handle such large brightness and turns into NaNs

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Turning off bloom might help

viscid moth
faint snow
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Does anyone know when the black lines are gonna be fixed?

silent zealot
viscid moth
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they don't work with heightmaps and mers

white willow
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Warden does work you just have to do a workaround for it

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Which technically you shouldn't have to do

silent zealot
white willow
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You have to change the material in the render controller

vague shoal
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I’m surprised how well deferred runs on my iPhone se 3rd gen

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It stays at 60 fps most of the time

tribal trail
vague shoal
white willow
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Ultra settings

tribal trail
vague shoal
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Turn everything to low then

tribal trail
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and low power mode

vague shoal
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Mine won’t go past 13

white willow
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I'd turn down fog to high

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Makes little to no visual impact

tribal trail
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I'd rather have 10 fps on ultra than 120 on even medium

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graphics > fps

white willow
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My iPad can do 24 chunks with little issue

tribal trail
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for me

white willow
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My phone though

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Boom boom

tribal trail
vague shoal
tribal trail
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Fog gives me the biggest fps hit

vague shoal
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But I guess not for you

tribal trail
white willow
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Low looks pretty bad. The shadows are insanely flickery, fog clips through everything

vague shoal
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I love 60 fps tho

tribal trail
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YOU KILLED IT

white willow
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The only things that look good on low tbh are point lights I don't notice a quality difference with those

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Oh and ig reflections but those can just stay on ultra since they have zero perf impact rn

white willow
vague shoal
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Oh

white willow
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If it runs bad tbh idc because half the time I'm on my phone to make sure my pack isn't broken on mobile

tribal trail
white willow
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Yep

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I've gotten some shockingly good shots on my phone lol

tribal trail
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show me

white willow
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I had more but I can't find them

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Seeing a mobile game having modern graphics is crazy to me lol. Cuz just a few years ago mobile games looked awful

faint snow
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Vanilla bedrock looks worse than Java

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Bedrock is a mobile game ported to PC and consoles

vague shoal
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They just look different

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I can tell which one is Java

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And which one is bedrock

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Deferred kinda fixes that

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It make bedrock look more like Java graphics but with dynamic shadows and more

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Or a Java shader

rocky halo
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And also mojang before grass on bedrock was beautiful

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Don't reverse copper bulb, reverse grass

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Grass before was so beautiful, with variations

faint snow
pale urchin
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That doesn't look all different between the two versions

faint snow
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Mob behaviour, shadows and water are better in Java

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Bedrock feels like a cheap copy

pale urchin
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I like Bedrock's shadows and water

faint snow
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I hate bedrock’s shading

pale urchin
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We are north and south poles

rocky halo
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For me java is extremly sad

pale urchin
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Yeah Bedrock's looks more vibrant

pale urchin
# rocky halo

Also, I'm noticing that light penetrates deeper in Java's water

rocky halo
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Yes

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On java the water is weird

rocky halo
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To hide

pale urchin
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I don't think it's LOD that's causing it here

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Otherwise the water surface would look totally solid

rocky halo
pale urchin
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If I zoom in I can still see seagrass

rocky halo
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Use night vision

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Bedrock lod make the game less beautiful that it should be

pale urchin
quick beacon
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Didn't we have this same discussion before?

pale urchin
pale urchin
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That only made the sea grass more visible

rocky halo
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pfff i need to start my computer

pale urchin
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I'm not saying that sea grass doesn't get hidden. I'm just saying that water isn't a factor in it

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Not in your screenshot anyway

rocky halo
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what

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no the water is less transparent on bedrock probably because the lod

pale urchin
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And I'm saying that lod isn't what's making the water less transparent in your screenshot. You're too close to the water for that to be the culprit

rocky halo
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an example when it is problematic :

pale urchin
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Oh ok. Well I was talking about that screenshot anyway

rocky halo
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a guy complained to have java graphics in bedrock on the feedback discord

rocky halo
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#1221932579846885436 message

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I understand they want java graphics because java is more serious

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Java is like sasuke and bedrock like naruto in terms of graphics

silent zealot
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Oh that dude lol

vague shoal
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I found this while searching in the official Minecraft discord

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The link don’t work

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Could this stream possibly have had never before seen footage of the sdgp?

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We’ll never know

faint snow
# vague shoal I found this while searching in the official Minecraft discord

It’s either a screenshot or this video https://youtu.be/YwWiq2T26Aw?si=-nKyC8lfgmmOD-tN

Minecraft is a sandbox video game created and designed by Swedish game designer Markus "Notch" Persson, and later fully developed and published by Mojang
We’re also a little something extra, which we’re humbly naming the Super Duper Graphics Pack. This optional DLC pack is crammed full of excessive visual razzmatazz: light will filter in shimmer...

▶ Play video
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Nvm I just realized it was a twitch stream

lucid token
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I hate this shadows issue in mcpe Is anyone have solution

weak saffron
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No. That's just a bug

vague shoal
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I’ve only encountered this bug with 2 pbr packs

white willow
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I've done testing and this is very similar to the old sun bug

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Only happens when sun values are high and reflections are enabled

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And limited to mobile

vague shoal
rocky halo
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K

white willow
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man if there was anything i could want... it would be a water normal like this fr

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video would probably go better...

white willow
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also really wishing deferred had gi too

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(not betterRTX i used the global lighting files to chagne sun angle)

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which if you plan on doing this i dont recomend it that much since it does cause some weird issues

vague shoal
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more pics plz

white willow
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It's cursed tbh

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Fog gets nuked and stuff

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This is all I have

vague shoal
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it don’t look that bad

white willow
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Hold on

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BRTX for comparison

vague shoal
white willow
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Not that it matters that much but yeah. It does break some things

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Still cool that it works

white willow
white willow
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That's not actual wavy water just an illusion

vague shoal
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i’ve not even made a pbr texture yet

white willow
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I was mostly just saying I wish I had the skills to make a water normal that good

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Having actual water parallax though would be cool

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I just don't see it happening

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But I'd like to be proven wrong

quasi trench
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so has anyone found anything cool lurking in the 1.21.0.25 preview?

white willow
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Feature idea when it comes to improving fog

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Geometry splits up the fog

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Like the bars in the windows cause the fog to break up and look like separate rays

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Atm fog ignores this and still looks full

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This isn't like an immediate request but like a future quality improvement idea

sonic canopy
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I think fog is affected by geometry, such as leaves and iron bars, but just not by glass specifically since it has translucent material. What would solve that tho is shadow being tinted by translucent materials

white willow
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Hm you might be right

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I'll test it later I guess

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I've never seen light rays pierce through leaves though so idk

quick beacon
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I have.. a few times

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It's not super noticeable tho

white willow
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Ah

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I don't think it would ever be able to be as clean as RTX does it but I'm sure there could be some improvements

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I might just be putting out thoughts into the void. I will test this theory later though. If it does work that way forget I said anything

sonic canopy
#

Everything that casts shadows affects the fog

white willow
#

I see

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So this is just a glass doesn't work type deal

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Got it

vague shoal
#

o boy aajabrams is online

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dang it

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he’s offline again

tribal trail
quasi trench
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dont stalk aajabrams!

white willow
#

^

pale urchin
tribal trail
quasi trench
white willow
#

^

mossy verge
rocky halo
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Lol

white willow
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Feature that would be great for deferred. Moon phased lighting. Being able to determine different moon brightnesses based of the moon phase

silent zealot
graceful iron
vague shoal
#

Man I wish I could play deferred with someone else

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I’m always alone when playing deferred

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😢

white willow
#

if i had time and played survival more, i would. just im very busy

oak thicket
quasi trench
#

yea they’re essentially the same sentence if you check

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someone help him

viscid moth
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Instead of searching for a friend to play mc deferred
you can learn how to code and build a bot that can play mc with you

long ruin
#

W

rocky halo
# rocky halo

I thought that more people here would prefer Minecraft grass

quasi trench
#

i hope next week alot is gonna be coming for deferred

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they cant leave us with nothing for three weeks in a row like this

vague shoal
#

So I can finally play deferred with friends

oak thicket
#

Reflections 🙏

quasi trench
#

i will do 100 jumping jacks if they release that next week

white willow
#

At least I believe it does

pale urchin
#

Maybe not rewritten to its entirety since they are using a cross platform rendering engine

white willow
#

Yeah makes sense.

vague shoal
#

I wonder how much they will have to do with porting deferred to switch

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Isn’t switch Minecraft just an android port over to switch?

quick beacon
#

They'll probably add deferred to switch 2

white willow
#

It would be better to not worry about the current switch and just wait for the switch 2

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Considering the switch 2 is running on Nvidias Ampere family of gpus. It'll more than likely have a sizeable jump comparatively

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What they do is their choice though

silk whale
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definitely excited for switch 2

vague shoal
quick beacon
#

Normal switch is too slow GPU wise..

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It's an old console too

vague shoal
oak thicket
#

No

vague shoal
#

It’s already run on a jailbroken switxh

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But that was months ago

quick beacon
vague shoal
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Which is mostly 40-60

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For me

oak thicket
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Crazy assumptions

vague shoal
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If there’s too many mobs/piglins it goes down to 30

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Or 20

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From my experience

white willow
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If anything they will pull a paper Mario and optimize it for 30fps

oak thicket
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30 fps 6 chunks don’t expect more

quick beacon
#

Yea

vague shoal
#

I don’t think

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On legends

quick beacon
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Bedrock got no LOD system in place..

oak thicket
#

Im talking about bedrock

vague shoal
#

Oh

white willow
vague shoal
#

Well maybe 8 chunks

oak thicket
#

Don’t expect more than 6 chunks

vague shoal
#

We’ll just have to wait and see

white willow
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I think mojang could pull it off for sure but it would need so much work

quick beacon
#

I don't think the Switch will get deferred.

vague shoal
#

I guess

oak thicket
#

Even with all the optimisations it will still look like shit

vague shoal
vague shoal
white willow
#

So much work that imo it's not worth the hassle and would be better to wait for switch 2 as it would be capable

vague shoal
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Cause I like it even at low

oak thicket
#

If deferred on your iPhone looks bad then imagine how would it look like on switch

white willow
#

And that's your opinion

oak thicket
#

It does IN MY OPINION

vague shoal
#

And there’s tons of other people that have my opinion too

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That aren’t in this server

white willow
#

The switch CAN produce amazing graphics but the only people that know how to do that are Nintendo themselves

vague shoal
#

It’s better than Hal shaders

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Atleast

oak thicket
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Yeah

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Hal shaders were terrible

white willow
#

No one else has managed to mimic what Nintendo has pushed from the switch

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Aside from like maybe doom eternal but that game runs on some dark magic

vague shoal
white willow
#

Won't happen

oak thicket
#

Never

white willow
#

Nintendo gives zero care to third party games

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They care about theirs and that's it

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Which is totally fair

oak thicket
#

Im angry at Mojang for forcing us(Xbox series consoles users) to play at 4k

vague shoal
#

Don’t forget that pbr packs can make deferred look better aswell

white willow
#

Series S should be 1440p. Better suited for the console tbh

oak thicket
#

I want to play at 1080p on series s

white willow
oak thicket
#

It runs vanilla 4k without any dips

white willow
#

It would be better to be able to select res but the series s at 4K is too much for it

white willow
oak thicket
#

Yeah

white willow
#

But you don't really need anti aliasing at 4K lmao

oak thicket
#

I always set it to 1

white willow
#

Max rd with like 2 AA is perfectly fine

vague shoal
#

I wonder what kind of pbr packs the marketplace studios will come up with

oak thicket
#

In deferred I’m getting 30-40-50 fps on medium settings and maxed rd

vague shoal
#

Maybe porting Java shaders to bedrock with pbr packs

white willow
vague shoal
#

Like the bedrock addons

white willow
vague shoal
#

Cause they just ported tinkers construct to the marketplace

white willow
#

90% of the things on the marketplace are that

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Or fortnite skins

long ruin
white willow
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Hah

long ruin
#

no laughing

white willow
#

And fake shaders

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The marketplace is crazy

vague shoal
#

And call them shaders or shades

white willow
vague shoal
#

Probably not

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The good ones will come from the good studios

white willow
#

Most of the pbr packs I find aren't good

vague shoal
#

Also by the time deferred releases there will be more customization

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And features

white willow
#

I've literally customized a generator that makes pbr better than most of the packs I've found

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😭

vague shoal
white willow
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Can't

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It's work in progress

vague shoal
#

😢

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Time to ask ai then

white willow
#

Im helping with bug finding and stuff. Also working on a preset

vague shoal
#

Wish we could have a celebration server when deferred releases

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I suggested it to actrometa

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In yss

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Cause he owns the yss smp server

white willow
#

Yeah arc is stupidly busy at this time so it probably won't be anytime soon

vague shoal
#

I might just create my own server

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And have a celebration

white willow
#

Well ontop of the fact it won't be done anytime soon either

viscid moth
#

so when can we add pbr for capes

long ruin
quick beacon
#

I really wish we had a way to change fog dynamically during the day without the use of behavior packs.

sonic canopy
#

So are you saying that locking graphics customization behind server side APIs is a bad idea and client side effects should be controlled on the client side, perhaps via some fast and simple pre-compiled language, like molang? I'm thinking the same thing!

quick beacon
#

Supporting Molang is going to be so good

silent zealot
sonic canopy
#

Molang is still a better option, it'd allow for more specific and precise effects thanks to executing every frame

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If they replaced molang with client scripts, that'd immediately destroy like half of the coolest visual effects that I've done, simply because they are dependent on precise execution every frame

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It really sucks that new add-on systems don't get any molang support, when it makes a lot of sense if they did. Camera apis, deferred, they're both client side systems and would benifit greatly from data driving fields at runtime every frame with molang. But unfortunately it seems like add-on team either expects everything to be controlled server side or doesn't consider frame rate execution.

quick beacon
#

I kinda dislike how fog looks in the distance... :<

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I guess it's supposed to look this way but I had a small amount of people complaining to me about why they can't see far away so by default my mind wants me to spend weeks to get light shafts and allow them to see far away

viscid moth
#

do yall have this issue where the higher you go the denser the fogs get
not a bug nvm

viscid moth
#

ngl the freaking sss on the leaves side is pissing me off

sonic canopy
#

I wish deferred had convolution bloom. Then it'd be possible to customize convolution kernels, like you can in unreal, which would allow you to make any bloom shape you want

sonic canopy
#

Yes! Any shape you want, controlled via a texture in resource pack

viscid moth
#

oh that would be cool
If it doesn't affect performance too much it should be implemented
and i don't think it should affect performance at all

sonic canopy
#

Tbf convolution bloom is slower than other techniques, but it's also currently the best technique we have and bloom resolution can be scaled based on settings, to have variable performance/quality tradeoff

viscid moth
#

@sonic canopy Sorry to ping you
Are you still working on the deferred path traced shader

sonic canopy
#

I plan to come back to it soon, just was busy with other things, like finally releasing my shader dev tool - lazurite. Also before coming back to it, I wanna make another small shader demo, with GI and some other effects using light propagation volumes with spherical harmonics, just as a proof of concept.

long ruin
viscid moth
sonic canopy
white willow
#

W H A T

#

Nah they cooking fr

loud pilot
#

and so it begins?

#

can't wait to see what the water changes look like

quick beacon
#

It'll look good.

vague shoal
#

Can’t wait for that

#

And waves

#

Can’t have caustics without wavy water

quick beacon
#

I'll say stay excited

#

Trust me.

loud pilot
#

Poggy's already seen the future

vague shoal
#

I just wish I had friends to play deferred with

#

Instead of alone

quick beacon
#

clone?

vague shoal
#

Yes this is the 5th time I said that

vague shoal
loud pilot
#

simple, summon a SimulatedPlayer

vague shoal
#

All of my friends can’t get preview or cause they’re on ps4

loud pilot
#

ps4 does have preview, doesn't it?

vague shoal
#

When PlayStation support comes

quick beacon
#

what's happening here LOL

vague shoal
#

Yet

loud pilot
#

ah well, just gotta wait

vague shoal
#

Which is why I’m really excited for that

#

Cause then I can play it with my friends

#

Instead of having to wait for stable release

#

That is unless they don’t bring support until it’s ready to release

white willow
#

Caustics aren't based on waves in games

#

It just makes sense to be paired with eachother cuz it looks more realistic

tribal trail
#

ofc it is different with ray traced caustics, but we know there is no chance for that

quick beacon
#

Yea I'll stick to low illuminance values Pain

white willow
#

Literally. Caustics are basically just an animated png

white willow
silent zealot
#

Corrected an issue with the ACES tonemapper in the Deferred Technical Preview on Android. ACES tonemapping should now provide the expected results on Android. This should cause no changes on other platforms
Womp womp

#

😔 ACES emissiveness textures still sucks on Windows

tribal trail
#

lovely

quick beacon
#

Music to my eyes

tribal trail
quick beacon
#

Oh yikes

#

uh

#

only multiply your old rayleigh_strength values by 10 ^^''

tribal trail
#

i know

#

i'm just experimenting

white willow
vague shoal
#

It looks like sunset in the fall

white willow
#

Aside from the fact the sun looks like a nuclear bomb

vague shoal
quick beacon
#

Shadows at noon feel the same as they do at day time

vague shoal
#

Which I like

tribal trail
white willow
quick beacon
#

It feels proper in a way

white willow
#

My pack used to have a rounded sun but people complained about it so much so i returned it

vague shoal
quick beacon
tribal trail
vague shoal
#

Ok I’m gonna go now

#

Bye

white willow
#

It's simple but magic

quick beacon
#

@white willow

white willow
#

Sick

quick beacon
#

it says it's there but there are not examples

#

and it's the old docs

white willow
#

Oh hmmm

#

It should just be copied from like water or air

#

With scattering and absorption and stuff

quick beacon
#

Did try

#

no worky

white willow
#

Hmmmm

#

Idk then very weird

#

Unless weather is now better tied to your own fog

#

But idk

quick beacon
#

uh

loud pilot
white willow
#

I guess we could wait for aaja to either let us know or we tinker till something works, or docs get an update

silent zealot
loud pilot
drowsy lantern
#

Bloom effect work on android now

#

How can i fix it?

sonic canopy
#

Anyone tried item pbr in todays preview? 👀

quick beacon
#

uh

#

Sure

#

My blaze powder still has that in case it's added

#

nah no work

sonic canopy
#

Even uniform values?

quick beacon
#

made it global

#

Oh nvm

#

and

sonic canopy
#

ohh

quick beacon
#

texture set didn't work tho

#
 "items": {
      "global_metalness_emissive_roughness": [
        0,
        16,
        0
      ]
    },```
sonic canopy
#

Maybe item PBR textures are locked behind a specific format version, like it was with SSS

quick beacon
quick beacon
#

now I am curious

#

reflective items :3

#

seems buggy tho

#

doesn't seem ready yet

#

Not even added to global

#

Ahh, if you rejoin while holding that item, it will loose PBR but the others will keep the PBR stuff

white willow
#

Strange

quick beacon
#

Even if you haven't added PBR to the item or globally

#

I guess items glow now

#

fixed it somehow

white willow
#

oh my god

#

its beautiful

#

theres gonna be some crazy world previews with this

quick beacon
#

Yea

white willow
#

rtx world previews go crazy

#

wait.... it saves the broken clouds

#

💀

#

this is so sick ngl i really like this change

long ruin
#

I love that change lol

#

Deferred is a bit buggy on that, but still "Shows up"

white willow
#

yeah

#

rtx looks normal though

#

shockingly lol

quick beacon
#

I managed to make rain look better... I think

white willow
#

did you get the weather value working?

quick beacon
#

not yet

#

wait

#

Just now realized we can change how rain look 😭

white willow
#

hhow so

#

oh

#

oh boy i gotta fix this

quick beacon
#

Literally changed the rain opacity texture in weather.png :3

white willow
#

although makes some neat screenshots

long ruin
#

Bloom finally works on android

#

this still no

quick beacon
#

@white willow Your fog format version has to be 1.21.10 for the weather stuff to work... changelog said 1.21.0 LOL

white willow
#

ok

#

im gonna do that

#

and the weather volume just goes in like the others

quick beacon
#

from what I tested, yea

white willow
#

oh my god

#

what the hell

quick beacon
#

Hmm, seems you can only change fog density when it rains and not the other stuff

white willow
#

it didnt work?

#

what

#

oh im dumb

quick beacon
#

no comma

white willow
#

yup

#

this is so funny to me. a bunch of normal looking previews then DEFERERED

quick beacon
#

I think weather for media_coefficients doesn't exist

#

noooooo now I can't have my rainy fog

white willow
#

ugh i still didnt work

#

I dont think something is wrong

quick beacon
#

Strange

white willow
#

even setting uniform to true did nothing

quick beacon
#
  "weather": {
          "max_density": 0.86,
          "zero_density_height": 113,
          "max_density_height": 64,
          "uniform": false
        },```

All I did
proud pike
#

What has changed in the past few previews?

#

I've been out of the loop for a while

white willow
#

still stupidly thick

proud pike
#

So real

quick beacon
white willow
proud pike
#

Oh

quick beacon
#

ACES fix on android

proud pike
#

I see

quick beacon
#

bloom fix on android

proud pike
#

W

white willow
#

and world previews now work properly with rtx and deferred

proud pike
#

Nice

white willow
#

well... deferred kinda works

quick beacon
#

world previews

white willow
proud pike
#

Im waiting for water to get updated :3

#

We all are ig

#

Im excited

white willow
#

maybe soon. we have parameters for caustics in the code now

proud pike
#

Yeah saw that

#

Veka moment

quick beacon
#

Can release in 1.21.10 or 1.21.20

proud pike
#

What preview are we on atm?

quick beacon
#

1.21.10.20

proud pike
#

I haven't touched any previews past 1.21.0 i think lol

proud pike
white willow
#

i cannot get this fog to work. crying fr

quick beacon
#

The water change we're getting is worth being excited for... i hope :}

proud pike
#

POM when

long ruin
proud pike
#

YSS SE might get pom support

#

No promises tho :p

mossy verge
#

This has been fixed I think

viscid moth
#

ehm so where is the rain texture located in particles
i been try to find it be no where to be seen

viscid moth
white willow
#

BRUH WEATHER FOG IS WORKING FOR EBERYONE BUT ME

#

😭😭😭😭😭😭

#

I played around with the fog for weather for 30 minutes. See the correct format version and everything

#

Nothing

#

Skill issue I guess

proud pike
#

Sadge

white willow
white willow
#

Real

viscid moth
white willow
#

I'll tinker with it when I have more time. Had to write an essay and make a presentation which took all day

white willow
#

It was all done correctly

#

This is what my fog file looked like

#

I mean unless weather needs to be above water but I don't see why that would matter

viscid moth
#

weather on vs off

white willow
#

Which I set my weather fog really low to test if it worked right

#

This is NOT 0.015 density

viscid moth
#

try removing the unifrom:false

white willow
#

I did

#

Didn't work

viscid moth
#

would you like to try mine and see if it works

white willow
#

Send it to me and I'll try it later

viscid moth
#
{
    "format_version": "1.21.10",
    "minecraft:fog_settings": {
      "description": {
        "identifier": "lynx:jungle"
      },
      "distance": {
        "water": {
          "fog_start": 0.0,
          "fog_end": 60.0,
          "fog_color": "#14A2C5",
          "render_distance_type": "fixed",
          "transition_fog": {
            "init_fog": {
              "fog_start": 0.0,
              "fog_end": 0.01,
              "fog_color": "#14A2C5",
              "render_distance_type": "fixed"
            },
            "min_percent": 0.25,
            "mid_seconds": 5,
            "mid_percent": 0.6,
            "max_seconds": 30
          }
        }
      },
      "volumetric": {
        "density": {
          "air": { 
            "max_density": 0.1, 
            "zero_density_height": 150.0, 
            "max_density_height": 60.0 
          },
          "weather": { 
            "max_density": 1, 
            "zero_density_height": 150.0, 
            "max_density_height": 60.0 
          },
          "water": {
            "max_density": 0.004,
            "uniform": true
          },
          "lava":{ 
            "max_density": 0.004, 
            "zero_density_height": 200.0, 
            "max_density_height": 100.0 
          },
          "lava_resistance":{ 
            "max_density": 0.004, 
            "zero_density_height": 200.0, 
            "max_density_height": 100.0 
          }
        },
        "media_coefficients": {
          "air": {
            "scattering": [0.0569, 0.1, 0.071], 
            "absorption": [0.0431, 0.0, 0.029] 
          },  
          "water": {
            "scattering": [0.025, 0.03, 0.035],
            "absorption": [0.08, 0.04, 0.04]
          },
          "cloud": {
            "scattering": [0.025, 0.03, 0.035],
            "absorption": [0.08, 0.04, 0.04]
          }
        }
      }
    }
  }
white willow
#

Hmmm it could be my layering actually

#

You have weather above water

viscid moth
#

eh

white willow
#

I have weather below

viscid moth
#

hmm

white willow
#

Ik JSON likes to be oddly specific

viscid moth
#

hol up lemme try

#

nope

white willow
#

What the hell. I think this just hates me

viscid moth
white willow
#

Not at pc right now

#

Gimme a moment though

viscid moth
white willow
white willow
#

Where as during no weather there would be literally zero fog

#

And poggy used height and it was fine

#

So idk where my issue is

viscid moth
#

your fog weather without vs with

white willow
#

Wha

#

So it's actually fine?

viscid moth
#

💀 you sure you updated mc?

white willow
#

Yeah it's on 1.21.10.20

viscid moth
#

might be device issues but don't know how

white willow
#

Perhaps it's a world issue

viscid moth
#

might be

white willow
#

I'll try it when I have time later

viscid moth
#

or you need to make sure you are in correct biome

white willow
#

Well i guess it's nice to know it does work

viscid moth
#

@white willow ehm so there might be an actual layering problem

white willow
#

Oh?

viscid moth
#

so lets just say If i go back to my og config and paste your air media-coefficients and the weather vol fog
it looks nothing like the screenshot i gave you

white willow
#

I see

#

Is it more in line with what I sent

viscid moth
#

i just copied and pasted the weather fog and the air scattering values

white willow
#

Still doesn't look as bad as mine did though

viscid moth
#
{
    "format_version": "1.21.10",
    "minecraft:fog_settings": {
      "description": {
        "identifier": "lynx:jungle"
      },
      "distance": {
        "water": {
          "fog_start": 0.0,
          "fog_end": 60.0,
          "fog_color": "#14A2C5",
          "render_distance_type": "fixed",
          "transition_fog": {
            "init_fog": {
              "fog_start": 0.0,
              "fog_end": 0.01,
              "fog_color": "#14A2C5",
              "render_distance_type": "fixed"
            },
            "min_percent": 0.25,
            "mid_seconds": 5,
            "mid_percent": 0.6,
            "max_seconds": 30
          }
        }
      },
      "volumetric": {
        "density": {
          "air": { 
            "max_density": 0.01, 
            "zero_density_height": 150.0, 
            "max_density_height": 60.0 
          },
          "weather": { 
            "max_density": 0.86, 
            "zero_density_height": 113.0, 
            "max_density_height": 64.0,
            "uniform": false
          },
          "water": {
            "max_density": 0.004,
            "uniform": true
          },
          "lava":{ 
            "max_density": 0.004, 
            "zero_density_height": 200.0, 
            "max_density_height": 100.0 
          },
          "lava_resistance":{ 
            "max_density": 0.004, 
            "zero_density_height": 200.0, 
            "max_density_height": 60.0 
          }
        },
        "media_coefficients": {
          "air": {
            "scattering": [0.033, 0.245, 0.152],
            "absorption": [0.065, 0.032, 0.042] 
          },  
          "water": {
            "scattering": [0.025, 0.03, 0.035],
            "absorption": [0.08, 0.04, 0.04]
          },
          "cloud": {
            "scattering": [0.025, 0.03, 0.035],
            "absorption": [0.08, 0.04, 0.04]
          }
        }
      }
    }
  }

here's the modified version

viscid moth
#

@white willow sorry :-:
you sent a a fog file with comma misplaced I didn't see the erorr so
which I show you was using the default.json fog file as a fall back i suppose
here's your actual fog without error

#

what I would suggest it that you turn down the fog density of your weather object

white willow
#

It was a test

#

But interesting whoops. Thanks for finding the issue though 😅

viscid moth
#

here's the comma error

white willow
#

Mmmm I see. It probably got messed up when I copied something

viscid moth
#

this one is your fog but weather fog being at .1 density

#

also aces really be doing fog justice

viscid moth
#

so now that item pbr is coming soon when is dynamic light coming

quick beacon
sonic canopy
viscid moth
#

noo my plan to crash the world with 200 villagers holding glow stone failed

graceful iron
#

then make one of those dynamic light addons and boom

#

lag. catto_blush

viscid moth
graceful iron
#

And it’s always really janky as well catto_cry

viscid moth
#

lol the light updating isn't smooth even in fancy so

white willow
#

but I mean it works though

quick beacon
#

You got your rain fog to work?

white willow
#

Haven't tested anything yet

#

But I know where the issue is now

quick beacon
#

where?

white willow
#

If there's an extra comma

#

But it didn't yell at me about it

viscid moth
white willow
#

Oh nvm then

#

I was going off the issue you told me about

#

Unless I misunderstood

viscid moth
#

I have a default vol fog file do you have one?

white willow
#

Yeah I have one for everything

#

Well not a default but yk

#

But yes I have a default

viscid moth
#

@quick beacon pls bless me with the rain magic trick
my rain looks like they on emissive 1

viscid moth
quick beacon
#

why is your rain glowy

viscid moth
#

that's what I am wondering lmao

quick beacon
#

Here I bless all of you

white willow
viscid moth
#

have you fixed the .86

white willow
#

yeah its 0.056

#

sorry i got the nuimber wrong

viscid moth
quick beacon
#

😔 can't change color when it rains

white willow
viscid moth
# white willow bruh
{
    "format_version": "1.21.10",
    "minecraft:fog_settings": {
      "description": {
        "identifier": "lynx:jungle"
      },
      "distance": {
        "water": {
          "fog_start": 0.0,
          "fog_end": 60.0,
          "fog_color": "#14A2C5",
          "render_distance_type": "fixed",
          "transition_fog": {
            "init_fog": {
              "fog_start": 0.0,
              "fog_end": 0.01,
              "fog_color": "#14A2C5",
              "render_distance_type": "fixed"
            },
            "min_percent": 0.25,
            "mid_seconds": 5,
            "mid_percent": 0.6,
            "max_seconds": 30
          }
        }
      },
      "volumetric": {
        "density": {
          "air": { 
            "max_density": 0.1, 
            "zero_density_height": 150.0, 
            "max_density_height": 60.0 
          },
          "weather": { 
            "max_density": 0.56, 
            "zero_density_height": 150.0, 
            "max_density_height": 60.0 
          },
          "water": {
            "max_density": 0.004,
            "uniform": true
          },
          "lava":{ 
            "max_density": 0.004, 
            "zero_density_height": 200.0, 
            "max_density_height": 100.0 
          },
          "lava_resistance":{ 
            "max_density": 0.004, 
            "zero_density_height": 200.0, 
            "max_density_height": 100.0 
          }
        },
        "media_coefficients": {
          "air": {
            "scattering": [0.0569, 0.1, 0.071], 
            "absorption": [0.0431, 0.0, 0.029] 
          },  
          "water": {
            "scattering": [0.025, 0.03, 0.035],
            "absorption": [0.08, 0.04, 0.04]
          },
          "cloud": {
            "scattering": [0.025, 0.03, 0.035],
            "absorption": [0.08, 0.04, 0.04]
          }
        }
      }
    }
  }

try this

viscid moth
viscid moth
white willow
#

oh

#

theres no error on my end though

#

so idk whats actually wrong

viscid moth
#

density is only in volumetric by your way of placing the bracket

#

here's your file but i fixed the error

{
  "format_version": "1.21.10",
  "minecraft:fog_settings": {
    "description": {
      "identifier": "pgpbr:jungle"
    },
    "distance": {
      "air": {
        "fog_start": 0.9,
        "fog_end": 1.0,
        "fog_color": "#7cfffd",
        "render_distance_type": "render"
      },
      "water": {
        "fog_start": 0.7,
        "fog_end": 0.8,
        "fog_color": "#1aff00",
        "render_distance_type": "render"
      },
      "weather": {
        "fog_start": 0.99,
        "fog_end": 1.0,
        "fog_color": "#666666",
        "render_distance_type": "render"
      }
    },
    "volumetric": {
      "density": {
        "air": {
          "max_density": 0.030,
          "uniform": false,
          "max_density_height": 82,
          "zero_density_height": 130
        },
        "water": {
          "max_density": 0.03,
          "uniform": true
        },
        "weather": {
          "max_density": 0.052,
          "zero_density_height": 113,
          "max_density_height": 64,
          "uniform": false
        }
        },
      "media_coefficients": {
        "air": {
          "scattering": [0.033, 0.245, 0.152],
          "absorption": [0.065, 0.032, 0.042]
        },
        "water": {
          "scattering": [0.01, 0.13, 0.02],
          "absorption": [0.7, 0.017, 0.22]
        }
      
      }
      }
     }
   }
white willow
#

ohhhhhhhhhhhhhhh

#

there was an extra one

#

im slow

#

😭

viscid moth
#

not extra one but you misplaced it

#

now let me see your fog now

white willow
#

no difference

#

wtf

viscid moth
#

the fog file

white willow
#

i just copied your fix into it

viscid moth
#

and also the biome client file

white willow
tribal trail
white willow
#

the game hates me

#

literally

tribal trail
white willow
#

at this point probably

tribal trail
# white willow

if your density for air is 0.03, weather density have to be 0.01

white willow
#

no difference

tribal trail
white willow
#

its like the weather object isnt working

quick beacon
#

Are you doing everything correct?

#

fog format version?

viscid moth
quick beacon
#

I'd say check if your JSON syntax is correct

viscid moth
white willow
#

so theres something wrong with my game

viscid moth
white willow
#

oh

#

ok

viscid moth
#

so it means that your fog file is the problem

#

not mc

white willow
#

idk where its wrong at

viscid moth
#

blud what i decreased fog density and it got denser ;-:
ther's smth wrong with your fog

white willow
#

😭

#

i literally have no idea what i did wrong

#

the fog file ive been using was mojangs example file just repasted

#

what

#

this may be the problem right here

#

its also telling me biomes that exist in the game are not allowed

#

but they function correctly in game

#

i dont understand

white willow
white willow
sonic canopy
quick beacon
#

Quite curious about something

viscid moth
white willow
#

At this point there's something wrong with my game

viscid moth
#

well duh it's on 0.56 i accidentally deleted 0
it should be 0.056

#

wait what tf even my game is broken now

tribal trail
#

QuirkyPlague is dumb

white willow
#

yes i am

tribal trail
viscid moth
#

wait nvm it got fixed the game was dumb

white willow
#

yeah ive double and triple checked my fog json at this point. theres no error nothing wrong with it

viscid moth
white willow
#

wait. its not updating my stuff. i changed values around its the same despite the fact ive changed the fog json

#

its like my pack isnt in development resources and its using like a base un updated pack

#

my game is literally bugging

#

i just changed my fog to a completely different color and its still green

viscid moth
#

if it's not working for you just enjoy this screen shot 😋

viscid moth
white willow
#

nope

#

theres the issue

#

it literally just IS my game

viscid moth
#

so the game's not even using the fog then

white willow
#

im gonna compile this into an mcpack for testing

viscid moth
white willow
#

Nvm

#

didnt work

#

the game is literally not using my fog

viscid moth
#

could you send it to me

white willow
#

yea

#

i gotta go for a bit. i have class soon

viscid moth
#

I think i found what's happening with you and that might be the most stupidest bug

#

but let me confirm it

#

@white willow

#

i found it

#

i fucking found it

#

the bug

#

just rename your jungle_fog.json to jungle.json

white willow
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Bruh

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BRUH

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BRUH

viscid moth
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it fucking worked for me

white willow
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That's actually dumb

viscid moth
white willow
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Idk I can test right now

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Can't for a few hours

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But if that is the issue

viscid moth
quick beacon
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Send me your pack

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@white willow

viscid moth
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here after color change

white willow
quick beacon
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Thx

viscid moth
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quirky u gotta send me some brain cells i lost some of mine after i figured this bug out

white willow
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I have none left

long ruin
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same

viscid moth
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OCD is on 10/10 with your pack

white willow
viscid moth
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i mean errors

white willow
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Oh... yeah the warden one was a test thingy i forgot to remove

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No idea why the azalea is happening because it literally doesn't have a texture set yet 💀

white willow
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How

viscid moth
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i remove those two from blocks.json

white willow
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Ah

quick beacon
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I'm speechless LOL

white willow
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About what

quick beacon
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Some guy on my twitter wish that the stuff I show about LD is coming to bedrock

white willow
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Bruh

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BRUH

viscid moth
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also remove an extra n from the name and file

white willow
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OH

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That explains why that hasn't worked

viscid moth
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💀 you haven't check out what bugs says?

white willow
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The warden one is as simple as removing an animation from its animation json

white willow
viscid moth
white willow
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I've had the azalea error since I started the pack

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Never knew why

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I also don't keep error logging on

viscid moth
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i don't know the cuz of the error either

viscid moth
white willow
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Idk I just don't

viscid moth
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you should

white willow
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My RTX pack has a bug with uh.... marketplace maps

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But there's no error

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So I literally do not understand why it happens

viscid moth
white willow
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One sec

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Random blocks have this issue

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But there's no errors

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And some blocks that I NEVER MADE TEXTURES FOR

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are also missing

viscid moth
white willow
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Like all the carpets are missing textures BUT I DONT HAVE TEXTURE SETS FOR THEM YET

white willow
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The only error is the azalea error

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And the warden one

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It's only on marketplace maps so it's not the biggest deal I guess I just have no idea why it happens

viscid moth
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I really can't fix this cuz i can't play rt

white willow
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Yeah. I'm honestly not looking to fix it. Others have no idea what's wrong with it either

viscid moth
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to guess does it rotate between blocks the texture missing