#Graphics General

1 messages · Page 4 of 1

pale urchin
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You reach sky light level 0 at that point so technically yes it should happen

tribal trail
pale urchin
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"Should" in the sense that that's how the current solution naturally works. But again it's temporary

hoary tendon
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I’ve found 3 issues I’d like to confirm with you all regarding deferred. I won’t make a bug report unless I can confirm this to not be pack specific

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With reflections, it tends to create a circular shape on the block

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Light leaks, though in small amounts

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The circular bug occuring still

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theres one more I ran into aswell, let me find that rq

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It's too hard to recapture, but cloud reflections on ice. it doesn't go with the clouds, the best way to put it is that it "teleports"

pale urchin
hoary tendon
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The issue is, it becomes very noticeable during certain times of the day

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I’ve also noticed major lag issues when going within 30 blocks of a village

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One last thing. With both RTX and Deferred, the lighting resetting.

I wonder how other games get around that, because that shift to the night or day becomes very noticeable

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That’s all, overall, deferred is shaping up to become very beautiful. I believe that once it’s done it’ll be awesome!

quasi trench
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fullblown deferred without bugs will be so great

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and optimized

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60fps+

sonic canopy
viscid moth
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yo they fixed the iron bar bug

pale urchin
viscid moth
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connected part weren't working with pbr

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but if you look at behind it was like
first side iron bar row:✅ ❎ ✅ ❎ ✅ ❎ ✅ ❎ ✅ ❎ ✅ ❎
same row from behind:❎ ✅ ❎ ✅ ❎ ✅ ❎ ✅ ❎ ✅ ❎ ✅

tribal trail
#

what

pale urchin
tribal trail
white willow
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it still reflects some sky but like enough that it doesnt drown out the color

tribal trail
#

imo this shows it the best

white willow
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by about how much did you reduce it by

tribal trail
tribal trail
white willow
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the bottom one here has much clearer reflection]

white willow
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was it zentith or horizon or both

tribal trail
# tribal trail

If it weren't for the fact that the sky is too dark after this change, I would use it

vague shoal
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Coming soon.

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“Relive your memories with classic textures but with pbr and shadows and more! And multiple cubemaps to select from that will bring nostalgic Minecraft memories back with this pack, best used in old worlds you have or play”

faint snow
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😂💀😂💀

white willow
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i found a uh... interesting bug. idk if this happens to anyone else. im gonna post the video in a second. (related to sky reflection)

safe urchin
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Bloom is messed on Android

silent zealot
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Does global_metalness_emissive_roughness even work anymore? I set it to #FF00FF and none of my blocks are metallic, I set it to #00FFFF and it doesnt glow

pale urchin
white willow
long ruin
white willow
viscid moth
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Hopefully it's not bug report 69420

sonic canopy
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I wish we could configure upscaling scale. Lower end devices would benefit from rendering at lower resolution, which might be very difficult or impossible to configure without an official way to do that. And more powerful devices can set the scale to 100% and only benefit from Temporal Anti Aliasing, at full resolution. Aliasing is a problem in deferred, since many packs turn off mipmaps, and msaa doesn't work with deferred pipeline.

tribal trail
viscid moth
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Mojang gods, Pls fulfil Veka wish.
In turn I give you a cookie. 🍪

sonic canopy
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I'd be fine even with a parameter in renderer folder. Currently there is no way whatsoever to configure it, outside of game modding

viscid moth
sonic canopy
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Resolution scale is hardcoded, iirc it's 75% of your device resolution

white willow
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But the only way to currently get any form of AA is to enable upscaling

drowsy lantern
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I see this bug on new atmosphere my deferred

tribal trail
drowsy lantern
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Red grass is worse than this

tribal trail
#

?

tribal trail
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bro

drowsy lantern
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Mybe i add material.bin file for circular point light

tribal trail
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but you didn't

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so it's texturepack

drowsy lantern
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like this

tribal trail
drowsy lantern
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It's texture pack for now

stark harness
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Is there a way to change the values on xbox

drowsy lantern
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@viscid moth How can i fix it?

pale urchin
drowsy lantern
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@viscid moth how did you fix glass texture?
My glass have reflection but glass texture not working.

quick beacon
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Opaque stuff no work

white willow
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From what I know you have to remove the transparent pixels in the middle of the glass and not be very transparent

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this explanation is horrible

drowsy lantern
silent zealot
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Do you mean...translucent?

tribal trail
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Never mind

drowsy lantern
drowsy lantern
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How i can fix this bug?

white willow
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What bug

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It looks fine to me

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Mostly

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Nvm it looks wrong but I'm not quite sure what the issue is

drowsy lantern
white willow
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I dont believe there's anything wrong with that

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Or anything you could do

viscid moth
quasi trench
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i hope they intend to optimize enough so every light can be a pointlight

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:doggySmurkW:

long ruin
blazing whale
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how to make dynamic light work on deferred?

sonic canopy
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Tonemappers changed in latest preview 1.20.80.23, here's updated list: aces, hable, reinhard, reinhard_luma, reinhard_luminance
hable is a renamed uncharted2, reinhard_luma was renamed to reinhard_luminance (a new default), while reinhard_luma is a new tonemap

proud pike
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:o

pale urchin
quick beacon
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Looks the same to me

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but I was in a world for 5 seconds

sonic canopy
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Looks about the same to me, reinhard tonemaps are hard to distinguish without side by side comparison

silent zealot
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Take a screenshot in .22 then update to .23

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🤷

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Something none of yall do 😂

sonic canopy
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Actually this seems different, I don't remember color being clamped like that before, Previously those 2 would be just white iirc

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Also someone should try the new reinhard_luma

quick beacon
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super bright

quick beacon
sonic canopy
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it's back 😔

quick beacon
white willow
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noooo the circle point lights

proud pike
quick beacon
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pbr works here lol

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I forgot I had pbr on that particle

white willow
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WHU

sonic canopy
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Ooo nice

white willow
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well time to make emissive lava bubbles

sonic canopy
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try items lol

quick beacon
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will do boss

tribal trail
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WOW

proud pike
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nicee

white willow
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at first glances, the new tonemap feels very vibrant

sonic canopy
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VERY (this one is the new default)

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It should have a whitepoint but it doesn't go to white fully, weird

white willow
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the new default i should sayt

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lemme try the new luma one

proud pike
white willow
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i dont really see anything different with reinhard_luma

quick beacon
pale urchin
quick beacon
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I will check

white willow
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reinhard luminance left, reinhard luma right

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reinhard luma looks like the old deferred

long ruin
tribal trail
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in the second one, the glowstone is too saturated

white willow
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definitely

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which btw my glowstone texture IS desaturated too

tribal trail
white willow
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no

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sorry

tribal trail
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?

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:c

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:'c

white willow
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the other one is the new default

tribal trail
white willow
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reinhard luma looks much closer to aces without emissive desaturation

proud pike
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very saturated :P

white willow
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aces left reinhard_luma right

sonic canopy
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I'm sad they didn't add filmic tonemap :(

proud pike
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new doggo Car

tribal trail
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cute

white willow
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sky reflections taking over my leaves despair

proud pike
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this is amazing @tribal trail ❤️

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i love it

tribal trail
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i wish they could add refraction, to make things wavy underwater

proud pike
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the doggo gang is here to judge you doggySmurkW

quick beacon
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I'm going back to aces

tribal trail
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1.2.7 "fixes" sky reflections being everywhere

white willow
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@tribal trail quick question regarding the sky reflection thing. was your fix just lowering the sky color values?

tribal trail
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yes

white willow
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hm i tried that and it didnt do anyhting. maybe i didnt reduce it enough

tribal trail
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but I didn't fix it completely, I minimized the problem

proud pike
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the one you sent me in dms

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:p

tribal trail
tribal trail
proud pike
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ah alr

white willow
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i see. im just gonna reduce it even more without messing up my sky colors... hopefully

proud pike
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I honestly prefer the old tonemap :p

tribal trail
sonic canopy
# tribal trail i wish they could add refraction, to make things wavy underwater

It was mentioned in the qna, here's a list of all features that they talked about

  • Color grading (contrast, saturation, gain, offset and split-tone grading)
  • Water lighting + movement (caustics, noise, volumetric rays, reflections, refractions (maybe Snell's window), "Water will operate on properties like how much algae is present.")
  • Subsurface scattering
  • Reflections (SSR + IBL)
  • PBR Texture Set support for Items and particles.
white willow
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we have those

proud pike
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its escaping my mind atm

sonic canopy
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Image Based Lighting (basically fancy cubemap reflections)

proud pike
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ah yeah

white willow
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oh well uhhhh my sky is pink now after lowering some values

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i think i removed too much green

proud pike
sonic canopy
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Pro tip: make your packs in ACES so that you can judge properly how bright things are, and later you can switch tonemapper when that options becomes data driven

tribal trail
sonic canopy
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I want to make a reference deferred pack at some point, which will have the atmosphere and sunlight fitted to the proper realistic atmosphere model, so that there can be a reference point for pack creators, with the most realistic brightness and colors

proud pike
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ACES moment

tribal trail
proud pike
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ok this looks nicee

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besides the overblown sun

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the water is fantastic

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great work alegzzis

tribal trail
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Thank you 😊

white willow
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yeah i cant get any of the sky color stuff to actually do anything to reflections

sonic canopy
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What are you changing?

white willow
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the sky color values

sonic canopy
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Setting them to 0 should help /j

proud pike
proud pike
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aces looks pretty nice during daytime

white willow
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hmmmmmmmmm aces doesnt have the sky reflection issue

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or at least as bad

proud pike
white willow
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interesting

proud pike
white willow
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this looks neat

proud pike
white willow
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heh this is cool

sonic canopy
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Not enough bloom for how bright they are

white willow
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they have an emissive value of about 1 or 3 rn

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i can turn it up and see how bloom affects it

tribal trail
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i can't get pbr for rain

white willow
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the rain here uh.... looks a little emissive

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despite the fact i havent changed it

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and the droplets are pink

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found out why they were broken

white willow
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what is lightning classified as... i wanna try something

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also where would i even find that

sonic canopy
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lightning doesn't have a texture, and currently it's rasterized, meaning not a part of deferred pipeline so it's impossible to add pbr to it

white willow
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shoot

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might increase the emissives a little bit for some more bloom

sonic canopy
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beacon beam does have a texture tho textures/entity/beacon_beam.png
Not sure if it can be edited to include PBR tho, but it appears to be at least influenced by global MER values

white willow
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hmmmmm

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ill give it a go

sonic canopy
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wish particles could cast light on the ground

white willow
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maybe they could in the future if like some from of emissive GI got added

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maybe i could define them a point light... no thats a bad idea

sonic canopy
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Depends on what kind of point light, they could just do what I did in my 1.18 shader and scale particles up, and add lighting based on depth behind the particle

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so basically deferred light volumes

white willow
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beacon beam does not work

sonic canopy
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Is it affected by global MER?

white willow
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i would have to change actor values for that right

sonic canopy
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You could add texture to every single entity and block, and just edit global MER to only affect the beacon beam 🙃

sonic canopy
white willow
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welp my game crashed

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it appears global mer is not working at all right now

sonic canopy
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Ah :(

white willow
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entities currently have 150 in the green channel

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these pigs should be glowing

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bloom go brrr

sonic canopy
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If u edit light block point light colors and place some of them here, it might look cool, as if the particles are glowing

white willow
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i havent added light block yet i forget it exists hold on

sonic canopy
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I meant the light block block, not particle

white willow
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yea ik

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let me make a light block point light rq

sonic canopy
white willow
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oh it has one but it doesnt work

sonic canopy
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Huh? Do you use light block with level 0 by any chance?

white willow
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oh i have to turn it on

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i have no idea how these things work lol

sonic canopy
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/give @s light_block 15 to give full brightnes block

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If only light block point lights worked in RTX 😔

white willow
sonic canopy
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:0

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Is that with aces?

white willow
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no reinhard_luma

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let me try aces

sonic canopy
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Try using very saturated color

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Blue or purple looks great with aces, because of hue shifts

white willow
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heres aces

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that looks sick

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im gonna lower the emissive value because it feels too high

sonic canopy
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It doesn't have enough bloom imo, do you have it at 100% in the settings?

white willow
sonic canopy
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Hmmm

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there are bloom configs in renderer folder

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nobody tried changing them before it seems

white willow
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i can modify it see what itll do

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im gonna double the intensity

sonic canopy
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Also might be worth trying to disable depth scaling

white willow
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like this?

sonic canopy
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Yup

white willow
sonic canopy
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MORE BLOOM

white willow
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doubled again

sonic canopy
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Set it to 1

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give it all the bloom

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the most bloom ever

white willow
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ITS AFFECTING MY SCREEN NOW

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oh god

sonic canopy
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Ok well bloom radius is too small, wish we could configure numer of downscaling passes for it

sonic canopy
#

dreamy

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How does overworld look like?

white willow
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THE RAIN

sonic canopy
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At day

white willow
tribal trail
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pointlight shadows are not working

white willow
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B L O O M

sonic canopy
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what about nether

white willow
tribal trail
white willow
#

oh jeez this is cursed

sonic canopy
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What are your coords? How deep underground are you?

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Also check the point light shadows slider in settings

white willow
tribal trail
#

what...?

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now it works

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That the

sonic canopy
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Looks like the might've changed something about point light shadows, and now only certain number of lights re-render shadows each frame

sonic canopy
white willow
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default tonemap left, reinhard luma top right, aces bottom right

tribal trail
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see this cut off light?

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when I move, sometimes the shadows come back

white willow
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wait... point lights no longer seem to blink and stuff

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like before youd move away from them and theyd blink and flicker

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they dont do that now

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aside from uh... the circles being back

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makes me wonder if there were deferred changes this update but they were left out of the patch notes

pale urchin
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@white willow I see emission works on particles but what about metalness and roughness?

white willow
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Actually I just test it now I have nothing else to do

sonic canopy
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Metalness might be broken and still use metalness value of blocks behind

white willow
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it seems to work but its very hard to tell

pale urchin
white willow
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they dont really seem to reflect anything

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so it mostly appears that emissive is the only working thing

tribal trail
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what about heightmaps?

sonic canopy
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And normalmaps. Particles with spherical normals might look cool

white willow
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i have a heightmap applied and it doest appear to be there

sonic canopy
#

Also try particles_opaque particle material

white willow
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how would i do that

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actually i think the heightmap does work

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its just hard to tell

tribal trail
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can't get to work particles from fireworks

sonic canopy
#

Pretty sure those are entities, not particles

sonic canopy
white willow
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the hearts are currently set to particle_alpha so lemme change that

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didnt change anything

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oh you can see the heightmap on the particle thats still on the dog

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so those do work

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they just arent very strong

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Ok yes heightmaps DO in fact work. the other stuff doesnt seem to tho

quick beacon
#

It feels good discovering a thing for y'all <3

hoary tendon
#

Has anyone noticed that light passes through doors

white willow
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In what way

hoary tendon
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Like it completely ignores doors 😂

white willow
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Oh

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Welp that's some deferred jank lol

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I'm sure that'll get better

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With time

hoary tendon
#

There’s also the issue of light at certain distances being able be seen through blocks

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I know there was an explanation for it earlier, but I believe if it is fixed it will lessen lag, as its rendering less light

blazing whale
quick beacon
hoary tendon
#

I’m also trying to figure out why in villages during the day my fps drops by 40

pale urchin
quick beacon
#

I had a texture set on my smoke particle since deferred ropped

quick beacon
quick beacon
hoary tendon
#

It’s odd, but it seems like when I set it to night and then it turns day again, lag occurs for the rest of the time I play

white willow
#

Glass is VERY laggy

hoary tendon
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I deleted all the pieces

white willow
#

But if it's happening everywhere then idk

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Oh do you have volumetric fog on ultra?

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If so set it to high

hoary tendon
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Why?

white willow
#

Ultra is extremely laggy and unoptimized

hoary tendon
#

I’ve noticed it’s the same quality as medium

white willow
#

Never use ultra volumetric fog

hoary tendon
#

I don’t

white willow
#

Then if that's not the case not sure why the lag would be bad

hoary tendon
#

What connection does this have to the topic we were on though

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lol

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Oops

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Discord glitch sent it twice

white willow
#

You mentioned lag during the day

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Fog is strong during the day

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So I asked if you were running that on ultra

hoary tendon
#

The first day has no issues

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The second day it causes issues

white willow
#

No idea

hoary tendon
#

Longer I play the higher my mem gets too. Keeps getting higher

silent zealot
#

Ah sneaky graphics team sneaking particle pbr into this weeks preview

quick beacon
#

I found it by accident...

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I forgot I had pbr on my campfire smoke

stark harness
#

Is there gonna be rtx in the defferd rendering

white willow
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Not at the moment

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And probably won't

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Raytraced options would be cool but I'm not sure if it would happen

pale urchin
vague shoal
#

Ohh so we did get a new deferred change this week

pale urchin
white willow
#

Yeah some things are still a little broken. Heightmaps and I'd assume normals work, but metalness and roughness don't

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Currently they can be "3D" and glow

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More than likely added as a mistake but really cool either way

viscid moth
#

wait did they change to reinhard_luminance

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they changed it again

vague grove
#

damn

sonic canopy
#

Jodie no more 😔

viscid moth
#

also what's happening with this grate block

tribal trail
#

uwu

viscid moth
#

💀 why would you say uwu after jodie just died

white willow
#

Rest in pepperonis Reinhard_jodie

earnest sierra
#

It rained so hard to the point where Jodie died

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o7

earnest sierra
#

a tonemapper

vague shoal
tribal trail
blazing whale
#

Excuse me, I want to ask, can Deferred later have volumetric blocklight fog?

viscid moth
quick beacon
#

I have an old screenshot somewhere that shows it

viscid moth
#

#1182095383015456829 message

blazing whale
#

Ok thank for information

tribal trail
blazing whale
quick beacon
mossy verge
#

I think veka created this code himself

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This never existed in preview

quick beacon
#

He enabled the code

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He sent me it too in DMs

mossy verge
#

How many features mojang is hiding 🤨

sonic canopy
sonic canopy
# quick beacon He enabled the code

Not quite, there was a buffer with point lights inside of volumetric fog shader, but it was unused and didn't work when I tried it, so I made volumetrics in a different, custom way

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The fact that this buffer is present in shader code doesn't confirm that they will add this feature in the future

long ruin
quick beacon
#

they can work on a thing and not work on it later, or never work on it again

sonic canopy
#

Also I wanna make that vl shader again. Now that point lights have shadows, they can also cast volumetric shadows and create light shafts :)

quick beacon
#

do it do it do it

mossy verge
#

The reason we need shader support

sonic canopy
quick beacon
#

could be

unborn heart
#

are water waves etc out yet.And if not are they planning on it

white willow
#

They are not

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It's only possible to simulate it via normal map

vague shoal
#

I hate normal water

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Texture

white willow
#

As I said normal maps

vague shoal
#

Oh

white willow
#

The only way to really do it rn

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Funny enough normal rtxs wavy water is just a normal

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BetterRTX added in actual wave parallax tho

vague shoal
#

I don’t think

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It was normal water texture

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And then when you went under it

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It seemed wavy

white willow
vague shoal
#

Pics please

white willow
#

Very VERY subtlety

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I haven't used normal RTX in a while

vague shoal
#

It probably depended on the pack

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I guess

white willow
#

No

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I have pics I gotta find them

tribal trail
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like VERY close

vague shoal
#

Dang

tribal trail
#

one block distance I would say

vague shoal
#

I don’t like default water texture

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In rtx

tribal trail
# vague shoal

you have to have the camera almost in the water to see them

vague shoal
#

Or deferred

tribal trail
white willow
#

I made water a mirror here

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For fun

vague shoal
#

OH THATS GOOD

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THATS WHAT I WANNA SEE IN DEFERRED

white willow
#

Normal RTX water is "wavy" but it's wavy via normal map not parallax

tribal trail
white willow
#

It could be possible to make a normal like that

vague shoal
white willow
#

I tried using the RTX water normal on deferred doesn't work cuz it's not animated though

vague shoal
#

I could fix that with a clear water texture pack tho

white willow
vague shoal
#

😭

vague shoal
white willow
vague shoal
#

Where can I find that texture

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Why an x

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Lemme guess you made it

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And not released yet

tribal trail
tribal trail
vague shoal
#

Why not

white willow
#

Some people will just make stuff for fun but not release it

vague shoal
#

It looks so good

white willow
#

Like I made a bunch of sword models but I don't wanna release them

tribal trail
vague shoal
#

Looks better

tribal trail
vague shoal
#

👍

tribal trail
tribal trail
vague shoal
#

😢

tribal trail
#

especially since it is quite subtle

white willow
#

i retract my statement regardiong clear water

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and details being lost in the normal

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rtx looks better with clear water (imo) deferred looks better with texture

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reasons for that

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rtx water can be independently colored by fog

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therefore it can exist on its own without needing some kind of texture on it

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ontop of reflections being clearer with clear water

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now my opinion might change when ssr is added but for now

quick beacon
#

I leave this channel for 5 minutes and there are already loads of messages CRY

quick beacon
sonic canopy
#

Looks like molten titanium to me

quasi trench
long ruin
pale urchin
quasi trench
#

its a water she’ll never release to us

pale urchin
#

Ooohhh

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😦

quasi trench
#

unless

vague shoal
long ruin
#

Some of the best work may never be revealed

vague shoal
#

@still zenith sorry for the ping but is there a reason why my deferred render distance doesn’t go past 12 chunks on my worlds but it does on realms or multiplayer worlds?

proud pike
#

performance reasons probably

pale urchin
#

Realms can go up to 20 now, right?

white willow
#

Realms have better performance than hosted worlds

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That's probably why

#

Hosted worlds will always run worse if you are hosting it

glad fern
#

?On playstation consoles Defferred will work ???

vague shoal
glad fern
#

?The differed It will come on ps4/5 ??

silent zealot
vague shoal
#

Just not yet

sonic canopy
#

Would've been cool if tinted glass was casting shadows from directional and point lights

long ruin
#

Yeah

drowsy lantern
# viscid moth

Does it add to Minecraft by Mojang or it's only on your custom shader?

viscid moth
ashen star
#

hi

tribal trail
#

24 chunks

#

12 chunks

#

8 chunks

#

24 chunks

#

i hate it how different it looks

quick beacon
#

@glad fern Please do not ping everyone for questions.

quick beacon
#

@faint snow Why did you attempt to ping everyone?

long ruin
quasi trench
#

maybe theyre bots now

#

taken over by the nsfw scams going around

faint snow
#

Mark Zuckerberg is a lizard

quasi trench
#

BOT

#

GET HIM

faint snow
#

Mark my words they will add reflections in 1.20.90.29

quasi trench
#

bot trying to break our hearts

viscid moth
tribal trail
viscid moth
quick beacon
viscid moth
#

forgot to say that

drowsy lantern
#

#1182095383015456829 message
Is it custom reflection block code or it's by Mojang?

mossy verge
#

Not deferred

drowsy lantern
#

Ok

vague grove
# tribal trail

Is that rtx? I still can’t seem to get animated normals working for deferred rendering

vague grove
#

HOW

proud pike
#

Alegzzis' dark magic

quick beacon
vague grove
#

For the life of me, I can’t figure out animated normals

quick beacon
#

it works the same as with animated blocks

vague grove
#

No it doesn’t. At least for me, when I try to animate a normal texture it stays in place

glad fern
#

@quick beacon the luminous Dreams shader pack will Be available on marketplace ?? Or lan world I tried to get the pack But it's not on my packs on Bedrock ps4 you know why ?

long ruin
viscid moth
#

if you are having a bad day
here

weak saffron
#

I don't geddit

viscid moth
weak saffron
#

bigthonk yeah, that ain't triggering anything, command block one still does

viscid moth
#

no you didn't have to remind me
i got over it just like a week a go

white willow
#

And what's wrong with the command block

viscid moth
#

mute while watching

viscid moth
white willow
#

ITS NOT CENTERED despair

#

It's off by like 1 pixel I think

viscid moth
#

yeah

white willow
#

Welp when I do the command block imma fix it

#

Nah I'm to lazy to do that actually

white willow
#

Oh noooo

viscid moth
#

nvm it still not centered

white willow
#

THE TOP PIXELS despair

#

Or is it off to the left

#

Wait

weak saffron
#

bruh. using a bluetooth keyboard on android is weird...

viscid moth
#

here lmao

#

looks like i just slapped some pixleated stuff on a pirate cross lmao

tribal trail
rocky halo
#

why on bedrock the sunrise don't start at the first rays of sunshine?

viscid moth
rocky halo
viscid moth
#

bruh

rocky halo
#

i prefer the bedrock one in this case

viscid moth
rocky halo
#

ah ok

vague shoal
#

Could deferred water possibly look like this in the future??

long ruin
vague shoal
#

I hope the graphics team takes note of this

#

I would love to have water like this

#

Also

#

Anyone noticed we haven’t heard from aaja Brams in a while?

#

I wonder if they’re working on something big

long ruin
#

Cooking maybe ScrapIsFine

vague shoal
#

👀

long ruin
#

I take that back, they're always cooking

vague shoal
#

For 1.21 preview

long ruin
vague shoal
#

Yeah but what if it’s a big cook

earnest sierra
#

I hope he’s doing well

long ruin
#

Yeah

vague shoal
faint snow
#

I hope deferred in the future will look similar to this

white willow
#

id imagine they are cooking stuff up. i have full confidence in deferred looking very good upon completion

faint snow
#

Deferred has point light shadows while Java shaders don’t

white willow
#

yeah most deferred java shaders dont have something like that

#

i think bliss does

#

but bliss is also just insane

faint snow
#

It looks alright. My favourite shader is Sildrus vibrant

#

It’s kind of similar to sdgp

white willow
#

i feel that

#

bliss is my favorite shader bar none

#

its got the best atmospherics of any shader ive ever used

faint snow
#

It’s best when paired with distant horizons

rocky halo
#

After speaking is easier than doing sadly

vague shoal
white willow
#

yea

#

a lot of java shaders use deferred rendering actually

#

at least a form of it

vague shoal
#

Which ones

white willow
#

Bliss, kappa, nostalgia, i think BSL, I believe Astralex does

vague shoal
#

Nice

white willow
#

oh complementary i think does as well

rocky halo
#

Imagine you are in your house and you turn off light and you will see a beautiful night sky

faint snow
#

Yeah it would look cool

white willow
#

im not entirely sure how easy that would be to create though

faint snow
#

But vanilla sky sucks

#

Im not sure if it’s possible to create

rocky halo
#

There is a java shader which do that ? Idk I barely play java

white willow
#

idk

viscid moth
#

lmao texture atlas

west badge
#

Working on schemas, and need a link to docs on every file related to deferred

west badge
#

Figured there might be more to it than that, but thanks

pseudo pawn
#

Why is this shown to you?

#

This isn't really for the public

loud pilot
#

it's scripting related

#

Creator Settings menu has a new option to automatically connect the debugger on world load (or /reload). This will make it easier to set (and catch) breakpoints at load and avoids the hassle of typing out the debugger slash command

#

what were you doing scrolled all the way up there anyway?

quasi trench
pseudo pawn
loud pilot
#

huh?

quasi trench
#

lucy really likes mojang getting some balls…

pseudo pawn
#

I just didn't expect it to be for the scripting api

#

I thoight it may be for smth internal for debugging mc itself

sonic canopy
long ruin
loud pilot
#

data-driven subsurface scattering?

sonic canopy
#

Looks like it. It's been known for a while that it's coming at some point. I thought it might've been added today, but I wasn't able to get it working. Also the above string may not be an entry in texture set json but possibly something else unrelated, I didn't check further

silent zealot
#

Particles have now officially been acknowledged to support PBR

sonic canopy
#

Opaque particles still have broken metalness tho, they use metalness and subsurface of blocks underneath

white willow
#

ok so full particle pbr support looks to be available neat

still zenith
silent zealot
#

meta_steve Oh aajabrams, thank you for officially acknowledging pbr support for particles. Shall we expect item support soon

still zenith
#

It's being actively developed, yes. 🙏

silent zealot
#

meta_steve Wonderful...it means I have time to port the 1.21 textures before being overwhelmed with items

long ruin
#

In terms of features, I like Deferred more than RTX with it's first person shadows, banner fix, entity, particle, and soon to be item pbr

#

And it's customizability

#

But RTX has ray tracing and all that goodness

#

But I greatly appreciate all the hard work the devs do for the MC community SpringbSmile

sonic canopy
stark harness
#

Dose the defferd preview look different now ? Since the update

white willow
#

probably not. i havent had time to look though

white willow
#

uhhhhhhhhhhhh heightmaps are uh... not working

#

this is also the same with rtx. ill try different packs and see if its not a me issue

#

normal maps are fine

#

more examples of this

#

here the water normal is functioning as intended but the grass and sand have no heightmap

#

they still work on entities though WHAT im so confused

viscid moth
white willow
#

idk i havent looked but anything with a buggy texture before seems to be working now

#

i never did the rtx villager fix and they arent bugging out anymroe

viscid moth
#

llama didn't have a buggy texture
they didn't load the textureset 💀

white willow
#

oh

#

idk i dont have a llama texture set yet

#

i have very few mobs actually done

viscid moth
#

i do so i am gonna see it rn
i am still downloading the update

white willow
#

Oh you still need that fix. Ok within the warden render controller the materials are set to bioluminescent layer

#

Changing it from bioluminescent layer to default should make its texture come through

#

That's what I did

viscid moth
#

oh

white willow
#

Yeah

#

After doing that the texture would blink like crazy

#

That was fixed

viscid moth
#

damn reflections not fixed 😔

white willow
#

No but they felt less strong but I might just be delusional

viscid moth
white willow
#

OHHHH

#

Yeah the cube map within the reflection is still weird

viscid moth
#

the problem is that my grass has no metal and high rough
so how is it reflecting

white willow
#

Idk

#

Mine... does and doesn't it's very weird

#

So like it will have its specular but sometimes it'll reflect sky based on angle

#

They definitely need some tuning for sure

viscid moth
#

replace this with default right?

white willow
#

Should just have to change material

#

Lemme look at my warden render controller real quick

#

So yeah just the material

viscid moth
#

inside the warden

#

it worked thanks

white willow
#

Of course

viscid moth
#

@white willow so the heart isn't working anymore after material change

white willow
#

Yeah unfortunately there's not much we can do about that

#

You could try changing the heart material back to bioluminescent layer

viscid moth
white willow
#

I just don't know if that'll break anything else

#

Hm

#

Yeah I just added a static heart to my warden model

viscid moth
#

so is there any other material types i can try

white willow
#

The only way I know of to fix it is to create an entirely new animation for the warden with the heartbeat

#

Which I don't have a clue how to do it

#

I don't know enough about blockbench atm to figure it out

viscid moth
#

same

white willow
#

So tbh I'd just add the heart to the model and just mess with it from there

viscid moth
#

not fixed :/

tribal trail
#

Nuh uh

#

TwT

white willow
tribal trail
white willow
#

Probably lol. But the fact it's broken on both deferred and RTX is a little strange

#

But what's even more confusing is that entity height maps work so like

#

Huh

white willow
#

Yea I tried RTX as well and the height maps didn't load

#

But on the plus side the villager and warden texture flickering issues are resolved and it seems like global MER is working again

tribal trail
#

i hate it

sonic canopy
#

Heightmapn't

silent zealot
graceful iron
#

imagine having heightmap issues

drowsy lantern
graceful iron
#

I use normals

safe urchin
#

looks pbrless

viscid moth
#

damn My non PBR mode is useless this preview then

drowsy lantern
mossy verge
viscid moth
long ruin
#

Lmao

mossy verge
#

Veka got promoted to councilor

tribal trail
sonic canopy
mossy verge
#

My bad

drowsy lantern
mossy verge
#

Afaik

tribal trail
#

bruh

white willow
#

Yeah it's built into the texture pack system

drowsy lantern
#

How?
I edit tone mapping file in Minecraft for this.

tribal trail
drowsy lantern
#

How i can make it on texture pack?

white willow
#

You need to create fog files

#

Then there's a bunch of data drivable things you can make for colored fog

#

Examples of this without any shader modding

tribal trail
white willow
#

Yes it's still just a resource pack

drowsy lantern
tribal trail
white willow
#

I wish we could modify shadow darkness etc

still zenith
#

Heightmaps are broken you say!? 👀

white willow
#

Yes

#

Very

tribal trail
white willow
still zenith
#

😦 Apologies. 🙏 We'll jump on it.

silent zealot
white willow
#

Just a note it's broken across both graphics modes

white willow
quick beacon
viscid moth
#

also bloom is effed?

viscid moth
#

i am having bloom not working
it works sometimes but it doesn't sometimes

silent zealot
#

global.json is also not working....for pbr anyways

long ruin
proud pike
#

:o

viscid moth
# long ruin still no bloom on Android :(

yeah that's the problem i had
i was playing on the 1.20.80.23 bloom was working and no shadow strip issues
I reinstalled the same minecraft preview from a version switcher and i got issues that android are facing
and they are still here

#

i am on windows

#

nvm it's working now
my emissive is at 255 rn

white willow
viscid moth
#

my blooom issue not working is due to the vol fog being thick :-:

quasi trench
#

barebones stonks tho

white willow
#

theres pbr

#

just no heightmap

#

cuz brokey

quasi trench
#

oh

graceful iron
#

im so lost on sky config rn

#

everything looks off in a way, and I have no clue what I'm missing

#

I think shadows feel too strong imo but I don't know how to fix that

white willow
#

@graceful iron this might not help with the shadow thing but i reccomend increasing sun brightness to at least 32000

graceful iron
#

32000????

white willow
#

yea

graceful iron
#

damn thats higher than i though

#

ok

white willow
#

it highlights fog a lot better and just in general looks better

#

i think mine is 36k rn it used to be 76k but i reduced it to try and fix a bug

#

32k might be a safe point

#

i would also increase your horizon blend

#

that would give a more distinct horizon

graceful iron
#

32000 illuminance goes crazy

white willow
#

what the hell happened here

#

woah

#

what color is your sun

#

that color looks fine

graceful iron
#

wait

#

that was the moon 💀

white willow
#

oh.....

#

yeah moon value can be kept really low

#

sun though

white willow
#

from my testing it provides more color dispersion from the sun and horizon

#

if you want i can send you my atmosphere file if you want a baseline

graceful iron
#

im so confused and the Microsoft Doc thing is not really too useful

white willow
#

yeah i sent in dms

quasi trench
blazing whale
proud pike
#

so many clowns

white willow
#

Clown takeover

proud pike
proud pike
white willow
#

I wasted my time opening the loot boxes 🫡

tribal trail
still zenith
white willow
#

LETS GOOOOOOOO

raven verge
#

how do i enable pbr on my addon?

#

got it

viscid moth
#

wtf? they fixed emissives?

#

this is emissive 10 which would look way brighter in the past

#

the top texture is 1

white willow
#

Hm idk cuz when I looked at emissive stuff it still looked the same

long ruin
white willow
#

Part 2

#

I haven't seen this on pc yet

#

I also haven't played around with this much on pc

viscid moth
#

for some colors it still is way too strong
this is 1

faint snow
vague shoal
faint snow
#

Lynx deferred

#

Luminous dreams. Should it look like that?

quick beacon
quick beacon
viscid moth
# faint snow ??

I really need to release the 1.5.0 update
This sun looks so weird

drowsy lantern
#

What is problem in my deferred resource pack?

white willow
#

your resource pack format version is set to 1

#

set it to 2

viscid moth
#

I might wanna change that

white willow
#

Yea probably

viscid moth
#

they might wanna let us data drive the tonemapping as soon as possible
i have to make major changes everytime they change that

viscid moth
#

I don't think there's a way to get different point lights for different block states right?

drowsy lantern
white willow
#

Uh because format version 1 is for 1.13 and under

#

Format version 2 is for 1.14 upwards

tribal trail
faint snow
molten lintel
#

Are there any news about when deferred rendering will release

long ruin
#

No

molten lintel
#

hopefully around summer

vague shoal
#

I’d say around December

molten lintel
#

my mc phase will be over until then again ugh

#

why can't they make it an experimental toggle

vague shoal
#

I don’t have an mc phase

vague shoal
#

With the FPS

molten lintel
#

Yeah that's why they could mention it and still give it in experimental

vague shoal
#

And there’s the fact that not all of the features are implemented

#

Or complete

molten lintel
#

yeah that's true

vague shoal
#

And also that switch and PlayStation haven’t been supported yet

molten lintel
#

but from what I've seen it already looks so good now

vague shoal
#

Maybe we can get an experimental toggle in normal mc by November

molten lintel
#

ofc they're leaving the platforms out I play on

vague shoal
#

Or after mc live

vague shoal
#

PlayStation got preview a few weeks ago

#

So it should get support soon

molten lintel
#

I can't get it bc u need a digital copy

vague shoal
molten lintel
#

😦

vague shoal
#

But luckily I have iOS preview

molten lintel
#

I have android preview but no world loads up with a deferred rendering pack

#

maybe my phone is too bad

safe urchin
#

It doesn't happen on new worlds

#

But after i leave the world then join again it happens

#

and there's these lines

#

Gets worse at lower settings

#

But doesn't completely disappear even on highest settings

#

gets wild at lowest settings

white willow
#

From my testing the blue screen thing is an issue with reflections

safe urchin
#

so do i need to disable it

white willow
#

Yea

safe urchin
#

well then it'll be fixed when they update reflections