#Graphics General

1 messages · Page 2 of 1

viscid moth
#

yeah lol

still zenith
#

I wouldn't say that, no. We aren't sure what form it will take yet, but it likely won't look like TextureSets.

silent zealot
#

Thats why I need the English version lol

pale urchin
#

May I suggest using MP4 for animated skyboxes? A day has 24000 ticks so that might be too many cubemaps for some devices

still zenith
#

I'm sorry. I don't have a good answer at this point. We're still in the R&D phase for this one.

viscid moth
#

I believe they suffer the same issue like llamas

#

texture set doesn't work

pale urchin
pale urchin
#

Do your homework before going in the field

vague shoal
#

Oh

#

😢

silent zealot
#

Oh, i thought yall just sit in a room and just press random keys on a keyboard. Is that not how game dev works? /s

viscid moth
pale urchin
still zenith
pale urchin
#

Half the time it's mess around and find out

still zenith
viscid moth
vague shoal
#

I bet deferred will look so good once it’s done

pale urchin
#

Thanks for being here talking to us

vague shoal
#

I can’t wait to see everyone enjoy it

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Heck it might make bedrock more popular

pale urchin
#

Might?

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RTX was why many users bought consoles

vague shoal
#

Well Java is taking over the yt content

long ruin
#

I'm glad the developers are this open about development

pale urchin
long ruin
#

Basically what happened to me

vague shoal
#

Well that’s not the case this time

unreal venture
silent zealot
#

#old-deferred-qa-2024-info the poll result is interesting so far

unreal venture
#

straight up scam

vague shoal
#

But hopefully when deferred releases bedrock will get less hate and more talked about

#

On YouTube

viscid moth
#

any way new features coming are

  • Item/Particle MER
  • Better Water with Config
  • Better Fog Development
  • Panorama and Cubemaps for deferred
  • biome based atmospherics?
#

2024 is about to be good for bedrock

#

unless they pull a SDGP on us

silent zealot
#

I am curious, the lurking graphics dev, which of the feature from the poll are you most excited to develop and ship?

pale urchin
vague shoal
#

I hope we will get some sort of trailer this year at least

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Like the end of 2024

viscid moth
vague shoal
#

But like they said they have no plans for marketing yet

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So that might take ages

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😢

pale urchin
#

It's way too early for a trailer

vague shoal
#

I know

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But maybe at mc live or something

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Maybe it will be good enough to show off

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By then

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Also

pale urchin
#

Eehh

vague shoal
#

That mc live 2023 trailer

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I saw one part that looked similar to deferred

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Like the sky

pale urchin
#

?

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Oh prerendered?

vague shoal
#

It had the same colors as deferred

still zenith
vague shoal
#

I’m excited for color grading too

pale urchin
#

Yeah that's gonna be great

#

It's really gonna make packs appear more uinque

viscid moth
pale urchin
#

Imagine someone using it to increase gamma for a legacy console look

vague shoal
#

For horror addons

viscid moth
unreal venture
#

nfspissfilter

pale urchin
#

What?

viscid moth
vague shoal
#

Little bro must’ve snatched his phone

pale urchin
viscid moth
#

anyway I would like to see a slider for tone mapping

unreal venture
#

the piss filter from nfs most wanted and the 360 generation

viscid moth
#

as we have like 5 options?

still zenith
unreal venture
pale urchin
#

Assuming we can use molang in deferred by then

pale urchin
#

Yeah my suggestion is for the end user

viscid moth
pale urchin
#

But at least we have subpacks for now

#

Now that I think about it, you could technically implement it to have multiple sliders huh? Each one enabling subpacks independently. No molang needed

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But that could get convoluted real quick

viscid moth
#

but that would create some what of a confusion for the end users i suppose
why some packs are able and some aren't

still zenith
viscid moth
silent zealot
vague shoal
#

Nah

#

They would never do that

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Make it 10

vague shoal
#

I just realized something

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Minecraft Java has a fabulous graphics option that doesn’t do anything right?

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I wonder if they will call deferred “fabulous graphics”

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In marketing

vague shoal
#

What

viscid moth
#

it's a littel more demanding than fancy
and draws particles before the blocks

vague shoal
#

Still not really changing anything

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But I’m thinking that’s what deferred should be called

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It’s perfect

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Simple, fancy, fabulous and ray traced

viscid moth
jagged fable
viscid moth
#

yeah

jagged fable
#

Idk if Resource Packs can alter the in-game settings, but it would be similar to Java Edition's customisability of the shaders they have default values which can be changed by the user

jagged fable
# viscid moth yeah

Or just allow us to change resource packs or it's sub packs in-game like Java Edition that will end the entire confusion, it's also so annoying that you can't change Resource Packs in-world

#

Configuring Resource Packs via sub packs makes more sense, instead of adding more and more sliders for deferred settings in video settings

mossy verge
viscid moth
#

hmm

mossy verge
still zenith
#

My first thought is biasing.

#

Well, not if rejoining the world fixes it. Hmm. 🤔

mossy verge
#

😀

pale urchin
#

It looks like it's not working on solid surfaces

mossy verge
mossy verge
#

Maybe the same issue with iOS too

pale urchin
viscid moth
#

reworking on the orbital_offset_degrees after fixing the black void issue
I don't even know how that works anymore

sharp sphinx
#

You think they would add moving leaves with this whole thing? @pale urchin

sonic canopy
viscid moth
#

I won't be using them anytime soon until the black spot bug is fixed so it's fine ig

viscid moth
mossy verge
sonic canopy
#

It's pretty much safe to assume now that shaders won't be supported for a while

viscid moth
#

also shaders break compatibility when game update i suppose

sonic canopy
#

Current yes, but they're easy to fix

viscid moth
#

so that could be one of the reasons

sonic canopy
#

As was said in the faq, they're focused on cross platform features rn, shaders being exclusive to certain platforms means they won't be looking into them right now. Does that mean shaders are still on the long term roadmap, along with rtx and platform specific features, after all deferred cross platform features are complete? Don't know. But it's a possibility.

#

Researching platform exclusive features after all cross platform ones are shipped makes sense, so I certainly hope they will at least do R&D for the possibility of having shaders.

viscid moth
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damn we are just hopeful at this point :/

sonic canopy
#

Nah don't be, otherwise you might get disappointed or inpatient. Rn community made shaders are all you should be hoping for.

weak saffron
#

RTX is at the point of just remove it or bloody fix it

sonic canopy
#

Community made shaders can help here as well

weak saffron
#

It's still quite bad in terms of performance but hopefully, HOPEFULLY! Something gotta happen.

sonic canopy
#

Something definitely will 👀👍

tribal trail
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When creating my texturepack, I would like it to look like i want everywhere

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and if someone doesn't like it, they create their own texturepack/use another one

viscid moth
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that's fair enough

tribal trail
#

Besides, I think that graphic settings should be large and extensive, but limited to the quality of effects, not style.

tribal trail
viscid moth
tribal trail
#

even then, I would like my texturepack to look the same everywhere because I create it with a certain vision in my head, I would create volumetric fog, textures, etc. that will perfectly match the tonemap I choose

viscid moth
#

I do agree on it that's why I suggested
#1182091012177399809 message

tribal trail
#

we have so many pbr texturepacks (and there will probably be more of them) that the choice is endless and if someone doesn't like your or mine tonemap, they can find another texturepack

sonic canopy
#

It makes sense to leave creative control to creators and performance controls to the end user. If creator wishes to add user facing customization options, they could do that via subpacks

tribal trail
#

Thank you

sonic canopy
viscid moth
sonic canopy
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Lol yeah, you most definitely will be able to switch tonemap with subpacks

viscid moth
quick beacon
#

I think if we get that one first, I'd be pretty happy.

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There are other files I want like the deferred_renderer.json file

viscid moth
#

retracked the key timeframes again this is my closest

"sky_zenith_color": {
    "0.0": [56, 159, 255],   //Noon
    "0.22": [141, 12, 175],  //time set sunset
    "0.25": [144, 172, 175],   //Sunset,
    "0.35":[144, 172, 175],
    "0.5": [29, 35, 46],    //Midnight
    "0.75": [47, 60, 79], //Surnise
    "0.825": [47, 60, 79], 
    "0.826": [255, 0, 0] //time set day

  }
#

also the keyframe for sun inside global.json still uses
0.0 is midnight and 0.5 is noon style

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even the moon uses the correct key frames as shown in the documentation now

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the og was supposed the use the sun style but other objects used reverse keyframes and they turned it into a feature
but they didn't fix the sun which was working as intended before

quick beacon
#

uhhh wrong reply

lucid token
#

I have Arm Mali-G57 MC2 gpu and I can't run differed tecnical preview but my friend have mali g52 he can run shader

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Can anyone give reason

quick beacon
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Both are different GPUs, and yours is much weaker than their standard Mali-G52 idk

mossy verge
#

Mali G57 MC2 is supported

unreal venture
#

Love how god awful gpu naming is for mobile

fathom valve
#

Yo I just joined this so I’m not up to date on the deferred rendering shader but does anyone know when they are gunna be enabled on ps5

pale urchin
fathom valve
#

Oh fs appreciate it

lucid token
#

Can I run differed technical preview in my device ever

mossy verge
lucid token
#

Mali g57 mc2

mossy verge
lucid token
#

When differed technical preview completed fully then my device can run it or not

#

@real berry

silent zealot
#

@lucid tokenhttps://discord.com/channels/523663022053392405/1209530991463366786

lucid token
#

@@silent zealot mean

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bao_logo_mojang can help

silent zealot
quick beacon
#

That forum has the answer you need from Mojang...

lucid token
#

I want know about more on my problem

quick beacon
#

As of right now, your device can't run the Deferred Preview. Maybe in the future

lucid token
#

Can my device when Low end shader

pale urchin
#

As in the modded renderdragon shaders? Don't see why not

quick beacon
#

Vanilla Deferred is Locked at a certain performance point and no pack as of right now can change the performance.

lucid token
#

How my device can run shader before render dragon ther more heavy then differed technical preview

pale urchin
lucid token
#

And my device can run java shader with help of some emulator

pale urchin
mossy verge
lucid token
#

Is Minecraft patched made by some creators can we make more beautiful shader for Minecraft patched

pale urchin
lucid token
#

My device running on Android 14

pale urchin
lucid token
#

This my device specs and all

mossy verge
long ruin
#

I think I'm good

mossy verge
lucid token
#

I have one more device it has snapdragon 695 processer it can not run differed technical preview

mossy verge
#

It's also supported

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You don't even know how to enable it

lucid token
#

But I can t run shader on my device

mossy verge
lucid token
#

Minecraft 1.20.70.25

mossy verge
lucid token
#

Yes

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Poggyluminos

mossy verge
# lucid token Yes

Enable render dragon features for creaters experimental while creating a world

lucid token
#

I do all thing

mossy verge
#

Then join the world

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Go to video settings

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Set graphics mode to Deferred rendering preview

lucid token
#

When I click on fancy graphic to differed technical preview my game crash

mossy verge
#

The gpu is supported but it's just too weak

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Otherwise the option is greyed out

lucid token
#

@mossy verge what you are saying
That I can jump but I am weak that I can't jump

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Example

mossy verge
#

Maybe

lucid token
#

Can anyone make like rtx for Android on Minecraft patched

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Can any creator of this group

mossy verge
#

PBR textures require more ram

lucid token
#

My friend on java edition said fool why I m playing Minecraft bedrock but I love to play Minecraft bedrock i paid money on Minecraft bedrock

mossy verge
lucid token
#

Can you give shader without pbr

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Iphone have less Ram than Android but it can run pbr in this group I saw a iPhone xr can run differed technical preview

mossy verge
lucid token
#

After doing lot of hard work and help of sir toast my device do that

proud pike
lucid token
blazing whale
lucid token
#

This can be resolved or not

earnest sierra
#

That’s a bug with the deferred rendering pipeline and not the pack

mossy verge
#

Or you have to wait for future minecraft preview for fix

sonic canopy
#

@drowsy lantern Those are RTX materials. On android they're empty placeholders, but on windows they contain RTX code. There is no RTX on android. But I have been working on a custom shader - cross platform ray traced renderer, and I intend to make it work on android as well. I usually post progress updates here, this is the latest one #1182095383015456829 message

viscid moth
sonic canopy
#

Yup, no hardware acceleration

viscid moth
sonic canopy
#

So far no. I'm not entirely sure it's even possible. But I might eventually make RTX version of this shader.

viscid moth
#

I some how thought your shader was RTX and you were bringing it to the phones

sonic canopy
#

Ah no lol, it's a modification of deferred pipeline

viscid moth
#

I believe they are modified .bin files
Gonna crash the game as soon as you release the pack for sure with betterRD

vague shoal
#

Will we be able to put the vanilla sky into deferred?

lucid token
#

@sonic canopy This is a texture pack you are making

sonic canopy
#

Where?

lucid token
#

In showcase you showed som some images

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Of rtx

sonic canopy
#

Ah. That's a shader I'm making, not texture pack or RTX pack or deferred pack.

lucid token
#

Can it will run in low end device

sonic canopy
#

Probably not, but I'm hoping that it can run on mid-high end phones

lucid token
#

It is looking so beautiful

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It is based on pbr texture

sonic canopy
#

I didn't release it as it's not done yet, so for now the answer is no

lucid token
#

Okk

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Can we make shader for Minecraft on mobile

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Can anyone answer

silent zealot
lucid token
#

How please tell

lucid token
#

Mean

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@silent zealot mean

silent zealot
#

Mean?

lucid token
#

How I make

silent zealot
#

Read the channel

lucid token
#

Which channel

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@silent zealot whic channel

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Hey please answer @silent zealot

jagged fable
lucid token
#

Hello anyone answer my question

lucid token
mossy verge
lucid token
#

@mossy verge can you help

sonic canopy
jagged fable
sonic canopy
jagged fable
sonic canopy
#

Nope, I've been busy with something else

jagged fable
#

Oh ok

#

I can't wait to throw these screenshots at Java players who think Bedrock doesn't have Shaders or can't have it without RTX capable GPUs

silent zealot
jagged fable
#

More than half of the Java player base doesn't know about deferred yetbao_comm_hatchi_what

silent zealot
silent zealot
jagged fable
jagged fable
jagged fable
lone sluice
#

Are there minimum requirements for PBR? My slider is greyed out.

silent zealot
jagged fable
lone sluice
lone sluice
silent zealot
jagged fable
#

Use BRD if your PC is using DX11

lone sluice
lone sluice
silent zealot
jagged fable
lone sluice
jagged fable
#

Enable custom shaders and deferred

lone sluice
#

Ok

jagged fable
lone sluice
#

Ah it is using Dxd11

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How do i fix that

silent zealot
silent zealot
#

Ah interesting, it might not be updated for 1.20.70.XX

lone sluice
#

Alright

#

Is there not a way without brd?

long ruin
#

Try the new version

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It has a shader reload option

lone sluice
#

Ok

long ruin
mossy verge
long ruin
#

I just realized that 💀

mossy verge
#

BetterRD can only fix if minecraft isn't using dx12

long ruin
#

Gtx 660 flc_AAAA

lone sluice
lone sluice
jagged fable
# lone sluice

Bruh just realised that's a GTX 660, I don't think it has DX12 supportbao_panda_insomniac

lone sluice
#

lmao my suspicions were confirmed

lone sluice
mossy verge
lone sluice
#

ah

mossy verge
#

You can still use basic renderdragon shaders

lone sluice
#

aaaaaaa

#

so im just screwed then?

mossy verge
#

#1182091012177399809 message

lone sluice
#

yeah i have one of those

#

i could ask my friend if he has any spare gpus lol

jagged fable
# lone sluice

Wait I just remembered something, when YSS Devs exposed Deferred Rendering to everyone they said it needs Shader Model version 6.5 maybe that's the issue idk, that was months almost a year ago

jagged fable
#

Buy a new GPU or play on Phone

lone sluice
#

lol alr

long ruin
#

I do recall how they were able to enable DX12 shaders for Intel cards

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That couldn't originally

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I remember playing YSS SE on a UHD 620 SpringbSmirk

lone sluice
#

i have a 5th gen i5 (also bad)

jagged fable
#

It was BRD I think

long ruin
#

Yep

#

They disabled something related to it so it could use it regardless if it had full DX12 support or not

lone sluice
#

yeah i can use basic shaders but deferred would be ideally better

long ruin
#

Well, sometimes saving up might be a more viable option

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Depending in your financial situation

#

Gtx 1080 is still a decent card nowadays

jagged fable
lone sluice
long ruin
#

Ah

lone sluice
#

ok

long ruin
#

Yeah, 1080s on Ebay go pretty cheap

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Around $100 to $150 USD

jagged fable
#

You can easily get 100 FPS with GTX 1080 on 1080p with Deferred

long ruin
#

I definitely prefer the look of hand made PBR packs, rather than the ones made by the RTX reactor

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Of course it's still in alpha

white willow
#

RTX reactor is nice for things like old school mashup packs that you don't wanna do yourself

long ruin
#

True

white willow
#

But if you are making one from scratch don't use it do it yourself no matter how hard it seems

jagged fable
#

For something like Faithful Packs it's useful I'll still prefer hand made for 16x

jagged fable
#

RTX Reactor feels like AI stealing everyone's Jobs

white willow
#

While on the topic of pbr I have a screenshot that shows basically "lazy" pbr and thought out pbr. Keep in mind the actual block texture is the exact same

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The one on the left feels more like something RTX reactor could pop out

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But I haven't used it idk

long ruin
#

The right one definitely looks more like RTX reactors

white willow
#

Oh wow

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It's much better quality than I thought then

long ruin
#

Albeit, Reactors has lower looking heightmaps

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Don't pop as much

white willow
#

I'm probably gonna redo that one again soon since I've used variable smoothness on blocks like that

jagged fable
#

It feels wierd when there's pixels at different heights on a block like diamond block which is supposed to be smooth

white willow
#

My style is going for older and more worn down so it looking like it's cut roughly works

jagged fable
#

On the outlines it looks good

jagged fable
white willow
#

Pretty much

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It's still really reflective for the sake of builds though

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But the actual design fits that

jagged fable
#

I prefer the right one because it blends with the texture of diamonds, on the left the white colours stands out, making it look like sus sand

white willow
#

The left one was the "lazy pbr" example

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And the right was the one that I actually put thought into

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But yeah, I haven't used a pack made with reactor but I'll standby hand drawn pbr will always be better and more detailed. It just sucks I don't think people will notice those details and care

jagged fable
#

That's why it's looks good

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The iron blocks in the bg are using custom textures, from a distance it looks it's the texture, but it's actually PBR, the grass looks goated even though it's custom, I only prefer vanilla grass, but this one looks even better, the side texture is goated

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This is your pack, right?

white willow
#

Yeah

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I've recently changed iron blocks

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Made them more vanilla like but still fully handrawn

jagged fable
#

Those two ss are from RTX or Deferred

white willow
#

RTX

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Those were taken before I even started working with deferred

jagged fable
white willow
#

It was unique but I didn't like it

jagged fable
#

AVPBR has a similar texture but for gold

white willow
#

It felt too random and messy.. and looked off

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It didn't fit if that makes sense

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This is the new

jagged fable
#

It looks smoother than vanilla

white willow
#

I just like how dynamic pbr can't be.. it's the main thing that distinguishes packs. It's basically the thing that tells Defined PBR and Kellys RTX or Vanilla RTX apart from eachother

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And with deferred having expanded features like particle pbr, subsurface scattering etc, those visual changes will be even more noticeable

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Of course these aren't out yet but when they are

viscid moth
white willow
#

Idk how much it would help glass but things like sand, leaves and stuff would just look so much better

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Now I did label it as a pbr feature but that's only because it is a pbr feature in Java. Every block could just end up having a hardcoded value and a quality slider

viscid moth
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hopefully not

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hopefully it will be customizable

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I would love a wobbly diamond translucent block

white willow
#

Yeah I don't see why it wouldn't be. In Java SSS is determined by your smoothness

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So I wonder if it'll work the same

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I probably not actually

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It might take from an alpha layer or something

viscid moth
#

most definitely

keen osprey
#

Why is it so hard to create your own custom texures?

white willow
#

I wouldn't say it's hard, just super time consuming

keen osprey
#

Both, you still need to have a texure that looks good.

white willow
#

That's true

vague shoal
#

so we can have more render distance without sacrificing fps

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wait a minute weren’t they gonna do something like this for sdgp?

quick beacon
#

Minecraft as a whole needs an LOD system for their chunks

white willow
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The current "lod" system is just weird and doesn't do the job

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From what I know it just makes translucent objects opaque

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From a distance

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But a proper chunk lod system would be great as long as it's implemented correctly

rocky halo
#

But it is so cool

rocky halo
vague shoal
#

I still want it so we can have more render distance in deferred with the same performance

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I should’ve suggested this in the qna

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But it’s too late now 😭

pale urchin
vague shoal
#

I don’t really mind if it is

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But it’s probably not gonna happen

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😢

pale urchin
#

I would. Why would that be deferred specific?

vague shoal
#

Idk

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Maybe they can bring it to normal bedrock

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I hope

quick beacon
#

There might be a good reason for chunks to work as they do right now with no LODs. I prefer to find structures by surprise. Not by sitting on a high mountain where I can see almost everything in the world around me

pale urchin
#

What if structures simply don't show up in LODs?

quick beacon
#

Then they can do LODs

vague shoal
#

I just want more render distance

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Without sacrificing FPS

jagged fable
#

No Beta yet?bao_panda_crying

#

Java Snapshot is already out

long ruin
#

Tomorrow

jagged fable
#

Ok

true otter
#

when are we getting shaders on Minecraft ps4/5 preview ?

viscid moth
tribal trail
true otter
tribal trail
#

Those are not shaders

#

bruh

true otter
#

ok cool

viscid moth
#

Updated list of
Not working texture sets and reasonings

banner - don't work 
bell - don't work
beacon beam - don't work 
piston arm - don't work
horse - don't work
iron golem - works but crack textures glitch out
llama and their carpet - don't work
shield patterns - don't work
warden - don't work but work around available 
hanging signs - don't work
signs - don't work
enchanting table book - don't work 
candles - don't work 
end portal - texture in the entity files??? idk how that works tho but don't work 
Painting - don't work 
Guardian beam - don't work
Riptide spinning texture - work but very glitchy 
Iron bars - works but only on one side
Villagers -  glitchy in deferred in General
Conduit - don't work
pale urchin
# true otter damn

Should explain a little more. It's going to enhance the graphics. Yes it's technically shaders, but not custom community shaders like Java ones. More like Bedrock's RTX, but supported on more platforms

#

It's also way more customizable than RTX

tribal trail
pale urchin
#

That's what I'm saying

faint snow
#

No need to be a nerd

#

No one really cares

#

Do you expect everyone to call it „Deferred technical preview”

pale urchin
#

Never suggested it

#

At least deferred though, for now

pale urchin
viscid moth
long ruin
viscid moth
long ruin
tribal trail
tribal trail
#

it's just about not being idiot

lone sluice
drowsy lantern
#

How to add point light for a new block mod or one block don't have light on Fancy graphics?

pale urchin
#

You're talking about vanilla lighting?

drowsy lantern
#

For example i want add new torch and add point light for new torch on Deferred technical preview.

true otter
lucid token
#

I have questions can any changes in clouds

drowsy lantern
#

All blocks have reflection have black texture

#

Blocks don't have point light shadow

#

Why?

#

2 bug added

viscid moth
white willow
viscid moth
#

they have big plans for full block point light i believe

#

also they effed up the saturation
my pack looks like this now

white willow
#

idk where a good place to put this would be but heres a suggestion for the graphics team. Night time in the current version of deferred doesnt look great with denser fogs. Theres a setting in the deferred render folder called volumetric ambient fog. Reducing this value for night time specifically greatly improves visual clarity as well as light shaft visibility at night ( i had no idea the moon could even cast light shafts before this). If this isnt something that would be reduced on your end, perhaps adding it into the volumetric fog json wouldnt be a bad idea either

#

night time wiht 0.017 fog density with 0.010 ambient fog

#

this is night time on the default ambient fog (same fog density)

long ruin
#

1st one definitely looks better

viscid moth
#

bro the saturation is effing crazy

#

better now

white willow
viscid moth
white willow
#

i like the idea of the ambient fog but i feel its currently TOO strong

#

and it clashes with the atmospheric fog and makes things like light shafts impossible to see without insane thickness

#

daytime on the same ambient fog setting

#

daytime on default

#

its not AS bad during the day but it still hinders a lot of visibility

stark harness
#

Here

white willow
#

ok medium is low but a bit more stable while moving

#

honestly low medium and high dont look too different. ultra is the only one that really makes a big difference

#

im gonna use the player shadow as a reference point

stark harness
#

Ok

white willow
#

nvm that one doesnt change lmao

#

all 4 settings

white willow
#

so what the shadow quality looks to do is make the shadow softer and more accurate at higher settings

#

where low is rather hard and innacurate

stark harness
#

Oh

#

Whats the new lighting mode

#

Point light shadow quality

white willow
#

hold on i got you

quick beacon
#

Higher = softer

#

Works the same as regular shadow quality

white willow
stark harness
#

Is that on ultra

white willow
#

yea

quick beacon
#

Low shadow quality has the shadows appear blocky while ultra has them more soft (on the edges)

white willow
#

this is on low

stark harness
#

Very strange on how I get 2 more fps with ultra point light on then with the low setting I'm on series x

quick beacon
white willow
#

medium and high as well

stark harness
#

Literally no difference maybe a little bit sharper on ultra

quick beacon
#

There's a difference, just subtle.

stark harness
#

Yeah

#

Now point light quality whats the differnce between that and point light shadows

blazing whale
stark harness
#

Do yall think that xbox players that are on next gen consoles will be able to run everything on ultra once it gets released and is fully optimized

white willow
#

more than likely

#

im kinda surprised the series X cant

#

must be the forced 4k

#

idk

stark harness
#

The xbox series x gpu is equivalent to a rtx 3060ti so i hope it can run a smooth 60 once its fully released

#

I get like 20 to 30 with everything at there ultra settings

white willow
#

dont run volumetric fog on ultra

#

thats the only thing id say to not do

#

keep that at high or even medium tbh

#

my normal 3060 gets well over 100fps at max rd and medium fog but ultra everything else

stark harness
#

So that means the series x is very capable or running 60 plus fps maybe even 120 ?

viscid moth
white willow
#

im at 120 here

#

no upscaling either at 1440p

#

and at about 90 average here

#

so im betting its just the 4k resolution

sonic canopy
# drowsy lantern All blocks have reflection have black texture

It's actually a more realistic approach. Metals only have reflections, no diffuse light, and since currently we don't have true reflections, only specular light from point and directional lights, metals look mostly black. But that will change once proper reflections are added.

viscid moth
sonic canopy
#

They probably didn't intend it to look like that. But once again, this will look correct once reflections are implemented

#

That also might be an indication that reflections are right on the horizon

viscid moth
sonic canopy
#

They already mentioned IBL + SSR

quick beacon
#

Water should have that enabled by default.

viscid moth
#

I would like to customize it myself via texture sets

quick beacon
#

You'd still be able to, but by default it'll be a set value if you don't change it

tribal trail
#

@still zenith sorry about the ping, but could in the future point light shadows quality setting affect how far shadows are rendered from the player?

#

Currently, shadows disappear too quickly for the ultra setting imo

#

as for the performance, if it will have a negative impact on performance for someone, they can change the quality of the shadows to a lower one

tribal trail
#

I also notice something very bad, metals are very dark, which is realistic, lovely, but they are a bit too dark

#

plus half metals are shaded incorrectly

rocky halo
quick beacon
#

Arrgh! That was the question I wanted to ask but I forgot at the time of the event because my mind was so full!

mossy verge
viscid moth
#

I forgot to ask about custom position for points lights🤦

quick beacon
rocky halo
#

eh it isn't on this server

rocky halo
silent zealot
rocky halo
#

ah

still zenith
tribal trail
#

and can you fix this?

sonic canopy
#

It will be fixed when reflections are added

still zenith
#

Metals will definitely be getting a face-lift over time. 🙏 Lots of churn in that area of our BRDF right now.

tribal trail
#

there is a harsh cutoff that shouldn't be there

still zenith
#

Hmm, you should definitely still be able to specify partial metals.

#

Do you mind sharing an example block MER asset, please?

tribal trail
#

I can send my pbr (only the textures or the entire texturepack) if it will be helpful

tribal trail
#

I'm on my phone so it's hard for me to send just the texture

#

wait

#

I'll go to the computer

still zenith
#

The pack is ok with me. 🙂 thank you!

#

I'll get a bug filed internally. I think it may have to do with some changes we made to accommodate sub-surface.

#

Before I check do your MER textures have an alpha channel by any chance? (If you don't know off hand, that's OK, I can check)

tribal trail
#

I'm not sure

#

I don't remember anymore

still zenith
#

No worries. We'll get to the bottom of it. 😀

sonic canopy
#

SSS will be authored in MER alpha? 👀

still zenith
#

Spoilers

tribal trail
#

:0

sonic canopy
#

🤐

still zenith
#

It's OK to share as it may be the reason for some bugs people are seeing in the latest deferred preview.

#

I'm thinking of the "white" leaves some packs saw 🤔

#

If that is the cause, then it should be possible to work around with that tidbit of info. 🙏

silent zealot
#

Ik RTX can create void/mirror blocks, will deferred be able to do that Thinkdricks

still zenith
#

It depends on what you expect to reflect in the mirror. Reflections in first person are expensive in non-RTX when objects aren't on screen.

quick beacon
#

Just gonna see a floating player arm

pale urchin
#

You won't see anything assuming SSR is being used

silent zealot
#

I dont mind if we dont get mirros, i just want the void eggect

quick beacon
#

eggect

silent zealot
#

No idea if its already possible bc i havent had the time. If it is i can just port the knowledge base here then

sonic canopy
#

With changes to metals in recent preview (and in the future, if they stick to realistic PBR model), it should be possible to create such blocks in the exact same way

silent zealot
#

I dont get why people want mirros though. F5 alr exists clueless

tribal trail
stark harness
#

Best technical preview settings for xbox series x ?

white willow
#

how do these look fogs look? too much, too little, too much color? looking for some feedback (also not sure if this would be the right channel for this)

tribal trail
#

@still zenith sorry for 3th ping (😭) but this block is not working

#

also these blocks worked fine with shadows but now they don't have them

#

also I don't know if it's just me but my game crashes a lot

pale urchin
still zenith
#

Yes, those block shapes were deemed too "large" to be considered point lights. Emissive lighting is the advised approach for those sorts of blocks at this time.

pale urchin
#

Aw that's no fun

tribal trail
quick beacon
#

booleans

tribal trail
tribal trail
#

this way we could decide which blocks are rare enough in the world that their shadows do not ruin performance

pale urchin
tribal trail
quick beacon
#

They work

#

not on custom blocks tho

pale urchin
#

It's a performance issue when a lot of them are used

#

Like say, lava or glowstone

#

Full blocks generally are used a lot unlike stuff like torches

tribal trail
quick beacon
#

I wonder if they'll have a method to have lava be lit without being expensive

tribal trail
quick beacon
#

I think it would be hard to pull off. I think they would need a shadowmap or something for every block in the game

#

idk I am no graphic scientist.

tribal trail
quick beacon
#

mhm

limber needle
#

Question: Will we get HDR support?

quick beacon
limber needle
#

Any concept of eta?

#

is that in deffered only?

#

space in hdr is alot diff than in sdr

sonic canopy
#

Deferred already uses HDR rendering internally, but you probably mean HDR monitor support, in this case we don't know if that will ever to be added. Personally I don't think it will

faint snow
sonic canopy
#

No, they said they are working on HDR color grading, not HDR support. HDR color grading is a type of color manipulation that you apply to HDR color, which deferred already uses internally

faint snow
#

That sucks

viscid moth
#

ngl for custom point light location
they could just do point light from the emissive pixels

sonic canopy
#

1024x1024 texture packs exist 💀

viscid moth
#

damn I forgot about that

#

may be a custom geo file ?

faint snow
#

SDGP had emissive textures

pale urchin
#

Something like Reflective shadow maps on the other hand...

viscid moth
sonic canopy
pale urchin
#

Virtual point lights

sonic canopy
#

Virtual point light would have to be rendered on the shadowmap in this case. It should work for secondary sunlight and maybe even point light bounces, but idk how that could apply to emissive pixels

#

You know what, they could just use SSR for specular, and only if block is off-screen, fallback to point light specular. For diffuse light there shouldn't be much of a difference whether you have 1 point light for block or for each pixel, in the end their contribution will be averaged

#

So I'd wait for reflections, because that might just solve the problem of awkward point light specular reflections

long ruin
rocky halo
#

Someone should make a "deferred on"

#

Like this

sonic canopy
#

DTP ON

earnest sierra
#

LOL

long ruin
blazing whale
#

is it possible to add a new point light to deferred now?

sonic canopy
blazing whale
#

Ok

long ruin
sonic canopy
#

Yeah I think so, if we're still unable to add lights to custom blocks (with vanilla light emission) then this is most likely a bug and will get fixed at some point

long ruin
#

Nice

quick beacon
#

Point lights tho do not work on custom blocks for some strange reason

white willow
#

Did some testing amd wow this thing is strong. Anyone with an M2 iPad Pro will be eating nicely. AS LONG AS YOU HAVE A COOLER I don’t and my perf started tanking

random horizon
#

Question: will there be performance updates to xbox and othe devices? Ex: better Framerate

silent zealot
stark harness
#

Whats the differnce between medium poing light quality and ultra point light quality

white willow
#

Good question no idea

stark harness
#

Can u check maybe

#

I can't get on

white willow
#

It would be from my phone but I can try

#

Medium

#

Ultra

#

I see no difference

long ruin
#

same

#

maybe its how far they will render

white willow
#

Found it

#

Yep it's render distance

#

Ultra

#

Medium

long ruin
white willow
#

So it's honestly not necessary to be on ultra but hey if you want them to show up from farther away

stark harness
#

I don't see a difference

white willow
#

look at the stone. you can see the light reflecting off the stone in the top and its not in the bottom

#

the light also isnt colored in the bottom one either. its just using the vanilla lightmap, where as its yellow in the top

stark harness
#

Oh ye now I see

stark harness
#

Whens the realistic water coming out

white willow
#

no idea

stark harness
#

Any possible dates ?

viscid moth
#

this is due to the mie_start

#

also i made the sun texture blank that's why

viscid moth
blazing whale
viscid moth
#

I have fixed this just like yesterday
but I forgot ☠️

viscid moth
#

does anyone know if is there other types for exposure_compensation_type

"exposure_compensation_type": "constant",
    "custom_exposure_compensation":
    {
        "-6.9": -5.0,
        "-3.75": -3.0,
        "0.5": 2.0,
        "2.6": 3.5,
        "6.8": 7.0,
        "10.9": 11.0
    }
sonic canopy
#

constant, default_curve, custom_curve

viscid moth
sonic canopy
#

I don't think it's currently reasonable to configure custom exposure compensation curve, since you can't see the current EV of the scene, so you'll have to configure it blindly. But it would be possible to create a custom shader with exposure indicator

viscid moth
sonic canopy
#

Nope, no new tonemappers

quick beacon
#

Veka just knows

sonic canopy
#

But I think they will add filmic tonemap at some point #1212804711040679947 message. I'll let you know when that happens

Discord

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.

quick beacon
#

Wait, how difficult would color grading be?

viscid moth
#

I hope it's not very difficult

quick beacon
#

How "very"?

#

Difficult to a point where a bean brain like me won't be able to do it?

viscid moth
#

i hope it's not hard

sonic canopy
#

For comparison: uncharted2, filmic, aces

#

Filmic is pretty good

viscid moth
#

trying if it accept veka

#

damn it accepts veka

sonic canopy
#

I feel accepted

viscid moth
#
"exposure_compensation_type": "custom_curve",
    "custom_exposure_compensation":
    {
        "-6.9": -5.0,
        "-3.75": -3.0,
        "0.5": 2.0,
        "2.6": 3.5,
        "6.8": 7.0,
        "10.9": 11.0
    }

are they key frames

sonic canopy
#

Yes.

viscid moth
#

huh

sonic canopy
#

But instead of time, they use as key average luminance of the scene, in EV100 format

sonic canopy
#

Yup, looks like it

viscid moth
#

anyway idk how it works tho i won't mess with it

sonic canopy
#

Yeah, without some kind of EV indicator, there is really no point

haughty hare
#

When can we fight the Render Dragon ?

viscid moth
haughty hare
#

Do we need the Render Eyes to enter the Rend ?

weak saffron
#

TF

viscid moth
#

I think @haughty hare consumed too much tik tok and youtube shorts
now having brain rot

sonic canopy
#

The rend looks the best with rat racing

viscid moth
#

damn veka fell for it

#

I hope you guys recover

haughty hare
#

I need to find loots in the Rend city

tribal trail
sonic canopy
#

yup

quick beacon
#

It's one that looks... interesting...

sonic canopy
#

It looks the most like BRTX tonemap, based on my tests

#

For that reason I used it here #1182095383015456829 message

tribal trail
sonic canopy
#

Vanilla

quick beacon
#

oh

sonic canopy
#

I wanted to achieve PBR parity with RTX. And I think I did it quite well, deferred PBR was already very similar to it, so I only tweaked it a little

faint snow
#

I thought it’s the same

viscid moth
#

until the saturation update

#

aces looks better in general but it has a problem with emissives for me at least

tribal trail
#

default

haughty hare
#

I did it

#

I slained the Render Dragon

long ruin
#

How do you add aces to it?

viscid moth
white willow
#

Left is aces right is normal

#

The logs look better

tribal trail
#

more realistic

white willow
#

I'll have to test aces again later since I've lowered all of my emissives down to deferred levels

viscid moth
# white willow

There I Iike the emissive of the logs on the default better

white willow
#

Aces for me matches the way i wanted them to look. That's how they look in RTX for me

tribal trail
viscid moth
#

☠️ bruh

silent zealot
viscid moth
silent zealot
tribal trail
viscid moth
#

Ik i just like it that way and if I want the saturation losing I would up my green level the problem is that aces make them very white at the low level of emissive

white willow
#

I like it for the contrast increases. I like things very contrasty but that's personal preference

viscid moth
#

But tbf emissive is just effed in general so I would like aces better if they fix the emissive issues

viscid moth
tribal trail
#

Besides, I like this effect

#

looks "realistic" and contrasting to me

viscid moth
#

But you do need to find a sweet spot

tribal trail
#

reinhard_jodie

#

reinhard_jodie just looks flat

viscid moth
white willow
#

The torches look more correct in the bottom one but the block looks awful

#

Where the block in aces looks great

viscid moth
tribal trail
white willow
#

Probably

tribal trail
#

Besides, I assume that we will get control over emissive desaturation (I hope) so it will all be possible to adjust

tribal trail
white willow
#

I'd make a custom materials preset but it doesn't feel right to do since it's not global in the pack so showing things off using that feels wrong I guess

viscid moth
white willow
viscid moth
#

Anyway
Here are features that I want after the confirmed/in development features

  • Ability to apply point light to the texture side
  • Depth of field togglable
  • Chromatic abbreviation togglable
  • Motion blur togglable
viscid moth
white willow
#

I'd like to be able to make point lights brighter or darker

#

Or have emission values control that because well currently, emission doesn't actually do anything

sonic canopy
sonic canopy
#

The issue is that you don't like the look of point light reflections, right?

viscid moth
#

It's for the jacko lantern

#

I just wanna make it realistic

#

I wanna make it so that it looks like it's rtx I suppose
And I think that's possible with point light shadows now

sonic canopy
#

Ah I see, so you basically want a spotlight

viscid moth
#

Yuh

drowsy lantern
#

how i can give red point to red light block?(new block mod)

long ruin
#

Most likely a bug

viscid moth
#

also there's this bug with the mie_start

haughty hare
#

The Rend

viscid moth
#

particles getting messed up
particle pbr support soon ?

#

ayo it is

pale urchin
#

Smoke is particle. Particle PBR is just bugged right now since it technically isn't supported yet

viscid moth
#

it is particle

pale urchin
#

Yup

viscid moth
#

would be cool to see rainbows in minecraft deferred

viscid moth
#

pls bring back circular lighting

#

diamond shape really looke weird here

tribal trail
#

nooo

#

i trully love diamond shaped lighting

#

it looks cute🎀

viscid moth
tribal trail
#

it sounds better

#

because I seriously love it

viscid moth
#

eh
ngl for some blocks diamond shape looks better

#

but would be cool to have a way to customize it block by block

tribal trail
#

for me it looks better for every block, idk why but for me it's cute and suits MC vibe

viscid moth
#

I agree for the suits mc vibe thing
but idk how you find this cute

drowsy lantern
viscid moth
drowsy lantern
#

This is circular

drowsy lantern
viscid moth
#

hence why asking for them to bring back circular lighting

drowsy lantern
tribal trail
#

@still zenith how could you

#

I know we complained about the new saturation changes, but we were counting on something between the old and the new, not a complete reverse

silent zealot
#

Oh it's a complete reverse?

pale urchin
#

I thought it was just reduced a bit

still zenith
#

It's not a complete reverse. It's still > 1. It's a sensitive parameter. You'll be able to data drive it soon. 🙂

#

For reference, I think the saturation factor in the previous update was 1.2, whereas now it is 1.05. It's subtle.

tribal trail
#

very subtle

#

also looks like emissive desaturation does not exist

pale urchin
#

Completely removed?

vague shoal
pale urchin
tribal trail
pale urchin
#

Is it tonemapping?

tribal trail
#

emissive blocks should lose their saturation at least a little

tribal trail
sonic canopy
#

Preview broke all custom shaders and tools once again 😔

silent zealot
sonic canopy
vague shoal
#

@still zenith sorry for ping but I I wanted to ask something I completely forgot to ask in the qna do you all plan to implement an LOD system to deferred rendering so we can have more render distance with the same performance like distant horizons mod from Java?

still zenith
#

I don't have anything to share about LOD systems like that, no. The Deferred initiative is more focused on the composition of the scene and how it's shaded, rather than how much geometry is in the scene.

vague shoal
#

Ok

white willow
#

ok question for pack makers

#

what would be considered a good luminance for the sun

#

currently mine looks like this. idk if brighter or darker would be better or worse

#

same goes for things like rayleigh strength etc

sonic canopy
#

Realistic values should be color: [1.0, 0.976487, 0.970855], 126 000 illminance

white willow
#

i see

#

ill try these out

pale urchin
#

What if there's a molang query called query.graphics_level that goes from 0 to 3
0 - simple
1 - fancy
2 - deferred
3 - raytraced

This could be used to make entities look different depending on the visual fidelity. For example, you could make fake light shafts that disappear when using deferred graphics which can replace it with a real light shaft

lucid token
#

@mossy verge

mossy verge
safe urchin
#

this glitch with point light shadows

#

If anyone knows how to fix it or what causes it please let me know

#

If I add 1 torch I get this weird glitch shadow

#

But if i put 2 or more near each others it get fixed

#

Idk why

mossy verge
#

I don't mind if they get removed entirely as a fix

quick beacon
#

Do texture-sets work on custom block textures?

viscid moth
#

#691547840895516684 message

quick beacon
#

I don't get it?

#

They work fine on my waystones

#

face_palm my dumb butt used the wrong texture name. Fun when you have 2 of the same textures with different names 💀

#

Now I look embarrassing

tribal trail
quick beacon
#

This is a value of 1 and I find it too bright

#

@still zenith (sorry for the ping) Is there a fix in place or planned for custom blocks to support point lights?

white willow
#

I swear it depends on the object. Like my warden has a lot of 1 values and it's barely emissive but my warped fungus has 1 values and it's bright

viscid moth
tribal trail
#

" while the pixle becomes more white" then how else would you like it to work

viscid moth
viscid moth
tribal trail
#

my problem with emissivity is that the emissive desaturation does not work at all and that emissivity is too strong

viscid moth
#

yeah i am talking about that

white willow
#

Everything in the background here uses a value of 1-3 and the wardens arms and feet and face have a value of 1. I'm assuming the differences are this extreme because of color though

quick beacon
white willow
#

Yeah I'm not changing mine to fit that either. My pack isn't vanilla by any means but stuff that looks fine I'm not modifying

#

(Those ores aren't mine I forgot I had prizmaRTX glowing ores on for whatever reason)

viscid moth
white willow
#

How so

viscid moth
#

no point light 🗿

white willow
#

Oh

#

Yeah no lol

viscid moth
#

at least bluds getting 50+fps

white willow
#

Normal my phone runs it at about 60 just fine but performance has been weird this update. Idk if it's all the improvements I've made to my pack or what

viscid moth
white willow
#

Both my phone and iPad took about 10 ish fps hits

#

My pc has been ok though

#

Still maintaining around 80-130

#

Just my mobile devices are getting hit hard

viscid moth
#

peformance reducing update

white willow
#

Feels like it

lucid token
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Is parllax mapping posible in Minecraft bedrock

pale urchin
still zenith
sonic canopy
# pale urchin Not in vanilla, no

You could fake it for custom blocks tho, with either cubes for individual pixels or with multiple texture layers (shell texturing)

lucid token
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Mojang should add

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We can add remove texture shader without exiting server or worldit is possible

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Like in java we can add texture and shader without leaving the world and server

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Is anyone agree with me

viscid moth
#

they said it's kinda hard to do that

tribal trail
#

water wiggle wiggle when

viscid moth
proud pike
#

very much in the works

vague shoal
#

I wonder if they will add a toggle to make lighting like this in deferred

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I think it would make deferred better

vague shoal
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It’s from internal shaders from Java

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Mumbo jumbo and grian use it in their videos

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And some popular shaders use it