#pre generation?
1 messages · Page 1 of 1 (latest)
For instance teleport the player to load the areas, or move ticking areas a bunch of times to each area and remove them etc...
1 messages · Page 1 of 1 (latest)
Would it be worth making a pre-chunk generation script that processes every chunk in order from 0,0 outwards for the amount thr player wants to do?
Would this speed up processing time later?
I know java edition had some sorta Spigot plugin that would do this to prevent having to generate data/read on a server
For instance teleport the player to load the areas, or move ticking areas a bunch of times to each area and remove them etc...