#pre generation?

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pine oyster
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Would it be worth making a pre-chunk generation script that processes every chunk in order from 0,0 outwards for the amount thr player wants to do?

Would this speed up processing time later?

I know java edition had some sorta Spigot plugin that would do this to prevent having to generate data/read on a server

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For instance teleport the player to load the areas, or move ticking areas a bunch of times to each area and remove them etc...