#Cauldrons!!!!
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
it's probably easier to try and use a mix of functions and structures to work with the default cauldron instead of trying to completly replicate it
nvm I'm not so sure anymore
I don't think you'll be abled to replicate the dyed water behavior, but potions should work
tho I'm not sure how to detect the potion you interacted with
scripting