#1.20.30.20 - Preview
1 messages · Page 4 of 1
speaking of cool stuff that exists in the game but can't be modifed - ore ui
OreUI can be modified
how?
It can. Just not via resource
you need to modify the game files
I don't know anyone who's done it extensively yet though
Besides what? Duplicating toggles?
I added new components to Editor mode
Oh yeah
and I think I tried adding controller support to it too
just noticed that particles have motion blur lol
i suppose it's an artifact
but an interesting one nonetheless
It is. byproduct of upscaling
I can't wait for OreUI
me too
I've been waiting for over a year and it's still not out
pfft only a year and a half
and i can wait longer :D
maybe not very long but i can still wait
what is OreUI?
the new ui system
when will mojang fix inventory ui?
where can I see info about it?
it’s being used in the achievements screen, the new create new world screen, the announcement modals …
oohh
I’m pretty sure there’s no info about it because you can’t use it in add-ons yet
wdym?
Hahaha a year in a half . Please i waited my entire childhood and teenager days up to today for shader. Kids these day dont know what wating trully mean
that's a lot of time
i can’t wait for them to open source the rest of their react stuff
Yeah :<
but at least i learned a lot about OreUI :D
it will be one of the best implementations
in the docs?
i guess
So many messages y'all are going hard
Most talked about Preview, about 1000 more messages than 1.19.80.20 preview when Editor got released
Because of one feature that can make some device into stove
@coarse scaffold since oreui is react and react is also js, would that mean oreui will have to release alongside client scripts? 🤔
maybe
hmm
not sure if i should be happy or not about this
on one hand, it could mean 2 insane features coming together
on the other hand, it could mean an eternity before these actually release
can we use react librarys like react-three-fiber with it
it is most likely possible to use external libraries
My phone can't handle the shaders 

how do you get the built in shaders thing in the preview version?
- Download any Minecraft PBR Texture Pack
- Install it to Minecraft and enable it
- Make / Edit a World with "Render Dragon Feature for Creators" in Experimental Features
- Once you are inside your world, enter your settings > Video
- Scroll down till you see "Graphics Mode"
- Switch it to "Deffered Technical Preview"
what? im not new xd
Where's the best place to submit feedback for deferred rendering?
These shaders are not RTX
oh my bad, I should've said pbr texture pack instead of rtx, thanks for correcting me
a mali user got confused
be me
wakes up
sees minecraft now has shadows and bloom in vanilla
goes back to sleep
wake me up when the dream is over pls
I hope rtx gets entity pbr at some point
idk if its physically possible for rtx to interact with particles properly but it'd be nice
ping kayla
lets harras all the mojangsters away!
try applying this pack @vale charm
oof
Windows?
Yes...
You need DX12
many people cant get minecraft running with directx 12 even when their computer supports it
Yes, my computer supports dx12.
you need to force minecraft to use dx12 I think
I'm unsure because I'm linux user, not windows.
but... Bedrock on Linux? 🤨
How?
I checked.
check this
we dont know what is the cause of the some users using dx11 instead of dx12 even though their pc supports it
may i know your gpu
ok wait
Thanks.
if you dont mind can you send me the cpu name
try checking updates in windows for gpu updates
I want to test deferred shaders.
i am sorry i suspect that it has to do with video memory
💀
so the all shader rendering has forgot about water
rain is not water in Minecraft
they are particles of water my friend
But still not water
true
can't.
technically it's just android brench but, I don't think it has latest beta though
it is possible
it's possible to run bedrock on linux
but I'm pretty unsure about running beta on it
no i mean the latest beta
It probably gonna crash anyways
since bedrock on linux was using android version brench, so therefore it gonna expect me using mobile SOC or something
I meant about shaders.
Minecraft android brench has x86_64, since android has all of architecture.
so yeah if you install actual android in your laptop or PC, you'll still able to play minecraft just fine
ok
so is mac users running java with a translation layer on m1
they would be better with bedrock
as m1 is arm however you will need to use their new game porting tool to metal
If the game is on iphone, that can be ported easily to Mac.
i never used iphone so are they on opengles or metal
since both OS are literally using the same kernel and same system architecture
all differences is just different on how app runs and interface.
so basically if minecraft were to run on metal it be better
about optimization xbox and ps5 players still waiting XD
Xbox should be easy to optimize since it's literally stripped version of windows.
it should be easy, When that ray tracing leak come out they were optimizing it cause the icon had x/s logo
they are doing it
i am underwater xd
No rain allowed. Kayla had enough of it
Poor Kayla
now how's she gonna have water since she is an NPC instance though
and also yes i have reached home early today
what you're seeing here took me a long time. Why? Well the values from the doc made night sky blue, so I had to play around and I finally got the correct values.
very nice
i think it has to do with igpu vram
oh 128mb vram, i have 512mb
ye me too
i can confirm that it has to do with vram
every person who has dx11 problem has 128 vram
ohhhh i want this 🫣
glowing water
i dont why but i thought of twilight portal
lol
imagine water is glowing but sea lantern is not xD
it is tho with packs
is there a tool to replace files in renderer in
i tried to add this in the renderer file
i cant
i tried modifying that
i added glowstone to it but it changed nothing
how did you do it?
copy the file to my desktop, edit it, use iobit unlocked to copy it back
Yeah
do i have to delete the og file
Yes, you have to delete the one in the files otherwise it’s gonna fail to copy
bruh
add flowers around it and you got yourself a twilight portal
it works thanks you
i haven’t played with that mod in over 6 years lol
cursed shader image
evil room
a witch with entity pbr and some camera commands we can make a movie for real
Oooo
is it possible to make mirror?
not possible yet
hopefully we get that some time in the future
i suspect that it would be exclusive to rtx
please no i cant afford that xD
There are a few real time techniques that could be used for nice reflections
For example, SSR, but that only works to show things on-screen
Then there are cube maps but they won't always align well with the scene
A combination of both would be great
Back on PC after a long time.
nah mojang gotta add some fsr or xess. With reflections my pc about to cook literally 🔥🔥
Only if we had the mirror effect from RTX
wait a second. My pc is on directx12 but it ain't showing up technical preview lol
how do i make Minecraft use that though
what does it say on the debug screen?
DX11 or 12?
D3D11
oof
But my pc is on directx12
:/
Wanna have a screeny ig?
Wait. Lemme send a quick photo thing if possible
yo go to dxdiag and display screen shot it
they need to let use choose whether or not we wanna use DX12
yes
oh wait it popped up nvm
right
check display 1
what pack would you recommend for the new feature?
Anyone know the comand that allows time pass quickly
there
I think it has to do with igpu vram being 128mb
GPU
hmm
everyone who has dx11 problem i've seen has 128mb for igpu
you can't
AMD MDAA!!
You can't change the amount of VRAM

dx ultimate disable is fine mine is disable too
Mi ebali vas , vsei stadom
same
right
i think dx 12 cant use 128 vram and minecraft switches to dx 11
English only please
U sure?
"i think"
Wdym?
how do you understand it lol
I understood absolutely nothing from that message
I bad know English 😅 I stupid
but all I know is that it's not in english
Yes
I wrote in my language but qwerty
I live in Russia
I can already tell by your username lol
your pfp is drip tho
what is pfp?
profile picture
thanks
Is the profile liquid like water to drip?
Thank you))
no problem
I'm a teapot a little in this matter 🤣🗿
Is that the sun clipping through?
i noticed it when i was messing with lanterns
no the light is clipping through even tho it is night
sorry it was night
this is at noon
this is at /time set day
this is at sun rise
you can't seem much but look at the diamond
about that are they accepting bugs about shaders?
Yes
king dark can you test it
As this is actually supported, they should also support bugreports being send :P
sure!
i want to make sure i am not the only one
Wait I never saw that highlight on water before
I created a textureset lol
Doh of course why didn't I think of that 🤦
it's fine lol
we making a bug report
last time i tried registering on Mojira, i wasn't able to
Although RTX can mirror, it looks very similar
iirc both of them use PBR
is it rtx or shader i am confused
rtx
RTX
The ability to mirror blocks in RTX is actually the only difference
i would like to try mirroring but i think it would be too hardware intesive for phones
block tracking would be fine
but player tracking would be insane
but i like the fact that 20 rtx cores have the same power in 3d rendering as 2500 cuda cores
i dont understand why snapdragon dont build 20 rtx core in the chip
yay!
when 200 core are there why not adding a cople rtx cores
bro they cant with the price and the ability to ray trace is demanding power or energy and phones cant give the power to ray trace
what cores are you talking about
cuda cores
do you mean in phone?
jes
no my laptop make less noise when i use rtx
bro laptop and upscaling
imagine a gpu has 2500 rtx core . thats unlimites power
why not
but phone dont have that
unlimited power comes with unlimited energy bills
unfortunately
why are you thinking that 2500 rtx core needs more energy than 2500 cuda cores?
however arm has given us gpus with raytracing cores
👀
Gaming performance unleashed with Arm’s new GPUs Each year at Arm, we announce brand-new premium GPUs for the mobile market. However, this year we decided to go one step further, to ensure the best experiences live forever by launching a brand-new flagship GPU called ‘Immortalis.’ This extends our GPU range beyond Mali, the world’s most […]
#off-topic please
sorry mate
That's exactly what I want for mobile phones👀
Uhm, 1.20.20.23??
Yes
can you view the pictures in the website
Yes, I can
ok i can't view it so i thought my pictures has errors
I crashed the preview so hard that it doesn't even wanna open anymore lmao
i cant wait for the complementary shaders bedrock edition 
how????
@coarse scaffold I am confused about this.
i have seen shaders by poggy and some other players
I don't even know lol
none of them have water fixed is this mojang problem or us
wdym?
water looks fine for me
hmm
i don't think you need texturesets for water but you can try
then how did you do it?
it might be texturesets, i can't test right now because the preview doesn't wanna open
is it still gonna work even if the pack that i have only have manifest with the requirements for the deferred?
only torches and lanterns
I hope the ghost effect go away in the next update though
I never seen such shaders ever has ghosting effect
ghost effect is basically something like stuck pixel but temporarily
oh i know now
sometimes when you placing redstone torches too much, it can cause ghost effect
i though it was my device issue
It'll go away after looking around at something bright so yeah
yeah
ghosting effect seems common in rtx though iirc
I don't like the sunset fully orange, I think it needs some blue too
a lot of shaders don't use TAA
But I do agree that it can be improved
so it is because of TAA
same!
how does the upscaling toggle work?
I explained, lol
would other forms of taa help
so its not upscaling?
basically it lowers your resolution for better performance and uses ai to upscale the game for you
how do we know its that?
i'm talking about upscaling in general
like how nvidia does it
I wish there's upscaling for mobile though, well I guess that's too much asking for portable device that was supposed to make a message and call.
Ghosting happens when the previous frame is not properly blended with the next frame. That's what TAA does
Temporal antialiasing
It would be funny to think they would use anything more advanced for lower end hardware
well
they kinda did.
some devices has voice changer built-in on their game service thingy
don't know why do people need voice changer on their phone, but it's there.
I wasn't talking about audio though..
the GPU drivers is also there too, so you can tweak how stupid low texture gonna be, or low it's resolution without changing anything in-game
Yeah, that's part of upscaling. Taking a lower resolution texture and making it appear more detailed
i have
yes
yo can see it very clearly in super flat
hmm
i'm probably blind
personally I don't like cloud shadows that much
I don't like covering my mountain view with shadows
why are your clouds not visible
Could be because the clouds are super far
It is a superflat world
If you look closely they're even blocking the sun a bit
they still render for me
They're rendering there too
Im back :DD
Render distance?
idk tbh
it was 8
mine is set to 12
this is at 8 chunk y level 70
this is at 12 chunk ylevel -60
this is at 24 chunk
also i really like that minecraft bedrock has huge render distance without stressing the hardware
i lost like 3 fps
still it is from 16 to 13 :/
i wonder if i will be able to run these shaders anytime soon though
Bedrock really needs an option to choose to run either dx12 or dx11
Yes
How do I make my Minecraft run dx12?
that's what. I have the same thought too 🤔
this looks cool and imo it would look even better if we had the mirror effect
What I have noticed is that this pipeline uses some sort Lumen-type feature that is seen on DX12. If they want to support DX11, they can just make it not use this Lumen-type feature
this may be why it struggles at 128 vram
currently they use lux to messure light intesity. (Lux or lx is a lumen thing)
caught my boy taa
is there any other way except lumen
Most games use other shader methods with DX11, so yea. They just gotta make this work for DX11 for a toggle.
i just disable taa or upscaling and i lost 2 or 3 fps but the game felt more smooth
it is nice that we have other options
it has an error without taa
i think we have a bug here
This issue should be possible to mostly fix btw so TAAU will likely be improved at some point to not have ghosting to such extend
but the afterimages are amazing 😔
yes i hope that happen in the next beta
it be bad if mojang took a break
TAA ghosting = free motion blur
I hate motion blur
It make me dizzy when I see it
you haven’t seen the ghosting in the title screen yet
it looks bad
You mean the panorama screen right
Yes
I hate it but I've gotten used to it
Also Mojang is now sunsetting android 7
It all make sense now
Because android 9 = opengl es 3 = shaders
Minecraft without deferred looks weird for me now
Once you have tasted the pleasure you won't be able to live without it.
It is nice as we can take a break from classic Minecraft
And when we don't want to use shaders we can live the feeling of the classic Minecraft again
Can you confirm a bug for me please
sure!
Should I make a bug report
Ok
anyone got a pbr texture pack for testing?
#1136688871049003048 message
they changes the way create new world screen comes up
previously it fell from the top but now the sidebar actually is fixed and the content on the right sides lodes in
I hope we gonna get SSR with Render Dragon
server side rendering?
Oh god no
If they add they add that, servers will go on fire lol
for the unaware, ssr actually means screen space reflections
I recommend you to add "Steps to Reproduce" so that Kayla and the team can confirm the bugreport even more quickly. Adding an example pack would make confirming the bugreport go quicker.
I can help you out with the wording here and there if needed
Same goes for this one 😁
Screen Space Reflection
aww man, I can't stress test my phone with shaders because it has a mali gpu
done
done as well
rip me and my pride cape. I am one of those people who won't be able to get one. :/
why cant you get it?
coz it's not there
oh
oh that make sense
yeah
Golden creeper, pan cape, pride cape and the cape which is available for people who got bedrock and java before the summer offer
oh wait the mojang cape as well but not accessible lol
Also i think i found a way temporarily for running shaders on PC
how?
how? i need answers
Better RenderDragon :D
Gonna see. Loading up
better render dragon on preview or stable
Preview ofc
ok
YES :DD
lets gooo
I knew this would work
can you give me the link for better render dragon
Now it's the real time test.
Search it on google. You will get the github page
Or yk what. Wait a sec
ok
Use a translator for the page.
ok
For the moment im gonna test it without turning on deferred rendering on better rd
Since preview already has it.
I'm gonna enable the option load shaders from resource pack though.
so my understanding is that better render dragon doesn't replace files or dll like better rtx
it's actually an injector thing
This will change minecraft to use directx12 :D
The main reason i installed is for this.
and oh wow a solid 100+ fps
Definitely a much better improvement
Shaders loaded let's go :D
are you having 100 fps with shaders
no
oh
Getting like 30 now lol
It's because it's on medium
Imma try other options
okay low seems to be very similar medium because I'm not able to notice much changes.
Still on 30fps though
yes
me too changing settings dont seem to have much impact
@coral hornet
and i mean I'm gonna stop playing java.
It's not that I'm just a java player.
I am a player of both versions.
i was a java player then came 1.17
hm.
20 fps on poggy's shader. Any difference to madlad one?
my laptop was really old
The defined pbr
for me it is the same
I should try defined pbr then
I liked that glowy stuff :D
Even poggy's shader has glowing ores which is good
does sea lanterns give off light
wait
sea lanterns and other full block lights are only using ambient block light
however ambient block light is very weak and has a bad falloff
laterns work it seems that it is hardcoded
We can't currently change the intensity of block light via resource packs. the json file deferred_renderer.json is responsible for block and sky light intensity
in the materials folder
so they gotta make it data driven to make it work for 3rd parties
You should play around with it and see if you can make it look better
eyes groan in pain but my heart feels complete
in global .json in lighting folder
can we specify the block
"The Mines" Coming To The Cineamas 2024
don't mind me, just watching world features being placed
is that the feauture command
nope
the world is generating features slowly for some reason
Yep
you said you broke the preview right
well it crashed several times when i was playing with deferred
but that shouldn't effect world generation
do you know why this happen in deferred
look like the wither storm lol
Nope
I tried modifying the atmosphere.json file and I accidentally made the sky completely black, twice
i think this has nothing to do with global but the the moon blending with the sun
idk if we can change that but if we can't they need to allow us to change it
are you underwater?
yes
i used defined pbr textures
hello?
hi
yo bro have you fixed dx12
i have a fix
👀
you need to download better render dragon
oh i will look at that thank you
night vision doesn't change anything lol
water is clear already so
you mean the color
not the color, the night vision effect doesn't allow you to see in the dark in deferred
also when under water pbr freaks out
so it is a bug then or mojang forgot about it
it's definitely a bug
let me know if that works
I experienced the same bug lol
huh, Vvhy it require RTX pack?
i dont have one xd
wait
have you downloaded better render dragon
oh its VVorking but like on 19 FPS
see if dx12 is used
lol
I think running it once or twice would be enough
Because i accidentally opened minecraft without running any better rd files and minecraft is showing up with dx12
i think better render dragone changed some shit and changed normal minecraft
cmd opens up automatically and makes minecraft to use dx12
really nice
yes.
So you won't need to access files to open mc again
I'm now actually experimenting shaders with texture packs to see how it looks 👀
if you have igpu the performance would be crap
oh
Trailer looks for low end devices. Can you just imagine that?
thats true
I mean it's already possible but not for low end devices.
project initiated
RTX + Bare bones for bedrock or 3rd party shaders with bare bones on java makes it whole alot possible.
but now we won't need rtx for bedrock lol
yes finally also rtx on bedrock suck
TBone Rtx pack + Bare Bones Texture Pack
also yes, i built that house by myself (no tutorials used) to showcase this (a builder is hidden in me as well)
by jove
very nice
not perfect but very nice
pov: poggy's shader + bare bones is definitely better than this
bare bones with PBR would be cool
i have combined and seen it. It's whole alot better actually :D
However battery ran out of my laptop so no screenshot lol
i thought that was poggys shader
is it 'poggys' or 'poggies'
It's @humble oxide's shader :D
why do it say
Although poggy's shader looks a little better with lighting blocks though.
word
👀
ah yes that too. Try combining bare bones or trailers vision pack
how w you get glowing eyes
Entity PBR
Works the same as for blocks
thanks
also is it okay if i used your global.json in my pack
i would like to change the atomospherics but not the global
I focus on lighting. I find lighting to be more important than anything else
Getting the right lighting is really hard
yeah we need to, this is the new stuff and i am learning bit by bit
also do you know how to fix this
this has been bothering me
oh really but thanks tho
looks nice!
Hey guys
My game just keeps crashing when I try to enable Deferred technical preview
are you on a phone?
Yea
What's the GPU
Ram?
GPU not Ram
Wait I forgot what GPU meant lol
Graphical Processing Unit
Can you screenshot the preview text at the top of the game screen
Its a Helio G35 octacore
thats why
I just switched to the full release
preview only work on snapdragon for now
NOOOOOOOOOO
The deferred renderer crashes the game if you have a Mali GPU
My phone that had Snapdragon broke 7 months ago
Mali? You Filipino?
No
Mali is the name of the GPU
Its not their fault 😭
nah ayo chill out
won't work for now, all mali-gpu does not work, only snapdragon for now.
SOC's that has mali-gpu are the following - samsung soc thing I forgot their name now, meditek soc's
and huawei soc's
samsung is called exyons
it is called kirin
exyons and kirin is uh, not good I might say
mali is the name of mobile gpu
ik
exynos is trash and inefficient and kirin is questionable nowadays
only benefit of exynos is more security on your samsung phone and able to unlock bootloader.
i wanted to ask if anything in mali works or not
nothing works yet
in deferred shader?
if so no, it does not work atm
it just crashes your game right away after toggling deferred on.
so no point updating
there'll probably be mali support soon in next update I guess
probably not common for every mojang employees who uses android
you don't really find mali-gpu often on flagship Android phones.
😦
unless they're using google pixel with tensor or samsung exyons ( probably rare nowadays though )
It seems to depend on the brightness of the moon
@coarse scaffold and I have put together, what we believe are the current System Requirements for deferred renderer.
https://twitter.com/XxPoggyisLitxX/status/1688186238149263360
"Take this with a grain of salt. Wait for Mojang to release official system requirements."
sad :<
not bad
LOL
not very playble
yeah
but cool i really love it so much actually
same!
i sometimes just could take some pictures
but its in preview so i have that things on screen
xd
why General Updates has only 4x times more then this channel xd
probably because we talk in it about different Minecraft topics and sometimes Minecraft updates
ofc.
Pleasure to help @coral hornet 🤓
we up
110 fov😅
we wide
wide mode
its looks like rtx
it does because iirc both of them use PBR
but only rtx supports mirror effect and only deffered suports entity pbr
why is there no entity pbr documentation
i can't find it
it work like block pbr
If the deferred renderer gets the mirror effect it will basically become the same as RTX
jes
but i am stupid so my 3 brain cell need to to work overtime tonight
oof
light reflections seems to work
you mean when it is held in hand
we need the mirror effect
Yes
I hope these water effects are still coming
if item pbr works we would have add each texture set ☠️
same!
kingdark do you have some exp with pbr
Well guess what people. I have done it 💀
FBI! Open UP!
Yes?
when you have roughness and metalness and emisiveness map you need to combine them right?
What are you trying to achieve?
And for that you need Photoshop . Because you can't do that in GIMP, but Photoshop is expensive
i have some idea😈
makine mer enderman.png
context: i didn't get pride cape.
so i done a thing to get it.
skin pack?
You wanna make his eyes glow?
yes sir
make his eyes green and the rest of the texture file completely black
Lmao what's that logic.
and just add the texture set and that it?
I didt want the pride cape. I can give you mine
Yeah
You can't lol
You can't lol. It's account and region specific.
what about the blank state or alpha channel do i need to make it black?
I think @coarse scaffold knows from the start that i didn't get a pride cape.
Yes
Yeah :<
thanks mate
all i just did was use vpn and change the server to U.S
Not only cape but other pride items popped up as well. lol
after claiming them and disabling the vpn do they disappear from owned items?
hacking completed
oof
Because since you claim it. You basically own it right? So i don't think it won't go away.
that's just my logical understanding.
I think you will not be able to use them but I think they won’t disappear if you equip them
They didn't :D
you should fill the middle of the eyes too
oh cool
i did sir
no
like this
nope
it is just like an overlay to expalain the game
where it should glow or not
oh. :o
ayo my 4th brain cell just activated
black mean dont use black from overlay but use original texture
green is glow or emisiveness when you put green the texture tells the game to glow where the green is which is the eyes
:D
@coarse scaffold
try
i think there should be topic for deffered rendering
Yeah
When will it be fixed that grass sides did not use the grass colormap
true
#1067869590400544869 maybe
no it should not be
Since the other components are black, does this mean the enderman is also glossy?
it shouldn’t look glossy afaik
so 0 in the blue channel is completely rough?
i think there should be deferred channle but when shader come to stable version it should be moved to resource pack
how to summon a mob without ai so i can stop it form teleporting?
You can’t
the channel should also include rtx
No:/
we don't talking about hime anymore
You have to remove it’s behaviors using an add-on
jokes aside it should be included ofcourse
for me the enderman doesn’t look glossy at all
shader vs RTX
no it does not look glossy
i can confirm
who in the hell put pbr on slime block they are meant to be smooth
i mean roughness
ghosting is real ong
Ghosts are real
they are real that's why you can't see them
:O
Bloom without the threshold looks dreamy
Already modifying deferred?
Hey Si, are you currently in a dream?
With RTX, the glue still looks smooth. And I used an RTX pack
I don't think so?
we aint got item pbr or metalness and roughness yet but we got light reflections
Stop making me question reality!
pfft
we are in a simulation
