"minecraft:on_target_escape":{
"event": "tst:despawn",
"target": "self"
},
"minecraft:behavior.nearest_attackable_target": {
"priority": 1,
"within_radius": 64.0,
"reselect_targets": true,
"entity_types": [
{
"filters": { "other_with_families": [ "player" ] },
"max_dist": 64
}
]
}