#Custome 3D block with variant texture

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analog hatch
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i cant seem to get it working in terrain_texture properly

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so did this

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youll have to specify it in the block json, but its do-able

analog hatch
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ok, so, in the block json, in events there is a randomize event, which is triggered to change to any one permutation when the plkayer places the block, each permutation 1-4 has a different rexture associated to it, these are then in turn are stated in the terrain_texture.json. ive sent my test project for you to look through and try to understand

analog hatch
analog hatch
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