#Is armor set animation commands or tick.json laggier?

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ivory marsh
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Sorry automod false positive

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Peas:

Both methods are in this set effect tutorial https://wiki.bedrock.dev/items/custom-armor.html#bonus-making-set-effects
A tick.json runs on every tick, but it seems like certain animations like adding the speed effect every tick if the player is wearing armor would also query the player's armor every tick.
Other sensors like on damage seem like they would only run sometimes
I'm assuming damage sensors and other sensors that aren't always active are less laggy as player.json elements or animations commands
Are both methods about the same in terms of lag if they're doing something every tick?
If you have 10 players do the tick.json functions work better since they're only running once?