#uv custom block texture rotation wrong

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left pulsar
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create a model on blockbench ,using bedrock block,once done when i import it into game,the top is inverted instead on blockbench its correct,how i solve,the model is done for blocks

tired badger
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What I normally do is mirror the UV so it looks wrong in Blockbench then it'll show correct in game. There's an option for this on the toolbar to UV mirror Y.