I have an entity that I'd like to be able to modify the arrow type of.
I want to be able to right click the entity with a tipped arrow as an interaction and then change a property to match the arrow enum:
I think I can figure out both of these parts using the snow golem shear interaction as an example.
What I want to do afterward is take the property value and pass it in to the minecraft shooter aux_val value so I don't have to make 43 different component groups. Is that possible?
Instead of:
"minecraft:shooter": {
"def": "minecraft:arrow",
"aux_val": 19
},
it would be:
"minecraft:shooter": {
"def": "minecraft:arrow",
"aux_val": [entity property value]
},