#A presence that increases in size the farther away it gets
1 messages · Page 1 of 1 (latest)
with query.distance_from_camera
Can you send an example or link?
Link to page: https://bedrock.dev/docs/stable/Molang#query.distance_from_camera
You can use an animation like this:
To set it dynamically based on distance:
{
"format_version": "1.8.0",
"animations": {
"animation.entity_name.animation_name": {
"loop": true,
"bones": {
"root": {
"scale": "0.6*query.distance_from_camera"
}
}
}
}
}
To set it based on distance you can write it directly into the animation
{
"format_version": "1.8.0",
"animations": {
"animation.entity_name.animation_name": {
"loop": true,
"bones": {
"root": {
"scale": "query.distance_from_camera > 6 ? 2 : 1"
}
}
}
}
}
or, you can animate it in the client-entity file:
"animations": {
"far": "animation.entity_name.animation_name"
},
"scripts": {
"animate": [
{
"far": "query.distance_from_camera > 6"
}
]
}