#Calibrated Sculk Sensor

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hardy fractal
#

This is the blocks.json and terrain_texture.json used
blocks.json

  "calibrated_sculk_sensor": {
    "textures": {
      "up": "calibrated_sculk_sensor_top",
      "down": "calibrated_sculk_sensor_bottom",
      "north": "calibrated_sculk_sensor_side",
      "east": "calibrated_sculk_sensor_side",
      "west": "calibrated_sculk_sensor_side",
      "south": "calibrated_sculk_sensor_input_side"
    },
    "carried_textures": {
      "up": "sculk_sensor_tendril_inactive",
      "down": "sculk_sensor_tendril_inactive",
      "east": "sculk_sensor_tendril_active",
      "west": "sculk_sensor_tendril_active",
      "north": "sculk_sensor_tendril_active",
      "south": "calibrated_sculk_sensor_amethyst"
    },
    "sound": "sculk_sensor",
    "isotropic": true
  }
}```
`terrain_texture.json`
```{
  "num_mip_levels": 4,
  "padding": 8,
  "resource_pack_name": "vanilla",
  "texture_data": {
    "calibrated_sculk_sensor_top": {
      "textures": "textures/blocks/calibrated_sculk_sensor_top"
    },
    "calibrated_sculk_sensor_input_side": {
      "textures": "textures/blocks/calibrated_sculk_sensor_input_side"
    },
    "calibrated_sculk_sensor_amethyst": {
      "textures": "textures/blocks/calibrated_sculk_sensor_amethyst"
    },
    "calibrated_sculk_sensor_bottom": {
      "textures": "textures/blocks/calibrated_sculk_sensor_bottom"
    },
    "calibrated_sculk_sensor_side": {
      "textures": "textures/blocks/calibrated_sculk_sensor_side"
    }
  },
  "texture_name": "atlas.terrain"
}```
hardy fractal
#

These are the textures that I used